View Full Version : Dragoon: STR Melee (dragon knight port)
nevangelista
10-14-2009, 01:50 AM
Dragoon
Dragon knight Port
http://i2.photobucket.com/albums/y46/s2shadowelite/Untitled45232.jpg
Or
http://i2.photobucket.com/albums/y46/s2shadowelite/dragonkin.jpg
STATS
STR: 19 (+2.8)
AGI: 17(+1.7)
INT: 15(+1.7)
Speed:290
Attack: 46-52 (0.7 attack speed)
Armor: 4
HP/Mana: 511/195
Sound and Visual Design
Something like the picture but i was more just going for a spear wielding warrior.
Story
During the Legion's time of need they have brought forth one of their most powerful warriors. Using his dragon blood line to his advantage the Dragoon brings destruction upon all who would oppose him.
Role
The changes I have made to dragon knight allows players to decide what role the want to fill in the team (tank, carry, or support) by choosing the different blood aspects (bronze, red, blue). This allows for versatility early game but the player must decide what item build they want to support their role choice for late game. I would say this is a great first pick hero due to the fact that the opposing team can never know what way he will be built.
Skill 1: Flame Burst
http://i2.photobucket.com/albums/y46/s2shadowelite/Untitled1.jpg
The Dragoon taps into his dragon bloodline and bellows forth a cone of flames.
Description: Attack enemies in front of the Dragoon with a cone of fire
Damage Type: Active, cone attack, magic
Range: 400 yards
Mana Cost: 100/115/130/145
Cooldown: 12 sec
1.) 100 damage
2.) 150 damage
3.) 200 damage
4.) 250 damage
Usage: Damage ability
Balance: High mana cost to your starting mana prevents spamming and has had its damage reduced from dota stats to balance it (as the dota top end damage did more than Pyro's current wave attack).
Visual: cone of fire (duh :P) Would like to see it like in dota shorter range but wide.
__________________________________________________
Skill 2: Draconic Smash
http://i2.photobucket.com/albums/y46/s2shadowelite/Untitled2-1.jpg
The Dragoon attacks with the full force of his power in a single blow
Description: Powerful downward smash with the Dragoons spear (or claw if in dragon form)
Damage Type: Active, single target, melee damage
Range: 125 yards
Mana Cost: 100
Cooldown: 9 sec
Usage: Disable
1.) 50 (stun for 1.5 sec)
2.) 75 (stun for 2.0 sec)
3.) 100 (stun for 2.5 sec)
4.) 125 (stun for 3.0 sec)
Balance: Has a little more stun than Pestilence's melee stun but it is only targets one person. It also has had its base damage increased to make up for the nerf to 1st ability and had the stun decreased (top end stun in dota was 3.25 sec).
Visual: The Dragoon leaps into the air and smashes his spear on the target when he comes down (slashes at the target if in dragon form)
__________________________________________________
Skill 3: Blood of the Flight
http://i2.photobucket.com/albums/y46/s2shadowelite/Bloodoftheflight2.jpg
The Dragoon is able to pull special abilities from his dragon heritage
Swap between three different "blood aspects" to gain abilities (functions like Maliken's sword of the damned ability)
Description: Able to swap between the three different "blood aspects" (bronze, red, blue). Only one aspect can be active at a time.
Type: Active, swap between aspects
Bronze: bonus armor per point (+2/4/6/8 armor)
Red: bonus damage per point (+15/25/35/45 base damage)
Blue: bonus mana regen per point (+2/4/6/8 mana regen)
Balance: The bonuses are not as good as they are on other current heroes that have similar effects (because you have the ability to swap through them). Also only one can be active at a time and you must build your item set effectively in order to fill a certain role (tank, carry,support) well into end game.
Visual: N/A
Should be noted that this is a fair change from the third ability of dragon knight from dota and is a needed skill to combo with ultimate
__________________________________________________
Ultimate: True Form
http://i2.photobucket.com/albums/y46/s2shadowelite/Untitled3.jpg
The Dragoon unleashes his full power by turning into a dragon for a limited duration
Description: Shift into dragon form. Appearance and ability change depending on what blood aspect you were in at the time of activating the ultimate. (If there are no points in blood of the flight only the static bonus of dragon form will be gained)
Type: Active (45 sec duration)
Mana Cost: 50
Cooldown: 115 sec
Dragon Form (static bonus for ult):
1.) Range becomes 550, +25 Movement Speed, + 2 Magic Armor and increases the range of Dragon's Breath by 100.
2.)Range becomes 550, +35 Movement Speed, + 4 Magic Armor and increases the range of Dragon's Breath by 200.
3.)Range becomes 550, +45 Movement Speed, + 6 Magic Armor and increases the range of Dragon's Breath by 300.
With blood of the flight you gain:
Bronze (tank): Chance on hit to apply attack speed debuff
AS decrease: 15/20/25% for 3 sec
40% chance to proc on attack
Red (carry): Chance on hit to apply DoT to target (DoT damage= a percentage of the damage of the attack that triggered it)
DoT damage: 10/20/30% over 3 sec (attacks can refresh duration but DoT will not stack)
40% chance to proc on attack
Blue (support): Chance on hit to apply slow effect to target
MS decrease: 15/20/25% for 3 sec
40% chance to proc on attack
Balance:Player can not swap their blood aspect while in dragon form.
1.)Bronze: passive armor and AS decrease on attack make this a clear tank spec. Tank items would just increase his natural ability
2.)Red: the bonus damage and the DoT(based on % of damage) make it a clear dps. Items that increase base damage would increase the overall ability of the DoT. AS increasing items would also he to apply the DoT.
3.)Blue: mana regen is for the ability to better use the 1st and 2nd skill and he has such a low starting mana pool he will require items to increase it. The chance on attack to slow along with the stun make for a really good support hero.
Visual: The dragoon changes into a dragon (color pending on what blood aspect they were in when they activated the ult).
