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Taokaka
10-18-2009, 06:41 PM
Gemini
Vote on the concept please, numbers can always be changed.

http://img2.imageshack.us/img2/6650/geminip.jpg
(art by risachantag (http://risachantag.deviantart.com/))

Stats
STR: 22 +2
AGI: 15 +1.5
INT: 25 +2.6
Primary Stat: INT

Speed: 300
Range: 125 (Melee)
Affiliation: Legion

Sound and Visual Design
In Ice (normal) form it will be a human-like female creature with light-blue skin and ice shards in place of clothes. She holds an ice rapier in her right hand and swing/thrust enemies with it, and her left hand is always covered with fire (she doesn't use left hand in battle). When Fire is activated, fire on her left hand starts to expand and quickly changes her into a male creature with a fire body (with the exception of right hand, which is the only body part covered in ice after transformation). In Fire form, Gemini attacks with an enormous fire sword in his left hand. When Ice is activated, the creature reverts back to its Ice form (Ice bursts from right hand and expands over fire body).

Eve (Ice form) speaks with soft and gently voice, while Adam's (Fire form) voice is arrogant and savage. Basically, they don't even respond to commands but are talking to each other. Eve persuades Adam not to rely on brute force and tries to calm down enemies ("Can't we solve this peacefully?!"), while Adam tells Eve he'll defend her and shouts something like "Bring it on, daemons!".

Story
Often referred to as Adam and Eve, Gemini are actually the primordial avatars of fire and ice, binded together in one humanoid body since ancient times. Hot-blooded Adam always dreamed of war but was restrained by his wise and peaceful sister. They remained neutral in the great war between Man and Beast. However, when the Hellbourne attacked, Gemini decided to step in, with Eve's hope of stopping evil and Adam's hunger for battle.

Skills


Fire/Ice
http://images3.wikia.nocookie.net/wowwiki/images/2/2d/Spell_Fire_Immolation.png/http://images3.wikia.nocookie.net/wowwiki/images/7/7d/Spell_Shadow_DarkRitual.png
Active.
Gemini can switch between defensive Ice (default) and aggressive Fire personalities. The switch completely changes Gemini's appearance along with skills.
Upon activation swaps Path of Peace with Path of War and Jet Frost with Jet Fire. Also skill's name changes to Ice. Gives some passive effects to both forms. Spell costs 25 mana and has 10 second cooldown at all levels.
Visual: Flames burst from Gemini's left hand and rapidly spread all over it's body. Then, only Gemini's right hand is covered in ice. When the skill is toggled off, Gemini's appearance reverts back to original.

Passive effects:

Glacial Presence
http://images4.wikia.nocookie.net/wowwiki/images/f/fa/Spell_Frost_WizardMark.png
Passive (works when you're in Ice form).
Radius of 400. Reduces damage received by 7/14/21/28, removes 1 random debuff from a random allied hero every 10/9/8/7 seconds.
1. Reduces damage received by 7, removes a debuff every 10 seconds.
2. Reduces damage received by 14, removes a debuff every 9 seconds.
3. Reduces damage received by 21, removes a debuff every 8 seconds.
4. Reduces damage received by 28, removes a debuff every 7 seconds.
Visual: Blue aura in the form of a snowflake around Gemini.

Fiery Presence
http://images2.wikia.nocookie.net/wowwiki/images/8/82/Spell_Fire_SealOfFire.png
Passive (works when you're in Fire form).
Radius of 400. Boosts movement speed of allied units by 4%/8%/12%/16%, removes a random buff from a random enemy hero every 10/9/8/7 seconds.
1. 4% movement boost, removes a buff every 10 seconds.
2. 8% movement boost, removes a buff every 9 seconds.
3. 12% movement boost, removes a buff every 8 seconds.
4. 16% movement boost, removes a buff every 7 seconds.
Visual: Red aura in the form of twisting flames around Gemini.___________________________________________ _______

