View Full Version : Phoinix [Legion / Support / Tank]
Haasth
10-07-2009, 03:35 PM
Phoinix (Ancient Greek for Phoenix, like Zephyr's the Greek god of the West Wind)
http://www.harrypotterpatronus.com/images/Fabeldieren/feniks.jpg
Allegiance: Legion
Base Speed: 295
Range: 125 (Melee)
Base Damage: 48-58
Strength: 17 + 2.5 each level.
Agility: 18 + 2.7 each level. [Primary]
Intelligence: 19 + 1.9 each level.
Learns Fire Flight, Everlasting, Burning Touch and Phoenix-like.
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Appearance:
Has the appearance of a great fire bird. Should wear armor much like Zephyr’s.
Story:
A long time ago Phoinix was enchanted – or more like experimented on by a human scientist. This human wanted to accelerate the healing process of the body, and used different methods on different subjects. Many of them perished, a few survived. As the Hellbourne attacked the innocent people of Newerth, they also came across the human scientist’s hideout, they killed everyone inside the hideout and dragged the scientist with them. Phoinix experienced this like a dream, and when he awoke he noticed he had changed in many ways. These days he fights alongside the Legion against the Hellbourne thinking to do what is right.
Role:
A melee support Hero, capable of tanking if necessary.
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Quotes:
NOTE: His voice should be much like Zephyr’s, only younger.
On Spawn:
“Here, for an eternity.”
Moving:
“Life is a flame.”
“I will burn.”
“Ignited!”
Attacking:
“Caught on fire!”
“I will set you on fire!”
“You will not last forever!”
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Movement Animation:
Phoinix moves much like Zephyr, flying while moving and standing on his feet while idle.
Attacking Animation:
Phoinix attacks his enemies with his fiery wings, this creates a small burning animation on his enemy.
Death Animation:
Phoinix turns to ashes which sink in the ground.
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Skill 1:
Fire Flight
http://images4.wikia.nocookie.net/gw/images/3/31/Flare.jpg
Phoinix turns his physical being into a fiery arrow that flies towards a location, any allies that Phoinix passes are healed.
Animation: Phoinix charges forward as one long and thin fiery arrow.
Mana Cost: 110/120/130/140
Cooldown: 15 seconds.
Range: 700 / 800 / 900 / 1000
Radius: 200
Activation:
Heals nearby allies, including Phoinix, for 100 / 180 / 260 / 320.
Pushes enemies aside, stunning them for 0.1 seconds.
Applies current level of Burning Touch to all enemies it hits.
NOTE
This spell can be used to save nearby allies from certain death by healing them and pushing enemies aside. It is also Phoinix’s only escape ability. It can also be used to interrupt channeling abilities. Lastly, it can simply be used to charge into battle.
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Skill 2:
Everlasting
http://images2.wikia.nocookie.net/gw/images/a/ac/Phoenix.jpg
Phoinix’s increased regeneration capabilities allow him to recover from his wounds with extreme speed.
Animation: Phoinix is shrouded in dark red flames, much like Accursed’s Fire Constumption.
Mana Cost: 115/110/105/100
Cooldown: 40/35/30/25 seconds.
Activation:
50/60/70/75% damage of the next 2/3/4/5 attacks is healed after 6 seconds.
NOTE:
This does not decrease damage in any way, Phoinix can be nuked to death before he is healed as it takes 6 seconds.
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Skill 3:
Burning Touch [Passive]
http://images2.wikia.nocookie.net/gw/images/f/f3/Mark_of_Rodgort.jpg
Phoinix’s attacks set his enemies on fire, causing them to take burn damage. The brighter Phoinix burns, the more health he has.
On Attack:
Applies Burning Touch Effect on target.
Passive Bonus:
Increases Phoinix's total health by 450/550/650/750% of total agility.
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Burning Touch Effect:
Damages up to 1%/2%/3%/4% of current health per second, for 3 seconds. (Magical damage) Does not stack.
NOTE:
This is a good passive damage and tanking ability. He simultaneously gains health (Passive) and damage output while in-combat.
Example, 200 agility would give (at level 4) 1500 health. 100 agility would give 750 health. (at level 4).
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Skill 4 [Ultimate]: Second Wind
http://images2.wikia.nocookie.net/gw/images/d/d5/Incendiary_Bonds.jpg
When Phoinix falls in battle he turns to ashes. However, this is not completely the end for Phoinix as soon after he will rise forth from the fiery ashes, renewed.
