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Nome
07-18-2009, 06:29 PM
This guide is written for Forest of Caldavar play on non-EM modes. It assumes you are playing on the Legion side. If you are playing on Hellbourne, reverse the top/bottom
lanes.

Gold
Item
Ability
Item Ability

It's the Moon Queen! This is the one hero you really, really don't want to meet alone by the river or in the jungle. She's go all those curves and isn't even sexy!



When and when not to pick the Moon Queen

Moon Queen is useful in almost all situations. Laning, ganking, teamfighting. However, there are a few heroes she synergizes especially well with, and a few heroes she's HORRIBLE against. For more information on this, check the hero synergy sections.



Starting Items

http://img.photobucket.com/albums/v169/snagg3r/HoNItems/supplies/bottle.jpg or http://img.photobucket.com/albums/v169/snagg3r/HoNItems/Relics/trinketofrestoration.jpghttp://img.photobucket.com/albums/v169/snagg3r/HoNItems/accessories/minortotem.jpghttp://img.photobucket.com/albums/v169/snagg3r/HoNItems/accessories/minortotem.jpghttp://img.photobucket.com/albums/v169/snagg3r/HoNItems/accessories/minortotem.jpg

Your starting items as MQ are completely up to you. Assuming you have 603 gold at the start of your game, you can go with Trinket of Restoration 375 and several Minor Totems 53. If you are soloing mid--the preferred lane--go with a Bottle 600.


Skill Build

1 Moon Beam 1
2 Stats 1
3 Moon Beam2
4 Stats 2
5 Moon Beam3
6 Moon Finale 1
7Moon Beam 4
8 Lunar Glow 1
9 Lunar Glow 2
10 Lunar Glow 3
11 Moon Finale 2
12 Lunar Glow 4
13 Multi-Strike 1
14 Multi-Strike 2
15 Multi-Strike3
16 Moon Finale 3
17 Multi-Strike 4

This is a build that separates the newbie from the experienced player. Newbies tend to believe that getting a skill is better than getting stats--in many cases, this is not true. Players like to level up Multi-Strike early, but what's the point? Multi-Strike sucks if you don't do any damage, and you'll just end up pushing the lane (http://forums.heroesofnewerth.com/showthread.php?t=2625). Lunar Glow is nice to have, since it does give damage, but your base HP and Mana are low, and low levels of Lunar Glow don't give you enough damage, so Stats are the better choice.


The Unstoppable Mid-Solo Moon Queen

1. Buy a Bottle 600.
2. Attack only to last-hit and deny (http://forums.heroesofnewerth.com/showthread.php?t=2625). Use low-level Moon Beam to get last-hits if necessary. Your mana pool can handle it with Bottle.
3. When you push into the river, move upriver slightly to check runes every 2 minutes. Once you've ascertained the rune location, Bottle it. If opponent goes for rune, outrun him using your superior movement speed (320) and use Moon Beam to ministun if needed.
4. Once level 5, use Moon Beam to harass. Keep at least 150 mana in stock for Moon Finale at level 6.
5. Congratulations, you are now level 6 and unstoppable. Apply pressure by placing yourself in offensive positions. Keep your opponent out of XP range. You are now the undisputed owner of all runes. Go after EACH AND EVERY SINGLE ONE OF THEM. If your opponent attempts to grab a rune, follow him--once you are in the river, use Moon Finale to kill.

The only heroes that have a chance to stop this are Thunderbringer and Pyromancer, who can nuke you to death despite your Bottle.


Build-Your-Moon-Queen: Always Get the Following


http://img.photobucket.com/albums/v169/snagg3r/HoNItems/Initiation/whisperinghelm.jpg
Whispering Helm 1850: Helm of the Victim 950 + Hungry Spirit 900
A great item that allows you to disappear into the jungle forever and emerge as a god. It also adds to your battle survivability.

http://img.photobucket.com/albums/v169/snagg3r/HoNItems/Protective/shrunkenhead.jpg
Shrunken Head 3910: Mighty Blade 1000 + Warhammer 1610 + Recipe 1300
This is an absolutely necessary item in higher-tier games, as it provides you with magic immunity. Because of your huge damage output, you will be the focus of repeated ganks and team battles. In low-mid tier games, you may opt for Assassin's Shroud instead.


Build-Your-Moon-Queen: Early Game (0 - 20)


http://img.photobucket.com/albums/v169/snagg3r/HoNItems/supplies/homecomingstone.jpg
Homecoming Stone 135
As a relatively weak hero in terms of HP and survivability, you MUST carry one of these at ALL times if you don't have a Post Haste.


http://img.photobucket.com/albums/v169/snagg3r/HoNItems/Initiation/item9soulscreamring.jpg
Soulscream Ring 460: Duck Boots 150 + Pretender's Crown 185 + Recipe 125
Get a lot of these. Alternatively, get Fortified Bracelets if you're fighting a nuke-heavy team.


Build-Your-Moon-Queen: Mid Game (15 - 40)


http://img.photobucket.com/albums/v169/snagg3r/HoNItems/Protective/assasinsshroud.jpg
Assassin's Shroud 3610: Warhammer 1610 + Steam Staff 900 + Recipe 1100
A great item to help you with positioning and survival. If you are mid-solo, and are farming well, it may be worth it to skip the early ganking stage until you can farm this in full first. You can also use Moon Finale, then activate Assassin's Shroud. Moon Finale will continue while you are invisible.

http://img.photobucket.com/albums/v169/snagg3r/HoNItems/Morph%20Attacks/item13nullfireblade.jpg
Nullfire Blade 3300: Quick Blade 1000 + Quick Blade 1000 + Apprentice's Robe 450 + Recipe 850
Apparently the feedback from this item carries across all bounces.

http://img.photobucket.com/albums/v169/snagg3r/HoNItems/Relics/portalkey.jpg
Portal Key 2150
Are you feeling super-confident in your snap judgments? Get this instead of Assassin's Shroud. Not recommended for most players.



http://img.photobucket.com/albums/v169/snagg3r/HoNItems/Initiation/posthaste.jpg
Post Haste 2700: Marchers 500 + Recipe 2200
A great item for survivability, ganking, and all-around map presence.

http://img.photobucket.com/albums/v169/snagg3r/HoNItems/Initiation/item7steamboots.jpg
Steam Boots 1850: Marchers 500 + Gloves of the Swift 500 + Bolstering Armband 450 + Recipe 400
While Post Haste is preferred, if you are getting owned and are being relegated to jungle duty, this is the superior alternative, as you will be autoattacking. You should keep it on AGILITY while jungling, and STRENGTH while fighting heroes.


Build-Your-Moon-Queen: Late Game (35+)


http://img.photobucket.com/albums/v169/snagg3r/HoNItems/Protective/symbolofrage.jpg
Symbol of Rage 6150: Whispering Helm 1850 + Axe of the Malphai 3200 + Recipe 1100
This is your contingency item for the Whispering Helm. It gives you more damage and makes you quite tanky.

http://img.photobucket.com/albums/v169/snagg3r/HoNItems/Combative/item16wingblade.jpg
Wingbow 6000: Dancing Blade 3300 + Steam Staff 900 + Recipe 1800

"Can't touch this."

http://img.photobucket.com/albums/v169/snagg3r/HoNItems/Combative/staffofthemaster.jpg
Staff of the Master 6000:Acolyte's Staff 2700 + Beast Heart 1100 + Glow Stone 1200 + Pickled Brain 1000
Improves your ultimate. Get this if you're highly reliant on pressing R.

http://img.photobucket.com/albums/v169/snagg3r/HoNItems/Morph%20Attacks/item14Geometersbane.jpg
Geometer's Bane 5800: Nullfire Blade 3300 + Beast Heart 1100 + Recipe 1400
3x bouncing feedback. Balance?


Build-Your-Moon-Queen: Item Decision Tree

1. Starting Items: What lane are you?
a. Mid: Bottle
b. Bottom (Legion): Bottle or Soulscream Ring + Runes of Blight
c. Top: Bottle or Trinket of Restoration + Runes of Blight
2. You're level 6. Are you doing well?
a. Yes, I'm getting farmed: Continue to farm, and save for Dancing Blade.
b. Yes, but I want to go ganking: Continue to farm, but aim for Assassin's Shroud.
c. No, I'm slightly behind: Get a pair of marchers, then go ganking.
d. No, my butt hurts: Get some Soulscream Rings and aim for Whispering Helm, then disappear into the forest for the next 20 minutes.
3. What's the lineup situation?
a. Their team has no disables: do whatever the hell you want.
b. They have a balanced team: aim for Symbol of Rage or Staff of the Master.
c. They have every single possible counter for me: get Assassin's Shroud and farm+evade.





