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Haasth
10-09-2009, 04:43 PM
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Pursuer
http://www.sillof.com/images/Customs/Steampunk%20ESB/zuckuss.jpg

Allegiance: Legion

Base Speed: 310
Range: 600
Base Damage: 41-53
Strength: 18 + 1.8 each level.
Agility: 20 + 2.5 each level. [Primary]
Intelligence: 18 + 1.6 each level.
Learns Triangulate, Tractor Beam, Hunting Protocol and Static Trap.
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Appearance:
Obviously a machine. Has a rather slim build, made for agility and speed. Overall somewhat steam-punk-ish. Holds a ranged weapon that looks like a combination of a rifle/crossbow.

Story:
Built by a Human engineer initially as a messenger, once the Hellbourne invaded he was reworked into a fighting machine. Originally designed for speed, he was equipped with targeting systems and a ranged construction and lastly appropriately named HT-Pursuer. Many in the Legion do not like seeing this piece of metal on the field, for they do not think he can be trusted. However, his chasing and scouting abilities make him a valuable tool that none can refuse to have around. Pursuer in turn seems to almost enjoy hunting down the daemonic creatures from the Hellbourne and they know so all too well.

(Theme should be more or less around the technology of Chronos / Electrician.)

Role:
A ranged scout and chase Hero.

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Quotes:
NOTE:His voice should obviously be robotic. There should be no emotions in his voice at any time.

On Spawn:
“What are your orders?”

Moving:
“As you command.”
*Static sounds*
“Calculating.”

Attacking:
“Extermination in progress.”
“Targeting.”

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Movement Animation:
Pursuer should make sounds much like Jeraziah and Accursed when moving. (The sound that basically proves they are wearing armor). He moves fast and has obvious robot movements.

Idle Animation:
While idle Pursuer should look around constantly, in an obviously machine way.

Attacking Animation.
Pursuer quickly aims with his weapon and fires at the enemy. A small projectile can be seen as it flies towards the enemy.

Death Animation:
If Pursuer falls in battle his head turns to the ground and electricity emits off him. Purely visual. He could even say something like; “Shutting down.”
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Skill 1:
Triangulate [Q]

http://www.heroesofnewerth.com/images/heroes/104/ability3_128.jpg

Pursuer has a built-in triangulation device which he can also place on allies. This makes him capable of triangulating enemies. These devices are known to emit a high pitched noise.


Animation: Much like an aura. Should look like small sonic waves.

Mana Cost: 50
Cooldown: 30 seconds.
Range: 600 (Range on how far he has to be to apply a device)
Target: Ally
Activation:
Grants Pursuer Targeting Systems.

You may have 1/1/2/2 triangular devices active on allies.
Placing a new one replaces the first device.
Devices stay on even after dying. Devices can be removed by dispelling the buff.

Triangular devices reveal sight between Pursuer and other devices with a width of 200. Enemies spotted this way are being tracked for 5/6/7/8 seconds after they leave sight.
Stealthed enemies in the radius are being tracked immediately.


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Targeting Systems effect:
Enemies that come within sight range of Pursuer are being tracked 5/6/7/8 seconds after they leave sight range.

NOTE
http://img5.imageshack.us/img5/438/triangulate.png
Here is an example. The green dots are Pursuer and two allies he put the devices on. The yellow lines are the sight radius granted because of it. The red dot is an enemy spotted this way. If they would leave sight range they would be tracked, much like Blood Hunter does if they are on low health. They are not revealed, but a small symbol would give away their position.
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Skill 2:
Tractor Beam

http://files.champions-online.com/img/power_sets/Tractor_Beam.jpg

Pursuer has a built-in device his maker liked to call a Tractor Beam. Pursuer can use this to pull enemies in his direction, or throw them away.


Grants two different abilities.

Animation: Enemies are slowly pulled in Pursuer’s direction, or thrown in the opposite direction. Enemies being pulled or thrown should look somewhat like Chronos’ Time Leap.


