Ragnarok17
10-07-2009, 04:56 PM
Vote on Concept and not so much on the Numbers, please! The item will be balanced over time! :)
Don't like how Hack usually is an unreliable item due to its low chance on hit for Crippling Wounds? This item proposes an autocombinable item consisting of both the underused Hack and Tablet of Command.
Concept: This item is pretty much an upgraded Hack with a reliable slow, so that you won't have to hope as much for that low chance Crippling Wound. Zeal allows you to push any hero. Unless if you're a support hero, its primary usage would be on you, to help you chase. After pushing yourself or someone else, they have a 100% chance to Maim on next hit, making the slow even more reliable.
Components
Hack
http://i36.tinypic.com/2uztgue.jpg
+16 Strength
+10 damage
15% chance on hit to Crippling Wound
Crippling Wound: Lasts for four seconds. Slows Movement Speed by 20% and Attack Speed by 30%. Deals 30 Bonus Damage.
2250 gp
Tablet of Command
http://downloads.gamereplays.org/assets/heroesofnewerth/images_medium/items/recipes/push_staff/icon.jpg
+10 Attack Damage
+10 Attack Speed
+10 Intelligence
Command
Command: Target Hero. Costs 25 MP. Cooldown 25 seconds. Pushes Hero 500 units in the direction it is facing.
2200 gp
Falchion of the Zealot (Recipe)
500 gp
Total: 4950 gp
http://web.dota-allstars.com/static/images/dota/BTNINV_Sword_25.gif
(Placeholder Image)
+16 Strength
+20 Attack Damage
+10 Attack Speed
+10 Intelligence
25% chance on hit to Maim
Zeal
Maim General Exclusive Modifier - Passive - Lasts for four seconds. Slows Movement Speed by 45% and Attack Speed by 30%. Movement Speed returns to normal at a steady rate over the duration of four seconds. Deals 40 bonus damage.
Zeal - Activate: Target Hero. Costs 50 MP. Cooldown 9 seconds. Pushes Hero 500 units in the direction it is facing. Gives target (if an ALLY) 100% chance to Maim on next hit, or until 6 seconds is over.
~Thanks to deathdawn's suggestion on how to improve this item
~Thanks to vikhik who suggested to remove the 100% Maim buff when cast on enemy heroes
So How Does it Work?
Zeal will ultimately help you chase, and increase maneuverability of everyone on the battlefield; meaning you and your teammates. It can also be used to lower the maneuverability of enemies.
The way this item works fits nicely because when you initiate a battle or start chasing, you can activate Zeal, which will conveniently help you start the chase or initiate a fight.
Purpose of this Item
It will create somewhat of an item that mirrors certain aspects of Geometer's Bane. Falchion of Zeal and Geometer's Bane both use one of the components of Hack and Slash. Falchion of Zeal is designed more for Strength Heroes, while Geometer's Bane is designed more for Agility Heroes. Of course, they can both be used by both Strength and Agility Heroes, since it is often times more efficient for a Strength Hero to get more Damage Output while having Illusions to tank a little and movement speed to chase from Geometer's Bane, but this item will also often times provided needed survivability from the strength, along with chasing utilities for Agility Heroes.
A Look at the Recipe
So, this item basically combines both Hack and Tablet of Command. Why these items? It's because their concepts can synergize together like in this proposal.
Slash is often times a better item than Hack. Why? Unlike Hack, Slash gives a constant movement speed increase for chasing down heroes. However, Hack's Crippling Wound is unreliable, as there is only a 15% chance to perform a slow. Imagine trying to kill a hero. He begins to get away, one hit from death. Your spells are on cooldown and you won't be able to disable him anymore to finish him off. Unfortunately, during the 5 seconds that you had him slowed or disabled, you didn't get that Crippling Wound off, and you aren't able to catch up. Because of situations like this, Slash is a more popular upgrade, as it is more reliable. If the hero with Hack in the previous example had Slash instead, he could have caught up and got the kill. Anyways, Slash gives passive ms, so you can travel faster too aside from chasing. In addition, Slash has it's own upgrade, Geometer's Bane, aside from Hack and Slash, making it a more flexible item than Hack.
Tablet of Command is also heavily underused. You will probably see only 1 player get this item every 50-100 games as a maximum. This item is pretty inconvenient to get because of its awkward build up and the strange new ability it presented to HoN. Its command is situational but its potential is surely very high, especially when used by a team of well practiced competitive players. Furthermore, it doesn't have an upgrade.
Tablet of Command, in this recipe, also mirrors Blessed Orb, which is needed for Geometer's Bane. They both give 10 intelligence; however, Tablet gives 10 attack speed instead of 10 agility and 10 damage instead of 10 strength. Nontheless, they help in very similar ways.
