View Full Version : Could use a Torturer guide,tips plz
Rentaromon
07-20-2009, 01:47 AM
ok so i looked throught the heroes and this one is my newest favorite. hes long range, can stun, and has a very powerfull and easy to use final power thats good vs heroes and destroys creeps. however im shure i can get more out of him but dont know how.
so can people help me with what powers and when? what items? that kind of stuff. and plz try to use full words i dont know most of the shortened words yet.
telmedragon
07-20-2009, 02:42 AM
http://www.gamerzplanet.net/forums/scourge-heroes-guides/1919-a-guide-to-leshrac-the-malicious-the-tormented-soul.html
This is a guide for his DoTA version. You can follow the basic builds and stuff I'm quite sure. Just gotta figure out the translations which wouldn't be too hard to do with all the guides and pics around here. I follow this build too and it works quite well.
http://www.gamerzplanet.net/forums/scourge-heroes-guides/1919-a-guide-to-leshrac-the-malicious-the-tormented-soul.html
This is a guide for his DoTA version. You can follow the basic builds and stuff I'm quite sure. Just gotta figure out the translations which wouldn't be too hard to do with all the guides and pics around here. I follow this build too and it works quite well.
That's a really, really bad guide.
I will make one at some point.
Mellow
07-20-2009, 03:45 AM
Agreed, I found it to be quite terrible. Maybe it's fit for competitive play, but definitely not for pubs and especially not for new players. You really don't want to be in the front a lot. Also, I believe the torturer's ulti works vastly different. One thing I know is that higher levels decrease the mana upkeep, and I think it's a constant aoe instead of bursts.
Your main weapons should be your first and third skills. It's very easy to hit heroes standing in the back by just hitting a creep with the third skill, putting some nice pressure on them, or maybe netting a kill on a running enemy
telmedragon
07-20-2009, 03:51 AM
I see. I found it quite useful, and I am a pubber myself. I guess it's not for everyone.
The mana upkeep for lv 3 is 60, while 1 is 20. Unless you mean decrease as in your Mana Pool should be bigger.
I used to go with 1/3 skills, but then I found that I couldn't net a lot of money, so I tried out this build and money and XP came very quickly, and I was usually hard to gank because they would run into Torment and Impalement which would kill them if they got too close. Not to mention if I also Chain Reactioned them at the same time.
Mellow
07-20-2009, 04:13 AM
Oh, I swore the mana upkeep decreased at higher levels.
I found it easier to keep up pressure with my chains, but there are multiple viable builds, naturally.
Nah, Edict is just a bad skill to get first. It's useless until level 3, whereas his other two skills have uses at all levels.
Anyway, expect a detailed guide by tomorrow.
telmedragon
07-20-2009, 04:34 AM
@Mellow: Yea, at first I did that too, it was fun because it would hit creeps and the guy while having a kickbutt range.
@Nome:
I see I see, but it was the only guide I found that I liked so I stuck with it. I'll be waiting for your guide =D.
zp3dd4
07-20-2009, 07:10 AM
for now, just rush sacrificial heart / bloodstone + phase
Spinewire
07-20-2009, 07:33 AM
This is what i normaly do in pubs, please note i only play pubs and i'm not pretending i know everything or even suggest that i am above average, but it works for me just fine atm. I'm sure there are better ways of doing it tho.
This is my skill build orders.
Vs a melee char.
3,1,1,3,1,4
As you will probabaly get more mileage out of the stun as people they will generaly be closer to the mobs and be greedy for the last hits in pubs.
Vs a ranged char.
1,3,3,1,3,4
The chain attack thing which i forget the name of, has an insane range if you shoot the caster/archer at the back of the group, also the big red aoe thing lets you know if you are able to hit them or not.
Items
Ring of the Teacher
Ruins of blight
590g
Pickled Brain
Ring of Sorcery Recipe
Dismantle the Ring of the teacher for the Guardian Ring
1525g
It allows me to attack more often and keep them at bay/low health, any mistake in there part will usualy end up in a kill, greed being the biggest killer in this game.
Glowstone
1200g
Health is always usefull, if you are doing well you my want to get the phase boots first to try and bag a few kills.
Marchers
Punch Dagger
Ringmail
1550g
I'm not great so sometimes i need the speed boost to save my ass, the HP from steamboots would probabaly be nice, but i find it hard to chase people with my AoEs on without the phase boots boost.
