Sordak
10-11-2009, 02:18 PM
Base Stats:
25 (+3.1) 13 (+1.3) 17 (+2.1)
Range: 150
Affiliation: Hellbourne
Move Speed: 300
Theme:
http://images2.wikia.nocookie.net/gw/images/9/97/Hi-res-Feast_for_the_Dead.jpghttp://images1.wikia.nocookie.net/gw/images/4/40/Hi-res-Armor_of_Unfeeling.jpghttp://images3.wikia.nocookie.net/gw/images/d/d3/Hi-res-Explosive_Growth.jpghttp://images2.wikia.nocookie.net/gw/images/8/86/Hi-res-Grenth%27s_Aura.jpg (icons WIP and stolen from Guildwars)
The vile Commander is a Teamplay supporter, as his name implies he is deisgnet to lead the Team into battle. He has unique skills that makes him able to either Lead the Team into the battle or help them fleeing from the battlefield. His skills that buff Focus fire make him a usefull ganker and his Wall of Undead Soldiers can realy turn the tide in team fights.
Story:
He was first witnessed when the Hellbourne spawned the first time from the Hell to hunt down the decadent and degenerated scum that once were Humans. However he was one of them himself, his story began in long forgotten Ages, when Technology flourished and War was spread among the Lands of Man.
He was an Officer in a war that killed off alot of the Population of Mankind. But he was also a tactical Mastermind, and would sometimes become a brilliant General. However that never happened, when the War endet he eventually was captured and executed.
However while his Immortal Soul was tormented by Demons he rejected Humankind and pledged allience to the Hellbourne who quickly recognized his Brilliance.
To ensure his loyalty they turned the poor Man into a twisted Creature without emotions. Just with a pure, cold and rational mind to lead the Hellbourne Troops.
Look:
http://legendsofnorrath.station.sony.com/images/spoilers/Iksar-Avatar.jpg
Without the Mohican actually that looks dumb.
yeah Iksar are the most awsome Fantasy Race ever. and they represent exactly this what i want for this Hero, a cold thinking killing machine. However they look Human like enaugh to fit in his story.
He should look somewhat Heroic but also Cold. He should be armed with a Sword (maybe some fantasy stuff addet) and a shield or a Banner. He MUST have a Cape (and be iksar)
HIs armor should be somewhat Crazy look at the Leather Armor from the new D&D Concepts! Very crazy and all out awsome.
Quotes:
Quotes are rather WIP i will change em soon!
When he Spawns:
"i join you, to lead!"
"i shall take the Command!"
"You thought Duty would end in Death?"
"It is my duty."
"Fear ensures loyalty"
laughing "there wont be release for you.... as long as you have enaugh limbs to fight"
Movement:
"I think so"
"We shall strike with precision"
"i lead the way!"
"spreading Terror"
"your a true Mastermind" ironic
"yess..... indeed" also ironic
Attack:
"I shall show them the weakness of Flesh"
"Glory for the first Man to die!"
"punish the weak!"
"punish this worthless waste of flesh!"
"Fürs Vaterland!"
"Their Flesh is weak and their souls feeble"
"Suffer!"
"dont worry, you will face death.... sooner or later" with diabolic and ironic voice
"Wortheless!"
"The Crying of the dying starts to annoy me"
When clicking on him:
"Mankind is the suffering, Extinction the cure"
"After thousands of battles one can only see Blood" (didnt wanted to 1:1 copy dawn of war but the quote is so awsome)
"There is no release in Death"
"no mercy for the weak"
"Dont worry, they wont face death only once"
"Your weak mind wont understand..."
"Once i was Man, now i am more"
"They told you from beautifull plains that are captured in an endless state of Summer with Birds singing for you" he takes a short break and laughs silently "they lied"
Skills (finaly):
Hideous Order:
http://images2.wikia.nocookie.net/gw/images/9/97/Hi-res-Feast_for_the_Dead.jpg
The vile Commander commands his Troops with pure evil lying in his words.
Cost: 80/85/90/95
Cooldown: 11 seconds
Can target Ground and Enemy Hero.
If targeted ground: Max Range:1000
Marks that spot, this spot is visible on
Minimap for friendly Heroes. All friendly heroes around 1000 of that spot
have theyr movement speed increased by 10/15/20/25% when
they move towards that spot.
