Haasth
10-09-2009, 04:43 PM
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Pursuer
http://www.sillof.com/images/Customs/Steampunk%20ESB/zuckuss.jpg
Allegiance: Legion
Base Speed: 310
Range: 600
Base Damage: 41-53
Strength: 18 + 1.8 each level.
Agility: 20 + 2.5 each level. [Primary]
Intelligence: 18 + 1.6 each level.
Learns Triangulate, Tractor Beam, Hunting Protocol and Static Trap.
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Appearance:
Obviously a machine. Has a rather slim build, made for agility and speed. Overall somewhat steam-punk-ish. Holds a ranged weapon that looks like a combination of a rifle/crossbow.
Story:
Built by a Human engineer initially as a messenger, once the Hellbourne invaded he was reworked into a fighting machine. Originally designed for speed, he was equipped with targeting systems and a ranged construction and lastly appropriately named HT-Pursuer. Many in the Legion do not like seeing this piece of metal on the field, for they do not think he can be trusted. However, his chasing and scouting abilities make him a valuable tool that none can refuse to have around. Pursuer in turn seems to almost enjoy hunting down the daemonic creatures from the Hellbourne and they know so all too well.
(Theme should be more or less around the technology of Chronos / Electrician.)
Role:
A ranged scout and chase Hero.
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Quotes:
NOTE:His voice should obviously be robotic. There should be no emotions in his voice at any time.
On Spawn:
“What are your orders?”
Moving:
“As you command.”
*Static sounds*
“Calculating.”
Attacking:
“Extermination in progress.”
“Targeting.”
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Movement Animation:
Pursuer should make sounds much like Jeraziah and Accursed when moving. (The sound that basically proves they are wearing armor). He moves fast and has obvious robot movements.
Idle Animation:
While idle Pursuer should look around constantly, in an obviously machine way.
Attacking Animation.
Pursuer quickly aims with his weapon and fires at the enemy. A small projectile can be seen as it flies towards the enemy.
Death Animation:
If Pursuer falls in battle his head turns to the ground and electricity emits off him. Purely visual. He could even say something like; “Shutting down.”
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Skill 1:
Triangulate [Q]
http://www.heroesofnewerth.com/images/heroes/104/ability3_128.jpg
Pursuer has a built-in triangulation device which he can also place on allies. This makes him capable of triangulating enemies. These devices are known to emit a high pitched noise.
Animation: Much like an aura. Should look like small sonic waves.
Mana Cost: 50
Cooldown: 30 seconds.
Range: 600 (Range on how far he has to be to apply a device)
Target: Ally
Activation:
Grants Pursuer Targeting Systems.
You may have 1/1/2/2 triangular devices active on allies.
Placing a new one replaces the first device.
Devices stay on even after dying. Devices can be removed by dispelling the buff.
Triangular devices reveal sight between Pursuer and other devices with a width of 200. Enemies spotted this way are being tracked for 5/6/7/8 seconds after they leave sight.
Stealthed enemies in the radius are being tracked immediately.
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Targeting Systems effect:
Enemies that come within sight range of Pursuer are being tracked 5/6/7/8 seconds after they leave sight range.
NOTE
http://img5.imageshack.us/img5/438/triangulate.png
Here is an example. The green dots are Pursuer and two allies he put the devices on. The yellow lines are the sight radius granted because of it. The red dot is an enemy spotted this way. If they would leave sight range they would be tracked, much like Blood Hunter does if they are on low health. They are not revealed, but a small symbol would give away their position.
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Skill 2:
Tractor Beam
http://files.champions-online.com/img/power_sets/Tractor_Beam.jpg
Pursuer has a built-in device his maker liked to call a Tractor Beam. Pursuer can use this to pull enemies in his direction, or throw them away.
Grants two different abilities.
Animation: Enemies are slowly pulled in Pursuer’s direction, or thrown in the opposite direction. Enemies being pulled or thrown should look somewhat like Chronos’ Time Leap.
Tractor Beam [W]
Mana Cost: 120
Cooldown: 15 seconds. (Shared with Reversed Tractor Beam)
Range: 600
Target: Enemy
Activation:
Pulls target and enemies in a 175 radius around it 200/300/400/500 in Pursuer’s direction. Applies Static Residue for 3 seconds. Deals 100/150/200/250 damage.
Reversed Tractor Beam [E]
Mana Cost: 120
Cooldown: 15 seconds. (Shared with Tractor Beam)
Range: 300
Target: Enemy
Activation:
Throws target and enemies in a 175 radius around it 200/300/400/500 away from Pursuer’s location. Applies Static Residue for 3 seconds. Deals 100/150/200/250 damage.
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Static Residue:
Slows for 10/20/30/40%.
NOTE:
This is a powerful pull/throw/slow that can be used in multiple ways. It can be used to finish someone off from a distance, but if they survive that means you’ll have someone right in front of you. It can also be used to throw away someone getting too close. Or even as a chase ability.