Ganking


As the Moon Queen you are one of the most feared and despised gankers. As soon as you hit level 6, you are able to get free kills under most situations. Bottom lane is the easiest to gank if you're playing Legion, but in general, it's most efficient to gank right after you've grabbed a rune. So alert your teammates to start applying pressure. Head towards the lane, emerge from the trees behind them with the rune active and give out a Moon Beam right away. If they're smart, they will try to dodge back into the creeps, where they'll probably die to your allies. If they're bad, or desperate, they'll continue running towards their tower. If there are no creeps there, press R and win.


Runes

An excellent rune guide can be found here: http://forums.heroesofnewerth.com/showthread.php?t=5285
Moon Queen has no special interactions with any runes (apart from DD helping out Multi-Strike), so you should follow the general advice given there.




Team Battles


Unless you're high level and do a lot of damage, you're going to rely on other heroes to fulfill periphery roles during team battles. You're going to need a tank to draw fire, as well as AoE casters to disable and clear creeps. Unless they're out in the open, you should always allow your team to initiate. Remember that due to your team-clearing power, you'll be the prime target during the battle, so hang back and coordinate well, because once it starts, it'll end in seconds, either in your favor or theirs.


"Ancient" Stacking

This is a somewhat advanced tactic that requires full-levels in Multi-Strike as well as decent damage output and a Whispering Helm. Basically, early on, use Whispering Helm to control a good, strong creep. Send this creep to the super neutral camp (close to the secret shop), and at around :53 of every minute, send the neutral into the camp to draw aggro before pulling him away as far as possible. If you did this right, because the neutrals were away from their spawn point, a new camp of neutrals should've spawned. You can stack these super neutrals indefinitely so as long as you have the damage output to kill them. Each stack gives you 300 gold and a lot of XP, so if you have the patience and skill to do this, then by all means do it.


Heroes to Avoid


Ophelia: She constantly has neutrals guarding her, which effectively nullifies Moon Finale.
Swiftblade: Although you're the superior hero overall, in 1v1 battle of ultimates, Swiftblade wins due to him being invulnerable during his ultimate, and the fact that he has a skill that grants magic immunity.
Predator: He has magic immunity as well.
Pyromancer: He will 1-shot you.
Blacksmith: 30% of the time, he will 1-shot you, but you'll rage 100% of the time.


Your Best Friends


Behemoth: By far your BFF4L, he is the most powerful creep clearer that will also soften up the entire enemy team. Let him Portal Key in first and ultimate, then run in for the finish with Moon Finale.
Kraken: If he runs in first with Whirlpool, then teleports the enemy heroes to you, you can wreak some sexy havoc.
Pyromancer: Another great AoE creep clearer.

Legionnaire: Another great AoE creep clearer, but he will also tank for you. What a friend ;;
Accursed/Jereziah: Both are healers and debuffers. Jereziah is slightly better due to his ultimate and the fact that his anti-magic works a lot easier.
Glacius: His aura gives you a lot of Moon Beams early on.





Miscellaneous Tips

Always click a hero before you gank him. See what items he has. If he has a TP, save your Moon Beam for when he TP's, so you can cancel it with the stun.
You are, in general, the carry. That means you need kills. Go KS everything you can--you have a good reason to.
As a soft target, you should always be aware of ganks. If there are heroes missing from other lanes, play defensively and be prepared to dodge.
Moon Finale's range is big. Keep in mind that you don't have to be at short range to use it--however, you should make sure your opponent can't escape into fog.

RPZip
07-18-2009, 06:53 PM
Item Build

Ophelia doesn't need items. As mentioned before, your strength lies in your creeps, not your hero. As such, in general, your build should reflect that. If your team needs intel, you should spam Wards of Sight 200.

That should probably be edited to actually reflect Moon Queen.


Behemoth: By far your BFF4L, he is the most powerful creep clearer that will also soften up the entire enemy team. Let him Warp Key in first and ultimate, then run in for the finish with Moon Finale.

And it's actually Portal Key in HoN.

Other than that, a very nice guide. I'll give it a whirl next time I play Moon Queen.

Nome
07-18-2009, 07:02 PM
Thanks, done = )

Wutangrza
07-18-2009, 07:51 PM
Could you update the guide with mid and endgame item goals?

Great guide

Awesome, I see, was a typo with the Opheila thing. Great!

Nome
07-18-2009, 09:20 PM
Updated with some more item stuff.

Jblaze1
07-18-2009, 09:41 PM
I dont see a shrunken head thrown in on the items section best item for a carry to get in the game..
Another good point to add is that your ultimate has the same range as your lunar beam so sometimes u can cast a aways back to hit your target without creeps getting in the way..
A good guide but moon queen is more of a carry then a laner,ganker,support and str treads should be your number 1 choice all the time for hp and atk spped.

Kild
07-18-2009, 09:56 PM
No mention of Manta?

Nome
07-19-2009, 05:13 AM
I dont see a shrunken head thrown in on the items section best item for a carry to get in the game..
Another good point to add is that your ultimate has the same range as your lunar beam so sometimes u can cast a aways back to hit your target without creeps getting in the way..
A good guide but moon queen is more of a carry then a laner,ganker,support and str treads should be your number 1 choice all the time for hp and atk spped.

COMPLETELY forgot about Shrunken Head. Sigh. But yeah, you're right, it's the best mid-game item for her in skilled games. But, as for whether she's a carry, it depends. She plays a lot of roles in team fights, but she's definitely not played as a full-out carry in most competitive games. Meaning, she's going to carry, but she's not going to devote the majority of her time prepping for that carry.


No mention of Manta?

I've not tried Manta MQ yet. Too used to DotA tbh =X
Sounds broken though! I'll add it after I try it out, if it's good.

sgtslappy
07-19-2009, 05:18 AM
COMPLETELY forgot about Shrunken Head. Sigh. But yeah, you're right, it's the best mid-game item for her in skilled games. But, as for whether she's a carry, it depends. She plays a lot of roles in team fights, but she's definitely not played as a full-out carry in most competitive games. Meaning, she's going to carry, but she's not going to devote the majority of her time prepping for that carry.



I've not tried Manta MQ yet. Too used to DotA tbh =X
Sounds broken though! I'll add it after I try it out, if it's good.

The Manta build is awesome in DotA if their team is filled with AoE. So many glaives. Heroes tend to fall over.

sensetarget
07-19-2009, 12:03 PM
I'm sorry I disagree with beam/stats as start. aura/beam/aura , she has low base dmg and the aura is overall better for farming

zp3dd4
07-19-2009, 01:20 PM
At the early levels, stats give almost as much damage as aura, and you need stats, as your hp is too low and your mana pool is too small. Same with dota ;P

Regarding the item build, I'd go HotD, then treads, then diffusal, then vitality booster. Once all the charges are done, manta. Diffusal is extremely good, as you both life leach and burn mana to all the bounces (not sure if you lifeleach on the first or all of them though.. but apparently you do mana burn on all of them)

Nome
07-19-2009, 02:30 PM
I'm sorry I disagree with beam/stats as start. aura/beam/aura , she has low base dmg and the aura is overall better for farming

You don't actually need the aura damage to farm = /
Her lane control is strong enough vs most heroes to not need any significant damage boost.

Karmashock
07-19-2009, 02:40 PM
I would say that I consistently have an easier time laning if I get at LEAST one level of multishot. It does two things that are useful. One, it creates two creeps that are low enough health that I should be able to last hit one of them. It makes it much harder for another player/team to deny everything.

The other thing it does which I find extremely useful is that it often hits the other hero especially if he's a melee hero or a very aggressive ranged hero. I find that I can control the lane much better with at least one level of it.



For that reason I either get multi shot first or second depending on how I feel about it at the time. But every time I've avoided it, I've leveled more slowly. It also is critical for Moon Queen's life stealing because each hit with the shot drains a little more life.

Moon queen is a late game hero and needs a lot of stuff to come into her own. Dominating the creep early and completely is very useful in that regard. Moon beam is very powerful and most enemy heroes I face under estimate it... especially it's range and rate of fire. But the most critical thing at that stage of the game is to get XP and gold quickly. Pretty much everything else is secondary. Even killing another hero if it's nets you less gold for your effort is not optimal for this hero.

Nome
07-19-2009, 03:07 PM
I would say that I consistently have an easier time laning if I get at LEAST one level of multishot. It does two things that are useful. One, it creates two creeps that are low enough health that I should be able to last hit one of them. It makes it much harder for another player/team to deny everything.