This is a fair change from dota in that it allows the player to control what dragon type they use rather than simply upgrading into a different color dragon. This is also the ability that allows this hero to fill different roles depending on what the player wants to do or what the team needs in each game.
__________________________________________________ __________________________________________________ _______________________
I would like to see some feed back as this is my first character. I know that most don't want to see direct ports but i hope that i have changed this guy enough that he is not seen as a 1 to 1 port. If you look at dota stats i have changed almost all the numbers.
P.S. If you don't like it (or vote no) please post what you don't like. Even if its just that its too much of a direct port.
EDIT:
added to ult description to help explain the roles that ult allows you to fill, changed chance to proc ult attack to static 25%,added +5 magic armor for dragon form 10/14
increased the damage of 1st ability, buffed bonuses from 3rd ability, as well as the proc rate for ult attack modifiers. 10/16
reworked the ult numbers to allow ult to stand alone without 3rd ability 10/16
GaaraDesu
10-14-2009, 02:01 AM
is this supposed to be a port of dragon knight from dota? the skills r pretty similar, but i do like the skills =)
my eyes r gettin blurry XD, so gna read this in detail later, but yeah, overall, i find him n dragon knight pretty similar, n im pretty sure that newerth doesnt haf dragons...=(
cheers =)
Striker51515
10-14-2009, 02:35 AM
n im pretty sure that newerth doesnt haf dragons...=(
cheers =)
They are dragons in game. They spawn as neutrals. Anyway, I really enjoy this hero concept. It looks like dragon knight, but with a few tweaks that are really nice.
nevangelista
10-14-2009, 02:42 AM
yes it is a dragon knight port but i hope i have given it a new twist
GaaraDesu
10-14-2009, 03:02 AM
eh?
i thought that the newerth ore doesnt haf dragons =P
i like the idea of a dragon knight port, n i think s2 games should actually haf a dragon knight port. but, ur dragon knight should perhaps haf a more original form to it, n not jus to change the skills n names a bit. perhaps should actually change the theme of it, like warbeast as a port of lycanthrophe. i think u should change the theme to be another thing other than dragon to make it more original. but, overall, i like it XD
cheers =)
GaaraDesu
10-14-2009, 03:03 AM
oh, n where do u find those cool skill icons?
i cant find it no matter wat i type on google.
can u help me find them pls? cuz my hero ideas desperately need them =P
thx
nevangelista
10-14-2009, 11:51 AM
eh?
i thought that the newerth ore doesnt haf dragons =P
i like the idea of a dragon knight port, n i think s2 games should actually haf a dragon knight port. but, ur dragon knight should perhaps haf a more original form to it, n not jus to change the skills n names a bit. perhaps should actually change the theme of it, like warbeast as a port of lycanthrophe. i think u should change the theme to be another thing other than dragon to make it more original. but, overall, i like it XD
cheers =)
I think that the third skill is a significant change from dragon knight's third ability and the change i made to ult allow for you to choose your role in game (making it an overall new play style for dragon knight). I think that those changes are more important to the overall character than the fact I stuck with a dragon theme (which is one of the main reasons i liked dragon knight in the first place). This port also helps fill a ranged STR hero that the game lacking.
Also if you want icons i typed wow icons into google and it was like the third link.
Helgeran1
10-14-2009, 11:56 AM
Bad name. Dragoons were warriors who fought on foot but travelled on horse and later medium cavalry.
docterj208
10-14-2009, 12:09 PM
I liked the normal DK a lot better in Dota.
Please make it different :)
Won't vote yet though.
PS, don't make ult have to proc effects. Just make it happen on all attacks. Its an ult for crying out loud. It shouldn't be doing this :)
Andysonic1
10-14-2009, 12:45 PM
Bad name. Dragoons were warriors who fought on foot but travelled on horse and later medium cavalry.
And pollywogs aren't priests.
Doctor: I think, since this isn't dota, it deserves to be able to stand on it's own two legs. The proc chances for the ult should be buffed in my opinion though.
Good twist for blood.
McDude24
10-14-2009, 12:46 PM
To me, you have made some solid tweaks to dragon knight to not make it a 1 to 1 port, which I like, but I still have a few questions.
First, will his first skill be like pyro and defilers waves which can hit entire lanes? I'm assuming yes, but thought I should ask.
Secondly, for his ult, would it make more sense to increase the proc rate to a static 25% for all of them?
Other than the two questions I really enjoy the concept of this hero.
docterj208
10-14-2009, 12:48 PM
Doctor: I think, since this isn't dota, it deserves to be able to stand on it's own two legs.
All I am saying is that in its current form, I like the other hero better. Not saying this is Dota. Or that it should be the Dota DK. Just saying when comparing the two heroes, I like the other one better
Mangafan2
10-14-2009, 01:56 PM
Bad name. Dragoons were warriors who fought on foot but travelled on horse and later medium cavalry.
Serveral RPG's have Dragoon classes that also had Dragon summons or skills.
You got Dragon Knight in dota. Who says a knight can become a dragon?
nevangelista
10-14-2009, 05:40 PM
OK well i looked at the comments so far and am a little disappointed with them.
1.) HoN has dragons as neutral spawns (they are the big flying reptiles if you didn't see them)
2.) I am well aware that dragoons were armed mounted cavalry but names can change so I don't see this as a huge flaw in the character itself. (thanks to manga making the point that Dragoon has been used before for dragon based characters as that is how I decided on the name)
3.) Doc i don't want the ult procing on all attacks because that seems a little unfair. I think that the ult gives a fair amount of things already. I might consider changing the proc rate to a static 25% instead of the increasing increments if more people consider it to be a major problem.
4.) I liked DK in dota as well but people don't want 1 to 1 ports and i think the changes i have made to the character make it original and should be fun to play.
5.) I have done more than just simply change numbers from the dota DK. I think the changes i made helped with balance issues rather than changing them for the sake of not being a 1 to 1 port.
1st skill has had its damage reduced to balance it (as the dota top end damage did more than Pyro's current wave attack).