Duration: 5 seconds
If targeted an enemy: Max Reach 500
Marks that Hero on the Minimap if he is within 500 *unit* of
the caster and not stealthed. friendly Heroes will deal
5/10/15/20% more damage to target Hero
Duration: 1/2/3/3.5 seconds
Adjustable Tactics:
http://images1.wikia.nocookie.net/gw/images/4/40/Hi-res-Armor_of_Unfeeling.jpg
The brilliance of the vile Commander allows him to Adjust his Tactics for every Situation on the Battlefield. He Orders his Allies to find the weak spots in the Attacks and the Blocks of theyr foes to use that against them.
Switchable Passive Aura: offensive focus, defensive focus
Switch cooldown: 2.5 seconds
Radius: 700
Offensive Focus: whenever a friendly Hero within this Aura deals autoattack damage to an enemy Hero (this only works on Heroes not Creeps or Kongor) this Hero gets a stack of the Debuff "Weak Spot". this debuff lasts for 1.5 second.
Whenever he is Damaged again he is dealed 4/8/12/16 extra damage for every stack they have ( the damage type is the same as the attack that triggered this effect).
The max ammount of stacks is 2/3/4/5
Defensive Focus: whenever a friendly Hero within this aura is dealt damage he gets one stack of "Skilled Defense" this stacks last for 2 seconds.
Whenever said hero is damaged again the damage will be reduced by 5/9/13/17 , this does not apply on any Dots.
the max ammount of stacks is 2/3/4/5
Grasp of Hades:
the vile Commander lets the earth Crack beyond his feet creating a Scar that reaches deep right down to the deepest pits of Hell from there he calls upon the countless Soldiers that died under his command. In their bitter attempts to flee from their Prison they will grab and tear appart any Enemy Hero who is daring enaugh to step close to this Scar.
cooldown: 20 seconds
cost: 130/140/150/160
Range: 700
creates a Scar at target location. Said scar is 300/400/500/600 units wide.
Whenever an Enemy Hero steps close it he will be hold in Place by the Undead for 1/2/3/3 seconds (mmobolized, Revealed, Disarmed) . While Holding them the Undeads are tearing the enemies apart dealing 20/25/30/35 damage per second the scar lasts for 4/5/6/7 seconds.
Explanation: again very simmilar to Fissure, it also holds in Place an damage Enemies that dare to come close to it. very messy in team fights!
Dark Triumph:
http://images2.wikia.nocookie.net/gw/images/8/86/Hi-res-Grenth%27s_Aura.jpg
The vile Commander unleashes all the evil in the souls of his Followers. The Vile Commander might actually bring the ultimate Triumph of Darkness over the Planes of Newerth.
cost: 250/150/100
Cooldown: 60 seconds
AoE.
Area: 650/700/750
Heroes within the AoE get healed by 5/10/15% of the damage all enemy Heroes within the AoE already have taken.
They receive +3/6/9 armour from Every 300 un-healed
THANKS TO TYRANDO FOR FIXING THIS SKILL
Explanation: Dark Triumph is an AoE around the vile Commander. It heals every friendly Heroe in its Range by a percentage of the HP enemie Heroes already lost that also stand within the Range of this spell.
Explanation of the Armor buff by Tyrando: They receive +3/6/9 armour from Every 300 un-healed, which sounds confusing so ill explain.
If you are healed for 400 hp by this ultimate, you would gain +6 armour, if you were healed for 250 you would gain +9 armour.
Gameplay:
the Vile Commander is, as the name implies a Commander, he is an INT Suppoerter and should be used as such, his STR gain is rather high so he has a lot higher survivability than other Int heroes, However besides Duty in Death he has no skills that can directly cause damage to your Oponents.
He needs strong teamplay but also fits in nearly evey hero build.
When playing him you might Focus on Focusfire using Offensive Focus and Hideous Order to increase the damage against one target. Also keep in mind that Duty in Death can be used in alot of ways simmilar to Behemoths fissure. There is no way to pass it so it can be used to Block lanes or paths in the forest, to seperate teams and many more things.
Hideos Order can also be used in alot of different ways. It can be used to escape from a teamfight or as initiation. It doesnt only increase the movement speed of heroes moving into a certain direction but also heroes that come from the other direction to the marked spot. So this skill is VERY usefull with some planning and can easily decide any gank. But can also be used to get away from danger with your whole team.
