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grohn
10-11-2009, 04:16 PM
What's this mod?
It displays a bar that indicates the progress of channeling spells. It displays how long your hero has been channeling a spell for, and how much longer until the spell's completion.

While channeling, the bar is yellow. When your hero stops channeling (either through spell completion, or being interrupted), the bar turns purple.

When the bar is not being used (ie. your hero is not channeling anything), it will be hidden so that it does not obstruct the interface.

Also works for items. :HomecomingStone::PostHaste:

Also works for creeps (the vulture man), and allied heroes with shared control.

Screenshots

http://i38.tinypic.com/262mduc.jpg
http://i35.tinypic.com/29ktbur.jpg

Configuration
Customization requires Movable Frames (http://forums.heroesofnewerth.com/showthread.php?t=76942) and Mod Options Framework (http://forums.heroesofnewerth.com/showthread.php?t=66975)

Configuration options:
-Show fade effects: If enabled, the bar will turn purple and fade out when a spell finishes. If disabled, the bar will abruptly disappear when you stop channeling.
-Show spell name: If enabled, the name of the spell being channeled will be shown on the bar.
-Show gloss: If enabled, the bar will appear glossy.
-Show icon: If enabled, the bar will display an icon of the spell being channeled.

All of these settings will save to your configuration file and will preserved after closing HoN.

Installing
Download links:
ChannelBar.HoNMod (http://wolf1oo.doesntexist.com/AsianPingPong/ChannelBar/ChannelBar.honmod) - preferable format, for use with HoN Modification Manager (http://forums.heroesofnewerth.com/showthread.php?t=25883)

Changelog
v2.01 -- May 22, 2010:
-Fixed a bug with Bubbles's "Take Cover"
v1.92 -- May 12, 2010:
-Updated for HoN v1.0.0
v1.91 -- Mar 25, 2010:
-Updated for FE2
v1.8 -- Feb 20, 2010:
-Fixed an issue with Movable Frames
-No longer requires Movable Frames and Mod Options Framework. However, you must have them in order to open the options or customize.
-Added an icon of the spell being cast.
v1.7 -- Feb 13, 2010:
-Now uses Movable Frames and Mod Options Framework.
-Now auto-updates
v1.6 -- Dec 19, 2009:
-Fixed a bug with homecoming stone.
v1.5 -- Dec 18, 2009:
-Heavily optimized the code.
v1.4 -- Oct 19, 2009:
-Added a configuration button directly into the game options.
-Eliminated the annoying pre-game configuration prompting. The bar will now only prompt for configuration on the first use. After that, it will remain invisible unless you use a channeling spell, click it, or use the new interface options button.
-Several small bug fixes.
v1.3 -- Oct 16, 2009:
-The bar is now movable and resizable
-Added new configuration settings
v1.2 -- Oct 12, 2009:
-Added a .s2z
-Fixed issue with Scout's ulti.
-Moved the bar up so that it does not conflict with other mods. Temporary fix until I implement a customizable position.
-Fixed TinyUI incompatibility. An alternate file is no longer necessary.
v1.0 -- Oct 11, 2009: Initial release.

_____________________

This is officially modification 061 in the Modification Repository (http://forums.heroesofnewerth.com/showthread.php?t=7391)!

Check out other mods by users by clicking here (http://forums.heroesofnewerth.com/showthread.php?t=7391)!

Eccentrikit
10-11-2009, 04:20 PM
Awesome!

Enliven
10-11-2009, 04:27 PM
While some might complain about this, it's very awesome.

picklefish
10-11-2009, 04:45 PM
This is perfect. Great job, can't wait to play with it.

Evil_Andrex
10-11-2009, 04:56 PM
This should be part of the game, its so simple and so many other games have it

Soodi
10-11-2009, 05:03 PM
Next step to make HoN more like WoW. But it's fitting perfectly in. Good job :)

Note: Not working together with TinyUI

grohn
10-11-2009, 05:10 PM
Next step to make HoN more like WoW. But it's fitting perfectly in. Good job :)

Note: Not working together with TinyUI
What specifically is the error?
I'll take a look at it.

SHJordan
10-11-2009, 05:21 PM
Awesome mod i luv it =]

Farmbot
10-11-2009, 05:34 PM
Great job. Suggested this a long time ago, nice to see something done about it.

grohn
10-11-2009, 06:02 PM
Fixed tiny ui incompatibility. Use the alternate file supplied in the OP.

Keshoon
10-11-2009, 06:11 PM
Amazing! I've been waiting for something like this!

FreshM
10-11-2009, 06:28 PM
kudos
very nice work there ;)

Yuniie
10-11-2009, 06:39 PM
Incredible ! Thx a lot !

HONsoL0
10-11-2009, 06:45 PM
Wow aweesomeee!

MaxGhost
10-11-2009, 08:38 PM
Could we eventually get a way to move this around? I use Target UI from Barter's mod in that area. (I didn't test it out yet, so sorry if there already is a way to do it)

gwho1
10-11-2009, 08:57 PM
THIS IS JUST WHAT I WAS LOOKING FOR!
this is most useful when using Kraken's ult

can you make this compatible with tinyUI?

grohn
10-11-2009, 09:04 PM
I'll work on making it movable.

THIS IS JUST WHAT I WAS LOOKING FOR!
this is most useful when using Kraken's ult

can you make this compatible with tinyUI?
Kraken's ulti isn't a channeling spell. It is a delayed effect. As such, this does not affect kraken's ulti.

It is compatible with TinyUI, you just need to use the alternate file.

gwho1
10-11-2009, 09:26 PM
can u do something for delayed spells too?

grohn
10-11-2009, 09:38 PM
can u do something for delayed spells too?
Kraken's ulti displays a buff, so just use: Improved Buff/Debuff Indicators by Vadi (http://forums.heroesofnewerth.com/showthread.php?t=11700)
There is a .honmod version in the Master Repository (http://forums.heroesofnewerth.com/showthread.php?t=26059)

GeForceFX
10-12-2009, 03:52 AM
It doesn't work with scout's ultimate. :/

Perryhoden1
10-12-2009, 04:32 AM
i have bard ui and it seems addons dont work together or i doing somthing wrong!

Mandos1
10-12-2009, 04:37 AM
It isn't compatible with TinyUI.

Perryhoden1
10-12-2009, 05:04 AM
It isn't compatible with TinyUI.




Compatibility issues
Tiny UI: Use This file (http://www.mediafire.com/download.php?iiy15wuzmnt) instead of the above download link.



have you used the special version for tiny ui?

Farmbot
10-12-2009, 05:53 AM
Any news on that .s2z?

nyx_
10-12-2009, 06:09 AM
its easy to get th .s2z file using the honmod. only enable 1 mod(channel bar)on the HoN Mod Manager and apply. the resources999.s2z is the .s2z of the single mod u enabled and applied.

Lexus2g
10-12-2009, 06:10 AM
holy **** nice job

Soodi
10-12-2009, 06:12 AM
Fixed tiny ui incompatibility. Use the alternate file supplied in the OP.
Ty for the fast fixing. Can't wait to test it after work :)

Maximus`o_O
10-12-2009, 08:06 AM
Can ya make the bar a bit smaller and moveable? would be realy awesome because i dont like the place of it right now ( the text "your spells is not ready..." stands over the bar so its kinda ugly >_<) other than that its great mod =]

Soodi
10-12-2009, 08:11 AM
Can ya make the bar a bit smaller and moveable?
I think it's exactly what is planed for the mod. Scalability and movability are not necessary, but nice to haves. Nothing that has to be in initial releases if you don't want to blow some minds ;)

thelonelyone
10-12-2009, 08:51 AM
It doesn't work with scout's ultimate. :/

me,too :(

Dynamiczny
10-12-2009, 09:16 AM
A great mod, man. Good work :)

jack
10-12-2009, 10:00 AM
I thought mods like this were decided against?