2nd ability had its base damage increased to make up for the nerf to 1st ability and had the stun decreased (top end stun in dota was 3.25 sec).
3rd and ult are a huge change from dota and this is what allows this character versatility in play style for each game.
I know people liked DK in dota but even though this is a port i don't think we should compare the two of them (judge this concept as if DK didn't matter) as getting a 1 to 1 port of DK in HoN might not happen. For future comments can we at least come up with large problems in the concept itself (and what can be done to change the issues) and not focus on ZOMG NAME IS WRONG I LOOKED IT UP ON DICTIONARY.COM!!!!!! T DOWN >.<
Andysonic1
10-14-2009, 11:24 PM
I like his shoes!
Tripwyr
10-14-2009, 11:27 PM
This feels boring to me, just like the original Dragon Knight did.
nevangelista
10-14-2009, 11:50 PM
I don't think this hero is boring at all. You can play it anyway you want(with a supporting item build)
1.)Bronze: passive armor and AS decrease on attack make this a clear tank spec. Tank items would just increase his natural ability
2.)Red: the bonus damage and the DoT(based on % of damage) make it a clear dps. Items that increase base damage would increase the overall ability of the DoT.
3.)Blue: mana regen is for the ability to better use the 1st and 2nd skill because he has such a low starting mana pool he will require items to increase it. The chance on attack to slow along with the stun make for a really good support hero.
Andysonic1
10-15-2009, 10:03 AM
This feels boring to me, just like the original Dragon Knight did.
I really hope you didn't t-down on that basis alone. I'm sure you don't like heroes currently in the game, and what do you do? You don't play them, easy as that.
Besides, this guy made it so you can change your role on the fly easier then any other hero currently. How is that boring?
nevangelista
10-15-2009, 12:43 PM
I really hope you didn't t-down on that basis alone. I'm sure you don't like heroes currently in the game, and what do you do? You don't play them, easy as that.
Besides, this guy made it so you can change your role on the fly easier then any other hero currently. How is that boring?
Thanks for the comment :)
nevangelista
10-15-2009, 06:30 PM
bump
nevangelista
10-15-2009, 10:51 PM
Well, considering i keep getting yes votes people must like this hero.
Would be nice if people said something so i don't have to be that guy who shame bumps to first page XD
Passthechips
10-16-2009, 12:40 AM
First Skill: I am guessing this is Dragoon's staple damage move. I really would increase the damage by a bit to be more in line with phoenix but with a wider cone and a shorter distance. Also reducing the mana cost if needed.
Second Skill: Really this skill is a boring generic damaging stun that offers no synergy with the rest of the hero, at all. The old Dragon Knight was dull because his skills were so generic. I would change this skill with a completely new passive or active ability.
Third Skill: I like it, but Blue could be buffed as the mana regeneration seems kind of weak compared to the others.
Ultimate: Your Ultimate has forced synergy with your third skill. Ultimates have to allow for flexible builds and can't be reliant on one skill to use it, therefore you have to change the design of your Ultimate if you wanted this to get implemented.
Here is my suggestion:
Unleashed Form
http://images3.wikia.nocookie.net/wowwiki/images/0/08/Ability_Hunter_Pet_Chimera.png
Dragoon unleashes his dormant power transforming into a powerful dragon with a ranged attack. In addition depending on the Blood of the Flight you had active when this was activated Dragoon will gain special effects.
Type: Active.
Duration: 45 Seconds.
Cooldown: 115 Seconds.
Level 1: Range becomes 550, +25 Movement Speed, + 2 Magic Armor and increases the range of Dragon's Breath by 100.
Level 2: Range becomes 550, +50 Movement Speed, + 4 Magic Armor and increases the range of Dragon's Breath by 200.
Level 3: Range becomes 550, +75 Movement Speed, + 6 Magic Armor and increases the range of Dragon's Breath by 300.
Blood of the Bronze Flight: While in Unleashed Form your Dragon's Breath reduces enemy Attack Speed by 15/30/45% for 6 seconds.
Blood of the Red Flight: While in Unleashed Form your Dragon's Breath damage is increased by 5/1015% and causes 10/20/30% of the damage as damage over time.
Blood of the Blue Flight: While in Unleashed Form your Dragon's Breath reduces enemy Movement Speed by 10/15/20% for 6 seconds and invigorates all allies hit by Dragon's Breath, increasing Movement Speed by 5/10/15% for 6 sec.
nevangelista
10-16-2009, 02:31 AM
I think you miss that the second skill is best used in combo with 3rd skill mana regen and ult for the chill to have a strong support (auto attack slow/+MS/a strong stun)
I am glad you posted some possible changes and if more agree i will think about using them but I don't believe that the ult synergy with 3rd skill is forced (most people would get third skill for the versatility it provides early game and the ult just builds on it to really let the player fill the desired role they want to play) nor do I think that 2nd skill needs a change at the moment mostly because of the synergy it provides if one wants to build Dragoon as a hard support.
But like I said if more agree it's a problem it is possible to revise. Thanks for the constructive input.
Passthechips
10-16-2009, 02:34 AM
Answer me this, can you activate the ultimate without any points in Blood of the Flight's?
nevangelista
10-16-2009, 02:36 AM
Answer me this, can you activate the ultimate without any points in Blood of the Flight's?
i see no reason to not have blood of the flight as it is what helps this character be so versatile early game and should get points as soon a possible.
Passthechips
10-16-2009, 02:40 AM
i see no reason to not have blood of the flight as it is what helps this character be so versatile early game and should get points as soon a possible.
Then that IS the definition of forced synergy. Both in DotA and HoN, heroes have to make an honest choice with what skills they want to choose between, but they should not be forced selections. No ultimate currently requires a prerequisite skill, and if it does it has a secondary effect outside of that effect.