Tractor Beam [W]


Mana Cost: 120
Cooldown: 15 seconds. (Shared with Reversed Tractor Beam)
Range: 600
Target: Enemy
Activation:
Pulls target and enemies in a 175 radius around it 200/300/400/500 in Pursuer’s direction. Applies Static Residue for 3 seconds. Deals 100/150/200/250 damage.

Reversed Tractor Beam [E]

Mana Cost: 120
Cooldown: 15 seconds. (Shared with Tractor Beam)
Range: 300
Target: Enemy
Activation:
Throws target and enemies in a 175 radius around it 200/300/400/500 away from Pursuer’s location. Applies Static Residue for 3 seconds. Deals 100/150/200/250 damage.


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Static Residue:
Slows for 10/20/30/40%.


NOTE:
This is a powerful pull/throw/slow that can be used in multiple ways. It can be used to finish someone off from a distance, but if they survive that means you’ll have someone right in front of you. It can also be used to throw away someone getting too close. Or even as a chase ability.
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Skill 3:
Hunting Protocol [Passive]

http://files.champions-online.com/img/power_sets/Targeting_Computer.jpg

Pursuer is programmed to… well pursue, and each time he is tracking an enemy he goes into a killing state, chasing his enemy with increased speed and aim.


Animation: Pursuer emits electric every few seconds.

Activation:
Activates when enemy Hero is being tracked.
Activates when hitting an enemy Hero (Either normal attack, Tractor Beam or Static Trap). Lasts for 8 seconds.
Increases movement speed by 10/15/20/25%.
Increases total range by 25/50/75/100.


NOTE:
Technically this is a different take on Blood Hunter’s Blood Sense ability. Like Blood Sense it increases movement speed (Blood Hunter up to 44% though). The differences are the way it activates. Hunting Protocol goes active if an enemy is hit, or is being tracked (See Triangulate) and also increases the total range of Pursuer. Meaning he could harass and chase better, while staying out of range of others.
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Skill 4:
Static Trap [R]

http://files.champions-online.com/img/power_sets/Electrocute.jpg

Pursuer is capable of settings traps when he is hunting his target. These traps disable a target for a number of seconds, and damage them once they are released.


Animation: Static Traps look like small mines of sort. The effect on an enemy looks as if they are surrounded with electricity.

Mana Cost: 250
Cooldown: 140 seconds.(Activates once last Static Trap disappears)
Activation:
Places a Static Trap in front of Pursuer. Static Traps give a 300 sight range around them and activate when an enemy hero comes within the 300 radius.

The nearest enemy hero is immobilized, perplexed, silenced, disarmed, revealed, gains 1000 armour and magical immunity for 3/4/5 seconds.

Once the time runs out deals 50/66/82 damage each second, over 6 seconds.

1/2/3 Static Traps may be placed. Static Traps last for 60 seconds.
Grants a counter showing how much Static Traps are placed.
Static Traps must be placed away from eachother in a 600 radius.

Ggeo4u suggested to add a button to this, so you can manually trigger it. I might add this in, in time.

NOTE:
This ability can be combined with Pursuer’s tracking, setting up traps for enemies. Or it could be used by quickly placing a trap in front of someone to cancel a channel or simply disabling them. It could be used in combination with Tracking Beam to pull someone inside the Static Trap.
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Changelog:
09-10-09 (22:42): Pursuer suggestion posted.
09-10-09 (22:59): Replaced HK-47 picture. Adjusted Hunter Protocol slightly.


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Thank you for reading.

Disappoint
10-09-2009, 05:05 PM
Easily one of the most inventive ideas that I've seen. A question on Triangulate; If it can't be removed via death can it be purged by nullfire blade or Electrician's alt?

All in all, Great work.

Haasth
10-09-2009, 05:09 PM
Easily one of the most inventive ideas that I've seen. A question on Triangulate; If it can't be removed via death can it be purged by nullfire blade or Electrician's alt?

All in all, Great work.

Yes. It can, I believe I added that. *Checks*
Yeah; "Devices can be removed by dispelling the buff." That's what I meant with it.

And thanks for the compliment. :)

Haasth
10-10-2009, 07:22 AM
Any other feedback?

Haasth
10-11-2009, 06:49 AM
Bumpin' for good measure.