Pickled Brain
Beastheart
2100g
Mana & Heath tube
1750g
At this point you will have
Phase Boots
Ring of Sorcery
Sacstone
8425g + any dust/wards or ruins you have bought
Then i normaly start saving for a Totem of Kuldra, once I get a few kills on the sac stone i usualy sell the Ring of Sorcery as the active ability does sod all to your mana pool at this point you do lose 300 mana and some teammates my the little mana bost helpfull, not really sure it's a good idea to sell it, but it's up to you.
The totem gives little more utility end game, and now peoples HP are alot higher a bit more time for you AoEs to work their magic.
The hellflower is always good aswell, which is cheeper and easier to put together (parts are cheeper so your not walking around with 2K+ in your pockets), the damage boost is nice and so is the silence, i'm not too sure what is the better choice, i think it maybe the hellflower now i think about it, i just happened to get the totem last game.
You should be able to force most range characters out of your lane with the chain attack thing and generaly keep safe due to your range, melee characters can be stunned and beaten on with a well placed stun, only problem i have is vs healers as i find it harder to send them home/get an early kill.
People with quick disables like glacius can ruin you day especialy if they are in a lane with swifty or someone like that, just keep back and use your range to maximum effect, by bouncing you chains off units close to them.
Also feel free to mix up the order of things depending on how things are going, this is by no means a guide to the class it's just what i am doing atm as i am learning.
JeanWayne
07-20-2009, 08:01 AM
i prefeir steam boots, sac stone! Dont know if they are implantated yet but
Gynso and euls are also good to have! (euls = speed bonus and manareg, Gynso = hex omfg imba).
Tactic is: Stun, chain, go to the target. Activiate ulti.. chase... money! ^^
But you really have to be carefull in the early game... disables and stuns are your death because you lack an escape skill and HP + regen.
Lothars is also good to have to or blink dagger (for chasing).
And sorry for the DotA terms :(
Kuosi
07-20-2009, 09:06 AM
bottle, few bracers, bloodstone and phase boots is the basic stuff, after that heart/agha
Cantspel
07-20-2009, 10:31 AM
Personally I build my torture melee style. I go for the stun and impalement first. Impalement is priceless when the enemy isn't near any of his creeps, so a well timed stun, and chasing the enemy away from his creeps early game works wonders for first bloods. (It is priceless chasing an enemy down with impalment on, you don't even need to use your ranged attack, just walk with him to his death)
Eventually I normally get boots, sacrificial stone, then upgrade to post haste. After that everything is up to you, might want to go for more hp/mana (icon of the goddess I think?) so you can be a tank for the most part assuming you have enough charges on your soulstone. Or you could also get the hellflower so you can basically leave on your ult all the time. Null stone also works wonders. If you don't have enough cash you should be able to farm entire waves of creeps with your ult only mid/late game.
In either case your extreamlly strong early and mid game, late game you tend to thin out a bit if you havn't had a lot of kills. So use your advantage early. Also, no matter what build you pick you will be running out of mana all the time early/mid game. So be prepared for that.
Krangry
07-20-2009, 10:36 AM
I got max stun/nuke. then edict/impalement. I get ult at 10 and 11. I rush glowstone/mana tube, then enchanted marchers, then finish sac stone. From there i work on scepter / staff of mastery i forget what its called. Then i get BKB.
ROFL that first guide posted is the funniest **** ive ever read.
Spinewire
07-20-2009, 11:08 AM
where the hell are people getting these sigs from?
I DEMAND!
eriken
07-20-2009, 02:27 PM
where the hell are people getting these sigs from?
I DEMAND!
http://hon.slawed.net/
Mudkipz1
07-20-2009, 02:30 PM
This is what i normaly do in pubs, please note i only play pubs and i'm not pretending i know everything or even suggest that i am above average, but it works for me just fine atm. I'm sure there are better ways of doing it tho.
This is my skill build orders.
Vs a melee char.
3,1,1,3,1,4
As you will probabaly get more mileage out of the stun as people they will generaly be closer to the mobs and be greedy for the last hits in pubs.
Vs a ranged char.
1,3,3,1,3,4
The chain attack thing which i forget the name of, has an insane range if you shoot the caster/archer at the back of the group, also the big red aoe thing lets you know if you are able to hit them or not.
Items
Ring of the Teacher
Ruins of blight
590g
Pickled Brain
Ring of Sorcery Recipe
Dismantle the Ring of the teacher for the Guardian Ring
1525g
It allows me to attack more often and keep them at bay/low health, any mistake in there part will usualy end up in a kill, greed being the biggest killer in this game.