Path of Peace/Path of War



Path of Peace
http://images2.wikia.nocookie.net/wowwiki/images/a/a3/Spell_Frost_FrostWard.png
Sometimes negotiations aren't enought and Gemini is forced to use her elemental powers in order to stop the fights, freezing anyone who tries to attack her allies.
Active, target an allied hero.
Places a shield with 2/3/4/5 charges on an allied hero. Each time that hero receives attack damage from an enemy hero, the shield loses one charge and the enemy is frozen for 0.4/0.6/0.8/1 second, receiving 40%/50%/60%/70% of damage (works on ranged heroes too). Shield activation cooldown is 1 second. Buff lasts for 15 seconds.
1. 2 charges, 40% of damage is received, 100 manacost, 19 second cooldown.
2. 3 charges, 50% of damage is received, 105 manacost, 16 second cooldown.
3. 4 charges, 60% of damage is received, 110 manacost, 13 second cooldown.
4. 5 charges, 70% of damage is received, 115 manacost, 10 second cooldown.
Visual: Similar to Plague Rider's bone shield, 2/3/4/5 ice shards are flying around you, if an enemy hero hits you, one of the shards disappears.

Path of War
http://images1.wikia.nocookie.net/wowwiki/images/f/f1/Ability_Warrior_InnerRage.png
Gemini ransforms the flames into pure energy, enchanting allied hero with bonus magical damage on their attacks.
Active, target an allied hero.
Bonus magical damage for a limited number of attacks up to a maximum of 15 seconds.
1. 2 attacks, +40 Bonus magic damage on attack, 100 manacost, 19 second cooldown.
2. 3 attacks, +50 Bonus magic damage on attack, 105 manacost, 16 second cooldown.
3. 4 attacks, +60 Bonus magic damage on attack, 110 manacost, 13 second cooldown.
4. 5 attacks, +70 Bonus magic damage on attack, 115 manacost, 10 second cooldown.
Visual: Allied hero's arms are covered in bright orange flames.___________________________________________ _______

Jet Frost/Jet Flames


Jet Frost
http://images1.wikia.nocookie.net/wowwiki/images/3/32/Spell_frost_frostblast.png
Gemini can freeze the air and ground in target location, stopping enemy heroes from running away.
Active.
Drag the mouse in any direction to freeze enemies in a cone in the direction the mouse is dragged. Maximum range is 800. Enemies are "Frozen" (slowed and can't use blink abilities). 20 second cooldown at all levels.
1. Frozen for 3 seconds, 90 damage, 20% movement slow, -20 attack speed, 120 manacost.
2. Frozen for 3.5 seconds, 120 damage, 25% movement slow, -25 attack speed, 130 manacost.
3. Frozen for 4 seconds, 150 damage, 30% movement slow, -30 attack speed, 140 manacost.
4. Frozen for 4.5 seconds, 180 damage, 35% movement slow, -35 attack speed, 150 manacost.
Visual: Transforms right hand into an icy spear and sticks it into the ground. Target area becomes cowered in snow.

Jet Flames
http://images2.wikia.nocookie.net/wowwiki/images/3/3a/Spell_fire_fireball02.png
By charging all his power in one hand, Gemini is able to jump into the sky and quickly cover large distances. Upon landing he shackes the ground, stunning himself and enemies around him.
Active.
Drag the mouse in any direction to fly in the direction the mouse is dragged. Range is constant (that means you can't choose how far away you leap, you will only fly for maximum range). On impact, you and enemies in 300 range are stunned for 1 second and you gain everything-walking (like Sand Wraith's Desert Curse) for 4 seconds. 20 second cooldown at all levels.
1. 1000 range, 120 manacost.
2. 1200 range, 130 manacost.
3. 1400 range, 140 manacost.
4. 1600 range, 150 manacost.
Visual: Flying & landing is hard to describe for me, so i'll post pictures that look like my thoughts:
http://img58.imageshack.us/img58/3205/ironman2.th.jpg (http://img58.imageshack.us/i/ironman2.jpg/)http://img58.imageshack.us/img58/3209/ironmanhit.th.jpg (http://img58.imageshack.us/i/ironmanhit.jpg/)(yeah that's Iron Man)______________________________________________ ____

