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Padawanabee
10-11-2009, 05:47 AM
Greetings, and welcome to my ridiculous and trope-savvy hero suggestion, the Badass. He is a ranged agility hero, with a few skill ideas taken from Troll Warlord from DotA. Troll Warlord's glaring weaknesses were his inability to do damage outside of auto-attack, and his reliance on the gimmicky passive, bash. I hope to port a version of Troll slightly more useful out of pub bashes. Pun intended.

The Badass


http://img41.imageshack.us/img41/1551/bamfb.jpg (http://img41.imageshack.us/i/bamfb.jpg/)



Speed: 290
Range: 500
Affiliation: Either

Stats
STR: 17+2.1 [Average]
AGI: 21+2.8 [High]
INT: 13+1 [Low]

Stellar Agi gain, average strength gain, and abominable Int gain. Starting Str just slightly below the average, with starting Agi a bit above the average. Starting int just as abominable as the Int gain.

Theme
http://img190.imageshack.us/img190/2963/32pxinvweaponshortblade.png (http://img190.imageshack.us/i/32pxinvweaponshortblade.png/)http://img386.imageshack.us/img386/7751/32pxabilityrogueslicedi.png (http://img386.imageshack.us/i/32pxabilityrogueslicedi.png/)http://img8.imageshack.us/img8/3329/32pxspellfroststun.png (http://img8.imageshack.us/i/32pxspellfroststun.png/)http://img8.imageshack.us/img8/8227/32pxabilityhuntersniper.png (http://img8.imageshack.us/i/32pxabilityhuntersniper.png/)http://img10.imageshack.us/img10/513/32pxabilitywarriorchall.png (http://img10.imageshack.us/i/32pxabilitywarriorchall.png/)http://img10.imageshack.us/img10/8479/32pxspellholysealofwrat.png (http://img10.imageshack.us/i/32pxspellholysealofwrat.png/)
A ranged/melee agility hybrid with gameplay similar to Troll Warlord's from DotA. Heavy reliance on farm, especially agi items. A global ultimate that greatly benefits all auto-attack DPS'rs on the team. A bit stronger in the gank phase, as well.


Story
A trope-savvy wanderer, clad in his Badass Longcoat, (http://tvtropes.org/pmwiki/pmwiki.php/Main/BadassLongcoat) Dual Wielding (http://tvtropes.org/pmwiki/pmwiki.php/Main/DualWielding) his awesome but impractical Katana and Revolver (http://tvtropes.org/pmwiki/pmwiki.php/Main/SwordAndGun). A firm believe in the Rule of Cool (http://tvtropes.org/pmwiki/pmwiki.php/Main/RuleOfCool), and that Katana's are just better. (http://tvtropes.org/pmwiki/pmwiki.php/Main/KatanasAreJustBetter)




Visuals
Badass (brown) longcoat mandatory, sunglasses and rugged features obligatory. Imagine Malcolm Reynolds (Firefly) crossed with Alucard (Hellsing). A katana in one hand, a revolver in the other.

His attack animation at range would be a single shot from his Revolver, his arm stretched outward at shoulder height, with a small kickback and smoke effect when he fires.

His sword animation would be fairly standard, similar to Jereziah's or Maliken. I would prefer something smoother, but whatever's cool.



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Similar to: Berserker Rage from DotA's Troll Warlord, Headshot from DotA's Sniper.
http://img190.imageshack.us/img190/2963/32pxinvweaponshortblade.png (http://img190.imageshack.us/i/32pxinvweaponshortblade.png/) http://img190.imageshack.us/img190/32pxinvweaponshortblade.png/1/w32.png (http://g.imageshack.us/img190/32pxinvweaponshortblade.png/1/)Sword and Gun

The Badass switches from firing his Revolver to slashing with his katana.
A self-buff that can be turned on or off. The Badass gains bonus damage, movement speed, hit points, armor, and the secondary ability Slice & Dice, but can only attack at melee range and loses the ability Headshot.

Skill Type: Self buff
Mana: 0
Range reduction: 500 to melee
Bonus damage: 15
Bonus movement speed: 10/15/20/25
Bonus hit points: 100
Bonus Armor: 3

Secondary skills (2)- http://img386.imageshack.us/img386/7751/32pxabilityrogueslicedi.png (http://img386.imageshack.us/i/32pxabilityrogueslicedi.png/) http://img386.imageshack.us/img386/32pxabilityrogueslicedi.png/1/w32.png (http://g.imageshack.us/img386/32pxabilityrogueslicedi.png/1/)Slice & Dice and http://img8.imageshack.us/img8/3329/32pxspellfroststun.png (http://img8.imageshack.us/i/32pxspellfroststun.png/) http://img8.imageshack.us/img8/32pxspellfroststun.png/1/w32.png (http://g.imageshack.us/img8/32pxspellfroststun.png/1/)Headshot
Every time the Badass hits an enemy unit, a charge is added to that unit. If an enemy unit acquires three charges, it activates the ability Slice & Dice if the Badass is melee, or Headshot if the Badass is ranged.

