Hat_Truck
10-17-2009, 02:21 AM
Remake of
Lucifer - The Doom Bringer
http://i2.photobucket.com/albums/y16/Wingflier/character.gif
Why does this hero need a remake? This hero desperately needed to be remade because his skills and skill synergies were just awful. Nobody would even think about picking this hero in a game of competitive DotA anymore. Outside of pubs, his skills and roles pretty much lead to nothing. In lamans terms, he needs help.
I will be changing his 3 main skills and leaving his ultimate the same (He is The Doom Bringer right?). Having said that, his description will need to be changed in light of his new skills. I have taken the liberty of making a new (and much better) description for him.
Old Description: Lucifer was the leader of the Doomguard attack force of the burning legion in the first attack by the dark lord Sargeras. With his original master long gone, Lucifer grants his undying loyalty to the Scourge to finish what his lord once started. Devouring the insignificant for his greed while dissipating the souls of those brave and strong enough to withstand his strength and the heat of his fiery haven of burning earth, Lucifer takes no prisoners and makes sure those who persevere through his wrath die by the agonizing and burning pain of Doom itself.
New Description:
From Hell He came, without a warning,
The skies were very dark that morning;
And those who felt His presence near,
Were struck with doubt, consumed by fear.
He traveled to the Hellbourne Throne,
Decided to make it His home.
He let all of the evil free,
And then made His way to the Tree.
The foes He met, that fateful day,
Were Marked for death, and set aflame.
And those with strength enough to fight,
Were Doomed to hell, burning so bright.
A Flaming Blade made killing clean,
A Death Sentence to those who intervened.
Convinced that by His end of path,
That Tree would burn, and He would laugh.
Satan will have the same stats as before so:
Strength - 26 + 3.2
Agility - 11 + .9
Intelligence - 16 + 2.1
Range: Melee (150)
Base Damage: 53-69
Move Speed: 300
Before I continue by posting his new skills, I'll show you the list of his old ones:
Devour
http://i2.photobucket.com/albums/y16/Wingflier/BTNRedDragonDevour.gif
Swallows an enemy unit for a short period of time, digesting it and dealing minor damage. Each level decreases the cooldown and mana cost and gives bonus gold when the devoured unit is killed.
Level 1 - Gives 10 bonus gold.
Level 2 - Gives 20 bonus gold.
Level 3 - Gives 30 bonus gold.
Level 4 - Gives 40 bonus gold.
Cooldown: 30/25/20/15 seconds.
Level 1: 50 mana, 30 sec cooldown.
Level 2: 45 mana, 25 sec cooldown.
Level 3: 40 mana, 20 sec cooldown.
Level 4: 35 mana, 15 sec cooldown.
Scorched Earth
http://i2.photobucket.com/albums/y16/Wingflier/BTNWallOfFire.gif
Blankets the ground in flames, damaging enemies and healing the Doombringer. Also increases Lucifer's attack and movement speed.
Lasts 20 seconds.
Level 1 - 1 damage/health a second, 10% increased speed.
Level 2 - 2 damage/health a second, 15% increased speed.
Level 3 - 3 damage/health a second, 20% increased speed.
Level 4 - 4 damage/health a second, 30% increased speed.
Cooldown: 10 seconds.
Level 1: 60 mana, 10 sec cooldown.
Level 2: 60 mana, 10 sec cooldown.
Level 3: 60 mana, 10 sec cooldown.
Level 4: 60 mana, 10 sec cooldown.
Lvl? Death
http://i2.photobucket.com/albums/y16/Wingflier/BTNGuldanSkull.gif
Dissipates a piece of a target's soul. Deals 250 bonus damage if the target's level is a multiple of a specific number or 25.
Level 1 - Deals 100 damage, 6 multiplier.
Level 2 - Deals 150 damage, 5 multiplier.
Level 3 - Deals 200 damage, 4 multiplier.
Level 4 - Deals 250 damage, 3 multiplier.
Cooldown: 8 seconds.
Level 1: 85 mana, 8 sec cooldown.
Level 2: 105 mana, 8 sec cooldown.
Level 3: 125 mana, 8 sec cooldown.
Level 4: 145 mana, 8 sec cooldown.How do these skills synergize together whatsoever? Honestly? We've got a nuke, a skill that makes you move and attack faster, and a skill that gives you gold. What kind of synergy is that? They have no connection and nothing in common. It's awful. They definitely don't build off of each other or complement Doom, his ultimate, which I will post later in this thread.
