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Nome
10-15-2009, 10:10 PM
GRAY MAIDEN

http://i38.tinypic.com/29eg2nd.jpg


http://www.playdota.com/img/site/hs.gif
http://www.playdota.com/img/site/strength-c.jpg http://www.playdota.com/img/site/agility.jpghttp://www.playdota.com/img/site/intelligence.jpg
23+2.4 | 15+2.0 | 15+1.9


http://www.playdota.com/img/site/as.gif
Movement Speed: 300
Attack Range: Melee
Damage: 55-57
Armor: 3.1

Attack Animation: 0.3/0.3
Cast Animation: 0.4/0.5
Base Attack Time: 1.7

http://www.playdota.com/img/site/addinfo.jpg

The Gray Maiden has 5 skills, each of which are 3 levels.
She has no ultimate, and may obtain any of her 5 skills
at any point in time. She can deal damage, but her main
teamfight attribute is tanking damage and nullifying DPS
heroes with her passives and hold.
Only three spells are actives. The other two are passives.

http://i34.tinypic.com/160bhol.jpghttp://i33.tinypic.com/2m2w0h4.jpghttp://i38.tinypic.com/2ptxh7p.jpghttp://i35.tinypic.com/j96btt.jpghttp://i37.tinypic.com/9t1ftx.jpg



__________________________________________________

REPENT
http://i34.tinypic.com/160bhol.jpg


The Gray Maiden puts forth her tower shield, absorbing magic and reflecting damage back towards her enemies.

Skill Mechanics (Active directional AoE nuke): Puts up your shield, negating and absorbing all incoming debuffs. At the end of the duration, you reflect a percentage of all blocked damage in front of you in a 400 distance cone. Blocked damage is calculated by all damage negated by armor, magic armor, and damage blocks (Iron Buckler based items).

[1] 25% reflected.
[2] 50% reflected.
[3] 75% reflected.

Mana: 100
Duration: 3
Cooldown: 20/15/10

[Synergy] Allows the Gray Maiden to make good use of her armor increasing abilities and her shield. Can be used in conjunction with Holy Strike for guaranteed damage combos.
Requires her to take damage to deal damage.
[Visual] The Gray Maiden puts her shield up. At the end of the duration, it emits a bright flash of light.

__________________________________________________

HOLY STRIKE
http://i33.tinypic.com/2m2w0h4.jpg


The Gray Maiden charges her sword with holy power before thrusting it into an enemy.

Skill Mechanics (Active single-target channeling hold): Charges your sword. Your next attack will disable your opponent and deal 100 DPS to him and yourself. Lasts until you've received a certain amount of damage or you cancel the spell.

[1] Cancels once you take 100 damage.
[2] Cancels once you take 200 damage.
[3] Cancels once you take 300 damage.

Mana: 120
Cooldown: 20

[Synergy] Gives Repent a source of guaranteed damage. Powerful hold that scales in length the more damage block and magic armor you have.
[Balance] Deals heavy damage to yourself until you have the requisite armor and block to back it up. 300 damage includes damage from both this skill AND enemies.
[Visual] The Gray Maiden thrusts her sword into the air and golden lightning strikes it. On attack, she impales an enemy and twists for the duration.

__________________________________________________

INVOCATION
http://i38.tinypic.com/2ptxh7p.jpg


The Gray Maiden says a quick prayer. The power that emanates from her inspires allies and throws enemies into disarray.

Skill Mechanics (Active and passive heal and nuke): Let out a pulse that deals knockback, heals allies and damages enemies, and temporarily increases your armor and magic armor (stacks). Activates passively when you use a spell or non-consumable item.

[1] 50 HP and 100 distance knockback. 1.0 armor and magic armor.
[2] 60 HP and 160 distance knockback. 1.6 armor and magic armor.
[3] 70 HP and 220 distance knockback. 2.2 armor and magic armor.

Mana: 75
Cooldown: 6
Duration: 18

[Synergy] Allows the Gray Maiden to disrupt battles. Gives her armor for Repent and Holy Strike.
[Balance] Mana intensive self-buff.
[Visual] A golden shockwave around the Gray Maiden.

