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Shadz
10-11-2009, 08:24 PM
Ithilias the Celestial

(May be shortened)


Speed: 305
Range: 500
Affiliation: Legion
Primary Attribute: Intelligence

Visual Design

Elf with a white glow around her.
Possibly similar to this, but with elf-like features.

http://planetrenders.net/renders/albums/userpics/10363/normal_Flonne.png
Alternate design
http://img207.imageshack.us/img207/9409/spirithealer.jpg


Attack animation: Arrows being shot from the bow with a white aura around them.

Cover Story: From the dawn of time, the elves have maintained a connection with divine beings. Now, in the battle for Newerth, the elves have called upon the divine ones for help in the battle of their lives. Ithilias was sent from the heavens to protect them in the war against the Hellbourne. Ithilias comes to battle picking off those who endanger the Legion from a distance with her Celestial bow and Ethereal Arrows.

Movement Voice:
The light will guide them
I will watch over
The elves have called me

Attack Voice:
They will see the light
The light will envelop them
The heavens will be your downfall

Stats:

Strength: 15+1.6
Agility: 18+1.8
Intelligence:22+2.7

Skills:


http://wikicheats.gametrailers.com/images/3/3d/World_of_Warcraft_Druid_spell_icon_Starfire.jpghtt p://wikicheats.gametrailers.com/images/b/b2/World_of_Warcraft_Hunter_spell_icon_Misdirection.j pghttp://images1.wikia.nocookie.net/wowwiki/images/f/f0/Spell_Holy_HolyProtection.pnghttp://wikicheats.gametrailers.com/images/0/0f/World_of_Warcraft_Priest_icon_Guardian_Spirit.jpg


First Skill: Volley of the Divine

http://wikicheats.gametrailers.com/images/3/3d/World_of_Warcraft_Druid_spell_icon_Starfire.jpg

Type: Active

Targeting: Area of Effect/Target Ground, Enemy Units

Damage Type: Magic

Range: 650

Mana Cost: 120|130|140|150

Cooldown: 15 seconds

Cast time: 0.5 seconds

Attack Description: Ithilias shoots an of Ethereal arrows into the air which then explodes on the targeted area for magical damage and applies 'Purification' for 5 seconds and 'Shine' for 2 seconds.

Damage: 100|150|200|250 damage.

'Purification': Heroes or units that are 'purified' have nullified passive abilities.
'Shine': Heroes or units affected by 'shine' are immobilized for 2 seconds.


Second Skill: Celestial Empowerment
http://wikicheats.gametrailers.com/images/b/b2/World_of_Warcraft_Hunter_spell_icon_Misdirection.j pg

Type: Active

Targeting: Targeting area

Damage Type: Magic

Range: 1800

Mana Cost: 50|75|100|125

Cooldown: 30 seconds

Cast time: 1 second

Attack Description: Ithilias calls upon her ancestors to empower her arrows with a holy aura, giving

it increased power and a larger size. With this destructive new arrow at her disposal, Ithilias

shoots it in a straight line, dealing damage to all enemies who pass within its radius.

This arrow is able to 'diffuse' enemies and travel through, doing damage to multiple enemies at a

time.

Damage: 75|125|175|225

'Diffusion' : Reduces magic armour by 2|3|4|5 for 6 seconds.


Third Skill: Consecration
http://images1.wikia.nocookie.net/wowwiki/images/f/f0/Spell_Holy_HolyProtection.png

Type: Passive

Support Type: Aura

Range: Global

Cooldown: None

Ability Description: Ithilias uses holy magic to apply consecrate to allied units and heroes around her.

'Consecrated': All allied abilities have their cooldowns reduced by 2.5|5|7.5|10%.

Fourth Skill/Ultimate: Illuminus Destructus
http://wikicheats.gametrailers.com/images/0/0f/World_of_Warcraft_Priest_icon_Guardian_Spirit.jpg

Type: Active

Range: 1200 radius around Ithilias

Mana Cost: 300

Cooldown: 110|100|90 seconds

Attack Description: Ithilias summons an ancient power from the elves, one that was long forgotten from the heavens. Illuminus Transfigurus grants Ithilias the ability to transfigure her arrows into spiritual arrows. With these new arrows, Ithilias levitates several feet off the ground and shoots 4|6|8|10* spiritual arrows into the air. The arrows explode randomly in the area around Ithilias. Each explosion has a 400 radius. Enemies who are damaged are 'Illuminated'.

