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Rentaromon
10-16-2009, 03:29 PM
Name: Dmitry
Affiliation: Legion



Range: Melee
Movement speed: 295





Story:
Dmitry was once a great and mighty Paladin. His devotion was so great that he was blessed with mighty powers of light to destroy the evil and protect his people. But with time his body aged though he did not care, he fought on as hard as ever. When his skin started to flake off he dawned his armor and never removed it. Years later the only thing left of his body is the bones, now he removes his helmet once again, no longer afraid of what he is and prepares to fight the hellborn.


http://i18.photobucket.com/albums/b103/rentaromon111/Diablo_Undead_King_by_NuMioH.jpg?t=1255720607



Appearance:
A Skeleton is shining gold armor with an oversized mace. He glows with a holy light. His bones are bleach white and he has no skin, organs, or even hair. The armor seems oversized for him.



Voice Excerpts:
He would speak with a weak trailing voice.


"Undying Light."
"Do not fear my Divinity."
"These old bones still have fight in them."
"Your darkness shall be purged from the world."


Killing taunt: "Back to hell demon."


Funny Taunt: "What are you looking at? Expecting a fairy or something?"



Role:
Dmitry is a heavy damage dealer in a small AOE. His job is to hold down heroes, Deal great damage, and make shure the enemy dies. He himself has little armor or health so he is a glass cannon.


Stats: INT hero.

STR: 20 (+2.3)
AGI: 16 (+1.7)
INT: 18 (+3.0)

Skills:


Holy Surge: Dmitry lets the light of heaven rain down on him. he and anything near him is bathed in holy light, healing allies and burning enemys alive. the area counts as daylight and makes him immune to vision impairing effects.

Mana:100/120/140/160
Cooldown: 25
Range: 300/350/400/450
Duration: 5/6.5/8/10
Healing: 10/20/30/40 (per sec)
Damamge: 10/20/30/40 (per sec)
*10% slow to enemys.
*immune to vision powers in the area(allies only).
*Counts as day for anyone in the area.
Use: This power is great to throw down in the middle of a large fight, it heals you and burns your enemys. If you follow a enemy they will contine to burn and cant realy escape.



------------------------------------------------------------------------



Zeal: Dmitry is struck by holy lightning. He holds his ground and unleashes a lightning fast volly of strikes to random enemys in range. The holy energy sends out bolts of lightning and Protects him from magical powers.

Zeal: activateable
Mana: 70/100/120/140
Cooldown: 30
Duration: 3/4/5/6 or untill you move.
Attack speed boost: 75%
*can be used if stunned to break it.
*Can not move.
*Magic Immune.

Holy Jolt: passive chance on hit, even when not useing zeal.
chance: 10%
Magic damage: 15/30/45/60
Chains: 1/2/3/4
Jump distance: 300
Damage reduction per chain: 5
*.1 sec mini stun if hit by main

Use: 2 powers that work great together. The zeal makes him a huge damage dealer while giveing him momentary defence from magic. And the Jolt adds to his overall damage output. zeal can break out of stun!


------------------------------------------------------------------------



Smite: The holy energy is always building in Dmitry, it grows in his bones, his armor, even his mace. When he finnaly relieces it into his enemy it strikes them with a powerfull blast of holy energy.

Passive
Magic damage per second building up: 5/5/10/10
Max Magic damage: 50/65/80/100
Stun duration: .5/1/1.5/2
*stun only activates after 8/8/7/7 sec of no attack.
*Constant auto attack will not get any bonus.
*If after 5 seconds of charging and you get a holy jolt the mini stun on it effects all the targets.
*If after 5 seconds of charging and you get a holy jolt the damage of each additinal chain is not lowered.

Use: a great opening hit. It will give you the time to get your spells up and put the hurting on whoever you get.


------------------------------------------------------------------------



Redemption: Even death will not stop this paladin. Any hero that dies around him, inclueding him, will return as skeletons to fight for the holy army.

Passive
Range: 350/400/450
Duration: Untill the hero that died respawns.
Health: 80%/90%/100% of target hero.
Damage: 20%/25%/30% of target hero.
Speed: 80%/90%/100% of target hero.
*Skeletons have 0 mana but can stll use passive powers.
*Allies will controll there own skeleton, as will you.
*Enemy skelletons will be on your side and can be controlled like they where a afk hero.
*A dead skeleton will not spawn a skeleton.
*This power still works if your a skeleton.


Use: A great power to get some more damage in. It can greatly turn a fight in your favor if people start dieing as the extra damage could be very deadly.

Rentaromon
10-17-2009, 03:32 PM
bump

Rentaromon
10-18-2009, 12:19 PM
bump, come on can i get 1 responce!?!?

