Manveru1
10-11-2009, 10:48 AM
Ok i was thinking of something unusual for Hon and i thought of an hero which could inflict a real fear and confusion in the enemy ranks so Nightmare was born :) Well a draft as for now... i Hope u will help me make all the balance changes and all other staff
Stats
STR 18 +1,7
AGI 22 +2,2
INT 15 +2,2
History
In progress
Main Theme
Well i thought of him as a kind of a shadow being or a monster like humanoid... Freddy Kruger like maybe?
His voice should be rather low pitch one and of course as creepy as it can get ;P
Skill concept
Ok i was thinking of skill that would be unique and in the same time would nicely come together as also fit into the theme of a horrifying creature.
P.S. The names of the skill can be changed and if anyone would have a good idea i will surely change it :)
1. Pull
As simple as that <_< (really need a help with the name)
Target spell.
The target is being pulled to the Nightmare by a invisible force. The unit which is being pulled will deal 80/140/200/260 dmg to all units it passes and strike them aside. For each unit it hits it will be dealt x dmg (30/70/110/150*units hit as dmg) and stunned for 0,3*units it hits.
So the more units it will hit while traveling to Nightmare the more damage and stun time it will accumulate.
A skill very useful in chasing an enemy and immobilizing it
The numbers will be added lately
2. Dream Web
Target spell. (or it can be aoe skill if it is considered to weak)
The target will be slowed by x% (not to much, something like 40%-50%) for x second slowly regaining his speed. During the time of the skill the screen of the target will shake making it hard to see what is happening on the battlefield. (the strength of the shakes could depend on the level of the skill)
Well it would help to kill an enemy as he would have troubles with aiming his spells and would be slowed.
3. Confusion
Target skill (Also can be an aoe skill if considered to weak. In aoe version it could bring more chaos into the enemy lines :))
The target will become confused and would have problems with moving. The target would go in to an opposite direction than clicked by the user. (so if u clicked to go to your tower the character would simply run away from it)
I was also thinking of adding an additional effect to this spell like a dmg effect bu i rather think it would be nice as a spamable skill to ennoy the enemy
4. Storm
Or simply Rain
This skill when active takes effect globally. Toggle skill (activated/
Dis-activated)
Shows the locations of all enemies on the map.
Visuals: Throughout the map a rain falls
This is something similar to Blood Hunter's Blood sense but much more powerful.
Also instead of raining it could be something like:
Nightmare
Works the same but visuals would be that the entire map changes into darker colors but i think the raining would be much easier to implement
So what do you think? What should be changed? What numbers should be implemented to the skills and the character?
Changelog:
-Added Stats and stat gain
-Added few numbers
Stats
STR 18 +1,7
AGI 22 +2,2
INT 15 +2,2
History
In progress
Main Theme
Well i thought of him as a kind of a shadow being or a monster like humanoid... Freddy Kruger like maybe?
His voice should be rather low pitch one and of course as creepy as it can get ;P
Skill concept
Ok i was thinking of skill that would be unique and in the same time would nicely come together as also fit into the theme of a horrifying creature.
P.S. The names of the skill can be changed and if anyone would have a good idea i will surely change it :)
1. Pull
As simple as that <_< (really need a help with the name)
Target spell.
The target is being pulled to the Nightmare by a invisible force. The unit which is being pulled will deal 80/140/200/260 dmg to all units it passes and strike them aside. For each unit it hits it will be dealt x dmg (30/70/110/150*units hit as dmg) and stunned for 0,3*units it hits.
So the more units it will hit while traveling to Nightmare the more damage and stun time it will accumulate.
A skill very useful in chasing an enemy and immobilizing it
The numbers will be added lately
2. Dream Web
Target spell. (or it can be aoe skill if it is considered to weak)
The target will be slowed by x% (not to much, something like 40%-50%) for x second slowly regaining his speed. During the time of the skill the screen of the target will shake making it hard to see what is happening on the battlefield. (the strength of the shakes could depend on the level of the skill)
Well it would help to kill an enemy as he would have troubles with aiming his spells and would be slowed.
3. Confusion
Target skill (Also can be an aoe skill if considered to weak. In aoe version it could bring more chaos into the enemy lines :))
The target will become confused and would have problems with moving. The target would go in to an opposite direction than clicked by the user. (so if u clicked to go to your tower the character would simply run away from it)
I was also thinking of adding an additional effect to this spell like a dmg effect bu i rather think it would be nice as a spamable skill to ennoy the enemy
4. Storm
Or simply Rain
This skill when active takes effect globally. Toggle skill (activated/
Dis-activated)
Shows the locations of all enemies on the map.
Visuals: Throughout the map a rain falls
This is something similar to Blood Hunter's Blood sense but much more powerful.
Also instead of raining it could be something like:
Nightmare
Works the same but visuals would be that the entire map changes into darker colors but i think the raining would be much easier to implement
So what do you think? What should be changed? What numbers should be implemented to the skills and the character?
Changelog:
-Added Stats and stat gain
-Added few numbers