Animation: Phoinix turns to burning ashes and inside the burning ashes is an egg, eventually Phoinix appears again.
Cooldown: 100/85/70 seconds.
Radius: 400/500/600
Activation:
Debuffs and Buffs are removed.
Gains Second Wind effect for 5 seconds.
Damages enemies within radius for 10% of Phoinix's current health each second.
Can be targeted while in Phoenix-State.
Automatically activates upon death.
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Second Wind:
Regenerates 10% of maximum health. (Up to a cap of 50% health)*
Mana regeneration continues normally.
Gains magical immunity.
Gains +1000 armour.
*NOTE:
Meaning that if Phoenix-State is activated if Phoinix has more than 50% health, it simply damages and grants him magical immunity and 1000 armour, but does not heal.
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Changelog:
07-10-09 (21:34): Phoinix idea is posted.
07-10-09 (21:50): Little bit of dusting around the thread. Added a note about mana on the ultimate.
07-10-09 (22:26): Healing increased on Fire Flight.
07-10-09 (22:35): Damage lowered on Burning Touch.
08-10-09 (11:19): Cooldown slightly increased on Fire Flight.
08-10-09 (11:33): Phoenix-like adjusted. Cooldown increased. Damage changed. Radius increased.
10-10-09 (15:38): Phoenix-like changed to an activation.
10-10-09 (18:26): Burning Touch adjusted. Health increase is now passive.
26-12-09 (22:36): Changed ultimate's name to Second Wind. Changed cooldown to 100/85/70.
26-12-09 (22:40): Changed Burning Touch to current health, and not total.
04-01-10: Added Burning Touch effect to all targets Phoinix hits to Fire Flight.
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Thank you for reading.
Skyve
10-07-2009, 04:16 PM
The health regenerated by the first skill seems a bit low imo. Maybe increase it to somewhere around 250?
The second ability basically means that, if he gets hit for, let's say 100 damage. Then after 6 seconds, he will be healed for 75 HP (if the ability is lvl4). Right?
Seems interesting to me.
Third ability is really strong. If he has like 100 AGI, he'll gain 1500 bonus HP after the tenth hit. That's a lot. Plus he'll damage enemies for 60% of their HP over the duration of the ability. That's a bit too much imo. I'd reduce the duration of the debuff to 3-5 seconds, so it's only really strong if you keep on hitting.
The Ultimate should imo be something different, that makes use of his self-healing and health increasing abilities. Something that's a bit similar to Ursas Ultimate, though it could just be a nuke of some sorts.
Haasth
10-07-2009, 04:22 PM
The health regenerated by the first skill seems a bit low imo. Maybe increase it to somewhere around 250?
I was wondering about that myself too. I probably will increase it a bit. The numbers were taking from Demented Shaman's heal, only weaker, but it hit me that this has a much longer cooldown. I think I will move the numbers somewhere around Magmus' charge damage.
The second ability basically means that, if he gets hit for, let's say 100 damage. Then after 6 seconds, he will be healed for 75 HP (if the ability is lvl4). Right?
Seems interesting to me.
Indeed, yes.
Third ability is really strong. If he has like 100 AGI, he'll gain 1500 bonus HP after the tenth hit. That's a lot. Plus he'll damage enemies for 60% of their HP over the duration of the ability. That's a bit too much imo. I'd reduce the duration of the debuff to 3-5 seconds, so it's only really strong if you keep on hitting.The damage on an enemy does not stack. It only applies the debuff once, which lasts for 10 seconds. A new hit would mean the debuff is reapplied and the previous one disappears. Meaning it does not get above 6%.
The amount of health added can be 1500 yes, in your example, however it does not heal him so he can't use it to save himself during a battle. However if you would say use it in combination with his second ability, or healing from other heroes, he could have a good boost of health for 20 seconds.
EDIT: After looking at it again, I realise I forgot to add the 'non-stacking' part on the damage. I have this in my draft, but apparently removed it when putting it here. My apologies.
The Ultimate should imo be something different, that makes use of his self-healing and health increasing abilities. Something that's a bit similar to Ursas Ultimate, though it could just be a nuke of some sorts.I don't know who Ursas is, I have never played DotA but I will look it up. I'd rather keep the idea like this though as it fits the Phoenix theme. (Phoenix's key 'element' is that they rise from the ashes upon death)
This basically grants him a second chance in a fight. And enemies that are not smart enough to move out of the burning radius, might actually be killed.