Here are the skills I suggest:
Chaos Blade
http://i2.photobucket.com/albums/y16/Wingflier/mithrilforgedswords.gif
Description: Forged in the firey pits of Hell, Satan's Chaos Blade is one of the most brutal weapons ever created. It burns with such infernal intensity that its cursed fires pierce through flesh and soul. Its hellish fires both consume and dehabilitate helpless enemy victims, destroying all foes in its unholy path.
Level 1 - +5 passive damage. 10 magic damage and 5% slow per second while activated. Lasts 4 seconds.
Level 2 - +12 passive damage. 15 magic damage and 10% slow per second while activated. Lasts 4 seconds.
Level 3 - +19 passive damage. 20 magic damage and 15% slow per second while activated. Lasts 4 seconds.
Level 4 - +25 passive damage. 25 magic damage and 20% slow per second while activated. Lasts 4 seconds.
Level 1: 25 mana to activate, drains 4 mana per second until disabled.
Level 2: 25 mana to activate, drains 5 mana per second until disabled.
Level 3: 25 mana to activate, drains 6 mana per second until disabled.
Level 4: 25 mana to activate, drains 7 mana per second until disabled.
10 second cooldown after activating at all levels.
Explanation: This skill seems a bit complicated at first glance, but in all actuality it's quite simple. By placing a point into Chaos Blade you gain passive bonus damage which remains all game. You also get the ability to "activate" the skill, draining mana per second, but dealing burning damage and slowing the target for 4 seconds after every hit. While the burning damage isn't exceptional, the 4 second slow helps chase fleeing enemy heroes. However, the mana cost per second is very steep. The "burning and slow damage" does not stack, it simply resets itself after every hit.
Artwork: As soon as you place a point into Chaos Blade, Satan's sword gains a minor burning effect, associated with the way The Doom Guard's sword normally looks in Warcraft 3. Prior to placing a point into this skill, his sword has no burning or special effect whatsoever, and just looks like a regular weapon. When the Chaos Blade skill is activated, his sword becomes engulfed in flames as you use it to cut down the enemy. As soon as it is deactivated, it goes back to the minor burning effect. Quite obviously, this would be extremely cool looking.
Mark of the Beast
http://i2.photobucket.com/albums/y16/Wingflier/BTNSpell_Nature_Regeneration.gif
Description: Initially used to torture the massive amount of Hell's prisoners, Satan quickly discovered its usefulness in battle.
Level 1 - Propagates 10% of the damage done to the target hero to all enemies within a 400 aoe.
Level 2 - Propagates 20% of the damage done to the target hero to all enemies within a 400 aoe.
Level 3 - Propagates 30% of the damage done to the target hero to all enemies within a 400 aoe.
Level 4 - Propagates 40% of the damage done to the target hero to all enemies within a 400 aoe.
Lasts 10 seconds.
Level 1: 90 mana, 20 second cooldown.
Level 2: 100 mana, 20 second cooldown.
Level 3: 110 mana, 20 second cooldown.
Level 4: 120 mana, 20 second cooldown.
Single Target - allied or enemy Heroes.
Explanation: Mark of the Beast is a pretty unique skill. It's a single target curse that you cast on a hero. While affected by Mark of the Beast, a percentage of the damage that the affected unit takes is also taken by all enemy units in a 400 aoe. The affected unit does not take any extra damage itself, it simply shares its damage with others. You can put it on allied heroes like Tanks to hurt enemies who focus him, or enemy heroes, especially ones you've Doomed, to make the damage more potent. Quite obviously, this skill would synergize very well with Doom.
Artwork: While affected by Mark of the Beast, the enemy unit would have an claw like WC3 Ladder's Roar above it's head, except that it would be jet black. This would let everybody know who to target/stay away from.
Death Sentence
http://i2.photobucket.com/albums/y16/Wingflier/icons_3818_btn.jpg
Description: Satan has the unholy power to sentence his enemies to death, and after a brief period of time, they will know endless torment.
Level 1 - After 5 seconds deals 50 damage and stuns for 1 second.
Level 2 - After 5 seconds deals 100 damage and stuns for 1.5 seconds.
Level 3 - After 5 seconds deals 150 damage and stuns for 2 seconds.
Level 4 - After 5 seconds deals 200 damage and stuns for 2.5 seconds.
Ministuns target for .01 seconds upon cast at every level.