With Zealot's Falchion, Hack and Tablet of Command will both become more worthwhile to get. Players will think twice before building Slash first, and Zeal will provide great crowd control. (Not to mention weird but funny looking battles of players chaotically sliding all over XD).
Also, because of the slightly unconvenient task of having to build Tablet and Hack for this, as they don't synergize well while separate, this item's recipe cost isn't too high at all. The 30% attack speed slow on Maim also helps a lot especially during a 1v1. The attack speed slow will help you tank, stay alive, and do more damage to them than they can to you.
For Which Heroes Could this Item Potentially be Good for?
This Item will help Chasing, Tanking, DPS, and Crowd Control. These aspects also make this item especially good for Support (which can consist of both tanks and casters). Players will have more reason to take down tanks who have this item, as it would greatly help a team, rather than take down the carries or weak intelligence heroes first. If an intelligence user like Plague Rider (who fits the role of a support hero especially in late-game) gets this item, then it would help him support too, not to mention the extra 11 intelligence and 16 strength (304 hp) which increases his manapool and improves on his fragile survivability. Getting this item on a fragile intelligence hero like Plague Rider isn't a bad idea since you can use Zeal defensively if the other team tries to kill you first in a team battle.
Plague Rider
Succubus
Armadon
Keeper of the Forest
Behemoth
Pebbles
Jereziah
Accursed
Kraken
Panda
Etc.
Some of these heroes may look weird with this item, but consider that Hack and Tablet are both useful even without combining them. For example, Tablet's int gain and damage helps Panda kill and maintain some mp. An Accursed, a support hero (or even as a carry if you're in a pub or something), will often times get a Hack and go for Hack and Slash. If during the game he decides he wants Tablet, he could build Zealot's Falchion instead of Hack and Slash. Tablet helps him chase, like a mini blink, especially if you just need to catch up to that almost dead enemy just to slow him down with your Sear. Tablet's int gain also helps him as he needs mp for his skills.
~List will be narrowed down and revised to only those heroes that this item would be good to get at least half of the games they play.
Item Strategies and Synergies
Coming Soon!
Matchcraft and Balance
Coming Soon!
Notes: I will try to keep a Changelog of this item if it receives some attention. Poll will also be added soon!
Feedback? Thoughts? Do you feel this item is way too broken and want to quickly correct me for it? Want to tell me that this item's stupid? Please post your reply! :)
Don't like how Hack usually is an unreliable item due to its low chance on hit for Crippling Wounds? This item proposes an autocombinable item consisting of both the underused Hack and Tablet of Command.
Concept: This item is pretty much an upgraded Hack with a reliable slow, so that you won't have to hope as much for that low chance Crippling Wound. Zeal allows you to push any hero. Unless if you're a support hero, its primary usage would be on you, to help you chase. After pushing yourself or someone else, they have a 100% chance to Maim on next hit, making the slow even more reliable.
Components
Hack
http://i36.tinypic.com/2uztgue.jpg
+16 Strength
+10 damage
15% chance on hit to Crippling Wound
Crippling Wound: Lasts for four seconds. Slows Movement Speed by 20% and Attack Speed by 30%. Deals 30 Bonus Damage.
2250 gp
Tablet of Command
http://downloads.gamereplays.org/assets/heroesofnewerth/images_medium/items/recipes/push_staff/icon.jpg
+10 Attack Damage
+10 Attack Speed
+10 Intelligence
Command
Command: Target Hero. Costs 25 MP. Cooldown 25 seconds. Pushes Hero 500 units in the direction it is facing.
2200 gp
Falchion of the Zealot (Recipe)
500 gp
Total: 4950 gp
http://web.dota-allstars.com/static/images/dota/BTNINV_Sword_25.gif
(Placeholder Image)
+16 Strength
+20 Attack Damage
+10 Attack Speed
+10 Intelligence
25% chance on hit to Maim
Zeal
Maim General Exclusive Modifier - Passive - Lasts for four seconds. Slows Movement Speed by 45% and Attack Speed by 30%. Movement Speed returns to normal at a steady rate over the duration of four seconds. Deals 40 bonus damage.
Zeal - Activate: Target Hero. Costs 50 MP. Cooldown 9 seconds. Pushes Hero 500 units in the direction it is facing. Gives target (if an ALLY) 100% chance to Maim on next hit, or until 6 seconds is over.
~Thanks to deathdawn's suggestion on how to improve this item
~Thanks to vikhik who suggested to remove the 100% Maim buff when cast on enemy heroes
So How Does it Work?
Zeal will ultimately help you chase, and increase maneuverability of everyone on the battlefield; meaning you and your teammates. It can also be used to lower the maneuverability of enemies.
