xXCapperXx
10-17-2009, 01:33 AM
Revolver
http://img395.imageshack.us/img395/8167/gunslingerspawn001byshu.jpg
(Image taken from =Shun-008 of deviant art)
[Stats]
Str: 16(+1.5)
Agi: 25(+2.8)
Int: 19(+2.0)
Damage: 45-55
Armor: 1.90
Move Speed: 305
Attack rate: 0.59
Visual and Sound: He should look very similar to the picture above and moving he should say things like “Let’s move” or “OUT OF MY WAY!” and when attacking it should be phrases like “Draw.” or “Your dead meat partner.” His death animation should depict him falling to the ground then a few shots being fired off.
Story: Revolver was once a man, revered as the best gunman in Newerth in a time that has yet to come. Pulled from time by Chronos into hell, wiped of his memory and physically warped in the pits of hell he is only left with belief that the Legion did this to him. The world’s greatest gunman the world has yet to see now fights for the Hellbourne.
Role: Revolver provides early game harassment capabilities with his burst damage and dot spells, helps move team in and out of situations, provides damage in ganks, and provides slow and damage in team fights, further classification when people know what to call him.
Skills
Skill 1: Combustion Bullet [Q]
Description: Revolver shoots an exploding bullet at his target dealing initial burst damage then setting the target aflame for a time.
Type: Target
Range: 400/450/500/600
Mana: 100/120/130/130
Cooldown: 20/18/16/14
Cast Time: .5s
Level 1: 100 Dmg, 30 burn dmg/sec for 5 sec.
Level 2: 125 Dmg, 30 burn dmg/sec for 5 sec.
Level 3: 150 Dmg, 30 burn dmg/sec for 5 sec.
Level 4: 175 Dmg, 30 burn dmg/sec for 5 sec.
Skill 2: Book’en it!
Description: Revolvers a master of getting into range or getting out of danger and makes sure his teammates get the hint.
Type: Self
Range: 0 (300 for allies)
Mana: 80
Cooldown: 15/15/10/10
Cast Time: Instant
Level 1: 10% move speed, unitwalk, allies in 300 radius gain 20% move speed, last 5s for all.
Level 2: 15% move speed, unitwalk, allies in 300 radius gain 20% move speed, last 5s for all.
Level 3: 25% move speed, unitwalk, allies in 300 radius gain 20% move speed, last 5s for all.
Level 4: 30% move speed, unitwalk, allies in 300 radius gain 20% move speed, last 5s for all.
Skill 3: Skilled Shot
Description: Revolver concentrates his shot to cripple his enemies.
Cooldown: 20s
Type: Target
Range: 800
Mana: 80/100/120/120
Cast Time:1s
Level 1: 100% for 2x Crit, 0.5s stun, armor reduced by 10 % for 8s.
Level 2: 100% for 2x Crit, 0.5s stun, armor reduced by 10 % for 10s.
Level 3: 100% for 3x Crit, 0.5s stun, armor reduced by 12 % for 12s.
Level 4: 100% for 3x Crit, 0.5s stun, armor reduced by 14 % for 14s.
Skill 3 option #2: Boot to the face!
Description: Revolver doesn't like when people get to close to him, thus BOOT TO THE FACE!!!!
Mana: 80
Range: melee
Type: target
Cooldown: 20s
Level development: Unit is pushed back 400, any unit he hits in the process is pushed bounced back for 25% less than the one before it, bounces 1/2/3/4 units. Ends when a person is bounced and doesn’t hit anyone or completes total bounces. Units bounced suffer a movement slow of -25 for 5s
Ultimate: Bullet Rain
Cooldown: 100s
Type: Area
Range: 650
Mana: 150/160/180
Cast Time:0.5, 0.5s to hit ground
Level 1: 200 initial damage, 30% move slow in area, 50 dmg/sec for every sec they stay in area.
Level 2: 250 initial damage, 30% move slow in area, 55 dmg/sec for every sec they stay in area.
Level 3: 300 initial damage, 30% move slow in area, 60 dmg/sec for every sec they stay in area.
*ultimate lasts 5s
Ult option #2: High Noon
Description: Revolver challenges an enemy hero to a one on one fight, TO THE DEATH! Both heroes walk 600 units(same as his attack range) from each other (each 100 units revolver gets a 20/35/50% chance to shoot the enemy for 20/35/50% of his dmg) once both heroes reached their spots the duel begins but since Revolver is the quickest in the west he gets a atk speed bonus of +20. Both heroes are silenced for duration.
Manacost: 150/160/180
Range: 100(or lower)
Type:Target
Cooldown:100s
Duration: Until hero dies or Coward is triggerd
After ult has been triggered skill becomes Coward which breaks High Noon at cost of 50/65/80% of his current mana. This skill can't be used if revolver has 300/200/100 mana or less.
Both units are silenced for duration and can be attacked by outside forces. This makes it an ult you really want to do when only 1v1 or against a hero that's moved back from a tam fight. Both heroes get unit,tower,tree, and cliffwalk so people don't bump each other (thx to Garche for pointing this out), heroes are pushed to the closest available spot once ult is finished.
-Thx to Garche for skill base
Please provide constructive criticism, I’d gladly change parts of him to make him stronger or more balanced so I can move him out of sandbox:D.