Thanks for the constructive feedback.
Skyve
10-07-2009, 04:26 PM
I was wondering about that myself too. I probably will increase it a bit. The numbers were taking from Demented Shaman's heal, only weaker, but it hit me that this has a much longer cooldown.
Plus, the important thing about Demented's heal is the damage it deals, since it can be a 700 damage nuke.
The damage on an enemy does not stack. It only applies the debuff once, which lasts for 10 seconds. A new hit would mean the debuff is reapplied and the previous one disappears. Meaning it does not get above 6%.
But it deals 6% of Max Life every second for 10 seconds. That means if you hit an enemy that is somewhere around 50% of his life, he will be dead, unless he gets healed. That is waaaaaay too strong.
I don't know who Ursas is, I have never played DotA but I will look it up. I'd rather keep the idea like this though as it fits the Phoenix theme. (Phoenix's key 'element' is that they rise from the ashes upon death)
This basically grants him a second chance in a fight. And enemies that are not smart enough to move out of the burning radius, might actually be killed.
Well, Ursa's Ultimate gives him bonus damage depending on his HP. The more HP he has, the more damage will be dealt, that would fit in pretty good with this hero, since he can have a lot of HP.
Etdashou
10-07-2009, 04:30 PM
This spell can be used to save nearby enemies from certain death by healing them and pushing enemies aside.
Should it be?:
This spell can be used to save nearby allies from certain death by healing them and pushing enemies aside
Haasth
10-07-2009, 04:32 PM
Plus, the important thing about Demented's heal is the damage it deals, since it can be a 700 damage nuke.
Yeah. That too. I changed the numbers.
But it deals 6% of Max Life every second for 10 seconds. That means if you hit an enemy that is somewhere around 50% of his life, he will be dead, unless he gets healed. That is waaaaaay too strong.Oh, right, stupid me. I actually completely overlooked that. 60% health loss is way too much, indeed. I'll definitely lower that.
Well, Ursa's Ultimate gives him bonus damage depending on his HP. The more HP he has, the more damage will be dealt, that would fit in pretty good with this hero, since he can have a lot of HP.Right. I can see that, yes. I'll look it up and see if I can mix some things.
Should it be?:Yes it should. :p
GoldMath
10-07-2009, 05:16 PM
Nice concept and hero, sorry I am not a expert in treat ^^
Haasth
10-07-2009, 05:50 PM
Now I was thinking, in light on Ursa Warrior's ultimate which I recently looked up, to add something to Phoinix's ultimate.
How about he received a damage boost right after being revived, equal to 4/5/6% of his current health? Meaning that he basically cheated death and returned with 50% health, and for x seconds he does 4/5/6% more damage right after being 'revived'?
This way he would get a little more pushing ability after his death.
Nice concept and hero, sorry I am not a expert in treat ^^
Thanks. :)
Skyve
10-07-2009, 06:01 PM
But wouldn't it be somewhat anti-synergetic to activate it only after you are at 50% health?
Or maybe not Anti-Synergetic, but still... it doesn't really do anything good to you to be only able to use it when you are at 50%, since it's only really strong the first 50% of your life.
Or maybe the AoE damage while in Ultimate should be based on max health. Just increase the radius to 4-600 AoE, and make it deal 5% of Max health each second. That would be 100 dps if you have 2k health. Or you let it deal 10% of your current HP per second, so the damage increases each second you are regenerating.
Haasth
10-07-2009, 07:17 PM
But wouldn't it be somewhat anti-synergetic to activate it only after you are at 50% health?
Or maybe not Anti-Synergetic, but still... it doesn't really do anything good to you to be only able to use it when you are at 50%, since it's only really strong the first 50% of your life.
Or maybe the AoE damage while in Ultimate should be based on max health. Just increase the radius to 4-600 AoE, and make it deal 5% of Max health each second. That would be 100 dps if you have 2k health. Or you let it deal 10% of your current HP per second, so the damage increases each second you are regenerating.
Hmm... That's a very nice suggestion. I'll have a look at it, first thing in the morning. Well... Not first thing, but you get my point. :p
I actually realised I did not have any different ranks for the Phoenix-like ability either, which is rather stupid. How I could make such mistakes is beyond me, but I will change the Ultimate around tomorrow morning.