Glowstone
1200g
Health is always usefull, if you are doing well you my want to get the phase boots first to try and bag a few kills.
Marchers
Punch Dagger
Ringmail
1550g
I'm not great so sometimes i need the speed boost to save my ass, the HP from steamboots would probabaly be nice, but i find it hard to chase people with my AoEs on without the phase boots boost.
Pickled Brain
Beastheart
2100g
Mana & Heath tube
1750g
At this point you will have
Phase Boots
Ring of Sorcery
Sacstone
8425g + any dust/wards or ruins you have bought
Then i normaly start saving for a Totem of Kuldra, once I get a few kills on the sac stone i usualy sell the Ring of Sorcery as the active ability does sod all to your mana pool at this point you do lose 300 mana and some teammates my the little mana bost helpfull, not really sure it's a good idea to sell it, but it's up to you.
The totem gives little more utility end game, and now peoples HP are alot higher a bit more time for you AoEs to work their magic.
The hellflower is always good aswell, which is cheeper and easier to put together (parts are cheeper so your not walking around with 2K+ in your pockets), the damage boost is nice and so is the silence, i'm not too sure what is the better choice, i think it maybe the hellflower now i think about it, i just happened to get the totem last game.
You should be able to force most range characters out of your lane with the chain attack thing and generaly keep safe due to your range, melee characters can be stunned and beaten on with a well placed stun, only problem i have is vs healers as i find it harder to send them home/get an early kill.
People with quick disables like glacius can ruin you day especialy if they are in a lane with swifty or someone like that, just keep back and use your range to maximum effect, by bouncing you chains off units close to them.
Also feel free to mix up the order of things depending on how things are going, this is by no means a guide to the class it's just what i am doing atm as i am learning.
That is perfect.
zp3dd4
07-20-2009, 02:39 PM
one thing about torturer, i would not level ult at lvl 6. you just don't have the mana for it. take it whenever you are about to finish sacrifical heart. for me, thats usually 13, 14, 16
Mudkipz1
07-20-2009, 02:40 PM
Agreed you ever rush his ult cuz you never have the mana for it.
Dergeist
07-20-2009, 02:57 PM
Here's a better guide to the DotA version:
http://www.dotastrategy.com/strategy-20597-AWalkingVolcanoLeshrac.html
The biggest difference is the guy that wrote that spends a while talking about how to best use lightning, which sadly has been removed. I do think the chains that replaced that skill look pimp though :cool:
Like some have said, I skip his ult until his other 3 skills are pretty much maxed or I have a few charges on my sac stone, whichever comes first. Instead of enhanced marchers, I stick with the basic boots and go straight for portal key and frostfield plate, so you can enter combat instantly without charging in and still have chasing capability and survivability with frostfield. The extra mana pool is also nice. If the game is still going at that point I'll upgrade to post haste.
Kietharr
07-20-2009, 03:49 PM
Agreed, I found it to be quite terrible. Maybe it's fit for competitive play, but definitely not for pubs and especially not for new players. You really don't want to be in the front a lot. Also, I believe the torturer's ulti works vastly different. One thing I know is that higher levels decrease the mana upkeep, and I think it's a constant aoe instead of bursts.
Your main weapons should be your first and third skills. It's very easy to hit heroes standing in the back by just hitting a creep with the third skill, putting some nice pressure on them, or maybe netting a kill on a running enemy
Torturer's ult is one of his two identical Lesh skills, his stun and ulti are direct mechanical clones of Leshrac's. It's true though, Tort is too different from Leshrac to use a guide to him from DotA.
Generally, max stun first (almost every hero with a stun should max stun first FYI) and chains second, skip ulti until lv10/11 because it drains mana too fast early game for it to be very useful compared to his stun and chains. For items, you want to get a couple of bracers and post haste, then go for staff of the master, after that if you still have money go for Totem of Kundra. Lategame you want to stun, chains, turn on your second skill then turn on ult and run in the middle of the team fight. They either choose to redirect focus from your carry to you or get completely raped by your AoEs. Torturer does tend to die in 5v5 team fights but as long as your team is the one coming out on top and pushing you'll be fine.
Early game you just want to go around ganking a lot with your stun and chains. Aiming the stun is really the clutch torturer player skill factor, if you can aim it you will slaughter people, if you can't you'll be nearly worthless.
