PDA

View Full Version : Brood Queen (AR - Hellbourne - Summonr/Support/Carry)



Passthechips
10-10-2009, 11:10 PM
Brood Queen (AR - Hellbourne - Summoner Semi-Carry/Support)


http://farm4.static.flickr.com/3581/3402824956_a61663ee9c.jpg

Feedback is greatly wanted, these skills are drafts and will probably subject to much change after is all said and done. Thank you for your time! I am also a member of [F4F] so if you give me feedback, I will take a look at yours and give feedback as well!

Table of Contents

Section 1: General Information
1.1 Lore
1.2 Background
1.3 Audio/Visual

Section 2: Stats
2.1 Attributes
2.2 Basic Skills
2.3 Ultimate Skill

Section 3: Gameplay/Strategy
3.1 Good Allies
3.2 Worst Enemies
3.3 Standard Strategy

Section 4: Items Builds
4.1 Possible Items

Section 5: Contributions
5.1 Contributors
5.2 Balance Discussion
5.3 FAQ
5.4 Change Log
__________________________________________________

1.1 Lore
Seeking to spread her destructive brood across the far reaches of Newerth, the Brood Queen has allied herself and her young with the Hellbourne. Her young are as numerous and diverse as she is deadly, and become a force individually if not dealt with swiftly.

1.2 Background
The Brood Queen is the one of the last of her kind, her race nearly driven to extinction. The model and her units/young mostly come from the Zerg, from Starcraft II. Due to her obsession with her young, most if not all quotes/mannerisms will relate to them.

1.3 Audio/Visual
Voice


Quotes
"Make way for the new Brood."
"All life shall be consumed."
"So many mouths to feed..."

Death Taunt
"Your corpse shall make a splendid feast for my young!"

Death Animation
The Brood Queen flattens her lower body, and her upper body topples over.

Character Visual
An insect like creature, that has an abdomen, with an apparent egg sac that could be colored. Has six legs, with two forearms and a shielded head area.

Auto-Attack Animation
Spikes will release themselves from the Brood Queens body, shooting at the target.

__________________________________________________

2.1 Attributes
The Brood Queen is quite an interesting type of hero. She becomes a carry through her summons, which gain power as the Brood Queen gets power, allowing the summons to maintain a constant threat through their scaling. Her stats are fair in both initial stats and stat gain. Unlike normal summoning heroes, the Brood Queen takes to time to amass her army and is devoted to it. Support skills that affect allies stem from her concern to keep her Brood alive.

http://i609.photobucket.com/albums/tt179/Passthechips/ZergIconcopy.jpg


Base Stats
STR: 16 (+2.0)
AGI: 18 (+2.3)
INT: 20 (+1.7)
Starting Health: 469hp
Starting Mana: 291mp
Move Speed: 305
Attack/Sec: 0.68s
Range: 600
Armor: 1.84
Magic Armor: 5.50
Damage: 44-56
Affiliation: Hellbourne

2.2 Basic Skills


http://i609.photobucket.com/albums/tt179/Passthechips/DarkSwarm.jpg
[Q] Dark Swarm (Active - Damage Increase/Decrease)

Skill Description: The Brood Queen releases a cloud of swarming insects onto a target ally or enemy. If target is an enemy the insects bite at the enemies flesh and tear at their armor dealing initial damage and increasing damage from subsequent attacks. If target is an ally the insects will form a protective shield around the target increasing armor initially and will be reduced by subsequent attacks,

Skill Effects: If target is an enemy this spell will increase do initial damage and apply a debuff that gains in power when the target is attacked. If target is an ally applies an armor buff that decreases as the ally is attacked.

Cast Target: Target

Cast Range: 600

Level 1: 100 to activate, Deals 125 damage to target enemy and reduces enemy armor by 0.2 every time that target is attacked. Increases target allies armor by 7, attacks against the ally reduce armor by 0.5. Duration: 12 seconds. Cooldown: 18 seconds.

Level 2: 115 to activate, Deals 175 damage to target enemy and reduces enemy armor by 0.3 every time that target is attacked. Increases target allies armor by 10, attacks against the ally reduce armor by 0.5. Duration: 12 seconds. Cooldown: 16 seconds.

Level 3: 130 to activate, Deals 225 damage to target enemy and reduces enemy armor by 0.4 every time that target is attacked. Increases target allies armor by 13, attacks against the ally reduce armor by 0.5. Duration: 12 seconds. Cooldown: 14 seconds.

Level 4: 145 to activate, Deals 275 damage to target enemy and reduces enemy armor by 0.5 every time that target is attacked. Increases target allies armor by 17, attacks against the ally reduce armor by 0.5. Duration: 12 seconds. Cooldown: 12 seconds.

Animation: A black cloud of swirling insects surround the target.



http://i609.photobucket.com/albums/tt179/Passthechips/BondoftheBrood.jpg
[W] Bond of the Brood -(Active - Buff)

Skill Description: ?.

Skill Effects: ?.

Cast Target: Aura

Cast Range: 1000

Level 1: ?.

Level 2: ?.

Level 3: ?.

Level 4: ?.

Animation: ?.



http://i609.photobucket.com/albums/tt179/Passthechips/BroodSpawn.jpg
[E] Brood Spawn (Passive - Summon - Global)

Skill Description: The Brood Queen harvests flesh from her victims to nourish herself, after receiving enough nourishment the Brood Queen gives birth to a larvae. The Brood Queen also strengthens her bond with her Brood, increasing their vigor.

Skill Effects: Each time the Brood Queen successfully attacks a target, a percentage of her attack damage is dedicated to hatching new offspring, when 500 damage has been accumulated, the Brood Queen will give birth to a Brood Larvae. In addition part of your health and base damage is given to all controlled units. You many only have a total of 10 units under your control.

Cast Target: Self

Cast Range: Global

Level 1: 40% of the Brood Queen's attack damage is dedicated to hatching new offspring. 20% of the Brood Queens Health and Base damage is given to all controlled units.

Level 2: 50% of the Brood Queen's attack damage is dedicated to hatching new offspring. 20% of the Brood Queens Health and Base damage is given to all controlled units.

Level 3: 60% of the Brood Queen's attack damage is dedicated to hatching new offspring. 20% of the Brood Queens Health and Base damage is given to all controlled units. Larvae gain the Evolve Skill.

