View Full Version : Irritating opponents auto-attacking
Trckehzauruz
10-19-2009, 04:45 PM
Well, I'm not quite a HoN-newb anymore, but I haven't really figured this problem out yet. I've gotten pretty good now at last hitting and denying, but the problem is now when the lane opponent auto attacks. I usually manage to deny around 95% of my creeps, but last hitting is a bit harder though, cause the creeps are almost always at my tower. Still, I often manage to last hit the creeps getting attacked by the tower, but still. I'm not sure if this is the best tactic. I most often outlevel the opponent by a level or two before I leave the lane to gank others, but I'm not sure if I get all the cash I could've gotten. Though, I get very frustrated by this, and often manage to get some damage from creeps or the enemy hero that I usually could've avoided. Another tactic I've tried out is "semi-autoattacking". I autoattack while trying to get denies and last hits. Though, by doing this I often miss the denies and last hits.
Often, I get so frustrated that I try to kill the enemy hero, which often ends in a disaster if I'm unlucky since I'm not quite "ready" for the kill yet.
Anyways, what do you do when the opponent autoattacks?
Somehow, I don't quite feel the same strain the few times I play in a dual lane.
Thanks for any submission. :D
//trckdck
IPlayForKeep
10-19-2009, 04:53 PM
When my opponent auto attacks I smile :). When they do that is a good thing, let them auto attack and push to the tower, and with the towers help last hitting can be come quite easy. Just practice last hitting, and let them push to your tower.
DenyTheTruth
10-19-2009, 04:59 PM
If you're playing a ranged hero, don't worry about it. If you're playing a melee hero, do it if you can, but don't if you can.
Focus on last hitting for the gold and deny to pull the creeps back when need be. Hugging your tower because the enemy can't stop auto-attacking is gravy.
Also, if you want them to stop auto-attacking, harass them. That'll get them to quit.
Gangbangjoe
10-19-2009, 05:02 PM
Could you remove often 20x please, it made my eyes bleed :P
You're doing your best tbh, autoattacking ain't a good thing. Unless you have to push a tower OR if they are 24/7 hitting yours.
TreeHorse
10-19-2009, 05:07 PM
Focus on last hitting for the gold and deny to pull the creeps back when need be. Hugging your tower because the enemy can't stop auto-attacking is gravy.
A further point to this statement is that, in EM tower hugging is practically a futile gesture. The towers aren't strong enough to withstand early pushing or scare off a two-hero tower dive at level 3-5.
Tower hugging is much more effective in non-EM because the towers actually deal a very respectable amount of damage to enemy heroes in addition to being able to tank creep waves much harder.
Heridshire
10-19-2009, 05:48 PM
When my opponent auto attacks I smile :)
Exactly. The tower won't fall easily in the early game. Just make sure to not let their creeps attack it always. As already said, just practice last hitting under the tower and you couldn't be happier. Oh, wait, you could. If their lane is advanced, they are exposed to ganks. Call a gank from mid, if he is a good person, he will answer your call... And now you couldn't be happier.
Seriously, the point about laning control is this. When your lane is advanced you are always in danger. You are exposed to easy ganks. That's why you can pull neutral creeps to your lane. If you are not familiar with this, ask me and I'll explain. I can say in advance that the benefits are huge, the enemies will gain less exp, your hero and your partner in lane will gain more exp, and you will be safe from ganks. Mostly.
Trckehzauruz
10-19-2009, 06:00 PM
So in other words, I should keep on with what I'm doing?
Could you remove often 20x please, it made my eyes bleed :P
Six times, and you should visit an ophthalmologist. ;>
If you're playing a ranged hero, don't worry
Also, if you want them to stop auto-attacking, harass them. That'll get them to quit.
Well, since I play mostly Devourer at the moment, I'm having a hard time harassing the enemy. Especially if it's ranged, which it most often is (mid lane).
Call a gank from mid.
I'm mid. ;>
Oh yea, I didn't want to make a new thread for this question, so I'll just ask here. I have a pretty good item build for Devourer, but what should I get first (if I manage to get both, or even one of them.) out of Frostfield Plate and Deamonic Breastplate? I'd like the -40% mspeed for the Decay-chase f.ex., but I also get +30 Int that I don't feel I need. Deamonic is obviously a much better option for groupfights, but is slightly more expensive.
Itembuild consist of Sham Headdress -> SoM -> Beastheart atm. Perhaps I should add a Helm of the Black Legion?
ThePromoter
10-19-2009, 06:13 PM
Perhaps I should add a Helm of the Black Legion?
No. Helm of the Black Legion is rarely (read:never) a good choice for any hero. It can be argued for Lego, but there are still much better options. If your two choices are frostfield vs. demonic I would side with demonic. If you're typically getting all of those items it sounds like you're mainly playing -em, so the extra farm shouldn't be too tough.
