PDA

View Full Version : Powered Boots



Nome
10-16-2009, 12:05 AM
http://i36.tinypic.com/96cj9v.jpg Marchers (500)
http://i34.tinypic.com/sff52q.jpg Power Supply (519)
http://i38.tinypic.com/ofvxad.jpg Recipe (500)
=
http://i38.tinypic.com/29dxvz5.jpg Powered Boots (1519)



+3 All Stats
+55 MS
Power Charge (Passive)

Gain 1 charge for every enemy spell cast.
Gain 1 charge for every 1000 distance traveled.
Max 15 charges.


Power Boost (Active)

Gain 15 HP, 15 MP, and 7.5 MS per charge.
MS decays over 5 seconds.
Removes all charges on use.
25 second cooldown.



Recipe Benefits


+5 MS
Upgraded charge benefit

Utility
The recent Enhanced Marchers and Steamboots switcheroo has left gankers in the cold. Enhancer Marchers are now greatly beneficial to DPS, while Steamboots are awesome for casters, but pure gankers that needed the combination of speed and survivability from the old Enhanced Marchers find themselves having to make serious compromises. This is the ultimate item for the roaming ganker, allowing him to regenerate HP and MP without necessarily being the team Bottler.

Balance
Users that stack up to full charges earn themselves a powerful heal and speed burst that lets them chase, flee, and otherwise generate themselves between battles. They're an excellent segue for Power Supply into the mid and late games, but are balanced out by the fact that they don't scale as well overall in terms of pure movement speed and late-game benefits compared to other boots. Running at 355 MS, you can get a full 10 charges by moving continuously for 42 seconds.

docterj208
10-16-2009, 12:07 AM
um... how do you activate these abilities?

Nome
10-16-2009, 01:43 AM
Item finished.

One is a passive, one is an active.

Platonic
10-16-2009, 01:53 AM
1) You should probably toss in that charges are used on activation so as not to leave it to implication.

2) I'd recommend making distance traveled longer, 300 units is nothing. How far do you think someone should travel to get a full charge? Half the map?

3) More a personal thing, but I've always thought the bottle could be used in some kind of recipe. If you're going for a gank-centric item, tossing in the bottle can turn this from a handy thing that some people might use to a must-have for any ganker.

zndr
10-16-2009, 01:54 AM
Like was said in irc, I think 500 is a bit too short, 750 might be a bit better, other wise it's 15 charges a minute. other than that, I'm not sure if this would make these too op, but would unit walking be too much for 4 seconds?

edit to platonic, adding the bottle could be a good idea adding a second item to the game that COULD potentially rune control, as many times you don't want that bottle late game but you keep it for 1 reason, rune control

Nome
10-16-2009, 02:01 AM
Changed to 700 distance. I do want it to be very powerful for gankers, but not so great for people getting ganked :P

Warchamp7
10-16-2009, 04:35 PM
I like it

MrSnowman
10-16-2009, 05:11 PM
Seems nice. 225 for 15 charges Is a little high though. Insta max Movement speed for anyone. Needs a slight nerf on that front otherwise its ok.

Ragnarok17
10-16-2009, 05:17 PM
Interesting idea. I vote yes. However, I think the aspect where you get charges for distance needs to be tweaked. If you have a movement speed of about 355, you can basically get 1000 distance in 3 seconds. So every 3 seconds you'd get 15 hp, 15 mp, an average of 5 hp and 5 mp per second. This seems to powerful.

But then again, this item has lower movement speed than the others, so I guess that balances a bit, since you'd have to use your charges for more movement speed, possibly wasting 225 hp and 225 mp for movement speed.

Edit: did some calculations.

If you have a ms of 355, then every 20 seconds you can get 7 charges. (20 seconds * 355 ms = 7100 distance). 7 charges gives you 105 more ms for 5 seconds. Since the ms decays, you divide 105 in half... = 52.5. Divide 52.5 by 4 because 5 seconds fits into 20 seconds 4 times. 13.125. Add to 355 = 368.125.

Looking nice so far :).

docterj208
10-16-2009, 05:25 PM
Umm.... this seems really powerful to me. Also, I am not sure if I would use this over something like enhanced marchers. Phase is very important after all. The only benefit I can see to this is that it is really good for laning and is better than just getting a normal power supply as you will not have to wait for an enemy to cast a spell.

Also, the speed boost might be too much. Enhanced marchers is supposed to be the chasing boots and I think this can blow it out of the water. Might need to reconsider its MS boost.

At least, that is my opinion.

Mayjin_RENE
10-16-2009, 05:27 PM
Surely a yes!
Maybe the ms needs to get fixed a bit but anyway a great idea for gankers
cause the steamboots and marchers atm just suck for them.