Captain
10-12-2009, 11:07 AM
can u do something for delayed spells too?
Please do this. Like Pyro's Stun. It would be awesome. :(

Xzarr
10-12-2009, 11:14 AM
Please do this. Like Pyro's Stun. It would be awesome.As soon as this happens I imagine it'd be disabled, you should learn to play the heroes without requiring timers.

Naliz
10-12-2009, 11:17 AM
Gief s2z version!! (: Anyways gj.

Mandos1
10-12-2009, 12:05 PM
have you used the special version for tiny ui?

Nope I didn't. Thanks!

gwho1
10-12-2009, 02:55 PM
Nope I didn't. Thanks!

^ since ur running into so many of these, you may want to just put the tiny UI compatible version right under the regular honmod version. it's clearly labeled as (tiny ui compatible) so it shouldnt' create confusion.

the easiest to spot would be to have the link contiain the actual name
"honmod version"
"honmod version - (Tiny ui compatible)"

rather than "this file"
and "this file"
separated somewhat far (not really, but enough that ppl miss it frequnetly)

Seb2
10-12-2009, 02:59 PM
nice one tu

NiGHTsC
10-12-2009, 03:08 PM
As soon as this happens I imagine it'd be disabled, you should learn to play the heroes without requiring timers.How so?
Cause that's what this mod does, no?
If this mod is legal, why the stun mod isn't?

gwho1
10-12-2009, 03:17 PM
If this mod is legal, why the stun mod isn't?
what stun mod? which number is it?


As soon as this happens I imagine it'd be disabled, you should learn to play the heroes without requiring timers.

flat out disagree. every mod out there helps facilitate something that is aleady known.


tower deny simply notifies you when the tower is 10% hp or below. everyone knows it's deniable when it's low health.

barter ui's effective physical hp efefctive magical hp, dps, attackcs per second, regenration rate, are all known... it's just not readily visible or accessible.

so in light of that, all the default UI like mousing over showing magical reduction is the same thing. why display gold amount? player should keep track of their kills, and do math in their head... they should also not have an experience bar and just sort of "feel it out".

if that argument flies then it is in essense against all mods involving gameplay and greater visibility

Xzarr
10-12-2009, 03:25 PM
Quote:
If this mod is legal, why the stun mod isn't?

what stun mod? which number is it?

I think he means this mod if stuns were tracked.


flat out disagree. every mod out there helps facilitate something that is aleady known.
tower deny simply notifies you when the tower is 10% hp or below. everyone knows it's deniable when it's low health.

barter ui's effective physical hp efefctive magical hp, dps, attackcs per second, regenration rate, are all known... it's just not readily visible or accessible.

so in light of that, all the default UI like mousing over showing magical reduction is the same thing. why display gold amount? player should keep track of their kills, and do math in their head... they should also not have an experience bar and just sort of "feel it out". if that argument flies then it is in essense against all mods involving gameplay and greater visibility


Hardly, I use several mods to improve the look of the interface. Also such a mod wouldn't display something that is already available to you in the interface. My only real issue with timing stuns on enemy players is disable locks made much much much easier.

If you want to stun someone with pyro and then hex him at 0.1 second before stun expires practice doing it, don't rely on something else to do it.

slime
10-12-2009, 03:28 PM
You can always shift-click to queue up spells, you aren't forced to time it manually even without this mod.

NiGHTsC
10-12-2009, 05:47 PM
You can always shift-click to queue up spells, you aren't forced to time it manually even without this mod.
It is not efficient to queue up disable skills.

grohn
10-12-2009, 08:15 PM
Updated to v1.2.

-Fixed an issue with scout's ulti.
-Fixed TinyUI incompatibility, an alternate file is no longer necessary.
-Temporarily moved the bar up so that it does not obstruct other mods. I will later add a customizable position.

Added a .s2z

MaxGhost
10-12-2009, 09:15 PM
I suggest you try and use the same kind of mechanism that Barter uses to move this around. It's probably the simplest and easiest way.

Edit: Another thing you could do is turn this into an add-on mod (for .honmod format only) for Barter's UI mod.

slime
10-12-2009, 09:26 PM
Try adding cangrab="1" to the panel code, it should work.

grohn
10-12-2009, 09:35 PM
I'll be sure to check out Barter's.
Even if I do make an add-on, I will continue to supply a standalone in addition.

Try adding cangrab="1" to the panel code, it should work.
Making it draggable is easy.
The problem is working out the kinks with saving it. Like so (http://forums.heroesofnewerth.com/showthread.php?t=27153)

Also, the resizing must be functional and intuitive.

Trilles
10-13-2009, 08:43 AM
{Good job...

Techies
10-13-2009, 09:25 AM
Can't wait until it's compatible with barter, this should be in the game by default btw.

motziesel
10-13-2009, 09:48 AM
coool :D thanks

Kralnor
10-13-2009, 09:49 AM
Awesome cooldown bar is awesome. Great work!

10-13-2009, 10:13 AM
saved, will install when i get home!

m1ndfr3ak
10-13-2009, 12:56 PM
How can i unistall it. Doesn`t work disbaling it with HoN Mod Manager :|

Active`
10-13-2009, 01:56 PM
I love you ! <3<3<3<3

m1ndfr3ak
10-13-2009, 02:00 PM
Or if i can't uninstall it, how can i move it to it's proper place, because to it it appears in the top-right corner, above the Menu Tab...and I really can't acces this button without F10. :|

Emppu
10-13-2009, 04:09 PM
True awesomeness :D

10-13-2009, 04:19 PM
Nice work ! Amazing <3

HONsoL0
10-14-2009, 03:07 PM
for some reason since the update the bar is way too high. Can you provide a version that brings it back lower again?

Sephinator
10-14-2009, 03:28 PM
I've made a "better" (i thinks it's better :D) version for Tiny UI.

Here ya go!

http://img200.imageshack.us/img200/9813/tempestchannelbartinyui.th.jpg (http://img200.imageshack.us/img200/9813/tempestchannelbartinyui.jpg/)

Download: HoNMoD (http://www.mediafire.com/download.php?yizzmn4wmwy)

New Version

Little higher to make it work great for those who wants the mana and health bar. :)

http://img377.imageshack.us/img377/9813/tempestchannelbartinyui.th.jpg (http://img377.imageshack.us/img377/9813/tempestchannelbartinyui.jpg/)

Download: HoNMoD (http://www.mediafire.com/download.php?ymjq114zj3d)

grohn
10-14-2009, 05:36 PM
for some reason since the update the bar is way too high. Can you provide a version that brings it back lower again?
Just use the old version: v1.0 (http://www.mediafire.com/download.php?ym2jnao1umn)
I moved it up because of conflicts with other mods. My next version will make the bar movable.

MaxGhost
10-14-2009, 06:42 PM
Just use the old version: v1.0 (http://www.mediafire.com/download.php?ym2jnao1umn)
I moved it up because of conflicts with other mods. My next version will make the bar movable.
It doesn't directly conflict with any mods actually... I just mentioned that it was where I place my Target UI from Barter's UI (also movable)

Maximus`o_O
10-14-2009, 09:45 PM
Plz make it smaller too!! =D

HONsoL0
10-15-2009, 03:13 AM
It doesn't directly conflict with any mods actually... I just mentioned that it was where I place my Target UI from Barter's UI (also movable)
okay i will!

LCGoDShadoW
10-15-2009, 08:13 AM
not working

Sephinator
10-15-2009, 11:09 AM
For better version for Tiny UI. Check Post 59. Page 3.

//Seph

KaliKot
10-15-2009, 01:14 PM
I believe it crashes the game for me. Disabled it and no more problems since

random crashing too. At least once a game maybe

grohn
10-15-2009, 02:49 PM
I believe it crashes the game for me. Disabled it and no more problems since

random crashing too. At least once a game maybe

Do you remember when it crashes?
The nature of the crash?
As in, when you start a channeling spell, when it finishes?