JakezuGD
10-11-2009, 09:31 AM
Seems good. I'll give a full review on the skills:

Triangulate: Original and (seemingly) effective. Probably the most unique sight spell i've seen. 5/5
Tractor Beam: It's like.. Meat Hook and Toss put together. That's what earns this ability a 5/5 =)
Hunting Protocol: A really different passive, for once. Not just the same old "imma crit j00" passive. 4/5 for that.
Static Trap: The only skill that seems a bit awry to me. It's only good in teams, as it's a perfect setup for ganks. But what if the enemy launches the trap before your team gets there? Then you're screwed. 3/5.

Total Score: 4 (Great)
I believe this hero has great potential to get Excellent. Although the ultimate could be better, there's no actual room for any more improvement. The mana cost in the ultimate is my shard-in-the-throat fo this hero's score, it seems too high.

Fat_Chick
10-11-2009, 09:36 AM
bump for great idea :-D

Haasth
10-11-2009, 10:11 AM
Hmm... Well if the mana cost seems too high. Then I could lower that, that is no problem. Beyond that, thanks for the comments.

l0si3k
10-11-2009, 10:16 AM
Sounds fun. T-up.

lazytopaz
10-11-2009, 01:13 PM
if u hit some1 speed buff goes on so for example if u happen to be a possesor of Mock (radiance) and you hit everything around even those that chase you... ye are still buffed tho ye arent attacking them directly.:P

JakezuGD
10-11-2009, 01:57 PM
lazytopaz: i think Hunting Protocol doesn't turn on from other skills or items than from the normal attack, Tractor Beam and Static Trap.

Haasth
10-11-2009, 01:58 PM
if u hit some1 speed buff goes on so for example if u happen to be a possesor of Mock (radiance) and you hit everything around even those that chase you... ye are still buffed tho ye arent attacking them directly.:P

I guess that either;
Could be a very good weapon choice.
Could be disabled.

Depends what the people prefer. :p
Though I did not have it planned for anything besides the normal attack, and his own abilities.

Haasth
10-12-2009, 07:58 AM
Bumpin'

Rentaromon
10-12-2009, 08:53 AM
1st: a interesting vision power. you said it stays after death, does that mean if a unit dies it stays at that area untill he ressurects and it goes to the pool then?

also the power is rather useless untill lvl 3 id make him always have 3 uses but it gets cheaper and lasts longer at higher levels.

2nd: so when they try to move away they are slowed and when they try to move close they are slowed, if they stop they move in that direction slowly. i like it, thow it might e a bit to powerfull at times.

3rd: meh, not my fav. simply a speed boost when you use your powers, heres an idea when a enemy hero falls to 25% or lower HP and you are close by you get the speed boost.

ulti: a interesting trap, i would make them last a bit longer like 2 min.

dandylion
10-12-2009, 09:48 AM
Skill 1 - Very nice. I think it would be nice to up the total number to 3, and have them able to target the ground and not just allies. Additionally, it would be awesome when placed on allies that you could self-destruct the triangulation devices to temporarily cloak them if they discovered they were say... boned.

Skill 2 - Very nice, not much to say here.

Skill 3 - Seems a little strong with 25% movement increase and then 700 range. Combined with tractor beam, I don't think much of ANYTHING will ever get away from this hero. It's hard to say how OP that would be.

Skill 4 - I don't quite understand the 140 second cooldown, since each one only has a 60 second duration. If anything I'd just leave it as a 20-30 second cd, make the traps indefinite duration, leave limit at 3. Also, did you mean to say 82 damage per second for 6 seconds? Otherwise the damage is completely negligible.

Overall good idea, some great synergy, would be a very useful hero. T-Up

Haasth
10-12-2009, 09:49 AM
1st: a interesting vision power. you said it stays after death, does that mean if a unit dies it stays at that area untill he ressurects and it goes to the pool then?

also the power is rather useless untill lvl 3 id make him always have 3 uses but it gets cheaper and lasts longer at higher levels.