As an adition to that you have an awsome Focus Fire spell to take out core Heroes.
Adjustable Tactics can be used in simmilar ways. Offensive Focus directly effects Focus Fire and makes it extremley easy to kill off a target if the whole Team listenes to you Defensive Focus on the other hand is great at countering Enemy Focus fire!
Dark Triumph is a realy strong ult that can either be used to stay in a lane after a succesfull teamfight and push or to turn around a Teamfight, you dont have to be succesfull in the fight in order to use this skill, the enemy team will always be damaged and this could realy turn the tide. Never forget about this skill!
Synergies:
coming soon if needet!
Please give me feedback, comment on Numbers but vote on Concept!
thanks ! :)
Updates:
-changed duration of Defensive Position to 5/7/9/11
-Nerfed Dark Triumph from 10/20/30% heal to 5/10/15% heal
-Nerfed Offensive focus from 5/10/15/20 bonus damage to 2/5/8/12 bonus damage [OLD]
-Nerfed Defensive Focus from 5/10/15/20 damage reduction to 3/6/9/13 damage reduction [OLD]
-Clarifyed Hideous Order
- Nerfed Hideos Orders movement increase from 10/20/30/40% to 10/15/20/25%
- Adjustable Tactics now has a 5 second switch cooldown. [OLD]
- Changed Rally call so it doesnt effect on Heroes that are hold back by any ultimate like tempests or Devourers ultimate.
- Nerfed Dark Triumphs Are from 800/900/1000 to 650/700/750
- Changed Offensive Focus from 2/5/8/12 bonus damage and 2/3/4/5 stacks to 1/2/4/6 extra damage and 3/5/6/8 stacks [OLD]
-Changed Defensive Focus from 3/6/9/13 reduction and 2/3/4/5 stacks to 1/3/5/7 reduction and 3/5/6/8 stacks [OLD]
-Buffed Adjustable Tactics it now has 2.5 switch cooldown.
- Offensive Focus now has 4/8/12/16 bonus damage and 2/3/4/5 stacks
- Defensive Focus now has 5/9/13/17 reduction and 2/3/4/5 stacks
- nerfed Rally Call from 110 mana cost, 15 seconds cooldown and 700/1000/1600/2000 area to 130 manacost 30 seconds cooldown and 600/800/1000/1200 area
-addet Explanations for Rally Call and Dark Triumph
- WIP Rally Call rework, please comment: [OLD]
-Changed the duration of Weak Spot from 1.0 to 1.5
-Replaced Rally Call with Duty in Death
- Tweaked Duty in Death The Undead now only push one time. The Number of Undeads also has been tweaked. Pushback is now 100
- Dark Triumph now has also a physical armor buff on it wich maks the skill alot more usefull, and make it usefull for more than one situation.
-Changed the the cost of Duty in Death from 60/70/80/90 to 150/160/170/180
-Replaced Duty in Death with Grasp of Hades
-Grasp of Hades has its range decreased from 900 to 700 and its Cooldown nerfed from 15 seconds to 20 seconds
-Changed Grasp of Hades : the hold no longe rlasts 2/3/4/5 seconds but 1/2/3/3 seconds and the DPS is increased from 10/15/20/25 to 20/25/30/35
Deleted Skills:
Rally Call:
Art File: http://images1.wikia.nocookie.net/gw/images/a/a3/Hi-res-%22Watch_Yourself%21%22.jpg
the vile Commander calls his Allies to reunite around him to form a more defensive Formation.
Cost: 130
Cooldown: 30 seconds
rally call has no effect on Heroes that are bound by an ultimate like Devourers ult or Tempests Vortex
Calls all friendly heroes Around the vile Commander to him.
Area:600/800/1000/1200
applies "Defensive Position" on said Heroes. this lasts for 5/7/9/11 seconds. "Defensive Position" gives + 1/2/3/4 armor and + 1/2/3/3 magic armor.
Explanation: Basicaly it teleports all friendly Heroes within its Range to him. And also buffs them, however this doesnt work on any Heroes that are held back by Ultimates ( like Devourers or Tempests Ultimate).
Reunite:
the vile Commander calls upon his Soldiers to reunite for another Assault.