Any info you can provide about this crashing would be helpful.


not working
If you are using the .honmod, try the .s2z.
Does it work then?

Jager
10-15-2009, 04:07 PM
It's working for me. :) One thing though, are you able to make the bar dissapear straight away after the channel is complete, rather then changing to purple and fading? I find it unecessary to be there after the chanel is complete, the bar dissapearing tells you that. Unless you have some reason for it?

grohn
10-17-2009, 12:38 AM
Updated.
-The bar is now movable and resizable.
-Several configuration options added (feel free to suggest more)

KaliKot
10-17-2009, 12:53 AM
Do you remember when it crashes?
The nature of the crash?
As in, when you start a channeling spell, when it finishes?

Any info you can provide about this crashing would be helpful.


If you are using the .honmod, try the .s2z.
Does it work then?

random times really. sometimes im just walking around. Died about 5 times because of the crashing

Disabled it and rarely have crashes now

Jager
10-17-2009, 04:59 AM
Thanks very much! You seem very good at coding. :)

MaxGhost
10-17-2009, 08:40 AM
Good job! Updated the dl link in the repo.

Mertsch
10-17-2009, 11:27 AM
Awesome mod!

Note: Please don't rename the honmod file! The modmanager is unable to handle those files correctly ..... always name it "ChannelBar.honmod"

MaxGhost
10-17-2009, 03:16 PM
Awesome mod!

Note: Please don't rename the honmod file! The modmanager is unable to handle those files correctly ..... always name it "ChannelBar.honmod"
Yeah. Adding version numbers to the files makes duplicate .honmod listings in modman.

Jager
10-17-2009, 07:40 PM
Yeah. Adding version numbers to the files makes duplicate .honmod listings in modman.
Oops I need to change mine as well then. :(

How does this matter though, if you need to update the link when the the new file gets uploaded anyway? And the version number in the file makes it easy to tell if you've got the current version or not. I've used mods for another game(it had multiple user made programs to help you install them, the system was a lot more complicated) and we never had a problem there.

Maximus`o_O
10-17-2009, 10:23 PM
It is pretty awesome the way it is now but can you add a button on the Heroes-selection scene to turn the channelingbar-configure on/off in game? Because right now the channeling-bar is just how and where i want it to be but at the start of the game i sometime accidently drag it to an other place or make it bigger/smaller and wont be able to change it back when the first wave of creeps comes and have to create my own game after to adjust it. >_<

MaxGhost
10-17-2009, 10:45 PM
Oops I need to change mine as well then. :(

How does this matter though, if you need to update the link when the the new file gets uploaded anyway? And the version number in the file makes it easy to tell if you've got the current version or not. I've used mods for another game(it had multiple user made programs to help you install them, the system was a lot more complicated) and we never had a problem there.
Because that's how Notausgang coded it. Until a better method comes out, don't rename the file, and more importantly, don't rename the name in the xml file.

Jager
10-18-2009, 01:33 AM
Because that's how Notausgang coded it. Until a better method comes out, don't rename the file, and more importantly, don't rename the name in the xml file.
Is it alright if I renme the file on medisafire to just DisbandButtonSwitch(without the version number)?

MaxGhost
10-18-2009, 07:13 AM
Is it alright if I renme the file on medisafire to just DisbandButtonSwitch(without the version number)?
Yes if you kept the same name in the xml file.

Jager
10-18-2009, 07:25 AM
Yes if you kept the same name in the xml file.
Cheers. :)

LCGoDShadoW
10-18-2009, 07:38 AM
good one... works now when i use 1.3 with honmod

NiGHTsC
10-18-2009, 02:55 PM
Updated.
-The bar is now movable and resizable.
-Several configuration options added (feel free to suggest more)
I like the idea of "Lock during gametime", pretty smart ;)
but could you still add a slash command which we can still access to the option menu even during the game?
cause you know, everything could happens...


Thank you :D

grohn
10-18-2009, 03:52 PM
I like the idea of "Lock during gametime", pretty smart ;)
but could you still add a slash command which we can still access to the option menu even during the game?
cause you know, everything could happens...


Thank you :D

I plan on integrating it directly into the game options.

Sephinator
10-18-2009, 04:09 PM
I plan on integrating it directly into the game options.

Yeah. Thats great! :D

HONsoL0
10-18-2009, 10:16 PM
just letting you know dota item names causes a glitch with this mod. Say if im using homecoming stone it will have the dota name halfway under the bar. Anyway to fix this? Thanks!

MaxGhost
10-18-2009, 10:19 PM
just letting you know dota item names causes a glitch with this mod. Say if im using homecoming stone it will have the dota name halfway under the bar. Anyway to fix this? Thanks!
Nope. No way to fix it. Get over using the dota item names mod though... get used to the new names.

IdNotFound
10-19-2009, 02:30 AM
I'm not sure if this came up before or not (too many pages to read, sorry -- I just searched for poyllwog and got no hits), but the bar is showing up for Pollywog's Magical Bindings. It is the correct behaviour, as the spell is channeled, but since it's a disable, it seems to raise the question whether it could be making it easier to keep a target disabled to the max.

I've seen people talk about something similar about stun times in this forum somewhere, and I was wondering if this would also be the case. Have anyone noticed this and/or think this could become an issue? Is it possible to disable the bar for this skill? (and maybe other similar ones)

Thanks.

Jager
10-19-2009, 05:51 AM
It is the correct behaviour, as the spell is channeled, but since it's a disable, it seems to raise the question whether it could be making it easier to keep a target disabled to the max.
I don't see how that's an exploit, it should be allowed in my opinion. Your just getting a graphical representation is an easy to see location rather then having to count the seconds at the top of the game screen or in your head.

IdNotFound
10-19-2009, 09:48 AM
I don't see how that's an exploit, it should be allowed in my opinion. Your just getting a graphical representation is an easy to see location rather then having to count the seconds at the top of the game screen or in your head.

But that's exactly my point. Doesn't it make things too easy? If that's the case, maybe it's up to S2 to change/override something like this on the spell itself rather than be a concern of the modder (since this way it avoids other people from rewriting this mod), but I just wanted to bring it up... I felt like cheating a little bit.

NiGHTsC
10-19-2009, 11:17 AM
I plan on integrating it directly into the game options.Thank you Sir!


But that's exactly my point. Doesn't it make things too easy? If that's the case, maybe it's up to S2 to change/override something like this on the spell itself rather than be a concern of the modder (since this way it avoids other people from rewriting this mod), but I just wanted to bring it up... I felt like cheating a little bit.
For me...
Making life easier =/= exploit
Making life automatic = exploit

There's still plenty of way to know such things, eg. look at the timer or spell CD.
Unless S2 remove all these, then it may be an exploit.

grohn
10-19-2009, 02:54 PM
Making life easier =/= exploit
Making life automatic = exploit

There's still plenty of way to know such things, eg. look at the timer or spell CD.
Unless S2 remove all these, then it may be an exploit.
QFT.

I am not going to disable it for stuns for the hollow purpose of "making the game harder."

The winner of a game should be the player that makes the best strategic decisions to outsmart and overcome his opponent.
It should not be a contest of counting.

This mod does not make the game any easier or shallow, it simply removes a mundane task that is not a true determinant of skill.

IdNotFound
10-19-2009, 08:40 PM
I am not going to disable it for stuns for the hollow purpose of "making the game harder."

The winner of a game should be the player that makes the best strategic decisions to outsmart and overcome his opponent.
It should not be a contest of counting.

This mod does not make the game any easier or shallow, it simply removes a mundane task that is not a true determinant of skill.

Although I may disagree, I respect your opinion. I just wanted to bring it up in case nobody noticed or discussed this before. I'll rest my case for now.