__________________________________________________

[B]RELENTLESS
http://i35.tinypic.com/j96btt.jpg

The Gray Maiden's belief in Sol forms an absorbent barrier around her.

Skill Mechanics (Passive damage shield): Passively creates a shield that dissipates damage and regenerates slowly. If broken, the shield enters a cooldown before it returns.

[1] Blocks 15% of incoming damage. 100 HP, regens at 2 HP/s.
[2] Blocks 30% of incoming damage. 200 HP, regens at 4 HP/s.
[3] Blocks 30% of incoming damage. 300 HP, regens at 6 HP/s.

Cooldown: 18

[Synergy] Another source of damage block for Repent and Holy Strike.
[Balance] Blocks 30%, so that's only 300/1000 damage. However, it lets her lane well.
[Visual] The Gray Maiden's armor has a golden halo around it.

__________________________________________________

FURIOUS
http://i37.tinypic.com/9t1ftx.jpg

The Gray Maiden's fury is so intense it melts away her enemies' weapons and will.

Skill Mechanics (Passive single-target debuff): Passively slows and reduces attack damage of your target hero each second (stacks). Stack resets upon acquiring a new target.

[1] -3% base damage and MS per second. -15% max.
[2] -4% base damage and MS per second. -20% max.
[3] -5% base damage and MS per second. -25% max.

Range: 500

[Synergy] Gives the Gray Maiden the ability to chase down and nullify DPS heroes.
[Balance] Takes 5 seconds to stack to full. Stack resets upon acquiring new target.
[Visual] The Gray Maiden's target is burned with golden fire.

__________________________________________________


QUESTIONS AND ANSWERS

[Q] Coming
[A] Soon

The_Eye
10-15-2009, 10:10 PM
I know you won't, but can I please help you this time? I have some nice ideas I came up with.

Nome
10-15-2009, 10:48 PM
Sometimes, when I hold my hands to my ears and scream, I can pretend you're not there.

gwho1
10-16-2009, 12:31 AM
very nice skill concept. a phalanx-like hero that toggles shield. kind of like counterstrike's riot shield with some imbued magic. directional facing heroes and skills are always fun. a phalanx shield is way overdue in dota/hon looking forward to the other 3 skills you will add to it.

for repent, would you maybe want to add a repelling effect to it? when heroes get close they are pushed back a distance (can increase with upgrade). it would give more use for the skill, as in saving your allies, which goes with the theme of gaurdian. sort of a built in force staff, or one unit of pharaoh's mummy wall.





brainstorm skill:

description:
the gaurdian calls upon his brothers in arms to form a phalanx.

effect:
the effect would be to create a line of shields in the direction you're facing that would have all the effects of the skill there as if there were many of you. upgrading this skill results in in a longer and stronger "wall".

what's cool about it:
because it is made up of "quanta" rather than actually being a wall, you can sort of bend and twist it to a degree. when activated it will start off as a straight line, but you would be able to grab an end unit and tell it to move. and it will do so. but the th soldiers cannot detach from another, as to always maintain no gaps. so it limits the amount the wall can move. They also have slow movespeed.

balance:
the units have hp, and if they are attacked from the side or back, they take damage and if they die a gap will result. soldiers' hp increase per level up of the skill.

two forking ideas:
1) the center unit is fixed in position, so you cant have a walking fissure...
2) but then again maybe it would be interesting to have it move with really slow movespeed?) A slow phalanx push to draw the initiation line in a team fight closer to the enemy side or your side, so that you can more or less choose or influence the location of the battle.

#2!
so with the balance point of being destroyable, i think it's is reasonble to allow it to move slowly (they are soldiers with legs after all). it won't be overpowered, and it will have additional interesting uses with the mobility, rather than being a duplicate of fissure, which is static..




a shield user just begs for a phalanx.

Whirly
10-16-2009, 02:55 AM
for #1, mb add a restriction to not includng aoe spells?

Whirly
10-16-2009, 09:50 PM
did u get 1st skil from ladder defend/

Zethos
10-16-2009, 09:58 PM
Sometimes, when I hold my hands to my ears and scream, I can pretend you're not there.

lol, looking forward to this hero.