Level 4: 70% of the Brood Queen's attack damage is dedicated to hatching new offspring. 20% of the Brood Queens Health and Base damage is given to all controlled units. Brood Warriors gain the Burrow skill.

Larvae Statistics:

Health: 250
Mana: 0
Base Damage: 5-8
Attack Range: 100
Armor: 3
Magic Armor: 3
Movement Speed: 300

- Evolve - Passive Skill - After 5 seconds of life the Larvae enters a cocoon and transforms into a Brood Warrior after 3 seconds. The Brood Warrior is fully healed.



Brood Warrior
http://i609.photobucket.com/albums/tt179/Passthechips/BroodWarrior.jpg?t=1255243307

Brood Warrior Statistics:

Health: 450
Mana: 0
Base Damage: 38-48
Attack Range: 600
Armor: 3
Magic Armor: 3
Movement Speed: 370

- Burrow - Causes the Brood Warrior to burrow, putting the unit into stealth and giving it unitwalking, but making the unit immobile. The Brood Warrior may forcibly raise itself out of the ground dealing 30 damage in a 250 radius. Cooldown starts when the Brood Warrior emerges. 30 second Cooldown.


Animation: Small insects swarm outward from the wounded unit, returning to the Brood Queen with her harvest..




2.3 Ultimate Skill


http://i609.photobucket.com/albums/tt179/Passthechips/Evolution.jpg
[R] Evolution (Active - Passive)

Skill Description: The Brood Queen achieves the next stage of her life, increasing in her power and doubling her vigor to spawn more of her Brood. The Brood Queen also releases a vast amount of pheromones into the air that promote evolution in her offspring.

Skill Effects: Increases the attack speed of the Brood Queen and grants the Brood Queen's Warriors the ability to further evolve into new strains. Brood Warriors in the Chrysalis state take 99% reduced damage and take 3 seconds to evolve. You may only have one of each Advanced Strain.

Grants Brood Warriors three new skills:

Evolve: Guardian
Evolve: Defender
Evolve: Overseer

Activating one of the evolutions is triggered, the skill goes on cooldown, preventing any other unit from using an evolution until the cooldown is up.

Cast Target: Active - Passive

Cast Range: 99999

Level 1: Passively increase the Brood Queen's Attack Speed by 15%. Evolution has a 80 second cooldown. You may only control 1 Advanced Strain.

Level 2: Passively increase the Brood Queen's Attack Speed by 30%. Evolution has a 70 second cooldown. You may only control 2 Advanced Strain.

Level 3: Passively increase the Brood Queen's Attack Speed by 45%. Evolution has a 60 second cooldown. You may only control 3 Advanced Strain.


Animation: The Brood Warrior enters a cocoon for a short duration before emerging in it's new form.



Brood Guardian
http://i609.photobucket.com/albums/tt179/Passthechips/Guardian.jpg

Level 1: Has 500 Health, attacks for 50-70 damage with an attack cooldown of 1.4.

Level 2: Has 700 Health, attacks for 70-90 damage with an attack cooldown of 1.4.

Level 3: Has 900 Health, attacks for 90-110 damage with an attack cooldown of 1.4.

Brood Guardian Statistics:

Health: 500/700/900
Mana: 0
Base Damage: 50-70/70-90/90-110
Attack Range: 125
Armor: 5
Magic Armor: 5
Movement Speed: 400

- Taunt - [Q] The Brood Guardian taunts everyone in a 300 radius forcing them to attack him for 1/2/3 seconds. 30 Second Cooldown.

- Slashing Blades - [Passive-Self] The Brood Guardians attacks deal 30%/40%/50% splash damage in a 150 radius.

- Guardian's Vigilance - [Passive-Aura] Increases the Brood Queen's and her controlled units armor by 1/2/3 in a 900 radius.





Brood Defender
http://i609.photobucket.com/albums/tt179/Passthechips/Defender.jpg

Level 1: Has 500 Health, attacks for 60-80 damage with an attack cooldown of 1.3.

Level 2: Has 700 Health, attacks for 80-100 damage with an attack cooldown of 1.3.

Level 3: Has 900 Health, attacks for 100-120 damage with an attack cooldown of 1.3.


Brood Defender Statistics:

Health: 500/700/900
Mana: 0
Base Damage: 60-80/80-100/100-120
Attack Range: 600
Armor: 5
Magic Armor: 5
Movement Speed: 370

- Poison Burst - [Q] The Brood Defender sprays an area with poison dealing 50/100/150 damage and slowing enemies movement speed in the target area by 20% (350 radius). 30 Second Cooldown.

- Frenzied Regeneration - [Passive-Self] The Brood Defender regenerates rapidly increasing health regeneration by 20/30/40.

- Guardian's Regeneration - [Passive-Aura] Increases the Brood Queen's and her controlled units health regeneration by 6/9/12 in a 900 radius.



Brood Overseer
http://i609.photobucket.com/albums/tt179/Passthechips/Overseer.jpg

Level 1: Has 500 Health, attacks for 30-50 damage with an attack cooldown of 1.2.

Level 2: Has 700 Health, attacks for 50-70 damage with an attack cooldown of 1.2.

Level 3: Has 900 Health, attacks for 70-90 damage with an attack cooldown of 1.2.

Brood Overseer Statistics:

Health: 500/700/900
Mana: 0
Base Damage: 30-50/50-70/70-90
Attack Range: 600
Armor: 5
Magic Armor: 5
Movement Speed: 370

- Barrier - [Q] The Brood Overseer summons a barrier at the target location, reducing all damage taken by allies within the barrier by 5%/10%/15% for 10 seconds. 30 Second Cooldown.

- Weakening Strikes - [Passive-Self] The Brood Overseer's attacks reduce enemy base damage by 20/30/40 for 6 seconds, has a splash of 250.

- Guardian's Bastion - [Passive-Aura] Increases the Brood Queen's and her controlled units health by 50/100/150 in a 900 radius.