The other thing it does which I find extremely useful is that it often hits the other hero especially if he's a melee hero or a very aggressive ranged hero. I find that I can control the lane much better with at least one level of it.



For that reason I either get multi shot first or second depending on how I feel about it at the time. But every time I've avoided it, I've leveled more slowly. It also is critical for Moon Queen's life stealing because each hit with the shot drains a little more life.

Moon queen is a late game hero and needs a lot of stuff to come into her own. Dominating the creep early and completely is very useful in that regard. Moon beam is very powerful and most enemy heroes I face under estimate it... especially it's range and rate of fire. But the most critical thing at that stage of the game is to get XP and gold quickly. Pretty much everything else is secondary. Even killing another hero if it's nets you less gold for your effort is not optimal for this hero.

I think you'll find that if you play against more skilled players, that won't be the case. Getting two creeps to deny-level isn't going to just help you net one last-hit... it'll help you get denied as well. It's not worth it. It also pushes the lane, which is against your favor. The amount of damage you get with one multi-strike isn't worth it. If you're autoattacking, it's good harass, but you shouldn't be doing that.

But you're wrong when you say she's a late-game hero, because she's not. She's actually very item-independent, because the majority of your kills will be from your spells, not your attack. Basic survivability is all you really NEED with her. Everything else is icing on the cake.

Jurai
07-19-2009, 03:29 PM
I like to get a sacrifical heart at some point, personally

Tenrou
07-19-2009, 03:50 PM
I think you'll find that if you play against more skilled players, that won't be the case. Getting two creeps to deny-level isn't going to just help you net one last-hit... it'll help you get denied as well. It's not worth it. It also pushes the lane, which is against your favor. The amount of damage you get with one multi-strike isn't worth it. If you're autoattacking, it's good harass, but you shouldn't be doing that.

But you're wrong when you say she's a late-game hero, because she's not. She's actually very item-independent, because the majority of your kills will be from your spells, not your attack. Basic survivability is all you really NEED with her. Everything else is icing on the cake.

Luna is actually very item-dependent and she is pretty much an all game hero. If played well, she will shine the most at late game. At late game, your four lucent beam/hero from your eclipse (limit of hits using the ulti) are going to do **** when everyone has high HP.

Nome
07-19-2009, 04:53 PM
Luna is actually very item-dependent and she is pretty much an all game hero. If played well, she will shine the most at late game. At late game, your four lucent beam/hero from your eclipse (limit of hits using the ulti) are going to do **** when everyone has high HP.

Yeah, except in truly competitive games, no one has high HP because it's nigh-impossible to get those expensive items when you could be spending your precious money on wards, pots, and T1 items. Add to that the fact that Luna was never an initiator, but a finisher after her entire team spent their AoE nukes to clear creeps and soften the team. She's not at all item dependent--all she needs is a BKB and some boots, and she's more or less set.

That's largely besides the point though, because this guide is written for new players.

Vibah
07-20-2009, 04:00 AM
Shitty itembuild, she needs Shrunken Head before anything else.

Karmashock
07-20-2009, 08:57 AM
I think you'll find that if you play against more skilled players, that won't be the case. Getting two creeps to deny-level isn't going to just help you net one last-hit... it'll help you get denied as well. It's not worth it. It also pushes the lane, which is against your favor. The amount of damage you get with one multi-strike isn't worth it. If you're autoattacking, it's good harass, but you shouldn't be doing that.

But you're wrong when you say she's a late-game hero, because she's not. She's actually very item-independent, because the majority of your kills will be from your spells, not your attack. Basic survivability is all you really NEED with her. Everything else is icing on the cake.
that may be... but when you're at my skill level... it helps a great deal. I don't often win battles of denial... so the multistrike gets me SOME money at least and tends to keep the more aggressive players back.


Without it I do worse. I've tried it both ways and until I get better at last hitting it just doesn't make sense to do it any other way. :o

Bahamut
07-20-2009, 01:36 PM
maybe moon queen is a better overall hero than swiftblade, but i'm 95% confident that yurnero is overall better than moon rider

Nome
07-20-2009, 03:00 PM
Shitty itembuild, she needs Shrunken Head before anything else.

Agreed. Will fix.

xahxah
07-20-2009, 04:03 PM
Yeah, except in truly competitive games, no one has high HP because it's nigh-impossible to get those expensive items when you could be spending your precious money on wards, pots, and T1 items. Add to that the fact that Luna was never an initiator, but a finisher after her entire team spent their AoE nukes to clear creeps and soften the team. She's not at all item dependent--all she needs is a BKB and some boots, and she's more or less set.

That's largely besides the point though, because this guide is written for new players.


Luna gets plenty of high end items in competitive games. Are you serious? She can stack Ancient Creeps once she gets Helm of Dominator -_-

Nome
07-20-2009, 04:10 PM
Luna gets plenty of high end items in competitive games. Are you serious? She can stack Ancient Creeps once she gets Helm of Dominator -_-

The majority of games never get to that point anymore = /

Ganjafied
07-20-2009, 09:13 PM
I would just like to say, Nome, that Luna's best friend is definitely the Kraken, not the Behemoth. New tide is ridiculous in the way he synergizes with her; ult to bring the entire enemy team right on top of luna (while she BKBs) and they are all dead instantly. Couple that with Kraken's slow and blink/aoe, the two of them can easily gank an entire team. I just felt that he should at least be mentioned.

Nice guide though. :P

FiNGERS
07-20-2009, 09:18 PM
Easy on the eyes, full of good info, awesome guide! Moon Queen was one hero I never TRULY understood how to play WELL, this helped a lot =)

GimbleB
07-20-2009, 09:26 PM
Nice guide, but you've missed something important about assassin's shroud. If you ulti and then use it, you can run around invis with your ulti up and either killing spree them and/or force them to get anti-invis (note that I haven't done this in a while, so it might have changed).

Karmashock
07-20-2009, 09:49 PM
maybe moon queen is a better overall hero than swiftblade, but i'm 95% confident that yurnero is overall better than moon rider
The difference between them is that moon queen is better at running heros down and last hitting them with moon beam... and more importantly she farm better throughout the game especially when she gets multi strike fully leveled and her damage is enough to take a creep from 50% to 0... when that happens she goes through creeps like that owl does with a full set of cyclones... she hardly stops at each wave they die so fast. Once that's happened she'll be able to buy all the items she needs and the other team is screwed.

Damendar
07-20-2009, 10:13 PM
that may be... but when you're at my skill level... it helps a great deal. I don't often win battles of denial... so the multistrike gets me SOME money at least and tends to keep the more aggressive players back.


Without it I do worse. I've tried it both ways and until I get better at last hitting it just doesn't make sense to do it any other way. :o

I believe you when you say it helps Karma, but it general, it's still best to suck it up and practice the last hitting until you're good at it. Developing a crutch is usually not a good strategy to use, it will end up holding you back. Why bother learning something you're just going to have to unlearn later?

Also, it's been mentioned before, but pushing your lane is bad. And extra bad for moon queen in particular. Early game she can be quite vulnerable to ganks herself before she's added some survivability items, and since you're a semi-carry that has an excellent late game...if you're playing anyone with decent skill and you do push = ganksquad for you.

Nome
07-20-2009, 11:07 PM
maybe moon queen is a better overall hero than swiftblade, but i'm 95% confident that yurnero is overall better than moon rider

The difference between Swiftblade and Moon Queen competitively is that Moon Queen retains greater control over herself during team battles, and her Moon Beams do a lot more damage overall. She also tends to compromise herself less, as she's not melee, though her range is pretty bad.


I would just like to say, Nome, that Luna's best friend is definitely the Kraken, not the Behemoth. New tide is ridiculous in the way he synergizes with her; ult to bring the entire enemy team right on top of luna (while she BKBs) and they are all dead instantly. Couple that with Kraken's slow and blink/aoe, the two of them can easily gank an entire team. I just felt that he should at least be mentioned.

Nice guide though. :P

Good point--I will add that in, though I've yet to see this combo myself so far.


Nice guide, but you've missed something important about assassin's shroud. If you ulti and then use it, you can run around invis with your ulti up and either killing spree them and/or force them to get anti-invis (note that I haven't done this in a while, so it might have changed).

I'll add that in as well = ) I believe it still works.


The difference between them is that moon queen is better at running heros down and last hitting them with moon beam... and more importantly she farm better throughout the game especially when she gets multi strike fully leveled and her damage is enough to take a creep from 50% to 0... when that happens she goes through creeps like that owl does with a full set of cyclones... she hardly stops at each wave they die so fast. Once that's happened she'll be able to buy all the items she needs and the other team is screwed.

