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Sabre
10-08-2009, 01:51 AM
An ancient crown that has long since spent its own energy. Whenever the user user spends their own power, the crown captures the residue and briefly comes back to life.
__________________________________________________ _______

Item: The Unnamed Crown

Changelog:
Reduced Armour


__________________________________________________ _______



Components:

Scarab (325)
Major Totem (540)
Plate Mail (1400)
Recipie (1375)

Total: 3640______________________________________________ ___________


Benefit:

+50% Mana Regen
+ 5 to all stats
+ 10 armour
Shield of the Unnamed King

Passive
Whenever the wielder casts a spell, they become magic immune for 2 seconds.
15 second cooldown__________________________________________ _______________


Goal: To create an alternate choice for magic immunity. Currently all there is is the Shrunken Head, which really doesn't suit heroes like Armadon or Blacksmith who thrive in prolonged fights.

Who would get this? Heroes with spammable spells who benefit more from being able to consistently be magic immune rather then all in a single burst.
Heroes who came to mind were-

Blacksmith
Armadon
Dark Lady
Demented Shaman
Panda
Succubus
Magebane
Magmus




Thoughts?

Hippie
10-08-2009, 02:09 AM
I think it'll need to be balanced, but I suck with numbers. I am however a big fan of the ability. A new way to get magic immunity that's more effective for some and both more and less reliable at the same time - a lower CD, but requiring better timing.

I like it.

docterj208
10-08-2009, 02:11 AM
ummm.... an ulimited magic immune Armadon? No thanks.


Currently holding on vote for rebuttal.

Hippie
10-08-2009, 02:12 AM
It has a cooldown. 15 seconds on the ability. Read the post. And it might need some balance, don't vote only on numbers.

Sabre
10-08-2009, 02:18 AM
ummm.... an ulimited magic immune Armadon? No thanks.


Currently holding on vote for rebuttal.

Read the actual ability.

15 second cooldown.

docterj208
10-08-2009, 02:24 AM
good rebuttal.

Still, I would probably go for a shrunken head for magic immunity as it is more reliable.

Sabre
10-08-2009, 02:28 AM
Which is why this is an alternative.

RenoFox
10-08-2009, 03:29 AM
By making it every time they cast (even with the 15 second cooldown) you're limiting people's cast timeing based on this item which is not a good idea.

docterj208
10-08-2009, 08:57 AM
By making it every time they cast (even with the 15 second cooldown) you're limiting people's cast timeing based on this item which is not a good idea.

I have to agree with this. Spam casters or not, I shouldn't have to be designing my offense for defensive purposes.


However, for pretty much any blinking hero, this is like the best thing ever.


Hmmm.... wouldn't that make magmus OP? Stun/ult combo with magic immunity?

Jager
10-08-2009, 11:06 AM
However, for pretty much any blinking hero, this is like the best thing ever.

Hmmm.... wouldn't that make magmus OP? Stun/ult combo with magic immunity?
I was thinking this item would be really good on Magmus/Tempest/Glacius too. It also has armo + mana regen which they need. But AoE heroes are already overpowered so I don't see this item furthering the metagame.

Will it work with items, e.g. portal key? Or only with heroes own spells?

I can't make up my mind on how balanced it will be though. Since it has the 15 second cooldown, will it only be reliable in a team fight the first time you cast a spell. Or is it going to give too much immunity as the fight goes on? It's something that needs actual testing Imo, it's not that measureable by numbers alone.

I think The armour needs to be brought back down to 10, like its platemail component. Right now it's too much.

Mastion
10-08-2009, 01:05 PM
The 14 armor probably should be reduced.

I like the 15 second cd. But it seems to uncontrolled to really be reliable.

Just some thoughts
-Change it so "Shield of the Unnamed King" activates when the person is targted by a spell. (Only downside is AoE stuns would not trigger it)
-Change it so it is a use ability with a 15 second CD.

Sabre
10-08-2009, 01:46 PM
As written, it does not trigger off of items.

Don't want to 'plan' your spell use based off an item? Its exactly what people do now with Magmus/Tempest etc and Shrunken Head its just done all in one burst. Since the duration only lasts 2 seconds, you would still be able to interrupt Magmus since channelling his ult is not considered casting it (I think)

Nedrapter
10-08-2009, 01:48 PM
-It will activate when not needed.
-It may be an alternative but along with Shrunken's head your immunity will just go high.
-Why we need an alternative item for immunity? Shrunke's head is like Portal Key and Assassin's Shroud. They are original ideas that should exist once.

Sabre
10-08-2009, 01:53 PM
It will activate when you cast a spell, whether that's not needed or not is the user's fault, not the item.


your immunity will just go high? what?

Complaining that this is a 'Unique' effect has no relevance whatsoever. Frankly there are many heroes who don't like the items you need to build shrunken head and would most likely benefit from this more. Not only that, but several heroes have multiple instances of the same ability- Pollywog, Electrican, Devourer, Succubus, Panda all have different variations on a channelling hold. You don't see people complaining about the redundancy there.

Evil_Andrex
10-08-2009, 08:40 PM
This will make certain heroes nearly un beatable, AKA for people with holding spells, it makes their hold atleast 2 seconds long, for Magmus he will nearly always get his ultimate off.