__________________________________________________

3.1 Good Allies
(Coming Soon)
3.2 Worst Enemies
(Coming Soon)
3.3 Standard Strategy
(Coming Soon)

[/FONT]__________________________________________________

4.1 Possible Items

Early Game
(Coming Soon)

Mid Game
(Coming Soon)

Late Game
(Coming Soon)

Situational Items
(Coming Soon)

__________________________________________________

5.1 Contributors

Xtrykr - For the Amazing Layout.
Grymm - For His Spell Change Suggestions.

5.2 Balance

5.3 FAQ

Q01. How is Brood Queen a Carry?
A. At the moment the Brood Queen is a minion master of the highest degree, and carries through her pets and her ranged attack. As she grows within a game she is given new and strong tools to help her scale in the late game and provides an extremly useful aura to allies that actually help them scale to. Her third skill, which is akin to Puppet Master's Whiplash, provides both your scaling attack and your unit spawn and has synergy with here second skill which increases attack speed which leads to faster activation of the third passive while her aura provided by skill two increases the potency of the summons of your third skill. The first skill compliments the amount of units you will have around you quickly shredding the armor of enemies while providing huge reductions to allies and your ultimate pets. The ultimate is self explanatory in how useful it is to a fight, but will require much micro end game to succeed.

Q02. How should Brood Queen be played?
A. As I said before, The Brood Queen is a minion master of the finest degree. Her units are primarily ranged but make for great defenders while both of you chisel away at enemy lines. You could even use them to surround units with a combination of the item Storm Spirit. Your ultimate at level 6 shapes your play style until the higher levels. You could choose Guardian right off for the melee, but maybe you want to stay ranged and and get extra health regeneration or you could go for an even safer route with the Overseer. The Brood Queen is beautiful for the fact that it has a lot variety in the path you could go. You could even manage an early no creep build in which you focus on your personal attacks. Though not as effective, it still works.

5.4 Change Log

October 10th, 2009
- Hero added.

GrymM
10-11-2009, 12:30 AM
A fellow Zerg fan/player I take it? :D

Overall I love the idea.

Before I get into skills, I would like to put forth a suggestion for you Audio/Visual section:


Quotes:
"So many mouths to feed.."<3

Onto the skill mechanic ideas:


http://i609.photobucket.com/albums/tt179/Passthechips/BroodSpawn.jpg
[E] Brood Spawn - Passive

Skill Description: The Brood Queen harvests flesh from her victims to nourish herself and her offspring

Skill Effects: Each time the Brood Queen successfully attacks a target, 10/20/30/40% of her attack damage is dedicated to hatching new offspring, when 1000 damage has been accumulated, the Brood Queen will give birth to a Brood Larvae.

In addition, the Brood Queens successful attacks increase her health regeneration by 1/2/3/4% of the attack damage for 6 seconds.

Larvae Statistics: 250 + 20% of the Brood Queens Health, 10 Armor/Magic Armor, 200 Move speed.

Larvae Skills:
Evolve: Brood Warrior
The Larvae enters a cocoon and begins transforming into a Brood Warrior, after 20 seconds, the Larvae will emerge in its new form.

Animation: Small insects swarm outward from the wounded unit, returning to the Brood Queen with her harvest.


http://i609.photobucket.com/albums/tt179/Passthechips/Evolution.jpg
[R] Rapid Evolution - Global + Passive Aura

Skill Description: The Brood Queen releases vast amounts of pheromones into the air that promote rapid evolution in her offspring

Skill Effects: Grants the Brood Queens Warriors the ability to further evolve into new strains, as well as increasing the Brood Queens attack speed by 5/10/15% for each of these advanced strains within 1000 units of her.

Grants Brood Warriors three new skills:

Evolve: Guardian
Evolve: Defender
Evolve: Overseer

You may only control ~3 advanced strains at a time.
Animation: The Brood Warrior enters a cocoon for a short duration before emerging in it's new form. These changes put a better feel to the mechanics, imo.

Also; since it seems like it was intended to be a micro based hero, it's somewhat complimentary to that. It also frees up Bond of the Brood for another active skill of some sort; possibly something akin to Krakens "Splash" (Low Cooldown/Cost for superior damage output) but allow it to scale by percentages rather than set amounts (To allow her to carry better.

Either way, just ideas to get your juices flowing :D

If the Brood Warriors were weak-ish (Half the damage/health of Archers?), permanent and didn't provide a bounty worth mentioning (2-3 Gold at most), it could be cool to be able to hatch a lot of them to use them as a diversionary tactic or secondary pushing force while your team is elsewhere.

Passthechips
10-11-2009, 12:59 AM
I definitely prefer these two over my current incarnations, they have been implemented and I'll work on either a new effect or a new active skill on Bond of the Brood. Audio/Visual suggestion added. And yes, Zerg is definitely my favorite race :P.

Passthechips
10-11-2009, 01:22 AM
If the Brood Warriors were weak-ish (Half the damage/health of Archers?), permanent and didn't provide a bounty worth mentioning (2-3 Gold at most), it could be cool to be able to hatch a lot of them to use them as a diversionary tactic or secondary pushing force while your team is elsewhere.


The focus of the Brood Queen is that the Brood is the main part of the Queen's damage. They are supposed to scale so that they retain potency late game as threats that have to dealt with, especially the Evolved Brood. A taunt + 20% slow + Barrier + Weakened damage and the myriad of other buffs provided by the Evolved Brood make them impossible to ignore as well.

Your opponent is forced to choose between attacking the Regular Brood, The Evolved Brood or the Brood Queen. If the Enemy refuses to attack you, you can punish them with an offensive use of Dark Swarm multiplying your Brood's damage by a ton. if they decide to attack your Evolved Brood or yourself you can use Dark Swarm and your Evolved Brood's Skills defensively increasing your survivability by a ton. If they attack your regular brood, well they are wasting their time.

The Third skill will probably increase the defenses of the Regular Brood actively, still have yet to decide what to make it.

GrymM
10-11-2009, 01:28 AM
The focus of the Brood Queen is that the Brood is the main part of the Queen's damage. They are supposed to scale so that they retain potency late game as threats that have to dealt with, especially the Evolved Brood. A taunt + 20% slow + Barrier + Weakened damage and the myriad of other buffs provided by the Evolved Brood make them impossible to ignore as well.