The 320 heal is alot IMO, heroes only will be healed is ok
Haasth
10-07-2009, 07:32 PM
The 320 heal is alot IMO, heroes only will be healed is ok
I'm sorry, but I do not fully understand what you mean here.
You think the 320 heal is too much, but what do you mean with 'Heroes only will be healed is ok'? I did not suggest that creeps get healed by it, if that is what you mean? Or do you mean that the mini stun is too much?
If you want a 320 heal: only heroes will be healed and not the creeps
If you want all to be healed: maybe reduce the heal
AoE heals is really OP IMO
But that's still your hero you may agree or disagree with me :D I still like it!
Dissidium
10-08-2009, 12:12 AM
Does the heal - heal you too?
And the ultimate....in DotA there was a hero called Skeleton King who when killed if not on Cd and had the mana would be revived after 5s, this ult is like an improved version of that, and people would rage if Seleton Kings ult was buffed to something like this, so I think it is overpowered as he would never die unless surronded by enemy team
Skyve
10-08-2009, 04:47 AM
Does the heal - heal you too?
Heals nearby allies, including Phoinix, for 100 / 180 / 260 / 320.
I suppose, since his name is mentioned it will heal him...
And the ultimate....in DotA there was a hero called Skeleton King who when killed if not on Cd and had the mana would be revived after 5s, this ult is like an improved version of that, and people would rage if Seleton Kings ult was buffed to something like this, so I think it is overpowered as he would never die unless surronded by enemy team
But Skeleton King was a STR hero, which meant it took probably more time to kill him.
Though the Ultimate probably should be more of an active skill. So at some point, you'll choose to activate it and reduce the damage you take so you can heal.
Haasth
10-08-2009, 05:40 AM
I pretty much reworked the Ultimate a bit.
Right now it does damage that increases as you regenerate, as suggested by Skyve. Radius increases with each level. I increased the cooldown a bit, it is now 70 seconds instead of 60.
As for balance;
I looked up the Skeleton King's ultimate. And it is quite different, from the look of it. It simply says he will revive. Meaning he probably has full health correct? Phoinix only has 50% of his health upon reviving. Besides that this ultimate does damage to enemies surrounding his 'death'. Lastly, like Skyve already mentioned too this is an agility Hero, and not a Strength hero. Meaning Phoinix will have a significant lower health pool than Skeleton King.
What an enemy team should do is simply 'wait out' his Ultimate, much like you do with Accursed, only instead of damaging Accursed you should make sure you do not stand in the radius. Then once he is revived stun/silence him and with 50% health, he should not be too diffucult to nuke.
On the other hand if Phoinix has a good team, he can be quickly healed upon reviving, pretty much insuring he has a second chance in battle.
Lastly if Phoinix knows what he is doing, he could try to escape with Fire Flight, or even hope they can not nuke him within 6 seconds (Which seems unlikely if he is against 5) and try to heal up more with Everlasting.
Besides that he could use his ability to block a certain area off, by dying causing enemies to take damage.
In comparison with Skeleton King, Phoenix-Like has more purpose but is significantly weaker in terms of reviving.
Haasth
10-09-2009, 06:08 AM
Back to the first page!
Haasth
10-10-2009, 07:21 AM
I would greatly appreciate some more feedback / votes please!
Skyve
10-10-2009, 08:18 AM
I would prefer the ultimate to be an active ability, and not a "procc on death" ability, so you could use it more offensively.
That would also work well with the ability itself, since you can deal more damage if you use it while >50% of your health, but you won't regenerate any life. The ability would need a max duration then though (like 5 seconds).
Haasth
10-10-2009, 08:37 AM
I would prefer the ultimate to be an active ability, and not a "procc on death" ability, so you could use it more offensively.
That would also work well with the ability itself, since you can deal more damage if you use it while >50% of your health, but you won't regenerate any life. The ability would need a max duration then though (like 5 seconds).
Hmm... Kind of like Accursed's Fire Consumption. Could work.
I'll have a look at it. Could easily put in a maximum duration, because it would indeed have a little more variety if you could use it at any given time.
Haasth
10-10-2009, 09:38 AM
Changed Phoenix-State to an activation, or auto-activation upon death.
Sordak
10-10-2009, 09:57 AM
great hero.
finaly fun with healing no stupid targeting.
first skill is very unique and fun (Why didnt i came up with something like that?)
second skill is also good for tanking and retreating.