Forces friendly Heroes within 600/800/1000/1200 area around you to moove to the vile Commander. However the Controler of those Heroes will be able to Cancel this move after 1.5 seconds , this will Cancel all Buffs from this Skill.
While moving towards the vile Commander friendly Heroes move with 100/125/150/175 MS. They get theyr Armor Increased by 2/4/6/8 and theyr Magic armor by 1/2/3/4.
This Forced move will break all non-ult, non-stun(this does only count for stuns, not simmilar effects)disables.
after finishing this forced moove friendly Heroes will have theyr armor and magic armro increased by 1/2/3/4 for 2/4/6/8 seconds due the Buff "Defensive Formation"
Duty in Death:
Art File: http://images3.wikia.nocookie.net/gw/images/d/d3/Hi-res-Explosive_Growth.jpg
the vile Commander nerver forgets and never forgives. Whoever served under him is bound to his Soul for all eternety. Using the dark Powers his new Incarnation grants him he calls upon his fallen Squad to hold the ground even in Death.Coming in contact with one of those poor Souls is a such traumatic event that it demoralises even the most brave Heroes.
THANKS TO: TYRANDO , TRIUMPH AND KERESPUP FOR THE GREAT IDEA!
Summons a Wall of Undead Soldiers that come out of the Ground. They cant move but will Defend their position at all costs.
Cooldown: 15 seconds
Cost: 150/160/170/180
Range: 650
Summons 5/6/7/8 Undead Soldiers (not THAT generic skeletons, they should be bound to the ground somewhat) those cant move.
They will stand next to each other and form a Wall, this wall will be facing in the direction the spell is casted. They work simmilar as mummys so Heroes cant pass.
They push back incoming enemies and will take 3/3/4/4 hits to kill. They will deal 40/50/60/70 true damage at the end of the push enemies get slowed by 5/10/15/20% for 3/4/5/6 seconds. Those Undead will push one time.
The Undead stay for 4/5/6/7 seconds.
Pushback is 100
Explanation: it works very simmilar to Darkseers Ulti. It can be used like Fissure to block paths, seperate Enemies or just cause some damage. It might be missunerstood as a clone of the Mummies however the function of the spell is very different while the mechanics are somewhat simmilar! please tell me if more needs to be explained.
25 (+3.1) 13 (+1.3) 17 (+2.1)
Range: 150
Affiliation: Hellbourne
Move Speed: 300
Theme:
http://images2.wikia.nocookie.net/gw/images/9/97/Hi-res-Feast_for_the_Dead.jpghttp://images1.wikia.nocookie.net/gw/images/4/40/Hi-res-Armor_of_Unfeeling.jpghttp://images3.wikia.nocookie.net/gw/images/d/d3/Hi-res-Explosive_Growth.jpghttp://images2.wikia.nocookie.net/gw/images/8/86/Hi-res-Grenth%27s_Aura.jpg (icons WIP and stolen from Guildwars)
The vile Commander is a Teamplay supporter, as his name implies he is deisgnet to lead the Team into battle. He has unique skills that makes him able to either Lead the Team into the battle or help them fleeing from the battlefield. His skills that buff Focus fire make him a usefull ganker and his Wall of Undead Soldiers can realy turn the tide in team fights.
Story:
He was first witnessed when the Hellbourne spawned the first time from the Hell to hunt down the decadent and degenerated scum that once were Humans. However he was one of them himself, his story began in long forgotten Ages, when Technology flourished and War was spread among the Lands of Man.
He was an Officer in a war that killed off alot of the Population of Mankind. But he was also a tactical Mastermind, and would sometimes become a brilliant General. However that never happened, when the War endet he eventually was captured and executed.
However while his Immortal Soul was tormented by Demons he rejected Humankind and pledged allience to the Hellbourne who quickly recognized his Brilliance.
To ensure his loyalty they turned the poor Man into a twisted Creature without emotions. Just with a pure, cold and rational mind to lead the Hellbourne Troops.
Look:
http://legendsofnorrath.station.sony.com/images/spoilers/Iksar-Avatar.jpg
Without the Mohican actually that looks dumb.
yeah Iksar are the most awsome Fantasy Race ever. and they represent exactly this what i want for this Hero, a cold thinking killing machine. However they look Human like enaugh to fit in his story.