Whirly
10-17-2009, 12:21 AM
on relentless, why not mak it toggelable and add a mana cost each time she takes a source of damage?

10-17-2009, 01:23 AM
You seem to have an intense fetish on Maidens..

Maide
10-19-2009, 12:10 AM
I demand more MAIDEns, Nome!

Nome
10-21-2009, 06:52 PM
Completed, moving.

EontheWolf
10-21-2009, 07:32 PM
Would there be SPACE for 5 different skills?

Rentaromon
10-21-2009, 07:48 PM
theme: a femail warrior, could be more interesting.

PROBLEM: they would have to completely change the format for just this hero, they are not goin to do that. your going to have to have 4 powers and one has to be a ulti. and the first 3 must have 4 levels.

kind of arogent of you to sugjest a complete change of the game just for you.

1st: seems to powerfull, a huge damage in a aoe and take near no damage from spells. tone it down a bit.

2nd: a 600 damage 3 sec stun normal ability. seems to strong on the damage.

3rd: seems ok, but put on timer on how long buff lasts.

4th: basicly 300 more HP and more regen. its ok.

5th: not shure how this works.

overall you need to change it so it matches the normal design.

whistle
10-21-2009, 09:04 PM
theme: a femail warrior, could be more interesting.

PROBLEM: they would have to completely change the format for just this hero, they are not goin to do that. your going to have to have 4 powers and one has to be a ulti. and the first 3 must have 4 levels.

kind of arogent of you to sugjest a complete change of the game just for you.



female* arrogant* suggest*

look at soulstealer and scout, they both have more than 4 icons. Also, you don't NEED an ultimate, take some time to look at character code files if you don't believe me.

Nome
10-21-2009, 09:18 PM
theme: a femail warrior, could be more interesting.

PROBLEM: they would have to completely change the format for just this hero, they are not goin to do that. your going to have to have 4 powers and one has to be a ulti. and the first 3 must have 4 levels.

kind of arogent of you to sugjest a complete change of the game just for you.

1st: seems to powerfull, a huge damage in a aoe and take near no damage from spells. tone it down a bit.

2nd: a 600 damage 3 sec stun normal ability. seems to strong on the damage.

3rd: seems ok, but put on timer on how long buff lasts.

4th: basicly 300 more HP and more regen. its ok.

5th: not shure how this works.

overall you need to change it so it matches the normal design.

Skill 1: You take full damage from spells. Damage is only the damage you block.

Skill 2: Where are you getting 600 damage from? It cancels once you take 300 damage--this includes damage from outside sources.

Skill 3: Timer is already there--18 seconds.

Skill 4: Yep.

Skill 5: You right click someone, they get slowed and -damage without you ever hitting them.

And I disagree--there's only three active skills, so the two passives could be smushed into a single skill slot.


Would there be SPACE for 5 different skills?

Unlike in DotA, codeability is not a concern in HoN. If a concept is good enough, the programmers will work it in.

Nome
10-22-2009, 06:01 PM
Bamping.

VenomKing
10-22-2009, 06:36 PM
Overall it seems like an awesome hero. Also for relentless it should give a golden halo to her armor.

Her armor SHOULD become shiny and golden.

Not sure about the 5 skills thing. If I would have to remove one I'd remove the last one.

Otherwise.

Nice hero.

Killerkyle
10-22-2009, 07:19 PM
not a bad isea

Kelebek
10-23-2009, 08:58 AM
As if people are going to play with a 5th key for just 1 hero, that's a stupid idea. Like Rentaromon said, they would have to program in a 5th key to the options and stuff, just for a single hero out of 60+ is incredibly wasteful. Try dropping a skill.

Instop
10-23-2009, 02:14 PM
Awesome idea, really liked skills combinations. Very fun and interesting to play! T-up

Luckless
10-23-2009, 10:36 PM
This hero concept is amazing! /signed

(+**** YEA)

Nome
10-24-2009, 01:17 AM
As if people are going to play with a 5th key for just 1 hero, that's a stupid idea. Like Rentaromon said, they would have to program in a 5th key to the options and stuff, just for a single hero out of 60+ is incredibly wasteful. Try dropping a skill.

There's only three keys to press.