The main misconception here that a lot of players have is that killing creeps like that allows you to farm faster. It doesn't. Creeps are always going to arrive every 30 seconds--pushing a wave doesn't make creeps spawn faster... it just makes you reach them faster, but it also makes you more vulnerable. The only way it makes you farm faster is if you push to their tower (where you can't push anymore), then retreat to neutrals until the lane pushes back, then go back and repeat. The problem with this is that it makes it hard for the rest of your team to farm. Ideally, you want to maximize the amount of total income to a team--by theory, if all 3 lanes can be farmed securely, then if one hero goes to jungle and farms there, then the total gold input is higher.

Colcut
07-20-2009, 11:17 PM
Swiftblade is by far a better hero than Moonqueen. His abilities hit MUCH harder with items, whether only staff of the master affects Lunas ultimate.

I have a completely different build to this, more damage focused however this would be pretty viable. it really depends on how squishy your opponents are. Imo this would be horrible late game, when 300 dmg from moonbeam is not very helpful and the 1.5k (with staff of the master) is really your only damage. Considering most people have 2-2.5k hp end game.

Nome
07-20-2009, 11:20 PM
Swiftblade is by far a better hero than Moonqueen. His abilities hit MUCH harder with items, whether only staff of the master affects Lunas ultimate.

I have a completely different build to this, more damage focused however this would be pretty viable. it really depends on how squishy your opponents are. Imo this would be horrible late game, when 300 dmg from moonbeam is not very helpful and the 1.5k (with staff of the master) is really your only damage. Considering most people have 2-2.5k hp end game.

Not completely sure how Swift Slashes works in HoN, but Omnislash in DotA only scaled better with items because he'd do extra attacks in-between, meaning you'd have to get attack speed items to really pump out the most potential from Omnislash.

You should keep in mind, however, that Moon Queen's Moon Finale is a ranged ultimate, and that her late game damage output is FAR greater than Swiftblades with identical items. And of course, because Moon Finale doesn't disable the Moon Queen in any way, she can attack just as much, if not more than Swiftblade can during her ultimate.

Bahamut
07-21-2009, 12:17 AM
I agree with the people that answered my early post but i'm talking about Dota right now. Luna retains control of herself and can keep auto atacking while doing her ulti plus destroying creep waves.

But very late on the game yurnero's healing ward makes a huge difference in battle(at 1500hp it is 60hp/sec), the ability of joining and scaping from the fight with anti magic, and the fact that even when not able to control omnislash u're still invulnerable during that time. Yurnero has much more survability and therefore IMO more chance of succes than luna

Nome
07-21-2009, 12:28 AM
I agree with the people that answered my early post but i'm talking about Dota right now. Luna retains control of herself and can keep auto atacking while doing her ulti plus destroying creep waves.

But very late on the game yurnero's healing ward makes a huge difference in battle(at 1500hp it is 60hp/sec), the ability of joining and scaping from the fight with anti magic, and the fact that even when not able to control omnislash u're still invulnerable during that time. Yurnero has much more survability and therefore IMO more chance of succes than luna

Healing Ward has 5 HP = /
The way the game is played, with the amount of blink and burst damage, drawn-out heal doesn't do much.

dxbydt
07-22-2009, 03:23 PM
Not completely sure how Swift Slashes works in HoN, but Omnislash in DotA only scaled better with items because he'd do extra attacks in-between, meaning you'd have to get attack speed items to really pump out the most potential from Omnislash.

You should keep in mind, however, that Moon Queen's Moon Finale is a ranged ultimate, and that her late game damage output is FAR greater than Swiftblades with identical items. And of course, because Moon Finale doesn't disable the Moon Queen in any way, she can attack just as much, if not more than Swiftblade can during her ultimate.

Moon Queen will NEVER outdamage Swiftblade at any point in the game. She has her "I WIN" button and that's it. Swiftblade's ulti does way the hell more damage, his normal attacks do way the hell more damage. His whirlwind not only is a good aoe but makes him immune to magic which gives him good survival for attacking and escaping. You can CC moon queen, you can't do jack to swiftblade when he's using 2/4 his abilities.

I still can't believe you said moon queens damage would be higher than swiftblade. Swiftblade has crit which means he's already doing 1/3rd more damage than any other character...

Nome
07-22-2009, 03:34 PM
Moon Queen will NEVER outdamage Swiftblade at any point in the game. She has her "I WIN" button and that's it. Swiftblade's ulti does way the hell more damage, his normal attacks do way the hell more damage. His whirlwind not only is a good aoe but makes him immune to magic which gives him good survival for attacking and escaping. You can CC moon queen, you can't do jack to swiftblade when he's using 2/4 his abilities.

I still can't believe you said moon queens damage would be higher than swiftblade. Swiftblade has crit which means he's already doing 1/3rd more damage than any other character...

Moon Queen's damage output is higher than Swiftblade's for the same reason Medusa's is higher.

By the way, this is not a 1v1 game.

xahxah
07-22-2009, 04:09 PM
The majority of games never get to that point anymore = /


Helm of Dominator + Neutral stacking still happens.

Nome
07-22-2009, 04:12 PM
Yes, I'm aware. Worst with DK though!

dxbydt
07-22-2009, 05:04 PM
Moon Queen's damage output is higher than Swiftblade's for the same reason Medusa's is higher.

By the way, this is not a 1v1 game.

You didn't actually state a reason, and no medusa's isn't higher either. You say it's not a 1v1 game, i'm pretty sure ww hits multiple people as does omni.

ma5
07-22-2009, 05:47 PM
Level 1 Multi-strike at Lvl 13?!?!? LOL.

Nome
07-22-2009, 05:52 PM
You didn't actually state a reason, and no medusa's isn't higher either. You say it's not a 1v1 game, i'm pretty sure ww hits multiple people as does omni.

Multiple targets.

I think it's quite clear you think Swiftblade/Jugg is overpowered for some strange reason. He's not--get over it.

Koetjeboe
07-25-2009, 05:19 AM
I played Moon Queen last night, but I found the exact way the ultimate works to be quite a lot crappier then it does in dota. In HoN the ultimate casts like 1 beam each second (or slightly faster), even when there are multiple targets around. The dota version still has a slight delay between beam casts on single targets, but afaik it hits faster, especially if there are more ppl around (cast delays are per target). The casts are even so slow that Stealth Assasin (hellhound?) could just run out of range of my wards before the 3rd cast, which makes it pretty useless, even other heroes could easily run away into range of more creeps turning the ultimate into a nice farm tool :( (and yes I actually had Aghanims Scepter, the ulti upgrade item).

Prays4u
07-25-2009, 05:38 AM
Disagree with your build. I've always found the aura useful for CS'ing and just get 2 bracers to offset the low hp she starts with. I then feel boots, helm of dominator, power treads to butterfly is her best build after that you can add whatever dps item u want, styg, crit, whatever.

Deillon
07-25-2009, 05:52 AM
Disagree with your build. I've always found the aura useful for CS'ing and just get 2 bracers to offset the low hp she starts with. I then feel boots, helm of dominator, power treads to butterfly is her best build after that you can add whatever dps item u want, styg, crit, whatever.
Don't use DotA names.

_Archangel_
07-25-2009, 05:57 AM
Oh yeah, you can stack Shieldbreaker with Moon Queen's attacks! Abuse time

Mellow
07-25-2009, 06:28 AM
You honestly can't compare Swiftblade to Moon queen at all. The most important difference is that swiftblade is melee, and Moon queen ranged. Being ranged gives a lot of benefits, namely that you can attack from farther away to kill someone before they run away, and to be able to harrass much more effectively. Furthermore, At around level 6 Moon queen is definitely superior to swiftblade in 1v1, since it's much easier to kill people with Moon queen's ulti after harrass than with swiftblade. Furthermore, by that point Swiftblade doesn't have a lot of items yet.

Yes, later in the game swiftblade is superior. I personally find that almost all spellcasters (with a few exceptions like thunderbringer) scale poorly, because they have no way to increase the damage output of their skills after level 16 (and sometimes staff of master). But in the early/mid game Moon queen is better than Swiftblade.

OphMid
07-25-2009, 08:16 AM
Agreed with this build. It's certainly well formed.

Although you might want to note that she's a great farmer/pusher once she got some items. If in a game I could farm well early game, I would go for Wingbow/Mock of Brilliance before the 30th minutes.

Sometimes the only way to win is to push lane, not killing heroes.

TheNach
07-26-2009, 08:57 PM
I love this build. It's really improved my stats and such.

I just have one question regarding Moon Queens ulti. When casted, does the range move with the Moon Queen or only in the area where it was casted?