Twin Assault (Ultimate)
http://images1.wikia.nocookie.net/wowwiki/images/d/d9/Ability_mage_frostfirebolt.png
Gemini combine their powers to unleash a devastating attack on their enemies. Enemies' arms and mouths are frozen and their clothes are burning brightly.
Active (works in both forms).
Deals 200/300/400 damage and randomly applies Disarm or Silence to enemy heroes in 600 radius. Debuffs swap over time (disarmed enemies become silenced after 1.5/2/2.5 seconds and vise versa). Enemies are Revealed for 8 seconds.
1. Debuffs last 3 seconds, 140 second cooldown, 150 manacost.
2. Debuffs last 4 seconds, 130 second cooldown, 250 manacost.
3. Debuffs last 5 seconds, 120 second cooldown, 350 manacost.
Visual: Light bursts from Gemini and the ground becomes covered in pillars of fire and ice.

With Staff of the Master: Enemies are Perplexed for 3/4/5 seconds in addition to Disarm/Silence, and their attackers gain True Strike as long as they (enemies) are revealed by Twin Assault. Also lowers cooldown by 20 seconds.
__________________________________________________


Role
Basically, Gemini can be played as a tank-support-disabler OR as a carry hero. Moreover, i wanted Gemini to be entirely playable whether they are in their Ice or Fire form. It all depends on your personal preferences.



Changelog:
18.10.09. Posted a hero suggestion.
21.10.09. Lowered the slow/haste cooldown of Glacial/Fiery Presence, Explosion now has 400 radius. Corrected errors in skills' descriptions.
11.03.10. Total remake. \o/
16.03.10. Some minor tweaks.
17.03.10. Minor tweaks, again (mostly with numbers). Added SOTM effect to Twin Assault.

Taokaka
10-19-2009, 08:39 AM
Bump.

Taokaka
10-19-2009, 05:20 PM
Any feedback?

SnogTheHog
10-19-2009, 05:27 PM
very interesting and good concept i liked the idea of 2 heroes in one allows for multipule play styles and can change the course of battle quick

good job

Dacko
10-19-2009, 05:48 PM
Good Concept, good supporter, slow is bit too imba i think.

GoldMath
10-19-2009, 06:27 PM
I love the concept, but sorry i am not a expert in feedback ;)

Taokaka
10-19-2009, 11:56 PM
Bump. >_>

Taokaka
10-20-2009, 09:39 PM
Bump. I'm feeling that my suggestion is totally ignored.

PhoenixAshes
10-20-2009, 10:14 PM
i like your concept of this guy.

I dont understand what you mean with your passives as "every 3 seconds" explain how that works to me please.

you should also change the aoe of explosion to a static 400.

other than that i didnt really see any other problems.

like the concept!!

on a side not, put the link of your hero as your signature and post on other peoples's hero suggestions to spread you idea around in other forums. But please only comment on there hero and dont tell every one to go to your hero ideas because that against the forum rules

Taokaka
10-20-2009, 11:44 PM
i like your concept of this guy.

I dont understand what you mean with your passives as "every 3 seconds" explain how that works to me please.

you should also change the aoe of explosion to a static 400.

other than that i didnt really see any other problems.

like the concept!!

on a side not, put the link of your hero as your signature and post on other peoples's hero suggestions to spread you idea around in other forums. But please only comment on there hero and dont tell every one to go to your hero ideas because that against the forum rules

Well, every 3 seconds a buff/debuff is applied to nearby allied/enemy units for 2 seconds. This way, haste/slow is not permanent, but only works for 2 seconds with 1 (3-2, it's obvious imo) second cooldown. I made it this way because it also works as a purge and i didn't want the ability to be too strong (with permanent haste/slow it would be just an empowered Tidal Pull)

I'll think about Explosion, it's not a problem for me to set radius to a static number.

Thanks for your feedback and side note. =)

dandylion
10-21-2009, 12:37 AM
I like the idea in general. Could potentially be very dynamic.

Taokaka
10-21-2009, 07:25 PM
Bump. 131 views and only 12 votes, come on people, don't ignore me. =P

Taokaka
10-22-2009, 08:25 PM
Bump.