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Skill 3:
Hunting Protocol [Passive]
http://files.champions-online.com/img/power_sets/Targeting_Computer.jpg
Pursuer is programmed to… well pursue, and each time he is tracking an enemy he goes into a killing state, chasing his enemy with increased speed and aim.
Animation: Pursuer emits electric every few seconds.
Activation:
Activates when enemy Hero is being tracked.
Activates when hitting an enemy Hero (Either normal attack, Tractor Beam or Static Trap). Lasts for 8 seconds.
Increases movement speed by 10/15/20/25%.
Increases total range by 25/50/75/100.
NOTE:
Technically this is a different take on Blood Hunter’s Blood Sense ability. Like Blood Sense it increases movement speed (Blood Hunter up to 44% though). The differences are the way it activates. Hunting Protocol goes active if an enemy is hit, or is being tracked (See Triangulate) and also increases the total range of Pursuer. Meaning he could harass and chase better, while staying out of range of others.
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Skill 4:
Static Trap [R]
http://files.champions-online.com/img/power_sets/Electrocute.jpg
Pursuer is capable of settings traps when he is hunting his target. These traps disable a target for a number of seconds, and damage them once they are released.
Animation: Static Traps look like small mines of sort. The effect on an enemy looks as if they are surrounded with electricity.
Mana Cost: 250
Cooldown: 140 seconds.(Activates once last Static Trap disappears)
Activation:
Places a Static Trap in front of Pursuer. Static Traps give a 300 sight range around them and activate when an enemy hero comes within the 300 radius.
The nearest enemy hero is immobilized, perplexed, silenced, disarmed, revealed, gains 1000 armour and magical immunity for 3/4/5 seconds.
Once the time runs out deals 50/66/82 damage each second, over 6 seconds.
1/2/3 Static Traps may be placed. Static Traps last for 60 seconds.
Grants a counter showing how much Static Traps are placed.
Static Traps must be placed away from eachother in a 600 radius.
Ggeo4u suggested to add a button to this, so you can manually trigger it. I might add this in, in time.
NOTE:
This ability can be combined with Pursuer’s tracking, setting up traps for enemies. Or it could be used by quickly placing a trap in front of someone to cancel a channel or simply disabling them. It could be used in combination with Tracking Beam to pull someone inside the Static Trap.
__________________________________________________
Changelog:
09-10-09 (22:42): Pursuer suggestion posted.
09-10-09 (22:59): Replaced HK-47 picture. Adjusted Hunter Protocol slightly.
__________________________________________________
Thank you for reading.
Pursuer
http://www.sillof.com/images/Customs/Steampunk%20ESB/zuckuss.jpg
Allegiance: Legion
Base Speed: 310
Range: 600
Base Damage: 41-53
Strength: 18 + 1.8 each level.
Agility: 20 + 2.5 each level. [Primary]
Intelligence: 18 + 1.6 each level.
Learns Triangulate, Tractor Beam, Hunting Protocol and Static Trap.
__________________________________________________
Appearance:
Obviously a machine. Has a rather slim build, made for agility and speed. Overall somewhat steam-punk-ish. Holds a ranged weapon that looks like a combination of a rifle/crossbow.
Story:
Built by a Human engineer initially as a messenger, once the Hellbourne invaded he was reworked into a fighting machine. Originally designed for speed, he was equipped with targeting systems and a ranged construction and lastly appropriately named HT-Pursuer. Many in the Legion do not like seeing this piece of metal on the field, for they do not think he can be trusted. However, his chasing and scouting abilities make him a valuable tool that none can refuse to have around. Pursuer in turn seems to almost enjoy hunting down the daemonic creatures from the Hellbourne and they know so all too well.
(Theme should be more or less around the technology of Chronos / Electrician.)
Role:
A ranged scout and chase Hero.
__________________________________________________
Quotes:
NOTE:His voice should obviously be robotic. There should be no emotions in his voice at any time.
On Spawn:
“What are your orders?”
Moving:
“As you command.”
*Static sounds*
“Calculating.”
Attacking:
“Extermination in progress.”
“Targeting.”
__________________________________________________
Movement Animation:
Pursuer should make sounds much like Jeraziah and Accursed when moving. (The sound that basically proves they are wearing armor). He moves fast and has obvious robot movements.
Idle Animation:
While idle Pursuer should look around constantly, in an obviously machine way.
Attacking Animation.
Pursuer quickly aims with his weapon and fires at the enemy. A small projectile can be seen as it flies towards the enemy.
Death Animation:
If Pursuer falls in battle his head turns to the ground and electricity emits off him. Purely visual. He could even say something like; “Shutting down.”
__________________________________________________
Skill 1:
Triangulate [Q]
http://www.heroesofnewerth.com/images/heroes/104/ability3_128.jpg
Pursuer has a built-in triangulation device which he can also place on allies. This makes him capable of triangulating enemies. These devices are known to emit a high pitched noise.
Animation: Much like an aura. Should look like small sonic waves.
Mana Cost: 50
Cooldown: 30 seconds.