Damage: 100 per explosion.

'Illuminate': 12.5|15|17.5|20% change to have magic damage taken be 1.2x for 10 seconds.

* Staff of the Master boost.
Ithilias' Role in-game.

Ithilias has a few nuking abilities, although with a targeted area, making her a valuable hero in team fights, being able to damage several enemies at a time. However, due to the higher cast time of these abilities, she may also be a target before being able to attack. Although Ithilias is an agility hero, she is reliant upon mana for most of her abilities. Ithilias would be a great hero for midgame battles where her attacks are at full potential as well as being able to support teammates in large fights.

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Thanks to everybody for reading this and to those who vote, I have wanted to see a ranged agility hero who uses a bow (seeing as that is the agility symbol) for a while and I thought of this. If you don't like the abilities or the damage feel free to leave feedback or PM me with any suggestions/alterations you have. Don't vote on the abilities/damage because they may change, but more the concept of the hero. Hope you enjoyed the read, and if we are lucky, enjoy playing as Ithilias the Celestial.


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Changelog

16.10.2009

Fixed an issue with 3rd skill

14.10.2009

Reworked 3rd skill again, completely new idea!

13.10.2009

Slightly altered 1st skill
Reworked 3rd skill
Changed ultimate from a buff to an attack
Changed damage type/mana cost 2nd skill
Resized and changed skill icons

12.10.2009

Changed 3rd skill from HP to MANA
Made into Intelligence hero (may alter back)
Slightly altered ultimate (appearance)
Removed 3rd skill and changed to an aura
Improved ultimate
Fixed numbers on 2nd skill, fixed 1st skill damage
Added alternate design
Improved Icons
Ithilias 1.0 posted and completed

Sullo
10-11-2009, 09:55 PM
I like it!

Janitor`
10-11-2009, 10:03 PM
Just a buffed Valkyrie. Good ideas for improving Valk, but not unique or deserving of becoming it's own hero.

Shadz
10-11-2009, 10:07 PM
Perhaps could have some implementations which improve Valkyrie?

Could you suggest some alterations that might make it deserving of its own hero?

Reeve
10-11-2009, 10:50 PM
Sounds half decent but skills 2 and 3 are way to buff early, 200 dmg to begin with :S Also skill 2 is basically wind runners Nuke, so if WR gets ported it becomes a copy! I don't think it's that much like valk. The first move sounds like a mixture between glacious ulti and pharohs flying sh!t, I think it should be one animation not multiple arrows since it only does one amount of dmg to a hero...i think????? If you wanna make it multiple attacks maybe make it each arrow does 25 dmg each time it hits totallay 4 arros = 100 potential dmg?? which obvisously would increase with lvling, making it like snipers sharpnel, so you could add a slow or something. Ulti seemed a lil weak for a ulti, maybe it can increase dmg or something!

Just some ideas BOL with it!

Shadz
10-11-2009, 10:59 PM
Yeah, good point I might fix that up a little bit.

mf
10-11-2009, 11:39 PM
Nice

Shadz
10-12-2009, 02:04 AM
Cheers :D

I'm considering changing the 2nd and 3rd abilities, apparently 2nd is similiar to 'windrunners' and 3rd...triggering on death could be iffy...anybody got any suggestions?

DougameR
10-12-2009, 03:04 AM
Just an idea to replace/ fix the volly idea:

Name: Holy Volly? Divine Judgment? Divine Retaliation?

Type: Active (Could be activated at low health like Accursed? But instead of healing her, it attacks enemys?)

Targeting: Attacking, Auto

Damage Type: True (to stop towers being damage by this)

Range: 650

Mana Cost: 50/120/170/200

Cooldown: 40

Cast time: 5 second charge

Attack Description: On activation, Ithilias' Amour is cut by 2/4/6/8 and at the end of charge time, which ever enemy hero unit has dealt the most damage is retaliated against with 20/40/60/80 of the damage that was dealt to Ithilias in the period of the charge by any enemy.