It doesn't matter if you assume most player will Blood of the Flights, what if the Dragoon had a Glacius in mid and a Nymphora lane mate? What if he by chance wanted to go dual active skills? He should not be punished because of that.
nevangelista
10-16-2009, 02:47 AM
well the easiest way to solve this is to let that particular person receive the current passive dragon form bonus that is currently on the skill. But I would think the versatility alone is would have a strong appeal to almost anyone who plays the game (and you only need 1 point to make it work).
nevangelista
10-16-2009, 07:12 PM
bump
docterj208
10-16-2009, 08:05 PM
I like this guys concept, but I don't like the abilities right now.
I think his 1st and 3rd skills and the ultimate are underpowered.
Null vote till you make some changes.
1st skill is underpowered because it does so little damage
3rd skill is underpowered because it does too little, try boosting each of the individual bonus (+10 armor, +10 hp regen, or +40 damage)
Ult is too weak because his interesting abilities are a proc chance and aren't even that super powered. If you want to keep the proc and ult the way it is, then at least let him change aspects. Personally, I think you should up the proc chance to 40% and make it does something a little more awesome. This is an ultimate ability Gosh Darn IT!
nevangelista
10-16-2009, 09:16 PM
thanks for the comments Doc i made some changes to the abilities you mentioned but i don't know how much i want to buff the ult attack modifiers. Can you or anyone else think of numbers for a change? If not i will leave it as is until I can come up with something.
docterj208
10-16-2009, 11:54 PM
the provided ult by Passthechips is pretty good.
But ult def needs a change.
nevangelista
10-17-2009, 01:21 AM
made changes to ult using passthechips hope this ult is accepted more in this state.
docterj208
10-17-2009, 01:25 AM
Ummm.... this was the important part:
Blood of the Bronze Flight: While in Unleashed Form your Dragon's Breath reduces enemy Attack Speed by 15/30/45% for 6 seconds.
Blood of the Red Flight: While in Unleashed Form your Dragon's Breath damage is increased by 5/10/15% and causes 10/20/30% of the damage as damage over time.
Blood of the Blue Flight: While in Unleashed Form your Dragon's Breath reduces enemy Movement Speed by 10/15/20% for 6 seconds and invigorates all allies hit by Dragon's Breath, increasing Movement Speed by 5/10/15% for 6 sec.
nevangelista
10-17-2009, 01:43 AM
1.) i wanted to fix the issue of the ult not being strong enough to stand alone rather than the issue of the passive gains to ult from 3rd ability.
2.) i don't think that having no proc rates is a good idea. i know that its his ult but the slow and AS decrease would be constantly applied on a target, the DoT couldn't run its course if it can land on each hit.
3.) I like the MS increase for allies but i don't know if i want to place it in there just yet. If more people continue to say this is an underpowered ult ill add more changes.
docterj208
10-17-2009, 01:51 AM
well, you don't have to take his ideas to the letter.
The important part to take away from this is a few things:
1) the abilities should scale, yours do not currently
2) They should provide the hero with different build options. Yours don't really do that.
3) It should be reliable. 40% proc chance is fairly reliable, but, there is nothing wrong with giving him a 100% "to proc".
I think you are trying to hard to not have DK skills but your character is already much different with your 3rd and Ult skills interactions. As it stands now, you have 3 dragon ultimates but you get to choose which one you want to be and that alone is unique and worthy of being different. I would even bump fire breath back to 300. Skills 3 and ult are enough to make this a valid thread.
nevangelista
10-17-2009, 01:57 AM
For clarification how doesn't my ult currently scale? As well as why doesn't my version of ult allow for different build options?
My changes to 1st and 2nd skill were not so much to deviate from dota DK as they were for balance in my opinion. I dont think that a STR hero needs a cone attack that can do as much damage as INT heroes that have similar attack. To make up for this nerf I buffed 2nd skill. This is more balanced because it is hard to combo these 2 skills with starting mana pool but are skills that are on par with counterparts currently in game.
nevangelista
10-17-2009, 02:23 PM
bump
docterj208
10-17-2009, 02:44 PM
you're right, its not actually that bad. sorry.
Andysonic1
10-17-2009, 02:48 PM
I like the new concept arts crotch knife!
Passthechips
10-17-2009, 02:55 PM
Honestly I think having Dragon's Breath apply the debuffs would be better as it is more reliable AND applies them in a radius instead of a single target. Besides it would make sense that different types of dragons had different types of fire. It gives him more of a reason to cast it during his ultimate to and makes him somewhat different from Maliken's ultimate which is almost the same in concept.
Besides, what is more FUN a proc or another use to your nuke?
docterj208
10-17-2009, 03:00 PM
Besides, what is more FUN a proc or another use to your nuke?
Another use to nuke :)
nevangelista
10-17-2009, 05:22 PM
Honestly I think having Dragon's Breath apply the debuffs would be better as it is more reliable AND applies them in a radius instead of a single target. Besides it would make sense that different types of dragons had different types of fire. It gives him more of a reason to cast it during his ultimate to and makes him somewhat different from Maliken's ultimate which is almost the same in concept.
Besides, what is more FUN a proc or another use to your nuke?
I don't think it's a question of what is more fun but rather what is more balanced. I don't know if i want to have these debuffs to be applied on all enemies within the cone of first ability. (especially now that ult increases range of cone to 700 yards at max level.
nevangelista
10-17-2009, 08:38 PM
bump
Lolyness
10-17-2009, 11:01 PM
this **** is kickass, Its just like the already incredibly powerful dragon knight but more versatile, thumbs up big time.
Just readed the suggestion from Passthechips.
Tweaking all those procs and give them to the dragon breath would be awesome.
Zeons
10-17-2009, 11:04 PM
I think that 8+ mana regen is imba. Won't vote until u change it.
nevangelista
10-18-2009, 01:29 AM
I think that 8+ mana regen is imba. Won't vote until u change it.
some people found original version underpowered so it was brought up to +8. Instead of making me change numbers all the time (which doesnt do much cause S2 can change them if this ever gets put in game) lets have advice about the concept or the mechanics of the character please (as these are what I need to have worked out for this to do well).
