ZerglingOne
07-15-2011, 06:57 AM
Okay, what I mean by this is the ability to remove them once you've placed them, much like Scout's electric eyes.
Now, why on Newerth would you want to do this? Simple, early counter-warding. Ever since the change to wards that made them come in singles instead of stacks, warding the creep pull has become routine, even in the lowest of low MMR games. All too often, if the support in the lane goes to counter-ward it, they'll put the rev ward too close to the spawn and while it has a shorter timer than a sight ward, it still blocks the spawn for a painfully long amount of time and there's no way to remove it.
I understand this game routinely punishes doing things wrong, but the idea of counter-warding is fundamentally sound and should never be punished in such a manner.
So really, just give rev wards an active ability that their placer can use that will remove the ward instantly. This will affect almost nothing since revs aren't worth bounty and it will encourage early counter-warding.
Now, why on Newerth would you want to do this? Simple, early counter-warding. Ever since the change to wards that made them come in singles instead of stacks, warding the creep pull has become routine, even in the lowest of low MMR games. All too often, if the support in the lane goes to counter-ward it, they'll put the rev ward too close to the spawn and while it has a shorter timer than a sight ward, it still blocks the spawn for a painfully long amount of time and there's no way to remove it.
I understand this game routinely punishes doing things wrong, but the idea of counter-warding is fundamentally sound and should never be punished in such a manner.
So really, just give rev wards an active ability that their placer can use that will remove the ward instantly. This will affect almost nothing since revs aren't worth bounty and it will encourage early counter-warding.