He should look somewhat Heroic but also Cold. He should be armed with a Sword (maybe some fantasy stuff addet) and a shield or a Banner. He MUST have a Cape (and be iksar)
HIs armor should be somewhat Crazy look at the Leather Armor from the new D&D Concepts! Very crazy and all out awsome.
Quotes:
Quotes are rather WIP i will change em soon!
When he Spawns:
"i join you, to lead!"
"i shall take the Command!"
"You thought Duty would end in Death?"
"It is my duty."
"Fear ensures loyalty"
laughing "there wont be release for you.... as long as you have enaugh limbs to fight"
Movement:
"I think so"
"We shall strike with precision"
"i lead the way!"
"spreading Terror"
"your a true Mastermind" ironic
"yess..... indeed" also ironic
Attack:
"I shall show them the weakness of Flesh"
"Glory for the first Man to die!"
"punish the weak!"
"punish this worthless waste of flesh!"
"Fürs Vaterland!"
"Their Flesh is weak and their souls feeble"
"Suffer!"
"dont worry, you will face death.... sooner or later" with diabolic and ironic voice
"Wortheless!"
"The Crying of the dying starts to annoy me"
When clicking on him:
"Mankind is the suffering, Extinction the cure"
"After thousands of battles one can only see Blood" (didnt wanted to 1:1 copy dawn of war but the quote is so awsome)
"There is no release in Death"
"no mercy for the weak"
"Dont worry, they wont face death only once"
"Your weak mind wont understand..."
"Once i was Man, now i am more"
"They told you from beautifull plains that are captured in an endless state of Summer with Birds singing for you" he takes a short break and laughs silently "they lied"
Skills (finaly):
Hideous Order:
http://images2.wikia.nocookie.net/gw/images/9/97/Hi-res-Feast_for_the_Dead.jpg
The vile Commander commands his Troops with pure evil lying in his words.
Cost: 80/85/90/95
Cooldown: 11 seconds
Can target Ground and Enemy Hero.
If targeted ground: Max Range:1000
Marks that spot, this spot is visible on
Minimap for friendly Heroes. All friendly heroes around 1000 of that spot
have theyr movement speed increased by 10/15/20/25% when
they move towards that spot.
Duration: 5 seconds
If targeted an enemy: Max Reach 500
Marks that Hero on the Minimap if he is within 500 *unit* of
the caster and not stealthed. friendly Heroes will deal
5/10/15/20% more damage to target Hero
Duration: 1/2/3/3.5 seconds
Adjustable Tactics:
http://images1.wikia.nocookie.net/gw/images/4/40/Hi-res-Armor_of_Unfeeling.jpg
The brilliance of the vile Commander allows him to Adjust his Tactics for every Situation on the Battlefield. He Orders his Allies to find the weak spots in the Attacks and the Blocks of theyr foes to use that against them.
Switchable Passive Aura: offensive focus, defensive focus
Switch cooldown: 2.5 seconds
Radius: 700
Offensive Focus: whenever a friendly Hero within this Aura deals autoattack damage to an enemy Hero (this only works on Heroes not Creeps or Kongor) this Hero gets a stack of the Debuff "Weak Spot". this debuff lasts for 1.5 second.
Whenever he is Damaged again he is dealed 4/8/12/16 extra damage for every stack they have ( the damage type is the same as the attack that triggered this effect).
The max ammount of stacks is 2/3/4/5
Defensive Focus: whenever a friendly Hero within this aura is dealt damage he gets one stack of "Skilled Defense" this stacks last for 2 seconds.
Whenever said hero is damaged again the damage will be reduced by 5/9/13/17 , this does not apply on any Dots.
the max ammount of stacks is 2/3/4/5
Grasp of Hades:
the vile Commander lets the earth Crack beyond his feet creating a Scar that reaches deep right down to the deepest pits of Hell from there he calls upon the countless Soldiers that died under his command. In their bitter attempts to flee from their Prison they will grab and tear appart any Enemy Hero who is daring enaugh to step close to this Scar.
cooldown: 20 seconds
cost: 130/140/150/160
Range: 700
creates a Scar at target location. Said scar is 300/400/500/600 units wide.
Whenever an Enemy Hero steps close it he will be hold in Place by the Undead for 1/2/3/3 seconds (mmobolized, Revealed, Disarmed) . While Holding them the Undeads are tearing the enemies apart dealing 20/25/30/35 damage per second the scar lasts for 4/5/6/7 seconds.