Notes- Charges are removed after not receiving a stack for 5 seconds. If Slice & Dice or Headshot is activated on a unit, charge stacking for that ability only will be disabled for the next 15 seconds. The two secondary skills are on separate cooldowns, and have separate stack counters.

1. Slice & Dice deals 25 bonus physical damage and slows movement and attack speed by 10% for 3 seconds. Headshot deals 15 bonus physical damage and stuns the target for .4 seconds.
2. Slice & Dice deals 50 bonus physical damage and slows movement and attack speed by 15% for 3 seconds. Headshot deals 30 bonus physical damage and stuns the target for .4 seconds.
3. Slice & Dice deals 75 bonus physical damage and slows movement and attack speed by 20% for 3 seconds. Headshot deals 45 bonus physical damage and stuns the target for .4 seconds.
4. Slice & Dice deals 100 bonus physical damage and slows movement and attack speed by 25% for 3 seconds. Headshot deals 60 bonus physical damage and stuns the target for .4 seconds.

Usage: The core of the skill is the same as Troll Warlord's Berserker Rage. He can activate it on or off at any point. Without being used, he has his basic stats, 500 range, and Headshot. If he toggles it on, he becomes a melee fighter with increased stats and the ability Slice & Dice.
Visual: He changes his combat stance, similarly to how Maliken changes his stance with his Sword of the Damned ability
Balance: This skill is arguably less powerful than DotA's version. The only differences between this skill and Troll Warlord's is that the Troll gains a % chance for a 2 second bash when melee, whereas the Badass can only slow or mini-stun after three attacks, with a long cooldown. Also, Troll's movement speed scales 20/20/20/30. He also has 10 more starting speed than the Badass.

__________________________________________________ __________________________________________________


Similar to: Wretched Hag's Bat Blast
http://img8.imageshack.us/img8/8227/32pxabilityhuntersniper.png (http://img8.imageshack.us/i/32pxabilityhuntersniper.png/) http://img8.imageshack.us/img8/32pxabilityhuntersniper.png/1/w32.png (http://g.imageshack.us/img8/32pxabilityhuntersniper.png/1/)Empty clip

The Badass fires several shots in quick succession in a targeted area.
Deals physical damage and stuns enemies in a cone.
Skill Type: Active, target ground within 600 units.
Damage Type: Physical
Mana: 85
Cooldown: 12
Max Range: 600 length, in a 90 degree cone.
Windup: .5 seconds
1. Deals 100 damage and stuns for 1.25 seconds.
2. Deals 150 damage and stuns for 1.5 seconds.
3. Deals 200 damage and stuns for 1.75 seconds.
4. Deals 250 damage and stuns for 2 seconds.

*Usable whether melee or ranged.

Usage: An AoE nuke and stun, his primary disable.
Visual: The Badass fires 6 shots from his revolver in quick succession.
Balance: A powerful ability with a short cooldown and low mana cost. His lack of int makes this significantly less spammable.
__________________________________________________ __________________________________________________


Similar to: Mortred's evasion from DotA. Wingbow's passive evasion in HoN.
http://img10.imageshack.us/img10/513/32pxabilitywarriorchall.png (http://img10.imageshack.us/i/32pxabilitywarriorchall.png/) http://img10.imageshack.us/img10/32pxabilitywarriorchall.png/1/w32.png (http://g.imageshack.us/img10/32pxabilitywarriorchall.png/1/)Finesse

The Badass has learned the secrets of Implausible Fencing Powers and Gun Kata.
The Badass has a Percent chance based on his agility to evade enemy physical attacks. Each attack dodged this way increases attack and movement speeds for 5 seconds. Each stack refreshes the cooldown, maximum of 4/6/8/10 stacks.
Skill Type: Passive
1. Percent chance equal to .1 of agility. Increases attack speed by 5 and movement speed by 5.
2. Percent chance equal to .15 of agility. Increases attack speed by 5 and movement speed by 5.
3. Percent chance equal to .2 of agility. Increases attack speed by 10 and movement speed by 5.
4. Percent chance equal to .25 of agility. Increases attack speed by 10 and movement speed by 5.