It also doesn't mean I'll stop using the mod, which is great. Please keep up the good work! :)

grohn
10-19-2009, 10:17 PM
Updated.
-Added a configuration button directly into the game options.
-Eliminated the annoying pre-game configuration prompting. The bar will now only prompt for configuration on the first use. After that, it will remain invisible unless you use a channeling spell, click it, or use the new interface options button.
-Several small bug fixes.

okabat
10-19-2009, 11:10 PM
This is the BOMB!

HONsoL0
10-20-2009, 02:49 AM
asianpingpong i just wanted to say thank you for all your hard work that you have put into this mod. Its by far one of my favorite.

Sephinator
10-20-2009, 08:09 AM
Updated.
-Added a configuration button directly into the game options.
-Eliminated the annoying pre-game configuration prompting. The bar will now only prompt for configuration on the first use. After that, it will remain invisible unless you use a channeling spell, click it, or use the new interface options button.
-Several small bug fixes.

Thanks. :D

NiGHTsC
10-20-2009, 05:21 PM
Updated.
-Added a configuration button directly into the game options.
-Eliminated the annoying pre-game configuration prompting. The bar will now only prompt for configuration on the first use. After that, it will remain invisible unless you use a channeling spell, click it, or use the new interface options button.
-Several small bug fixes.
Woot, thanx for the quick update...

Now, I'm just out of idea...;)


Oh...the stun timer...but is it possible?

grohn
10-20-2009, 05:46 PM
Oh...the stun timer...but is it possible?
Do you mean a timer to show the remaining duration of stuns on enemies?

No, that would not possible.

You can only collect information about buffs on the currently active unit, your hero, the currently selected unit, and your allies.

MaxGhost
10-20-2009, 06:06 PM
Do you mean a timer to show the remaining duration of stuns on enemies?

No, that would not possible.

You can only collect information about buffs on the currently active unit, your hero, the currently selected unit, and your allies.
What about currently selected enemies?

I can't remember if stuns are counted as buffs or not.

grohn
10-20-2009, 09:22 PM
I can't remember if stuns are counted as buffs or not.

They are not buffs.

Sephinator
10-21-2009, 04:22 PM
They are not buffs.

What are they then?

grohn
10-22-2009, 12:05 AM
What are they then?
Although stuns behave nearly identical to buffs from a gameplay perspective, they are different from a UI perspective.

The UI can retrieve the remaining duration of each buff at any time.
Stuns, on the other hand, are different. The UI can only detect a boolean of whether or not you are stunned. It cannot register the source of the stun, or the remaining duration.

Also note, stuns do not appear on the buff monitoring bar for this reason.

Btw, all silence spells are buffs.

Keep in mind that this situation only applies to the current game patch. In future patches, it is possible that S2 will rework the system, allowing you to see the remaining duration of stuns. The source of this theory is a comment within the game.interface file. In the code written by S2, the comment says "silenced inventory section... can move or add a timer later".

Sephinator
10-22-2009, 01:05 AM
Although stuns behave nearly identical to buffs from a gameplay perspective, they are different from a UI perspective.

The UI can retrieve the remaining duration of each buff at any time.
Stuns, on the other hand, are different. The UI can only detect a boolean of whether or not you are stunned. It cannot register the source of the stun, or the remaining duration.

Also note, stuns do not appear on the buff monitoring bar for this reason.

Btw, all silence spells are buffs.

Keep in mind that this situation only applies to the current game patch. In future patches, it is possible that S2 will rework the system, allowing you to see the remaining duration of stuns. The source of this theory is a comment within the game.interface file. In the code written by S2, the comment says "silenced inventory section... can move or add a timer later".

Thanks for the post!

TheCesar
10-23-2009, 07:51 PM
My bar only popped up once, and when i restarted the game I cant seem to get it to come up again. Also, when i hit Bar Configuration in interface options, nothing happens. The options menu from HoN closes but the addon options never come up. Can't seem to get it to work :(

grohn
10-23-2009, 08:22 PM
My bar only popped up once, and when i restarted the game I cant seem to get it to come up again. Also, when i hit Bar Configuration in interface options, nothing happens. The options menu from HoN closes but the addon options never come up. Can't seem to get it to work :(
For diagnostic purposes, try the following:
-If you are using HoN mod manager, disable all other mods, then try it.
-Do previous versions of the channel bar work? try version 1.2 (http://www.mediafire.com/download.php?4elmzj0mjfy)
-Open the game console (ctrl+f8), and type "cbar_version", without the quotes, and hit enter. What does it say? What about "cbar_x"?

grohn
10-24-2009, 01:32 AM
I refreshed the .s2z for the new patch.

NiGHTsC
10-24-2009, 01:42 AM
What do you mean "refresh"?

MaxGhost
10-24-2009, 02:03 AM
What do you mean "refresh"?
Synonym for updating/making it work with new patch.

NiGHTsC
10-24-2009, 02:13 AM
lol, my bad, didn't expect that cause I did not see anything new from changelog

Thank you :D

Zweet
10-24-2009, 03:37 AM
Doesn't show the bar at all for me and when i configure just takes me out of the menu? Any ideas.

livEvil
10-24-2009, 12:14 PM
Honmod version soon for 1.50.1?

grohn
10-24-2009, 12:40 PM
Honmod version soon for 1.50.1?
The honmod doesn't need to change unless an incompatibility arises. In order to refresh the mod for the new patch, simply open HoN Mod Manager and use "Apply Mods"

The reason for this is that HoN Mod Manager is an automated process for editing the game files. It loads the default game files for the current patch, makes the necessary changes, and then saves them.

S2z files, on the other hand, replace the default game files. So, any changes the new patch makes to the default game files will be overwritten by the mod. Therefore, the mod must be recompiled each patch with the most recent core files.


TL;DR: S2Z files must be updated with every major patch. Honmod files do not need to be updated when a new patch is released.


Doesn't show the bar at all for me and when i configure just takes me out of the menu? Any ideas.
Try this:

For diagnostic purposes, try the following:
-If you are using HoN mod manager, disable all other mods, then try it.
-Do previous versions of the channel bar work? try version 1.2 (http://www.mediafire.com/download.php?4elmzj0mjfy)
-Open the game console (ctrl+f8), and type "cbar_version", without the quotes, and hit enter. What does it say? What about "cbar_x"?
Also: -open the game console (ctrl+f8), and type "Trigger CBarOptions 1", without the quotes. Does the console show an error message such as "Trigger doesn't exist"? Close the console. The channelbar configuration menu should now be visible. Is it?

livEvil
10-24-2009, 12:43 PM
Nice, thanks, I'm gonna report any bugs.

Volt
10-24-2009, 01:01 PM
Is the newest version compatible with TinyUI? I have the old one where you can't move stuff, but I'm afraid to update because I need TinyUI or I'd go crazy.

grohn
10-24-2009, 01:26 PM
Is the newest version compatible with TinyUI? I have the old one where you can't move stuff, but I'm afraid to update because I need TinyUI or I'd go crazy.
Yes, the newest version is completely compatible with TinyUI.

Keep in mind you will need download the new version of TinyUI for the new patch.

livEvil
10-24-2009, 02:08 PM
The link to .honmod seems to be broken.

TheCesar
10-24-2009, 03:26 PM
For diagnostic purposes, try the following:
-If you are using HoN mod manager, disable all other mods, then try it.
-Do previous versions of the channel bar work? try version 1.2 (http://www.mediafire.com/download.php?4elmzj0mjfy)
-Open the game console (ctrl+f8), and type "cbar_version", without the quotes, and hit enter. What does it say? What about "cbar_x"?


Yeah I am using HoN mod, and it says Cbar Version 1.4. Cbar_x is 537.000

Previous versions don't work either. Disabled all other addons still wont work.