Taokaka
10-23-2009, 08:12 AM
Bump.

D0ri
10-23-2009, 08:23 AM
So is ultimate is switching shapes?
I would suggest you make the toggling an innate abilty and the ultimate some big bang ability where both gemini combine (aoe dmg and heal? 300 each?).
Seems more sensible to me. or am i missing something? How would you start out? As the ice guy?

PS: also in your picture Adam is fire, in the skil description he seems to be ice though.

Nice concept overall

Taokaka
10-23-2009, 10:24 AM
So is ultimate is switching shapes?
I would suggest you make the toggling an innate abilty and the ultimate some big bang ability where both gemini combine (aoe dmg and heal? 300 each?).
Seems more sensible to me. or am i missing something? How would you start out? As the ice guy?

PS: also in your picture Adam is fire, in the skil description he seems to be ice though.

Nice concept overall

Yeah, the ultimate allows you to switch between tank-support and carry-dps forms, it also provides some passive bonuses for both forms (hp for tank, bash for carry). You start out as Eve (ice girl), ult changes you into Adam (fire guy). I'll think about your suggestion, but in my opinion AOE dmg+heal ability is sort of trivial, and i don't want Adam and Eve to be able to "combine", because only one of them can be "free" at a time, it's just how i see them.

Please point out errors in my descriptions so i can correct them, i don't really want people to be confused (maybe that's why i got so little feedback lol).

Taokaka
10-24-2009, 08:33 AM
Bump.

Taokaka
10-25-2009, 10:23 AM
Bump.

Taokaka
10-27-2009, 09:45 AM
Bump. QQ

sahlin342
10-27-2009, 01:10 PM
hmm the 4.25 sec disarm is a bit OP need some kind a nerf but if u nerft the disarm time u will destroy the spell so the best way whould be to half the time and cd (not the silence). lets say u go invis and run to the middle of the pack of enemies and u disarm them for 4.25 sec many of them whould be dead before they even can do anything. to tell the truth it is like a 4.25 sec aoe stun to all non-int heroīs u can run but if you time the disarm and attack they wont notic it before itsīs to late.

TheLastKaas
11-24-2009, 08:59 AM
I'll vote approve to this - absolutely love the concept :P

I agree with them being seperate all the time, they shouldn't combine.

I have one major opposition though - nerf Declaration of Truce.
As of now, the skill will completely disable enemy heroes for a second (assuming skill is lvl 4), and afterwards still maim the enemy's main attacktype (physical or spell) for another 3.25 seconds. That, to int heroes, makes them useless since they practically deal no physical damage in general. Same applies in opposite to physical-based agi and str heroes.
Nerf the main attacktype disable time some, and then it's good =)

You could also choose to swap the agi/str <-> int disable, so that int would have their physical disabled longer than their spells, and vice versa for str/agi. Still nerf the duration a sec maybe.

I love how you managed to put together so many skill concept (abbadon, puck, troll warlord, Keeper of the Light, Omniknight) - and still it seems balanced and very useful!

Don't change the purging aura, it's a good concept. Just make sure the buff/debuff doesn't trigger when there's nothing to remove, and then goes back on cd.
For instance, if someone blinks in with portal key, the skill would trigger instantly if they had a buff (assuming you were offensive, at the time).

-Kaas ^^!

Taokaka
03-11-2010, 02:40 PM
Bump! Total remake is over, i need your opinions now. :)

Cavallero
03-12-2010, 02:19 PM
I liked it... A lot... XD

But I was thinking the two brothers playing along in a Duplicate Heroes... Would be fun!!
One question: They are Andromeda relatives??? XD

Now for the feedback:
First skill: It would be nice if Eve had a small ranged attack. That would make them even more versatile... While Adam is in middle of combat, Eve keeps the distance helping allies...

Second skill: It will disable effects like Ice Prison from Galcius or Terrify from Legionaire and other disables like those???
Chronos would be pissed off without his Elder's parasite buff... lol

Third Skill: The recives the damage or the shards reduce the dmg??? Dmg return is kinda aggressive, shouldn't be on Adam???
Adam's buff I liked... Nothing to say about it...