Costs 140 mana, and has a 14 second cooldown at all levels.
Explanation: Death Sentence is quite simple. It's a single enemy target spell. When you cast it, there is a initial .01 second mini-stun. Then, after 5 seconds, the target takes damage and is stunned based on the level of the skill. Obviously, instant cast stuns like Storm Bolt and Magic Missile are much better because you don't have to wait 5 seconds for the effect to happen; but I figured that with Doom's other skills, giving him an instant nuke/stun would be much too powerful. Even with the wait, he will benefit greatly. His Doomed enemies will only be able to run for 5 seconds before they are stunned and promptly dispatched by his giant Chaos Blade. Death Sentence CAN be purged.
Artwork: You will know this skill was cast on you because of the initial ministun (and maybe a cool Skull and Crossbones effect), then the Death Sentence icon will appear in your status bar. After 5 seconds it will disappear and you will be damaged and stunned.
Doom
http://i2.photobucket.com/albums/y16/Wingflier/BTNDoom.gif
The target unit becomes inflicted with Doom. The afflicted unit cannot cast spells and will take damage per second.
Level 1 - Deals 40 damage per second. Lasts 12 seconds.
Level 2 - Deals 60 damage per second. Lasts 14 seconds.
Level 3 - Deals 80 damage per second. Lasts 16 seconds.
Cooldown: 180/150/120 seconds.
Level 1: 150 mana, 180 sec cooldown.
Level 2: 200 mana, 150 sec cooldown.
Level 3: 250 mana, 120 sec cooldown.So there you have it. As you may have noticed, Doom stayed exactly the same and can still be upgraded via Staff of the Master. This skill remake will make Satan a much more powerful and formidable enemy than before, and will give him the ability to inflict massive amounts of punishment upon his foes. Notice how I tried to keep all the previous strengths he had before, while only adding a few weaknesses into the mix. He can still farm well with Chaos Blade (the passive damage), he still has his ministun with Death Sentence, and he still has Doom, his most useful skill. However, he can now deal AoE damage to his foes, is a much better Hero Killer and Ganker, and is truly a fearsome sight to behold. His new weakness is that his skills are very mana costly, and he will be forced to build mana items to cope with this. This is actually a good thing because whereas before SOTM may have seemed like a waste of money, the significant amount of extra intelligence/mana will REALLY help him, whilst greatly improving his ultimate. All in all, I am convinced that these changes will make him shine in not only pubs, but also in competitive play; and definitely make him a hero worth having on your team.
Before I conclude my post, I thought I would add a list of skill synergies to give you some examples of how this hero is meant to work:
Synergies:
http://i2.photobucket.com/albums/y16/Wingflier/icons_3818_btn.jpg + http://i2.photobucket.com/albums/y16/Wingflier/mithrilforgedswords.gif
Casting Death Sentence initially and then chasing your prey with Chaos Blade will ensure that sooner or later, you get your man. As soon as Death Sentence expires, the target will be stunned and damaged and when you can attack him with Chaos Blade activated, he will be slowed and damaged enough to finish.
http://i2.photobucket.com/albums/y16/Wingflier/mithrilforgedswords.gif + http://i2.photobucket.com/albums/y16/Wingflier/BTNSpell_Nature_Regeneration.gif
The constant burning damage an enemy takes while under the powerful effects of Chaos Blade works well with Mark of the Beast, in that a large percentage of the damage is propagated to all foes within the area. Very nice.
http://i2.photobucket.com/albums/y16/Wingflier/BTNDoom.gif + http://i2.photobucket.com/albums/y16/Wingflier/mithrilforgedswords.gif
Most enemies will immediately run when Doomed, knowing that they have no hope of fighting. Your Chaos Blade can slow them and deal extra damage to make sure that Doom finishes the job.
http://i2.photobucket.com/albums/y16/Wingflier/BTNSpell_Nature_Regeneration.gif + http://i2.photobucket.com/albums/y16/Wingflier/BTNDoom.gif
Doom works incredibly well with Mark of the Beast, ensuring that a large percentage of the massive damage the Doomed target is taking, is shared by allies in a 400 AoE radius.
http://i2.photobucket.com/albums/y16/Wingflier/BTNDoom.gif + http://i2.photobucket.com/albums/y16/Wingflier/icons_3818_btn.jpg
When Doomed, most enemies resort to fleeing the battle. Death Sentence can be used to deal extra damage and stun them, so that you can finish them off.
