King_Fear
10-11-2009, 12:26 AM
Note
Please do not vote solely on the numbers, they're easy enough to change. I'll update the item build section and add a background story when I get home from work.
Crimson Knight
http://2.bp.blogspot.com/_f5d_BcsegDQ/SmdM-2GJrUI/AAAAAAAABZc/_40cKjTyVvs/s400/FemaleWarrior.jpg
Speed: 300
Range: Melee
Affiliation: Hellborne
Primary Stat: Strength
Base Stats
STR: 22 (+3.0/High)
AGI: 17 (+1.9/Medium)
INT: 12 (+1.7/Medium)
Story
A former champion in man's war against beast, she achieved any goal set before her by dirty tactics and sheer ruthlessness, cleaving through their ranks with her chackram and steel. When it became apparent to her superiors that part of her strategy involved using her own troops as fodder so she could personally keep the fight for longer, and holding her troops in line with mind-numbing terror, she was banished from the ranks of the Legion as a liability. The Hellborne hold no such prejudices, however, and getting to fight her former allies was just an added bonus.
Sound and Visual Theme
This hero's theme is a female warrior who's in to the whole war business simply because she likes killing people, it is the only thing that warms her cold heart. She is, in short, characterized as a tough mama and can frequently be heard discussing her desire to kill, maim and destroy things.
Visually, she would be a lady clad in plate armor with spikes protruding from the back and the joints. She would wield a two-handed sword, a halberd or another big weapon.
Her voice would be on the gruff side. Some possible lines she utters could be something along the lines of...
Select
"Where's the action?"
"Let's play!"
"Ahh, the smell of fresh entrails."
"Your fear is understandable."
"Point that thing at me again and I'll make you eat it."
"Do you know how badly I could beat you?"
"Are you gonna bark all day, little doggy, or are you gonna bite?"
"Quit playing with yourself and play with me!"
Move
"Get behind me."
"Let's get this party started."
"Tough mama coming through."
*grunt*
Attack
"Haha, you wouldn't hurt a LADY, would you!"
"Hyaa-aargh!"
"Come to mama!"
"I'll spill yer guts!"
Role
The Crimson Knight is potentially a tank, a hero killer/ganker or support. She can be build to do just about any of these roles, though she leans towards a tank.
Skills
Bladed Chackram
http://www.guildwars.com/images/professions/skillicons/necro/barbedsignet.jpg
(Best I could find)
Flavor text: The Crimson Knight throws her chackram at her enemies. It bounces several times and eventually returns to her. However, catching a bladed chackram is no easy job, so she ends up hurting herself too.
Description: Deals 20/40/60/80 + 10/20/30/40 % of your base damage to target, bounces 0/1/2/3 times. Each bounce reduces damage by 10%. Hits the caster after the last bounce.
[Activable]
Target: Enemy unit
Cooldown: 3 seconds
Mana cost: 40
Cast range: 700
Bounce range: 350
Idea: The idea of this ability is to be spammable, but since you get hurt as well, you have to be careful when to use it, so you don't end up killing yourself. The damage you take from it is reduced for every enemy it hits, so it's better to use it against a group of enemies.
Visual: The normal chackram is a frisbee-looking disc (check out Xena if you don't know) but CK's one has razorblades on the edges. It flies out at an average projectile speed and causes a splash of blood when it hits something.
Bullrush
http://www.guildwars.com/images/professions/skillicons/assassin/tramplingox.jpg (http://www.guildwars.com/images/professions/skillicons/assassin/tramplingox.jpg)
Flavor text: Charging at the target, the Crimson Knight impales them on the spikes of her armor, becoming stuck with the target.
Description: Runs next to the target, dealing 75/125/175/225 damage to the target. Immobilizes caster and the target for 1.5/2.0/2.5/3.0 seconds.
[Activable]
Target: Enemy unit
Cooldown: 20 seconds
Mana cost: 100/110/120/130
Cast range: 300/400/500/600
Idea: This skill prevents both the Crimson Knight and the target from moving for the duration, which can be dangerous for the caster as well.