Personally, I would get a portal key. Try it out, it makes you into a good initiator if your team lacks one (port, rot, ult, hook when they run).
DenyTheTruth
10-19-2009, 06:21 PM
A further point to this statement is that, in EM tower hugging is practically a futile gesture. The towers aren't strong enough to withstand early pushing or scare off a two-hero tower dive at level 3-5.
Tower hugging is much more effective in non-EM because the towers actually deal a very respectable amount of damage to enemy heroes in addition to being able to tank creep waves much harder.
If you can't defend your tower (even in EM) then last hitting/denying isn't your biggest problem.
Hit a creep, get them to aggro you, and play follow the leader around the tower. It takes no damage, you take no damage, the creeps die, everyone is happy... sept that guy... on the other side of the river... but you don't like him anyway so it's ok.
Heridshire
10-19-2009, 06:23 PM
Portal key is luxury, at least for me. Travel is a good way to spend your money if you have a lot, though.
EM is bad. Most of which I say is directed to non-EM. If it's EM my "advices" may not apply. I wouldn't know, since I never played EM.
But, @original topic, if you are solo mid with Devourer, then things are so, so different. When you are mid, you need to control the runes. Otherwise your enemy in mid will get them, and your team will suffer (read get ganked). Also he will be able to stay in the lane longer than you.
As you need to get the runes, what you need is control precisely your lane. When its hitting the minute mark, you should push, a lot. As most as you can without taking too much damage. Then you go look for your rune. Once you get the rune, heal, regen your mana, get a good position, and gank him. By the time you return from the rune, the enemy's lane should be advanced, so you should be able to hook him easier.
The general point, with any hero in mid, is that you want the enemy's defending under their tower when you go out to pick the rune, and their creeps on your side of the hill when you get back. Ofc it's hard to do with Devourer, since it's melee against ranged. But either you try something creative, depending on the enemy, or you change to a ranged, or at least go for Zephyr, BloodHunter, Maliken, Jeraziah or Madman, as they have better ability to control their lanes than Devourer.
Edit:
sept that guy... on the other side of the river... but you don't like him anyway so it's ok.
I enjoy DTT's humorous writings, LOL.
Trckehzauruz
10-19-2009, 06:25 PM
If your two choices are frostfield vs. demonic I would side with demonic. If you're typically getting all of those items it sounds like you're mainly playing -em, so the extra farm shouldn't be too tough.
Personally, I would get a portal key. Try it out, it makes you into a good initiator if your team lacks one (port, rot, ult, hook when they run).
Nah, I never play EM but sometimes matches lasts forever.
I can't see that portal key would be useful for Devo, but I'll try it out with your combo tomorrow. ;>
Rune control haven't been a problem to me yet. The last few matches I've played as Devo, no one on my team has been ganked early game. Almost every rune spawn, I've been picking/bottling runes and harassing/ganking in other lanes, before returning to a ~100% hp tower.
On Devourer I'd generally go Bottle, Headdress, SotM, Post-Haste and then finish off with a Frostfield then Behe (or Behe then Frostfield).
Shadowcamsy
10-19-2009, 09:30 PM
On Devourer I'd generally go Bottle, Headdress, SotM, Post-Haste and then finish off with a Frostfield then Behe (or Behe then Frostfield).
No portal key? :o Bottle is pretty much a core item on Devourer, I go for headdress then steam boots str then key then sotm. Game is usually over by then. Otherwise you just stack hearts.
I never saw the reason for Portal Key, to be honest. Devourer's initiation comes from his ability to grab and isolate an opponent before the fight. Given that he has no AoE disable or stun (as opposed to, say, Tempest or Behemoth), he requires very good survivability in order to survive blinking into the enemy. Furthermore, he would require much more survivability in order to get off his main disable - devour. Therefore, in order for a Portal Key build to be viable, Devourer would have to have at least a Shrunken Head and a decent amount of HP - something which would require a great deal of farm and detract from his ability to dominate in the mid-game (particularly at levels 6-11).
I do not like Portal Key at all on this hero, it does not suit his style of play and seems illogical to put on a hero whose initation is not designed to be used in the midst of a team fight, unlike more potent initiators like Tempest or Behemoth.
sam_jackson
10-19-2009, 10:55 PM
If you can't defend your tower (even in EM) then last hitting/denying isn't your biggest problem.
Hit a creep, get them to aggro you, and play follow the leader around the tower. It takes no damage, you take no damage, the creeps die, everyone is happy... sept that guy... on the other side of the river... but you don't like him anyway so it's ok.
This.
The biggest thing is, use common sense. If the enemy is auto attacking, then you have a slight jump on him.