PDA

View Full Version : Energizer



Machiavelli`
07-08-2011, 10:35 AM
What do you good players think of it?

Support item? Worth buying it on carries? Needs nerf/buff?

First impressions of the new item plx ^_^b

SmackTrick
07-08-2011, 10:42 AM
I just hate the new astrolabe without armor. Even with cheaper total cost >: (

valleFAN
07-08-2011, 10:44 AM
I believe it's pretty viable on Andro

Skyve
07-08-2011, 10:45 AM
I just hate the new astrolabe without armor. Even with cheaper total cost >: (

My guess would be that that was a reaction to the whole Plague Rider Armor + Astro Labe domination going on in higher level games right now :P

`Mishka
07-08-2011, 10:59 AM
Seems like jango from dota, most likely to see it picked up on utility heroes

Schiz
07-08-2011, 11:19 AM
More likely pickd up on gankers, getting steamboots instead of marchers.

X_Raider
07-08-2011, 11:51 AM
It seems solid for supporters, cheap and effective. CD may be too big imo but we will see.

I just hate that the main attribute is agi. str or int would make much more sense.

dfhgidufg
07-08-2011, 12:06 PM
100 mana is too much

the astrolabe changes are awful, and should be reverted

Pza
07-08-2011, 12:16 PM
I don't think it has that many uses. Tablet offers basically same utility (chasing & escaping) that energizer does while Energizer can't be used against pharaoh, panda, kraken, etc. ulties or to climb over cliffs.

Even for agi chars, the stats alone on tablet are pretty much better:
tablet:
+4 Strength
+4 Agility
+14 Intelligence
+10 Damage

vs.

Energizer:
+7 Strength
+10 Agility
+7 Intelligence


I dunno... I think the speed burst needs to be higher (80-100) and the duration can then be shortened to 3s. That or instead of just givng 50ms to team mates, it could also have 50ms debuff on enemies aswell. Obviously I'm not a competetive player myself, but as a support player I really don't see a point for picking this item up instead of tablet in pretty much any situation.

*edit* That, or make it purge all slow effects from team mates when used (while also giving that ms boost).

BlakeDarko
07-08-2011, 01:35 PM
peb with steams for more mana and energizer = gg

BadaBing
07-08-2011, 02:45 PM
:SoulscreamRing: :SoulscreamRing: :SoulscreamRing: :SoulscreamRing:

SmackTrick
07-08-2011, 02:48 PM
peb with steams for more mana and energizer = gg
wat.

Boinkmoo
07-08-2011, 03:04 PM
shitty jango but still worth getting everygame

imJukin
07-08-2011, 07:34 PM
I think the mana cost on Energizer is far too high and there is no reason to pick it up over a tablet.

Sure its a teamwide buff, but 50 movespeed for 100 mana and unitwalking? A tablet goes over all terrain. The duration of 50 movespeed is hardly enough to catch anyone off guard. Maybe make it 70 movespeed for 4 seconds, and only 50 or 75 manacost.

john4014
07-08-2011, 07:51 PM
I think the mana cost on Energizer is far too high and there is no reason to pick it up over a tablet.

Sure its a teamwide buff, but 50 movespeed for 100 mana and unitwalking? A tablet goes over all terrain. The duration of 50 movespeed is hardly enough to catch anyone off guard. Maybe make it 70 movespeed for 4 seconds, and only 50 or 75 manacost.

Ghost marchers on a 300ms base hero gives 44~ ms burst. I'm pretty sure that is enough to make a difference in chasing or running.

Kzod
07-08-2011, 08:29 PM
the cooldown is huge and tablet offers more utility imo

Lethe
07-08-2011, 09:07 PM
honestly the only hero I think that could remotely use this is Slither or Andro.

Keep in mind the rather high mana cost is offset by the recipe anyway.

Not the best addition but better than having simple soulscream rings that no one uses anyway.

WindRaven
07-08-2011, 09:14 PM
There's no way this is viable on any agi hero with a 100 mana cost.

kippetje
07-08-2011, 09:46 PM
it gives a good edge in teamfights/ganks. I can see this getting picked up by some gankers

proscoutKS
07-08-2011, 09:56 PM
pretty much all the new additions suck

Hsssh
07-09-2011, 02:50 AM
New SB looks interesting.

jAyJaYmO`
07-09-2011, 03:14 AM
i believe the durations on the effects and the cd on the item are not good enough. the duration of the movement speed and unit walking is very short, the cooldown on using this item is massive(40+sec), which means it cant be a substitution for phase boots. and the item overall is not that great meaning the stats really dont warrant the benefits. i wont be wasting gold on it.

the situation i see it most viable for is on utility heroes for clutch situations every 40+ sec. :) ie. engineer

Church_
07-09-2011, 03:26 AM
I believe it's pretty viable on Andro
ya id get it on andro instead of the push-stick, sometimes

Magnitoo
07-09-2011, 08:40 AM
:ramp:

priapos
07-09-2011, 01:54 PM
I thought that Energizer was a decent buff to melee carries. Pop it in teamfights, melee carry activates shrunken and can stay on target better with 50extra ms? Harder to kite someone with +50ms, and possibly ghost marchers activated as well.