Katie2
07-27-2009, 05:26 PM
Hi, thank you for this guide.. has helped me play the moon queen abit better (my favourite hero). However, i was wondering if you could answer some of my questions regarding moon queen strategys as im having abit of trouble surviving after Level-6+

1) How big is the range of util compared to the screen? Is is as big range as Moon Beam?

2) How do you survive vs stealth attacks, like the Scout? Should i be waiting for him to hit me, then moon beam him and util? It just seems mid-game that the scout can almost one-shot me without me being able to do anything (probably due to my poor itemisation)

3) How do i go about fighting the ogre hero (Sorry i dont know its name, but the one which pulls you in and then lets out a green gas)? It seems that if i get in range of his pull move, im automatically dead as he can take off 50-70% of my HP before i get out of his stun, and then he runs with letting off his gas taking of the remaining?

Her normal attack range is just so small, so sometimes im ending up just moonbeaming the melee heroes which are attacking the creep from a distance, as if i go to normal attack them, im way too close for comfort :(

(Sorry for the noob questions, ty for the guide).

Nome
07-27-2009, 05:46 PM
I love this build. It's really improved my stats and such.

I just have one question regarding Moon Queens ulti. When casted, does the range move with the Moon Queen or only in the area where it was casted?

It moves with you. In DotA, this was done by creating a dummy unit that would move around with the hero. In older versions, this dummy unit would actually survive even if Luna died, which usually got her a crapload of postmortem kills =P


Hi, thank you for this guide.. has helped me play the moon queen abit better (my favourite hero). However, i was wondering if you could answer some of my questions regarding moon queen strategys as im having abit of trouble surviving after Level-6+

1) How big is the range of util compared to the screen? Is is as big range as Moon Beam?

2) How do you survive vs stealth attacks, like the Scout? Should i be waiting for him to hit me, then moon beam him and util? It just seems mid-game that the scout can almost one-shot me without me being able to do anything (probably due to my poor itemisation)

3) How do i go about fighting the ogre hero (Sorry i dont know its name, but the one which pulls you in and then lets out a green gas)? It seems that if i get in range of his pull move, im automatically dead as he can take off 50-70% of my HP before i get out of his stun, and then he runs with letting off his gas taking of the remaining?

Her normal attack range is just so small, so sometimes im ending up just moonbeaming the melee heroes which are attacking the creep from a distance, as if i go to normal attack them, im way too close for comfort :(

(Sorry for the noob questions, ty for the guide).

1. Range is same as Moon Beam's.
2. In pushes, place down a ward. Otherwise, carry a dust. When he hits you, dust and ult. Make sure you're behind creeps so he's the only one that gets hit. Otherwise, harass him with Moon Beam.
3. To fight Devourer, don't. If you're at the stage where he kills you really easily, avoid him. Stay back, or retreat into the jungle. If you survive his hook, blow your ult immediately and run.

Katie2
07-27-2009, 05:56 PM
1. Range is same as Moon Beam's.
2. In pushes, place down a ward. Otherwise, carry a dust. When he hits you, dust and ult. Make sure you're behind creeps so he's the only one that gets hit. Otherwise, harass him with Moon Beam.
3. To fight Devourer, don't. If you're at the stage where he kills you really easily, avoid him. Stay back, or retreat into the jungle. If you survive his hook, blow your ult immediately and run.

Ty for the quick response :)

Nome
07-28-2009, 03:05 AM
Disagree with your build. I've always found the aura useful for CS'ing and just get 2 bracers to offset the low hp she starts with. I then feel boots, helm of dominator, power treads to butterfly is her best build after that you can add whatever dps item u want, styg, crit, whatever.

She doesn't actually need the damage though, for laning. Her strong laning comes from her rune control. Besides, getting Bracers would imply that you'd have to either return to lane or you have a courier, as you can't really start off with a Bracer since you'd lack regen.

Katie2
07-28-2009, 05:27 PM
Lol, I have one more question if you wouldnt mind...

How should i be playing Moon Queen mid-end game (Level 13+)? Up until Level 12-13, im usually the highest level'd char (especially if im solo mid lane) and either even on kills/deth or winning on kills. However, when it reaches Level 13+.. I tend to just get constantly owned without ever managing to kill anything.

The Items Usually buy are:
Bottle
Whispering Helm
Post Haste
LifeTube/ManaTube

I just dont seem to have the surviability to make it out alive from a battle and when its a 4v4 or 5v5 battle, im usually the first to die to the burst.

Is there something im doing wrong? Item wise? positioning wise? anything wise? :p

Nidhogg
07-28-2009, 05:33 PM
Well considering every item you just listed increases 0 of your stats, I'd look to bumping that up.

Nome
07-28-2009, 05:40 PM
Lol, I have one more question if you wouldnt mind...

How should i be playing Moon Queen mid-end game (Level 13+)? Up until Level 12-13, im usually the highest level'd char (especially if im solo mid lane) and either even on kills/deth or winning on kills. However, when it reaches Level 13+.. I tend to just get constantly owned without ever managing to kill anything.

The Items Usually buy are:
Bottle
Whispering Helm
Post Haste
LifeTube/ManaTube

I just dont seem to have the surviability to make it out alive from a battle and when its a 4v4 or 5v5 battle, im usually the first to die to the burst.

Is there something im doing wrong? Item wise? positioning wise? anything wise? :p



If you have problems surviving, Assassin's Shroud is a good item for lower level games.
Lifetube/manatube is worthless on MQ because she doesn't have HP/mana problems with Whispering Helm and Bottle. I'd look to get Assassin's Shroud and either go straight to Symbol of Rage or get Fortified Bracelets.

Katie2
07-28-2009, 05:46 PM
If you have problems surviving, Assassin's Shroud is a good item for lower level games.
Lifetube/manatube is worthless on MQ because she doesn't have HP/mana problems with Whispering Helm and Bottle. I'd look to get Assassin's Shroud and either go straight to Symbol of Rage or get Fortified Bracelets.

K, i'll try that this game.. Its only at the mid-end game that i struggle to survive? so should i stick with getting the bottle first? then farm for assassins shroud? or go another item route?

Nome
07-28-2009, 05:51 PM
K, i'll try that this game.. Its only at the mid-end game that i struggle to survive? so should i stick with getting the bottle first? then farm for assassins shroud? or go another item route?

Are you playing EM?

Katie2
07-28-2009, 06:33 PM
Are you playing EM?

EM? sorry i dont know what all the short-hand stuff means yet :p

i'm playing noob tier, All Heroes, Normal Game, Shuffle Team.

Nome
07-28-2009, 06:58 PM
EM? sorry i dont know what all the short-hand stuff means yet :p

i'm playing noob tier, All Heroes, Normal Game, Shuffle Team.

EM = easy mode (the gold symbol).

I'd suggest you...
Bottle
Boots
Fortified Bracelets x 2
Assassin's Shroud

In that order. Assassin's Shroud can be rushed if you're doing really well, though, and is probably preferred as it's a relatively costing item. Make sure you set your item hotkeys (I use Z for slot 4, which is where I put any escape items) so you can GTFO quickly.

_Archangel_
07-29-2009, 02:10 AM
Should consider Thunderclaw, it procs way more often in HoN than in DotA due to it being able to proc while a Chain Lightning is still bouncing, stacking with her multi-strike and it increases her AoE damage output tremendously.

Also, possibly link my rune guide seeing as your strategy involves so much runewhoring :)

Nome
07-29-2009, 03:45 AM
I tend to avoid Thunderclaw because of the high recipe cost in comparison to component items, though that's an interesting fact about it.

Also, added link ;)

Grimkor
07-29-2009, 04:16 AM
Good guide, I tried out your leveling skills and found it worked quite well. Also the Assassin's Shroud idea is legendary, it really counter-balances her poor survivability!

Nome
07-29-2009, 04:26 AM
Thanks for the comments everyone =3

Added pictures to keep it up-to-date with my other guides, and also added a section on Ancient Stacking.

Katie2
07-29-2009, 06:18 AM
EM = easy mode (the gold symbol).

I'd suggest you...
Bottle
Boots
Fortified Bracelets x 2
Assassin's Shroud

In that order. Assassin's Shroud can be rushed if you're doing really well, though, and is probably preferred as it's a relatively costing item. Make sure you set your item hotkeys (I use Z for slot 4, which is where I put any escape items) so you can GTFO quickly.

no, i dont play easy mode.. I havent really noticed the difference when i played an easy mode game, i thought it'd make it quicker or alot more HP but didnt notice much difference :p So decided to just play normal games.

Sorry to be pedantic but which boots? :p and should i alter your build to get multistrike earlier to make it easier to lane and gold farm?