Your opponent is forced to choose between attacking the Regular Brood, The Evolved Brood or the Brood Queen. If the Enemy refuses to attack you, you can punish them with an offensive use of Dark Swarm multiplying your Brood's damage by a ton. if they decide to attack your Evolved Brood or yourself you can use Dark Swarm and your Evolved Brood's Skills defensively increasing your survivability by a ton. If they attack your regular brood, well they are wasting their time.

The Third skill will probably increase the defenses of the Regular Brood actively, still have yet to decide what to make it.

Well, are you planning to limit how many basic Brood Warriors you can have?

If not, then maybe the effectiveness of Brood Warriors should scale downward the further they get from the Queen herself as a core mechanic.

If you are, then Brood Spawn needs to have a secondary effect outside of just hatching Larvae.

Xtrykr
10-11-2009, 01:44 AM
[Q] Dark Swarm (Active - Damage Increase/Decrease)
Very nice skill, matches the skill description very well. However, I think it might be a bit OP'd at this time as if you thought about it, if the target enemy loses 1.1 armor everytime he's attacked, if say 5 heroes are attacking him over a 12 second duration, it is very likely he will lost in excess of 20+ armor over that duration. I suspect that you originally had it this high as you were thinking of 1v1 situation, which would make sense, but this skill would be OP'd in a group battle setting. I'd tone it done at level 4 to -0.5 armor per attack on target over 12 seconds, or, shorten the duration to about 8 seconds max. Another thing is that this skill would make Pestilence's ultimate look like crap, lolz.

[E] Brood Spawn (Passive - Summon)
This is a very neat skill! Sorta like the Queen harvesting enough energy to **** out a bug. The skill looks very balanced. Only thing that needs tweaking are the starting larvae stats. If it gets 36-48 base damage from the get-go, then this will be an abused skill at level 1 hereos, as the larvae would be stronger then any creep or summon in early game. May need to tweak it so that the larvae/warriors' damage scales with levels. Furthermore, is there a cap on how many bugs she can have at any given time?

[R] Evolution (Passive + Active - Aura + Global)
Neat skill! This one is balanced, but is somewhat dependent on your third skill, Brood Spawn, which needs to be balanced out.

Overall, great hero concept! We need more heroes that can summon that can put up a fight against Tempest.

P.S. The starting base health is very high for an AGI hero. I suggest toning it down to about 475-500 tops, as her STR progression is high (+2.0).

T-Up.

Passthechips
10-11-2009, 02:54 AM
[Q] Dark Swarm (Active - Damage Increase/Decrease)
Very nice skill, matches the skill description very well. However, I think it might be a bit OP'd at this time as if you thought about it, if the target enemy loses 1.1 armor everytime he's attacked, if say 5 heroes are attacking him over a 12 second duration, it is very likely he will lost in excess of 20+ armor over that duration. I suspect that you originally had it this high as you were thinking of 1v1 situation, which would make sense, but this skill would be OP'd in a group battle setting. I'd tone it done at level 4 to -0.5 armor per attack on target over 12 seconds, or, shorten the duration to about 8 seconds max. Another thing is that this skill would make Pestilence's ultimate look like crap, lolz.

[E] Brood Spawn (Passive - Summon)
This is a very neat skill! Sorta like the Queen harvesting enough energy to **** out a bug. The skill looks very balanced. Only thing that needs tweaking are the starting larvae stats. If it gets 36-48 base damage from the get-go, then this will be an abused skill at level 1 hereos, as the larvae would be stronger then any creep or summon in early game. May need to tweak it so that the larvae/warriors' damage scales with levels. Furthermore, is there a cap on how many bugs she can have at any given time?

[R] Evolution (Passive + Active - Aura + Global)
Neat skill! This one is balanced, but is somewhat dependent on your third skill, Brood Spawn, which needs to be balanced out.

Overall, great hero concept! We need more heroes that can summon that can put up a fight against Tempest.

P.S. The starting base health is very high for an AGI hero. I suggest toning it down to about 475-500 tops, as her STR progression is high (+2.0).

T-Up.






1. Agreed, I changed the skill as suggested, however just a note the advantage over this spell is that pestilence removes invisibility, is spammable and has barely any cooldown. Mostly taken for the prevention of stealth heroes however.

2. Oops, I forgot to add the maximum amount of unit control, which I have now set at 10, might change it depending on feedback. In addition the Larvae's damage has been nerfed by half. Larvae's can now only use the evolve skill after you get 3 points in the skill and takes an extra 30% damage while in the cocoon. At level 3 it takes a larvae 15 seconds to hatch while at level 4 it takes 10.

3. Ill probably change the speed and give it some other side affect.

4. Thanks, toned the hp down as appropriate.

Thanks for the excellent feedback everyone!

Passthechips
10-11-2009, 03:07 AM
Added the "Burrow" skill to the Brood Warrior. Burrow is lost upon Evolution. Burrow can be used for saving units, recon, and especially traps!


Remade the Bond of the Brood spell, but I am a bit iffy about it.

Sordak
10-11-2009, 03:35 AM
thze overall idea is good i had an Idea like that too (not longer in my sig) however there are problems with your hero.

first of all she has forced synergie two times. both Bond of Brood AND the Ultimate are forced synergie with the Spawn Brood skill. this is very lethal for your suggestion.
I would rather give her one Summoning spell (maybe lay eggs in dead creeps or something like that) and every level of that skill will allow the brood to evolve. however that takes time or they may need to consume dead creeps in order to evolve.
Even the last evolutions hsouldnt be that strong since you may have plenty of them.
You could let the ult spawn a very powerfull brood. However i dont think that this would actually be a good idea. How about a skill like corpse explosion? Wich would also count for your brood. As an addition to the corps explosion you could let those explodet corpses spawn small broodlings.
Maybe something like suizide units that explode on contact or units that stick themselves to enemies and leech theyr live. i think you might come up with something.

well overall: i cant realy comment on your suggestion. i can just suggest changes. 2 forced synergies well... i dont think that works out, Max is one (but mostly even that gets alot of hate from the community)
im sorry i couldnt provide better feedback but thats my opinion.

