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Nome
10-12-2009, 11:29 PM
PRIESTESS OF SOL

http://i34.tinypic.com/15qw0gg.jpg


http://www.playdota.com/img/site/hs.gif
http://www.playdota.com/img/site/strength.jpg http://www.playdota.com/img/site/agility-c.jpghttp://www.playdota.com/img/site/intelligence.jpg
20+1.6 | 18+2.1 | 16+2.9


http://www.playdota.com/img/site/as.gif
Movement Speed: 310
Attack Range: Melee
Damage: 45-50
Armor: 4.6

Attack Animation: 0.3/0.3
Cast Animation: 0.4/0.5
Base Attack Time: 1.7

http://www.playdota.com/img/site/addinfo.jpg

The Battle Maiden is a melee support agility with ranged attacking power.
Heavy on mana usage and mana manipulation, she has several built-in
synergies both within her own skillset and with other heroes like Armadon.
Capable of draining mana, healing, and nullifying damage-based carries
while dishing out late-game damage, she is a true support DPS.

http://i37.tinypic.com/9t1ftx.jpghttp://i38.tinypic.com/2ptxh7p.jpghttp://i37.tinypic.com/r8edyg.jpghttp://i35.tinypic.com/j96btt.jpg



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REPENT
http://i37.tinypic.com/9t1ftx.jpg


The Battle Maiden forces an enemy to repent his sins, throwing him across the battlefield.

Skill Mechanics (Active nuke and disable): Provides two subskills: Repent Push and Repent Pull. Damages and pushes/pulls an opponent towards or away from the Battle Maiden according to how much mana he lost in the past five seconds. Push and Pull share cooldowns.

[1] 0.3 damage and 0.6 distance per mana.
[2] 0.5 damage and 1.0 distance per mana.
[3] 0.7 damage and 1.4 distance per mana.
[4] 0.9 damage and 1.8 distance per mana.

Cap: 300 damage and 600 distance.
Mana: 80/90/100/110
Range: 700
Cooldown: 15

[Synergy] Can be used after an enemy casts a spell to pushhim out of battle or pull him towards you for a gank. Combines with Combust to create forced mana loss and damage.
[Balance] Without Combust, relies on the enemy to act first.


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COMBUST
http://i38.tinypic.com/2ptxh7p.jpg


The Battle Maiden instantly combusts a portion of an enemy's mana pool, dealing area damage. The enemy's mana is left in shambles, susceptible to additional breaking.

Skill Mechanics (Active nuke and debuff): Ministuns, burns mana, and deals damage in an AoE equal to the amount of mana burnt. Also leaves the Combust debuff: every physical attack performed on the target will ministun and combust additional mana.

[1] 60 initial mana. 6 mana per hit.
[2] 70 initial mana. 7 mana per hit.
[3] 80 initial mana. 8 mana per hit.
[4] 90 initial mana. 9 mana per hit.


Mana: 60/70/80/90
Range: 600
Cooldown: 25/20/15/10
Damage AoE: 350
Duration: 3

[Synergy] Gives the Battle Maiden another support disable and mana burning ability. Synergizes with Repent for a combo, and synergizes with Light of Sol for repeated ministun and mana loss.
[Balance] Is a mana burn, but does not approach NA level annoyance by not burning as much mana. Gives the Battle Maiden some anti-caster laning.
__________________________________________________

LIGHT OF SOL
http://i37.tinypic.com/r8edyg.jpg

The Battle Maiden's staff is able to project the burning power of Sol at range and melt away her opponent's weapon while bolstering herself.

Skill Mechanics (Toggled attack ability): Gives you a ranged attack that will only occur when you are at range and moving--as long as you are at 400 range and have an enemy right-clicked, you will attack him while moving. In addition, each successive strike, both melee and ranged, on an enemy lowers his attack damage and increases the Battle Maiden's. Stack duration refreshes on attack. Drains mana per attack.
Think of it as Ursa's Fury Swipes with some additional functionality added.

