View Full Version : Shroud and (Wanderer/Whiplash/Flagellation)
triplej
09-18-2011, 12:10 PM
Yeah, since I don't understand at all why PM/Nomad/Gladiator can one-shot players/entire teams, any attempt to flesh this out would just be unintelligible.
Can someone explain to me how Shroud works with the innate damage amps of these heroes?
BoggieMan
09-18-2011, 12:25 PM
it does not work for nomad, cause it would cancel his charge.
on puppet you deal
((your damage) + 120)*2 the shroud damage is doubled by whiplash
on gladiator
(((your damage)+60)+120)) in true damage, the shroud damage is just added to your damage
when gladiator adds rifshards it will look like
(((your damage)+60)+120))*2,4 (for maxed rifshards)
triplej
09-18-2011, 03:18 PM
it does not work for nomad, cause it would cancel his charge.
on puppet you deal
((your damage) + 120)*2 the shroud damage is doubled by whiplash
on gladiator
(((your damage)+60)+120)) in true damage, the shroud damage is just added to your damage
when gladiator adds rifshards it will look like
(((your damage)+60)+120))*2,4 (for maxed rifshards)
You can attack from Shroud and then charge. Would Shroud + Wanderer then do the same damage as PM's Whiplash formula?
Lethe
09-18-2011, 03:25 PM
Yes. Simple addition and multiplication.
Ure probably overthinking it. It's actually quite straightforward.
FlyingFury
09-19-2011, 11:22 PM
You can attack from Shroud and then charge. Would Shroud + Wanderer then do the same damage as PM's Whiplash formula?
Shroud is just bad on him u rather do 125dmgx2 from shroud or 180dmgx2 from charge?
triplej
09-20-2011, 10:49 AM
Shroud is just bad on him u rather do 125dmgx2 from shroud or 180dmgx2 from charge?
Shroud: 2((base damage + 125)
True Strike: 2(base damage) + 180
MacroHard
09-20-2011, 10:58 AM
Shroud: 2((base damage + 125)
True Strike: 2(base damage) + 180
Using these formula the shroud option is always 70 damage more. Plus you'll then have your mirage strike off cooldown to immediately attack and go invis again.
Intriguing.
Toxicity
09-20-2011, 10:59 AM
IMO in :noma: case is attacking from shroud and then charging pretty nonsense if u like to play with burst dmg.
Works fine if you get an early shroud, tho its mana intensive, mirage strike, shroud and time your attack so the strike and your attack from shroud come to hit roughly the same time, that burst smg really knocks out any squishy hero and if they survive that theyre so low that they have to run away or fight and get raped by your ult.
Also its fun to have 3 invis skills and edge counter :)