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View Full Version : [Game Play] Dampeer aura and Barbed vs pred



lescout
07-24-2011, 07:09 AM
Dampeer life leech aura doesn't work with harkon's(you don't leech while you're hitting with harkon's on).

Barbed doesn't return dmg to pred properly, it doesn't apply his passives damage back to him, only his regular damage, making it do absolutely nothing to him, which sucks when you get it to counter him.

ElementUser
07-24-2011, 10:18 AM
I don't believe your 2 bugs to be true.

Just saying this because of my experience before I actually go test them - I'll do so right now.

ElementUser
07-24-2011, 10:27 AM
Strange, the first one holds to be true.

The second however is false - you completely forgot that his E gives him lifesteal, so it makes it seem as though it's doing nothing to him.

Barbed Armor doesn't "counter" Predator btw...

Vida
07-24-2011, 10:27 AM
My guess about the result,

Harkon's blade does work.
Barbed doesn't and he forgot to count the life steal.

Edit: testing harkons.

ElementUser
07-24-2011, 10:29 AM
Ok I know why now, fixed the first one.

I'm definitely not beileving your 2nd one unless you show solid proof though.

Here is Barbed Armor's script:


<?xml version="1.0" encoding="UTF-8"?>
<state
name="State_Excruciator"

icon="icon.tga"
passiveeffect="blade.effect"

effecttype="StatusBuff"
allowtransfer="true"
>

<ondamaged>
<condition test="not_target_type Tower and not_target_type Well">
<condition test="enemy" source="source_entity" target="target_entity">
<condition test="source_damage gt 0.1" >
<currentdamageeffecttype effecttype="Returned" />
<else>
<condition target="target_entity" test="target_type hero">
<damage target="target_entity" effecttype="Returned" amount="0.80" b="source_damage" op="mult" />
<playeffect effect="impact_self.effect" source="source_entity" />
<playeffect effect="impact_enemy.effect" source="target_entity" target="" />
</condition>
<else>
<damage target="target_owner_entity" effecttype="Returned" amount="0.80" b="source_damage" op="mult" />
<playeffect effect="impact_self.effect" source="source_entity" />
<playeffect effect="impact_enemy.effect" source="target_owner_entity" target="" />
</else>
</else>
</condition>
</condition>
</condition>
</ondamaged>

<onframe />
</state>


Predator's E passive damage satisfies all of the tests.

Vida
07-24-2011, 10:34 AM
Confirmed Harkon's and Dampeer Lifesteal, it doesn't work on both himself and others with Harkon's blade turned on.

Vida
07-24-2011, 10:34 AM
I will test pred in a moment

ElementUser
07-24-2011, 10:37 AM
You don't have to, my script proves it wrong

Vida
07-24-2011, 10:45 AM
Ya ~.~

Anyway it was awesome pred with 6 doom bringer killed himself with kraken 5 hearts and 1 BA