Thou this might only seem good in theory, any thoughts?

Nani`
07-09-2011, 02:16 PM
ya id get it on andro instead of the push-stick, sometimes
Assuming you'd ever get an item as :andr:, in which case you most likely already won anyway.
However, apart from that, I guess it would be fine on her.

Lionguild
07-11-2011, 02:42 AM
The 100 mana cost on activate was a big turn off for me, seeing as how a lot of the heroes I would of originally wanted it on, don't have that much spare mana.

VitaTimH
07-11-2011, 03:23 AM
Why do people limit themselves to getting this on Agi heroes? It's a minimal change in stats... it's like only getting push on Int heroes.

Hsssh
07-11-2011, 03:26 AM
But it gives +3dmg for my ward ***** Andromeda.

FreiBierFred
07-11-2011, 07:20 AM
I thought that Energizer was a decent buff to melee carries. Pop it in teamfights, melee carry activates shrunken and can stay on target better with 50extra ms? Harder to kite someone with +50ms, and possibly ghost marchers activated as well.

Thou this might only seem good in theory, any thoughts?

I thought the exact opposite when I first saw this item. It can be used by the opposing team to kite your melee carry around, much like a tablet.

ReadySetGo
07-11-2011, 12:32 PM
I thought the exact opposite when I first saw this item. It can be used by the opposing team to kite your melee carry around, much like a tablet.

Yes, that striked me aswell:
If both team activates energizer at the same time it practicly does nothing.
If both teams dont use it at the same time melee carry will benefit for its duration. On the other hand if only enemy team have it of cd and uses it, melee carry will have a hard time.

Also, I dont think the buff will hit whole teams, radius is not so big. So people that dont get buffed in enemy team will be easier targets for the melee carry.

M72TheLaw
07-11-2011, 12:44 PM
Make the duration 10 seconds damn it, I want my imba balphagor that I envisioned when i read the item description.

XtaZ`y
07-13-2011, 10:26 AM
Tried on Ophelia. Stronk item !
Tried it on CD as well, getting it after the core tanky items ofc. I was already dominating the game, but the speed burst is pretty handy, synergizes pretty well with ghost marchers to give ~10s of near haste unitwalking.
Worse than tablet for supports, but there's definitely uses for this item, wouldn't throw it in the trashcan, at least not now :)

TaySwiftblad
07-13-2011, 11:00 AM
Only hero I find it even slightly useful is Ophelia

Schwinn
07-13-2011, 11:48 AM
Really nice gear on swift for high movespeed when you spin to get easy bloodlusts and double kills on lane.


Also great on rampage with passive that give attack power for 3rd skill with move speed.

Sphino
07-13-2011, 11:53 AM
just had my 3rd **** today. poo spatter :drool:

felt good and bad at the same time, is that weird?

VitaTimH
07-13-2011, 11:55 AM
Amazing on Tree. Lets him not get gimped by his own spawn with Steamboots or Armor boots.

TaySwiftblad
07-13-2011, 11:57 AM
Really nice gear on swift for high movespeed when you spin to get easy bloodlusts and double kills on lane.


Also great on rampage with passive that give attack power for 3rd skill with move speed.

>1700 gold item
>bloodlust

>doing a crappy version of ghost marchers function
>costing an extra 700

Schwinn
07-13-2011, 12:34 PM
>1700 gold item
>bloodlust

>doing a crappy version of ghost marchers function
>costing an extra 700

> 0 stat on marcher


> this game isnt just 5vv5 when i play 1v1 all mid with swift and go ghost marcher and energiser and get speed of haste rune u can just run in on all heroes without blink (:mali::valk:) for ez firstbloods

:Hack:

Reminator
07-14-2011, 09:16 AM
this item is useless, 5 sec is nth u cant even get to enemy late game and early its too expensive also 40 sec cooldown is joke.

Nancy
07-14-2011, 09:31 AM
> 0 stat on marcher


> this game isnt just 5vv5 when i play 1v1 all mid with swift and go ghost marcher and energiser and get speed of haste rune u can just run in on all heroes without blink (:mali::valk:) for ez firstbloods

:Hack:
Not that 1v1 is competitive or anything but even if you were doing a 1v1 same hero mid only no jungle first kill/tower down wins as swiftblade then there is still no reason to get energizer lol

TaySwiftblad
07-14-2011, 02:10 PM
> 0 stat on marcher


> this game isnt just 5vv5 when i play 1v1 all mid with swift and go ghost marcher and energiser and get speed of haste rune u can just run in on all heroes without blink (:mali::valk:) for ez firstbloods

:Hack:

oh ok, now I see what you were going for
7/10

FreiBierFred
07-15-2011, 01:10 PM
Also great on rampage with passive that give attack power for 3rd skill with move speed.