Well the idea here is, is that it is basically like linked Electric Eyes which you place on an ally. Meaning if that ally dies you do not gain sight from him, and the link is broken during his resurrection time, but once he resurrects the link is recreated and you gain sight again.

At level 1-2 you can only create a link between yourself and another ally. For example you start a match, and pick this as your first skill, it would be a good idea to give it to someone going a different lane, for maximum sight. While at level 3-4 you can give it to another person, gaining two lines of sight.

(Level 1 would give it between Pursuer + X team member, Level 3 would give it between Pursuer + X team member, Pursuer + Y team member, X + Y Team member)



2nd: so when they try to move away they are slowed and when they try to move close they are slowed, if they stop they move in that direction slowly. i like it, thow it might e a bit to powerfull at times.

Well, remember the cooldown is shared. Meaning you can't use it as a quick nuke spell and throw them to you, and back again.



3rd: meh, not my fav. simply a speed boost when you use your powers, heres an idea when a enemy hero falls to 25% or lower HP and you are close by you get the speed boost.

Thing is, that would be too same like Blood Hunter's. Hence I made it like this, to make it different.



ulti: a interesting trap, i would make them last a bit longer like 2 min.

If they last two minutes however, it will be a little difficult to reapply them on different areas. Because you'd have to wait, (at level 3) at least 2 minutes + Cooldown time. And if you placed the traps like 20 seconds after eachother, that's another minute right there.

Lastly, thanks for the feedback.

David`
10-12-2009, 02:14 PM
Once the time runs out deals 50/66/82 damage over 6 seconds.

i havent read anything but just the skills imo it should be damage per second like doombringer in dota ulti?

and a button to trigger instead of them walking by it

Haasth
10-12-2009, 02:51 PM
Once the time runs out deals 50/66/82 damage over 6 seconds.

i havent read anything but just the skills imo it should be damage per second like doombringer in dota ulti?

and a button to trigger instead of them walking by it



I don't know who Doombringer is in DotA, at first I thought you meant the weapon. I have never played DotA. But it was meant to be 'each second', yes. My bad there. I will update that immediately.

A button triggering it might work, yes.

Passthechips
10-12-2009, 03:39 PM
I really can't say much to be honest. This is a very well designed hero and looks extremly fun to play, well done!

T-Up,

I know I really didn't give much of a review (because this hero is damn good all ready!) but would it be possible for you to review the hero in my signature? Thanks for your time!

Haasth
10-12-2009, 04:25 PM
I really can't say much to be honest. This is a very well designed hero and looks extremly fun to play, well done!

T-Up,

I know I really didn't give much of a review (because this hero is damn good all ready!) but would it be possible for you to review the hero in my signature? Thanks for your time!

Ah don't worry about it, I'm happy with positive comments too. :p

I'll have a look at yours.

Haasth
10-13-2009, 06:15 AM
Any other feedback?

Bugglez
11-03-2009, 01:25 PM
Interesting hero I like it.

What is the point of getting past rank 3 in skill one though? It seemed the range and such stayed the same throughout levels and it doesn't look like you get any new bonus putting anything into it? Maybe I'm just dumb and don't see something.

Other than that it seems pretty solid =).

G

valiance
11-03-2009, 03:58 PM
Very Nice.

Triangulate: Can it be placed on creeps? Can it be placed on the ground? If not I would allow both those things--it'd be very powerful, yes, but I think the ability needs it.

Tractor Beam: would be very fun , nice work

Hunter Protocol: Needs work to differentiate it from Blood Sense. It has built in synergy with Triangulate but that's sort of forced synergy. I'm also not sure I like the range increase, I might make it a more traditional steroid skill or something more connected to chasing.


Stasis Trap: I like the invulnerability/spell immunity given while the stasis is on. I don't understand why the damage component afterwards is there. I might take the damage out and replace it with something else, or move it to another skill.

I also like the fact that the traps cant be stacked within a 600 radius of each other. Well done.

take a look at the hero suggestion in my sig :D

Haasth
11-03-2009, 04:11 PM
Interesting hero I like it.

What is the point of getting past rank 3 in skill one though? It seemed the range and such stayed the same throughout levels and it doesn't look like you get any new bonus putting anything into it? Maybe I'm just dumb and don't see something.