GrymM
10-11-2009, 03:41 AM
thze overall idea is good i had an Idea like that too (not longer in my sig) however there are problems with your hero.

first of all she has forced synergie two times. both Bond of Brood AND the Ultimate are forced synergie with the Spawn Brood skill. this is very lethal for your suggestion.
I would rather give her one Summoning spell (maybe lay eggs in dead creeps or something like that) and every level of that skill will allow the brood to evolve. however that takes time or they may need to consume dead creeps in order to evolve.
Even the last evolutions hsouldnt be that strong since you may have plenty of them.
You could let the ult spawn a very powerfull brood. However i dont think that this would actually be a good idea. How about a skill like corpse explosion? Wich would also count for your brood. As an addition to the corps explosion you could let those explodet corpses spawn small broodlings.
Maybe something like suizide units that explode on contact or units that stick themselves to enemies and leech theyr live. i think you might come up with something.

well overall: i cant realy comment on your suggestion. i can just suggest changes. 2 forced synergies well... i dont think that works out, Max is one (but mostly even that gets alot of hate from the community)
im sorry i couldnt provide better feedback but thats my opinion.

Bond of the Brood was removed, and the Synergy in the ult isn't a big deal seeing as the 4 of them are meant to work together. (Hero, and Advanced Strains) It's less forced synergy than a limiting factor in the strength of the bugs/Brood Queen on her own.

Also, to the OP, you shouldn't disallow Larvae the ability to evolve until later ranks, even if it doesn't take long to reach those ranks, that breaks the flow of the hero. Just have each rank evolve into a less powerful Brood Warrior.

Sordak
10-11-2009, 03:46 AM
i still think it would be best to let the brood get a stack everytime they kill something and if they have enaugh stacks they can evolve. (maybe three different evolutions)

i recently had an idea for the ult (however its your suggestion its just an idea) how about a skill that ploants a larva into the bodie of an enemy hero. that will debuff and damag ehim and when he dies under taht effect it spawns a pretty powerfull unit out of it (maybe uncontrollable )

Passthechips
10-11-2009, 03:53 AM
i still think it would be best to let the brood get a stack everytime they kill something and if they have enaugh stacks they can evolve. (maybe three different evolutions)

i recently had an idea for the ult (however its your suggestion its just an idea) how about a skill that ploants a larva into the bodie of an enemy hero. that will debuff and damag ehim and when he dies under taht effect it spawns a pretty powerfull unit out of it (maybe uncontrollable )

Your idea was my first incarnation of the Brood Spawn spell, but I found it not to my liking. Also the idea of exploding units does not sit well because she is a carry that is devoted to strong controlled units.

The Rare Strain Broods are not that powerful individually, but when combined in a force they become deadly. And if you manage to kill one or more Rare strains the Brood Queen has to wait an additional 60+ (at level 16 mind you) to create another.

Currently the only forced Synergy between spells is the Brood Spawn and the Evolution's requirement of Brood Spawn. I plan to give Evolution an additional effect to balance this out. Bond of the Brood affects the Queen regardless of whether she has a controlled unit.

Sordak
10-11-2009, 04:02 AM
bond of brood is also forced synergie in fact.
you cant say its non forced synergie just becuase it never states you NEED that skill. in fact you realy need this skill even if its not into the discription. damage wouldnt split if you have no other units. and synergie with the whispering helm doesnt realy count.

no offense i just want to help you out.

Passthechips
10-11-2009, 04:05 AM
bond of brood is also forced synergie in fact.

No it isn't. It reduces damage on the Brood Queen first and foremost. It works regardless if you have any type Brood or not. It however does have the added bonus of buffing your Brood with the same bonus if you have them. (BTW Read the Skill again I just recently updated it)

I am probably going to change the skill again but whatever.

Merc117
10-11-2009, 04:05 AM
Zerg rocks! Love your idea. I hope this makes it to the game

Passthechips
10-11-2009, 04:07 AM
Zerg rocks! Love your idea. I hope this makes it to the game

Thank you. I think so to!

Sordak
10-11-2009, 04:07 AM
ok i recently saw the changes on bond of brood. uhm seems a bit OP for me 60% damage is high on ALL your units. however since the broodqueen herself isnt that strong i would rather say 60% redcution o n her and max 40% on her offspring.

btw: zerg dont rock, tyranids do.

Passthechips
10-11-2009, 04:15 AM
ok i recently saw the changes on bond of brood. uhm seems a bit OP for me 60% damage is high on ALL your units. however since the broodqueen herself isnt that strong i would rather say 60% redcution o n her and max 40% on her offspring.

btw: zerg dont rock, tyranids do.

Ok done. Seems a little lacking for a single skill, I probably will just make alternative spells to see if I can think of something better.

docterj208
10-11-2009, 03:27 PM
Skill 1: Good skill and rocks with your ultimate. Although, I would up the support armor up a bit. Maybe to like 20 at level 4.

Skill 2: Meh, its a solid defensive ability for you and your units, but I don't like the idea of blocking physical damage in addition to magical damage. I personally think you should increase defenses of your units with your passive and make this something else.

Skill 3: I don't quite get how this works. Do you do less damage? More? just summon units with it? Or is it just used to give you regen? Doesn't seem to do anything except fuel your ultimate.

Ult: Puts your hard earned and easily killed summons to new uses. overall not bad, but considering all it does is give an aura and evolve units, you should just let it have a lot cool down of say 15 seconds. You can only have one of each anyways.

Overall, this hero doesn't have a whole lot of synergy except with the first skill. His 2nd skill is forced synergy. 3rd skill is the concept skill and ultimate uses 3rd skill. I think you have too many micro units and are basically Ophelia with pre-picked units. I think the overall control and use of this hero needs to be revisited as i am not sold on this character yet.

Isador1
10-11-2009, 03:50 PM
Concept
The evolved spider race theme is alright, just get the visuals right. I love starcraft, but too many mutants kill the spirit of savage.
She reminds me of the broodmother, not just because of the name.. it's too bad her webs didnt make it in here.
To some or full extent she is a beast, you should add her associations with the beast horde to the lore.

+Ranged agi carry.
+Summon oriented gameplay.
+Scaling summons.


Skills
Dark Swarm:
Dmg+armor decrease. Fairly standard except for the versality as support skill. Insects surrounding a target.. the theme would also fit for something like Ion Shell (Dark Seer/Dota) but that's just an idea. All in all I'd say the skill has it's place on this hero.