Editing:
-added skill 4 option #2(Oct./20)
-added skill 2 option#2(Oct./20)
-increased range of Skill one to a max
of 600 (Oct./21)
http://img395.imageshack.us/img395/8167/gunslingerspawn001byshu.jpg
(Image taken from =Shun-008 of deviant art)
[Stats]
Str: 16(+1.5)
Agi: 25(+2.8)
Int: 19(+2.0)
Damage: 45-55
Armor: 1.90
Move Speed: 305
Attack rate: 0.59
Visual and Sound: He should look very similar to the picture above and moving he should say things like “Let’s move” or “OUT OF MY WAY!” and when attacking it should be phrases like “Draw.” or “Your dead meat partner.” His death animation should depict him falling to the ground then a few shots being fired off.
Story: Revolver was once a man, revered as the best gunman in Newerth in a time that has yet to come. Pulled from time by Chronos into hell, wiped of his memory and physically warped in the pits of hell he is only left with belief that the Legion did this to him. The world’s greatest gunman the world has yet to see now fights for the Hellbourne.
Role: Revolver provides early game harassment capabilities with his burst damage and dot spells, helps move team in and out of situations, provides damage in ganks, and provides slow and damage in team fights, further classification when people know what to call him.
Skills
Skill 1: Combustion Bullet [Q]
Description: Revolver shoots an exploding bullet at his target dealing initial burst damage then setting the target aflame for a time.
Type: Target
Range: 400/450/500/600
Mana: 100/120/130/130
Cooldown: 20/18/16/14
Cast Time: .5s
Level 1: 100 Dmg, 30 burn dmg/sec for 5 sec.
Level 2: 125 Dmg, 30 burn dmg/sec for 5 sec.
Level 3: 150 Dmg, 30 burn dmg/sec for 5 sec.
Level 4: 175 Dmg, 30 burn dmg/sec for 5 sec.
Skill 2: Book’en it!
Description: Revolvers a master of getting into range or getting out of danger and makes sure his teammates get the hint.
Type: Self
Range: 0 (300 for allies)
Mana: 80
Cooldown: 15/15/10/10
Cast Time: Instant
Level 1: 10% move speed, unitwalk, allies in 300 radius gain 20% move speed, last 5s for all.
Level 2: 15% move speed, unitwalk, allies in 300 radius gain 20% move speed, last 5s for all.
Level 3: 25% move speed, unitwalk, allies in 300 radius gain 20% move speed, last 5s for all.
Level 4: 30% move speed, unitwalk, allies in 300 radius gain 20% move speed, last 5s for all.
Skill 3: Skilled Shot
Description: Revolver concentrates his shot to cripple his enemies.
Cooldown: 20s
Type: Target
Range: 800
Mana: 80/100/120/120
Cast Time:1s
Level 1: 100% for 2x Crit, 0.5s stun, armor reduced by 10 % for 8s.
Level 2: 100% for 2x Crit, 0.5s stun, armor reduced by 10 % for 10s.
Level 3: 100% for 3x Crit, 0.5s stun, armor reduced by 12 % for 12s.
Level 4: 100% for 3x Crit, 0.5s stun, armor reduced by 14 % for 14s.
Skill 3 option #2: Boot to the face!
Description: Revolver doesn't like when people get to close to him, thus BOOT TO THE FACE!!!!
Mana: 80
Range: melee
Type: target
Cooldown: 20s
Level development: Unit is pushed back 400, any unit he hits in the process is pushed bounced back for 25% less than the one before it, bounces 1/2/3/4 units. Ends when a person is bounced and doesn’t hit anyone or completes total bounces. Units bounced suffer a movement slow of -25 for 5s
Ultimate: Bullet Rain
Cooldown: 100s
Type: Area
Range: 650
Mana: 150/160/180
Cast Time:0.5, 0.5s to hit ground
Level 1: 200 initial damage, 30% move slow in area, 50 dmg/sec for every sec they stay in area.
Level 2: 250 initial damage, 30% move slow in area, 55 dmg/sec for every sec they stay in area.
Level 3: 300 initial damage, 30% move slow in area, 60 dmg/sec for every sec they stay in area.
*ultimate lasts 5s
Ult option #2: High Noon
Description: Revolver challenges an enemy hero to a one on one fight, TO THE DEATH! Both heroes walk 600 units(same as his attack range) from each other (each 100 units revolver gets a 20/35/50% chance to shoot the enemy for 20/35/50% of his dmg) once both heroes reached their spots the duel begins but since Revolver is the quickest in the west he gets a atk speed bonus of +20. Both heroes are silenced for duration.
Manacost: 150/160/180
Range: 100(or lower)
Type:Target
Cooldown:100s
Duration: Until hero dies or Coward is triggerd
After ult has been triggered skill becomes Coward which breaks High Noon at cost of 50/65/80% of his current mana. This skill can't be used if revolver has 300/200/100 mana or less.
Both units are silenced for duration and can be attacked by outside forces. This makes it an ult you really want to do when only 1v1 or against a hero that's moved back from a tam fight. Both heroes get unit,tower,tree, and cliffwalk so people don't bump each other (thx to Garche for pointing this out), heroes are pushed to the closest available spot once ult is finished.
-Thx to Garche for skill base
Please provide constructive criticism, I’d gladly change parts of him to make him stronger or more balanced so I can move him out of sandbox:D.
Editing:
-added skill 4 option #2(Oct./20)
-added skill 2 option#2(Oct./20)
-increased range of Skill one to a max
of 600 (Oct./21)