[1] 20% damage at range. +10/-2 damage per attack.
[2] 30% damage at range. +15/-4 damage per attack.
[3] 40% damage at range. +20/-6 damage per attack.
[4] 50% damage at range. +25/-8 damage per attack.

Mana: 20
Range: 400

[Synergy] Synergizes with Combust for mass mana loss, while forced synergy with Radiant Fury allows for AoE heal on attack.
[Balance] It's a ranged version of Ursa Warrior's Fury Swipes, but is weaker at range and has a high mana upkeep.

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RADIANT FURY
http://i35.tinypic.com/j96btt.jpg

The Battle Maiden is a paragon of Sol's power. Waves of holy wrath emanate from within her when spells are cast nearby.

Skill Mechanics (Passive heal/nuke): Let out a healing pulse every time a spell is used by an ally. Let out a damage pulse every time a spell is used by an enemy. Lets out a weaker pulse when Light of Sol is used.

[1] 30 heal/damage. 3 heal for Light of Sol.
[2] 45 heal/damage. 6 heal for Light of Sol.
[3] 60 heal/damage. 9 heal for Light of Sol.

AoE: 450

[Synergy] Makes spell spamming teams very powerful. Allows for the Battle Maiden to team heal while attacking.
[Balance] Coupled with Armadon, who could use a boost, the two become a god-tier combo.

__________________________________________________

QUESTIONS AND ANSWERS

[Q] Coming
[A] Soon

The_Eye
10-12-2009, 11:31 PM
Hm. Light of Sol seems odd, but I'm guessing you'll explain it later. Kinda odd for a range hero to want to get up close and personal; waiting for more abilities. Good luck!

Cesious
10-12-2009, 11:33 PM
It's looking like you're going to have her able to switch to melee or have some bonus at close distance so far. And 2 passives? Curious how you'll even it out for that.

Nome
10-12-2009, 11:36 PM
Few things:
1. This is a melee hero with above average movespeed (haven't put in details yet).
2. The range is a complete bonus.

As it is right now, imagine if Ursa was really fast and had a ranged attack while closing distance and chasing.

The_Eye
10-12-2009, 11:38 PM
Few things:
1. This is a melee hero with above average movespeed (haven't put in details yet).
2. The range is a complete bonus.

As it is right now, imagine if Ursa was really fast and had a ranged attack while closing distance and chasing.
You might want to have the first skill become stronger as the enemy loses their damage, based on the damage lost (Smitten = gg).

Maybe you already did. Anyway, I would make it an autocast spell with a small mana cost.

Nome
10-12-2009, 11:49 PM
You might want to have the first skill become stronger as the enemy loses their damage, based on the damage lost (Smitten = gg).

Maybe you already did. Anyway, I would make it an autocast spell with a small mana cost.

You're gaining +25 damage each time you attack, so if you attack 5 times that's +125 damage with the current numbers (which will probably be nerfed). It's pretty strong already.

IshmaelJobic
10-12-2009, 11:50 PM
I like the name of that. "Light of Sol"

Ok, about the ability: So far it adds incentive to close into the enemy instead of continuously attacking from afar. But I don't believe it's enough.

Maybe make purify an ability which works better when you are closer?

The_Eye
10-12-2009, 11:50 PM
You're gaining +25 damage each time you attack, so if you attack 5 times that's +125 damage with the current numbers (which will probably be nerfed). It's pretty strong already.

Yeah, sure. I would just add a mana cost to it though.

IshmaelJobic
10-12-2009, 11:56 PM
Changing the values to a lower percentage is nice, but now it seems too weak. :/

Edit: Actually nevermind. After thinking about it for a couple seconds, if you can use the purify skill then it will do some decent damage.

Nome
10-13-2009, 12:09 AM
I like the name of that. "Light of Sol"

Ok, about the ability: So far it adds incentive to close into the enemy instead of continuously attacking from afar. But I don't believe it's enough.

Maybe make purify an ability which works better when you are closer?

No, if you want to micro a ton to only deal 60% damage, that's your choice :P

The other two skills will probably be supportish damage+heal abilities.