Nalbis
10-24-2009, 03:20 AM
Instead of 5 skills you have to use, I recommend having at least one passive.

Nome
10-24-2009, 03:27 AM
Instead of 5 skills you have to use, I recommend having at least one passive.

He has 2 passives.

Rentaromon
10-24-2009, 02:06 PM
if your to stubborn to fit the criteria for a hero then this hero is already dead:
4 powers, 4 levels to the first 3 and 3 levels to the forth.

Ruscour
10-24-2009, 06:15 PM
Could adapt both the passives into 1 ultimate if this was DotA, but it's not. Stop complaining that DURR 4 SKILL SLOTS and realise anything is possible in HoN.

Nome
10-24-2009, 06:20 PM
if your to stubborn to fit the criteria for a hero then this hero is already dead:
4 powers, 4 levels to the first 3 and 3 levels to the forth.

Glad to see you make the rules for hero creations sir :rolleyes:

Rentaromon
10-24-2009, 09:06 PM
im just stating the obvious. why should your hero be the only one with a different power setup? just cuz they can do it why should they do it just for you?

Delvil
10-24-2009, 10:25 PM
Uh as a refute to the people saying "hey whoa everyone we can't have 5 buttans holy cow"

Try playing SS or SotM Nymph, kthx.

On the topic: how about you design a hero that has less than 10 skills and isn't a maiden SHEEEEESH. Nice idea though.

Magissia
10-24-2009, 11:14 PM
All spells are normal spells, there's no ult ?

Hadoucas
10-25-2009, 10:59 PM
I don't like this 5 skill idea for the same reason i don't want them to port Invoker

but i do like the concept, so t-up overall

I'd say get rid of furious and make holy strike her ult.

repent would be better as an aoe instead of a cone, or maybe a single target with extra aoe, then maybe add a slow or stun or something for chasing

it'd be good to be able to repent while holy-striking, like rotting during devour

invocation should heal herself too if it doesn't already, also maybe a slow instead of knockback so it doesn't mess up holy strike

when her shield breaks, it should activate an invocation (sort of like accursed)

GRAY maiden? really? How about HOLY maiden?

Nome
10-25-2009, 11:01 PM
For the last time, there are only three active spells. The other two are passives.

And Rentaromon: BECAUSE IT'S NEW.

HClCaSaT
10-25-2009, 11:09 PM
I like this hero. I could nitpick at numbers and theorycraft, but essentially i like the aesthetics, concept, and abilities. Voted yes!

Please return the favor and give feedback on my suggestions. Start with Renegade, if you don't mind. Thanks!

Apologise
10-27-2009, 08:10 PM
Do people not actually "Read" the idea before instantly Complaining about 5 skills?
T-Up. Interesting idea, always nice when someone breaks the monotony of the cookie-cutter hero skills.

Luna_Forever
10-28-2009, 09:37 PM
Not too for the 5 skill thing, but it could work out. Only problem I see is that players won't be able to utilize all her skills anyway before like level 12. All her skills require leveling, ie. there isn't a skill that can be gotten just for a slow or whatever (and of course be more useful later). Though if that did happen I guess it becomes imba. Hmm maybe her second skill can be used as a 1 level thing but its a bit too short.

Skill 1:
Kind of a strange skill, the shield lasts 3 seconds which is kind of short considering how much damage you would need to block in that time. Granted a pyro doesn't ult you. Let's see, 25% magic reduction, so that's 1600 magic damage needed, 4th skill another 30% directly stacking I'm guessing? so like 800 magic damage in 3 seconds. Physical damage also works of course. Compare this skill to Accursed's shield, I think its a great deal weaker.

Second Skill:
So it's a double edge with disable? Its really quite weak since it can be stopped by stuns and damage, so you would never get more than like half a second of disable in a teamfight. I guess its good for a v1 gank. Also, should make it scale much less, at level one its almost worthless except to stop channeling (considering you have 5 skills to level, stat points are in demand).