Andysonic1
10-18-2009, 12:12 PM
Aaaaaaaaaaaaaaaaaaaaaaaand BACK TO THE FIRST PAGE WITH YOU!
Torguish
10-18-2009, 02:28 PM
Cool hero. Good changes in them skills and stuff but 1 question. Can you change yer aspect during that ulti? Maybe you said that before or maybe you didnt but i didn't notice at least :)
Overall a very nice hero! =)
Ps. The second one for me. :P
LokiBoki
10-18-2009, 05:57 PM
Nice. it would be cool if dragon form could fly over/through creeps.
Andysonic1
10-18-2009, 06:06 PM
Nice. it would be cool if dragon form could fly over/through creeps.
Unitwalking? The ancient dragons don't even have that. It would be pretty OP in it's current form.
nevangelista
10-19-2009, 02:51 AM
Cool hero. Good changes in them skills and stuff but 1 question. Can you change yer aspect during that ulti? Maybe you said that before or maybe you didnt but i didn't notice at least :)
Overall a very nice hero! =)
Ps. The second one for me. :P
No you cant change aspect during ult
nevangelista
10-19-2009, 11:47 AM
bump
nevangelista
10-19-2009, 05:16 PM
bump
Andysonic1
10-19-2009, 09:14 PM
bump!
Merc117
10-20-2009, 12:59 AM
Nice concept.
Renraw
10-20-2009, 05:28 AM
Like it. THink the 3rd skill and utli is unique... If this was released, H.O.N strategies would change dramatically...
Grandiose
10-20-2009, 05:56 AM
Ice dragon form was the reason that dragon knight was one of my Favs, 100% splash and the only AOE autoattack slow some how add this to this Dragoon fellow. T-Up for dragonKnight.
nevangelista
10-20-2009, 06:10 PM
Ice dragon form was the reason that dragon knight was one of my Favs, 100% splash and the only AOE autoattack slow some how add this to this Dragoon fellow. T-Up for dragonKnight.
I really liked old dragon knight as well but i wanted to make something relatively new and not just a copy of old dragon knight ult. Thanks for the t up though :)
Lolyness
10-20-2009, 07:08 PM
send pm to nome for this to go to popular
Sufferr
10-20-2009, 07:48 PM
You pretty much made it less simple to play with, and made the third skill ALOT more interesting.
T-UP imo.
Maybe ppl should be able to change the blood during ulti, not sure if it would be OP, but I think it wouldn´t .
Anyways, like it.
love DK :>
Flaw_
10-20-2009, 08:05 PM
Only one real problem with this hero. All of his abilities are active. Any current hero with multiple active abilities has passive abilities to make up for the lack of hotkeys. Maliken has a passive, Scout has a passive, Soul stealer has 2 passives. Unfortunatly there aren't enough ability hotkeys in HoN to support this Hero.
Other than that, I like the hero. The stun is proabably my favorite ability.
Darksyde1029
10-20-2009, 08:06 PM
I have to say this is probably one of the coolest heros I've seen so far. I never played dota so I've never played him but I can tell I would have an incredible amount of fun playing this hero. I love the fact that with the third ability you can play different roles with just this one hero. Voting yes to include it in heroes of newerth and I hope to see it in the game :D.
Andysonic1
10-20-2009, 08:58 PM
Only one real problem with this hero. All of his abilities are active. Any current hero with multiple active abilities has passive abilities to make up for the lack of hotkeys. Maliken has a passive, Scout has a passive, Soul stealer has 2 passives. Unfortunatly there aren't enough ability hotkeys in HoN to support this Hero.
Other than that, I like the hero. The stun is proabably my favorite ability.
You could always make it a toggle ability. Red -> Blue -> Bronze -> Red for example.
Andysonic1
10-21-2009, 10:39 AM
BACK TO THE FIRST PAGE WITH YOU! *bump*
Why isnt this in popular suggestions yet? Someones playin too much HoN and not enough HoN Forums.
nevangelista
10-23-2009, 03:11 PM
bump
ryukishu
10-24-2009, 03:30 PM
this hero is really cool! nice appearance. but the 3rd skill is imba i think.
blast9
10-26-2009, 03:26 AM
DK was my fave hero in dota an these changes would make him an even more enjoyable hon character imo.
Nice work, hopefully something can be done.
Delcoa
10-26-2009, 10:06 PM
First things first, are you going for a spear warrior, or a spear shield warrior? Cuz I think shield and spear warrior when i think dragon knight.
Next... wait... there is no next.... wait... actually.... nope...
Only a maybe suggestion: shorten the stun time of the second skill... maybe. For a stun to last 3 seconds is a bit much, especially if you're already in your target's face.
Otherwise, free vote up.
Miskur
10-27-2009, 06:04 AM
Holy sheit! Gief this hero. He will surely be OP and will probably have to be nerfed a bit, but I SO want S2 to do this hero. I want my DK! X3
Addiction
10-27-2009, 10:24 PM
I liked dragon knight in DotA, but the changes you made with his ulti is really interesting. I voted yes for the port.
nevangelista
10-28-2009, 11:47 PM
bump and thx for the comments :)
nevangelista
11-02-2009, 11:33 AM
bump
Karuten
11-02-2009, 10:47 PM
Not sure if this question has been asked, but what happens if you build the Dragoon without getting the 3rd skill, what happens when the ult is used?
nevangelista
11-03-2009, 06:21 PM
Not sure if this question has been asked, but what happens if you build the Dragoon without getting the 3rd skill, what happens when the ult is used?
you get the passive of the dragon form but not the attack modifiers.
MrMephisto1
11-05-2009, 07:26 AM
First of all: Dragon Knight was one of my favorite heroes in dota - so you almost get a "yes!" for the idea of porting him alone ;-)
I love the general concept of switching the roles via passive - switching should be for free due to his low mana (i don't really get if it is for free in you concept^^)
Maybe you should give one aspect (i think tanking or support) a bit of health regeneration too, because in dota this was rather important for his ability to stay in lane.