Usage: A passive disable that scales with agility, with the secondary effect of increasing movement and attack speeds by a small amount.
Visual: The Badass brings his sword up to deflect the attack. The attacker's visual hits as normal, but a small chink can be heard, and a blue glow appears briefly around the hero while the speed bonus lasts.
Balance: If someone were to max this by 7 it would give it a 9% chance to dodge without items. At level 16, with agi steamboots and wingbow, he would have about 105 agi, giving him a 26.25% chance to dodge. The wingbow I just listed gives a higher dodge chance, but it doesn't give the bonus speed on deflection. It only becomes extremely powerful with stacked agi, something you won't find on a hero until late in the game.

It is an extremely powerful ability, but only if you can get upwards of 100 agility, making this your standard scaling agi passive. Countered by magic damage/disables and not letting him farm +agi.
__________________________________________________ __________________________________________________


Direct port of Troll Warlord's Battle Trance
http://img10.imageshack.us/img10/8479/32pxspellholysealofwrat.png (http://img10.imageshack.us/i/32pxspellholysealofwrat.png/) http://img10.imageshack.us/img10/32pxspellholysealofwrat.png/1/w32.png (http://g.imageshack.us/img10/32pxspellholysealofwrat.png/1/)Rule of Cool

The Badass and his allies embrace the Rule of Cool, allowing them superhuman abilities for a short time.
Greatly increases attack speed for a short duration. Lasts an additional 3 seconds on the Badass.
Skill Type: Active, allied hero buff
Activation AoE: Global
Mana: 75
Cooldown: 20
Duration: 5. 8 on self.
1. +60 Attack Speed. Lasts 5 seconds.
2. +100 Attack Speed. Lasts 5 seconds.
3. +140 Attack Speed. Lasts 5 seconds.

Usage: A powerful group buff with a short cooldown and a shorter duration. Throw it up during ganks and team fights whether you're in them or not, as it's a global. Spammable, as long as you have the mana supply to keep casting it. Which you shouldn't due to your horrible int gain and reliance on buying agi for Finesse.
Balance: Direct port of Troll Warlord's ultimate. If you have a problem with the balance take it up with Icefrog. ;)
Visual: An ultimate like this needs to be flashy, unfortunately. While I'd prefer something subtle, like the blue glow on Finesse, I realize a powerful team-wide buff like this needs to be really LOUD and COLORFUL to let the enemy team know the **** just hit the fan. Something on par with Valkyrie's leap effect would be fine imo.

Ruscour
10-12-2009, 09:39 PM
T-up, if only because I can imagine how cool Badass will sound from the announcer's voice.

Dinlek
12-31-2009, 07:54 AM
I think it's pretty balanced, except for the, perhaps, the ult. It may be a direct port, but I still think it could be a bit too powerful. Perhaps a 60 second cooldown?

Numbers aside, like the skills, not too fond of the concept, but if gave me a chuckle! I'd definitely play him, though. The melee/range swap makes him a great addition early for his lane, methinks.

CutChemist
12-31-2009, 02:35 PM
Troll in dota was supposed to damage enemies with mostly his auto-attack...that's what dps chars do, and the bash worked nicely of course.

Why does his ranged mode have a sub skill? He already the advantage of attacking from a distance with a good nuke/disable skill?

Empty clip seems too strong, it should be a single target spell with less damage. Seeing how it's primary purpose is to stun so he can attack normally.

Padawanabee
12-31-2009, 04:20 PM
Troll in dota was supposed to damage enemies with mostly his auto-attack...that's what dps chars do, and the bash worked nicely of course.

Why does his ranged mode have a sub skill? He already the advantage of attacking from a distance with a good nuke/disable skill?

Empty clip seems too strong, it should be a single target spell with less damage. Seeing how it's primary purpose is to stun so he can attack normally.

And in my opinion, Troll was flawed. Blind was useful, as the % chance to miss messed with your enemies last hitting, and it could be used on enemy carries mid-late.

However, just recently he gained Rexxar's 20% extra attack speed per hit, and an ult wihich also increases attack speed, but for his teammates as well. These combined with berserker rage, which gave him a 10% chance to bash for 2 seconds.

The heroes entire concept was to get ridiculous attack speed and lock someone down with bash. We already have 2 heroes like this (Rampage and Chronos) and in my opinion do not need a third.

In taking away his reliance on bash I had to give him some power back in other areas, namely the ranged headshot and an AoE stun. Rather than a farm-all-day and permabash 40 min into the game, he's a team player who supports with AoE stun and AoE attack speed boost, who has just enough scaling with his passive to carry, as well.

CutChemist
12-31-2009, 05:44 PM
Well...he is going to be played like a carry, with the skill build you have for him. And people will still end up massing attack speed with him in order to trigger the sub-skills as much as possible.