Ult: I liked both... But Adam's ult would need lots of practice to hit properly...


T-Up

Taokaka
03-12-2010, 03:04 PM
I liked it... A lot... XD

But I was thinking the two brothers playing along in a Duplicate Heroes... Would be fun!!
One question: They are Andromeda relatives??? XD

Now for the feedback:
First skill: It would be nice if Eve had a small ranged attack. That would make them even more versatile... While Adam is in middle of combat, Eve keeps the distance helping allies...

Second skill: It will disable effects like Ice Prison from Galcius or Terrify from Legionaire and other disables like those???
Chronos would be pissed off without his Elder's parasite buff... lol

Third Skill: The recives the damage or the shards reduce the dmg??? Dmg return is kinda aggressive, shouldn't be on Adam???
Adam's buff I liked... Nothing to say about it...

Ult: I liked both... But Adam's ult would need lots of practice to hit properly...


T-Up

I believe Andromeda is their stepsister. :rolleyes:

About skills feedback:

1st: I'll think about it, but i really like the concept of INT melee hero. Could give Eve a small range like 300 though.

2nd: Yes, it will disable ANY buffs/debuffs, useful and useless alike. And btw, Eve says "**** Chronos" with all her skills because she is really an anti-carry. :p

3rd: Ice shards really return damage, yes. It's not agressive, you know, ice shards are SHARP, so it's your own fault to punch someone who has a bunch of sharp pieces of ice flying around them. :rolleyes:

Ult: That's exactly what i wanted - an ability that requires much skill to use properly but pays off when you master it.

But wait, i think you misunderstood my skill descriptions. Actually "Switch between forms" and passive skills are one (much like Maliken's 2nd ability). So, what you thought was ultimate is a normal skill. The ultimate is "Twin Assault", a double attack from both Adam and Eve.

Thanks for your feedback btw. :smile:

Cavallero
03-12-2010, 03:22 PM
I believe Andromeda is their stepsister. :rolleyes:
lol



1st: I'll think about it, but i really like the concept of INT melee hero. Could give Eve a small range like 300 though.
I mean something like that... Like Lanaya from DotA...


2nd: Yes, it will disable ANY buffs/debuffs, useful and useless alike. And btw, Eve says "**** Chronos" with all her skills because she is really an anti-carry. :p
ROFL (Had to go to bathroom after reading this..)


3rd: Ice shards really return damage, yes. It's not agressive, you know, ice shards are SHARP, so it's your own fault to punch someone who has a bunch of sharp pieces of ice flying around them. :rolleyes:
Just a ideia... But, what would brake first... The shard or the swords, hammers, Staffs, Fire Balls, Ice balls and other stuff that enemies will throw at them??? :p

Maybe a dmg reduction, like if the shards were damanging the wapons of the attackers....


Ult: That's exactly what i wanted - an ability that requires much skill to use properly but pays off when you master it.

But wait, i think you misunderstood my skill descriptions. Actually "Switch between forms" and passive skills are one (much like Maliken's 2nd ability). So, what you thought was ultimate is a normal skill. The ultimate is "Twin Assault", a double attack from both Adam and Eve.

Thanks for your feedback btw. :smile:
Damn.... Sorry... My bad...
After reading again, Nothing against the ult, just the disable, is a little too long, since are two disables... Being two oposite disables doesn't make them weak... Maybe lowering the disable time would be enouth...

Again, great work...

Taokaka
03-12-2010, 03:38 PM
Just a idea... But, what would brake first... The shard or the swords, hammers, Staffs, Fire Balls, Ice balls and other stuff that enemies will throw at them??? :p

Maybe a dmg reduction, like if the shards were damanging the wapons of the attackers....

Well, we can't really apply Physics to HoN, so... ;) But i'll think about this, depends on what feedback i get from others.


Damn.... Sorry... My bad...
After reading again, Nothing against the ult, just the disable, is a little too long, since are two disables... Being two oposite disables doesn't make them weak... Maybe lowering the disable time would be enouth...