Ragnarok17
10-16-2009, 05:29 PM
Yes may be you should have the charges max at 10 or 12. It would be real strong to save up 15 charges and go into a fight early game and just pwn. To compensate, you could lower the cooldown to 15 seconds.

Hueter
10-16-2009, 06:21 PM
nice idea, i still think the boots could have some more base MS and less MS on activation...

Khaos`
10-16-2009, 07:13 PM
This is a cool idea, but I get the feeling that it overlaps with Phase Boots way too much. What with the activation for the sudden boost in speed, it's pretty much covers the same ground (hohoho)

Why not just have the charges passively grant additional movespeed so they don't overlap?

Nome
10-16-2009, 07:19 PM
Few misconceptions being thrown around in this thread.

Enhanced Marchers are no longer "the" gank boots. There are no more gank boots.
Enhancer Marchers are now the generalized boots, and Steamboots are now the caster boots.

So while Thunderbringer would've bought Enhanced Marchers before, he now buys Steamboots. But he's still a ganker :p

These boots are particularly made for heroes that are going to be doing a lot of traveling. If you're not going to be running around, you're much better off buying Power Supply and Steam/EMarchers separately. Anyway, nerfed the speed gain per charge dramatically.

Megha
10-16-2009, 07:27 PM
Amazing idea.. really love the creativity.

docterj208
10-16-2009, 07:38 PM
Fine, if this is the gank boots, then phase boots are the initiator boots :P

What would happen if legionnaire ran in but got creep blocked?


Also, consider this a null vote. I don't agree with this boots, but I will be nice to you Nome cause I usually vote down for your ideas except for a few......

Nome
10-16-2009, 09:21 PM
Fine, if this is the gank boots, then phase boots are the initiator boots :P

What would happen if legionnaire ran in but got creep blocked?


Also, consider this a null vote. I don't agree with this boots, but I will be nice to you Nome cause I usually vote down for your ideas except for a few......

Legionnaire wouldn't get this :P

Ragnarok17
10-16-2009, 09:33 PM
5 ms seems to low but I guess the hp and mp from distance traveled will be fun enough :)

And anyway, the ganker/wielder of this item could always go for an item like Stormspirit for more ms or something.

Chenq1
10-16-2009, 09:40 PM
Combined with bottle, this item could be pretty sick.

docterj208
10-16-2009, 10:07 PM
You know Nome, who would want this for boots?

I see this as more of a laning enhancement more than anything else. And, I can't really think of a single person who would want just a MS boost over say, attack speed.

So I guess an INT hero will have choices now?

Nome
10-16-2009, 10:10 PM
You know Nome, who would want this for boots?

I see this as more of a laning enhancement more than anything else. And, I can't really think of a single person who would want MS boost over say, attack speed.

So I guess an INT hero will have choices now?

Roamers.

TB, Slither, Swiftblade possibly, Valkyrie, Glacius possibly, Pebbles, Pharaoh, amongst others.

IshmaelJobic
10-16-2009, 10:39 PM
I think this is a great idea. It implements the power supply and it gives an original way of accruing charges. It's also cool that the charges give one MS. Thumbs up from me.

brn4meplz
10-16-2009, 10:51 PM
I like the suggestion. As of the latest round of boot patches i've sat at the shop going "I can't really use either of these to their full effect"

Alot of lower end players(not calling myself a high end) won't see the need for something like this. But when i play it's usually balls deep aggression and I survive most team fights in the 2 digit HP range so I'm always popping items that keep just inside the red line(I'm usually a support hero Tempest, Shaman, but when i play melee it's pure undistilled aggression)

I like the idea alot and would love to see it as an option. the charges system sounds fantastic

Murlox
10-17-2009, 01:05 PM
Well...

This is just fantastic. The only obstacle I'd see is that you already have your own item in game, so maybe give this item to someone else, or post it with a smurf account?

On a serious note, 7,5 MS bonus per charge seems quite high to me, as it'd give 112,5 MS possible boost, for a bursting 470 MS. I know its only 5 second, but 5 seconds at 470 is quite long, imo (Yes I read it would decrease over those 5 seconds, but still).

Maybe tweak this stat a bit down, like 5 MS bonus per charge? (75 MS boost, 430 max MS).


I love the 1 charge / 1000 range though, would make for a lot of fun during early game ganks!

docterj208
10-17-2009, 01:53 PM
Well...

This is just fantastic. The only obstacle I'd see is that you already have your own item in game, so maybe give this item to someone else, or post it with a smurf account?

On a serious note, 7,5 MS bonus per charge seems quite high to me, as it'd give 112,5 MS possible boost, for a bursting 470 MS. I know its only 5 second, but 5 seconds at 470 is quite long, imo (Yes I read it would decrease over those 5 seconds, but still).

Maybe tweak this stat a bit down, like 5 MS bonus per charge? (75 MS boost, 430 max MS).


