andy_0
10-02-2011, 10:03 AM
Hi,
I am new to HoN and I installed HoN on Linux Mint v11 Katya x64.
My systems uses two graphics cards, the 4850 for the primary monitor and the 4290 for my TV with the open source radeon driver. Using fglrx is not possible, as it can't be used simultaneously with radeon oder radeonhd and fglrx gives me a lot of graphic issue such as heavy video tearing.
Starting and updating HoN works like a charm. The graphic glitches are starting right away at the login screen. I get some kind of texture rays on this screen. After I log in it's all fine. I started a tutorial game to make sure the graphic is ok, but for example I am unable to see the creeps and likely some other things as the tutorial map (tutorial 1) seemed to be odd. There were no texture rays ingame as far as I can tell. Water looked quiet nice.
Changing settings between "Low" and "High" changes nothing. At least those Texture rays appear whether I change those settings or e.g. swtich texture filtering (None, Trilinear, Anisotropic 8x, ...). AA is always off as it can't be activated.
Btw: How can I start the tutorial again? I was lucky to get asked if I want to play the tutorial as I was not able to create a offline/private game for testing.
glxinfo:
andy@PC-Andy ~ $ glxinfo | grep -i "opengl\|direct\|server\|client" && lspci | grep -i vga && uname -a
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
server glx extensions:
client glx vendor string: Mesa Project and SGI
client glx version string: 1.4
client glx extensions:
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD RV770
OpenGL version string: 2.1 Mesa 7.10.2
OpenGL shading language version string: 1.20
OpenGL extensions:
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
server glx extensions:
client glx vendor string: Mesa Project and SGI
client glx version string: 1.4
client glx extensions:
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD RS880
OpenGL version string: 2.1 Mesa 7.10.2
OpenGL shading language version string: 1.20
OpenGL extensions:
01:05.0 VGA compatible controller: ATI Technologies Inc RS880 [Radeon HD 4290]
02:00.0 VGA compatible controller: ATI Technologies Inc RV770 [Radeon HD 4850]
Following a few lines configured in xorg.conf:
Section "Module"
Load "glx"
Load "dbe"
Load "ddc"
Load "dri"
Load "extmod"
EndSection
Section "Device"
Identifier "AMD4850"
Driver "radeon"
Option "Monitor-DFP1" "MainMonitor"
Screen 0
Option "TripleBuffer" "true"
Option "ColorTiling" "true"
BusID "PCI:02:00:0"
EndSection
Section "DRI"
Mode 0666
EndSection
[edit]
I just uploaded the console.log file. If you want I will try to make a video or at least screenshots to give you are more detailed look at the graphic glitches.
Best Regards,
Andy
I am new to HoN and I installed HoN on Linux Mint v11 Katya x64.
My systems uses two graphics cards, the 4850 for the primary monitor and the 4290 for my TV with the open source radeon driver. Using fglrx is not possible, as it can't be used simultaneously with radeon oder radeonhd and fglrx gives me a lot of graphic issue such as heavy video tearing.
Starting and updating HoN works like a charm. The graphic glitches are starting right away at the login screen. I get some kind of texture rays on this screen. After I log in it's all fine. I started a tutorial game to make sure the graphic is ok, but for example I am unable to see the creeps and likely some other things as the tutorial map (tutorial 1) seemed to be odd. There were no texture rays ingame as far as I can tell. Water looked quiet nice.
Changing settings between "Low" and "High" changes nothing. At least those Texture rays appear whether I change those settings or e.g. swtich texture filtering (None, Trilinear, Anisotropic 8x, ...). AA is always off as it can't be activated.
Btw: How can I start the tutorial again? I was lucky to get asked if I want to play the tutorial as I was not able to create a offline/private game for testing.
glxinfo:
andy@PC-Andy ~ $ glxinfo | grep -i "opengl\|direct\|server\|client" && lspci | grep -i vga && uname -a
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
server glx extensions:
client glx vendor string: Mesa Project and SGI
client glx version string: 1.4
client glx extensions:
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD RV770
OpenGL version string: 2.1 Mesa 7.10.2
OpenGL shading language version string: 1.20
OpenGL extensions:
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
server glx extensions:
client glx vendor string: Mesa Project and SGI
client glx version string: 1.4
client glx extensions:
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD RS880
OpenGL version string: 2.1 Mesa 7.10.2
OpenGL shading language version string: 1.20
OpenGL extensions:
01:05.0 VGA compatible controller: ATI Technologies Inc RS880 [Radeon HD 4290]
02:00.0 VGA compatible controller: ATI Technologies Inc RV770 [Radeon HD 4850]
Following a few lines configured in xorg.conf:
Section "Module"
Load "glx"
Load "dbe"
Load "ddc"
Load "dri"
Load "extmod"
EndSection
Section "Device"
Identifier "AMD4850"
Driver "radeon"
Option "Monitor-DFP1" "MainMonitor"
Screen 0
Option "TripleBuffer" "true"
Option "ColorTiling" "true"
BusID "PCI:02:00:0"
EndSection
Section "DRI"
Mode 0666
EndSection
[edit]
I just uploaded the console.log file. If you want I will try to make a video or at least screenshots to give you are more detailed look at the graphic glitches.
Best Regards,
Andy