Rentaromon
10-18-2009, 06:47 PM
come on one post!!!

Rentaromon
10-19-2009, 08:34 PM
for the love of god can i get one responce!!!

Exploits
10-19-2009, 08:50 PM
Are you ger? We already got an paladin...

Rentaromon
10-19-2009, 10:36 PM
Are you ger? We already got an paladin...
are you? there are no paladins yet, jerezia is a holy warrior but not once does it sya he is a paladin, nor is he undead, nor does he serve the same roll.

Rentaromon
10-21-2009, 08:40 AM
bump

Dinin
10-21-2009, 04:02 PM
Skills 1, 2 and 3 are great. I especially like skill number one.

The Ultimate however...I dunno, seems too similar to Pharaoh's mummies. Redemption sounds like something that should resurrect a fallen ally, which would be unique since no one can do that yet.

I'd do something like:

Resurrects a targeted fallen ally. Dmitry and the ally are strengthened will holy power, having increased damage for a short time.

Level 1 - Resurrects with 40% HP/Mana, gains 10% Bonus Damage to ally and Dmitry.
Level 2 - Resurrects with 50% HP/Mana, gains 15% Bonus Damage to ally and Dmitry.
Level 1 - Resurrects with 60% HP/Mana, gains 20% Bonus Damage to ally and Dmitry.

It would have good Synergy because then you can throw your heal down on them after you rez them.



Just a thought.

Rentaromon
10-21-2009, 05:32 PM
Skills 1, 2 and 3 are great. I especially like skill number one.

The Ultimate however...I dunno, seems too similar to Pharaoh's mummies. Redemption sounds like something that should resurrect a fallen ally, which would be unique since no one can do that yet.

I'd do something like:

Resurrects a targeted fallen ally. Dmitry and the ally are strengthened will holy power, having increased damage for a short time.

Level 1 - Resurrects with 40% HP/Mana, gains 10% Bonus Damage to ally and Dmitry.
Level 2 - Resurrects with 50% HP/Mana, gains 15% Bonus Damage to ally and Dmitry.
Level 1 - Resurrects with 60% HP/Mana, gains 20% Bonus Damage to ally and Dmitry.

It would have good Synergy because then you can throw your heal down on them after you rez them.



Just a thought. well the diea with the ulti was to tie all his powers together. stun them with 3rd, use all 3 other powers, there burning, your helaing, your attacking fast, and they cant escape!

but its not a manditory skill, yours is a interesting idea thow...what do you think of this:
Redemption: even in death a hero will not stop. when a hero dies they will continue on as a shadow of there former self(a skeleton) and fight for the just couse.

And allie or enemy who dies near Dmitry will become a skeleton with a fraction of there old damage and no abilitys. this lasts untill they are resurected and the skeley will die. enemys will be controllable by your side. will also effect dmitry so if he dies he will become a skeleton for a short time.

Blockk
10-21-2009, 05:58 PM
Why is a giant skeleton "paladin" 1) Int and 2) on Legion?

Rentaromon
10-21-2009, 07:52 PM
Why is a giant skeleton "paladin" 1) Int and 2) on Legion?
did you read the story.

he was a holy pallidin, a good guy. he fought so hard he would not let even death stop him, now his body has died but his holy spirit keeps his old bones going. do you realy want just fairies and bunnyies in the legon army?

that reminds me ill add a funny saying to.

Edit: as for being INT. we need some more int melee and he is very relient on his spells, lightning, holy light, seems like a int to me.

Rentaromon
10-23-2009, 08:42 AM
bump

Rentaromon
10-25-2009, 04:53 PM
bump

Manveru1
10-25-2009, 08:14 PM
Like the concept and the theme :) Never seen something like this ^^ Terry Pratchett fan?? :)

The current ulti is a great concept and it could make him a really racial pick in games. Team players still able to inflict damage as they lay dead... nice

Also the other skill are nice and I would really like to play a hero like that

T-up :)

Rentaromon
10-25-2009, 11:54 PM
thx for the compliments. but whats the terry fan thing i dont get it.

Rentaromon
10-26-2009, 05:03 PM
holy bump of doom!

Manveru1
10-26-2009, 05:30 PM
Terry Pratchett is a writer... He writes comedy Fantasy and a holly undead is a kind of his humor :)

I wonder does ppl read books these days :/

Rentaromon
10-27-2009, 08:47 AM
Terry Pratchett is a writer... He writes comedy Fantasy and a holly undead is a kind of his humor :)

I wonder does ppl read books these days :/

well a lot of my ideas involve takeing dark powers and useing them for good. im working on a story and there is a lot of that in there.