Damage: 20/40/60/80% of damage given by enemy heros.

Description: Ithilias drops into a meditative state for which she is able to summon her elven friends to ambush those who are foolhardy enough to attack her in this time.

Graphic effect: Ithilias could sit down, or begin to glow (maybe a green pulse around her, as though communicating through the forest) and at the end of the spell charge, she could stand and laugh, or point at the hero and tiny archers drop down from *the skY* and begin firing the volley upon the enemy.

GaaraDesu
10-12-2009, 03:27 AM
well, pretty nice hero there =)
it is kinda similar to valk, but it has her own skills n pretty original for me
i aint a pro in newerth lore, but im pretty sure that there r no elves...yeah...disappointment but im pretty sure...
her skills r pretty well built, n i quite like ur first two skills, although no doubt it is kinda simialr to valk's. the fact that it doesnt stun n pierces changes it though, n that the first skill has a target area instead intrigues me XD.
u can of course improve in this hero, much more, but i think ur set wif ur first 2 skills. perhaps changing the theme of the first two skills mite help ur votes, but its pretty gud for me.
ur third skill seems a bit redundant...when people kill u, they dont hang around until someone else gank them over there...they run away to fountain or try to push ur towers. so theres really no point for ur third skill since like, it only activates once ur dead, n in hon, u wouldnt wanna be dead rite? =) maybe u could change it to an infinite aoe high mana cost nuke, which would actually make it a really good skill for me, though pharoah already has one. maybe u could make it a bit different from wat it is now? cuz rite now i think its redundant as it only activates when u die, which is real **** cuz pros dont die, u know?
the ulti kinda contradicts the whole theme of ur hero...although i like the new stats n bonuses, i dont like the idea that she turns all dark n stuff, cuz shes supposed to be celestial...i mean like, maybe u could change her form to a god like form, u know, to add to the celestial n legendary form theme, instead of darkness. like, darkness doesnt fit wif celestial stuff XD
overall, i like the idea, though i wouldnt mind if u changed it for the better.
cant wait for the final result XD
cheers =)

Shadz
10-12-2009, 03:31 AM
I was considering changing the third skill based on stuff I was told from friends, and I was thinking like a passive aura to support allies.

Gift of the angels, and it basically grants various buffs. A) Increased mana/health regen, B) move/attack speed or C) +4 to all stats, but only triggers on a certain health percentage.

The ultimate...I understand where you are coming from, but it was supposed to be based on sorta like her 'unleashed' form, but of course, what you said is only a slight change and thats in terms of visual effects, so I might look at altering that. Thanks for the feedback =D

GaaraDesu
10-12-2009, 03:43 AM
no prob man
i like ur attitude !!! XD
u actually listen haha
well, ur idea is awesome, thats all i can say, n gud luk =)

GaaraDesu
10-12-2009, 03:44 AM
oh rite, n i like the fact that its changing to an aura effect for the third skill =)

Shadz
10-12-2009, 04:17 AM
Reworked the 3rd skill

m0ns00n
10-12-2009, 04:50 AM
1st Skill interesting.
2nd Skill. Kinda like Windrunner's Power Shot.
3rd Skill. More like a strength skill. You don't want your Ranged Agility being low HP. This is similar to Huskar's skill in DotA, sorta like Maliken's Zeal in HoN. All Strength heroes.
4th Ultimate. Uber powerup skill which doesn't last long and has a massive cooldown - doesn't really seem all that a good idea. The uber powerup has dabbed in different areas as well, rather than having a focus - Kinda like, why, I want to own at everything.

An idea I thought of:
Change to Ranged Intelligence, make 3rd skill a nuke or something mana related, I dunno, anything. Change ultimate to make it so her spells don't have cooldowns for a set duration. The high manacosts and relatively low damage of her other skills should balance it out. Kinda relates to how she is angry at the Hellbourne and wants to megapwn them.

Hope it helps, holding off my vote for awhile.