I love the 1 charge / 1000 range though, would make for a lot of fun during early game ganks!

Speed decays at 112.5/5 per second.

Murlox
10-17-2009, 03:36 PM
True. Well, not much to add, why is this item not on my shop?!

jgreen464
10-17-2009, 04:59 PM
yea this is great implement plz!

turns power supply into a less useless piece of ****

Nome
10-22-2009, 07:47 PM
Bamp

Kintak
10-22-2009, 07:51 PM
Dammit Nome leave some of the kickass ideas for the other posters. :cool:
No but really, this is good. I see myself using it a lot.

AeiOwnedU
10-22-2009, 08:34 PM
Fantastic idea - Helps gankers hella much! Might even replace bottle ;)

A question / comment:

Do you gain charges throughout the duration of the "Power boost"? & I believe the 7.5MS per charge would is just too much assuming someone has 15 charges ... [7.5 x 15 = 112.5MS]

I suggest a nerf to the item, something along the lines of... It gives 50MS for [X] amount of seconds [X] is the value of charges - Meaning up to 15 seconds of bonus MS.

Nome
10-22-2009, 08:39 PM
The movement speed decreases over the 5 seconds. You won't be maintaining 112.5 bonus for very long. After 2.5 seconds it'll drop to half of that.

HClCaSaT
10-22-2009, 08:58 PM
Wow this would be awesome on slither!

Nome
10-22-2009, 11:46 PM
Wow this would be awesome on slither!

Yeah, Slither, Thunderbringer, Pharaoh, Devourer, etc... there's a lot of heroes that would benefit from it.

GTF0
10-24-2009, 01:14 AM
As of 1.50 wand cooldown is 17 seconds, you should probably change this item to reflect that.

That aside, concept looks great for wanderers. I, for one, would get this a lot of the time.

T-up

valiance
10-24-2009, 02:50 PM
I love this.

Evil_Andrex
10-24-2009, 05:03 PM
Nome stop making good suggestion of give us a chance sometimes... I Like this and its 1 passive and 1 active thing, not enough items with this.

Asamak
10-25-2009, 09:38 AM
Nome I have been a huge fan of all of your suggestions but this I think is just amazing! Its simply and yet so useful!

bobyahoo
10-25-2009, 09:47 AM
Fine, if this is the gank boots, then phase boots are the initiator boots :P

What would happen if legionnaire ran in but got creep blocked?


Also, consider this a null vote. I don't agree with this boots, but I will be nice to you Nome cause I usually vote down for your ideas except for a few......

Why would legionare not have a portal key? Also i like the idea but it seems like its more of a nerf to my bristleback :(. Yes vote from me

Hadoucas
10-25-2009, 10:27 PM
i'd like to see more charges, so it's a nice evolution of the mana battery, other than that, t-up

Rice_RockeT
10-26-2009, 12:55 AM
Instead of gaining a charge per 1000 distance traveled, I'd change the mechanic to something like "checks user's position every 5 seconds and grants +1 charge if he is at least 1000 distance from where he was at the previous check"

otherwise, anyone can just run in circles while farming a lane to get a bunch of free regen.

Prahl
10-26-2009, 02:17 AM
Have you considered making the movement speed a passive that is increased by charges? This would make them more effective in the late game, as well as giving a down-side to healing yourself. Example: zephyr's cyclones can be consumed to heal him, however this makes him lose some offensive ability and he must work harder to gain it back. This would also allow for slower gankers like Devourer to buy these boots and maintain effectiveness as long as he is moving around ganking. Overall, I like the idea alot.

A1ias
10-26-2009, 03:10 AM
Instead of gaining a charge per 1000 distance traveled, I'd change the mechanic to something like "checks user's position every 5 seconds and grants +1 charge if he is at least 1000 distance from where he was at the previous check"

otherwise, anyone can just run in circles while farming a lane to get a bunch of free regen.

That would make it incredibly hard to gain charges. You'd have to run in circles for a long time while farming a lane just to get a few charges. Gankers wouldn't be in a lane farming for more then a minute at a time anyway?

Kennedy
10-26-2009, 04:38 AM
+1

I'd like to see the boots get more base MS, maybe 60 instead of 55.

Mastion
10-26-2009, 02:09 PM
I like this very much. Like that it gets charges for running around.

Rice_RockeT
10-26-2009, 04:06 PM
That would make it incredibly hard to gain charges. You'd have to run in circles for a long time while farming a lane just to get a few charges. Gankers wouldn't be in a lane farming for more then a minute at a time anyway?

I think you misunderstood my point.

If the item gained a charge for each 1000 distance traveled, it would be just as easy to gain charges by running in circles while solo farming a lane as by running across the map to gank. You just move constantly until a creep gets low enough to last hit.

changing it to check distance moved over a fixed time interval will help preserve the item for its intended use (by heroes that are roaming the map),

EroticMonkey
10-26-2009, 04:13 PM
T-up

change to 20 hp and 15 mana per charge,and 60 ms 55 bad

Nome
10-27-2009, 01:29 AM
I think you misunderstood my point.