Other than that it seems pretty solid =).

G

The increase at level 4 is another second of tracking. It is situational, but another second of tracking an enemy could be a difference in catching him or not.


Very Nice.

Triangulate: Can it be placed on creeps? Can it be placed on the ground? If not I would allow both those things--it'd be very powerful, yes, but I think the ability needs it.

Tractor Beam: would be very fun , nice work

Hunter Protocol: Needs work to differentiate it from Blood Sense. It has built in synergy with Triangulate but that's sort of forced synergy. I'm also not sure I like the range increase, I might make it a more traditional steroid skill or something more connected to chasing.


Stasis Trap: I like the invulnerability/spell immunity given while the stasis is on. I don't understand why the damage component afterwards is there. I might take the damage out and replace it with something else, or move it to another skill.

I also like the fact that the traps cant be stacked within a 600 radius of each other. Well done.

take a look at the hero suggestion in my sig :D

Thanks for the feedback. Placing it on creeps could be a good idea, I am not sure about the ground as that would make it a bit too similar with Scout's eyes.

As for Hunter Protocol, I basically wanted to avoid another of those standard "Plus damage, plus attack speed" buffs, so this seemed original to me. Could be changed if more people request it, of course.

Static Trap, well the damage is there to make it useful beyond simply stopping someone. This way it will also be a bit more useful in one versus one combat. Again, could be changed.

Obie
11-12-2009, 08:40 AM
I love to read peoples hero suggestions, some of them are really bad, some of them are really good and i ahve to say this is the first time where i really thought that pretty much everything was thought through, good job man this was a pleasure to read.

However i got one small addition(suggestion) to your hero, his ttractor pull, maybe add it so he can push friendly heroes / pull them out of fights as well ? maybe at the cost of damage still :p

Kinda like peblles throw.

obie

Sarcastastic
11-14-2009, 08:21 PM
These are some really neat skill ideas, my only problem lies in the whole robot thing. It doesn't really seem in keeping with the theme. I dunno, maybe that's just me, but it seems S2 is trying to avoid guns and highly technological things.

Delusion
12-23-2009, 07:39 AM
Ultimate would be a fun combo with a hero like silencer who does pure damage with his glaives.

Haasth
12-26-2009, 05:01 PM
Thanks for the comments. It has been a while since I have looked at my hero suggestions so pardon me for taking so long.


However i got one small addition(suggestion) to your hero, his ttractor pull, maybe add it so he can push friendly heroes / pull them out of fights as well ? maybe at the cost of damage still :p

Kinda like peblles throw.It is an idea. Though I wonder if that'll be too good. But damaging them might be interesting, yes.


These are some really neat skill ideas, my only problem lies in the whole robot thing. It doesn't really seem in keeping with the theme. I dunno, maybe that's just me, but it seems S2 is trying to avoid guns and highly technological things.Tell that to Engineer and Chronos. Newerth is apparently a post-sci-fi universe. So.. *shrug*

Haasth
12-28-2009, 07:55 AM
Come on, almost there!

Thooom
12-28-2009, 07:17 PM
Absolutely love it. Still the idea of the ulti seems abit too techies for me. But the first 3 skills are brilliant. I'd rather see another ulti on him before implementing it to the actual game though.

Haasth
12-28-2009, 07:23 PM
Absolutely love it. Still the idea of the ulti seems abit too techies for me. But the first 3 skills are brilliant. I'd rather see another ulti on him before implementing it to the actual game though.

Glad you like it. I don't really know who Techies are (Never played DotA) but I hear they are not very liked by competitive players because they stack mines in one location or something? Well... I do have the 'can't be placed within 600 range from eachother' on the ultimate. But I could change it if people prefer that.

Haasth
12-30-2009, 07:28 AM
Come on guys! Almost there!

Haasth
01-04-2010, 06:37 AM
Bumpin' for good measure.

Gibsonpure
01-04-2010, 11:22 AM
Sounds awesome, can't wait to play this hero.