Range: 600 (Range on how far he has to be to apply a device)
Target: Ally
Activation:
Grants Pursuer Targeting Systems.
You may have 1/1/2/2 triangular devices active on allies.
Placing a new one replaces the first device.
Devices stay on even after dying. Devices can be removed by dispelling the buff.
Triangular devices reveal sight between Pursuer and other devices with a width of 200. Enemies spotted this way are being tracked for 5/6/7/8 seconds after they leave sight.
Stealthed enemies in the radius are being tracked immediately.
_______________
Targeting Systems effect:
Enemies that come within sight range of Pursuer are being tracked 5/6/7/8 seconds after they leave sight range.
NOTE
http://img5.imageshack.us/img5/438/triangulate.png
Here is an example. The green dots are Pursuer and two allies he put the devices on. The yellow lines are the sight radius granted because of it. The red dot is an enemy spotted this way. If they would leave sight range they would be tracked, much like Blood Hunter does if they are on low health. They are not revealed, but a small symbol would give away their position.
__________________________________________________
Skill 2:
Tractor Beam
http://files.champions-online.com/img/power_sets/Tractor_Beam.jpg
Pursuer has a built-in device his maker liked to call a Tractor Beam. Pursuer can use this to pull enemies in his direction, or throw them away.
Grants two different abilities.
Animation: Enemies are slowly pulled in Pursuer’s direction, or thrown in the opposite direction. Enemies being pulled or thrown should look somewhat like Chronos’ Time Leap.
Tractor Beam [W]
Mana Cost: 120
Cooldown: 15 seconds. (Shared with Reversed Tractor Beam)
Range: 600
Target: Enemy
Activation:
Pulls target and enemies in a 175 radius around it 200/300/400/500 in Pursuer’s direction. Applies Static Residue for 3 seconds. Deals 100/150/200/250 damage.
Reversed Tractor Beam [E]
Mana Cost: 120
Cooldown: 15 seconds. (Shared with Tractor Beam)
Range: 300
Target: Enemy
Activation:
Throws target and enemies in a 175 radius around it 200/300/400/500 away from Pursuer’s location. Applies Static Residue for 3 seconds. Deals 100/150/200/250 damage.
_______________
Static Residue:
Slows for 10/20/30/40%.
NOTE:
This is a powerful pull/throw/slow that can be used in multiple ways. It can be used to finish someone off from a distance, but if they survive that means you’ll have someone right in front of you. It can also be used to throw away someone getting too close. Or even as a chase ability.
__________________________________________________
Skill 3:
Hunting Protocol [Passive]
http://files.champions-online.com/img/power_sets/Targeting_Computer.jpg
Pursuer is programmed to… well pursue, and each time he is tracking an enemy he goes into a killing state, chasing his enemy with increased speed and aim.
Animation: Pursuer emits electric every few seconds.
Activation:
Activates when enemy Hero is being tracked.
Activates when hitting an enemy Hero (Either normal attack, Tractor Beam or Static Trap). Lasts for 8 seconds.
Increases movement speed by 10/15/20/25%.
Increases total range by 25/50/75/100.
NOTE:
Technically this is a different take on Blood Hunter’s Blood Sense ability. Like Blood Sense it increases movement speed (Blood Hunter up to 44% though). The differences are the way it activates. Hunting Protocol goes active if an enemy is hit, or is being tracked (See Triangulate) and also increases the total range of Pursuer. Meaning he could harass and chase better, while staying out of range of others.
__________________________________________________
Skill 4:
Static Trap [R]
http://files.champions-online.com/img/power_sets/Electrocute.jpg
Pursuer is capable of settings traps when he is hunting his target. These traps disable a target for a number of seconds, and damage them once they are released.
Animation: Static Traps look like small mines of sort. The effect on an enemy looks as if they are surrounded with electricity.
Mana Cost: 250
Cooldown: 140 seconds.(Activates once last Static Trap disappears)
Activation:
Places a Static Trap in front of Pursuer. Static Traps give a 300 sight range around them and activate when an enemy hero comes within the 300 radius.
The nearest enemy hero is immobilized, perplexed, silenced, disarmed, revealed, gains 1000 armour and magical immunity for 3/4/5 seconds.
Once the time runs out deals 50/66/82 damage each second, over 6 seconds.
1/2/3 Static Traps may be placed. Static Traps last for 60 seconds.
Grants a counter showing how much Static Traps are placed.
Static Traps must be placed away from eachother in a 600 radius.
Ggeo4u suggested to add a button to this, so you can manually trigger it. I might add this in, in time.
NOTE:
This ability can be combined with Pursuer’s tracking, setting up traps for enemies. Or it could be used by quickly placing a trap in front of someone to cancel a channel or simply disabling them. It could be used in combination with Tracking Beam to pull someone inside the Static Trap.
__________________________________________________
Changelog:
09-10-09 (22:42): Pursuer suggestion posted.
09-10-09 (22:59): Replaced HK-47 picture. Adjusted Hunter Protocol slightly.
__________________________________________________
Thank you for reading.