I think the ultimate is too weak in it's current form - maybe make it proc on every hit and MOST importantly give the tanking dragon something that makes the other team focus him (splash like the red dragon in dota?), or else it will fail as a tank.
Oh - and can you switch the aspect while the ultimate is active?
The problem with the hero is propably the balancing: You can't make him succeed too well in every role, because this would be too flexible and therefore op - but on the other hand you have too make every role good enough to make it worth switching...
conclusion: The concept needs some tweaking, but i would love to see it (reworked) in hon!
Edit: Forgot something: Like DK in dota, this hero has a very high potential for competetive matches (active targeted stun for a strong lane in early, can (semi?)carrie the game in late (if he gets the farm, which can be hard) -> A much better idea then some of the last, more pubbystomping-orientated heroes (Rampage, ...)
nevangelista
11-05-2009, 01:17 PM
First of all: Dragon Knight was one of my favorite heroes in dota - so you almost get a "yes!" for the idea of porting him alone ;-)
I love the general concept of switching the roles via passive - switching should be for free due to his low mana (i don't really get if it is for free in you concept^^)
Maybe you should give one aspect (i think tanking or support) a bit of health regeneration too, because in dota this was rather important for his ability to stay in lane.
I think the ultimate is too weak in it's current form - maybe make it proc on every hit and MOST importantly give the tanking dragon something that makes the other team focus him (splash like the red dragon in dota?), or else it will fail as a tank.
Oh - and can you switch the aspect while the ultimate is active?
The problem with the hero is propably the balancing: You can't make him succeed too well in every role, because this would be too flexible and therefore op - but on the other hand you have too make every role good enough to make it worth switching...
conclusion: The concept needs some tweaking, but i would love to see it (reworked) in hon!
Edit: Forgot something: Like DK in dota, this hero has a very high potential for competetive matches (active targeted stun for a strong lane in early, can (semi?)carrie the game in late (if he gets the farm, which can be hard) -> A much better idea then some of the last, more pubbystomping-orientated heroes (Rampage, ...)
1.) passive does not take mana to swap and no you cant swap aspect while the ult is active
2.) i went with armor instead of regen cause it made more sense to me for the bronze dragon form (which is what is intended to be the tank aspect).
I see what you are saying for bronze ult but idk if splash meets my idea of a tank (maybe im just old fashioned)
3.) I want to leave the ult as a proc because it carries a passive bonus just for dragon form so i dont know if it would be too OP if he could slow on every hit
4.) While the play style can be changed just by swapping aspects you still need to build the character with the right items to really be seen as being able to succeed in every role. I also made changes to abilities for balance issues because i didnt want this hero to have abilities that were as strong as or stronger than other characters that had similar skills (would be OP)
Thanks for the comments (they were very constructive)
Feanorjk
11-07-2009, 05:13 AM
First of all: Dragon Knight was one of my favorite heroes in dota - so you almost get a "yes!" for the idea of porting him alone ;-)
I love the general concept of switching the roles via passive - switching should be for free due to his low mana (i don't really get if it is for free in you concept^^)
Maybe you should give one aspect (i think tanking or support) a bit of health regeneration too, because in dota this was rather important for his ability to stay in lane.
I think the ultimate is too weak in it's current form - maybe make it proc on every hit and MOST importantly give the tanking dragon something that makes the other team focus him (splash like the red dragon in dota?), or else it will fail as a tank.
Oh - and can you switch the aspect while the ultimate is active?
The problem with the hero is propably the balancing: You can't make him succeed too well in every role, because this would be too flexible and therefore op - but on the other hand you have too make every role good enough to make it worth switching...
conclusion: The concept needs some tweaking, but i would love to see it (reworked) in hon!
Edit: Forgot something: Like DK in dota, this hero has a very high potential for competetive matches (active targeted stun for a strong lane in early, can (semi?)carrie the game in late (if he gets the farm, which can be hard) -> A much better idea then some of the last, more pubbystomping-orientated heroes (Rampage, ...)
Well, as mentioned early, I too love this hero from dota (and the 2º pic at the first page is awesome). I would like to see it in game.
As for the tanking aspect, is way too similar to peeble's passive, and the health regen gave it that special touch it needed, and for tanking, health regen is very important too.
And... good idea of making it able to swap roles, it keep it more active :)
Rommi
11-07-2009, 05:27 AM
i would say tht those 2 pictures are fitting as true form and first 1 as regular overall its cool
Trogdor_
11-07-2009, 09:54 AM
Easily my favorite hero from dota and just for the idea of porting him you have my support.
Toxic_tm
11-08-2009, 05:50 AM
I like the 2nd picture.. this is more like a dragon..
"This is a fair change from dota in that it allows the player to control what dragon type they use rather than simply upgrading into a different color dragon. This is also the ability that allows this hero to fill different roles depending on what the player wants to do or what the team needs in each game."
Well i don't agree with this. In DotA the dragons was carry+support+tank.. the ulti was lvl1 - MS reduce lvl2- splash lvl 3 MS reduce + splash... and IMO this is the way its supposed to stay... better do this thing.. and let the blood change during dragon form.. I think that mana reg isnt that "must have" thing.. and also.. where is the hp regen for the armor... And also... since there are not enough hotkeys for the skills.. make the 3rd passive and add only armor +hp.. no damage bonus.. no mana bonuss.. he just doesnt need this'....
nevangelista
11-08-2009, 01:43 PM
I like the 2nd picture.. this is more like a dragon..
"This is a fair change from dota in that it allows the player to control what dragon type they use rather than simply upgrading into a different color dragon. This is also the ability that allows this hero to fill different roles depending on what the player wants to do or what the team needs in each game."