Rentaromon
10-27-2009, 07:04 PM
bump

Rentaromon
10-29-2009, 08:36 AM
bump

Rentaromon
10-31-2009, 11:46 AM
bump, come on give me some feedback

Rentaromon
11-02-2009, 08:36 AM
bump

Rentaromon
11-03-2009, 08:25 AM
bump, come on can i get some thoughts??

Dissidium
11-04-2009, 01:55 AM
Well...
The first skill i guess is just like jesters heal (i think... :S i can't remember how it works now...) nothing wrong with that just...uniqueness is nice

The second skill Zeal, its nice, it lets you tank i guess but your skills require you to get close to use them effectively so how do u expect it to be used?, although, it would be a good initiation skill with portal key i think. One problem i do have is if you want to target a hero and do so, but they move out of range effectively the command is to move and attack, just a simple mechanic, but make it u can cancel it only by activating the skill again.

Now the third skill i like, although, it maybe kinda odd considering that all your skills are aoe, and this is a single target stun, also, the bit about magic damage per sec, what is that about?

And I like ult, great potential if losing a team fight to prevent pushing through tanks. Also what happens when the skeletons die? any gold or experience? Just curious, do they take on the item benefits of the heroes, like armour/magic armour bonus? because late game you could end with a army of +2k health 5 skeletons, which is quite a bit and could tank loads, in a even game very powerful.

i like the ideas =)

Blodnerd
11-04-2009, 02:50 AM
Love how the ulti sounds, won't be so boring to die ^^

Rentaromon
11-04-2009, 08:48 AM
Well...
The first skill i guess is just like jesters heal (i think... :S i can't remember how it works now...) nothing wrong with that just...uniqueness is nice

The second skill Zeal, its nice, it lets you tank i guess but your skills require you to get close to use them effectively so how do u expect it to be used?, although, it would be a good initiation skill with portal key i think. One problem i do have is if you want to target a hero and do so, but they move out of range effectively the command is to move and attack, just a simple mechanic, but make it u can cancel it only by activating the skill again.

Now the third skill i like, although, it maybe kinda odd considering that all your skills are aoe, and this is a single target stun, also, the bit about magic damage per sec, what is that about?

And I like ult, great potential if losing a team fight to prevent pushing through tanks. Also what happens when the skeletons die? any gold or experience? Just curious, do they take on the item benefits of the heroes, like armour/magic armour bonus? because late game you could end with a army of +2k health 5 skeletons, which is quite a bit and could tank loads, in a even game very powerful.

i like the ideas =)
ill try to answer all your questions.

1st: well mine heals and damages everything around you but only heals you, voodoo does his quite a bit differently i think.

2nd: i guess i could make it so you must toggle off to move, that way there is less chance of him running off and stopping the power.

3rd: the magic damage a second is how it charges up, every second you can power up the attack and when you attack every second worth of damage hits that first guy. i guess i could add some AOE to make it match other powers better.

ulti: im not shure if they would get items or not, im guessing no for balance sake since they already got there passive powers. also it would be up to 10 skeletons in a 5 v 5 fight. also no money or exp, i think i said that somewhere in there.

Rentaromon
11-06-2009, 08:55 AM
bump

roxroth
11-06-2009, 05:00 PM
I think it needs minor changes thats all.

Rentaromon
11-07-2009, 12:01 AM
I think it needs minor changes thats all.
care to be a bit more specific?

Virsath
11-07-2009, 02:46 AM
I like the character aesthetic. If this hero isn't implemented, I hope at least an undead paladin/holy knight/good guy is used.

Vamp
11-07-2009, 07:40 AM
Here goes...

1st skill: I like it as it is but I would like to suggest a change to make it synergize more with your other skills. When you use it it should place a "healing shield" buff on all nearby allies/revives that heals them but hurts all enemies close to a shield. The damage on shield should also stack so it does maybe 20/40/60/80 damage/sec if there are 1/2/3/4 shields close. And again if that were the case you have to lower the heal/damage on them to something around 30heal/sec 20/damage/sec.

2nd skill: Basic decent farming skill. Seems a bit overpowered to me, should bounce less. maybe 1/2/2/3 times? and low the mini-stun to 0.1 second so it interrupts channeling but not much more.

The active skill sounds okay, synergizes will with other heroes stun/hold. Fine as it is.

3rd skill: Hmm, 5 second cooldown on a 2 second stun is insane. (if I understand it correctly?) I'd rather see it more along these lines. Have a cooldown on maybe 12-14 seconds and it should give a 1 second aoe stun with maybe 250 radius. Still a good initator but will also help in group combats.