Visual: CK grunts, runs next to the target really fast and makes a metallic impact sound.
Pain Magnet
http://www.guildwars.com/images/professions/skillicons/warrior/endurepain.jpg (http://www.guildwars.com/images/professions/skillicons/warrior/endurepain.jpg)
Flavor text: Using her vast experience in battlefield tactics, the Crimson Knight knows just how to manipulate her foes into the right position to receive the most harm. Conversily, she can help protect her allies by directing the enemies towards a more likely target.
Description: Target enemy hero absorbs 20 % of all damage done to it's allies in 600 AoE for 10 seconds, max 150/250/350/450. Target allied hero absorbs 20 % of all damage done to allied heroes in 600 AoE for 10 seconds, max 200/300/400/500. Deals true damage.
[Activable]
Target: Enemy or allied hero
Cooldown: 45 seconds
Mana cost: 120/130/140/150
Cast range: 400
Idea: This can be used to soak up damage done to your allies, or direct AoE damage to targeted enemy hero.
Visual: The casting effect could look like something like a big band of energy closing in on the target, orange if cast on an enemy, green if cast on an ally. The buff/debuff would look like an aura effect on the target, with arrows pointing at him/her/it.
Executioner's Strike
http://www.guildwars.com/images/professions/skillicons/warrior/executionersstrike.jpg (http://www.guildwars.com/images/professions/skillicons/warrior/executionersstrike.jpg)
Flavor text: The Crimson Knight gathers her strength to deliver an attack of massive force to the targeted area, severely wounding and stunning the enemies caught in the way.
Description: After 1 second, deals 150/250/350 + 10/20/30 % of target's current health in damage to enemies in a large cone, stunning them for 1.25/1.75/2.25 seconds.
[Activable]
Target: AoE targeted
AoE: max 500 cone
Cooldown: 120/90/60 seconds
Mana cost: 200
Idea: Deals damage based on target's CURRENT health, so the earlier it's used, the better. A decent initiator.
Visual: CK laughs, lifting her weapon that grows larger during the casting time, then slamming it down and sending a shockwave in the target direction.
Skill Synergy
http://www.guildwars.com/images/professions/skillicons/necro/barbedsignet.jpg + http://www.guildwars.com/images/professions/skillicons/warrior/endurepain.jpg (http://www.guildwars.com/images/professions/skillicons/warrior/endurepain.jpg) = Target takes increased damage if there are any creeps or other enemy heroes around.
http://www.guildwars.com/images/professions/skillicons/warrior/endurepain.jpg (http://www.guildwars.com/images/professions/skillicons/warrior/endurepain.jpg) +http://www.guildwars.com/images/professions/skillicons/warrior/executionersstrike.jpg= Same deal
http://www.guildwars.com/images/professions/skillicons/assassin/tramplingox.jpg (http://www.guildwars.com/images/professions/skillicons/assassin/tramplingox.jpg)+http://www.guildwars.com/images/professions/skillicons/warrior/executionersstrike.jpg (http://www.guildwars.com/images/professions/skillicons/warrior/executionersstrike.jpg)= Get in to position to use your ultimate and prevent the target from running away.
http://www.guildwars.com/images/professions/skillicons/assassin/tramplingox.jpg + http://www.guildwars.com/images/professions/skillicons/warrior/endurepain.jpg+ http://www.guildwars.com/images/professions/skillicons/warrior/executionersstrike.jpg (http://www.guildwars.com/images/professions/skillicons/warrior/executionersstrike.jpg) = Ownage. Finish up with http://www.guildwars.com/images/professions/skillicons/necro/barbedsignet.jpg (http://www.guildwars.com/images/professions/skillicons/necro/barbedsignet.jpg) .
Item Builds
Strength items are naturally her suite, as well as other tanking items. Portal Key is recommended too to get in spot to use your ultimate in team fights. You can also get support items, Barrier Idol and Astrolabe are excellent for soaking up more AoE damage.