Bond of the Brood:
At first this seems like an ordinary buff, but together with the whole hero concept and the short duration, the skill develops much more playing value than it would on another hero. Use it at the right time to survive AoE attacks, then rush in.. juke around till the CD is gone.. etc.
About the numbers, why don't you just make it +magic armor?
All in all, a very good skill.

Brood Spawn:
Of course, her bread-and-butter skill. I love the idea how you feed your children, and it's also a more interesting way of spawning them. And it promotes auto-attacking.. well that's something new.
Very nice.

Evolution:
Forced synergy, but not necessarily in a bad way. The idea of morphing your summons to what you want is nice.
However, this might be just a bit too much. These are a lot of passives and skills to consider, and thus probably not adding that much of tactic.
I am very biased towards simple, yet complex heroes.
Imo, you should start by giving each form only one skill. yes, one. ;)


Conclusion
I already like this hero now, it has it's place in HoN. Some tweaks and you're good to go!
Holy..stuff, this took long to write. I should review less accurate..

Passthechips
10-11-2009, 10:15 PM
Concept
The evolved spider race theme is alright, just get the visuals right. I love starcraft, but too many mutants kill the spirit of savage.
She reminds me of the broodmother, not just because of the name.. it's too bad her webs didnt make it in here.
To some or full extent she is a beast, you should add her associations with the beast horde to the lore.

+Ranged agi carry.
+Summon oriented gameplay.
+Scaling summons.


Skills
Dark Swarm:
Dmg+armor decrease. Fairly standard except for the versality as support skill. Insects surrounding a target.. the theme would also fit for something like Ion Shell (Dark Seer/Dota) but that's just an idea. All in all I'd say the skill has it's place on this hero.

Bond of the Brood:
At first this seems like an ordinary buff, but together with the whole hero concept and the short duration, the skill develops much more playing value than it would on another hero. Use it at the right time to survive AoE attacks, then rush in.. juke around till the CD is gone.. etc.
About the numbers, why don't you just make it +magic armor?
All in all, a very good skill.

Brood Spawn:
Of course, her bread-and-butter skill. I love the idea how you feed your children, and it's also a more interesting way of spawning them. And it promotes auto-attacking.. well that's something new.
Very nice.

Evolution:
Forced synergy, but not necessarily in a bad way. The idea of morphing your summons to what you want is nice.
However, this might be just a bit too much. These are a lot of passives and skills to consider, and thus probably not adding that much of tactic.
I am very biased towards simple, yet complex heroes.
Imo, you should start by giving each form only one skill. yes, one. ;)


Conclusion
I already like this hero now, it has it's place in HoN. Some tweaks and you're good to go!
Holy..stuff, this took long to write. I should review less accurate..

Thanks for your time, once I get to it, I'll review your hero, been busy.

1. Lore + Model's can be changed/ it is mostly the concept I am trying to push here. Though I would would love someone like Brood Queen in Heroes of Newerth.

2. I'll be adding an Alternative Skill section soon.

3. I don't actually know exactly how much damage reduction 1 magic armor equals, so I just used percent reductions.

4. I might of deleted it by accident, but you can only control 1 Advanced Strain Brood at the first level of the ultimate. At level 2 you can control 2 Advanced Strain Broods, and at level 3 you can control 3.

The passives aren't really a big deal.

First of all they are supposed to be rewards to your Brood for maintaining the the Advanced Strains. At level 16, the level when you can get all three Advanced Strains, your Brood gets, 3 Armor, 12 Health Regeneration, and 150 Maximum HP. This is at level 16, meaning these gains are marginal at best for a single Brood member.

The secondary personal passives are meant to compliment the pet and allow them to be semi-tanks for the rest of your Brood.

Their Active abilities are the best part of the Advanced Strains. They also all have synergy with each other. The Guardian uses Taunt and uses his passive to deal AoE damage, the Overseer uses Barrier and auto attacks to increase resistance and the Defender finishes it off with a damaging attack and a minor slow to prevent easy escape.

You may be thinking to yourself, wait a second! This is a cheap as hell combination! I bring you Exhibit A.

Malphas. Malphas, aside from his giant AoE 2 second stun ( which is game changing) does more damage just by being there, than pulling off this tri-combo. He hits harder than any pet, swings faster, has a much higher health pool, and a regeneration that is almost equal or better than defender's regeneration. Then you can factor his skills, a 200 damage nuke that can be used twice in a small amount of time, an immolation aura that does 40 damage a second, and Burning sword which increases adds a DOT to his target.

If Malphas and the three Advanced Strains went head to head, Malphas would probably come out on top. Realistically Malphas' 165 cooldown could defeat your combined Evolution's 180 total cooldown.

Not to mention, when you take Restoration Stone into effect, Malphas becomes even more game changing.

While having a plethora of units out might seem more powerful, remember it still is very possible for your enemies to take out your Advanced Strains fairly quickly if your not good with managing your Brood.

Passthechips
10-11-2009, 10:35 PM
Updated ultimate to give a passive speed increase as well as the Evolution Skill. The passive ability now has synergy with Dark Swarm, because you attack faster you reduce more armor, and has synergy with your Brood Spawn causing you to more easily rack up the damage to summon Larvae.

- Made Brood Spawn, more mechanic forgiving giving a global aura to all controlled units, increasing damage and health based on the Brood Queen's damage and health.

- Increased Larvae health by 100.

- Decreased Health of all Advanced Strains by 200 each level. They are now affected by Brood Spawn's Aura. This means early game they will be much easier to take out if not careful. Mid Game they will be around the same health, but weaker than Ophelia's creeps health wise. Late Game depending on your item build (Behemoth's Heart ftw?) your Advanced Strains will probably outgrow Ophelia's creeps.

- Increased allied armor granted by Dark Swarm.

Passthechips
10-12-2009, 11:15 AM
/bump

Haasth
10-12-2009, 06:04 PM
First of all, the concept.
It is original, but only if it would suit the Newerth lore. I do not know much about it, but regardless. However with Arachna and Pestilence already in the field, I think an insect-based Hero would suit. As long as it does not resemble the Zerg too much, as they will obviously make people think of Zerg (And Zerg make me think of Tyranids. :p)

Beyond that, I like the idea of summon Heroes a lot. Keep one thing in mind though; They are difficult. Difficult in the sense of controlling all your various pets at once. You have a total of 5 different pets here, Larvae, Brood Warriors + 3 ultimate variations. This will be difficult to micromanage in most situations, although I understand the Larvae is more something you put aside until they evolve to Brood Warriors.