Katie2
07-29-2009, 09:56 AM
Anyway, thanks for the help.. I'm slowly getting the hang of her now (especially now i understand lane control and runes).

What im generally doing is the following:
1. Following your Build Order
2. Getting Bottle as the first item
3. Solo'ing Mid Lane, trying to keep the creeps in the water the majority of the time through just last hitting the enemy creeps and (trying although usually failing at denying (Attacking my own creeps when they are at 5% hp so the enemy doesnt get XP)
4. When the clock is 1:30(3:30, 5:30).. I try and push my creep across the river while moonbeaming the enemy. Once my creep reaches there tower, i run across to the rune locations to collect the runes in my bottle and return to battle.
5. At Level 6, i start to get more aggresive against the enemy using my collected runes and hopefully superior level. I start to push the creep towards the tower permenantly and do as much damage to it as possible.
6. After this, i return to base and buy the Marchers (and depending on gold, 1 or 2 Fortified Braclets).. Then i start saving for the Assassins Shroud.
7. If i managed to destroy the tower, i then go and help the other lanes with my superior level.. If i dont have a superior level and the mid lane is still pretty easy to manage, i try and get as much XP as possible.

Nome
07-29-2009, 02:38 PM
no, i dont play easy mode.. I havent really noticed the difference when i played an easy mode game, i thought it'd make it quicker or alot more HP but didnt notice much difference :p So decided to just play normal games.

Sorry to be pedantic but which boots? :p and should i alter your build to get multistrike earlier to make it easier to lane and gold farm?

Easy mode gives you 2x the gold per tick, which basically makes you super-farmed early.

And by boots, I meant normal Marchers.
You should only get Multi-Strike early if you plan to jungle. If you stay in lane, stick with the normal build.


Anyway, thanks for the help.. I'm slowly getting the hang of her now (especially now i understand lane control and runes).

What im generally doing is the following:
1. Following your Build Order
2. Getting Bottle as the first item
3. Solo'ing Mid Lane, trying to keep the creeps in the water the majority of the time through just last hitting the enemy creeps and (trying although usually failing at denying (Attacking my own creeps when they are at 5% hp so the enemy doesnt get XP)
4. When the clock is 1:30(3:30, 5:30).. I try and push my creep across the river while moonbeaming the enemy. Once my creep reaches there tower, i run across to the rune locations to collect the runes in my bottle and return to battle.
5. At Level 6, i start to get more aggresive against the enemy using my collected runes and hopefully superior level. I start to push the creep towards the tower permenantly and do as much damage to it as possible.
6. After this, i return to base and buy the Marchers (and depending on gold, 1 or 2 Fortified Braclets).. Then i start saving for the Assassins Shroud.
7. If i managed to destroy the tower, i then go and help the other lanes with my superior level.. If i dont have a superior level and the mid lane is still pretty easy to manage, i try and get as much XP as possible.

Read up on my guide for Basic Laning--there are some tips there, including attack cancelling, that should help you out.

The main thing I'm noticing is that at by the time you return to base for the first time, you should have at least two components for Assassin's Shroud. The earlier you get it the better. Bracelets are largely a response to an enemy lineup of nukers or repeated dying. In the end, an early Shroud will probably help out more at the low-mid skill level.

Katie2
07-29-2009, 02:45 PM
Easy mode gives you 2x the gold per tick, which basically makes you super-farmed early.

Read up on my guide for Basic Laning--there are some tips there, including attack cancelling, that should help you out.

The main thing I'm noticing is that at by the time you return to base for the first time, you should have at least two components for Assassin's Shroud. The earlier you get it the better. Bracelets are largely a response to an enemy lineup of nukers or repeated dying. In the end, an early Shroud will probably help out more at the low-mid skill level.

Yeah, If i get off to a good start and are allowed to solo-mid.. I usually have enough for the 2 items (not the reciepe) for Assassins Shroud especially if im doing better than the enemy in my lane and gain rune control.

Ty for the advice, Assassins Shroud is awesome for survivability and has even got me afew more kills per game due to R + Shroud :p or even using it to get into the perfect position.

and yeah, already read your lane guide :p

I guess the hardest thing about Moon Queen to learn is something you cant put in a guide (and even if you do, people wont really remember it). Which heroes to run from always, which ones to fight if you've got the advantage and which ones you can pwn anytime, Its took me a while to learn which units counter me 1v1 mid-end game but im slowly getting there :p

Yipperpants
07-30-2009, 02:54 PM
1 Moon Beam 1
2 Stats 1
3 Moon Beam2
4 Stats 2
5 Moon Beam3
6 Moon Finale 1
7Moon Beam 4
8 Lunar Glow 1
9 Lunar Glow 2
10 Lunar Glow 3
11 Moon Finale 2
12 Lunar Glow 4
13 Multi-Strike 1
14 Multi-Strike 2
15 Multi-Strike3
16 Moon Finale 3
17 Multi-Strike 4

This is a build that separates the newbie from the experienced player. Newbies tend to believe that getting a skill is better than getting stats--in many cases, this is not true. Players like to level up Multi-Strike early, but what's the point? Multi-Strike sucks if you don't do any damage, and you'll just end up pushing the lane (http://forums.heroesofnewerth.com/showthread.php?t=2625). Lunar Glow is nice to have, since it does give damage, but your base HP and Mana are low, and low levels of Lunar Glow don't give you enough damage, so Stats are the better choice.


Indeed, Multi-Strike is almost pointless laning in the early game. While newbies will argue that the bounce-harassment helps with lane control, the tiny tidbits of damage is nonexistent against a decent dance plus Trinket of Restoration (RoR) or the occasional Rune of the Blight (tango). A jungle Moon Queen, if that is still viable in HoN, though may be a different story.

Stats are definitely essential to the fragile, fragile Moon Queen.

The only point I would like to bring up is getting stats at level 1 and then catch up Moon Beam in the next two levels. Why? Level one of beam is trivial and only useful in rare, novice scenerios like when Legionaire (Axe) attempts to tower dive to kill you at level 1... but you wouldn't even have to worry about a competant opponent then. In comparison, early stats give you just a bit more extra damage to last hit or the health to suffer another attack.

Sorry if that has already been brought up. And very swell guide. :p

Nome
07-30-2009, 04:26 PM
Indeed, Multi-Strike is almost pointless laning in the early game. While newbies will argue that the bounce-harassment helps with lane control, the tiny tidbits of damage is nonexistent against a decent dance plus Trinket of Restoration (RoR) or the occasional Rune of the Blight (tango). A jungle Moon Queen, if that is still viable in HoN, though may be a different story.

Stats are definitely essential to the fragile, fragile Moon Queen.

The only point I would like to bring up is getting stats at level 1 and then catch up Moon Beam in the next two levels. Why? Level one of beam is trivial and only useful in rare, novice scenerios like when Legionaire (Axe) attempts to tower dive to kill you at level 1... but you wouldn't even have to worry about a competant opponent then. In comparison, early stats give you just a bit more extra damage to last hit or the health to suffer another attack.

Sorry if that has already been brought up. And very swell guide. :p

It's up for grabs IMO. I personally get MB at LVL1 for the last-hits, because as you said, her damage is horrendous early. Stats are also good for survivability, yes, but I think MB is still the way to go for the ministun and last-hitting, even though both are likely to not be needed =3

Darkshy
07-30-2009, 05:02 PM
Does Moon Queen have the same attack errors as Luna? Because I wanted to go deso once in a while XD

Nome
07-30-2009, 05:07 PM
Does Moon Queen have the same attack errors as Luna? Because I wanted to go deso once in a while XD

No, you can get whatever you want on her.

Darkshy
07-30-2009, 05:09 PM
That's good. I think that really opens up a lot more options for her.
What do you think of a build centered around MJollnir?

Nome
07-30-2009, 05:11 PM
Not worth it IMO until you have other core items. The recipe cost for Thunderclaw is way too high.

JAC
08-04-2009, 11:31 PM
What should I do if I meet 2 heroes trying to farm at the same location I'm in, when hte game first starts? Should I stick around or run? I tend to die a lot at this stage!

Nome
08-04-2009, 11:53 PM
What should I do if I meet 2 heroes trying to farm at the same location I'm in, when hte game first starts? Should I stick around or run? I tend to die a lot at this stage!

I assume you mean two enemy heroes.
If in lane, just stay back and try to Moon Beam creeps for last hits. NEVER get within 700 range--that's the range most nukes will hit you at.
If in jungle, you're probably screwed. MQ is most vulnerable when she's jungling, because the neutrals around her will dilute her ultimate. Your best bet is to have an ally place wards (see my ward guide in my sig) at the jungle entrances so you can run. Alternatively, use Whispering Helm on a big creep and keep it at the jungle entrance to keep watch. Just run if you see anyone come--don't take chances.