Rogen
10-13-2009, 12:10 AM
the pic looks more like clergy/priest maiden then a battle one

archkyle
10-13-2009, 02:33 AM
the first spell sounds similar to the new lightning revenant in dota. but his is an active spell. this is a good start.



p.s. check out my hero suggestion in my sig and share the love. THANKS!

IshmaelJobic
10-13-2009, 10:03 AM
Nice, as always. The two new skills synergize amazingly. Reminds me of a second magebane.

I do have a problem with the ministun debuff. In three seconds, an agility hero can fire off a lot of shots. In this case, the BM can strike all the way up to the hero to strat dealing full damage while still ministunned. In a team fight, the one with the debuff is doomed.

I think it's a great idea. I'm too lazy to think about the number's currently, but I want to help you make a better hero concept. We need more original heroes.

Also one more thing, the ability to move while shooting reminds me of your Artemis' ultimate. Wouldn't this diminish the idea of Artemis being defined by her ultimate?

The_Eye
10-13-2009, 06:59 PM
The ultimate has 4 levels. Staff of the Master?

Might want to have Sol occur when enemy is moving as well (first skill push).

Nome
10-13-2009, 07:13 PM
Ult is filler for now.

Nome
10-13-2009, 08:03 PM
Hero completed.

Bugglez
10-13-2009, 08:33 PM
Skill 1: Awesome spell a 300 damage cap is lame though it would be fun to have it scale to later levels. =P
Skill 2: Another really cool spell.
Skill 3. So this is pretty much an attack modifier (ursa like you said) that grants 400 range? Seems a good spell a little hard to understand how it is atm.
Ult: God, wasn't there an item just released in the game that had a fairly similar effect? What was that called again? =P

Very cool and unique abilities.

Shameless plug on the Suggestions Gauntlet. Give 5 votes, Get 5 votes.
http://forums.heroesofnewerth.com/showthread.php?t=31136

Nome
10-13-2009, 08:40 PM
Shhh on the ult :p
It's designed to complement it of course!

The_Eye
10-13-2009, 08:42 PM
Seems to kinda odd for the skill to be named "Repent" because the maiden is apparently not repenting :P
Yes, I read the description. But when it's a skill name, it's implying the Maiden is doing the action.

Maybe Purify?

Nome
10-13-2009, 09:49 PM
It's fine--I don't see the implication. Chen had penitence, for example.

The_Eye
10-13-2009, 09:53 PM
It's fine--I don't see the implication. Chen had penitence, for example.

But that's a noun, which is different. Repentance would work. I guess it really doesn't matter.

Nome
10-13-2009, 09:58 PM
The fact it's a noun has nothing to do with it, because it implies a state.
You can just as easily argue that Penitence implies that Chen undergoes Penitence.

Repentance would not work because repentance is a state, and the skill is a nuke, not a debuff, which would be the in-game equivalent of a state.

docterj208
10-13-2009, 10:53 PM
Skill brought you by The Gauntlet (http://forums.heroesofnewerth.com/showthread.php?t=31136)

:)

Skill 1: The way I see this skill, it is a reverse blink where you move the enemy towards you or away from you. This distance is based on mana lose. By itself, it is relatively weak, but with your other spells it is very powerful. However, I see this being primarily used for ganking and chasing and not so much when trying to escape as it may often not help at all. Overall, so so.

Skill 2: I like this ability, but it is basically cold snap from invoker with a shorter duration (I think). Interesting, but I liked it on invoker better.

Skill 3: The most interesting ability in my mind here over the other skills in that it is a passive that does everything by itself and is always doing something. I see how it works with your other abilities.

Skill 4: I like the team heal aspect of this character. Not really reliable heals, but always present. I can't really see this turning the tides of a battle, but it is interesting.

The Conclusion (http://www.dramabutton.com/)


Overall, I don't like it because it reminds me too much of magebane and not enough of its own original character. I like the idea of a battle maiden, but I don't like her skill set. As such, I, most unfortunately, am T-downing sir :(

Nome
10-14-2009, 05:32 AM
Fair enough.

