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View Full Version : [Remake] Give rev wards a skill to remove them.



ZerglingOne
07-15-2011, 06:57 AM
Okay, what I mean by this is the ability to remove them once you've placed them, much like Scout's electric eyes.

Now, why on Newerth would you want to do this? Simple, early counter-warding. Ever since the change to wards that made them come in singles instead of stacks, warding the creep pull has become routine, even in the lowest of low MMR games. All too often, if the support in the lane goes to counter-ward it, they'll put the rev ward too close to the spawn and while it has a shorter timer than a sight ward, it still blocks the spawn for a painfully long amount of time and there's no way to remove it.

I understand this game routinely punishes doing things wrong, but the idea of counter-warding is fundamentally sound and should never be punished in such a manner.

So really, just give rev wards an active ability that their placer can use that will remove the ward instantly. This will affect almost nothing since revs aren't worth bounty and it will encourage early counter-warding.

LuckyStar
07-15-2011, 07:00 AM
But then who will I laugh at when people make this dumb mistake? :( T-down

MacroHard
07-15-2011, 12:12 PM
Uh, where are you counterwarding such that the ward has to be placed on your own spawn? There is never, ever a situation where a counterward inside your own spawn is the best place for it.

The detection AOE for counterwards is huge. Like, really huge.

MacroHard
07-15-2011, 12:13 PM
Also, LuckyStar has the best sig ever.

Talak_Hallen
07-15-2011, 12:31 PM
He's talking about counter-warding in the jungle. When you counterward a camp you've essentially just prolonged the time that that particular camp is out of commission.

MajuiF
07-15-2011, 01:52 PM
He's talking about counter-warding in the jungle. When you counterward a camp you've essentially just prolonged the time that that particular camp is out of commission.
Put the ward outside the camp, problem solved.
As it has been said, Wards of Rev have pretty big reveal area. Just put it somehwere the ward doesn't block the spawn, and you're good to go.

As MacroHard said, placing a ward in a camp is NEVER a valid option. Yet so many bad players - I'm assuming you do that as well Talak_Hallen - place it directly in the spawn, thus preventing the spawn.

Massive thumbs down. Just learn to counterward.