If the item gained a charge for each 1000 distance traveled, it would be just as easy to gain charges by running in circles while solo farming a lane as by running across the map to gank. You just move constantly until a creep gets low enough to last hit.

changing it to check distance moved over a fixed time interval will help preserve the item for its intended use (by heroes that are roaming the map),

That's fine--I have no problem with it being used by laners. But it'd be a huge hassle to do something like that, and heroes that need to farm generally are more likely to have superior gains from a different pair of boots.

JacqesMolay
10-28-2009, 11:19 AM
Good And usefull Item Good Job

Shinta
10-30-2009, 11:06 AM
Always +1 for Nome.
<3

NightCloak
10-31-2009, 09:46 AM
I like this idea.

Great for non-int actually. Mana boost is awesome for going top to bot and back for ganking for STR or AGI gankers.

Wurzel
10-31-2009, 04:29 PM
i like it but 7.5 per charge isnt too high??
its easy to gain charge.. so its a bit OP this boot, but i like the concept, voted yes.

Skyve
10-31-2009, 06:50 PM
how about, instead of giving the item its own recipe, add ringmail to it so you can add bonus armor? Wouldn't be quite beneficial for gankers, wouldn't it?

Trilles
11-01-2009, 12:48 PM
Nome, bro, another GUD IDEA ! - by Pollywog

raken
11-03-2009, 10:39 AM
Nome, you have great ideas (I love the Harlequin) and in general, I like the idea of combining Power Supply with Marchers, if only for the free slot it provides (Should be added to recipe benefits list maybe?). I myself get Power Supply almost every game as it's an item that saves lives countless times.

More specifically however, I have reservations about the synergy with the speed boost and power charges being activated together. In most situations when ganking you would probably want the speed boost to chase, right after or right before the initiation. In either of those cases, the HP/MP charges being activate at the same time as the speed boost feels a bit off. I guess the extra MP right after the initiation might help but i'm not sure.

In my mind, these boots actually feel more like escape boots more than ganking boots. In other words, get ganked, survive the initiation by a hair, pop the boots for instant HP and MP, run!

Otherside
11-03-2009, 02:59 PM
not voting as i think the idea of getting charges from walking is to easily abused and needs a huge nerf/change other than that the idea is ok.

Tupimus
11-03-2009, 03:06 PM
As great as it is as an idea otherwise, only 55 MS? Due to the fact that this is something you'd get as a roamer, that doesn't quite comply, activated MS boost or not. I'd say make it have a decent passive MS and remove the boost.

Pigma
11-03-2009, 05:06 PM
I freaking love this item and, if implemented, would surely buy it on several heroes. Seriously.

Love it.

Broodax
11-03-2009, 10:25 PM
I voted yes, but I have an issue with using Power Supply in this way. Its already a combined Item. Couldn't you use Mana Battery instead and adjust the price?

Something like:
Mana Battery - 210
Marchers - 500
Bolstering Armband/Fleetfeet/Apprentice's Robe - 450
Wanderer's Boots - 300
1460 total.

Edit! Miss read the item:
maybe something more like
Mana Battery - 210
Marchers - 500
2x Pretenders Crown - 370
Wanderer's Boots - 380
= 1460 total

you get the idea.

AnimeSteez69
11-04-2009, 03:04 AM
Fantastic idea. I would love to see this, as I usually get Power Supply on most gankers already.

Damage
11-04-2009, 03:31 PM
Pretty cool... viable on heroes that I would otherwise not upgrade my boots til late game.

Tedde
11-04-2009, 04:30 PM
When is this being implemented? :P

Sensator
11-06-2009, 10:28 AM
Power supply is op as it is.

promanski
11-06-2009, 10:44 AM
Sounds like a great idea, I especially like the movement speed to go in with power supply, awesome idea. My vote is diffently a yes!

FalseTruth
11-07-2009, 06:48 PM
I think this is an awesome idea and very unique. You got my vote.

Nome
11-07-2009, 08:23 PM
Remade--now uses Mana Battery instead of Power Supply, so it's cheaper and weaker.

Battlerager
11-08-2009, 03:23 PM
Gets a vote from me. An item like this is needed.

PROc
11-10-2009, 06:24 AM
To be honest I think using power supply rather than mana battery is probably better. The high cost brings in more in line with other boots and I think that power supply is a lot more popular item than mana battery.

SUNSfan
11-10-2009, 06:09 PM
very good idea. T-up from me

HoLyVieR
11-11-2009, 11:58 PM
The movement speed should be upgraded a little bit to +10 MS. It would still leave those boots to be the slowest boots (after marchers of course). Otherwise, only +55 MS is really low. Even on the fastest base movement speed hero it would only give them a base movement speed of 375 (320 + 55) and most hero that only have 300 base movement speed could reach the same movement speed with a less costy recipe.