Dianetics
07-20-2009, 05:52 PM
I prefer 2 and 3 as my primary skills to level along with focusing on equipment that boosts health and survivability. Once you have your ultimate you're an AE deathtrap.
Lethe
07-20-2009, 07:01 PM
Torturer's ult is one of his two identical Lesh skills, his stun and ulti are direct mechanical clones of Leshrac's. It's true though, Tort is too different from Leshrac to use a guide to him from DotA.
Generally, max stun first (almost every hero with a stun should max stun first FYI) and chains second, skip ulti until lv10/11 because it drains mana too fast early game for it to be very useful compared to his stun and chains. For items, you want to get a couple of bracers and post haste, then go for staff of the master, after that if you still have money go for Totem of Kundra. Lategame you want to stun, chains, turn on your second skill then turn on ult and run in the middle of the team fight. They either choose to redirect focus from your carry to you or get completely raped by your AoEs. Torturer does tend to die in 5v5 team fights but as long as your team is the one coming out on top and pushing you'll be fine.
Early game you just want to go around ganking a lot with your stun and chains. Aiming the stun is really the clutch torturer player skill factor, if you can aim it you will slaughter people, if you can't you'll be nearly worthless.
Even if you had a lane partner like hammerstorm you always want to max out your lane control skill first. In dota, this translates to maxing out lightning storm over split earth. In other words, maxing out agonizing bonds over chain reaction is the way to go.
I don't know how people can say this hero isn't like lesh. The only difference is his impalement spell which is very slightly different then diabolic edict.
Plz stop helping others if you need help yourself. I don't know how you neglect enhanced marchers, sacrificial heart, shrunken head or behemoth's heart. Torturer certainly doesn't need a staff of the master as a first big item and totem of kundra is not an ideal item on him even late game.
Edit: Screw it i'll write a guide for torturer too.
Yeah, I don't think I'll bother writing out a guide. The best advice has already been dispensed here I think.
Lethe
07-20-2009, 07:49 PM
^ :) let's make it official
Liquidsword
07-20-2009, 08:31 PM
IMO Leshrak should always take bottle and be the solo mid. His ganking abilities are bar-none.
Bottle
Enhanced Marchers
Sac Stone
Staff of the Master
anyone not taking bottle on leshrak is doing it wrong.
Lethe
07-20-2009, 08:35 PM
IMO Leshrak should always take bottle and be the solo mid. His ganking abilities are bar-none.
I hope you know what the word always means, because you are wrong.
Fuji1
07-20-2009, 11:51 PM
go sac stone, 2 bracers, enchanced marchers, gg
Capricious
07-21-2009, 01:35 PM
I play tort a bit differently. I go 1 pt in stun, then keep impalement maxed leveling stun and the ulti. I sometimes level stats over the 3rd skill (hp/mana needed to be effective).
The ulti is hard on your mana, but a stun + leveled impalement+ulti is almost a guaranteed kill.
Bracers, any boots (generally steam for the HP), sac stone, and shrunken are usually what I go for.
telmedragon
07-21-2009, 07:23 PM
I'll apologize for my misinformation then. I wasn't a DoTA player and did not see any guides around here so I just used/gave the one I found most useful to myself.
Invoker1
07-21-2009, 10:47 PM
you people, jeeze.
stun+impalement, gg
dont get ult until lvl 10
i personally dont get the nuke, ever. just stats.
rush post haste if fed, otherwise sacrificial heart first
Lethe
07-21-2009, 10:49 PM
Please play against good people before you think stun+ nuke is bad, when it is the way that lesh players have been building their skills for like the last 5 versions.
zp3dd4
07-22-2009, 12:06 AM
i usually leave of ult before lvl 14 because you just dont have the mana for it anytime before that.
willtsay
07-22-2009, 12:48 AM
max out both the chain abilities first, then max out his random attack thing, you generally dont have mana to use ult enough for it to be worth it. Get ult after your 3 previous skills are finished.
Core item = sacrificial heart, get as many charges on it as possible obviously, after this get either - staff of the master, or guinsoo, depending on whether you just need more dmg/survivability or you actually need the disable.
for starting items if you tend to deal with harass well skip the runes of blight, otherwise get them i guess. otherwise start with scarab + mass totems. ring of the teacher isnt that good as it gives a flat regen rate, so long as you have 33 or more int you are doing better with the scarab on the regen dept.