Trigger CBarOptions 1 Gives me "Trigger not found"

grohn
10-24-2009, 03:35 PM
Trigger CBarOptions 1 Gives me "Trigger not found"
Thanks for the reply. When you entered "Trigger CBarOptions 1" into the console, were you in a game? If not, create and start a simple practice match, and try it again.

Also, try the s2z. (when you use the s2z, make sure all hon mod manager mods are disabled)

TheCesar
10-24-2009, 05:21 PM
Okay, I reinstalled HoN compeltely delting all my addons. 1.2 Works now. Link for 1.4 is broken. I also can't seem to adjust any settings for 1.2. Looking forward to combing this addon with quick stat and the improved buff/debuff timers.


EDIT: Figured out what is killing the mod from working. http://forums.heroesofnewerth.com/showthread.php?t=11700 seems to conflict with it. Thats Vadi's buff debuff mod. I will go look for some other ones that might work with it :(

Edit2: Finally figured out a working combo. In the repository the HoN Mod 012 version of Vadi's debuffs works with it. Just want a version of Cast bar that will let me change settings now :)

Kussen
10-24-2009, 05:41 PM
The mod link is still broken :(

x4ryuusei
10-24-2009, 06:23 PM
This mod is great. Thanks for creating it.

grohn
10-25-2009, 12:06 AM
The honmod link works fine sometimes. Other times it gives a 404.
I am willing to use another file host if anyone can suggest one.

@FuryGhost: Don't mix s2zs and honmods. Obviously it would not work if you were using the s2z of Vadis and the honmod of channelbar.

stegalt
10-25-2009, 01:11 AM
EDIT: Nevermind, I fixed it, it was this mod but I installed it useing honmodmanager this time and its working fine :)

again great mod! I love it haha

Farmbot
10-25-2009, 06:40 AM
I can host an alternate download for you, if you wish. No adds, fast download speed and no wait time.

Requires that I get the file though, MediaFire is still giving a 404 ;)

Pupp3tMast3r
10-25-2009, 07:41 AM
A small idea for an addon to this mod: announce that the spell was canceled (in particular TP scrolls.)

livEvil
10-25-2009, 08:15 AM
Seriously can someone upload it somewhere else? The mediafire link is still broken

Farmbot
10-25-2009, 09:02 AM
If someone has the 1.4 version, please send it to my spam mail: caspereb@hotmail.com

MaxGhost
10-25-2009, 09:14 AM
K I sent it to you Farmbot.

Farmbot
10-25-2009, 09:59 AM
Thank you!

Download it HERE! Version 1.4! (http://farmbot.dk/ChannelBar_1.4.honmod)


Sorry for putting it up without permission, but given the circumstances... I will of course pull it down should the author wish me to.

grohn
10-25-2009, 10:59 AM
Farmbot, what mirror are you using to host that? I appreciate your hosting of it, however for future versions I need to find a reliable mirror to manage it myself.


A small idea for an addon to this mod: announce that the spell was canceled (in particular TP scrolls.)

I experimented a great deal with this during development. It is not possible to reliably determine whether or not the spell has successfully completed. It is possible to guess, but when the spell is interrupted very close to completion, the results are inaccurate.

It would be pointless to include, because of this inaccuracy.

Farmbot
10-25-2009, 11:02 AM
I am hosting it on my own server. Physically located on my work desk.

William
10-25-2009, 11:13 AM
A must have. :)

NiGHTsC
10-25-2009, 12:18 PM
I am willing to use another file host if anyone can suggest one.Try this free hosting service when MF turns down.

It will always give you a link to manage uploads.
No waits, No typings
http://drop.io/
(Unfortunately, it doesn't give you download counts.)

grohn
10-25-2009, 12:29 PM
Try this free hosting service when MF turns down.

It will always give you a link to manage uploads.
No waits, No typings
http://drop.io/
(Unfortunately, it don't give you download counts.)
Thanks.

Lorfi
10-30-2009, 01:24 AM
Someone can give me version 1.4 pls?

MaxGhost
10-30-2009, 01:27 AM
http://forums.heroesofnewerth.com/showpost.php?p=483986&postcount=129

DarkSanji
10-30-2009, 01:45 AM
Loved it pretty amazing and downloadin it right now :3 thks a lot!!

Lorfi
10-30-2009, 12:29 PM
http://forums.heroesofnewerth.com/showpost.php?p=483986&postcount=129

Page Not Found....

Farmbot
10-30-2009, 12:55 PM
Page Not Found....

I took it off my site as the link in the OP is now working.

KwesT
10-31-2009, 01:56 PM
Great Mod!

iruul
11-06-2009, 11:48 AM
Anyway you can extend the mod to show things other than channeling? Like a way to see how long a dot or stun that you cast will last on an enemy? Or how long on, say TDL's or KOTF's ult?

grohn
11-06-2009, 11:55 AM
Anyway you can extend the mod to show things other than channeling? Like a way to see how long a dot or stun that you cast will last on an enemy? Or how long on, say TDL's or KOTF's ult?

Not easily. This information isn't supplied to the interface.

iruul
11-06-2009, 02:41 PM
Not easily. This information isn't supplied to the interface.

What do you mean? Can't you just start a timer when when a spell is cast? If the info isnt in, couldnt you insert it manually?

grohn
11-06-2009, 03:11 PM
What do you mean? Can't you just start a timer when when a spell is cast? If the info isnt in, couldnt you insert it manually?
Yes, that would work, but inserting the data manually is tedious, and it would need to be updated often. Plus, the usefulness is negligible.

Fuga
11-07-2009, 06:41 AM
does this work

grohn
11-07-2009, 03:11 PM
Yes.

The game.interface file was not changed by patch 1.52. Hence, this mod, as well as any others that only edited the game.interface file, will not need to be changed.

KingReaper
11-08-2009, 07:04 AM
can you upload it to some hosting site plz?

Jager
11-08-2009, 07:57 AM
can you upload it to some hosting site plz?
What's wrong with the links in the OP? >_>

s3kz
11-08-2009, 11:23 AM
So is this mod, on self-casting point of view only ? then if so, I would suggest you expand it to other peoples cast, and asssign them color for classes or something. So if someone is casting something against u.. you can see an alert pop up... alot of possibilities.

KaliKot
11-08-2009, 11:50 AM
So is this mod, on self-casting point of view only ? then if so, I would suggest you expand it to other peoples cast, and asssign them color for classes or something. So if someone is casting something against u.. you can see an alert pop up... alot of possibilities.

ZOMG MAGMUS IS CHANNELING ULT AND ABOUT TO PORTKEY IN SAYS MY CHANNELING BAR!

no

grohn
11-08-2009, 12:00 PM
So is this mod, on self-casting point of view only ? then if so, I would suggest you expand it to other peoples cast, and asssign them color for classes or something. So if someone is casting something against u.. you can see an alert pop up... alot of possibilities.

Not possible, for obvious reasons. This would defeat the purpose of fog of war.

The above poster pretty much summed it up.

s3kz
11-08-2009, 12:53 PM
Well... that would be good to see channeling effects of other characters.. such as mag and temp.. but for ganking.. some heroes it would be disabled... such as scout and perhaps rampage's charge... and the alert can come off when you targeted, not by a channeling.. but a physical dmg appears.. just flashing your character.. and if you get low a certain % it would alert you while in combat. sort of wow addons. - keeping in mind.. not ruinning as mentionned.. ganking ... would be more built specificly towards heroes....

grohn
11-08-2009, 02:50 PM
Well... that would be good to see channeling effects of other characters.. such as mag and temp.. but for ganking.. some heroes it would be disabled... such as scout and perhaps rampage's charge... and the alert can come off when you targeted, not by a channeling.. but a physical dmg appears.. just flashing your character.. and if you get low a certain % it would alert you while in combat. sort of wow addons. - keeping in mind.. not ruinning as mentionned.. ganking ... would be more built specificly towards heroes....
I'm sorry, but I can't understand what you are saying. Can you rephrase that in coherent sentences?

s3kz
11-08-2009, 03:32 PM
Seeing every1's channeling effects - not just yours. Keeping in mind not to ruin people's ways of ganking. So that's what I mean by being specific to some heroes (tempest/mag/succubus) but then you would disable that option for other heroes, because it's their way of ganking. Such as scout, etc. English enough ?