I'd disagree that this is too much Magebane though. The only similarity to Magebane is that this hero controls enemy mana pools.

NinjaPants
10-15-2009, 01:08 AM
All I can really say is swap position of 2nd skill with 3rd skill so that the 1st skill can use the Q and W hotkeys.

Nome
10-16-2009, 04:03 PM
Mmm, yeah.
Problem is, the ult is the passive, so it'd be weird and smushed.

Nome
10-17-2009, 07:27 PM
Movin'

Magissia
10-17-2009, 07:40 PM
We have here magebane's sister, woot !


All I can really say is swap position of 2nd skill with 3rd skill so that the 1st skill can use the Q and W hotkeys.

What about people that don't use default hotkey or don't have QWERTY keyboard ? !

The_Eye
10-17-2009, 08:06 PM
We have here magebane's sister, woot !



What about people that don't use default hotkey or don't have QWERTY keyboard ? !

They will get to used to it. It's not a big deal.

Delvil
10-19-2009, 04:07 PM
S2 needs to stop taking suggestions with a lack of balance and work on porting over heroes that have been balanced and are staples already. These new heroes come in and are very shady and odd. I do realize you're trying to make a cool new hero that's balanced, but it certainly doesn't seem like it can maintain that ult and that ursa orb, which isn't even an orb, and still be a balanced hero.

Add Morphling and Jakiro before showing me more new kids on the block that have nobody looking to set them at a regular level.

Nome
10-20-2009, 04:26 PM
S2 needs to stop taking suggestions with a lack of balance and work on porting over heroes that have been balanced and are staples already. These new heroes come in and are very shady and odd. I do realize you're trying to make a cool new hero that's balanced, but it certainly doesn't seem like it can maintain that ult and that ursa orb, which isn't even an orb, and still be a balanced hero.

Add Morphling and Jakiro before showing me more new kids on the block that have nobody looking to set them at a regular level.

Well, you're assuming that IceFrog's heroes are balanced. They're not--the majority of them are not.

When you look at the ratio of heroes in HoN that are available for competitive use and compare that to DotA, the ratio in HoN is much higher.

Ursa, for example, is completely worthless in DotA.

Delvil
10-20-2009, 09:45 PM
Well, you're assuming that IceFrog's heroes are balanced. They're not--the majority of them are not.

When you look at the ratio of heroes in HoN that are available for competitive use and compare that to DotA, the ratio in HoN is much higher.

Ursa, for example, is completely worthless in DotA.

And yet what qualifies as a "minority" in DotA is still nearly the amount of heroes that are in HoN at all.

There are still the heroes that definitely ARE balanced and I say they should be ported before these new (what I like to call "novelty") heroes are created. Heroes like Morphling, Kunkka, Jakiro, Puck, Rexxar, to name a few. There are more. These heroes are currently bread and butter, in my opinion, and I'd like to see them around before seeing a bunch of 'new wave' stuff.

EDIT: I strayed from the purpose for this board. What bothers me is possible balance issues with her "Ursa-esque" skill. Perhaps nerf the percentage bonus in light of the raw damage bonus, or vice versa? Both together seems to be overdoing it a little. Also, for the ministunning burn skill, I think it would be good to increase the duration, but remove the effect of ministuns on attack. This is a good idea (invoker's cold snap) but should be implemented elsewhere. Perhaps a duration of 5 seconds, considering the way the push/pull depends on mana lost in the past 5 seconds? Another thing: is the AoE of Combust really necessary? It doesn't seem overpowered or anything, it just seems like it has little reason to be there. Not everything must be AoE, not all heroes, specifically carries, should have such designated powers for multiple targets.

All in all looks like a good hero. Sorry for getting off topic, I was just frustrated at the time with new kids showing up when my oldies aren't around.

Fair
10-21-2009, 04:26 PM
I like the suggestion, although I do think that using color modifications on World of Warcraft art is copyrighted, or am I wrong?

Just noting it down considering I don't really want S2 to get in trouble for using art that could've been yours :)