If someone grabbed wards or you are diligent in checking, grab bottle, provides better spammage.
solo mid, grab life/mana tube, you decide whichever to get first. grab boots and then finish sac heart. From here you could either get portal key, staff of the master, or guinsoo. portal key is mostly for making sure you get your stun of and is all in all just really good for chasing. Other 2 are self explanatory i guess.
Early game laning stage you want to be last hitting with your chain attack that doesn't stun, but make sure that you harass the enemy at the same time while you do this. once they are low enough for you to combo down wait for them to last hit and hit them with stun + lightning :P.
For the boots dept, at best you want Posthaste. this helps you push and farm very nicely. dont settle for anything less.
If you some how manage to get past the PostHaste, Sacrifial Heart, Guinsoo, Staff of the master, feel free to get whatever survival item i.e frost plate and or behemoth heart or w.e its called. so you can fly around aoeing everyone till death XP
Coraz
07-22-2009, 01:23 AM
I'm finding it hard to kill anyone late game with tort, 300 dmg abilities don't matter and getting into melee range with sac heart, predator and swiftblade still kill me instantly with lvl 3 ult and lvl 4 impalement going
everyone else gets high attack dmg and IAS but the tort nukes always do the base dmg which suck after mid-game
I went sac stone, post haste totem of kundra and i was trying to make frostfield plate by the end of the game but it was over before I got there
They had a defiler too so it was a horrible game for me, and they put me on top priority for disables
Codex?
Mellow
07-22-2009, 02:51 AM
If anyone didn't notice before, Torturer doesn't really share the same ulti, instead of 2.25 seconds his bursts come in 1 second intervals, making tapping a LOT less efficient.
OneLoveSick
07-22-2009, 03:09 AM
Solo mid I go 1 - 2 - 2 - 1 - 2 - 4 -2 - 1 - 1 - 3 -4 - 3 - 3 - 3 - 4
Ring of regen + 4 iron wood branches. Get Perseverance then. Just last hit/deny good and ur all set.
Rentaromon
07-22-2009, 11:01 PM
thanks for all the great info. it is realy helping, but im still not shur what items to get.
i ushually go in this order :
preteders crown/2health potions
bottle
steamboots
sustainer to sacraficial
the severed head whatever its called.
i dont know how good this is but its working ok on noob servers. any sugjestions?
joolz
07-22-2009, 11:10 PM
any advice for lategame? i can rack up a ton of kills in the first 15-20 minutes as torturer just because max stun + chains is a huge nuke that at least a couple enemy heroes are always vulnerable to, but towards the lategame when its just roaming 5v5, i'm finding myself pretty useless except stun then run in and AOE. should i just rack up a ton of items and auto-attack? i normally have to itemize for survivability lategame because i gank a lot during early/midgame and need it.
Glorify1
07-22-2009, 11:24 PM
This is not finished, or really in any format:
Torturer Index
1.Why to choose torturer?
a.-pros and cons
b.-early mid late game roles
c.-list of skills and brief description
2.Item builds
a.-starting
b.-early game goals
c.-mid game goals
d.-end game goals
e.-luxury items
3.Skill builds
a.-Solo mid build
b.-Laning with a partner build
c.-Utilizing skills properly
4.Finishing statements
a.-q&a
b.-tricks and tips
1. Why choose torturer?
Torturer is an intelligence hero that dominates through-out the game, able to control a lane through the early game, farm extremely well mid game, and dominate in team fights during the later parts of the game. He is one of the most effective caster-carries in the game at the moment, due to his heavy amounts of magical damage. However, at the same time he has huge amounts of early game burst damage and a stun, making laning with him quite difficult. His animation is amazing, though you'll find that most heroes animation are pretty good.
a. Pros
-High amounts of dps
-Strong laning ability
-Strong late game caster carry
-Amazing animation
Cons
-Low base armor
-Low base hitpoints
-Average movespeed
b. Early game role: You'll be doing either two things during early game, laning with someone or soloing. Generally you'll be soloing mid, and not another lane, but regardless your role is the same regardless. While soloing, you should concentrate less on kills and harassing and more on creeping. You'll be farming the best you can, and only attempting to heavily damage opponents through their own mistake or over-aggresive behavior. Otherwise, you should just sit back and last hit the best you can. While you should never sit at full mana, you can successfully harass quite a bit of hitpoints off of an opponent with simply a stun and auto attacks.