MrSmith
12-31-2009, 05:53 PM
I really like this hero but i think the ult is a bit OP

Padawanabee
12-31-2009, 10:45 PM
Well...he is going to be played like a carry, with the skill build you have for him. And people will still end up massing attack speed with him in order to trigger the sub-skills as much as possible.

Sub-skills that can only be used once every 15 seconds. And I mean for him to be played like a carry, just not a bash-dependent one.

CutChemist
01-01-2010, 08:24 PM
Every 15 seconds? Hmmm that kinda makes them pointless, if he is a dps char. I mean sure he has the stun, but such a long cooldown works against your ultimate and skill 3. If anything I would weaken the subskills a little and reduce the cd time to like 12/10/8/6 seconds. But, thats just my opinion.

Offtopic: What's with other people on this forum, they view suggestions and give no comments at all :C

Padawanabee
01-02-2010, 10:28 PM
If you're chasing an enemy, getting a lot of attacks off in 15 seconds can be difficult. And since they're on seperate cd's, you could easily hit someone 3x with ranged, headshot them, use the short stun to get in range to empty clip, then use that stun to get three melee attacks for the slow. That's 160 bonus physical damage with 6 hits in addition to his own damage for hitting so fast. I like it as it is, but if more people think 15 seconds is long I'll consider changing it.

And I know, it's so difficult to get good feedback here. It seems like if they check out hero suggestions, they don't look at mine. And if they do look at mine, they probably won't vote. And even if they do vote, they won't say WHY they voted.

Zethos
01-03-2010, 12:43 AM
The main problem I have (besides the name) is the second skill. You have the ability to go sword or gun, and the first skill balances it out as does the second and third. The second skill is only useful on the gun though, which means using the sword is kind of losing an ability. I like the idea of gaining bonuses for having the sword on, but the second skill being useless was kind of a downer.

Neat idea though, one of the few heroes suggested that I really like.

Padawanabee
01-03-2010, 01:04 AM
He doesn't put the gun away, he just uses one instead of the other. I'll make that more clear so people don't get the wrong idea. The stun is actually more useful when melee than ranged, since you should have time to get a couple of the three attacks you need to slow them.

babagk
01-03-2010, 12:02 PM
i can just imagine it

wanna have a cool catchphrase

too bad its the badass

Everrain
01-24-2010, 09:09 AM
Wow. I hope that this hero will be added. Liked this abilities in DoTa, however you maked them more interesting! T-Up for sure.

UseBees
03-19-2010, 11:06 PM
REVOLVERS DON'T HAVE CLIPS!
also, magazines=/=clips. most people are unaware of that.
http://www.youtube.com/watch?v=AF21sihEgOU
...they don't have magazines either, in case i was implying that.
[edit]
other than that, this idea is sex on wheels.

iNont
03-20-2010, 12:15 AM
Good Concept

MindManifest
03-23-2010, 01:42 PM
I suggest you change slice and dice so that it has lower cooldown but requires more attacks.

Also, the empty clip ability would be way overpowered. The stun should be like 1.0,1.0,1.25,1.25 seconds.

ClusterBeky
03-23-2010, 04:22 PM
http://forums.heroesofnewerth.com/showthread.php?t=89913 check my her-dwarf with guns

Kserijaro
03-23-2010, 08:23 PM
Uh...I don't like the concept and the name...Make me feel like u are partially ridiculing the game and the Newerth itself...As for the ports its ok..Wont vote cus idk if want.

Padawanabee
04-08-2010, 10:18 PM
REVOLVERS DON'T HAVE CLIPS!
also, magazines=/=clips. most people are unaware of that.
http://www.youtube.com/watch?v=AF21sihEgOU
...they don't have magazines either, in case i was implying that.
[edit]
other than that, this idea is sex on wheels.

http://en.wikipedia.org/wiki/Moon_clip

And I'm sorry my humor comes off as disrespectful. Sorta.

Zaphhey
04-08-2010, 10:59 PM
I really like the concept, and the guy doesn't seem too op. If people are worried about the high cooldown for the first skill, I would say just get a frostburn/frostwulf skull and you won't have problems with chasing, especially with the speed boost while in melee form.

SanataGin
05-02-2010, 01:29 AM
I hate to say it cuz I love the first skill, and think we need more toggle type abilities for confusion purposes and multi lvl playing .. kinda like Faydes new stances .. but not useless :D.. but i'ma have to T-Down ... Why would u put his only form of disable to where he basically has to b in melee form to use it.... a bit of adjustment though and i think he'll be fine