I dont realy get the thrid skill =(
Ult is just fun. Nuff said about this one its realy fun and unique
i know my post isnt that long but its a realy great concept alot better than many other suggestions here. i havent comented on the numbers because im lazy. but he seems to be alot of fun to paly thats enaugh for a T-up.
Skyve
10-10-2009, 10:10 AM
Maybe the third ability should have the health increment as a passive, because the way it is now you can hardly ever make use of your bonus health.
Maybe just make it a passive 500/600/700/800% of your Agi as bonus health? That's 1600 bonus health at 200 agi and 160 bonus damage for the ultimate if used at max health.
Haasth
10-10-2009, 12:06 PM
Yeah, I was thinking about something like that. Make that part passive. Think IŽll just do that.
Haasth
10-11-2009, 03:13 PM
Changed it to a passive a while back. This is more of a not-so-well-hidden-bump.
Bugglez
10-11-2009, 03:54 PM
1st Skill: Heal with initiate/escape, t up.
2nd Skill: Nice tanking Ability.
3rd Skill: So one attack increases the HP completely? I like the idea of him gaining it over an amount of hits or something.
Ulti: Maybe I'm missing something but it seems like a combo of Skeleton Kings Ult and Accursed's Ult. Two very powerful ults into one super ult? Maybe I am reading it wrong. I like the hero, and the ideas, just thought I'd nitpick a bit.
I am trying to start a Feedback for Feedback thread. Would you mind taking a look and seeing if you want to take part? http://forums.heroesofnewerth.com/showthread.php?t=31136
G
Haasth
10-11-2009, 06:45 PM
1st Skill: Heal with initiate/escape, t up.
2nd Skill: Nice tanking Ability.
3rd Skill: So one attack increases the HP completely? I like the idea of him gaining it over an amount of hits or something.
Ulti: Maybe I'm missing something but it seems like a combo of Skeleton Kings Ult and Accursed's Ult. Two very powerful ults into one super ult? Maybe I am reading it wrong. I like the hero, and the ideas, just thought I'd nitpick a bit.
I am trying to start a Feedback for Feedback thread. Would you mind taking a look and seeing if you want to take part? http://forums.heroesofnewerth.com/showthread.php?t=30951
G
Thanks. I'll have a look.
And as for the third skill, it was recently changed so it is half passive and half on hit. Basically it leaves a scaling DoT on an enemy, while passively increasing your health x agility.
As for the ultimate. I made a comment earlier in how it is different from Skeleton King's, when someone commented that (I didn't know the Hero existed, so that can happen). And it is quite different from Accursed to. To sum it up this ability can be used offensively in the way that you can damage someone, if timed right. It can also be used to heal up to 50%, but beyond that is impossible. Wheras Skeleton King would gain all of his health, and that's it. And Accursed basically gets a number of seconds where the enemies should not attack them, or else he'll get healed up which can range from 10% healing, to 100% healing.
Haasth
10-13-2009, 07:51 AM
Any more feedback?
CandIeJack
10-13-2009, 08:04 AM
I can't tell if he's powerful enough. He's definitely durable enough.
PdA`Driver
10-15-2009, 07:04 AM
Very nice idea Haasth.
It seems to me very well balanceed. I Liked a lot his ult.
Very nice late tanker!
Haasth
10-15-2009, 07:08 AM
Very nice idea Haasth.
It seems to me very well balanceed. I Liked a lot his ult.
Very nice late tanker!
Thanks.
Killroy
10-15-2009, 08:13 AM
First skill is fun. Good heal, blink and semi disable.
Second skill: This one is over the top. It is almost as strong as accurseds ulti when you think of it. 5 secs of 100% damage reduction and healing or 6 secs of 75% damage healing. The difference is that when accursed ulti gets activated you stop attacking him. But with the phoenix you just keep on attacking hoping you will finish him asap so essentially if the phoenix survives he will heal more then accursed :) But even if he dies he has his ulti which brings him back to life and heals him for 50%. There is no fear to ever go into a fight since he can survive almost anything.
third skill: This is too much. First of all a harass spell that takes away 4% hp per sec is incredible powerfull. It is the antitank passive. 12% hp gone with 1 hit is an incredible nuke already with a 3 sec cooldown. Imagine an early lane with soul reaper and loose 5% hp per sec. Good luck laning there.