Again, great work...

S2 can change the numbers any way they want, what's important is the concept. But yeah, 2/3/4 seconds are fine with me too.

Thanks. :)

Grim`Heaper
03-12-2010, 05:04 PM
SKILL UNO: Basic Toggle skill, I see. Changes Gemini's role from defender to attacker, it would seem, reflecting the concept of the two heroes. The "refresh" on hero buffs/debuffs seems pretty awesome, too, and it's too infrequent to really become imbalanced in team fights, so kudos to you!

SKILL DEUX: For Path of Peace, the "Freeze" dealio should be more of a mini-stun, I think. It really reminds me of the Frost Giant's Ice Shield, but there's no shame in that. Path of War's bonus will make it pretty strong early game, but as time goes on, it will be fine.

SKILL THREE: Jet's functions seems pretty awesome, if you ask me, and neither effects are too overpowered or anything. Increase Adam's "Everything-Walk" for a bit longer, so that he doesn't just get stuck in trees, and he can actually get by, and stuff.

ULTIMATE: I love this skill. It's a really awesome skill, I'm not lying. Basically, it's a tricky skill that will keep people checking their hero from Disarm to Silence, and the durations aren't long enough to really make them depend on skills/attacks. Well done!

T-Up from me. Good job on this, I think.

Taokaka
03-12-2010, 06:46 PM
SKILL UNO: Basic Toggle skill, I see. Changes Gemini's role from defender to attacker, it would seem, reflecting the concept of the two heroes. The "refresh" on hero buffs/debuffs seems pretty awesome, too, and it's too infrequent to really become imbalanced in team fights, so kudos to you!

SKILL DEUX: For Path of Peace, the "Freeze" dealio should be more of a mini-stun, I think. It really reminds me of the Frost Giant's Ice Shield, but there's no shame in that. Path of War's bonus will make it pretty strong early game, but as time goes on, it will be fine.

SKILL THREE: Jet's functions seems pretty awesome, if you ask me, and neither effects are too overpowered or anything. Increase Adam's "Everything-Walk" for a bit longer, so that he doesn't just get stuck in trees, and he can actually get by, and stuff.

ULTIMATE: I love this skill. It's a really awesome skill, I'm not lying. Basically, it's a tricky skill that will keep people checking their hero from Disarm to Silence, and the durations aren't long enough to really make them depend on skills/attacks. Well done!

T-Up from me. Good job on this, I think.

Thanks. Glad you liked it. :)

Taokaka
03-13-2010, 02:17 PM
Bump.

Taokaka
03-15-2010, 12:53 AM
Bump.

iNont
03-15-2010, 04:43 AM
Well

Taokaka
03-16-2010, 02:20 AM
Bump.

Taokaka
03-16-2010, 02:48 PM
And again, bump.

Taokaka
03-17-2010, 07:44 AM
Bump.

Nolifer
03-17-2010, 04:32 PM
Very original concept and I love how you've worked out the 2 opposing fire/ice abilities.
T-U!

Zarent
03-17-2010, 08:49 PM
Moved to popular suggestions.

Izual
03-17-2010, 09:39 PM
Very intricate and well designed. Creative as well.

T-Up

Runesinger
03-17-2010, 10:37 PM
Since I wanted to create an Hero called Gemini like that I support you !!! Beside the Ice and Fire is like Tempest that's why I didn't like it and to avoid repetitive heroes I think Gemini should look a little more Evil to join the Hellbourne side what do you think ? T-Up anyway !

Taokaka
03-18-2010, 08:28 AM
Since I wanted to create an Hero called Gemini like that I support you !!! Beside the Ice and Fire is like Tempest that's why I didn't like it and to avoid repetitive heroes I think Gemini should look a little more Evil to join the Hellbourne side what do you think ? T-Up anyway !