Ultimate: I like it, though I'd change it so the revives auto attack closest enemy hero, if no hero is there it should attack closest enemy creep/tower. If there's no enemies at all close they should just fade away again.

My two cents.

Vamp.


Edit: Re-read your 3rd skill. I guess it would work as it is but I think that sounds a bit boring. In my oppinion a ticking timer like Jeraziah's splash would be more fun.
And on first skill, if you change it to a shield like I said you have to remove the slow completely and really care on the damage. I mean a use of that spell, with a creep wave close, could potentially deal out thousands of damage.

Rentaromon
11-07-2009, 12:23 PM
Here goes...

1st skill: I like it as it is but I would like to suggest a change to make it synergize more with your other skills. When you use it it should place a "healing shield" buff on all nearby allies/revives that heals them but hurts all enemies close to a shield. The damage on shield should also stack so it does maybe 20/40/60/80 damage/sec if there are 1/2/3/4 shields close. And again if that were the case you have to lower the heal/damage on them to something around 30heal/sec 20/damage/sec.

2nd skill: Basic decent farming skill. Seems a bit overpowered to me, should bounce less. maybe 1/2/2/3 times? and low the mini-stun to 0.1 second so it interrupts channeling but not much more.

The active skill sounds okay, synergizes will with other heroes stun/hold. Fine as it is.

3rd skill: Hmm, 5 second cooldown on a 2 second stun is insane. (if I understand it correctly?) I'd rather see it more along these lines. Have a cooldown on maybe 12-14 seconds and it should give a 1 second aoe stun with maybe 250 radius. Still a good initator but will also help in group combats.

Ultimate: I like it, though I'd change it so the revives auto attack closest enemy hero, if no hero is there it should attack closest enemy creep/tower. If there's no enemies at all close they should just fade away again.

My two cents.

Vamp.


Edit: Re-read your 3rd skill. I guess it would work as it is but I think that sounds a bit boring. In my oppinion a ticking timer like Jeraziah's splash would be more fun.
And on first skill, if you change it to a shield like I said you have to remove the slow completely and really care on the damage. I mean a use of that spell, with a creep wave close, could potentially deal out thousands of damage.
good input.

1st: not realy shure what you mean, you wnat it to get bettter if more allies are in it or something? sounds a bit overcomplicated.

2nd: your right on the jump and stun duration, both have been lowered.

3rd: i made the timer untill stun to 8 seconds, so you can only keep someone stunned 1/4 of the time not 2/5.

ulti: well with some micro you can even make them use abilitys, if they have powers that take no mana. i dont want to give them ai, just controll them yourself.

Vamp
11-07-2009, 01:25 PM
1st: not realy shure what you mean, you wnat it to get bettter if more allies are in it or something? sounds a bit overcomplicated.



Have you played dota? In that case I suggest it work like the damage shield on dark seer, if not then I'll explain a bit more.

When you cast it, you and every ally withing radius will get a shield on you that heals for the amount, for example 40hp/sec with 10 sec duration.

The shield will also damage nearby units for maybe 20hp/sec. So as long as you stand next to an enemy they will take damage from it. If you AND and ally have the shield buff and stand next to enemy he will take damage from both, 20+20hp/sec and if you and TWO allies.... 20+20+20hp/sec.

Hope you understand what I mean.

And for ultimate, it's fine the way it is, just figured I'll throw out some ideas.

Vamp.

EDIT: Oh, and about third skill. I meant that the timer should count down even if you attack, so basically every 15th second you will get a stun even if you attack. I think it would be a bit tedious to just stay around for 5+ seconds not hitting just for your stun to get ready. Better if it ticks down like jeraziahs splash or maybe like puppet master Whiplash.

Rentaromon
11-07-2009, 01:38 PM
Have you played dota? In that case I suggest it work like the damage shield on dark seer, if not then I'll explain a bit more.

When you cast it, you and every ally withing radius will get a shield on you that heals for the amount, for example 40hp/sec with 10 sec duration.

The shield will also damage nearby units for maybe 20hp/sec. So as long as you stand next to an enemy they will take damage from it. If you AND and ally have the shield buff and stand next to enemy he will take damage from both, 20+20hp/sec and if you and TWO allies.... 20+20+20hp/sec.

Hope you understand what I mean.

And for ultimate, it's fine the way it is, just figured I'll throw out some ideas.

Vamp.

EDIT: Oh, and about third skill. I meant that the timer should count down even if you attack, so basically every 15th second you will get a stun even if you attack. I think it would be a bit tedious to just stay around for 5+ seconds not hitting just for your stun to get ready. Better if it ticks down like jeraziahs splash or maybe like puppet master Whiplash.