Third Skill:
Does this double proc if I cast it? Also, its not very useful unless you feel like getting shield of the five early (i doubt she would make astrolabe), oh maybe like mana battery is also good on her. She has 1 spammable, but situational skill and that has a 10 second CD. Also, her second skill is almost like counter synergized by this skill considering if you cast it the person you most likely want to hit is going to be pushed back. Finally, doesn't seem useful to her as a tank since she will be pushing enemies away from her, and your allies who probably you want to protect behind you aren't really going to get the heal if they are letting you tank in the front.

Skill 4:
Why does this skill stop scaling in %? 10/20/30 would probably be better. It's basically a permanent spirit link which I guess seems interesting.

Skill 5:
She has an anti-carry ability? Should not reduce movespeed... It would be much better to remove attack speed so its more focused on anti-carry. That being said, its not a very good skill for her to have, since being the tank that she is, I wouldn't really bet on hitting the same hero (carry no less, who probably will not be trying to take out the tank first) consistently in a teamfight. Of course, you can hit someone once and then stop attacking :D. I suggest making it like -x% per hit and then those buffs last y seconds and stack.

Hope this helps.

Shinta
10-30-2009, 11:04 AM
Always +1 for Nome!
<3

gutters
11-01-2009, 09:18 AM
T-up from me too!!! It will be a interesting hero to play. But i have trouble understanding what damage the first skill blocks. Also what will happen if you cast first skill then use second on someone??? Hope to see the hero in game soon!!!

Cross
11-01-2009, 04:17 PM
Is the damage from Holy Strike true or magic?

Because barrier idol+holy strike=700 dmg to the other guy while only 300 to you if its magic damage
(it appears to be physical.. so Omni's ulti+holy strike=dead AGIs early?)

BrokenSaint
11-03-2009, 01:03 PM
Wow really cool concept, I would see this as a good step outside of the realm of dota and would be a great addition to the roster, also it looks very fun to play.

BrokenSaint
11-03-2009, 01:04 PM
Is the damage from Holy Strike true or magic?

Because barrier idol+holy strike=700 dmg to the other guy while only 300 to you if its magic damage
(it appears to be physical.. so Omni's ulti+holy strike=dead AGIs early?)

solo maybe, but if she is taking damage from other heroes or creeps it's less. But yea i agree on the jere ult, shits rough. Would also have synergy with accursed's shield

iDrizzt
11-03-2009, 11:17 PM
This is my fav. suggestion of yours Nome (besides your meepo port, which is epic beyond belief). I love that this is a tank that has moves that make her need to be targeted (definition of tank). Great idea and a thumbs up!
P.S.- Now we might see the 5 move concept in more heroes if this one gets implemented.

Damage
11-04-2009, 03:42 PM
Definitely make for some interesting skill builds. A steer off of the typical 3 lvl4 skills and lvl3 ult is nice too.

Great synergy.

Avunaos
11-07-2009, 12:28 AM
great hero!
combine both pasives into 1 so you have for happy skills :)
and why are all having 3 levels?

br0wnie
11-07-2009, 10:20 AM
Not gonna lie, people are ignorant as hell and apparently don't know how to read.
It says right in his post 3 actives and 2 passives, therefore you only need to use 3 keys. Even then he says it on every skill whether it's active or not, so you guys really missed that twice? Holy ****.

Anyway, great idea I like it a lot. It's pretty unique, mine has six but only can use 4 at a time, lol :P

But yeah once again great hero, you are so lucky you are mod so it draws more attention to your stuff, I wish I was so I could get more reviews :'(

Daviren
11-07-2009, 01:08 PM
Girls Power!!! :D Good idea, nice hero))

Bobnintendo
11-10-2009, 03:43 PM
I like the idea of having 5 spells with 3 levels. This kind of change may be justified by the uniqueness of the Invoker. I really welcome this kind of change.

deadpunk
11-10-2009, 04:00 PM
I love it, so voted yes. 5 aby idea is awesome! new hero aswell anyway is a good idea

plesase, if u have enough time, feedback on my hero (http://forums.heroesofnewerth.com/showthread.php?p=551292) :D

Rawrbique
11-11-2009, 03:32 PM
I like the idea, save a few gripes.
-This hero would take a considerable amount foreign (relative to all other heroes) balancing, what with the drastically different skill set
-This hero would not be very noob friendly, (not something I care about particularly, but something s2 has to consider)
-The amount of utility on this hero would instantly dwarf other tanks, such as electrician, and perhaps even armadon

Other than that it's refreshing to see a bit of creativity out of someone, I'll vote yes

Edit: Also lol Helm-SacStone-Nomes-Marchers gg

Illaden
11-11-2009, 03:46 PM
i love the concept with 5 skills and no ulti
and i like that she is a supporter tank

Hope that the port her.
Thumbs up for you

IshmaelJobic
11-11-2009, 06:30 PM
You seem to have an intense fetish on Maidens..