But wait there is more. You get 7,5 hp per point of agility on top of it too. Phoinex already has an incredible high stat gain (7,1/level) and str gain at 2,5 per level but you want to take away even more weakness from him by adding an incredible load of hp. I get 5 soul scream rings and steamboots for a total of +40 agi and I have already a base agi of 48 at level 11. Not a hard setup but it will net me also in 660 hp. Making it a total of 1770 hp at level 11 already.
This creates one little problem imho and that is that you can focus fully on all agi items in the game without a care in the world since it will also increase your hp. A wingbow will give you 245 hp also for example. You can get difusal/H&S/wingbow/geomancers bane/steamboots and just laugh at everybody (this is a whooping total of +94 agi if I am not wrong with huge damage potential, armor and attack speed).
Then you come to the ulti. With your third skill you will have an enormous amount of hp and you can get to 2500 hp without problems. So tempest blinks in and uses void. You blink afterwards with full health and do your ulti. Then you will already deal 250 hp/s for 5 secs. That is a lot already but..... this will also activate when you are dead. And then you are invulnerable for 5 secs while recovering 50% hp and dealing minor damage that is increasing over those secs. Nice thing for a gank. Then you get back to life and use skill 1 again to get free out of jail.
Arf, you can already see, I like the synergy in the skills. It has a lot of potential. I also like the hero, but I do not like the fact that he doesn't have a real weakness. He has an escape, a heal, another heal, a reincarnation, a killer passive and a passive that can boost his hp beyond most str heroes. In fact the passive is about 10 times better then wildsouls ulti.
T-up on concept but crunch the numbers a bit more and rework the second skill.
You really need to work on the numbers but the concept is great. I would rather see a rework of skill 2 since you already have a heal and an ulti that heals, so you do not need a third heal. A bit more offensive spell would rule over there. Or
TapiQ
10-19-2009, 09:05 AM
I love this hero, (agi) support and tank combined with leoric-like ult. A nice exception to the normal agi hero pattern except for one thing. I hate how all heroes seem to have some sort of leap or pseudo-blink, i hate that so i'd change the 1st skill (anyway he hardly needs leap mechanism to escape since hes quite a tank already and can survive). Otherwise great job.
I liked the hero, it is a good idea. Now about the skills:
1st Skill Fire Flight : interesting way to heal allies, sounds a lot of fun dashing around allies to heal them.
2nd skill Everlasting : good skill for tanking.
both skills would requires a good mana pool ,so it is balanced.
3rd Skill Burning Touch : this skill would make him an almost perfect tank and Dps. DoT gives you a bonus damage, Agi itens give you more Hp , Armor and damage without any item at lv 25 it would have about 600 hp bonus...I don't know for sure but isn't it a little op?
Ultimate Phoenix-like: is Phoinix's weakness, in the Phoenix-State he could be easily killed by an superior magic like Glacius' Ult or Defiler's Ult.
it is balanced overall. congratz you won a T-up.
Haasth
11-03-2009, 04:36 PM
Keep in mind the third skill does not take away damage each second. It takes damage away on each hit. Meaning it's not similar to Soul Reaper's aura at all. He would of course be a nice combination together with Soul Reaper, Tempest and Predator... as they all take away percent damage. Keep in mind Predator also does 7% damage, whereas Phionix does 4%. (I actually only recently saw that little, but incredible, detail on Predator. :p)
I could always lower the numbers a bit though.
As for the second skill, I suppose I could just rework that, yes.
Thanks for the feedback, all of you.
JOHNMADDEN
11-21-2009, 04:28 PM
The agility to health conversion is solid. The DoT effect of that ability should most definitely be current health per second, not max, unless you tone it down to maybe .5/1/1.5/2 per second, for 3 seconds.
I really like his ultimate, especially the ability to treat it as either a reincarnation or a 5 second bubble with decent AoE damage pulses.
Everlasting seems meh. I'd make it time-based instead of incident-based. Aka you turn it on, and whatever damage you take over the next 6 seconds gets healed back in the 75% burst after the duration is up. Maybe tack on a little AoE damage during the effect or something.
First skill is completely uninspired and should be scrapped and changed. I think some sort of movement works, but its just too similar to zephyrs leap. Maybe make it similar to Bat Riders flight? also fits the fire concept, but could leave a trail of +hp regen instead of damage. Ill T-up if this gets a change, for now vote held.