Everrain
11-13-2009, 04:54 AM
As all your ideas this one is great.

CKMo
11-15-2009, 09:04 PM
change back to power supply, plz
i'd prefer to have a passive +2 hp/mp/ms for every 300 range you travel (tweak the numbers), then 1 charge for every 1000 range, and then on activation, boost your regen and ms equal to all the passive's that have built up, except no more than 50 to hp and mp, and 150 to ms

ForTheSwarm
11-15-2009, 11:37 PM
Is this being dropped in favor of the Traveler's Boots?

Sadhe
11-16-2009, 05:37 PM
I usually dislike boot suggestions, but this one is great. One thing though, I would make it cheaper (Recipe of 300).

_Archangel_
11-17-2009, 05:35 AM
It's interesting and good concept, but heavily imbalanced. :\ Even with number tweaks I don't think this will be a balanced idea. Holding vote.

Simba
11-17-2009, 11:48 PM
This is a badass idea. Voted yes.

I feel it should give like +4 or 5 all stats though. After all Power Supply is +3 and nobody likes to remove item effects.

jusatin`
11-18-2009, 01:26 PM
Seems like great item, voted yes and T-up :)

A`nub`is
11-21-2009, 03:49 AM
Sacred Greaves
- Requires Marchers, a Ringmail, a Mana Battery, and 200 gold recipe cost. 1460 total.
- +70 Movement Speed
- +6 Armor
- When an enemy spell is cast in a 1600 AoE around the wearer, Sacred Greaves gain one charge. When used, Sacred Greaves restore 15 health and mana per charge. Maximum of 15 charges. 10 second cooldown.
http://i38.tinypic.com/29dxvz5.jpg Powered Boots (1519)



+3 All Stats
+55 MS
Power Charge (Passive)

Gain 1 charge for every enemy spell cast.
Gain 1 charge for every 1000 distance traveled.
Max 15 charges.


Power Boost (Active)

Gain 15 HP, 15 MP, and 7.5 MS per charge.
MS decays over 5 seconds.
Removes all charges on use.
25 second cooldown.



Recipe Benefits


+5 MS
Upgraded charge benefit

How to make both of these ideas balanced?
Here's my proposal:
(in the same process I'd buff Steamboots by +5 ms)


New Sacred Greaves
- Requires Marchers, a Ringmail, a Mana Battery, and 400 gold recipe cost. 1660 total.
- +60 Movement Speed
- +6 Armor
- When an enemy spell is cast in a 1600 AoE around the wearer, Sacred Greaves gain one charge. When used, Sacred Greaves restore 15 health, 15 mana and 5ms for 5 seconds per charge. Maximum of 15 charges. 25 second cooldown.PS: The charge gain per 1k distance traveled was a gag of you Nome, right? :D

Dukamok
11-23-2009, 04:30 PM
Just now reading this for the first time and I think these boots are an incredibly original and wonderful idea. Great work Nome. +1

Mittsies
11-24-2009, 12:16 AM
These seem like a really viable boot-item, but personally I'd rather just stick with Power Supply on it's own and another boot item. I generally end up selling my Power Supply later into the game as it's not nearly as useful by then, so I'd rather get a boot-item that scales better throughout the entire game. (Yeah I'm aware it gives MS too; but I'm not convinced that it will be more useful than Unitwalking/Teleportation).

Either way, it's still a fantastic concept. T-UP

Delvil
11-24-2009, 08:46 PM
What is the meaning of this? Are you the one responsible for all the boots-related shenanigans in this game, Nome?

T-down, too many boots, this is unnecessary. Besides, magic stick is a core item for many heroes that can't be bothered to buy these, and I'm pretty sure the ghost marchers active is going to be preferable, and the passive movement speed not worth the sacrifice for it.

They will never be bought, and even if they would be, they are completely unnecessary. We are dudes, we play games about killing each other. Not about buying a bunch of different types of shoes.

Whalecore
11-25-2009, 12:50 AM
Lol, awesome.

What's next, bottle boots?

ccp
11-25-2009, 02:16 AM
i love the idea of boots designed for roamers/gankers. hardpants.

RUSty_
11-25-2009, 04:22 AM
sounds like a great item. people often use power supply near the end of battles (when charges build up) and with these boots will allow a burst speed for either chasing/running. only downside is that the passive ms is too low for it to be viable for some heroes. When you say "Gain 1 charge for every 1000 distance traveled." does this include movement abilities like Valk leap/Night Hound pounce?

BooPoo
11-25-2009, 04:44 AM
I vote no, as some others have said: Devourer and Armadon will be nerfed by this, allowing any hero to grab a small burst of speed used to escape these heroes easily.