Raptus
11-08-2009, 03:38 PM
I have this mod, it is incredibly helpful especially for elec and magmus.

Nice job and the bar is in an excellent place, I use it so much I couldn't imagine not having that bar there.

grohn
11-08-2009, 03:45 PM
Seeing every1's channeling effects - not just yours. Keeping in mind not to ruin people's ways of ganking. So that's what I mean by being specific to some heroes (tempest/mag/succubus) but then you would disable that option for other heroes, because it's their way of ganking. Such as scout, etc. English enough ?

Like I said, it is not possible to code. The interface does not have access to that information.

Seraknis
11-08-2009, 04:04 PM
the link to the honmod version goes here: http://drop.io/AsiaPingPong/asset/channelbar-honmod/cant_download

I'm doing something wrong or it's only an hosting problem?

grohn
11-08-2009, 04:06 PM
I need to find another host....

Edit - Changed host.

Seraknis
11-08-2009, 04:08 PM
I need to find another host....

thanks!!! :)

NiGHTsC
11-09-2009, 02:48 PM
I need to find another host....

Edit - Changed host.
Ouch, my bad, didn't know it has download limits = =

Toonic
11-11-2009, 11:43 AM
Doesn't work with BardUI D; (or is it Barb....) ANYWAYS

Doesn't allow you to edit into in the UI / Change settings.

grohn
11-11-2009, 02:54 PM
Doesn't work with BardUI D; (or is it Barb....) ANYWAYS

Doesn't allow you to edit into in the UI / Change settings.
It works fine with BardUI. Can you be more specific as to what your problem is?

hAZELOL
11-19-2009, 11:18 AM
I'm kinda having the same issue, It does not work for me somehow ? I'm also using BardUI, dno if that is the issue tho :)
*edit* Yes I've tried both ways, normal file and using the mod file. Isnt working :(

grohn
11-19-2009, 05:49 PM
Have you tried it without any other mods installed?

MaxGhost
11-19-2009, 11:14 PM
@ HESTBEDST: You CAN NOT have .honmods AND combined .s2z mods at the same time. It's either one or the other. I personally suggest .honmods.

DaFaulk
12-02-2009, 12:15 AM
they need to add this as a fuction that come with the gmae..

gwho1
12-03-2009, 12:47 AM
@ HESTBEDST: You CAN NOT have .honmods AND combined .s2z mods at the same time. It's either one or the other. I personally suggest .honmods.


qualifier: conflicting honmods and s2z's.
but of course your situation falls into this category. yes honmods are great. it's essentially a combo mod producing algorithm, so it saves you from combining s2z files yourself and a headache of incompatibilituies

Zaraki
12-03-2009, 02:00 AM
qualifier: conflicting honmods and s2z's.

This is true, although using combined .s2z mods makes it even more likely that you will have incompatibilities, since combined .s2z mods are by definition multiple .s2z mods in one file. Also makes it harder to detect where the incompatibility lies.

iZealot
12-05-2009, 01:53 PM
Possible to use it with skills like Jugg's blade spin? can't remember his heroes name.

grohn
12-05-2009, 02:39 PM
Possible to use it with skills like Jugg's blade spin? can't remember his heroes name.
This isn't a channeling spell. Just look at the buff icon. If you really need a bar, use barterUI

iZealot
12-05-2009, 03:03 PM
This isn't a channeling spell. Just look at the buff icon. If you really need a bar, use barterUI

There is no buff icon for it. And I didn't say it was as channeling spell, why is why I asked if it could be used. Read please.

grohn
12-05-2009, 05:22 PM
There is no buff icon for it. And I didn't say it was as channeling spell, why is why I asked if it could be used. Read please.
There is clearly a buff icon:
http://i49.tinypic.com/33xc2tz.jpg
Use vadi's mod or barterui to display a timer.

This mod will obviously have no effect on Swiftblade's spin because it is not a channeling spell, which is what I said earlier. So, to respond to your post with equally ambiguous wording: no it "can not be used with" Swiftblade's spin, because it only effects channeling spells, and Swiftblade's spin is not a channeling spell.

MaxGhost
12-05-2009, 05:23 PM
Btw, BardUI has a timer on it too.

Jager
12-05-2009, 07:41 PM
There is clearly a buff icon:

lol epic pwnage. :D

Mike_ox_long
12-08-2009, 04:12 PM
lol epic pwnage. :D

lmao yeah he got owned

grohn
12-18-2009, 11:47 PM
Updated to v1.5.

-Heavily optimized the code. This mod will no longer affect your FPS.

For comparison:
235 fps - no mods installed
160 - Old version of Channel Bar (v1.4)
233 fps - New version of Channel Bar (v1.5)

MaxGhost
12-18-2009, 11:55 PM
Updated to v1.5.

-Heavily optimized the code. This mod will no longer affect your FPS.

For comparison:
235 fps - no mods installed
160 - Old version of Channel Bar (v1.4)
233 fps - New version of Channel Bar (v1.5)

What kinds of changes did you make, out of curiosity? How did you manage to optimize it?

grohn
12-19-2009, 12:18 AM
What kinds of changes did you make, out of curiosity? How did you manage to optimize it?
Previously, the code structure went something like this:

watch="MatchTime"
ontrigger="
Action
If(condition2, action2);
If(condition3, action3);
If(condition4, action4);
etc..."
This would perform a series of actions once per frame. I discovered that "If" statements in HoN's UI code are relatively inefficient, and looping through them every frame was imprudent.

Instead, I found a new event to use, "onframe". Onframe is handy because it occurs every frame, but only when the panel is visible. So, I used a code structure like this:

<panel
watch="MatchTime"
ontrigger="Action"
watch1="Some trigger"
ontrigger1="If(condition2, ShowWidget('panel_2'), HideWidget('panel_2'));"
/>

<panel
name="panel_2"
noclick="true"
color="invisible"
onframe="Action2"
/>
So, the result is the same, but instead of checking the condition every frame, it checks it only at the appropriate times. If the condition is true, it shows panel_2. If it is false, it hides panel_2. Then, panel_2 would use onframe to perform the action2 every frame , which only occurs if panel_2 is visible.

Furthermore, in the old version, in order to detect whether or not a spell started/stopped casting, it would loop through every skill to see if that skill was currently channeling. It would do this every frame.

So, in the new version, I used the above technique to only monitor skills that have a channeling time. So, if you are using a hero that doesn't have any channeling skills, none of the monitoring panels will be "visible". If you are using a hero with channeling skills, it will only monitor the skills that have a channeling time, not every skill (as it did in v1.4).

I hope bard/barter UI will also be optimized, as these two have a huge hit on FPS.

MaxGhost
12-19-2009, 12:39 AM
That's really cool. Nice job!

Xibanga
12-19-2009, 05:29 AM
great work :) but your .s2z link is broken and i need it :P

Jager
12-19-2009, 06:32 AM
Cheers for the update, this mod is great! :)

Sephinator
12-19-2009, 08:26 AM
Cheers! :)

Tulita
12-19-2009, 08:44 AM
dosnt fade away when using homecomming scroll ... :S

Jager
12-19-2009, 09:13 AM
dosnt fade away when using homecomming scroll ... :S
Yeah I noticed a problem too. It did go away after the channel time, but then came back later by itself I think. Not sure if it's still happening after I've restarted the client though(after the first use with the new version), I'll let you know how it goes.

I had the fade effects off when I notices this.