JOHNMADDEN
11-21-2009, 04:29 PM
Keep in mind the third skill does not take away damage each second. It takes damage away on each hit. Meaning it's not similar to Soul Reaper's aura at all. He would of course be a nice combination together with Soul Reaper, Tempest and Predator... as they all take away percent damage. Keep in mind Predator also does 7% damage, whereas Phionix does 4%. (I actually only recently saw that little, but incredible, detail on Predator. :p)
I could always lower the numbers a bit though.
As for the second skill, I suppose I could just rework that, yes.
Thanks for the feedback, all of you.
You have to keep in mind that Predator's % health loss is based on current health though, not max. If he leached 7% max health as life every attack, he'd kill any hero in little more than 5-6 hits.
Edited for spelling predator with 2 a's durrr
ShredderIV
11-21-2009, 08:55 PM
btw, it's spelled phoenix...
Shiri
11-22-2009, 12:54 AM
He knows that.
His ult doesn't seem to get a great benefit for being levelled. Maybe it should be more like 3-4-5. You're getting a guaranteed respawn anyway. Why is this guy agi?
Skyve
11-22-2009, 04:50 AM
btw, it's spelled phoenix...
Phoinix (Ancient Greek for Phoenix, like Zephyr's the Greek god of the West Wind)
if you read the first line of the suggestion, you'd have seen that he knows that.
Marshy
11-22-2009, 05:19 AM
I?d like to see this in HoN just because all skill icons are from guildwars lol
gwho1
11-26-2009, 06:41 PM
just use a damn e. -_-
Evil_Andrex
11-29-2009, 06:38 PM
Ur so damn close to poppular suggestion its killing me!!! and i didn't make this suggestion.
Also love the conccept
AkuYangHina
12-14-2009, 01:08 PM
this is A MUST IMPLEMENTED HERO
HamsterXD
12-14-2009, 02:00 PM
when he is turn into an egg, can it be damage?
In warcraft, the phoenix does not dies but turns into an egg,
BUT, when it turns into an egg, it can be hit and killed before it respawns back.
other than that , the hero concept is good, although i think 'fire flight' should inflict some damage to enemies it goes through or hit. Maybe some DoT perhaps? it IS fire right? You could add fire flight with the burning touch ability based on its level of course. So if its a level 4 fire flight with a level 1 burning touch, the enemy will only get the level 1 damage on burning touch effect ^^
NOTE:
This is a good passive damage and tanking ability. He simultaneously gains health (Passive) and damage output while in-combat.
Example, 200 agility at would give (at level 4) 1500 health. 100 agility would give 750 health. (at level 4).
Ehm 750% is 8.5x and not 7.5.
So with 100 agi he would get plus 850 health. (at lvl 4)
DeathCall
12-26-2009, 04:14 PM
I really like the concept of this hero but the only part of it I don't like is the name of the Ultimate. In my opinion, it would sound better with a different name and I have a few possibilities:
Rekindle
Rebirth (kinda cheesy one)
Second Wind
I personally prefer Rekindle but meh.
Haasth
12-26-2009, 04:42 PM
It's been quite a long time since I have looked at my hero suggestions. I actually thought they were shelved by now, was I wrong...
You have to keep in mind that Predator's % health loss is based on current health though, not max. If he leached 7% max health as life every attack, he'd kill any hero in little more than 5-6 hits.
Edited for spelling predator with 2 a's durrr
Changed it to current health.
I really like the concept of this hero but the only part of it I don't like is the name of the Ultimate. In my opinion, it would sound better with a different name and I have a few possibilities:
Rekindle
Rebirth (kinda cheesy one)
Second Wind
I personally prefer Rekindle but meh.
I like Second Wind. Took your suggestion.
Haasth
12-28-2009, 07:55 AM
Bumpin' for good measure.
Go-go popular suggestions!
Haasth
12-30-2009, 07:29 AM
Almost there guys!
Ekamo
01-01-2010, 07:18 AM
This is a good overall hero, but can you be more specific in what your ultimate does? It is quite unclear.
The first two skills are great but the third one IS op. Just one of those abilties would be fine, not two into one. And like someone already said, i think your third should synergyze with the first when you hit them. That way the first one has a damage DOT to if you have leveled the third.
Haasth
01-04-2010, 06:36 AM
This is a good overall hero, but can you be more specific in what your ultimate does? It is quite unclear.
