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Tafelpoot
08-04-2011, 06:32 PM
Hello there Newerthlings, check this out :

I bring you the alpha version of the Chess of Newerth custom map. I made the core of the game, polishing it is the next step.

What it should look like :
Watch it on youtube (http://www.youtube.com/watch?v=YS_6P_PNS04)

What it actually does look like :
Watch it on youtube (http://www.youtube.com/watch?v=JOKBS9xdBZ0)
My first video ever, don't mock me :p

Features :
- basic movement of all 6 pieces (Pawn, Rook, Knight, Bishop, King, Queen)
- only fixed positions of the field are possible (location gadgets)
- turn-based gameplay
- I think you cannot cheat at the moment (unless you buy portal key and purge in the menu -.-), so I disabled all illegal movement.
- ...

Todo :
- advanced moves : castling, en passant, promotion
- check check (took me waaaay too long )
- polish : (meh)
- new map layout with decorations
- the pieces now use auto-attacks to kill opponents, i want them to use the ingame combo's
- game messages (quite a bit of work)
- better icons and some effects (meh)

Conclusion :
The map looks quite ugly now, but that is next on the list.
The todo's are rather easy when you have the first part (imo), so it won't be long before this is fully finished. I'm looking for someone to make a map layout with nice decorations, the only important thing is that you add a grid of 128 or 256 for the positioning, like there is in the current map.

How to play this ?
Download (http://www.mediafire.com/?h23u0xqwlug16k6) the map, put it in .../game/maps folder
Start a practice game with the map "Chess of Newerth"
or use

startgame practice "noname" "map:CoN_v1"Use the 1st spell to see where you can move, use it again on a red dot to actually move there or on a valid enemy to attack him.
At the moment you have to play with both your own and your opponents units -.-
After all this fun, get back to this topic and leave a comment please !

Thank you list :
The active peoples in honscience IRC :
Tojooko, Schm0ftie, asdf, Oloko, Elementuser, jonathan
And the idea came from Flamephoenix.

Nolifer
08-04-2011, 06:43 PM
Me gusta.

Quentie
08-05-2011, 03:31 AM
lol'd.. epic **** is epic

lamKongor
08-05-2011, 10:04 AM
I really love your map and i can really imagine playing it!
i would suggest you to add some badass and big effects when killing some enemy, this auto attack seems quite boring to me.
Nevertheless it already seems to be a working chess map and its great!
keep you great work up ;)

Schm0ftie
08-08-2011, 12:08 PM
...I'm looking for someone to make a map layout with nice decorations, the only important thing is that you add a grid of 128 or 256 for the positioning, like there is in the current map.

I did work a simple laylout, if you like it I can continue to improve it. Don't
know if this will fit into pathing of your units (regardign 128/256).

Let me know what you think.

Download (http://www.mediafire.com/?lij8k2i6l90movi)

PS: Had do host the map because I can't take any screenshots in editor...
or at least I fail at it...

Btw. almost forgot. Great Workt dude!

Tafelpoot
08-08-2011, 02:56 PM
Awesome !
Somehow my vid_terrainshowgrid function is broken, so it was hard to test it.
I found out that there is a 64 64 off-set on your map, which puts everything in the cross sections instead of in the middle of the squares.
There are 2 solutions :
- draw it again, while moving the squares half a position right (of left) and down (or up). The code is designed for 128 atm.
- make a 256 version (this was 128) and I will fix it later. I want to add spell animations, so a bigger field might be a good option.

Since I didn't use the editor to create the map, the units don't have a model for some unknown reason. That makes it even harder for you :D

To help you I give the position of the rooks :
the bottom left field should have 2688 2176 as center
the top left has 2688 3072 as center
the bottom right has 3584 2176 as center
and top right has 3584 3072 as center.

Thanks !

IamKongor
08-13-2011, 09:00 AM
any updates on this?

Rooobin
08-13-2011, 01:31 PM
I want it to look like that

Tafelpoot
08-13-2011, 03:01 PM
They broke the linux map editor since the 2.1 patch -.-
This means no shiny playfield for now. The update will come when it is fully working.