Mid game role: During this time your role splits into two different areas, farming and ganking. With a large amount of burst damage at this time, you should be expoiting overextended enemies and ganking them to help your team maintain map control. Taking times in between to farm the best you can, it all depends how well you farmed early game. If you're lacking in the items you need, you should farm more than you should gank. It also depends on how well the game is going. If you don't have map control, you need to take map control back with ganks and wards, your efforts should be placed into getting map control back so you can farm.
Late game role: Late game you should have core items, depending on how well you've farmed, you should be able to spam your spells quite frequently and take a bit of punishment. Your role in fights is to get into the center of things, and do as much damage as possible, while maintaining snares with your stun on heroes trying to kite.
c. Stun - You use this skill to stun, it has a quick cast animation, but delayed effect over the area you use it on so it requires some practice.
Impalement - This, unlike it's dota counterpart, does not deal damage to buildings. While it can deal lots of damage, much more than your other skills, it's pretty much far too situational to get early on.
Nuke - It'll deal damage to whichever target you hit it on, and pull every enemy in the aoe towards the target in addition to deal damage. It's great to harass with because of it's low cooldown, but also pulls all units in the aoe to the target to help set up your stuns.
d. Ult - This skill is pretty self explanitory, it pings the amount of damage displayed every second and drains your mana slowly over time. It costs a lot of mana to turn on, and at later levels to maintain, so early on it's more mana efficient to simply use your other skills for damage. Later on, it deals an enormous amount of additional damage, and once you get enough mana to maintain it during team fights you'll find your effectiveness far greater.
2.Item builds
Starting items
Depending on how many support heroes you have on the team, every team should have a chicken and a set of ob wards. Torturer is able to buy one of these, not two of them, and still remain effective in the lanes.
Health potion - allows you to quickly burst heal damage if you make a mistake, saving a trip back to the fountain, alternatively lets you play very aggresively. You can use it while kiting to heal a bit of life which can save your life most of the times.
Mana potion - allows you to spam your spells early on
1 set of runes of blight - 3 charges, primary form of healing damage until you can afford a life tube. You repurchase these until you can afford your life tube, but it's unnecessary to buy more than one set in the beginning because you have a chicken who can ferry it to you.
Rest of your gold is spent on stat items, you can choose things like minor totems to increase damage, armor, and life, or opt for +int items to increase your base damage to make laning easier. In a dual lane, I'd opt for hitpoints over damage, where as soloing I'd try to buff my damage as much as possible.
Early game items
Life tube - first item you should buy, allows you to take your reliance from runes of blight and builds into your late game items.
Ring mail - provides you armor to allow you to survive physical damage, also builds into items you need.
Punchdagger - Adds base damage, the only reason you buy it is for enhanced marchers. You should never buy this before ring mail.
Mana tube - Gives you reliable mana regeneration to take your reliance from mana potions.
These items should combine into sustainer, and enhanced marchers, in additon to any +stat items you bought when you started.
Mid game items
Lodestone - life and mana, self explanitory
Beastheart - life, again self explanitory
Pickled brain - mana, finishes your bloodstone
End game items + luxury items
If you were unable to get the mid game items, finish this up.
Heart
Staff of the master
Posthaste
3.Skill builds
Solo build: You get your nuke over your stun because it's better to harass with, and you get your levels quicker so it's not as big of a deal.
Stun
Nuke
Stun
Nuke
Nuke
Stun
Nuke
Stun
Ult
Impalement
Ult
Impalement
Impalement
Impalement
Stats
Ult
Stats+
Dual lane: You're less likely to use your nuke over your stun, so stun should be taken before your nuke whenever possible.
Stun
Nuke
Stun
Nuke
Stun
Nuke
Stun
Nuke
Ult
Impalement
Ult
Impalement
Impalement
Impalement
Stats
Ult
Stats+
Utilizing your skills properly:
Stun - This skill has a quite a delay on when you cast it, and when it actually takes effect, so you have to lead the opponent and anticipate where the enemy is going to go. In a dual lane, you'll likely be using your stun after your lane partner's slow or stun, so it's a lot easier to lane. The trick to this skill is simply chaining your stuns together, and getting as many auto attacks in as possible. You also want to, between auto attacks, be running up the lane so you can score more autos after the stun chains/slows are done. Later in the game, you should be trying to land the stun on either important targets, or as many people as possible. Early on, you'll primarily be focusing on single targets, rather than risking missing by trying to hit more than one enemy.