Well i don't agree with this. In DotA the dragons was carry+support+tank.. the ulti was lvl1 - MS reduce lvl2- splash lvl 3 MS reduce + splash... and IMO this is the way its supposed to stay... better do this thing.. and let the blood change during dragon form.. I think that mana reg isnt that "must have" thing.. and also.. where is the hp regen for the armor... And also... since there are not enough hotkeys for the skills.. make the 3rd passive and add only armor +hp.. no damage bonus.. no mana bonuss.. he just doesnt need this'....
The idea is from dota but that doesnt mean that the abilities have to be the same.
As for the issue of hotkeys just make the third ability toggle through and it will work out fine.
The idea of mana regen is because I want this character to have the ability to play the roll of support. So mana regen/ items to build mana pool will allow for the first and second abilities to be better utilized in a team fight. The chance to proc slow on attack also helps to assist in chasing someone down.
I could swap the armor for bronze to health regen but have the ability to swap aspects for health then mana (and vice versa) would make it so you would be able to stay in your lane for way too long. I went with mana regen because i wanted the ability to semi fill all roles (tank/carry/support).
pingwtf
11-08-2009, 02:08 PM
Really like this idea.
I love playing with Davion in Dota.. Everybody says that Davion suxx.. But it's all false ^^
And I the 2nd picture in the 1st post is very nice.
Plz we need a hero such Davion :D
Blazeinferno
11-08-2009, 03:09 PM
Yeah, if the 3rd ability is toggle, it can be clickable by default and you can bind custom hotkeys to them. Nice additions to a fun hero! T-up
Brokey
11-08-2009, 09:01 PM
I think the idea of different heritage is awesome it'd be like maliken's sword and it'd be a little bit different than dota's dk GREAT IDEA!
MrMephisto1
11-09-2009, 11:30 AM
...Thought about the Ult again - i still don't like the -AS on the Tank...
I think he really needs something that makes him dangerous to the other team. If he can eat a lot of damage but doesn't deal much, the enemies will just focus someone else.
If you don't like AOE, maybe think about adding a "corrosive attack" (bonus damage on buildings - like lvl 1 ult in dota) on top of the debuff: Having a tank is especially important during teamfights, and those happen mostly when one team pushes a tower/barracks. A corrosive attack could make the Dragoon dangerous enough to be focused when his team is pushing. He will still lack tankingpower when defending though. And a corrosive attack won't help in a clash in the jungle/river either.
Therefore i prefer the aoe...if you don't like 2 damagebuffs, give the tank aoe, make the carrie a ganker (-ms from former supporter) and the supporter a pusher (corrosive attack+ability to spam his nuke=bye tower) or something...
Giving him a corrosive attack would also greatly increase the possibility to play a pushing-lineup (e.g. with wildsoul, tempest etc) and therefore diminish the (in my opinion) too dominating trend to play a "carrie+babysitters-endgame-pwnage"-lineup
Feanorjk
11-09-2009, 04:32 PM
I could swap the armor for bronze to health regen but have the ability to swap aspects for health then mana (and vice versa) would make it so you would be able to stay in your lane for way too long. I went with mana regen because i wanted the ability to semi fill all roles (tank/carry/support).
1) Well, to add regen and armor to the bronze aspect, to keep it reasonable could be +1 Reg / +1 Armor per level, at lvl 4 of the skill it would be +4 reg / +4 armor.
2) Another Idea, that maybe would result OP (or not) in the 3º skill, is giving a passive buff to self and an aura, for example, +4 regen to self and the +4 armor being an aura.
In the red aspect could be +25 damage (self) and 5 or 10% IAS in aura.
And for blue, could be mana regen in aura, and something else to self.
3) And to avoid the quoted problem up there, I think giving a cooldown to the 3º skill, like 30 seconds, so you can't swap back and forth between health and mana regen so frequently.
Just my opinions.
Aasem
11-14-2009, 10:13 AM
I dislike the third skill, honestly 8 mana regen would allow you to nuke the hell out of someone in a lane, by level 7, having a manatube would mean NO one could ever get within nuke distance because you'd have the mana to spam it. I'd like it to be changed back to the old Dragon Knight.
TheRumIsGone
11-15-2009, 07:10 AM
If the Dot Was allowed to stack it would be a 40% chance 1.3x crit but the only difference is that it wouldnt be considered a crit and would be able to stack with other crit. since slithice from dota has 45% chance 1.5x crit i think that the dot's incapability to stack is unneccisary because if it were as it is then it would be a bit weaker than a ballanced normal skill but giving the secondary effect of being changed into a ranged hero and also broadens the options of item builds for this hero allowing it to use attack speed items without sacrificing the bonus from using red dragon ulti, allowing the dot to stack would be like giving it huskars damage over time except without set damage, allowing it to grow as the game progresses and without a hp cost. also maybe giving dragon breath secondary effects aswell according to which buff he's using, red being instant high damage, blue being slowing breath with lower damage and yellow being a breath that heals the user as it burns (a perk to being the tank form) anyway thats just my ideas but i did give u a t-up on the idea
Synchronize
11-15-2009, 07:26 AM
i do not want any hero can make 3 sec stun with 1 click
Ozram
11-15-2009, 12:00 PM
Why do you nerf DK?, i dont like this port. The only good idea i see is the differents bloods
Dudeitzmeh
11-15-2009, 08:35 PM
Seems underpowered...flame doesn't need to be so weak and the ult doesn't need to proc :D
TheRumIsGone
11-15-2009, 09:07 PM
i do not want any hero can make 3 sec stun with 1 click
Dk stunned for 3.25s in dota so 3 second stun is actually a nerf and in dota there were actually a few long stunners, alchemist gave 5 seconds, chaos knight 2-4 techis aoe 5 seconds
`Byakko
11-16-2009, 08:18 PM
i like the spear as well ^^ although i think the dmg from the blood skill is a bit high, maybe going down a bit is going to be a bit fairer... thats only my noob point im not that pro so ye ^^
nevangelista
11-23-2009, 07:09 PM
bump
nevangelista
11-28-2009, 01:43 PM
bump
nevangelista
11-30-2009, 06:40 PM
bump
nevangelista
12-02-2009, 06:13 PM
bump
Azkalas
12-02-2009, 07:26 PM
Liked! The changed are really original. If I were you, i wouldn't do this hero a port. :P
Slardar
12-03-2009, 01:12 AM
Seems like a great Idea plus I love how you were able to blend the third skill with his ultimate. Its a cool idea I wouldnt have thought of ^^. Although like others have said it'd be better if it wasnt an EXACT character port, meaning try to take it away from him turning into a dragon and into something more HoN'ish.
