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Dindian
10-14-2009, 03:48 AM
Ok so I made a portal key as suggested by my teammates but then what. Is it Blink Chuck Stalagmite or Blink Stalagmite Chuck...?

Blaat
10-14-2009, 03:54 AM
Blink first ofcourse. Then the stun to stun your target, then chuck your target. Now he gets double stun damage.

Madlobster
10-14-2009, 04:13 AM
In dota at least, if you throw while having avalance going, the thrown unit will take double damage from avalanche.

evotech
10-14-2009, 04:14 AM
It says "enemies effected by chuck will take double damage"

So is it not chuck > stglamites?

Tamachan
10-14-2009, 04:15 AM
they are both almost instant cast you want to stalagmite chuck but do it almost simultaneously. Easy with hotkeys.

dune
10-14-2009, 05:15 AM
Generally speaking you want to Chuck onto Stalagmites. However, due to the fact that Stalagmites are coded as a very short Damage-over-time, you are generally able to Stalagmite then Chuck for the damage. Nevertheless, it requires fast keystrokes.

ShadowsCrush
10-14-2009, 10:20 AM
the theory behind it is summon the spikes below them for the stun, and then tossing them up and having them land on the spikes again

obviously that wouldnt apply if you tossed first

dune
10-14-2009, 10:47 AM
the theory behind it is summon the spikes below them for the stun, and then tossing them up and having them land on the spikes again

obviously that wouldnt apply if you tossed first

It does work if you are fast enough and throw down the stalagmites rights after tossing. This is why the blink dagger is so essential to maximise damage.

ShadowsCrush
10-14-2009, 01:18 PM
I was speaking more in a "if this was a real event" kinda situation, but yeah I know it works either way.

crowblade
11-17-2009, 02:57 AM
Now, can anyone give a true statement about this?

I tested it on a spwaned electrician in practice on lvl25.
And Stun, Toss-Combo turned out to deal around 900 Dmg and Toss, Stun was about 700.
I casted both of them instantly after each other to get a real situation.

Does seem like a wrong tooltip to me?

IPlayForKeep
11-17-2009, 03:22 AM
Now, can anyone give a true statement about this?

I tested it on a spwaned electrician in practice on lvl25.
And Stun, Toss-Combo turned out to deal around 900 Dmg and Toss, Stun was about 700.
I casted both of them instantly after each other to get a real situation.

Does seem like a wrong tooltip to me?

for one you shouldn't of necro'd this thread, but to answer the question if you cast stalagmite on a unit and then cast chuck on that same unit the unit whill take damage from Stalagmite twice, it will not take damage form Chuck twice.

Decency
11-17-2009, 03:28 AM
Crowblade, I'm very much doubting that.

All heroes have 25% reduction from magic armor. Sooo yeah you shouldn't be doing more than 900*.75 = 675... ever.

crowblade
11-17-2009, 03:39 AM
Crowblade, I'm very much doubting that.

All heroes have 25% reduction from magic armor. Sooo yeah you shouldn't be doing more than 900*.75 = 675... ever.

Just calculate right.
Stun deals 300dmg * 2 (if combo is done right) + 300 Dmg from Chuck + 180 Dmg (or sth.) when landing * 0.75 are ABOUT 900 dmg. As I said.

@Iplayforkeep:
Whats the problem with digging out Threads? Instead of creating a new Thread with the same or similar topic like all the other idiots, I use the search and post in that Thread, where the topic is already discussed.

Acutally Stun, Toss-Combo is like in DotA. I just think they ****ed up the tooltip...

Tyrando
11-17-2009, 04:41 AM
Blink, chuck to nearby team mate, Stalagmite on their landing spot, boom boom gg

crowblade
11-17-2009, 05:38 AM
Blink, chuck to nearby team mate, Stalagmite on their landing spot, boom boom gg

Okay, think of the earlygame laning phase. You got no dagger and enough mana to cast both spells and every +dmg is needed to kill the enemy.
How to cast?
Chuck first oder Stalagmite? ;)

Gerick
11-17-2009, 05:44 AM
I'd prolly Chuck first then Stalagmite

since, if the tooltip was correct

enemies effected by chuck will take double damage
(past tense)

crowblade
11-17-2009, 05:54 AM
Yeah, that's what I said, but it was the other way round in dota so I tested it...

I'm confused :D

Tyrando
11-17-2009, 05:59 AM
if its early lane, depending on who's your lane partner your pretty much forced to use Stalagmite's first, if your partner can allow you to get in melee range np then Chuck first.

from the second they go up they recieve the double dmg debuff, and its instantly followed by the full wrath of your Stalagmites, it can easily kill most heroes like this.

Lolololage
11-17-2009, 06:15 AM
Does the double damage occur only when affected by both spells at the same time, or will the full damage occur as long as you are chucked while you are atunned?

Example: (Assmune stun has 4 ticks of damage)

A: A unit is chucked and then immediatly stunned. Thus it is in the air for the full 4 ticks of damage, does this cause double damage? (so basically, 8 ticks of damage instead of 4)

B: A unit is chucked, but only stunned just before he lands (So, tick one of the stun is while they are in the air, ticks 2,3,4 then are on the ground). Will the unit take effectivly 5 ticks of damage? Or 8? (i.e is only the tick while they are in the air doubled, or are they all?