Heheheheheh, who doesn't?

Very nice. It's really amazing to think of an idea never concieved of.

Nome has an abundance of creativity! Good luck on this hero!

CKMo
11-15-2009, 08:54 PM
i like her, implement her NOW, balance her LATER
(in fact, i think S2 should just do that, we are all beta testers)
(edit: most of us are OP QQERS who post OMG THIS HERO IS OP NERF THEM NOW threads instead of sitting down to talk about what should be balanced. remember, this is a beta phase, balancing phase, in which everyone should not care about their stats and just test for S2)

PoopyDesires
11-15-2009, 09:36 PM
I feel like I've seen the first spell before ;o

AnimeSteez69
11-16-2009, 03:58 AM
I enjoy this concept alot, mostly because of the elegant counter/reflect spell and the unique skill tree. I hope atleast one of the spells from this hero make it to the game, all of them are very well thought out.

The_Eye
11-16-2009, 08:05 AM
The problem with there being 5 skills is the fact that the Maiden would be too weak early on and dominant to other tanks from mid-late game. I just don't see how having 5 skills is better than 4. It's creative, yes, but that's the reason for 4 skills.

NoMoreOxygen
11-16-2009, 01:47 PM
Wouldn't you just not attack the madien and go directly for the other heroes and then finish it all by killing the lonely tank with 105%(wait what) damage reduction ?

Gwydion
11-23-2009, 02:51 PM
Wouldn't you just not attack the madien and go directly for the other heroes and then finish it all by killing the lonely tank with 105%(wait what) damage reduction ?

Then the maiden would run around slowing and damaging your dps and knock-backing/damaging enemies and healing her allies. If I understand it, every time she casts one of her actives she passively heals her allies and knocks her enemies around, can't really ignore that.

Duran
11-23-2009, 04:34 PM
Great hero, don't think it would really take that much effort to work around 5 skills. Don't let the naysayers get you down, they are the unimaginative group who don't like to see any creativity. Keep it up. Tanks are pretty fun to play, would like to try her one day in HoN.

MEGATRON
11-23-2009, 08:05 PM
Voted yes. This concept seems very interesting, and I like the artwork. Did you create it yourself?

MEGATRON
11-23-2009, 08:10 PM
The problem with there being 5 skills is the fact that the Maiden would be too weak early on and dominant to other tanks from mid-late game. I just don't see how having 5 skills is better than 4. It's creative, yes, but that's the reason for 4 skills.

DOTA's Invoker had 10 different skills. I know what you're going to say, "This isn't DOTA!" Well, it's not, but I'm using the reference anyway to prove a point :P It was a very creative and fun concept, and I don't see why having 5 skills would be any more complicating or "OP." It's always good to differentiate hero concepts anyway, it keeps things interesting...

If the 5 skill concept is a major complaint, I'm sure it will be easy to consolidate two of her passive abilities into 1 and just slightly nerf it :P but it doesn't need to be done.

The_Eye
11-27-2009, 11:49 PM
DOTA's Invoker had 10 different skills. I know what you're going to say, "This isn't DOTA!" Well, it's not, but I'm using the reference anyway to prove a point :P It was a very creative and fun concept, and I don't see why having 5 skills would be any more complicating or "OP." It's always good to differentiate hero concepts anyway, it keeps things interesting...

If the 5 skill concept is a major complaint, I'm sure it will be easy to consolidate two of her passive abilities into 1 and just slightly nerf it :P but it doesn't need to be done.

Bro, Invoker didnt have 10 skills at one given time. He had an ultimate to do that. ULTIMATE.