1st: ahh now i get you, well he is made to be a bit of a stand alone hero, not a huge team player. so i think it would work a bit better the way it is, but your idea is interesting, ill think about it.

3rd: it would be nice if the power did something even if your in battle but that wasent the idea. maybe ill do something like that.

good ideas thow hope i get more people like you in here.

Vamp
11-07-2009, 02:08 PM
I see your point, though I think most people like heroes who can be a great asset to their team instead of a solo hero. Hell, even night hound has something for the team.


Just throwing out my thoughts.

Rentaromon
11-11-2009, 01:06 PM
bump

Sarcastastic
11-14-2009, 11:31 PM
His skills are really neat, and I like a bunch of the concepts coming out in this. My only problem is with his being an INT melee hero. Just because he is skill oriented doesn't mean he has to be INT, look at Jeraziah or Pebbles for instance. At least in the case of Blacksmith, he has a hefty strength gain to allow him to take a hit while in melee, but Dmitry looks to be rather fragile because he is neither STR or AGI focused. Seeing as most of his skills lean towards being in the thick of combat, I feel he'd greatly benefit from being STR based.

Rentaromon
11-15-2009, 08:04 AM
His skills are really neat, and I like a bunch of the concepts coming out in this. My only problem is with his being an INT melee hero. Just because he is skill oriented doesn't mean he has to be INT, look at Jeraziah or Pebbles for instance. At least in the case of Blacksmith, he has a hefty strength gain to allow him to take a hit while in melee, but Dmitry looks to be rather fragile because he is neither STR or AGI focused. Seeing as most of his skills lean towards being in the thick of combat, I feel he'd greatly benefit from being STR based.
well the idea was to have him be a int melee, so what could be changed to make him better at survival without sacraficeing power? maybe more STR gain?

Sarcastastic
11-15-2009, 05:19 PM
Yeah, at this point he has low strength and agility gain, both of which would help by giving health or armour. The way he's laid out, he needs to be in the thick of battle, so he has to be able to last long enough to use his skills.

Maxter1
11-15-2009, 06:26 PM
He has an awesome model, paladins with huge armor though are not meant to be "Int".

Specially having such a huge weapon, i'd rather have him as a Hybrid Tank.

Something like Undying.

GGOP
11-15-2009, 06:39 PM
2nd skill (zeal) reminds me of d2 pally >.>

Rentaromon
11-16-2009, 08:48 AM
the zeal power is almost a direct copy of the D2 power.

as for the survivability and being STR. what if i made his stats more like blacksmiths? he is melee int and he is rather decent at survival.

i changed his stats to be more gered twards str like blacksmith, i think items can cover any other weakness he has.

Rentaromon
11-17-2009, 01:22 PM
bump

Rentaromon
11-20-2009, 09:13 AM
bump

Rentaromon
11-22-2009, 12:09 PM
bump

Rentaromon
11-24-2009, 08:44 AM
bump, you comment on mine ill comment on yours.

Puria
11-25-2009, 05:54 AM
IS
THIS
SPARTA?

I like your idea :) but - "Paladin" and your picture doesen't seems INT for me
Maybe if you change the picture to something smaller, with shield and mace/sword, it could be int. But this not :)

Still - T up man

Rentaromon
11-25-2009, 10:42 AM
I like your idea :) but - "Paladin" and your picture doesen't seems INT for me
Maybe if you change the picture to something smaller, with shield and mace/sword, it could be int. But this not :)

Still - T up man


have you looked at blacksmith he has 2 hammers. besides the pictures just the best i could find he dosent have to look like that.

Puria
11-25-2009, 11:19 AM
have you looked at blacksmith he has 2 hammers. besides the pictures just the best i could find he dosent have to look like that.

Ok Ok :D But Blacksmith is Blacksmith.
Still like this idea.


you comment on mine ill comment on yours.

Comment mah Hero pleaze :D

Rentaromon
11-25-2009, 12:32 PM
Ok Ok :D But Blacksmith is Blacksmith.
Still like this idea.