Btw I personally think the colour of the fade effect for the bar(a kind of purple) is nicer then the light brown(looks uck) for the actually channeling time. I edited the honmod to change the colour of the channeling time to that purple in previous versions, about to do so for this one. :)

Tulita
12-19-2009, 09:38 AM
the bar fades away if i change a item of slot .. btw .. XD

grohn
12-19-2009, 09:53 AM
Yeah I noticed a problem too. It did go away after the channel time, but then came back later by itself I think. Not sure if it's still happening after I've restarted the client though(after the first use with the new version), I'll let you know how it goes.

I had the fade effects off when I notices this.


Btw I personally think the colour of the fade effect for the bar(a kind of purple) is nicer then the light brown(looks uck) for the actually channeling time. I edited the honmod to change the colour of the channeling time to that purple in previous versions, about to do so for this one. :)
Yeah, please tell me if you find bugs.

I am open for suggestions for new colors. However, there should be some difference between the active color (currently yellow) and the stopped color (currently purple).


the bar fades away if i change a item of slot .. btw .. XD
Do you mean while you are channeling this item? Thats not really a big deal tbh, its a rather rare case.

Solav
12-19-2009, 09:55 AM
had 3 instances of HS use were it didn't fade away. Had to click it do get it away.

grohn
12-19-2009, 10:08 AM
Does anyone know a way to replicate this bug?
I used homecoming a bunch of times in practice mode and it never failed.

Nvm, found the problem, it doesn't disappear when you use the last homecoming stone. So with 3 charges it works fine. But with one charge left it bugs out. Working on a fix now.

Lim_Dul
12-19-2009, 10:25 AM
Does anyone know a way to replicate this bug?
I used homecoming a bunch of times in practice mode and it never failed.

Nvm, found the problem, it doesn't disappear when you use the last homecoming stone. So with 3 charges it works fine. But with one charge left it bugs out. Working on a fix now.
Ah, you just posted this before I managed to say that I could replicate the bug and even did some additional testing with all other mods disabled to see if it's some kind of conflict.

Anyways - I liked the old purple fade effect better too - perhaps an option to revert to it would be in order? :-D

grohn
12-19-2009, 10:26 AM
Anyways - I liked the old purple fade effect better too - perhaps an option to revert to it would be in order? :-D
What do you mean? I didn't change anything. It still turns purple and fades when the spell finishes channeling.

Lim_Dul
12-19-2009, 10:29 AM
What do you mean? I didn't change anything. It still turns purple and fades when the spell finishes channeling.
Ah LOL, OK - I was just testing it with the homecoming stone bug, so I didn't even get to see the fade effect. ;-)

grohn
12-19-2009, 11:17 AM
Updated to v1.6.

-Fixed a bug with homecoming stone.

Lim_Dul
12-19-2009, 11:31 AM
Confirming the Homecoming Stone bug to be gone.

Cheers!

Jager
12-19-2009, 06:37 PM
Thx for the quick fix! :)

12-20-2009, 09:46 AM
I've been using this since its initial release, and all I can say is that it's an awesome mod :)

Inri137
12-20-2009, 10:25 AM
I've been using this forever, and I have a feature request. I was wondering if you could make it so you can see your allies' channel bars? That is, if I'm on a team with Tempest and I want to see how long his ult is going to last?

It would also be useful for timing things if you have Magmus as an ally or whatnot.

Just an idea... amazing addon. Thanks!

Haasth
12-25-2009, 10:15 PM
I recently downloaded this. Got a little problem. How do I access this mod? I mean... I clicked on... well basically whatever makes it unable for me to click on the bar, but I moved it a bit before I did that and now I can't move it back. It's basically on a wrong position. How do I fix this?

grohn
12-25-2009, 10:28 PM
I recently downloaded this. Got a little problem. How do I access this mod? I mean... I clicked on... well basically whatever makes it unable for me to click on the bar, but I moved it a bit before I did that and now I can't move it back. It's basically on a wrong position. How do I fix this?

Game options -> Interface -> Click "Configure Spell Channel Bar Mod".
There's a pic in the first post.

Haasth
12-25-2009, 11:27 PM
Game options -> Interface -> Click "Configure Spell Channel Bar Mod".
There's a pic in the first post.

Oh, alright. Thanks.

gwho1
12-25-2009, 11:38 PM
Recent changes:
Heavily optimized the code. This mod will no longer significantly affect your FPS. For comparison:
235 fps - No mods installed.
160 fps - Old version of Channel Bar (v1.4)
233 fps - New version of Channel Bar (v1.6)

Asiapingpong! how do u get that much frames per second!? please tell me i am desperate to break out of my 75 fps. what kind of monitor/connection/graphics card, etc do u use?

grohn
12-25-2009, 11:59 PM
Asiapingpong! how do u get that much frames per second!? please tell me i am desperate to break out of my 75 fps. what kind of monitor/connection/graphics card, etc do u use?
Those numbers don't really mean much. I was looking at the middle of the base, with several buildings, but no heroes or creeps. There wasn't much for the graphics card to render on that scene.

If I idle with a hero at the fountain, I get around 130 fps.

My graphics card is a nvidia 8800 gts 512mb, my cpu is an intel q6600.
I run at 1680x1050 resolution, with all settings max, 4xAA, 8xAF.

Its not like there is a secret formula to get more fps. You could turn your graphics settings down if you haven't already. In particular, disable shadows, post-processing, reflections, and refraction. These all have a huge effect on video performance.

Also, some mods hurt your fps. Compare your framerate with mods to your framerate without mods. If any mod has an outstanding effect on your framerate, consider disabling it.

gwho1
12-26-2009, 12:12 AM
- how about your regular windows refresh rate? when u right click, properties, monitor and go to refresh rate, what the max rate you can render safely?
- also what kind of monitor do you have?

i see. the biggest factor may be my graphics card, but also my monitor is capped at 75hz.

your settings is still huge. all setings maxed, 4AA, and that resolution, and still 130hz? my best is 75 and in heavy battles is 30. your heaviest load is better than my idle lol.

grohn
12-26-2009, 12:24 AM
My monitor is a 60hz lcd. Normally, I always use vsync, I only turned it off for those benchmarks.

Keep in mind, there is no point in producing more fps than your monitor can display.

SacTu
12-26-2009, 02:02 PM
it would be great if you could add a timer to the 10th second for the bar

gwho1
12-26-2009, 03:32 PM
i see, as i thought. thx app. oh why oh why dont they make 75+ monitors/graphics cards in the US liek they do in europe...

what spell goes on for 10 seconds? and how often would that be?

MaxGhost
12-26-2009, 10:08 PM
gwho they do make 75+hz stuff in the US, but they're more expensive, and aren't necessarily worth the extra money. Most people stick with 60hz monitors for that reason. Also, laptops are very popular, and laptop monitors are generally at 60hz because of power consumption.

Lim_Dul
12-26-2009, 10:44 PM
In fact I have a 75 Hz monitor with an MVA matrix for nice colors. ^^

EnolaGay
12-27-2009, 04:29 AM
Speaking of FPS, is there a cvar to display FPS or smt? I don't want to install Fraps just to see the fps.

Sephinator
12-27-2009, 04:49 AM
Speaking of FPS, is there a cvar to display FPS or smt? I don't want to install Fraps just to see the fps.