Nome
11-28-2009, 12:23 AM
The problem with there being 5 skills is the fact that the Maiden would be too weak early on and dominant to other tanks from mid-late game. I just don't see how having 5 skills is better than 4. It's creative, yes, but that's the reason for 4 skills.

The reason is simple--she scales differently than heroes with 4 skills, as she lacks an ultimate.

The_Eye
11-28-2009, 12:23 AM
The reason is simple--she scales differently than heroes with 4 skills, as she lacks an ultimate.

I would consider taking the passives into one. They're really useless on their own.

Nome
11-28-2009, 12:25 AM
I would consider taking the passives into one. They're really useless on their own.

They are not useless at all.

The_Eye
11-28-2009, 12:27 AM
They are not useless at all.

What I meant is that if you take one passive and leave out the other there is little to no point in having 5 skills. Of course it is unique, but restricted it to 4 skills would make her better early game and not so strong as to late game. Also consider the fact that the skills as 5 could easily make her overpowered and very hard to balance.

Nome
11-28-2009, 12:29 AM
What I meant is that if you take one passive and leave out the other there is little to no point in having 5 skills. Of course it is unique, but restricted it to 4 skills would make her better early game and not so strong as to late game. Also consider the fact that the skills as 5 could easily make her overpowered and very hard to balance.

Why would you take one passive and leave out the other when you can get all 5?

At the moment, she is balanced for 5 skills. You're asking me to combine the passive effects and rebalance the whole hero just so she can have 4 skills. There's no point to that. The reason she has 5 skills and no ultimate in the first place is so that she will scale differently and be more flexible as a support.

The_Eye
11-28-2009, 12:30 AM
Why would you take one passive and leave out the other when you can get all 5?

At the moment, she is balanced for 5 skills. You're asking me to combine the passive effects and rebalance the whole hero just so she can have 4 skills. There's no point to that. The reason she has 5 skills and no ultimate in the first place is so that she will scale differently and be more flexible as a support.

Ok then, leave it as is. I can't force you. :P

NOSAKIAS
11-28-2009, 04:11 AM
Would there be SPACE for 5 different skills?

Isn't there for Soulstealer?

Mr_M
12-14-2009, 12:03 PM
i loke the concept.. and i donno why,, but she suddenly strikes me as the mother of jeraziah ?!
donno.. maybe its juz me :D

CheshireCat
12-14-2009, 12:22 PM
Cool concept, can imagine the hero to work well with the general gameplay.

T-up for the bravery of having *gasp* NO ULTIMATE and FIVE skills, people think inside the box too much ;)

Vicking
12-15-2009, 05:45 AM
the concept looks decent....but you needed to get used to it I guess...

else how would she work with barbed? :S dmg thrown back to herself? :S interesting :D

NyRe
12-15-2009, 12:41 PM
I see at least two abilities that are going to make me frustrated when playing her.

1) Holy Strike. The thing is that it will be your next attack. So if you somehow miss it, great job, because from now on a single attempt to last hit on a creep will deal 300 damage to you. Considering this hero has no mobility boosters, I see this happening alot. I don't see it being skilled in the laning phase at all. Probably not much, but this will be annoying. I suggest a self buff with a limited duration.

Needs more clarification about what type of damage is dealt (physical, magic and true are all completely different for Repent). If it's physical there's an interesting synergy with some armor buffs, up to being a ridiculously long stun with Jeraziah's ultimate. If it's magical, omg Jeraziah because you will be holding a target for 20 seconds dealing 100 dps to it all the while. And yeah, when you finish your 20 second hold, you deal 2000 magic damage in an AoE. Idealized, but man a simple Shrunken Head will make her unbeatable 1v1. If it's True, no synergy with Repent at all and no synergy with armor/block/whatever. Seems abit off, unsure how to fix.

2) Invocation. Oh god, a spell with 70 manacost that will fire off passively. Either I don't understand something, or just by skilling it you place a 70 mana burden on your every other skill and even items. Or it casts for free which is kinda puzzling. Sloppery design tbh. Needs more clarification.