http://i2.photobucket.com/albums/y16/Wingflier/mithrilforgedswords.gif + http://i2.photobucket.com/albums/y16/Wingflier/icons_3818_btn.jpg + http://i2.photobucket.com/albums/y16/Wingflier/BTNSpell_Nature_Regeneration.gif
Death Sentence is used to stun the target so that you can slow them with your Chaos Blade. As soon as you start dealing damage to them, Mark of the Beast will ensure that all allies in a fair radius will take heavy amounts of damage as well. A good combo.
http://i2.photobucket.com/albums/y16/Wingflier/BTNDoom.gif + http://i2.photobucket.com/albums/y16/Wingflier/icons_3818_btn.jpg + http://i2.photobucket.com/albums/y16/Wingflier/mithrilforgedswords.gif
This deadly combo will ensure that your Doomed target will having a hard time escaping your Unholy Wrath. As soon as you Doom your target, cast Death Sentence. As soon as Death Sentence stuns them, you can tear them down in the awesome fury of The Chaos Blade and slow them until Doom finishes them off.
http://i2.photobucket.com/albums/y16/Wingflier/mithrilforgedswords.gif + http://i2.photobucket.com/albums/y16/Wingflier/BTNSpell_Nature_Regeneration.gif + http://i2.photobucket.com/albums/y16/Wingflier/icons_3818_btn.jpg + http://i2.photobucket.com/albums/y16/Wingflier/BTNDoom.gif
The Ultimate Combination of skills. If you have enough mana to use all four skills, you will not only be heavily damaging the very afraid and Doomed target, but will causing all of his allies in a large radius to share much of that damage as well. Very powerful and devastating to enemy teams.
Another important thing to consider is that this hero would greatly help the blink/AoE driven metagame. Doom shuts down any caster for the entire duration, while also preventing them from blinking away until it ends.
And that's the end of my post. I hope you enjoyed the ideas and agree with me that these skills will make Satan a very entertaining and fearsome hero to play.
Remember that numbers are just numbers and have no way been set in stone. Please vote on the concept.
Anything that seems imbalanced I can either nerf or buff depending on what people think. I just want Satan to be a fun and playable hero outside of public games. Please don't forget to post and vote!
Wing
Lucifer - The Doom Bringer
http://i2.photobucket.com/albums/y16/Wingflier/character.gif
Why does this hero need a remake? This hero desperately needed to be remade because his skills and skill synergies were just awful. Nobody would even think about picking this hero in a game of competitive DotA anymore. Outside of pubs, his skills and roles pretty much lead to nothing. In lamans terms, he needs help.
I will be changing his 3 main skills and leaving his ultimate the same (He is The Doom Bringer right?). Having said that, his description will need to be changed in light of his new skills. I have taken the liberty of making a new (and much better) description for him.
Old Description: Lucifer was the leader of the Doomguard attack force of the burning legion in the first attack by the dark lord Sargeras. With his original master long gone, Lucifer grants his undying loyalty to the Scourge to finish what his lord once started. Devouring the insignificant for his greed while dissipating the souls of those brave and strong enough to withstand his strength and the heat of his fiery haven of burning earth, Lucifer takes no prisoners and makes sure those who persevere through his wrath die by the agonizing and burning pain of Doom itself.
New Description:
From Hell He came, without a warning,
The skies were very dark that morning;
And those who felt His presence near,
Were struck with doubt, consumed by fear.
He traveled to the Hellbourne Throne,
Decided to make it His home.
He let all of the evil free,
And then made His way to the Tree.
The foes He met, that fateful day,
Were Marked for death, and set aflame.
And those with strength enough to fight,
Were Doomed to hell, burning so bright.
A Flaming Blade made killing clean,
A Death Sentence to those who intervened.
Convinced that by His end of path,
That Tree would burn, and He would laugh.
Satan will have the same stats as before so:
Strength - 26 + 3.2
Agility - 11 + .9
Intelligence - 16 + 2.1
Range: Melee (150)
Base Damage: 53-69
Move Speed: 300
Before I continue by posting his new skills, I'll show you the list of his old ones:
Devour
http://i2.photobucket.com/albums/y16/Wingflier/BTNRedDragonDevour.gif
Swallows an enemy unit for a short period of time, digesting it and dealing minor damage. Each level decreases the cooldown and mana cost and gives bonus gold when the devoured unit is killed.