1. Open Console (Ctrl + F8)
2. Type "host_drawfps 1" without quotes.
3. Press Enter
4. Minimize the Console (Ctrl + F8)
5. Done!!! (FPS is in the top right corner)

EnolaGay
12-27-2009, 08:41 AM
1. Open Console (Ctrl + F8)
2. Type "host_drawfps 1" without quotes.
3. Press Enter
4. Minimize the Console (Ctrl + F8)
5. Done!!! (FPS is in the top right corner)

Thanks! Happy new year! <3 :pand:

Sephinator
12-27-2009, 10:59 AM
Thanks! Happy new year! <3 :pand:

Happy New Year to U2!! :cheese:

SacTu
12-27-2009, 12:33 PM
i see, as i thought. thx app. oh why oh why dont they make 75+ monitors/graphics cards in the US liek they do in europe...

what spell goes on for 10 seconds? and how often would that be?

not 10 seconds, 10th second (e.g. 0.1, 0.2, 0.3)

chibi22
12-28-2009, 03:49 PM
TNX for this man!!!

gwho1
12-29-2009, 01:15 PM
10th decisecond.

Zka_
12-30-2009, 03:20 AM
This is pure awesomeness, it really needs to be implemented in-game.

Magnets1
01-21-2010, 07:10 AM
It would be great if this could be used to display fade time on invis, e.g. valk

Steffen
01-21-2010, 02:33 PM
working great.
nice for timing magmus ulti and tps
(yes i am quite inpatient sometimes, which made it even worse, because i raged hard after quitting sk ultis/ tps)
THX

Lim_Dul
01-21-2010, 04:41 PM
working great.
nice for timing magmus ulti and tps
(yes i am quite inpatient sometimes, which made it even worse, because i raged hard after quitting sk ultis/ tps)
THX
Shift-queuing is your friend.

Name
01-23-2010, 01:29 AM
Thank you.

micHiiii
01-23-2010, 03:23 AM
nice work

iM4X
01-23-2010, 05:44 AM
wow nice thx!

Rhoxx
01-23-2010, 03:33 PM
i cant get this mod so show up on mod manager..... i put the 3 items from the zip file into the hon mod folder but the mod doesnt apear in the mod manager?? anyone know the problem?

MaxGhost
01-23-2010, 03:41 PM
Read the FAQs.

grohn
01-23-2010, 03:41 PM
There shouldn't be 3 items. There is just one, ChannelBar.honmod. You never extract anything.


Are you using IE? IE renames unknown extensions to .zip
Just rename the ChannelBar.zip to ChannelBar.honmod, and place it in your /game/mods folder.

Rhoxx
01-23-2010, 03:45 PM
theres 3 items in the zip file
from the download icon above

the 3 items are as follows: channel_bar_mod.package....PACKAGE File/ icon.....PNG Image/ and mod......XML Document.

ill try that asia

still shows up as a zip file when name is changed and moved into mod file and not coming up on the hon manager menu

i use windows vista could that be the prob?

grohn
01-23-2010, 04:00 PM
Don't cinqtuple post. Use the edit function.
The problem isn't vista.
The problem is you are using IE and IE renames it into a .zip file.
Rename it to a .honmod and you'll be fine.

Rhoxx
01-23-2010, 04:06 PM
maybe im not renaming in the right way... i changed the name of the file to channelbar.honmod but under type it still sais its a compressed zip file. not not that good with pc if u cant already tell.... all i did was right click it and click rename to rename is that correct?

oh edit lol i c

um i dont know what IE is lol im computer dumb sorry

hmm lol were tools?

kevs926
01-23-2010, 04:14 PM
^you have to go to tools>folder options>show file extensions then rename 'channelbar.honmod.zip' to 'channelbar.honmod'

if this is what i think ur problem is

Rhoxx
01-23-2010, 04:25 PM
where do u find tools?

is there no way to add on to someones post?

ive looked everywhere for a "tools" option i dont see it anywhere so dumb u cant just change it from zip in the properties menu....

MaxGhost
01-23-2010, 04:56 PM
hit alt when in a folder.

Rhoxx
01-23-2010, 05:06 PM
YAY SUCCESS!!! works great now i understand what was going on im not used to vista lol y they hide the menu..... Thanks everyone for your help :)

Fidel
01-27-2010, 11:17 AM
been using this mod for a long time now. I was wondering has anyone had an error where your team mates spells and tiems don't show ? and neither does Chat History ?

this is the only mod i use (a credit to its greatness) But, my friend uses this mod, and it seems to happen to him too, i'm wandering if anyone else has had a problem either ?

grohn
01-27-2010, 12:21 PM
Are you using the s2z? If so, download the latest version.

If you are using the honmod, make sure you apply changes within the mod manager after every game patch.

If the problem still occurs, it has nothing to do with this mod.

Cyber_Kun
01-28-2010, 03:49 AM
Can you allow us to enable the spell channeling bar for every skill?

Even if it is as simple as a skill that activates in .25 seconds, if it is a skill that activates, I want to see it.

Just setting what the minimum required time to set off the channeling bar would be nice.

grohn
01-28-2010, 12:37 PM
Can you allow us to enable the spell channeling bar for every skill?

Even if it is as simple as a skill that activates in .25 seconds, if it is a skill that activates, I want to see it.

Just setting what the minimum required time to set off the channeling bar would be nice.
It's not that simple. There is no way to retrieve the definitive casting time of a spell. Channeling spells have a definitive field stating their channeling time, ordinary spells do not.

Fuga
01-28-2010, 01:15 PM
update it

izzmad
01-28-2010, 01:20 PM
doesnt work for me proprely anymore. it gets stuck after one channeling did go off.

grohn
01-28-2010, 01:34 PM
Have you tried resetting to defaults?
Uninstalling and reinstalling the mod?
Does it happen for every spell?

izzmad
01-29-2010, 07:19 AM
i did un- and reinstall it. same thing goes wrong. it is more random than with specific spells, i feel. sometimes even without a channeling suddenly the bar pops up (but does not channel, as there aint no channel going on).
then you have to go to CHBar options and close those again for it to disappear, until the error occurs again.

ViruSerg
01-30-2010, 08:55 AM
Great mod, thanks a lot. It is hard to overestimate the price of it. And honestly, I think such feature should be included in default interface developed by game creators.

But how about a spell casting bar, which could display not only progress of channeling spells, but also of other spells which have cast time, the time spent on animating of the cast. Best examples are 2 active abilities of SwiftBlade, for example. Is it possible to add toggle-able such feature to this addOn in future? And, for example, make a spell cast bar which displays spell cast with left to right direction, and spell channel with right to left? I am sure it would be very useful in advanced game performance.

Also, I have a difficulty in finding of an addOn which could display enemy cast bars. Is there a way to hook up enemy cast events and display their casting progress? It would have a very high value for me if I could see, for example, their, probably tiny, casting bars under their hp/mana bars on the battle field, and surely indicating their both cast and channel progress.

kiramon
02-10-2010, 06:18 AM
Is this mod discontinued? :(

MaxGhost
02-10-2010, 07:39 AM
Is this mod discontinued? :(

No, why? It still works just fine.

kiramon
02-10-2010, 09:15 AM
No, why? It still works just fine.

Oh.

The direct s2z link says "
Not Found

The requested URL /AsianPingPong/ChannelBar/resources061.s2z was not found on this server."


^^;a

grohn
02-10-2010, 09:22 AM
Oh.

The direct s2z link says "
Not Found

The requested URL /AsianPingPong/ChannelBar/resources061.s2z was not found on this server."


^^;a
Fixed the link.

SystemId
02-11-2010, 09:42 AM
Amazing mod, I'm very grateful. Keep up the good work.

grohn
02-13-2010, 04:21 PM
Updated.
Now ultilizes Mod Options Framework and Movable Frames.

Fuga
02-13-2010, 04:41 PM
whats the point of the new version

grohn
02-13-2010, 05:00 PM
whats the point of the new version
More intuitive options.
It will appear in the list with any other mods that use movable frames.

It isn't a huge update.

_`Carn1feX`_
02-14-2010, 02:26 AM
HEEELLPPP!

I cant go this mod anymore it appears a message that it requires movable frames 0.2
what is this7

Harmonium
02-14-2010, 02:42 AM
http://forums.heroesofnewerth.com/showpost.php?p=1052158&postcount=1

search for it?