Comment mah Hero pleaze :D
consider it done

Rentaromon
11-26-2009, 10:45 AM
bump

SevenNights
11-26-2009, 11:02 AM
Seems like an interesting unqiue hero. I mean like Holy Undead, lol. He could be not a tank as such, because he is (as the story says) just bones held together by holy magic. So being INT doesnt seem like a contradiction to me. if he is meant to be in the thick of a battle (judging by his skills) then the player would have to buy hp boosting items. His ultimate seems kinda cool, but only one person should have control over the skeleton spawn though to avoid confusion. Or just make them auto attack the nearest hero, or creep or whatever.
"do you realy want just fairies and bunnyies in the legon army?"
an army of Nymphs and those killer rabbits from Monty Python Holy Grail would so own the Hellbourne

Rentaromon
11-26-2009, 09:07 PM
Seems like an interesting unqiue hero. I mean like Holy Undead, lol. He could be not a tank as such, because he is (as the story says) just bones held together by holy magic. So being INT doesnt seem like a contradiction to me. if he is meant to be in the thick of a battle (judging by his skills) then the player would have to buy hp boosting items. His ultimate seems kinda cool, but only one person should have control over the skeleton spawn though to avoid confusion. Or just make them auto attack the nearest hero, or creep or whatever.
"do you realy want just fairies and bunnyies in the legon army?"
an army of Nymphs and those killer rabbits from Monty Python Holy Grail would so own the Hellbourne

yes!

thank you someone got it all perfectly. as for the ulti the basic idea is that you dont realy have to controll a enemy hero skeleton, but if anyone wants to they can. ive tryed to controll a afk wile another allie is doing it and you cant so it would not be to big of a problem.

Rentaromon
11-28-2009, 11:01 AM
bump

Rentaromon
11-30-2009, 11:09 PM
bump

Rentaromon
12-02-2009, 07:19 PM
come on give my heroes some love, you say so ill post a big review on every hero you have.

Loli
12-02-2009, 07:35 PM
Overall I love the concept. The abilties have great synergy and are pretty interesting. The only thing that irks me is how his second is two skills in one. Zeal in general seems just a tad... over powered. I can't put my finger on why it just does. It seems like the first ability with a tiny buff could be an ability on its own. It doesn't need the second part tagged on.

Rentaromon
12-02-2009, 11:54 PM
Overall I love the concept. The abilties have great synergy and are pretty interesting. The only thing that irks me is how his second is two skills in one. Zeal in general seems just a tad... over powered. I can't put my finger on why it just does. It seems like the first ability with a tiny buff could be an ability on its own. It doesn't need the second part tagged on.
honestly i added it on there at the last second to give him a bit more mobile, and slightly long range attacking power. it can be removed if more people feel it should be.

Apostate
12-03-2009, 01:52 AM
I don't like the idea. A undead skeleton who is a good guy. We don't even get a good reason why he is undead to begin with. Furthermore, I am not overly excited by any of his skills.

He just isn't that interesting.

Miraculus
12-03-2009, 02:48 AM
Undead Paladins? In my Newerth?
DO NOT WANT!

Rentaromon
12-03-2009, 08:57 AM
I don't like the idea. A undead skeleton who is a good guy. We don't even get a good reason why he is undead to begin with. Furthermore, I am not overly excited by any of his skills.

He just isn't that interesting.
it tells in the story he simply pushed past death to keep doing his job, and he has still never quit. do you have any sugjestions to make his skills better?

Rentaromon
12-03-2009, 08:58 AM
Undead Paladins? In my Newerth?
DO NOT WANT!
wow at least the guy before you gave a little explanation for why he dosent like it, so do you care to elaborate a bit more?

Apostate
12-03-2009, 11:09 AM
Not really; it's just the whole concept that doesn't appeal to me. It's not as cool or creative as, say, Mini and Mighty.

Rentaromon
12-03-2009, 04:31 PM
Not really; it's just the whole concept that doesn't appeal to me. It's not as cool or creative as, say, Mini and Mighty.
well thats fine, if you just dont like the idea there realy nothing i can say about it. just a fiew tidbits of info:

1 in my opinion dimitry to be just as creative as mini and mighty

2 if i simply dont like the theme and dont find it a horrible hero i dont vote no, i simply dont vote at all.

3 ill review yours now.

Rentaromon
12-05-2009, 03:24 PM
bump

Rentaromon
12-08-2009, 08:46 AM
bump

Rentaromon
12-17-2009, 06:42 PM
bump

Rentaromon
12-26-2009, 01:02 PM
bump

Rentaromon
01-03-2010, 07:36 PM
bump

soulcube
01-03-2010, 08:10 PM
this one looks very nice and i like the way he'll be speaking :D

BIGFATnalle
01-03-2010, 08:21 PM
Lol first 4 bumps omg XD Though i like this suggestion :)

Rentaromon
01-04-2010, 11:37 PM
thx for the props, i try to make my heroes seem like they have a personality as much as a good power theme and balance.

Bob666
01-05-2010, 07:32 AM
Hey brah this hero is so super super uncool that I feel myself losing my coolness by just beeing in this thread and seeing all your desperate bumps for attention =).

I would rather die and watch my family die than play this hero.