Impalement - This does a ridiculous amount of single target damage, but it randomly strikes enemies in the aoe of the skill, so it's best used when chasing an enemy where no creeps are around. This skill is definately worth doing, because it deals physical damage to contrast your high amounts of magical damage, but early on it doesn't really outshine any of your other skills. Pop it on before a fight, and try to stay near an enemy hero at all times while it is on. While this is self explanitory, a lot of times people will cast it and stand out of the damage range for some reason.
Nuke - This is a pretty simple nuke, that has a drag effect, dragging anything in the aoe back to the target you clicked the skill on. This can be used in a number of ways, both nuking and then dragging the enemy back to take more auto attacks. It can be used to drag enemies into the target, to set up a stun that normally wouldn't be possible because of how spread they were. It's good to help your initiators by grouping up enemies, and allowing them to easily initiate upon the opponents.
Ult - Early on you don't have the mana to maintain this, since your other skills have such low cooldown, and deal far more damage. Depending on how farmed you are, at levels 9 and 11, you can probably maintain it for a decent duration while spamming your skills once or twice, but you'll be completely out of mana afterwards. This should be utilized, though, it needs to be used cautiously because without any mana you're very ineffective, and you don't have much burst mana regeneration until you finish your bloodstone. During the later stages of the game, you should be in the middle of their team, after your initator goes in to deal as much damage as possible.
4.Finishing statements
a. Questions and answer
-If you have any questions, feel free to ask them, and we'll do out best to give detailed answers and add them into the guide.
b. b.-tricks and tips
-Impalement, ult, and stun can all hit invisible units, this is important when finishing low hp enemies off that you can't see, but you can damage them.
-Phase boots provide you with big damage, armor, and movespeed early on to give you a huge advantage. However, they're far less important if you don't actually use them. Set your items to some hotkeys so that you can utilise this item, it's very important.
-Once you get bloodstone, you should be trying to last hit hero kills, because you are a carry and gain far more from hero kills in the charges it gives. With just a few charges in your bloodstone, you can almost never run out mana short of exhausting your entire mana pool in a team fight. While this doesn't mean you should sit and save your spells for these kills, if the opportunity arises, it's far better for you to have kills than a support hero on your team.
Rentaromon
07-23-2009, 12:46 PM
thx thats a HOLE lot of info very helpfull. also you could add in how the nuke can point out where exactly a stealth hero is with the chain and it can be used on a kreep to grab a hero that is very far away so its great to attack a enemy running away.
what do you think of getting shrunken head late game? i could run in the middle and be immune to magic so i would last a bit longer, but im a noob what do i know.
Lethe
07-23-2009, 07:31 PM
thx thats a HOLE lot of info very helpfull. also you could add in how the nuke can point out where exactly a stealth hero is with the chain and it can be used on a kreep to grab a hero that is very far away so its great to attack a enemy running away.
what do you think of getting shrunken head late game? i could run in the middle and be immune to magic so i would last a bit longer, but im a noob what do i know.
ure right shrunken head is actually excellent on torturer
http://hon.slawed.net/sig.php?nick=CruS&img=Defiler&style=c
Glorify1
07-24-2009, 07:45 AM
BKB isn't very necessary on him unless it's a team of disables. His damage comes from spells, not auto attacks, so even with disables his ult is still pinging damage. His survivability mainly comes from massive amounts of regeneration through Bstone and heart if you can farm it.
Yeah, I did miss the chains, mainly because it was taken from Leshrac experience rather than torturer. Plus, they might be changing it, as the skill has already been changed once.
Voldo1
07-24-2009, 10:16 AM
If you're soloing mid vs a thunderbringer or another nukespamming hero, what items would you get after bottle? And with the low HP, how would you play around the nukes?
FuzzyWuzzy
07-24-2009, 10:22 AM
If you're soloing mid vs a thunderbringer or another nukespamming hero, what items would you get after bottle? And with the low HP, how would you play around the nukes?
You should be able to out-nuke the Thunderbringer.
You both have the same nukes (he has Blast, you have Chains, same damage), but you have stun + superior range.
Also remember to play safely against Zeus, so you don't get hit by the chains a lot.
Glorify1
07-24-2009, 10:23 AM
You never start with bottles, tangos and potions will suffice until you can farm it. The most important thing when facing someone like that is to control the runes, and sometimes the best way to do it is to get someone from top/bot to camp it ~5-10 seconds beforehand, while you camp the other rune. Wards help, but it's such a pain in the ass when zeus does get a rune for his bottle.
Depending on what hero you have, you need reliable regen and burst healing, which can normally be accomplished by tangos and some sort of base regen like ring of health.