The way this item works fits nicely because when you initiate a battle or start chasing, you can activate Zeal, which will conveniently help you start the chase or initiate a fight.
Purpose of this Item
It will create somewhat of an item that mirrors certain aspects of Geometer's Bane. Falchion of Zeal and Geometer's Bane both use one of the components of Hack and Slash. Falchion of Zeal is designed more for Strength Heroes, while Geometer's Bane is designed more for Agility Heroes. Of course, they can both be used by both Strength and Agility Heroes, since it is often times more efficient for a Strength Hero to get more Damage Output while having Illusions to tank a little and movement speed to chase from Geometer's Bane, but this item will also often times provided needed survivability from the strength, along with chasing utilities for Agility Heroes.
A Look at the Recipe
So, this item basically combines both Hack and Tablet of Command. Why these items? It's because their concepts can synergize together like in this proposal.
Slash is often times a better item than Hack. Why? Unlike Hack, Slash gives a constant movement speed increase for chasing down heroes. However, Hack's Crippling Wound is unreliable, as there is only a 15% chance to perform a slow. Imagine trying to kill a hero. He begins to get away, one hit from death. Your spells are on cooldown and you won't be able to disable him anymore to finish him off. Unfortunately, during the 5 seconds that you had him slowed or disabled, you didn't get that Crippling Wound off, and you aren't able to catch up. Because of situations like this, Slash is a more popular upgrade, as it is more reliable. If the hero with Hack in the previous example had Slash instead, he could have caught up and got the kill. Anyways, Slash gives passive ms, so you can travel faster too aside from chasing. In addition, Slash has it's own upgrade, Geometer's Bane, aside from Hack and Slash, making it a more flexible item than Hack.
Tablet of Command is also heavily underused. You will probably see only 1 player get this item every 50-100 games as a maximum. This item is pretty inconvenient to get because of its awkward build up and the strange new ability it presented to HoN. Its command is situational but its potential is surely very high, especially when used by a team of well practiced competitive players. Furthermore, it doesn't have an upgrade.
Tablet of Command, in this recipe, also mirrors Blessed Orb, which is needed for Geometer's Bane. They both give 10 intelligence; however, Tablet gives 10 attack speed instead of 10 agility and 10 damage instead of 10 strength. Nontheless, they help in very similar ways.
With Zealot's Falchion, Hack and Tablet of Command will both become more worthwhile to get. Players will think twice before building Slash first, and Zeal will provide great crowd control. (Not to mention weird but funny looking battles of players chaotically sliding all over XD).
Also, because of the slightly unconvenient task of having to build Tablet and Hack for this, as they don't synergize well while separate, this item's recipe cost isn't too high at all. The 30% attack speed slow on Maim also helps a lot especially during a 1v1. The attack speed slow will help you tank, stay alive, and do more damage to them than they can to you.
For Which Heroes Could this Item Potentially be Good for?
This Item will help Chasing, Tanking, DPS, and Crowd Control. These aspects also make this item especially good for Support (which can consist of both tanks and casters). Players will have more reason to take down tanks who have this item, as it would greatly help a team, rather than take down the carries or weak intelligence heroes first. If an intelligence user like Plague Rider (who fits the role of a support hero especially in late-game) gets this item, then it would help him support too, not to mention the extra 11 intelligence and 16 strength (304 hp) which increases his manapool and improves on his fragile survivability. Getting this item on a fragile intelligence hero like Plague Rider isn't a bad idea since you can use Zeal defensively if the other team tries to kill you first in a team battle.
Plague Rider
Succubus
Armadon
Keeper of the Forest
Behemoth
Pebbles
Jereziah
Accursed
Kraken
Panda
Etc.
Some of these heroes may look weird with this item, but consider that Hack and Tablet are both useful even without combining them. For example, Tablet's int gain and damage helps Panda kill and maintain some mp. An Accursed, a support hero (or even as a carry if you're in a pub or something), will often times get a Hack and go for Hack and Slash. If during the game he decides he wants Tablet, he could build Zealot's Falchion instead of Hack and Slash. Tablet helps him chase, like a mini blink, especially if you just need to catch up to that almost dead enemy just to slow him down with your Sear. Tablet's int gain also helps him as he needs mp for his skills.
~List will be narrowed down and revised to only those heroes that this item would be good to get at least half of the games they play.
Item Strategies and Synergies
Coming Soon!
Matchcraft and Balance
Coming Soon!
Notes: I will try to keep a Changelog of this item if it receives some attention. Poll will also be added soon!
Feedback? Thoughts? Do you feel this item is way too broken and want to quickly correct me for it? Want to tell me that this item's stupid? Please post your reply! :)