Pebbles is one of my favourite characters but im never entirly sure what im doing to maximise this combo's potential.

dune
11-17-2009, 11:17 AM
Does Chuck not do more damage the more you level Pebble's Ultimate?

Volshok
11-17-2009, 11:20 AM
Enlarge
Makes Pebbles grow larger, increasing attack damage, move speed, and adding to the power of his other skills.

ActionPassive
-20 / -35 / -50 Attack Speed
Required Level: 6 / 11 / 16

+40 / 80 / 120 Base Damage
Stalagmites
Increases cast range by {50,100,150}.

Chuck
Increases damage dealt to chucked unit by {35,50,65}%.

Rassen
11-17-2009, 03:25 PM
From what the tooltip say it supposed to be chuck then stag but from what i see and from my experience it is the other way around.

Explanations that i read on net: chuck first then stag might result in part of the staglamite doesnt hit (while your enemies still flying) since stag deal damage in small portions. On the other hand stag first then chuck means that the target will be hit by stag and then RE-ENTER stag again which result in double stag damage.

Cant really comment much on that but stag-chuck has always work out the best for me.

DenyTheTruth
11-17-2009, 03:31 PM
From what the tooltip say it supposed to be chuck then stag but from what i see and from my experience it is the other way around.

Explanations that i read on net: chuck first then stag might result in part of the staglamite doesnt hit (while your enemies still flying) since stag deal damage in small portions. On the other hand stag first then chuck means that the target will be hit by stag and then RE-ENTER stag again which result in double stag damage.

Cant really comment much on that but stag-chuck has always work out the best for me.

I'm not in a location where I can look at the tooltip but it's Stag, Chuck, Stag. The tooltip, I believe, is saying, "When you chuck someone into stag, it'll do damage for the chuck and damage for the stag."

That's why it says chuck > stag. For the full effect you have to do stag > chuck > stag. If someone would kindly post the tooltip I'll confirm this.

TreeHorse
11-17-2009, 03:33 PM
Does Chuck not do more damage the more you level Pebble's Ultimate?

It says it does, but I haven't seen the tooltip update ever.

I'm waiting for the Pebbles SOTM giving a strength bonus to Chuck.

Volshok
11-17-2009, 03:37 PM
I just realized that Pebbles' ult doesn't increase movement speed. I guess they thought the trade off between the passives was worth nerfing the 5 ms/level?

Decency
11-17-2009, 04:32 PM
Just calculate right.
Stun deals 300dmg * 2 (if combo is done right) + 300 Dmg from Chuck + 180 Dmg (or sth.) when landing * 0.75 are ABOUT 900 dmg. As I said.

@Iplayforkeep:
Whats the problem with digging out Threads? Instead of creating a new Thread with the same or similar topic like all the other idiots, I use the search and post in that Thread, where the topic is already discussed.

Acutally Stun, Toss-Combo is like in DotA. I just think they ****ed up the tooltip...
The thrown unit doesn't take the 300 damage that units around his landing take, as far as I'm aware and unless I badly misremember my testing.

Did you actually test this? If you didn't, which I'm very much doubting because I actually did thoroughly a few patches ago, please don't post your "help" ... more commonly called misinformation.

Volshok
11-17-2009, 04:41 PM
The thrown unit doesn't take the 300 damage that units around his landing take, as far as I'm aware and unless I badly misremember my testing.

Did you actually test this? If you didn't, which I'm very much doubting because I actually did thoroughly a few patches ago, please don't post your "help" ... more commonly called misinformation.

Allied units only take the toss damage (20% of AE), which at level 4 is 60 damage. Enemy units which are thrown take both the AE and the toss damage.

IPlayForKeep
11-17-2009, 05:24 PM
To sum this entire thread up, Yes if you Stalagmite a unit then chuck that unit on it self the unit will take damage from stalagmites TWICE, enlarge does make chuck do more damage, and the tooltip is hard to understand.

and @crow Yes searching is great and all but thats only to FIND and answer not post in a dead thread to ask the same question again, you could of just asked in the thread that I've been urging people to use, it's a sticky called ASK A QUESTION guess what thats for?

Thread Closed

Tripwyr
11-17-2009, 10:02 PM
To add actual data to this thread:

Level 25 using Stalagmites then Chuck:
- Level 25 Pharaoh with no items was reduced from 2069 health to 1249 health. A difference of 820 damage.

Level 25 using Chuck then Stalagmites:
- Level 25 Pharaoh with no items was reduced from 2069 health to 1306 health. A difference of 763 damage.

Level 8 (4/4, 4/4, no Enlarge) using Stalagmites then Chuck:
- Level 25 Pharaoh with no items was reduced from 2069 health to 1353 health. A difference of 716 damage.

Level 8 (4/4, 4/4, no Enlarge) using Chuck then Stalagmites:
- Level 25 Pharaoh with no items was reduced from 2069 health to 1411 health. A difference of 658 damage.

Conclusion: You should always use Stalagmites before Chuck.