T-down for OP concept

PeterLance
10-08-2009, 09:01 PM
Good concept, but the lack of control makes it tricky to use. I think the passive should be toggleable, that way you don't trigger it off at a useless moment

Sabre
10-08-2009, 09:25 PM
This will make certain heroes nearly un beatable, AKA for people with holding spells, it makes their hold atleast 2 seconds long, for Magmus he will nearly always get his ultimate off.

T-down for OP concept

You do know that Shrunken head exists right? And that it costs less and is more suitable for Magmus then this item right? Or is that OP too.

@ Peterlance - That's part of the nuance of the item- getting optimal use out of it.

docterj208
10-08-2009, 09:35 PM
shrunken head is worth 300 gold more.

Medieve
10-08-2009, 09:58 PM
I'd be repeating everyone's arguments if I posted but I did want to pipe up that "nuance" does not mean making the player jump through hoops. This item is heavily dependent on how the skills are structured on a hero, which means this item only works on a narrow range of heroe, which is okay since making a "tank" item usually means you are catering to strength heroes. But I don't think this item works as a good alternative item. Two seconds is only a minor hiccup between someone trying to nuke you and not. You could probably avoid area effects but then really you'd be gambling on their timing anyway.

Sabre
10-08-2009, 11:06 PM
This item is not catered to strength heroes at all. There is only 1 true tank in HoN/DotA, Lego, don't call strength heroes 'tanks'.

This is meant for casters who need short bursts of magic immunity to dodge attacks and escape, not heroes who need it in one big burst. This would work really well to dodge attacks like scout's ultimate and other dangerous projectile attacks without totally ruining your magic immunity.

Nedrapter
10-09-2009, 05:36 AM
what?



I mean getting this and shrunken's head gives you too much immunity. You may think it as alternative but it will end up being used along with it, as an extra immune source. The concept is OP.

Sabre
10-09-2009, 08:08 AM
If you get this and Shrunken head, thats 6.5k of investment, not including boots and early game stats. If you get that far, go nuts. I don't really care about EM mode, which is pretty much the only situation where that would arise.

Nedrapter
10-09-2009, 08:24 AM
6.5 is 1200 more of mock of briliance. and will be the best survival investment in game. You'll have
+ 50% Mana Regen
+ 5 to all stats
+ 10 extra to strength
+ 10 armour
+ 24 damage
and 12 seconds immunity which is almost double the amount of time of any channeling ultimate.
Anyoune would rock with these.

Hippie
10-09-2009, 09:33 AM
If you've spent 6.5k getting this much magic immunity their carry most likely has something to say to you with their autoattack.

Sabre
10-09-2009, 04:43 PM
6.5 is 1200 more of mock of briliance. and will be the best survival investment in game. You'll have
+ 50% Mana Regen
+ 5 to all stats
+ 10 extra to strength
+ 10 armour
+ 24 damage
and 12 seconds immunity which is almost double the amount of time of any channeling ultimate.
Anyoune would rock with these.

And you will be even worse off then a hero who rushed Mock, since they atleast can farm with their newfound item, whereas you have incredibly limited farming capability. Heroes who have the sort of farming capability to farm this and more really don't need that much magic immunity, except perhaps Panda.

Not only that, but keep in mind that you only have 12 seconds of immunity ONCE, since shrunken head's duration shrinks after every use, so eventually all you will have is 7. And since you're rushing this, the likelyhood of Shrunken Head wearing down to that level is strong.

Nedrapter
10-09-2009, 07:57 PM
12 for once is enough to finish a battle quickly. 7 is even more than every channeling ulti again. Farming mock fast is good for some heroes , for others 12 sec immune will be far better. Good games are determined at 11-15 lvl, and immunity is key to fights there. I don't get why you don't see that's clearly OP concept... Interesting idea i have to say but... you have to admit it, it just wont work.

Sabre
10-09-2009, 08:41 PM
5 is more then any channeling ult in the game currently. What are you complaining about then, this or Shrunken Head? This is turning in to you just whining about magic immunity.

Sabre
10-12-2009, 09:09 PM
Bump

Sabre
10-15-2009, 05:16 PM
Bump

Sabre
10-18-2009, 12:14 AM
Bump

280 views. 20 votes. Go community.

Sabre
10-19-2009, 03:49 PM
Bump.

Sabre
10-26-2009, 12:52 AM
Bump

Sabre
11-03-2009, 12:29 PM
Bump.

Qwernakus
12-06-2009, 07:25 AM
Hmm, its an interesting idea. However, the effect is quite neglibalbe at its current state. I would say reduce the cooldown to 10 seconds and increase the duration by half a second.

I guess this is partially designed for channeling heroes (Cast a spell, instant magic immunity). It fits well there, but needs the suggested buff.

For tanks, its a bit "iffy". I mean, the tank job is to take damage and spells for the team, and even though this item gives all the stats a tank could wish for, its a bit counterintutive. Might want to change the buildup.

Alchemist
01-13-2010, 08:31 AM
mhm i would like Electrician with this item :)

Sabre
01-25-2010, 06:53 PM
This isn't about 'tanks' so to speak. This is about heroes being able to 'switch on' magic immunity to avoid spells, or to charge through areas like Engi's field. Sure, it would probably be nice for Lego who wants magic immunity when he taunts, but its not just for him.

EBBLER
02-14-2010, 10:50 AM
nice idea, but armadon would be perma immune, so i guess it shouldnt be enabled for armadon

OJPhoenix
02-14-2010, 12:06 PM
Love the idea, though I think I would be scared of Heroes like Panda and Armadon >< +1