Good day to you.

LOLDUMP
01-05-2010, 07:35 AM
Hey brah this hero is so super super uncool that I feel myself loosing my coolness by just beeing in this thread and seeing all your desperate bumps for attention =).

I would rather die and watch my family die than play this hero.

Good day to you.
IS his pants going to be looser?

Bob666
01-05-2010, 07:37 AM
Crazy slutslayer =)!

hzzzln
01-05-2010, 07:49 AM
i like story and theme, but stats and skills seem way off. you say he is a glass cannon, but give him + 2.8 str per level? some STRs cant keep up with that. he is an INT with very low start and per level int. and you have mana intensive skills. think over your concept and it might become an awesome hero.

BTW: i really like the ult. it looks a bit overpowered, but it can lead to some interesting situations. is it really the best thing to focus the carry in a team fight, only to have a 30% dmg skeleton standing next to you? i like it.

babagk
01-05-2010, 08:20 AM
Hae man absolutely love the whole undead concept man

the whole int this is a bit iffy though hed be an ace str hero but i was thinking because u know hes pure skeleton and stuff u could add an ability when u get staff like nymph does

You could like absorb skeletons from the opposing team and like get ur skin back and get like bonuses or something

i just think thatd be like really cool and unique concept

ah well gl with it man i expect to be playing this guy soemtime this year

ciao

Rentaromon
01-05-2010, 10:10 AM
well thx for the input, except for bob but im just gona ignore him.

i know the stats are not perfect, ill try to balance them out. if you have a good idea of what you thing the stats should be post them, if i agree ill just copy paste, i know im not the best at numbers =P

@ babagk
stealing from the enemy seems like a darker power, and this guy is kind of a holy guy but maybe i can get it in there.

edit: ok i changed his stats a bit and fixed the wording on some powers.

Cricke7
01-05-2010, 12:12 PM
Dislike his name

babagk
01-05-2010, 05:49 PM
yeah true but then again making skeletons from corpses aint that holy either

maybe u could make the description

" After years of fighting evil Dmitry has learned that evil fights dirty and he knows how to counter it" or something along those lines

But i still cant get over the awesomeness of the concept and maybe u could add in some item strategies or something so that we can get a better idea how we are gunna build him up

ciao

Rentaromon
01-05-2010, 07:16 PM
yeah true but then again making skeletons from corpses aint that holy either

maybe u could make the description

" After years of fighting evil Dmitry has learned that evil fights dirty and he knows how to counter it" or something along those lines

But i still cant get over the awesomeness of the concept and maybe u could add in some item strategies or something so that we can get a better idea how we are gunna build him up

ciao
ok here is an idea: I replace the ulti with a powerful nuke that can heal/buff Dmitry.

In an attempt to repair his body and return to his former glory Dmitry fuses the demon flesh of his enemys and the holy might within him to literaly rip the flesh from there bones and place it on himself. It would activate in a AOE around dmitry, any enemy hit will lose a percentage of there health, maybe around 20% and Dmitry gets 5% health for each enemy hit and gains 5% more damage for 20 sec for each target hit. With each level the cooldown and price would lower.

Or i can make it a bit weaker and replace another power, but i like the powers i have now =(

Dislike his name im open to a better idea

Lupeys
01-05-2010, 07:20 PM
I like it better if you changed the skills to be more... undead like... I mean even though he is a paladin, hes dead, and sounds evil...

Make his spells exactly the same, but darker, like instead of holy jolt, unholy jolt :P

BIGFATnalle
01-05-2010, 07:20 PM
Why do i get a feeling of the first abillity being like Jeres first and the second being like Swiftblades ult...

babagk
01-05-2010, 08:06 PM
Well as awesome as that sounds i reckon you should keep the current ulti because its so unique

maybe u should have a vote or something to see which one is more liked

nicw work though

ciao

Rentaromon
01-05-2010, 10:44 PM
Why do i get a feeling of the first abillity being like Jeres first and the second being like Swiftblades ult...

wow a power that heals and hurts being like a power that heals and hurts, o wait there are like 5 of thows.

swifs ulti makes him move super fast and telleport all over the place, mine makes you stand still and attack fast. not exactly the same.

if you have any CONSTRUCTIVE things to say im listening.


I like it better if you changed the skills to be more... undead like... I mean even though he is a paladin, hes dead, and sounds evil...

Make his spells exactly the same, but darker, like instead of holy jolt, unholy jolt :P

well that completely goes against his story, i make my guys from the theme up not powers to theme. he started as a holy skeleton glass cannon so thats not changing. but if they need a evil hero over a good hero that could easily be changed =)

userstupid
01-06-2010, 08:19 AM
love it and story wise a good voice will cover everything up.