I think it damages more than it adds.

BlaatMekker
11-25-2009, 06:02 AM
Wouldn't this boost NightHound and Scout (or any other hero that is in stealth most of the time) even more? Since they roam about with increased speed most of the time you give them even more speed and traveling possibilities.

Chipper
11-25-2009, 08:52 AM
i love it.

voted yes, seems a little like the only boot i would ever buy though.

OguR93
11-25-2009, 02:01 PM
heh, so nice idea, you are walkning and u are getting charges, so great to scout ;]

NOSAKIAS
11-28-2009, 04:11 AM
I really hope this will be approved!

Duey
11-28-2009, 02:08 PM
Still waiting for Nome to post a BAD idea :D

voted yes, but it wouldn't hurt to maybe add another 1-200 units to distance travelled for charges imo.

Luka
12-03-2009, 02:39 AM
!support

ph1l
12-04-2009, 09:47 PM
although i like the idea of having power supply and boots combined i think that the movement speed part should be reworked. imo you will face a lot of situations where you will either sacrifice the movement speed buff or the health and mana.

also if you have 15 charges, you will gain 55MS+15*7.5MS=167.5MS but it decays too fast. if you take 300MS as basic movement speed this puts a hero to roughly 468MS, whereas ghost marchers would put the same hero to only about 407MS(buffed) and post haste to 395, but see, you'd lose 22.5MS per second. so either the movement speed buff would be a complete overkill or you keep getting slower, falling back behind the enemy even more.

what i also don't like is the basic movement speed. mostly you will save up your charges for teamfights, ganks or fleeing which will really slow you down overall.

but my main objection to this item is that i doubt it will help in ganking and fleeing. this has to do with the movement speed buff. if you flee the enemy will catch you because after 3 seconds he will be just as fast as them if they have activated their ghost marchers and then you get consistently slower until you get outrun by them. if a slow or a stun is cast on you and you already have activated your boots to benefit from the hp and mana boost it will get even worse, but you need to activate them early enough because otherwise they will always reach you because of the slow stock movement speed. in ganking its basically the same.

also i dont think it will help roamers, because roamers will never have enough money to afford them by the time they need them, and by the time they can afford them, roaming changes into team ganks anyway. even if a roamer is able to farm it by a reasonable time, which i doubt, it will slow up his overall performance because of the slow movement speed he has when he has to change lanes, and the more time he needs to change lanes, the more time the enemy has to react.

i'd change the boots as follows:
- the only thing i'd keep as you have it is the "gain a charge for xxxx distance travelled" because this is what would roamers and gankers would benefit from.
- buff the basic movement speed to 70 or even 75, because you cant activate all the time anyway.
- per charge you gain 1% movement speed in addition to the hp and mana.
- remove the decay over time part and set the movement speed buff to 5 seconds OR hold the full percentage for 2 seconds and make it wear off a certain percentage per second afterwards for 4 seconds. (dont make it lose MS consisently, but take off a certain percentage and then hold it for one second)

this would set any hero just above another one with activated ghost marchers if you have more than 10 charges = (10.000 distance, probably something about the distance you'd have to change lanes) to keep the balance and would not slow down your overall performance because of the slow basic movement speed.

XplittR1
12-14-2009, 04:06 PM
Power Charge (Passive)

Gain 1 charge for every enemy spell cast.
Gain 1 charge for every 1000 distance traveled.
Max 15 charges.



Running at 355 MS, you can get a full 10 charges by moving continuously for 42 seconds.

Explain please? :)

serrath
12-14-2009, 07:24 PM
I think this is a very well thought out idea, I'm a little hesitant to vote yes though. The movement speed increase would be akin to haste tablet, even. These boots on a SCAUWT would make him ridiculously fast, if they're fully charged.

serrath
12-14-2009, 07:25 PM
Explain please? :)

Movement speed x Seconds of movement = Distance traveled
Distance traveled / 1000 = Charges gained

Doughboy
01-04-2010, 10:55 PM
As a huge fan of the power supply I totally support this item.

TwistedMind
01-05-2010, 11:29 AM
Its alittle 2 much ms in a short burst 7.5 may not seem like alot but it adds up, something like 4 is more reasonable. So basically its like an instant haste for about a few secs if you have all 15 charges at 7.5 ms per charge. (too op?)

BlueFire
01-05-2010, 01:46 PM
I really love this item. Gave my support but a few things I think might make it more viable.

1) Lower the cooldown. Down 20 out of 25 seconds is a pretty tough nail to bite. Either that or have it decay over 10s. This will make it seem less of a novelty item because it will be more consistent and therefore will be seen more in competitive play.