Slardar (Naga) = Pestilence (Beetle)
Zeus (Dwarf) = Thunder Bringer (Monkey)
Cant really say I'd have a good suggestion to change from him turning into a dragon, I was kinda thinking along the lines of possibly him turning into a skeleton and his Blood of the Dragonflight be changed to Aspects of Death. His fire breathe could be blue flames or something.
Like I said not that good of an idea but I doubt S2 would take an exact character design port.
Edit*^
Lower amount of base damage the Blood of Dragonflight gives, even though Maliken can get that much damage he has to pay a price (his health) to use it. Even Kunkka in Dota was only able to use his +60 (or however much it was) damage every 10 seconds or so in an AoE splash.
Apostate
12-03-2009, 01:57 AM
Mana regen and a slow makes him a support hero? Not really, imo.
nevangelista
12-03-2009, 02:29 AM
Mana regen and a slow makes him a support hero? Not really, imo.
i thought the slow was good for a support and the mana regen allows him to use his stun more often which helps as a support.
slow it down and stun it to help team gank or pick off runners
nevangelista
12-04-2009, 03:00 PM
bump
nevangelista
12-07-2009, 11:11 PM
bump
Feanorjk
12-08-2009, 11:16 PM
so, will it be done?
TheWh0
12-09-2009, 06:17 AM
I would really like to see Dragon Knight in this game; this is as good a form as any!
nevangelista
12-10-2009, 01:28 PM
so, will it be done?
I dont know. once they put in this new deadwood hero they will have filled all 60 slots. Maybe they will look at this for new heroes after release.
nevangelista
12-18-2009, 01:02 AM
bump
Blue_Kitten
12-22-2009, 10:32 AM
Really liked it, i love dragon knight. I think the skills will have to be balanced when in-game. And i choose the 2nd concept art.
sQuibba
12-23-2009, 12:06 AM
even if they dont port dragon knight, for the love of god use this artwork :0
PinkoMarx
12-23-2009, 03:59 AM
I'm voting yes because I have a hard-on for spear users in most games.
masschickens
12-23-2009, 05:48 PM
very good idea and you didnt just copy dk from dota which is a plus. like the dragon forms
xAndyy
12-24-2009, 04:33 AM
I LIKE!
MAKE THIS HERO PL0X.
Giving a hero the option of being : Carry, Tank, Support = awesome!
But then everyone would pick that hero in a team AP..
woDka
12-29-2009, 11:23 AM
Rly awesome work maybe needs some balance when set ingame but i would love this hero for sure !!!!!!!!
nevangelista
01-04-2010, 04:53 AM
bump
TopolinoDJ
01-04-2010, 06:32 AM
very nice remake!!! voted yes!
FARP23
01-05-2010, 07:36 AM
i dont know, l love DK, and i prefer the same DotA port, but didnt vote not
edit: i like your concept art, it's fine
volcan33
01-05-2010, 12:23 PM
nice hero :D
t-up
in bronze true form,why not a dmg reduction?
nevangelista
01-12-2010, 02:24 AM
bump
War_Mech
01-12-2010, 04:43 PM
I never liked DK too much, but this seems like a way better way to port him. I don't really care if he doesn't get ported at all, but would prefer it like this. (On a side note I like the second picture better).
nevangelista
01-18-2010, 01:26 AM
bump
elNiuBi
01-19-2010, 07:47 AM
Yes yes yes yes so much win yes yes yes yes
HahaYouDied
01-19-2010, 06:22 PM
While we are reading this i would like to state that DPS =/= Carry
Smien
01-19-2010, 06:24 PM
Hybrids ftw, thumb up
nevangelista
02-04-2010, 01:41 PM
bump
Feanorjk
02-15-2010, 04:32 AM
Can't wait to play it ^^
Bump.
Love the idea. Love it. 1 thing to suggest though... if he stays in normal form and does his draconic slash thingy, he should be immobolized for about .5-1 second. Something like panda's jump when he misses, this will make him more oriented into team fights since the stun will remain as 3 secs. I dunno, just my 2 cents.
Love the idea, I hope it will be implemented!
Skeletik
02-24-2010, 06:48 PM
Nice hero overall but imo dragons are waaaaay too common in videogames, I would like to see something else. Perhaps he could morph into different animals/monsters depending on his blood type selected or even elementals (yeah I know its common too, but at least it wont be same same skin painted red/bronze/blue)
My only criticism is flavor wise, dragons are boring imo.
Voted yes.
Miskur
04-18-2010, 06:45 AM
Bumpzor!
FuzioN
04-18-2010, 09:30 AM
i must be honest now i love the idea and i loved Knight davion, But id rather see some changes.
Like that improves other spells when in dragonform Like the stun becomes tailswipe in dragon from and is a aoe cone stun instead.
The cone fire becomes so incinerating that it slows targets movmentspeed.
And i hope to god this dragon dont flies would rather see a walking dragon cuz there aint anything more silly than a flying unit that cant cliffwalk :P
xinnen
04-18-2010, 03:29 PM
T-up all the way the only reason I hated dragon knight was because of his model, but this makes it pure ownage.
RagnaroChu
04-18-2010, 05:03 PM
Have it that he has 3 different flame breaths depending on what "Blood Aspect" he has, and try to make the Aspects more original.
Also Draconic Smash needs to be a ranged leap smashing down, make it like 600 range so I can see my dragoon actually leap ;D