Level 1 - Gives 10 bonus gold.
Level 2 - Gives 20 bonus gold.
Level 3 - Gives 30 bonus gold.
Level 4 - Gives 40 bonus gold.
Cooldown: 30/25/20/15 seconds.
Level 1: 50 mana, 30 sec cooldown.
Level 2: 45 mana, 25 sec cooldown.
Level 3: 40 mana, 20 sec cooldown.
Level 4: 35 mana, 15 sec cooldown.
Scorched Earth
http://i2.photobucket.com/albums/y16/Wingflier/BTNWallOfFire.gif
Blankets the ground in flames, damaging enemies and healing the Doombringer. Also increases Lucifer's attack and movement speed.
Lasts 20 seconds.
Level 1 - 1 damage/health a second, 10% increased speed.
Level 2 - 2 damage/health a second, 15% increased speed.
Level 3 - 3 damage/health a second, 20% increased speed.
Level 4 - 4 damage/health a second, 30% increased speed.
Cooldown: 10 seconds.
Level 1: 60 mana, 10 sec cooldown.
Level 2: 60 mana, 10 sec cooldown.
Level 3: 60 mana, 10 sec cooldown.
Level 4: 60 mana, 10 sec cooldown.
Lvl? Death
http://i2.photobucket.com/albums/y16/Wingflier/BTNGuldanSkull.gif
Dissipates a piece of a target's soul. Deals 250 bonus damage if the target's level is a multiple of a specific number or 25.
Level 1 - Deals 100 damage, 6 multiplier.
Level 2 - Deals 150 damage, 5 multiplier.
Level 3 - Deals 200 damage, 4 multiplier.
Level 4 - Deals 250 damage, 3 multiplier.
Cooldown: 8 seconds.
Level 1: 85 mana, 8 sec cooldown.
Level 2: 105 mana, 8 sec cooldown.
Level 3: 125 mana, 8 sec cooldown.
Level 4: 145 mana, 8 sec cooldown.How do these skills synergize together whatsoever? Honestly? We've got a nuke, a skill that makes you move and attack faster, and a skill that gives you gold. What kind of synergy is that? They have no connection and nothing in common. It's awful. They definitely don't build off of each other or complement Doom, his ultimate, which I will post later in this thread.
Here are the skills I suggest:
Chaos Blade
http://i2.photobucket.com/albums/y16/Wingflier/mithrilforgedswords.gif
Description: Forged in the firey pits of Hell, Satan's Chaos Blade is one of the most brutal weapons ever created. It burns with such infernal intensity that its cursed fires pierce through flesh and soul. Its hellish fires both consume and dehabilitate helpless enemy victims, destroying all foes in its unholy path.
Level 1 - +5 passive damage. 10 magic damage and 5% slow per second while activated. Lasts 4 seconds.
Level 2 - +12 passive damage. 15 magic damage and 10% slow per second while activated. Lasts 4 seconds.
Level 3 - +19 passive damage. 20 magic damage and 15% slow per second while activated. Lasts 4 seconds.
Level 4 - +25 passive damage. 25 magic damage and 20% slow per second while activated. Lasts 4 seconds.
Level 1: 25 mana to activate, drains 4 mana per second until disabled.
Level 2: 25 mana to activate, drains 5 mana per second until disabled.
Level 3: 25 mana to activate, drains 6 mana per second until disabled.
Level 4: 25 mana to activate, drains 7 mana per second until disabled.
10 second cooldown after activating at all levels.
Explanation: This skill seems a bit complicated at first glance, but in all actuality it's quite simple. By placing a point into Chaos Blade you gain passive bonus damage which remains all game. You also get the ability to "activate" the skill, draining mana per second, but dealing burning damage and slowing the target for 4 seconds after every hit. While the burning damage isn't exceptional, the 4 second slow helps chase fleeing enemy heroes. However, the mana cost per second is very steep. The "burning and slow damage" does not stack, it simply resets itself after every hit.
Artwork: As soon as you place a point into Chaos Blade, Satan's sword gains a minor burning effect, associated with the way The Doom Guard's sword normally looks in Warcraft 3. Prior to placing a point into this skill, his sword has no burning or special effect whatsoever, and just looks like a regular weapon. When the Chaos Blade skill is activated, his sword becomes engulfed in flames as you use it to cut down the enemy. As soon as it is deactivated, it goes back to the minor burning effect. Quite obviously, this would be extremely cool looking.