2) I'm not sure what you mean by traveled. If I port to an exterior tower will it fill my charges? That makes a lot of difference than if I have to walk to it. Also what about characters with blink? It seems like this item would make Hag pretty scary if it counts that as distance traveled. So defining the word traveled whichever way you decide would be good. (Personally I would want ports to work to encourage ganking but disallowing blinking to prevent being strong on Hag).

Other than that I think its a great item like I said before and would love to see it.
-BlueFire

P.S: Keep it using the power supply not mana battery.

JohnAnon
01-10-2010, 04:04 AM
Oh, look at that.


// Item_SacredGreaves
Item_SacredGreaves_name Sacred Greaves
Item_SacredGreaves_description These holy boots are a favorite amongst mages everywhere. A charge is gained every time a nearby enemy casts a spell. When activated, all charges are removed while health and mana are restored.
bItem_SacredGreaves_effect_header
Item_SacredGreaves_effect_header2
Item_SacredGreaves_tooltip_flavor
Item_SacredGreaves_shop_flavor
Item_SacredGreaves_IMPACT_effect Restores 15 health and 15 mana per charge. Maximum of 15 charges.

Preemptive congratulations, Nome.

Captain
01-10-2010, 03:22 PM
These good be the best freaking boots in the game!

Narfle
01-11-2010, 11:40 PM
This is by far your most interesting idea (i believe ive already posted in this thread previously, but meh).

This suggestion needs to gain more momentum/support.

Its balancing is very hard to do, but lets have it start out somewhat weak, and then leave the balancing to the proffesionals, just like everything else in the game is eventually rebalanced relative to its usage in games.

Leetard179
01-17-2010, 10:50 AM
awesome, nome is the best suggestion guy ever

pakoito
01-20-2010, 03:51 PM
This won't be implemented, It was for one patch in the prebeta and was proven IMBA as ****.

Ripred
01-25-2010, 06:24 AM
the balance can always be changed... its the concept not the actual stats, also you can always make it cost more

think about it, post haste are boots too, but they are 2700 because at 1500 they would be way too op

anyways i like it and i hope they try to implement it again

resp
01-25-2010, 08:03 AM
you working in the gaming department or something? cos all your item/hero ideas are neat, lol :)

T-up

edit: make it put a debuff on you, so you cant have these AND supply(550hp+mana instantly anyone?)

Ripred
01-25-2010, 04:48 PM
what do you mean by debuff? just make it so they share a cooldown that way you would be wasting money by buying one...

resp
01-25-2010, 09:51 PM
Or that :) was thinking at meka when i thought about it

MrTrantastic
01-25-2010, 11:15 PM
This seems a bit overpowered if after activating the boots you gain charges for the distance traveled while boosted

izzmad
01-26-2010, 09:31 AM
so this is a synergy of ghost marchers and power supply, right?

RobinEA
01-26-2010, 11:38 AM
overpowered boots is overpowered

volcan33
01-26-2010, 12:07 PM
i would change recipe for major totem,then it would looks like with other boots.

Hat_Truck
01-30-2010, 06:31 PM
This item is AWESOME!

DarkBullet
02-01-2010, 12:53 AM
The only thing i like about these boots, is not you don't consume two item slots for both boots and power supply, otherwise i have to argue:
Phase Boots and having power supply is better than these Powered Boots because you can phase every 10 seconds. With these boots you can only do it every once in a while, and it does not have much more movement speed than Phased Phase Boots.
(55 + 112.5 (-22.5/second) = 167.2 bonus ms that requires enemy spell casts. 70 + 30 (rounded, non-decay) = 100 bonus ms can be constantly cast + unit walking)
Also, im wanna see more late game boots than early game boots. Right now, ony Post Haste is late game.

Krypteia
06-02-2010, 11:10 AM
I love it.

eriktheguy
06-09-2010, 04:21 PM
I think I would rather have ghost. Do people use power supply? Maybe they would now...

XSkiBBiDyx
08-14-2010, 06:25 PM
This needs to be in this game. It upsets me that HoN lacks boots.

ORTADANYARAK
08-20-2010, 11:40 AM
T-up but Decrease the range to 1500(for example) from 1000

pwn_U_fast
08-20-2010, 02:43 PM
can we up the ms to at least 65 post recipe?


T-up but Decrease the range to 1500(for example) from 1000

i assume you mean increase?

smyger
09-13-2010, 02:48 PM
Omg that are exactly the kind of boots for my style, and it cuts the power supply from the items. Very nifty.

rayven
09-13-2010, 02:58 PM
Gimme gimme gimme gimme gimme gimme gimme gimme

GauntElakor
09-14-2010, 07:08 AM
a man after midnight?
not for me, the boots was nice tough :)

noobscoutKS
09-14-2010, 07:17 AM
Omg that are exactly the kind of boots for my style, and it cuts the power supply from the items. Very nifty.

they were tested a while ago and deemed too OP

Hyva
10-07-2010, 07:02 AM
Increase the MS slightly.
i would suggest 55 -> 65/70
Its a huge ganker item especially in the early game and this heroe rely on theyr MS.
Else all ganker will continue to buy Striders and Power Supply.