Make him old but wise/willing to fight etc.


You have my vote and he is the only guy on this board currently getting one from me

IMMvp
01-06-2010, 08:43 AM
He seems cool enough, but still an undead being legion is meh, but im not a loreboar.

His free 2 sec stun on skill 3 is abit strong, tune it into 0,25 sek per lvl.

Rentaromon
01-06-2010, 12:39 PM
He seems cool enough, but still an undead being legion is meh, but im not a loreboar.

His free 2 sec stun on skill 3 is abit strong, tune it into 0,25 sek per lvl.
well right now the stun is set up so it will not go off untill 8 sec of charging, so i dont see how thats op, in fact your persion is more powerfull.

Goaky
01-06-2010, 06:28 PM
I really like the concept of this hero, good work. The ultimate is awesome and I like the heal. I know I'm voting for the concept, but you should change the names of Zeal, Smite and Redemption. Atleast two of them, as they're obviously taken from Diablo II. :rolleyes:

Nice hero, keep it up. :D

:blac:

Rentaromon
01-06-2010, 09:01 PM
I really like the concept of this hero, good work. The ultimate is awesome and I like the heal. I know I'm voting for the concept, but you should change the names of Zeal, Smite and Redemption. Atleast two of them, as they're obviously taken from Diablo II. :rolleyes:

Nice hero, keep it up. :D

:blac:
noooo you know my secret!!!!!!!

yah the names are taken from diablo 2, got any good ideas for replacement names?

BamBoom
01-06-2010, 09:40 PM
how do u did a undead palidon thats not holy... if u played warcraft doesn't that guy turn into a bad guy(guy with the horse in campaign mode)

Rentaromon
01-07-2010, 12:16 PM
how do u did a undead palidon thats not holy... if u played warcraft doesn't that guy turn into a bad guy(guy with the horse in campaign mode)
never played it. But if they need a evil undead paladin its a simple switch to make him one, just change the names a bit, make the wording, different and give all the powers a dark visual. Problem solved.

babagk
01-08-2010, 08:43 PM
Do u think u could add in some item info and possibly some strategies to play him and maybe info on who he is good with and etc?

thanks

ciao

WackaWacka
01-09-2010, 10:37 AM
Well, I gotta say, I like this guy. Zeal might be a little hard to use except for an opener with the 3rd skill's stun, but the magic immunity is nice. I LOVE the Ultimate, especially if you got something like a Madman or Swiftblade (Yay passives!). So yea, good balance of skills. First skill's a great teamfight spell, His stun attack allows him to gank fairly well, and Zeal allows him to stay in a teamfight while dishing out the damage.


All in all, T-Up bro. :D

WackaWacka
01-09-2010, 10:38 AM
Time warp, btw. :o

Rentaromon
01-09-2010, 04:25 PM
im not good with item builds. i think you could either build this guy with tank items so he can use his powerfull attacks and not die or you could go more stealthy with telleportation or stealth and be a ambusher.

Rentaromon
01-12-2010, 02:37 PM
bump

PanZerLotus
03-06-2010, 12:00 PM
NO. he should be on Hellbourne. the last this game is another character form another game (holy paladin.. how dull >.<)

Grim`Heaper
03-06-2010, 12:35 PM
Oh my God I love your first three skills; I'm actually really really intrigued by the mechanics in Skill One. Skill Two's "break stun" ability is actually pretty cool, that it can save your life and stuff. Holy Jolt acts like Chain Lightning, right? Right. Skill three would make him a fantastic initiator, along with Skill Two. Combining him with Tempest would = rape, no doubt.

His ultimate is an amazing idea. I can think of a lot of good scenarios where this would be useful, and the damage reduc and making them unable to use their skills would keep this quite balanced; Chronos skeletons won't be as powerful as regular Chronos!

Although, I have to ask; will you still get the experience and gold from killing a hero that turns into a skeleton, and will the skeleton give gold and experience?

Grim`Heaper
03-06-2010, 12:36 PM
Oh, oh, oh wait!

The way his skills are made makes him prime tanking material; even though he's an intel. Maybe increase strength gain per level?

pk_thunder
03-06-2010, 12:38 PM
paladin + :mage: = OP?

LateGame
03-06-2010, 01:42 PM
nice...... I dont quite like the idea of melee ints tho... Maybe he shud be str with high int gain..

pk_thunder
03-06-2010, 01:54 PM
nice...... I dont quite like the idea of melee ints tho... Maybe he shud be str with high int gain..
str with high int = int
blacksmith also have melee and int

I don't see what's wrong with that...