PDA

View Full Version : [Gameplay] Make Token of Life a buff instead of an item



Jezu
08-02-2011, 05:51 PM
It would encourage the carry to buy the final item rather than saving the slot for token and keeping as much buyback money as possible.

Even though buybacks are limited, the fact that the main-carry can only have 5 items will still make some games slightly longer.

So simply, my suggestion is the following


Instead of an item "Token of Life" existing, the one who picks up the "item" from the ground will be granted with a buff which lasts 7 minutes (which obviously can't be purged) and has the same effects as the Token of Life now has.

MacroHard
08-02-2011, 07:19 PM
This is my favorite suggestion I've seen in the last two weeks (including my own suggestions).

10000x t-up

Bizmark
08-02-2011, 09:43 PM
having 2 lives in itself is powerful, thats why it takes an item slot. If you could buy an item to bring yourself back to life, you'd buy it and keep in in your slot. What your talking about now is just plain imbalanced.

Jezu
08-07-2011, 02:35 PM
having 2 lives in itself is powerful, thats why it takes an item slot. If you could buy an item to bring yourself back to life, you'd buy it and keep in in your slot. What your talking about now is just plain imbalanced.
But managing to kill Kongor should grant you an advantage, not add an inventory limit of 5 items, am I rite?

Oflgn
08-08-2011, 11:51 AM
Good suggestion! But with this, Kongor must be buffed a bit ^^

Demonic150
08-08-2011, 12:21 PM
having 2 lives in itself is powerful, thats why it takes an item slot. If you could buy an item to bring yourself back to life, you'd buy it and keep in in your slot. What your talking about now is just plain imbalanced.

This.