Nytemair
07-22-2011, 03:49 AM
Hey team, got back into mapping after a short hiatus.
I'm basically wondering if there's any way to make a hero's ability use a percentage of their Maximum/base mana instead of a fixed value.
So far I'm just playing around with <takemana> but as far as I know you can only use fixed values.
ElementUser answered one of my other questions with a <changehealth> function, and I'm wondering if there's any mana version of that? :)
Edit: Testing a modified version of Ra's nuke, instead taking a percentage of mana...will let you know :)))
I'm basically wondering if there's any way to make a hero's ability use a percentage of their Maximum/base mana instead of a fixed value.
So far I'm just playing around with <takemana> but as far as I know you can only use fixed values.
ElementUser answered one of my other questions with a <changehealth> function, and I'm wondering if there's any mana version of that? :)
Edit: Testing a modified version of Ra's nuke, instead taking a percentage of mana...will let you know :)))