GauntElakor
10-11-2010, 04:55 AM
Im actually thinking more of making the MS boost permanent as long as you have charges but only give 10 MS per charge
Exe:
You have 15 charges, then you get +200 MS(with the boots basic 50), but then you consume the charges for the heal/mana effect giving you +0 MS.
This would make the boots imba in lots of situations, so the boots give only 50 MS without charges (giving a max of 200) but that might also be to powerfull, so having the boots give 0 MS without charges might make it more balanced.

babsa
12-08-2010, 11:22 PM
This would seem pretty OP on rampage imo. The fact that he can charge across half the map will mean he will probably have at least 10 charges by the time he reaches his target. Once he hits the target, he can ult, use his charges and shoot back with his unfortunate foe screaming.

GauntElakor
12-09-2010, 09:21 AM
Just more fun for a never used hero then :)

Xarumxian
12-15-2010, 11:04 AM
This Nome. This.
I want this in the game man : P Passive charge gaining is AWESOME too..
Imagine it on Ramp or something. That's 9 (Or more) charges when charging.

colondee
12-25-2010, 04:37 AM
YAY thats some original invention!

J`Bird
03-05-2011, 04:45 AM
/signed
This looks like a really innovative way to implement power supply into mid game!

ZF
03-05-2011, 04:46 AM
These look pretty sweet, hope they get implemented!

SugarPill
04-22-2011, 07:39 AM
So like striders but .. with a power supply

GoldTool
06-21-2011, 08:53 PM
Yes.

prettyboysam
06-24-2011, 10:04 PM
This seems good, but will be too op. All you have to do now is move and replenish every 25 seconds

Raycrash
07-03-2011, 04:39 AM
So why arent these boots in the game yet ?

LightofdaY
01-15-2012, 07:47 PM
good idea! now if they can make boots so everybody can leap like valk!

Smichi
01-16-2012, 08:27 AM
Wow, great item. ?However this completely removes the need to go back to the fountain.

B8
01-17-2012, 06:30 AM
This!

embrance
02-16-2012, 05:29 AM
3 years later and still no powered boots.Lets wait 3 more years.

Rosgath
03-05-2012, 09:21 PM
The low MS really offsets with the activated effect. I like it a lot.

kingduckling
03-13-2012, 01:25 PM
every 1000 distance travelled? thats like 1 charge every 3 secs->that would be like 5 mana and 5 health /second.
seems a bit op since a sustainer hardly gives you that much,its not that hard to move back and forth in the lane between last hits.

Gelatino
04-29-2012, 08:21 AM
http://i36.tinypic.com/96cj9v.jpg Marchers (500)
http://i34.tinypic.com/sff52q.jpg Power Supply (519)

+ Minor Totem (53)

http://i38.tinypic.com/ofvxad.jpg Recipe (400)
=
http://i38.tinypic.com/29dxvz5.jpg Powered Boots (1472)



+5 All Stats
+65 MS
Power Charge (Passive)

Gain 1 charge for every enemy spell cast.
Gain 1 charge for every 1200 distance traveled.
Max 15 charges.


Power Boost (Active)

Gain 15 HP, 15 MP, and 5 MS per charge.
MS decays over 5 seconds.
Removes all charges on use.
25 second cooldown.



Recipe Benefits


+15 MS
+1 to All Stat
Upgraded charge benefit


what about a little "rework" of this boots?

ChillyWater
04-29-2012, 09:27 AM
A good suggestion, gankers and roamers would benefit alot from these boots.
Personally, I think an new item should not be loved and picked up every game. But should carry enough power and relevance to be picked up quite consistently (bearing in mind that all item builds are situational).

I wrote another paragraph but then I realised that is was all stupid, these boots are ridiculous, 1/2 phase 1/2 steam + a buffed power supply.
I think these boots would be picked up on roamers, gankers, semi-carries, casters and even hardcarries. The mix of stats and move speed is almost perfect.

The concept is brilliant but I think that they contain too much stats for the move speed they give and too much move speed for the stats they give. I personally, would nerf the move speed as the power supply provides the stats.

But then I realise that Nome posted this thread and I thought the above writer posted 8 pages into it...


Nome's version is more balanced. :/

kxdx
07-01-2012, 05:54 PM
I love it.


P.S. Please don't add the bottle as some
ponies have mentioned, the Bottle is too powerful as is.

Muteny
08-06-2012, 06:36 PM
Nice

Wundawuzi
11-25-2012, 03:55 PM
Please add this! I love the idea!

Maviand
11-26-2012, 09:22 PM
Just amazing.
A must.
Great.
+10