You can also get offensive items if you want.
Q & A
Please do not vote solely on the numbers, they're easy enough to change. I'll update the item build section and add a background story when I get home from work.
Crimson Knight
http://2.bp.blogspot.com/_f5d_BcsegDQ/SmdM-2GJrUI/AAAAAAAABZc/_40cKjTyVvs/s400/FemaleWarrior.jpg
Speed: 300
Range: Melee
Affiliation: Hellborne
Primary Stat: Strength
Base Stats
STR: 22 (+3.0/High)
AGI: 17 (+1.9/Medium)
INT: 12 (+1.7/Medium)
Story
A former champion in man's war against beast, she achieved any goal set before her by dirty tactics and sheer ruthlessness, cleaving through their ranks with her chackram and steel. When it became apparent to her superiors that part of her strategy involved using her own troops as fodder so she could personally keep the fight for longer, and holding her troops in line with mind-numbing terror, she was banished from the ranks of the Legion as a liability. The Hellborne hold no such prejudices, however, and getting to fight her former allies was just an added bonus.
Sound and Visual Theme
This hero's theme is a female warrior who's in to the whole war business simply because she likes killing people, it is the only thing that warms her cold heart. She is, in short, characterized as a tough mama and can frequently be heard discussing her desire to kill, maim and destroy things.
Visually, she would be a lady clad in plate armor with spikes protruding from the back and the joints. She would wield a two-handed sword, a halberd or another big weapon.
Her voice would be on the gruff side. Some possible lines she utters could be something along the lines of...
Select
"Where's the action?"
"Let's play!"
"Ahh, the smell of fresh entrails."
"Your fear is understandable."
"Point that thing at me again and I'll make you eat it."
"Do you know how badly I could beat you?"
"Are you gonna bark all day, little doggy, or are you gonna bite?"
"Quit playing with yourself and play with me!"
Move
"Get behind me."
"Let's get this party started."
"Tough mama coming through."
*grunt*
Attack
"Haha, you wouldn't hurt a LADY, would you!"
"Hyaa-aargh!"
"Come to mama!"
"I'll spill yer guts!"
Role
The Crimson Knight is potentially a tank, a hero killer/ganker or support. She can be build to do just about any of these roles, though she leans towards a tank.
Skills
Bladed Chackram
http://www.guildwars.com/images/professions/skillicons/necro/barbedsignet.jpg
(Best I could find)
Flavor text: The Crimson Knight throws her chackram at her enemies. It bounces several times and eventually returns to her. However, catching a bladed chackram is no easy job, so she ends up hurting herself too.
Description: Deals 20/40/60/80 + 10/20/30/40 % of your base damage to target, bounces 0/1/2/3 times. Each bounce reduces damage by 10%. Hits the caster after the last bounce.
[Activable]
Target: Enemy unit
Cooldown: 3 seconds
Mana cost: 40
Cast range: 700
Bounce range: 350
Idea: The idea of this ability is to be spammable, but since you get hurt as well, you have to be careful when to use it, so you don't end up killing yourself. The damage you take from it is reduced for every enemy it hits, so it's better to use it against a group of enemies.
Visual: The normal chackram is a frisbee-looking disc (check out Xena if you don't know) but CK's one has razorblades on the edges. It flies out at an average projectile speed and causes a splash of blood when it hits something.
Bullrush
http://www.guildwars.com/images/professions/skillicons/assassin/tramplingox.jpg (http://www.guildwars.com/images/professions/skillicons/assassin/tramplingox.jpg)
Flavor text: Charging at the target, the Crimson Knight impales them on the spikes of her armor, becoming stuck with the target.
Description: Runs next to the target, dealing 75/125/175/225 damage to the target. Immobilizes caster and the target for 1.5/2.0/2.5/3.0 seconds.
[Activable]
Target: Enemy unit
Cooldown: 20 seconds
Mana cost: 100/110/120/130
Cast range: 300/400/500/600
Idea: This skill prevents both the Crimson Knight and the target from moving for the duration, which can be dangerous for the caster as well.