Explanation: again very simmilar to Fissure, it also holds in Place an damage Enemies that dare to come close to it. very messy in team fights!
Dark Triumph:
http://images2.wikia.nocookie.net/gw/images/8/86/Hi-res-Grenth%27s_Aura.jpg
The vile Commander unleashes all the evil in the souls of his Followers. The Vile Commander might actually bring the ultimate Triumph of Darkness over the Planes of Newerth.
cost: 250/150/100
Cooldown: 60 seconds
AoE.
Area: 650/700/750
Heroes within the AoE get healed by 5/10/15% of the damage all enemy Heroes within the AoE already have taken.
They receive +3/6/9 armour from Every 300 un-healed
THANKS TO TYRANDO FOR FIXING THIS SKILL
Explanation: Dark Triumph is an AoE around the vile Commander. It heals every friendly Heroe in its Range by a percentage of the HP enemie Heroes already lost that also stand within the Range of this spell.
Explanation of the Armor buff by Tyrando: They receive +3/6/9 armour from Every 300 un-healed, which sounds confusing so ill explain.
If you are healed for 400 hp by this ultimate, you would gain +6 armour, if you were healed for 250 you would gain +9 armour.
Gameplay:
the Vile Commander is, as the name implies a Commander, he is an INT Suppoerter and should be used as such, his STR gain is rather high so he has a lot higher survivability than other Int heroes, However besides Duty in Death he has no skills that can directly cause damage to your Oponents.
He needs strong teamplay but also fits in nearly evey hero build.
When playing him you might Focus on Focusfire using Offensive Focus and Hideous Order to increase the damage against one target. Also keep in mind that Duty in Death can be used in alot of ways simmilar to Behemoths fissure. There is no way to pass it so it can be used to Block lanes or paths in the forest, to seperate teams and many more things.
Hideos Order can also be used in alot of different ways. It can be used to escape from a teamfight or as initiation. It doesnt only increase the movement speed of heroes moving into a certain direction but also heroes that come from the other direction to the marked spot. So this skill is VERY usefull with some planning and can easily decide any gank. But can also be used to get away from danger with your whole team.
As an adition to that you have an awsome Focus Fire spell to take out core Heroes.
Adjustable Tactics can be used in simmilar ways. Offensive Focus directly effects Focus Fire and makes it extremley easy to kill off a target if the whole Team listenes to you Defensive Focus on the other hand is great at countering Enemy Focus fire!
Dark Triumph is a realy strong ult that can either be used to stay in a lane after a succesfull teamfight and push or to turn around a Teamfight, you dont have to be succesfull in the fight in order to use this skill, the enemy team will always be damaged and this could realy turn the tide. Never forget about this skill!
Synergies:
coming soon if needet!
Please give me feedback, comment on Numbers but vote on Concept!
thanks ! :)
Updates:
-changed duration of Defensive Position to 5/7/9/11
-Nerfed Dark Triumph from 10/20/30% heal to 5/10/15% heal
-Nerfed Offensive focus from 5/10/15/20 bonus damage to 2/5/8/12 bonus damage [OLD]
-Nerfed Defensive Focus from 5/10/15/20 damage reduction to 3/6/9/13 damage reduction [OLD]
-Clarifyed Hideous Order
- Nerfed Hideos Orders movement increase from 10/20/30/40% to 10/15/20/25%
- Adjustable Tactics now has a 5 second switch cooldown. [OLD]
- Changed Rally call so it doesnt effect on Heroes that are hold back by any ultimate like tempests or Devourers ultimate.
- Nerfed Dark Triumphs Are from 800/900/1000 to 650/700/750
- Changed Offensive Focus from 2/5/8/12 bonus damage and 2/3/4/5 stacks to 1/2/4/6 extra damage and 3/5/6/8 stacks [OLD]
-Changed Defensive Focus from 3/6/9/13 reduction and 2/3/4/5 stacks to 1/3/5/7 reduction and 3/5/6/8 stacks [OLD]
-Buffed Adjustable Tactics it now has 2.5 switch cooldown.