Shadz
10-12-2009, 05:09 AM
I see your point about the aura, agi/int heroes shouldn't worry bout low health to trigger an ability. Changed it to mana, so that without mana Ithilias isn't completely useless.

Also changed to become an INTELLIGENCE hero

Shadz
10-12-2009, 05:02 PM
Bump
Up
My
Post

Shadz
10-12-2009, 09:32 PM
Made some slight changes to icons

archkyle
10-12-2009, 09:49 PM
this feels like kinda a hogg pog of ideas from other heroes... i would take some more time and try to bring more synergy to her spells.

1st spell is cool, but i would increade duration of volley with each lvl too.

2nd spell is just windrunners spell which is cool and it does go pretty well with the 1st spell.

3rd spell is interesting, but again makes me think too much of windrunner (unless that's your goal)

ult seems fun, but not on a int hero... this makes for a confusing build. most int heroes are pretty straight forward whicih you do well with the 1st and 2nd spells.

if you want to keep the ult i would rethink the primary attribute. imho i would remake the ult.

also, think about giving some sort of disable, all int's have one (silence,stun,slow,etc)



p.s. take a look at my hero suggestions in my sig. thanks!

Shadz
10-12-2009, 09:51 PM
Thanks, I might rework the ultimate, I never got round to a change from agi to int.

Why does everybody keep commenting it on windrunner, I never intended it to be like this hero, and having never played DotA, I had no idea its skills were like that, so...I might look into this windrunner fellow and check him out a bit.

Thanks for the feedback :D

Luna_Forever
10-12-2009, 10:34 PM
First Skill: Why do the arrows keep going when the cast time is 0.5 seconds? It's like she shoots one arrow into the air and it keeps multiplying? Mana loss seems out of place, I don't see how it fits with anything she is does (maybe lane control? but then in a lane it would be hard to get someone to stay in cloud for that long) Also, it is too strong at later levels, 4x125 = 500 damage, and in a team fight it wouldn't be rare for heroes to stay for a long time.

Suggestion: Why not make it a different (not damage over time or damage oriented) skill, she already has skill 2 as a nuke, and I don't think you can player her as a ganker with no disables.

Second Skill: Has little synergy with the rest of her abilities. I think you should make the damage magic damage and have the arrow reduce magic armor, if she is now an int hero. Mana cost is also too high.

Third Skill: Something good when she empties her mana pool... Well, I can't really see her mana pool getting depleted anytime soon with the cooldowns she has (provided she is an int hero with ~1.5k mana later). Also, I dislike having skills that only work in certain situations.

Suggestion: Maybe change to a mana replenishing aura (like essence aura)?

Ultimate: When I looked at this, I thought like wow I guess she is a carry. Too many buffs, we have double attack, magic resist, evasion, attack speed increase, and mana cost reduction. Its up to you to decide how you want to fix this, and the duration is too short I think since there is no burst effect when you activate it (like fear).

If I were to use this hero with the skills you have provided, I would probably get a harkon's blade and a sac stone. Yeah, harkon's blade with her ultimate is really strong. Oh and I guess I probably could get my mana pool down.

Shadz
10-12-2009, 11:59 PM
Ok...

Changes I will make

1st skill: Rework

2nd skill: change to magic damage/reduce mana cost

3rd skill: Might change to no requirements

Ultimate: Do you think I should keep it or change it? It would work with the items you said...

Shadz
10-13-2009, 03:47 AM
Ok I made some pretty big changes, completely changed the ultimate, I have another idea in mind, but I don't know if its as good or what, compared to the new one I made.

Feedback please =)

kerespup
10-13-2009, 09:12 PM
Volley of the Divine
Nothing much to say about this skill, except for your standard nuking ability. However, the concept of "Purified" and "Shine" is rather quite a nice touch to it.

Celestial Empowerment
Similar to Alleria's Power Shot with a -Armor Debuff, yet Linear damaging abilities are somehow still absent here.

Consecration
Erm, to be honest I'm thinking that this ability needs some reworking. It feels rather weak and pales in comparison to Glacius' global Aura with 2.0 regen.

Considering Consecration has lower bonuses, lower range, and doesn't work if the hero Ithilias has more than 40|50|60|70% It's a rather weak aura.