But the most controversial thing about it is it's knockback. It's abit anti-synergetic with both your repent and your hold. You want them to be hitting you when you repent, but they get knocked back. You want them to be near to you to be able to hold, but they get knocked back. I foresee a lot of lulz with this when chasing with Ghost Marchers as well =) That knockback coupled with passive casting imo will make this skill terribly frustrating to use.

That's it for now, but there might be serious holes in the design on other skills as well. When you design a hero with so much internal synergy and such complicated abilities there's a huge chance that something will go out of control. Wouldn't mind you bashing my hero as well =)

EDIT: also missing numbers/stats here and there where they are important. Most obvious are damage type for the Holy Strike and AoE of Invocation.

12-15-2009, 06:58 PM
I voted no because her skills seem too cliche.

Bob_Dole3
12-15-2009, 10:36 PM
This seems like a protection paladin from World of Warcraft... Nice job...

Narfle
01-11-2010, 05:36 PM
Fine idea, but i'd like some more numbers before i vote.

Such as aoe on invocation or the other spells and that sorta stuff.

I know i usually talk alot, but i really dont have much to say about this idea, its well balanced (in the fact that its not stupidly overpowered but still viable, and rebalancing will eventually occur after implementation and how people react to the hero and use the hero).

+1 internets for you sir, but please do give us those aoe numbers.

War_Mech
01-11-2010, 09:53 PM
Not bad at all definitely shows a new out look on thinking of hero ideas. She would have good durability for late/mid game, since she won't have to rely on any ult or anything to be useful. Then again she can't really make a huge game changing move, because she doesn't have an ult, so it does work out pretty well.

Zoulrage
01-12-2010, 01:58 PM
suggestion for invocation

how about making it heal a % of total health to make it more viable late game?

the push black is always useful ofc but it seems like the healing part will be obsolete pretty early?

Karuten
01-16-2010, 03:57 PM
I absolutely love the concept and there are many unique skills. Hope it gets implemented!

Zoulrage
01-17-2010, 02:49 PM
only "problem" i have with this is that she is not build as a normal hero with 3 skills and a ulti...

SLASHER`
01-17-2010, 05:22 PM
change to four spells including an ultimate. then move to popular suggestions/hall of fame.

OhBob
01-19-2010, 09:49 PM
Second best hero around here. Didn't like last skill very much, a little boring. Good concept, I just don't thinking leveling any skill up anytime is too powerfull, but T-Up for the hero.

Nytemair
01-26-2010, 06:30 AM
He has 2 passives.
You mean 'she' right? ;P
T-up btw.

volcan33
01-26-2010, 06:44 AM
a true tanker...
i've been thinking to do one hero like this one,specially with her first skills, well i guess someone just came up with the idea xD

anyway, she good skills and concept, so there is no point to vote t-down...


t-up for this :)

H_Mantis
01-26-2010, 06:58 AM
Nome, why the hell do you make the best hero suggestions?

By the way, does Holy Strike do Physical, Magic or True damage?

So many skill combos. They hurt my puny brain. ._.

xhosted
03-05-2010, 08:28 AM
nice hero idea, but i think holy strike needs some work.

I mean, lets assume u get Iron Shield + Plated Greaves, in combination with "Relentless" u would receive like 40 DPS, add some armor and u will keep some poor guy alone in the jungle for like 10 seconds disabled dealing 1000 dmg. add repent and u get another 3 sec and 525 dmg.(not eaxactly 3 sec, but sry too lazy to do the math now)

BTW what happens if the Maiden gets out of range for a mellee attack after her 1st strike? i mean some funny pebbles or devourer tosses/pulls her over a cliff. will she have to run back to her target, while it is still disabled? which would take like another 10 seconds. and finally some funny jerraziah casts protective charm on her and his ulti and afterwards she gets a fire shield from an accursed.

my point is: "HOLY STRIKE" can be abused quite easily coz it has no maximum duration and imho a tanky str hero shouldnt be able to disable sum1 for 10+ seconds at lvl 9 even if the target is without any backup alone in the jungle

Ajhacket
03-08-2010, 05:05 PM
Great concept, lots of usability in different circumstances to keep it interesting. Greatly in favor of heroes that take skill to use rather than one-hit-wonders.

SLASHER`
03-08-2010, 05:13 PM
Please submit to the STR hero contest.