The current 'pet Heroes' (Wildsoul first and foremost, Tempest, Hellbringer, Ophelia) with the latter being the exception, all have 'one' kind of pet which are easy to micromanage. Ophelia is the exception as she has various pets, but right now Ophelia is considered rather weak as far as I know, and is still very difficult to manage well if you want to focus on pets. (Then again I think her skills do not suit very well with the idea of having pets around constantly, as they are difficult to keep alive)

Now onto the spells. Sorry for the previous wall of text.



[Q] Dark Swarm (Active - Damage Increase/Decrease)


Judging from the other comments, this used to be quite stronger than it is in the form you have it posted now. Right now it is balanced, nothing more to add. It is good and not the standard 'lower armour' spell.


[W] Bond of the Brood -(Active - Buff)

Good. This is something I personally think Ophelia would need, if she would be a focused pet Hero. This helps a lot in keeping you, and more importantly your various pets alive. The numbers seem good, though Brood Queen herself should not have a high damage output at all, with 60% reduction. Luckily I have not seen any high nukes, so I don't think it's a problem. (Especially since she only gains 1.7 intelligence each level, which is VERY low, but is good balanced this way)



[E] Brood Spawn (Passive - Summon - Global)


Original way of spawning pets. I like it.

I take it the Larvae will spawn next to the Brood Queen, and not your target? As spawning them next to an enemy might result in them dying very quickly. Also I would add something like that they automatically follow you around or some such. Otherwise when you're chasing someone chansing are you'll have all of them spread out over a distance.

Also add some armor to your pets. (regular and magical)


[R] Evolution (Active - Passive)

I like the passive part. Helps creating more larvae, and I guess that is what you had in mind.

Brood Guardian:
Add magical and regular armor.

Brood Defender:
Add magical and regular armor.
My favourite. Has some sick self-regeneration, and the aura helps keeping your other pets alive. I like it.

Brood Overseer:
Add magical and regular armor.

Something I would add:
Evolution - Give it an active ability that recalls all your current pets. Much like Booboo can. (Wildsoul). This way you will not have to manually tell them to go back. So like a simple button with say a 2 seconds cooldown. Seeing the other 'active' parts of this ability are on the Brood Warriors.

Again though, keep in mind it will be a little difficutl to control the various pets around. If you can in any way make that a bit easier on the players, that would help. Besides that, got my vote.

Bane2k4
10-12-2009, 07:41 PM
I like the concept, tis quite sweet :)

The skills all synergise well, and the idea of scaling summons is great.

There is little I can say on balancing the skills as they all look solid to me, and with the feedback and tweaks you've already had/made, it seems to have formed into a rather well-rounded hero!

T-UP.

Passthechips
10-12-2009, 09:44 PM
Something I would add:
Evolution - Give it an active ability that recalls all your current pets. Much like Booboo can. (Wildsoul). This way you will not have to manually tell them to go back. So like a simple button with say a 2 seconds cooldown. Seeing the other 'active' parts of this ability are on the Brood Warriors.

Again though, keep in mind it will be a little difficutl to control the various pets around. If you can in any way make that a bit easier on the players, that would help. Besides that, got my vote.[/QUOTE]

First I would like to mention that Ophelia is considered weak in the hands of someone with poor micro, I have seen Ophelia win games because of her creeps even after the Predasaur change. Once I saw an Ophelia use Whispering helm and control like 6 vultures, imagine the Cyclone damage!

1. All of the pets will have magic armor/armor, I have yet to detail the units exact stats.

2. Larvae do indeed spawn next to the Brood Queen.

3. You might think that with all of these different pets out at once, it would be hell microing them. This is not exactly the case. I can imagine one having to use at maximum 4 control groups. Brood Warriors will most likely be packed together in a group where you can lay Burrow Traps, or use them to target single enemies. The Advanced Strains all have one active skill and 2 of them are ranged. It would be about as hard as it is to micro Ophelia really.

Unlike Ophelia however who really only has one or two strategies with her pets (unfortunately), the Brood Queen's Brood have a variety of uses both personal, and ally wise, which along with pet scaling, make this hero powerful mid to late game. Early game might suck with the weak summons and lack of offensive skills. Which was the point really.

Thanks for your comments! I might do one or two alternate skills then finish up the rest of this suggestion. After that it is off to the polls!

Passthechips
10-13-2009, 07:36 PM
Bump.

Andysonic1
10-14-2009, 11:48 PM
A few things:

May want to lower the attack range of the hero a little. The hero is, first and foremost, what your playing. A long attack range would make it too easy to only focus on your pets while auto attacking.

Also, 10 pets at once sounds bananas in pajamas crazy to me, especially when they get buffed from the player's hero. Can you justify why you get so many?

Passthechips
10-14-2009, 11:59 PM
A few things:

May want to lower the attack range of the hero a little. The hero is, first and foremost, what your playing. A long attack range would make it too easy to only focus on your pets while auto attacking.

Also, 10 pets at once sounds bananas in pajamas crazy to me, especially when they get buffed from the player's hero. Can you justify why you get so many?

As I posted earlier the Normal Brood would be easy to command as they would all be one group. In addition the Normal Brood are very weak early game (Especially in larvae form which their most vulnerable state, and prevents them from being extremly useful in the lane stage) and need to be microed away from main combat. It is during mid to late game where the Brood would become a presence.

The challenge of the Brood Queen is to maintain your number of Brood even in thick battles, the Advanced Strain broods compliment the survival of and offensive tactics of your Normal Brood as well as your Bond of the Brood spell. Your are reliant on your Brood as they are your main source of damage and which is why they scale. Your item choices are also not limited to just stat increases as well, while this will help your brood do more damage, items such as astrolabe and barrier idol increase the staying power of your Brood by a ton, and then their are all those aura items like Demonic Breastplate which is a very nice gain in terms of Brood power increase.

The way you itemize yourself is very important and can easily shift the way you play with your Brood, making this hero very versatile concerning items.