Sai
08-05-2009, 03:29 AM
Bottle first item isn't good. Stats.

JAC
08-05-2009, 02:16 PM
I assume you mean two enemy heroes.
If in lane, just stay back and try to Moon Beam creeps for last hits. NEVER get within 700 range--that's the range most nukes will hit you at.
If in jungle, you're probably screwed. MQ is most vulnerable when she's jungling, because the neutrals around her will dilute her ultimate. Your best bet is to have an ally place wards (see my ward guide in my sig) at the jungle entrances so you can run. Alternatively, use Whispering Helm on a big creep and keep it at the jungle entrance to keep watch. Just run if you see anyone come--don't take chances.


THanks! Somehow with MQ I feel that she doesn't level up as quick as some other characters. I've played with others standing side by side but they seem to level up quicker!

Stalker
08-10-2009, 01:36 AM
What about zephyr as a support hero, because if he has full cyclones, radience and leaps into them, he can basicly take out 2-3 waves of super-mega creeps in 3 seconds XD.
This is really usefull for MQs ult as there are no ceeps to dilute her moon beams. :)

Luize
08-16-2009, 03:18 PM
THanks! Somehow with MQ I feel that she doesn't level up as quick as some other characters. I've played with others standing side by side but they seem to level up quicker!

Then you're not controlling the lane good enough, most of the matches I've got highest lv of the team

Targuil
08-16-2009, 03:23 PM
Reading thread title is enough to hear double tap.

Nice guide anyway. ;)

Veggeh
08-19-2009, 09:52 AM
A quick question on Soulscream Ring vs Fortified Bracers. In my games with MQ I'm usually going for 2 rings for the extra damage over bracers. You say that bracers are better against nuke-heavy teams. Are there other times where bracers may be better or should I be using them all the time over rings?

Nome
08-19-2009, 06:21 PM
Bottle first item isn't good. Stats.
Depends. If you're playing with a supportive team, and have a courier, Bottle first is silly. If you're going mid solo with a bunch of randoms, it's a good choice. Keep in mind that guides are written for lower-level players who wish to get on the right track =P


THanks! Somehow with MQ I feel that she doesn't level up as quick as some other characters. I've played with others standing side by side but they seem to level up quicker!

She's a ranged hero, and gets less XP when denied than melee.


What about zephyr as a support hero, because if he has full cyclones, radience and leaps into them, he can basicly take out 2-3 waves of super-mega creeps in 3 seconds XD.
This is really usefull for MQs ult as there are no ceeps to dilute her moon beams. :)

If Zephyr is that farmed, YOU'RE the support! :D


A quick question on Soulscream Ring vs Fortified Bracers. In my games with MQ I'm usually going for 2 rings for the extra damage over bracers. You say that bracers are better against nuke-heavy teams. Are there other times where bracers may be better or should I be using them all the time over rings?

Soulscream Rings are preferred because they cost less. If you're buying them, chances are you can't afford anything more expensive, so all the gold you can save will help.

In general, if you find that you need HP, or are being targeted, Bracelets are the way to go.

LK1337
08-19-2009, 08:55 PM
Ok, nice guide but some problems, i always go beam and dmg first because i can deny creeps better and hurt the player a little. The items im not so sure about, whispering helm i get, STEAMBOOTs are a lot better then Post Haste BECAUSE of the attack speed. Shrunken head is useless unless if they have a lot of intel on there team and it still is useless cus your not melee.

It should be

Whispering helm, steam boots, wingbow, Satanic (idk what its called in the game), and if the game will last that long get some crit

ElementUser
08-19-2009, 09:17 PM
I hit R but I don't always win Nome :(

Darn teammates

MoonQueen
08-19-2009, 09:27 PM
I hit R but I don't always win Nome :(

Darn teammates

Then your not playing me right D:. Hit R to Win hit Q to bring down the Paaain

PewPewMcGee
08-28-2009, 01:49 AM
Great guide Nome keep it up.
I hope too see a great guide coming soon that would be amazing.
You helped me learn this game.
I started reading you guides when I had 0.2 KD
Now I hold a steady 2.1 on my real acc
:D
Cheers for being such a great person in the HoN community.
Thanks

Pirazi
08-28-2009, 03:40 AM
I'm still kinda new at this, never really played DoTA much.

Since it seems that the Attack Errors don't apply to the Moon Queen.... yet, would it wise to get the equvilant to Sange & Yasha?
If so, at what point in the game?
If not, is there a combination that can do similar for less gold?

Kynte
08-28-2009, 09:59 PM
One noob question about
Geometer's Bane for Moon Queen
does it have orb/morph effect?
does it affect moon queen's multi strike?

thanks :)

VyyyE
09-09-2009, 05:30 PM
One noob question about
Geometer's Bane for Moon Queen
does it have orb/morph effect?
does it affect moon queen's multi strike?

thanks :)
As far as I know (I believe he mentioned it in the OP), yes, it does work with multi-strike.

sk1e
09-17-2009, 05:21 AM
can you replace pictures in this guide? none of them are shown

V0ldemort1
09-20-2009, 11:41 PM
To some idiots in here...Moon queen is NOT a spellcaster (Thunderbringer, Pyro) late game. She is only a spellcaster early/mid.

By late game even her ult is not as effective as her auto-attack. Some people don't realize the ownage that her aura + the right items result in.

china
09-21-2009, 12:08 AM
I personally get..

Moon Beam
Blank
Moon Beam
Blank
Moon Beam
Ult
Moon Beam

Then I pool the rest into multi-strike at the last bit. By that point, pushing a lane doesn't really matter, plus, HotD is built, and it will jungle better.

GasMask1
09-21-2009, 07:39 AM
The bounces don't proc things like charged hammer / savage mace / nullfire etc, but geometers bane images do get the multi strike ability :)

_swEEt
09-22-2009, 05:34 AM
multishot early lvls gives easy neuting to farm the staff of master which in infact a hit R to win.
my build is always whispering helm then staff of master then go agi items like butterfly. portal key / assasians is a no no. in my opinion.
+ 1 more thing why buy a trinket if your going to bottom lane when u can buy one once you last hit 5-6 creep fromt he outpost. better to go for early damage items like duckboots / crowns

kemitri
09-22-2009, 10:21 PM
I prefer stats, moon beam and 1 level of multistrike. Easier to deny and hit. I mean the multi-strike even works on denies (hits ur creep then hits theirs).

However as usual I usually go mid, so denying is easier to manage and alot more annoying to the other enemy mid (difference in levels).

InsaneOdin
09-23-2009, 03:19 AM
never played dota aswell but i kickass:P

depends on my team tho
if u have a zephyr on ur team who is in the forest at mid game when everyone is miss saying i can leap away to safety and get roflbbqpwnd his lolzorass by every possible stun in the game u think *sigh* . .. ... (^.^') playing cod4/c&c for a long time gives much teamwork which many people don't have in hon

moonqueen is one of the best kill stealers in hon u just gotta love it :D

Endweaver
09-25-2009, 01:36 AM
Well MQ's got alot of offense under her belt just dont rely too much on spells. Auto-attack mid-end game makes her rock more! But still hitting "R" would still bring on more pain to the enemies whenever possible... :D

Inkith
09-25-2009, 05:32 AM
Just one thing, unless going ganking as a team for bloodlust, get stats at lvl 1 and moon beam at 2 and 3. it gives you a bit more damage for possible a few extra creep kills/denies. Especially if you go bottle or something where you dont have any extra dmg to help you.

Greggpb
09-25-2009, 09:40 AM
how does one channel the ulti ./

Extreme_Cake
12-06-2009, 06:15 AM
Isn't bottle first a bit risky on MQ? Mightn't some stat items be better?

TurksePizza
12-13-2009, 05:38 PM
Is this guide still usable? Not out-dated?

MrKoreanGuy
12-13-2009, 09:34 PM
add to enemies Jereziah. Has Magic immunity which he can put on his allies by you or himself

NyRe
12-14-2009, 04:37 AM
Maybe you should post some tips on how to avoid someone with a Barbed Armor from raping you in 3 seconds.

Hippie
12-15-2009, 08:59 AM
This is horrendously outdated in terms of items.

TurksePizza
12-16-2009, 05:18 PM
I see, could someone update it please? I just started playing a few days ago and am looking for a good item build for Moon Queen. Thanks...