- Offensive Focus now has 4/8/12/16 bonus damage and 2/3/4/5 stacks
- Defensive Focus now has 5/9/13/17 reduction and 2/3/4/5 stacks
- nerfed Rally Call from 110 mana cost, 15 seconds cooldown and 700/1000/1600/2000 area to 130 manacost 30 seconds cooldown and 600/800/1000/1200 area
-addet Explanations for Rally Call and Dark Triumph
- WIP Rally Call rework, please comment: [OLD]
-Changed the duration of Weak Spot from 1.0 to 1.5
-Replaced Rally Call with Duty in Death
- Tweaked Duty in Death The Undead now only push one time. The Number of Undeads also has been tweaked. Pushback is now 100
- Dark Triumph now has also a physical armor buff on it wich maks the skill alot more usefull, and make it usefull for more than one situation.
-Changed the the cost of Duty in Death from 60/70/80/90 to 150/160/170/180
-Replaced Duty in Death with Grasp of Hades
-Grasp of Hades has its range decreased from 900 to 700 and its Cooldown nerfed from 15 seconds to 20 seconds
-Changed Grasp of Hades : the hold no longe rlasts 2/3/4/5 seconds but 1/2/3/3 seconds and the DPS is increased from 10/15/20/25 to 20/25/30/35
Deleted Skills:
Rally Call:
Art File: http://images1.wikia.nocookie.net/gw/images/a/a3/Hi-res-%22Watch_Yourself%21%22.jpg
the vile Commander calls his Allies to reunite around him to form a more defensive Formation.
Cost: 130
Cooldown: 30 seconds
rally call has no effect on Heroes that are bound by an ultimate like Devourers ult or Tempests Vortex
Calls all friendly heroes Around the vile Commander to him.
Area:600/800/1000/1200
applies "Defensive Position" on said Heroes. this lasts for 5/7/9/11 seconds. "Defensive Position" gives + 1/2/3/4 armor and + 1/2/3/3 magic armor.
Explanation: Basicaly it teleports all friendly Heroes within its Range to him. And also buffs them, however this doesnt work on any Heroes that are held back by Ultimates ( like Devourers or Tempests Ultimate).
Reunite:
the vile Commander calls upon his Soldiers to reunite for another Assault.
Forces friendly Heroes within 600/800/1000/1200 area around you to moove to the vile Commander. However the Controler of those Heroes will be able to Cancel this move after 1.5 seconds , this will Cancel all Buffs from this Skill.
While moving towards the vile Commander friendly Heroes move with 100/125/150/175 MS. They get theyr Armor Increased by 2/4/6/8 and theyr Magic armor by 1/2/3/4.
This Forced move will break all non-ult, non-stun(this does only count for stuns, not simmilar effects)disables.
after finishing this forced moove friendly Heroes will have theyr armor and magic armro increased by 1/2/3/4 for 2/4/6/8 seconds due the Buff "Defensive Formation"
Duty in Death:
Art File: http://images3.wikia.nocookie.net/gw/images/d/d3/Hi-res-Explosive_Growth.jpg
the vile Commander nerver forgets and never forgives. Whoever served under him is bound to his Soul for all eternety. Using the dark Powers his new Incarnation grants him he calls upon his fallen Squad to hold the ground even in Death.Coming in contact with one of those poor Souls is a such traumatic event that it demoralises even the most brave Heroes.
THANKS TO: TYRANDO , TRIUMPH AND KERESPUP FOR THE GREAT IDEA!
Summons a Wall of Undead Soldiers that come out of the Ground. They cant move but will Defend their position at all costs.
Cooldown: 15 seconds
Cost: 150/160/170/180
Range: 650
Summons 5/6/7/8 Undead Soldiers (not THAT generic skeletons, they should be bound to the ground somewhat) those cant move.
They will stand next to each other and form a Wall, this wall will be facing in the direction the spell is casted. They work simmilar as mummys so Heroes cant pass.
They push back incoming enemies and will take 3/3/4/4 hits to kill. They will deal 40/50/60/70 true damage at the end of the push enemies get slowed by 5/10/15/20% for 3/4/5/6 seconds. Those Undead will push one time.
The Undead stay for 4/5/6/7 seconds.
Pushback is 100
Explanation: it works very simmilar to Darkseers Ulti. It can be used like Fissure to block paths, seperate Enemies or just cause some damage. It might be missunerstood as a clone of the Mummies however the function of the spell is very different while the mechanics are somewhat simmilar! please tell me if more needs to be explained.