Utred
07-24-2009, 04:51 PM
Glorify, you should post that guide in a separate thread and get a link placed in the guide topic. It's very helpful.
Rentaromon
07-24-2009, 05:18 PM
hmm i start with bottle and so far it is working nicely and holding me over for most of the game. id say its a good idea.
RPZip
07-24-2009, 06:56 PM
That was an extremely helpful guide, Glorify. Thanks.
Sheapy1
07-24-2009, 07:31 PM
Get someone from bot/top to camp it? Are you crapping yourself. The exp loss from camping a rune every 2 minutes isn't possible at all. Just buy some wards. If you want to play competetively get some totems and HP items first (Hopefully some other guy gets a courier). Buy the wards and drop them on rune spots then just chill back last hitting till you get a Bottle. With the diabolic edict nerf (I'm not seeing it damage buildings anymore), you'll want to go stun + 3rd skill first.
r
If pubbing, just buy a bottle first and spam your skills while rune checking every 2 minutes. Level 4 of your nuke + 1 attack will kill a ranged creep in early game. Easy way to earn money if you're lazy.
Rentaromon
07-24-2009, 07:50 PM
early game the nuke cang et you some good money, especially the archers like u said. late game the 2nd and 4th destroy kreeps and give a huge amount of money.
Lethe
07-24-2009, 08:07 PM
BKB isn't very necessary on him unless it's a team of disables. His damage comes from spells, not auto attacks, so even with disables his ult is still pinging damage. His survivability mainly comes from massive amounts of regeneration through Bstone and heart if you can farm it.
Yeah, I did miss the chains, mainly because it was taken from Leshrac experience rather than torturer. Plus, they might be changing it, as the skill has already been changed once.
Silences null lesh's pulse nova which is where the vast majority of his damage comes from later in the game.
Ofc we all know that mechanics-wise some HoN heroes are different then Dota heroes. Tbh I haven't seen it yet so I won't make any assumptions.
But I'll just say that in DoTA BKB was actually an excellent item that actually excelled even heart in terms of survivability and overall damage, especially against heroes like SA and DP.
Kuosi
07-25-2009, 10:07 AM
bkb keeps you alive and moving = more dmg done
Rentaromon
07-25-2009, 11:53 AM
whats bkb?? im a noob i dont know the letters yet!!
Xitras
07-25-2009, 12:05 PM
Shrunken head. (To the above poster)
Rentaromon
07-25-2009, 04:47 PM
so im guessing it had the initials bkb in dota? i think i said to please use hon names cuz ive never played dota but whatever.
HolyFye
08-02-2009, 08:24 PM
After I get the totem I float alot! what should i buy next ? :S
Xitras
08-02-2009, 08:28 PM
After I get the totem I float alot! what should i buy next ? :S
If you have a bloodstone (which is your main item) you shouldn't be floating anymore and should be getting kills and charges.
HolyFye
08-02-2009, 08:55 PM
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HolyFye
08-02-2009, 09:14 PM
Can I have a bit of explanation about the use of sacrifice stone? because i usually have charges and all but donno what to do with them :S
besides, should I go for staff of master after?
and another question, what is the "heart" that is mentioned in the guide above?
and should i go for enhanced boots or post hast?
Murderer1
08-02-2009, 11:25 PM
Excellent guide, just used it to whoop a whole lot of ass.
Early game: soloed mid, repeatedly pushed my opponent out of lane while I didn't have to leave once because my monkey kept bringing me stuff.
Mid game: got ganked several times in a row by Swiftblade. Bought a bracelet to improve my survivability.
Late game: stuns + nukes + impalement = everyone dieing horribly all around me. It was beautiful.
Got my first ever double tap which made me like I'm finally becoming somewhat competent at this game.
Mellow
08-03-2009, 09:21 PM
Can I have a bit of explanation about the use of sacrifice stone? because i usually have charges and all but donno what to do with them :S
besides, should I go for staff of master after?
and another question, what is the "heart" that is mentioned in the guide above?
and should i go for enhanced boots or post hast?
Sacrificial stone (or heart, as it's known in dota) gives you additional regeneration for each charge you have. You don't do anything with the charges, you just benefit from the passive health and regeneration boosts it gives.
I like to get enhanced boots, and then break it up and get post haste in the late game.
IAMAPATHY
08-04-2009, 09:23 PM
I have a question, I ALWAYS face mana problems until I get my sac stone finished,, any solotion? I am wasting much on mana pots too but still!