Passthechips
10-15-2009, 10:13 PM
Requesting some feedback before I finalize the post and put it into to Hero Section.

Puria
10-17-2009, 10:12 AM
love this idea
you should post this into Heroes,so i can vote for Yes :)

Skunkjuice
10-23-2009, 11:22 PM
I find it obnoxious that you are using Zerg pictures in your hero description and for your concepts. Hell your concept for this hero doesn't even make use of his primary stat. This hero could easily be intelligence and benefit much more because of it. In short from my view point, this hero is better off as IM than AR Your just using the Agility Ranged title just to attract more views.

jusatin`
10-24-2009, 02:19 PM
Nice hero concept, but I didn't quite get the summon thing, do you lose the attack speed/base damage etc. that goes to your summons or you will still have the original stats? And I dont like the protective skill, maybe get something else to replace that, so you would be a carry or support, not half both, since you allrdy are a summoner also :D but anyways I like the idea, but I'd like to hear more about that summoning thing, but I like the idea behind it, that it gathers the summoned units from dmg you make...

deadpunk
11-08-2009, 05:35 PM
Yes! Yes! Yes! i love it! I want it! With ophelia, it would be ultimate power of clone army! :D

F4F (http://forums.heroesofnewerth.ru/index.php?showtopic=2816&st=0&gopid=46390&#entry46390), dont forget :D

cabboose
11-21-2009, 06:20 AM
good idea. There shud be a couple heroes like Ophelia who are more powerful the better u are at controlling various units. I am for one shite at it :D uve got my vote

Time
11-26-2009, 11:23 AM
Nice work man.

Piava
11-26-2009, 12:47 PM
To much micro, I don't like the concept sorry.

volcan33
11-26-2009, 03:54 PM
Ok, cool stuff,hard do play but no prob. :)... nice artworks btw.
U worked well on the main idea.

But i think the problem on this hero is that, she will be weak for any kind of gank, since,as i understand,she lost a certain part of her hp when creates a new hatch. right?
My suggestion to make ur hero less killable... is adding a healing skill, but its not a simple heal... it would be something like dota's clinkz skill:

Death Pact (E)
Kills a target friendly or enemy unit, returning a percentage of its life.
Level 1 - 50% conversion.
Level 2 - 100% conversion.
Level 3 - 150% conversion.
Mana Cost: 100
Cooldown: 20

something like that... would be great, since ur minions have a high health.

Btw, does ur minions die when she dies?
(coz, in a real brood this usually happens)

an aoe effect on first skill would be nice, but a small one, i think it would be really helpfull on team battles.

and one last thing, are ur minions big? coz... i'm a bit tired of getting stuck by creeps sometimes

Passthechips
11-27-2009, 12:31 AM
Ok, cool stuff,hard do play but no prob. :)... nice artworks btw.
U worked well on the main idea.

But i think the problem on this hero is that, she will be weak for any kind of gank, since,as i understand,she lost a certain part of her hp when creates a new hatch. right?
My suggestion to make ur hero less killable... is adding a healing skill, but its not a simple heal... it would be something like dota's clinkz skill:


something like that... would be great, since ur minions have a high health.

Btw, does ur minions die when she dies?
(coz, in a real brood this usually happens)

an aoe effect on first skill would be nice, but a small one, i think it would be really helpfull on team battles.

and one last thing, are ur minions big? coz... i'm a bit tired of getting stuck by creeps sometimes

The Evolution minions are a decent size, the brood does not go away if the Brood Mother dies as well. In addition spawning an egg doesn't damage the Brood Queen. In order to spawn an egg you have to deal a certain amount of damage to spawn an egg. She also has a defensive spell already that reduces both forms of damage both for her and her brood.

tinyzzz
11-28-2009, 08:35 PM
Really do not like this hero concept at all. It feels like a Startcraft version of Broodmother with a pushing / ganking / support role, is agility so there is a possibility of being a psudeo-carry... Just too versatile.

The minions can burrow, for invis + unitwalking, you could completly surround a hero with NO chance of avoiding it, this is easy enough with a group of 5/6 creeps, 8 creeps its childs play. At least with brood you could easily nuke the spiderlings to get out of them. PLUS the ability scales with your hp and damage.

Think about other heros that do a similar role before you develop a new concept, think about why they work and why they arent overpowered. It seems you have taken a good concept, and gone too far with it.

Cool art thou.

T-Down.

Passthechips
12-04-2009, 09:54 PM
Units become immobile when burrowed. Also there would probably be a cooldown so the Units can't Burrow then immediately pop out.


This hero was meant to be a pusher with scaling pets that allow her to carry.

QueenofBlood
12-05-2009, 04:09 PM
I like it, it seems reasonably balanced, and I like the flavor.

Supc0
12-06-2009, 08:56 PM
I love the idea although im worried that the first skill will be too similar (visually) to pesti's ulti. Maybe you should make it have a different description that justifies a different animation.

docterj208
12-06-2009, 09:01 PM
warriors need more move speed. Think of Forsaken archer's summoned skeletons. They definitely need to be able to keep up with the hero.

metroid112
12-23-2009, 10:08 PM
OMFG, greatest hero explanation ever. should be implemented in .63 patch

Meshaber
01-09-2010, 04:06 PM
While Protoss is superior to every other fictional race in everything, particularly the koprulu sector, the Zerg are certainly a badass faction.

Marvellously cool hero, might I suggest that you somehow change the nature of your secondary skill? It's a bit boring right now, and without any real synergy to anything. Might I suggest something that allows her to absorb incoming damage towards her brood? In other words, if you try to hurt her summonings, you'll hurt the queen instead, to a degree. Of course, this might piss off the brood for an attackspeed buff or something?

Also, try to do something about how the third skill promotes autoattacking, maybe add an extra amount of health "absorbed" for a killing blow?

Nytemair
01-24-2010, 05:50 AM
Very nice idea, i liked the ultimate the most as it helps her scale later. Bond of the Brood didn't load because our net's being retarded but i loved the concept. T-up. Mind checking out my MM remake? <3

Day7
03-11-2010, 09:07 AM
StarCraft 2?

infrulaz
03-12-2010, 05:55 AM
ultralisk sucks