I don't really want Gemini to join the Hellbourne because elemental powers aren't their theme, not to mention that i will need to rename them into something like Pain and Disease. :rolleyes:

Taokaka
03-19-2010, 02:01 PM
Bump. >_>

tobsecret
03-19-2010, 03:40 PM
I don't know if it'S a good idea to implement a hero who combines two elements who are already implemented as heroes. Maybe you use some other elements...
For example earth and air!

Taokaka
03-25-2010, 12:22 PM
I don't know if it'S a good idea to implement a hero who combines two elements who are already implemented as heroes. Maybe you use some other elements...
For example earth and air!

But earth and air are already implemented in Tempest...

Taokaka
03-28-2010, 11:46 PM
Bump.

tobsecret
03-29-2010, 06:04 AM
But earth and air are already implemented in Tempest...
hmm... your right. Maybe we don't need another element guy.

Taokaka
03-29-2010, 06:23 AM
hmm... your right. Maybe we don't need another element guy.

But hey, we only got one ice hero while there are three fire guys (Pyro, Accursed, Magmus). Need to do something with this. :rolleyes:

thedezz
03-31-2010, 06:49 AM
The flying should be like a double helix spin

Taokaka
04-05-2010, 12:07 AM
The flying should be like a double helix spin

I don't know, i'm happy with it as it is now.

`Jungle
04-05-2010, 09:13 AM
awesome idea.
notice he said numbers can be changed and obviously they will be changed if it is too op
the dynamic playstyle of this hero is awesome
can be a bit irritating like ophelia or wildsoul's multitask that needs skill to play
but i rekon we need a hero that can change completely in seconds there style of play
from support to carry is rather need in pushes
and to help us get rid of the turtles :)

YashMeHooya
04-05-2010, 09:43 AM
I love the hero it reminds me of Invoker.Great idea :)

Taokaka
04-07-2010, 07:14 AM
Thanks. :)

Taokaka
04-09-2010, 03:48 AM
Bump.

Taokaka
04-12-2010, 01:34 PM
Bump.

hbCyber
04-13-2010, 12:44 AM
Really love the concept.
I think the frost shield is a little too OP, but am aware that the numbers can be changed. Right now, at level 4, you have 5 charges which, for each charge, would freeze an attacking enemy for 1 second. The cooldown in the spell is 10 seconds.
In other words, for every 10 seconds, the enemy hero can be frozen for half of that time. I think it's a little bit too strong.

I also am not a big fan of heroes flying and landing; I think the 3rd skill should be the hero slamming the ground in both cases (ice & fire).

Finally, I agree with the fact that there are already a lot of fire-based heroes and already one ice-based hero. As you mentioned, tempest seems to cover earth and wind. Why not find something different, like light (protective) vs shadow (offensive) instead? That could work very nicely.

Thumbs up on the concept.

Taokaka
04-26-2010, 01:49 AM
Really love the concept.
I think the frost shield is a little too OP, but am aware that the numbers can be changed. Right now, at level 4, you have 5 charges which, for each charge, would freeze an attacking enemy for 1 second. The cooldown in the spell is 10 seconds.
In other words, for every 10 seconds, the enemy hero can be frozen for half of that time. I think it's a little bit too strong.

I also am not a big fan of heroes flying and landing; I think the 3rd skill should be the hero slamming the ground in both cases (ice & fire).

Finally, I agree with the fact that there are already a lot of fire-based heroes and already one ice-based hero. As you mentioned, tempest seems to cover earth and wind. Why not find something different, like light (protective) vs shadow (offensive) instead? That could work very nicely.

Thumbs up on the concept.

It's quite easy to rewrite hero's and abilities' flavor text, but what about actual ingame models? I can't really imagine how their "Light" form would look like (it's a little bit easier with "Shadow" form though).

Pineapple
04-26-2010, 05:11 PM
imo u really need to nerf almost every number for this hero.. its just way too OP!

concept however is t-up..
but seriously.. nerf.

Vor
06-08-2010, 08:15 PM
great concept great hero but second skill is too overpowered in ice form. Stunning for 1 second is pretty redic.

NiggaCheeny
06-08-2010, 10:31 PM
Love it.

xSirushimox
06-10-2010, 04:58 PM
Chump.