Mark of the Beast
http://i2.photobucket.com/albums/y16/Wingflier/BTNSpell_Nature_Regeneration.gif
Description: Initially used to torture the massive amount of Hell's prisoners, Satan quickly discovered its usefulness in battle.
Level 1 - Propagates 10% of the damage done to the target hero to all enemies within a 400 aoe.
Level 2 - Propagates 20% of the damage done to the target hero to all enemies within a 400 aoe.
Level 3 - Propagates 30% of the damage done to the target hero to all enemies within a 400 aoe.
Level 4 - Propagates 40% of the damage done to the target hero to all enemies within a 400 aoe.
Lasts 10 seconds.
Level 1: 90 mana, 20 second cooldown.
Level 2: 100 mana, 20 second cooldown.
Level 3: 110 mana, 20 second cooldown.
Level 4: 120 mana, 20 second cooldown.
Single Target - allied or enemy Heroes.
Explanation: Mark of the Beast is a pretty unique skill. It's a single target curse that you cast on a hero. While affected by Mark of the Beast, a percentage of the damage that the affected unit takes is also taken by all enemy units in a 400 aoe. The affected unit does not take any extra damage itself, it simply shares its damage with others. You can put it on allied heroes like Tanks to hurt enemies who focus him, or enemy heroes, especially ones you've Doomed, to make the damage more potent. Quite obviously, this skill would synergize very well with Doom.
Artwork: While affected by Mark of the Beast, the enemy unit would have an claw like WC3 Ladder's Roar above it's head, except that it would be jet black. This would let everybody know who to target/stay away from.
Death Sentence
http://i2.photobucket.com/albums/y16/Wingflier/icons_3818_btn.jpg
Description: Satan has the unholy power to sentence his enemies to death, and after a brief period of time, they will know endless torment.
Level 1 - After 5 seconds deals 50 damage and stuns for 1 second.
Level 2 - After 5 seconds deals 100 damage and stuns for 1.5 seconds.
Level 3 - After 5 seconds deals 150 damage and stuns for 2 seconds.
Level 4 - After 5 seconds deals 200 damage and stuns for 2.5 seconds.
Ministuns target for .01 seconds upon cast at every level.
Costs 140 mana, and has a 14 second cooldown at all levels.
Explanation: Death Sentence is quite simple. It's a single enemy target spell. When you cast it, there is a initial .01 second mini-stun. Then, after 5 seconds, the target takes damage and is stunned based on the level of the skill. Obviously, instant cast stuns like Storm Bolt and Magic Missile are much better because you don't have to wait 5 seconds for the effect to happen; but I figured that with Doom's other skills, giving him an instant nuke/stun would be much too powerful. Even with the wait, he will benefit greatly. His Doomed enemies will only be able to run for 5 seconds before they are stunned and promptly dispatched by his giant Chaos Blade. Death Sentence CAN be purged.
Artwork: You will know this skill was cast on you because of the initial ministun (and maybe a cool Skull and Crossbones effect), then the Death Sentence icon will appear in your status bar. After 5 seconds it will disappear and you will be damaged and stunned.
Doom
http://i2.photobucket.com/albums/y16/Wingflier/BTNDoom.gif
The target unit becomes inflicted with Doom. The afflicted unit cannot cast spells and will take damage per second.
Level 1 - Deals 40 damage per second. Lasts 12 seconds.
Level 2 - Deals 60 damage per second. Lasts 14 seconds.
Level 3 - Deals 80 damage per second. Lasts 16 seconds.
Cooldown: 180/150/120 seconds.
Level 1: 150 mana, 180 sec cooldown.
Level 2: 200 mana, 150 sec cooldown.
Level 3: 250 mana, 120 sec cooldown.So there you have it. As you may have noticed, Doom stayed exactly the same and can still be upgraded via Staff of the Master. This skill remake will make Satan a much more powerful and formidable enemy than before, and will give him the ability to inflict massive amounts of punishment upon his foes. Notice how I tried to keep all the previous strengths he had before, while only adding a few weaknesses into the mix. He can still farm well with Chaos Blade (the passive damage), he still has his ministun with Death Sentence, and he still has Doom, his most useful skill. However, he can now deal AoE damage to his foes, is a much better Hero Killer and Ganker, and is truly a fearsome sight to behold. His new weakness is that his skills are very mana costly, and he will be forced to build mana items to cope with this. This is actually a good thing because whereas before SOTM may have seemed like a waste of money, the significant amount of extra intelligence/mana will REALLY help him, whilst greatly improving his ultimate. All in all, I am convinced that these changes will make him shine in not only pubs, but also in competitive play; and definitely make him a hero worth having on your team.