Crlaozwyn
12-17-2009, 05:33 PM
As has been mentioned, Nullfire Blade does NOT work on bounces. Please edit OP to reflect this - it makes it fairly worthless actually.

awayish`
12-17-2009, 07:13 PM
should give her all the orbgasm that forsaken has, because moon queen has a much prettier sprite

Crazily
12-30-2009, 05:42 PM
how does one channel the ulti ./
You don't have to channel it, once you cast it and it starts goign off, you can run around and even attack like normal. It will continue to cast until you die, its finished, or there is nothing in site/range.

Crazily
12-30-2009, 05:49 PM
I see, could someone update it please? I just started playing a few days ago and am looking for a good item build for Moon Queen. Thanks...


It's still viable but there are other builds.

I would argue that with the changes to Hack and Slash (Frostburn) that would be a core item on MQ.

Personally I go:

Enhanced marchers
2 Major Totems (nice early stats for cheap)
Ring of the teacher (able to spam spells)
Whispering helm (keeps u farming)
Finish Icebrand/Firebrand for the Frostburn.

If its not over by this point I would work on riftshards for a nice cheap DPS boost or a wingbow for more survivability.

If your not a good farmer and worried about dying early game get an assasins shroud. Personally I used to build one of those but these days I get my survivablity from killing the other guy first.
=)

Faisalz
12-31-2009, 03:57 PM
n1 guide ^^

LAAkuma
12-31-2009, 04:14 PM
MQ core items are:

Steam boots
Wispering Helm
Shrunken head
Nullfire blade

Then late:
Geometers Bane
Wingbow
Symbol of Rage

exactly in that order.

I believe any other build is not as good as that ideally.

Also, you left out 1 enemy that owns the crap out of her really easily in a lane:

PANDAMONIUM = GFG

MQ sucks early game, really badly, she needs a buff for sure, but if they allow you to get kills and farm, shes ok.

Pharotek
01-02-2010, 01:42 PM
I thought the Manta Style from DotA IS the Geometer's Bane from HoN?

FCrusher
01-02-2010, 01:46 PM
it worked in pub decently ystrday even tho i a newb
i went like 10/3/10?

DarkKimor
01-15-2010, 09:24 AM
Just a quick question. Are you *sure* that feedback carries through the bounces? (i'm sorry if it's been said, but i didn't read all the replys <.<')

Leetard179
01-17-2010, 10:56 AM
hey you might wanna change the geometers bane recipe

it now takes a firebrand, blessed orb and a 500g recipe

apollo_440
01-17-2010, 11:06 AM
Nice short guide! I prefer getting 1. Stats 2.-3. Moonbeam 4. Stats and so on though. Helps with level 1 last hitting :)

Flair
01-17-2010, 11:25 AM
Is this guide still usable? Not out-dated?
It's out-dated and it's got its misinformation.

You should look elsewhere.

Clerks
01-26-2010, 09:47 PM
Thanks for this

SoulLurker
02-05-2010, 05:50 PM
Multi-strike at early levels is useless, you don't have the damage output to capitalize on striking multiple foes. Multistrike is usually the last thing I would level up of the abilities since later on you have the damage output to DECIMATE creep waves. Stats early game is much better, hands down.

SoulLurker
02-05-2010, 05:55 PM
Oh btw, amazing guide Nome, when I first starting playing HoN I read this guide, and even as a noob, pwningface with MQ became a cake walk. Low Tier games of course.

Kaelillidan
02-13-2010, 02:21 PM
I have played with MQ far too many times and become an excellent performer when using her. Consider a solo lane with her, find it odd that you would level up stats opposed to your other two abilities, especially multi-strike. You know as well as I do that you can deny and last hit with 1 glaive, or at least I can. By the time MQ is farmed to level 6 or 7, she should already have farmed a Whispering Helm, run down - convert a creep and use it to stack ancients. I usually stack to 15-30 ancients depending on my team...I usually make it a team effort to nuke the ancients when they are too fat. Now Moon Beam is an excellent last hit ability for heroes, and should be used as such, and MQ should gank everytime her ult is up, and farm for the entire duration that it isn't. If this is the case, Multi-Strike works like a charm while jungling. Right after she claims a whispering helm she can jungle to her hearts desire. Also when you begin to wipe your ancients stack, I don't think it's possible to wait as long as level 17 to do so. The ancient stack should give a few levels, and a few thousand gold if done properly, and as the carry you are going to want all the last hits on those ancients so you get the greater income.

Also keeping this in mind, I think riftshards are another excellent item choice for her, IF she has Shroud / Shrunken Head. Chance to double her damage is an excellent way to make her on route to the strongest dps hero in the game. Savage Mace is also extremely handy vsing. some particular heroes / most carries.

kongors_dad
02-13-2010, 05:04 PM
Can you add Nymphora to Moon Queen's Best Friends? As at early games you can spamm your first skill if you are laning with her.

wala
02-13-2010, 07:39 PM
I have played with MQ far too many times and become an excellent performer when using her. Consider a solo lane with her, find it odd that you would level up stats opposed to your other two abilities, especially multi-strike. You know as well as I do that you can deny and last hit with 1 glaive, or at least I can. By the time MQ is farmed to level 6 or 7, she should already have farmed a Whispering Helm, run down - convert a creep and use it to stack ancients. I usually stack to 15-30 ancients depending on my team...I usually make it a team effort to nuke the ancients when they are too fat. Now Moon Beam is an excellent last hit ability for heroes, and should be used as such, and MQ should gank everytime her ult is up, and farm for the entire duration that it isn't. If this is the case, Multi-Strike works like a charm while jungling. Right after she claims a whispering helm she can jungle to her hearts desire. Also when you begin to wipe your ancients stack, I don't think it's possible to wait as long as level 17 to do so. The ancient stack should give a few levels, and a few thousand gold if done properly, and as the carry you are going to want all the last hits on those ancients so you get the greater income.

Also keeping this in mind, I think riftshards are another excellent item choice for her, IF she has Shroud / Shrunken Head. Chance to double her damage is an excellent way to make her on route to the strongest dps hero in the game. Savage Mace is also extremely handy vsing. some particular heroes / most carries.

How do you solo vs a strong lane, like magmus/pyro?

Stats is there to give you the damage and hp you need at beginning.

P3h3ly
02-14-2010, 05:39 PM
Well if you want take a look on the 26835788th match i am performing against a pyro on mid i could've skipped the stats pretty easily.
You need to have better control over the runes then its a easy.
Note that this is a low-mid skilled game between me and my friends with and against some MUU teamplayers.
Since we had 2 healers i've gone for Frostburn not the mentioned shroud or shrunken setup, to have better chase ability and survivability.

Pharotek
02-19-2010, 07:56 AM
I know this is a completely ridiculous question and it just shows how Noob I am... But I've always wondered... I know the NullFire Blade takes away Mana on attack... But do you GET that Mana added to yours? Or is it just taken off the others? I'm asking cause whenever I see NullFire Blade in play I always see the Blue lines coming back to the Hero... So I was just wondering...

Don't Kill Me!!

Pharotek
02-19-2010, 08:25 PM
I used your Guide for the Queen of the Moon and it worked SUPERBLY!!! I played a game this Morning against a Full Melee Tank + Carry Side and won even though we had 1 player disconnect as soon as the game began! {I think that's why I leveled up so fast in top lane by myself!} I bought the Trinket and 4 Minor Totems and by 10 Minutes into the game I had myself a Regular Boots & a Whispering Helm + a nearly completed Shaman's HeadDress! My final score was 22 Kills + 3 Deaths + 15 Assissts! End Game I had Symbol Of Rage + Nullfire Blade + FrostBurn {I was going FrostWolf Skull but someone else had it on my team!} + Thunder Claw + SteamBoots {Strength}

Thanks a lot for your help! You're guide has made me the envy of my freinds! lolz

zooky
03-28-2010, 07:00 PM
any updates for 0.3.0?

bfbfbfbf
04-07-2010, 05:45 AM
well maybe its just me but if u dont up multi-strike, u cant get early kills with 1 skill

KADOONK
04-08-2010, 04:02 AM
note: hit R when not around creeps :D

Blessed_
04-08-2010, 10:54 PM
well maybe its just me but if u dont up multi-strike, u cant get early kills with 1 skill

You won't get early kills with moonqueen unless you get a good moon finale off, but you can push anyone out of the lane since if you are level 6 they can't try to get a rune, since you will just kill him.

The_Loki
05-28-2010, 05:55 PM
does Manaburn really Bounce? I tried it once, and it didnt Bounce, only the first target is loosing mana

Klawm
05-29-2010, 04:07 AM
Nevermind -- just noticed I necro'd this thread sorry! :D