+50ms
Gains 3 / 6 / 9 / 12% of movespeed in attack damage.

12% of 50ms equals 6 bonus damage. Six. Just buy a punch dagger for 500 crappy gold.



> this game isnt just 5vv5 when i play 1v1 all mid with swift and go ghost marcher and energiser and get speed of haste rune u can just run in on all heroes without blink (:mali::valk:) for ez firstbloods

This game is balanced around 5v5. Some items are horribly OP in 1on1 (Hellflower, Basher...).

vvardenfell4
07-01-2013, 09:07 AM
Energizer is rather similar to Drum of Endurance from DotA 2.
It's a cost-efficient item which is better on mid game agi heroes than on agi hardcarries (cuz it's not a DPS item), bringing some surviva and mana pool, like Drum.
It's awesome to chase, and if you want to chase, you will want it even on your hardcarry, like Drum (sometimes Ghost marchers are not enough or aren't appropriated to your hero).
First I'll remind that illusions benefit from stats and not from direct dmg bonuses.
Energizer, which gives +7/+10/+7 stats and an awesome +10 MS bonus, synergizes with illusions and stats bonuses. I like it with Geometer's Bane and I LOVE it on heroes needing strong stats with a lovely Geom's Bane!
It's awesome on stats-heavy heroes : Shadowblade + a Geometer's Bane ( http://www.youtube.com/watch?v=3pU0sipi24M (http://www.youtube.com/watch?v=3pU0sipi24M) ) ; Gemini 3.0 + a Geometer's Bane.
It combines with illusions to give the hero surviva and chase ability : Silhouette + a Geometer's Bane ; Sand Wraith + a Geometer's Bane.
It combines with hero-based attack modifiers to give the hero surviva and chase ability : Magebane + a Geometer's Bane ; Arachna + a Geometer's Bane.
I like Drums + Mana-burn-item + illusion army in DotA 2 but in HoN they decided to avoid this possibility : nullfire blade doesn't propagate to illusions (imagine on Repeater Master of Arms).

Zloka
07-01-2013, 09:21 AM
Energizer is rather similar to Drum of Endurance from DotA 2.
It's a cost-efficient item which is better on mid game agi heroes than on agi hardcarries (cuz it's not a DPS item), bringing some surviva and mana pool, like Drum.
It's awesome to chase, and if you want to chase, you will want it even on your hardcarry, like Drum (sometimes Ghost marchers are not enough or aren't appropriated to your hero).
First I'll remind that illusions benefit from stats and not from direct dmg bonuses.
Energizer, which gives +7/+10/+7 stats and an awesome +10 MS bonus, synergizes with illusions and stats bonuses. I like it with Geometer's Bane and I LOVE it on heroes needing strong stats with a lovely Geom's Bane!
It's awesome on stats-heavy heroes : Shadowblade + a Geometer's Bane ( http://www.youtube.com/watch?v=3pU0sipi24M (http://www.youtube.com/watch?v=3pU0sipi24M) ) ; Gemini 3.0 + a Geometer's Bane.
It combines with illusions to give the hero surviva and chase ability : Silhouette + a Geometer's Bane ; Sand Wraith + a Geometer's Bane.
It combines with hero-based attack modifiers to give the hero surviva and chase ability : Magebane + a Geometer's Bane ; Arachna + a Geometer's Bane.
I like Drums + Mana-burn-item + illusion army in DotA 2 but in HoN they decided to avoid this possibility : nullfire blade doesn't propagate to illusions (imagine on Repeater Master of Arms).
That is a hell of a story!

RAT_DAD
07-01-2013, 09:33 AM
glad u brought this thread created 2 years ago back up

man_guy
07-01-2013, 09:42 AM
nullfire blade doesn't propagate to illusions (imagine on Repeater Master of Arms).

Nullfire burns 1/3 normal mana on illusions now.

R`ageQuit
07-01-2013, 10:29 AM
Nullfire burns 1/3 normal mana on illusions now.
Master of stating the obvious? The thread is 2 years old

vvardenfell4
07-01-2013, 10:37 AM
Nullfire burns 1/3 normal mana on illusions now.
http://forums.heroesofnewerth.com/wiki/index.php/Illusions update needed.

man_guy
07-01-2013, 11:24 AM
Master of stating the obvious? The thread is 2 years old

The quoted post was 1 hour old.

GoCougs
07-01-2013, 07:45 PM
Great build up, strong early aggressive item. Balanced.

KinPin
07-01-2013, 11:00 PM
Best thread 2013

WinceptioN
07-02-2013, 12:30 AM
Best thread 2013

Best thread 2011*

kingliar
07-02-2013, 10:38 AM
Best 2011 thread of 2013.
Srsly though energizer is a great item on any hero, not only agility based ones (its only +3 more agi than rest of stats), it`s cheap, gives 10 passive ms and works great with steamboots, allowing you to have superior stats and the bonus ms and unitwalking when needed.