Before I conclude my post, I thought I would add a list of skill synergies to give you some examples of how this hero is meant to work:
Synergies:
http://i2.photobucket.com/albums/y16/Wingflier/icons_3818_btn.jpg + http://i2.photobucket.com/albums/y16/Wingflier/mithrilforgedswords.gif
Casting Death Sentence initially and then chasing your prey with Chaos Blade will ensure that sooner or later, you get your man. As soon as Death Sentence expires, the target will be stunned and damaged and when you can attack him with Chaos Blade activated, he will be slowed and damaged enough to finish.
http://i2.photobucket.com/albums/y16/Wingflier/mithrilforgedswords.gif + http://i2.photobucket.com/albums/y16/Wingflier/BTNSpell_Nature_Regeneration.gif
The constant burning damage an enemy takes while under the powerful effects of Chaos Blade works well with Mark of the Beast, in that a large percentage of the damage is propagated to all foes within the area. Very nice.
http://i2.photobucket.com/albums/y16/Wingflier/BTNDoom.gif + http://i2.photobucket.com/albums/y16/Wingflier/mithrilforgedswords.gif
Most enemies will immediately run when Doomed, knowing that they have no hope of fighting. Your Chaos Blade can slow them and deal extra damage to make sure that Doom finishes the job.
http://i2.photobucket.com/albums/y16/Wingflier/BTNSpell_Nature_Regeneration.gif + http://i2.photobucket.com/albums/y16/Wingflier/BTNDoom.gif
Doom works incredibly well with Mark of the Beast, ensuring that a large percentage of the massive damage the Doomed target is taking, is shared by allies in a 400 AoE radius.
http://i2.photobucket.com/albums/y16/Wingflier/BTNDoom.gif + http://i2.photobucket.com/albums/y16/Wingflier/icons_3818_btn.jpg
When Doomed, most enemies resort to fleeing the battle. Death Sentence can be used to deal extra damage and stun them, so that you can finish them off.
http://i2.photobucket.com/albums/y16/Wingflier/mithrilforgedswords.gif + http://i2.photobucket.com/albums/y16/Wingflier/icons_3818_btn.jpg + http://i2.photobucket.com/albums/y16/Wingflier/BTNSpell_Nature_Regeneration.gif
Death Sentence is used to stun the target so that you can slow them with your Chaos Blade. As soon as you start dealing damage to them, Mark of the Beast will ensure that all allies in a fair radius will take heavy amounts of damage as well. A good combo.
http://i2.photobucket.com/albums/y16/Wingflier/BTNDoom.gif + http://i2.photobucket.com/albums/y16/Wingflier/icons_3818_btn.jpg + http://i2.photobucket.com/albums/y16/Wingflier/mithrilforgedswords.gif
This deadly combo will ensure that your Doomed target will having a hard time escaping your Unholy Wrath. As soon as you Doom your target, cast Death Sentence. As soon as Death Sentence stuns them, you can tear them down in the awesome fury of The Chaos Blade and slow them until Doom finishes them off.
http://i2.photobucket.com/albums/y16/Wingflier/mithrilforgedswords.gif + http://i2.photobucket.com/albums/y16/Wingflier/BTNSpell_Nature_Regeneration.gif + http://i2.photobucket.com/albums/y16/Wingflier/icons_3818_btn.jpg + http://i2.photobucket.com/albums/y16/Wingflier/BTNDoom.gif
The Ultimate Combination of skills. If you have enough mana to use all four skills, you will not only be heavily damaging the very afraid and Doomed target, but will causing all of his allies in a large radius to share much of that damage as well. Very powerful and devastating to enemy teams.
Another important thing to consider is that this hero would greatly help the blink/AoE driven metagame. Doom shuts down any caster for the entire duration, while also preventing them from blinking away until it ends.
And that's the end of my post. I hope you enjoyed the ideas and agree with me that these skills will make Satan a very entertaining and fearsome hero to play.
Remember that numbers are just numbers and have no way been set in stone. Please vote on the concept.
Anything that seems imbalanced I can either nerf or buff depending on what people think. I just want Satan to be a fun and playable hero outside of public games. Please don't forget to post and vote!
Wing