ShredderIV
10-20-2009, 08:46 PM
Please vote on the theme not the numbers, these are up for discussion!
Spirit Lord (Hellbourne)
http://img18.imageshack.us/img18/9316/lordofwarbydamascusedit.jpg
Stats
Range: 350 | Move Speed: 290
Primary: STR
Str: 20 + 2.5 | Agi: 18 + 1.7 | Int: 15 + 2
Meant to be a str hero with an emphasis on spells, so he needs high mana, and a high int. That means a low agi, however.
Story
The spirit lord is the most powerful of the underworld demons. He joined the hellbourne on the promise of harvesting more souls. The more souls under his control, the more power he has.
Animation
The Spirit Lord shoots out a ball of spirit energy every attack, but does it with force.
Role
As a ranged str hero, he will act as a long ranged dpser, and also a counter to AOE heroes and stunners.
Skills
Spirit Command (passive/active/autoattackable)
http://www.guildwars.com/images/professions/skillicons/necro/darkbond.jpg
The Spirit lord has an unlimited number of spirits under his command, and can release them onto his opponents.
lvl 1: Deals 5 dps for each stack, AS increase of 10%
lvl 2: Deals 7 dps for each stack , AS increase of 10%
lvl 3: Deals 9 dps for each stack , AS increase of 20%
lvl 4: Deals 11 dps for each stack , AS increase of 20%
Manacost: 7/10/12/15 mana per attack
Stack up to 10 times. one stack is removed every 4 seconds.
Visual: His attacks take on a spiritish look, kinda like pharoah?€™s missile, only more ghostly.
Spirit Break (active, AOE target)
http://www.guildwars.com/images/professions/skillicons/necro/blooddrinker.jpg
The spirit lord breaks the spirit of his targets, making him take increased damage and deal less damage for an amount of time.
lvl 1: 5% damage increase and decrease to targets
lvl 2: 9% damage increase and decrease to targets
lvl 3: 13% damage increase and decrease to targets
lvl 4: 17% damage increase and decrease to targets
Effect: Makes the targets take increased damage over the duration, while also making them deal less damage.
Manacost: 50/65/80/95
Cooldown: 20 seconds
Range: In a 300 AOE.
Duration: 4 seconds
Visual: Targeted enemy has a shattered glass effect on it at activation, and turns grey for the duration of the spell.
Spirit Portal (active, AOE)
http://www.guildwars.com/images/professions/skillicons/necro/wellofpower.jpg
Unleashes a portal to the underworld underneath his target area. Opponents who wander over it are dragged down by spirits, who make them unable to cast spells and move correctly. When the spell ends, all heroes still in the portal are cursed by the spirit haunting them, effectively silencing them for a short time.
lvl 1: Portal lasts for 4 seconds. Enemies are slowed by 10%, silences for 1 second after portal closes
lvl 2: Portal lasts for 5 seconds. Enemies are slowed by 15%, silences for 2 seconds after portal closes.
lvl 3 Portal lasts for 6 seconds. Enemies are slowed by 20%, silences for 3 seconds after portal closes.
lvl 4: Portal lasts for 6 seconds. Enemies are slowed by 25%, silences for 4 seconds after portal closes.
Range: 200
AOE range: 200/300/400/500
Mana cost: 75/100/125/150
CD: 50/45/40/30 seconds
Visual: A large area of ground forms a circle gate, and spirits rise out of it.
Role: Works as a slight counter to channeling heroes, as he can throw it down and, if they channel, are silenced and lose it. Also helps him to be a presence in teamfights.
Sacrifice (active)
http://www.guildwars.com/images/professions/skillicons/necro/bloodispower.jpg
The spirit Lord can sacrifice some of his own spirits that dwell within him as a scapegoat tyo escape from sticky situations.
lvl 1: Complete immunity for 2 seconds
lvl 2: Complete immunity for 2 seconds
lvl 3: Complete immunity for 2 seconds
Effect: Gives him complete immunity from all stuns, slows, damage, silences, anything, for 2 seconds. This can be used even when silenced and immoblized, in any conditions. It also makes him immune to any effects that he avoided that are still channeling. (IE tempest's ult)
Cooldown: 60/40/20/15 (staff of the master)
Visual: The spirit lord holds his hand up and releases a spirit in his current position. When he is hit by anything, a channel goes between him and the spirit.