Haasth
01-05-2010, 07:43 AM
Sounds awesome, can't wait to play this hero.

Glad you like it.

Manveru1
01-05-2010, 09:34 AM
Surely a T-up for that. Although i dont like the theme very much the skills are very creative nad useful. Especially i like the first skill, used wisely and with good teammates it could be a gang devastating device and an excellent hunting ability... Love the concept :)

D0ri
01-05-2010, 09:35 AM
I have to admit, I like it.

I take it, numbers can be changed. The seconds, an enemy is tracked should be lowered and have more scaling. Something like 1/3/5/7 makes more sense to me.

Other than that, very creative hero. Sounds pretty good.

FaithyToadz
01-07-2010, 07:13 AM
great work on detail in every skill story art and everything on this hero, only some minor changes are missing and it would be perfect imo this hero should be added.

~cheers

GGreenBass
01-08-2010, 06:18 PM
Pretty much, the pull doesn't need to do damage. Want to do damage? Auto-attack.

Also, the tracking system... once people hit level 3, I doubt they'll level it up anymore until it's the only thing left 'sides stats. I'd set the seconds upgrade (for more incentive) to be 4/6/6/8. Lastly... his base speed concerns me. If memory serves, at level one that is a DRASTICLY higher than anyone else, and higher than some when they have marchers and you don't. I'm cool with him having one of the highest, if not the highest, move speeds (as that's what he does) in the game, but she shouldn't be able to outrun someone with standard marchers when he doesn't have them himself. Keep in mind a lot of movespeed buffs are %-based, so you have to be really careful when you want this thing to be high.

Everything else? AWESOME. Really like the concept of a tracking robot, T-up T-up, T-up!

LethalTurnip
01-09-2010, 06:59 PM
Very good hero. I love the fact you have focused on making him a ganging single target hero instead of being tempted to add AoE abilities on an agi hero which I see too often here. I don't think even with skills 2 and 3 he would become too OP because his str is reasonable so he would still be squishy enough. His ulti is very original and I think very interesting - well balanced because it cannot simply be plonked next to an enemy hero from miles away like Lanaya from DotA which is what I first thought this ulti would be about.

Triangulate - wow what a fantastic imagination you have. Great idea overall but I think that 8 seconds of vision after already being seen is a little much, considering this skill costs 50 mana and is not an ultimate. I think 3 or 4 seconds is much more realistic. It is too easy for him to put this up for just 50 mana, so you can expect it to be up ALL the time and ganging the perusers side of the map would be nigh impossible for a good chunk of the gametime.....again for 50 mana and 30 sec cooldown.

Really well done - for what it's worth this random guy is super impressed.

Dyn4miX
01-10-2010, 08:22 PM
his passive is damn near useless, +25% movement speed for 8 seconds is pretty pathetic for 4 levels of an ability. The range is also pretty insignificant. In Dota the range bonus for Dwarven Sniper was like 220... and that was permanent.
LOVE the hero idea (triangulate is brilliant...honestly) just fix this weak ability.

Lupeys
01-11-2010, 01:28 AM
LOVE triangulate, totally original. The static trap though, I can understand how it synergyizes with triangulate so that you can run ahead of the enemy, place a trap, then hide in the forest, let him trigger it, and then bam, dead :P But... It is a bit boring

Haasth
01-20-2010, 06:35 AM
Any other suggestions for Hunter Protocol perhaps then?

Killer1995
01-25-2010, 03:59 PM
Very fun hero!
S2 get this one in the game ASAP!

Shajinn1
02-18-2010, 05:13 PM
Some very nice ideas, definite thumbs-up!

One thing though: now that we have vector targeting and the numbers as well as the cooldown are shared between tractor beam and reverse tractor beam, I believe it'd be a lot... cleaner to just have one skill and have the direction decided by checking whether the vector the player draws goes towards you or away from you (and make vectors perfectly orthogonal to that axis automatically go towards you or something, just to be sure).

What do you think?

novakman
03-01-2010, 12:39 PM
for the second move tractor beam. add in a time for how long it takes for the targets to move the required distance. something like moves 200 towards caster over 175ms. same with the repulsion too.