You may need to rework on this ability.

Illuminus Destructus
Somehow feels like Glacius' Ultimate with higher AoE range.

The problem with this skill is that because of the huge AoE range and the randomness of where damage is applied. It might end up doing little-to-none damage, considering that despite the increased number of arrows, the explosion radius to ability AoE ratio having too much gap, and the lack of dynamic increase in damage can end up making this skill a bit only 'slightly useful if it hits'.

Reviewer's Words:
I'll try to code up Illuminus Destructus and see how it would actually perform. I won't give any final conclusions yet, just in case you make decisive changes. I'll subscribe to this thread to keep track of progress.

Shadz
10-13-2009, 11:03 PM
I thought the 3rd ability seemed weak when I was thinking this morning...and the ultimate is supposed to be sorta like Moon Finale but in a targeted area or around a stationary area, but not as accurate and more random..

GaaraDesu
10-13-2009, 11:45 PM
hey, i quite like ur new ulti, though i reckon it shouldnt be so much like moon queen's...maybe a bit of change there?
i think u nerfed the third skill, the passive too much. i mean like, look at glacius. his passive gives 2 mana regen n keeps on goin forever, n its a global effect...maybe u should actually increase the mana regen n also not set a limit =)
cheers =)

Shadz
10-14-2009, 03:09 AM
Changed third skills to a completely new idea...may be a bit powerful, not too sure...

Shadz
10-14-2009, 06:12 PM
~BuMp~

raidmaster
10-14-2009, 11:34 PM
I like this hero, seems interesting and would like to use it . You should call it Divinist

Shadz
10-15-2009, 06:00 PM
Come on guys, need some more feedback please =)....

Feedback for Feedback :D

Sabre
10-15-2009, 06:08 PM
Consider going over your ability descriptions further and working on making them more readable. Currently your ability descriptions are filled with too much flavour and story and not enough mechanics. First two skills seem fine, good combination and function, though the first should read 'immobilized' not 'cannot make any movements'.

The passive simply cannot extend the duration of channeling ults. Period. That is too strong, or will be nerfed/balanced to the point of uselessness.

Ult needs to be clarified. Currently I find it too confusing. Be more precise with your diction. Also the debuff it applies is too powerful, as there are too many different spells to consider. Try a different effect.

Shadz
10-15-2009, 07:57 PM
Ok, thanks for the info.

Fixed the 3rd ability I just made it so it reduces cooldowns by 2.5|5|7.5|10% and the ultimate, I changed the debuff so it will have a (at max level) 20% chance to do 1.2x magic damage for 10 seconds.

Rentaromon
10-15-2009, 09:12 PM
theme: a spirit from the heavens to protect the elfs. well its unique.

1st: its basicly torturers stun but the stun starts at max and it has a minor silence. its an ok power but i would make the damage slightly less, it seems more like a stun disable than a damageing power.

2nd: this is the damage power, first you stun with 1st then you do the damage with this.

3rd: a lower to cooldown, well its very unique, thow seems a bit small.

ulti: a random bomb power that cna make you weak to magic power.

overall a fiew things i would do. settly on 2 maybe 3 small powers, right now you have 4 different ones, compair this to plague rider who has 1 minor power than all his powers can activate.

also i would seriously change this to int, its to much like a int hero.

Shadz
10-15-2009, 11:31 PM
Thanks for the feedback, and it is agility, I changed it a few days ago

Shadz
10-16-2009, 09:39 PM
~bump~

Shadz
10-17-2009, 07:55 PM
Need some more feedback guys, I'll leave feedback as well =)

Shadz
10-21-2009, 01:44 AM
BuMp for a few days

Nytemair
01-24-2010, 05:13 AM
Cool idea, but her first skill looks like a buffed version of Forsaken Archers. Apart from that, very nice idea. T-up, HoN needs more archers. F4F?

Everrain
01-24-2010, 08:56 AM
T-Up, like concept of abilities + HoN needs new supports, not only carries!

Atrocious
04-11-2010, 11:04 AM
Bump for ya :D

Shadz
05-31-2010, 06:21 AM
Good to see some people are still interested :D

Thanks Inhaliation.