Visual: CK grunts, runs next to the target really fast and makes a metallic impact sound.
Pain Magnet
http://www.guildwars.com/images/professions/skillicons/warrior/endurepain.jpg (http://www.guildwars.com/images/professions/skillicons/warrior/endurepain.jpg)
Flavor text: Using her vast experience in battlefield tactics, the Crimson Knight knows just how to manipulate her foes into the right position to receive the most harm. Conversily, she can help protect her allies by directing the enemies towards a more likely target.
Description: Target enemy hero absorbs 20 % of all damage done to it's allies in 600 AoE for 10 seconds, max 150/250/350/450. Target allied hero absorbs 20 % of all damage done to allied heroes in 600 AoE for 10 seconds, max 200/300/400/500. Deals true damage.
[Activable]
Target: Enemy or allied hero
Cooldown: 45 seconds
Mana cost: 120/130/140/150
Cast range: 400
Idea: This can be used to soak up damage done to your allies, or direct AoE damage to targeted enemy hero.
Visual: The casting effect could look like something like a big band of energy closing in on the target, orange if cast on an enemy, green if cast on an ally. The buff/debuff would look like an aura effect on the target, with arrows pointing at him/her/it.
Executioner's Strike
http://www.guildwars.com/images/professions/skillicons/warrior/executionersstrike.jpg (http://www.guildwars.com/images/professions/skillicons/warrior/executionersstrike.jpg)
Flavor text: The Crimson Knight gathers her strength to deliver an attack of massive force to the targeted area, severely wounding and stunning the enemies caught in the way.
Description: After 1 second, deals 150/250/350 + 10/20/30 % of target's current health in damage to enemies in a large cone, stunning them for 1.25/1.75/2.25 seconds.
[Activable]
Target: AoE targeted
AoE: max 500 cone
Cooldown: 120/90/60 seconds
Mana cost: 200
Idea: Deals damage based on target's CURRENT health, so the earlier it's used, the better. A decent initiator.
Visual: CK laughs, lifting her weapon that grows larger during the casting time, then slamming it down and sending a shockwave in the target direction.
Skill Synergy
http://www.guildwars.com/images/professions/skillicons/necro/barbedsignet.jpg + http://www.guildwars.com/images/professions/skillicons/warrior/endurepain.jpg (http://www.guildwars.com/images/professions/skillicons/warrior/endurepain.jpg) = Target takes increased damage if there are any creeps or other enemy heroes around.
http://www.guildwars.com/images/professions/skillicons/warrior/endurepain.jpg (http://www.guildwars.com/images/professions/skillicons/warrior/endurepain.jpg) +http://www.guildwars.com/images/professions/skillicons/warrior/executionersstrike.jpg= Same deal
http://www.guildwars.com/images/professions/skillicons/assassin/tramplingox.jpg (http://www.guildwars.com/images/professions/skillicons/assassin/tramplingox.jpg)+http://www.guildwars.com/images/professions/skillicons/warrior/executionersstrike.jpg (http://www.guildwars.com/images/professions/skillicons/warrior/executionersstrike.jpg)= Get in to position to use your ultimate and prevent the target from running away.
http://www.guildwars.com/images/professions/skillicons/assassin/tramplingox.jpg + http://www.guildwars.com/images/professions/skillicons/warrior/endurepain.jpg+ http://www.guildwars.com/images/professions/skillicons/warrior/executionersstrike.jpg (http://www.guildwars.com/images/professions/skillicons/warrior/executionersstrike.jpg) = Ownage. Finish up with http://www.guildwars.com/images/professions/skillicons/necro/barbedsignet.jpg (http://www.guildwars.com/images/professions/skillicons/necro/barbedsignet.jpg) .
Item Builds
Strength items are naturally her suite, as well as other tanking items. Portal Key is recommended too to get in spot to use your ultimate in team fights. You can also get support items, Barrier Idol and Astrolabe are excellent for soaking up more AoE damage.
You can also get offensive items if you want.
Q & A