Manacost: 300/200/100 mana.
Spirit Lord (Hellbourne)
http://img18.imageshack.us/img18/9316/lordofwarbydamascusedit.jpg
Stats
Range: 350 | Move Speed: 290
Primary: STR
Str: 20 + 2.5 | Agi: 18 + 1.7 | Int: 15 + 2
Meant to be a str hero with an emphasis on spells, so he needs high mana, and a high int. That means a low agi, however.
Story
The spirit lord is the most powerful of the underworld demons. He joined the hellbourne on the promise of harvesting more souls. The more souls under his control, the more power he has.
Animation
The Spirit Lord shoots out a ball of spirit energy every attack, but does it with force.
Role
As a ranged str hero, he will act as a long ranged dpser, and also a counter to AOE heroes and stunners.
Skills
Spirit Command (passive/active/autoattackable)
http://www.guildwars.com/images/professions/skillicons/necro/darkbond.jpg
The Spirit lord has an unlimited number of spirits under his command, and can release them onto his opponents.
lvl 1: Deals 5 dps for each stack, AS increase of 10%
lvl 2: Deals 7 dps for each stack , AS increase of 10%
lvl 3: Deals 9 dps for each stack , AS increase of 20%
lvl 4: Deals 11 dps for each stack , AS increase of 20%
Manacost: 7/10/12/15 mana per attack
Stack up to 10 times. one stack is removed every 4 seconds.
Visual: His attacks take on a spiritish look, kinda like pharoah?€™s missile, only more ghostly.
Spirit Break (active, AOE target)
http://www.guildwars.com/images/professions/skillicons/necro/blooddrinker.jpg
The spirit lord breaks the spirit of his targets, making him take increased damage and deal less damage for an amount of time.
lvl 1: 5% damage increase and decrease to targets
lvl 2: 9% damage increase and decrease to targets
lvl 3: 13% damage increase and decrease to targets
lvl 4: 17% damage increase and decrease to targets
Effect: Makes the targets take increased damage over the duration, while also making them deal less damage.
Manacost: 50/65/80/95
Cooldown: 20 seconds
Range: In a 300 AOE.
Duration: 4 seconds
Visual: Targeted enemy has a shattered glass effect on it at activation, and turns grey for the duration of the spell.
Spirit Portal (active, AOE)
http://www.guildwars.com/images/professions/skillicons/necro/wellofpower.jpg
Unleashes a portal to the underworld underneath his target area. Opponents who wander over it are dragged down by spirits, who make them unable to cast spells and move correctly. When the spell ends, all heroes still in the portal are cursed by the spirit haunting them, effectively silencing them for a short time.
lvl 1: Portal lasts for 4 seconds. Enemies are slowed by 10%, silences for 1 second after portal closes
lvl 2: Portal lasts for 5 seconds. Enemies are slowed by 15%, silences for 2 seconds after portal closes.
lvl 3 Portal lasts for 6 seconds. Enemies are slowed by 20%, silences for 3 seconds after portal closes.
lvl 4: Portal lasts for 6 seconds. Enemies are slowed by 25%, silences for 4 seconds after portal closes.
Range: 200
AOE range: 200/300/400/500
Mana cost: 75/100/125/150
CD: 50/45/40/30 seconds
Visual: A large area of ground forms a circle gate, and spirits rise out of it.
Role: Works as a slight counter to channeling heroes, as he can throw it down and, if they channel, are silenced and lose it. Also helps him to be a presence in teamfights.
Sacrifice (active)
http://www.guildwars.com/images/professions/skillicons/necro/bloodispower.jpg
The spirit Lord can sacrifice some of his own spirits that dwell within him as a scapegoat tyo escape from sticky situations.
lvl 1: Complete immunity for 2 seconds
lvl 2: Complete immunity for 2 seconds
lvl 3: Complete immunity for 2 seconds
Effect: Gives him complete immunity from all stuns, slows, damage, silences, anything, for 2 seconds. This can be used even when silenced and immoblized, in any conditions. It also makes him immune to any effects that he avoided that are still channeling. (IE tempest's ult)
Cooldown: 60/40/20/15 (staff of the master)
Visual: The spirit lord holds his hand up and releases a spirit in his current position. When he is hit by anything, a channel goes between him and the spirit.
Manacost: 300/200/100 mana.