The first two skills are great but the third one IS op. Just one of those abilties would be fine, not two into one. And like someone already said, i think your third should synergyze with the first when you hit them. That way the first one has a damage DOT to if you have leveled the third.
Added the synergy part.
What exactly is unclear with his ultimate?
NOSAKIAS
01-05-2010, 11:01 AM
I like it alot, support.
Tanubis
01-06-2010, 04:23 PM
Voted yes for concept, but I really think his abilities need further tweaking. Burning touch is too good - it gives excellent end-game scaling damage, and insane amounts of hit points. As he's supposed to be an agility tank, I'd scale down the damage side of burning touch instead of scaling down the HP if I was looking to balance it. Maybe make it deal a static number for damage for 3 seconds - > an extra 5/10/15/20 seems fair for me, considering that it has such a strong other side.
Everlasting just seems weak - a small amount of ehp boost that's easily counterable and highly situational on a long cooldown. The concept is neat, but the 6 attacks thing seems strange. I'd make it so that you can trigger it at any time, and it will heal you for 50/60/70/75% of all damage you've taken in the last 2/3/4/5 seconds over the course of the next 6 seconds. Would make him a nice initiator - he can blink in to start the fight, and take a lot of punishment. He can then immediately pop his heal after everyone focuses on him for a few, and auto attack for good chunks of damage.
He'd really need items to be made a threat - mock would of course be the obvious choice for him, making him demand focus fire and fulfill his role as a tank. Cool Concept.
Nice idea, we dont have a enough mythical creatures in the game yet, and it is fantasy based after all. So good choice to theme around.
Base speed is good considering he has a leap.
Stats are a bit high, but ill talk a little on that later.
First Skill: Manacost/radius/cooldown/range are all good, my only issue is that there is too much going on for a heal spell. Think of nymph, who i would consider in pub games an inferior character to this one.
Nymph: Aoe, Damage, Heal, Delay.
Phoinix: Aoe, Damage, Heal, Blink affect, Microstun
As you can see, your spell is alot better than nymph who is a made to baby sit other heroes and is a designated healer. You also have 5 affects going on one spell which is alot for an agi carry, as they are meant to have lower versitility to compensate for damage.
Second skill: I think this skill is balanced, the 6 second delay is a fat and pretty much balances out the fact its just abbadons ulti. But you said he can be nuked to death, he cant but ill talk about that furth on.
Third skill: Burning touch, i like it. Makes perfect sense for a phoinix to set stuff alight, the % life is a underused mechanic so good choice. The other half of this spell is imba. Halve it, at least. 750hp just for you being 25. With your hero atm, buying a soulscream ring is pretty much the same as buying a ring and a gauntlet. Wingbow gives you 12 strength. I like to compare this to Three heroes;
Devourer/pudge, who gain 0.12 or so strength per kill, for him to get 750hp (keeping in mind he is a tank/ganker and cant carry like yours). 750/19=39.5 strength, 39.5/.12=329 creeps. And this is you basic hp gain with no items.
The secound hero is Centaur Warchief from DotA, he is tank because his ulti gives 36 strength passive, thats it. You third skill gives you more than that (im assuming you would buy some agi at some point) and also gives a modifier.
And finally, if we assumed this skill was added to your stat gain as strength. You gain 2.7 per level, * 7.5 / 19 = 1.1 equivilent strength per level. Add this to your current strength to get 3.6 making you hero the highest strength gain in the game, whilst also having a high agi gain and high damage mitigation abilities.
You have to keep in mind that as a agi hero you will probably be at some stage getting wingbow which means that you will have 30% dodge ontop of the highest life in the game, with the addition of being a semi carry. Too much.
Just making that point that this skill needs to have the Strength gain cut at least in half, more likely into a third or quarter. I also dont understand why a phoinix would have high life, the mythical creature was known for its rebirth and regeneration qualities not its ability to withstand massive damage through resilience. I think a passive regeneration skill would make more sense theme wise and balance wise.
Ulti: HP at lvl 25 is 2682 without items. Assuming you died for this spell to pop, it does 1/2/3/4/5% of your max hp as damage per second, even when you tank to 4k health, which is pretty easy due to third skill. It only hits for 600 which is very balanced considering leorics just made him rez and face pwn everything. What i dont like about this skill, is people like me would abuse it. Port in with 4k hp and pop ulti, this means im immune to all farms of disable and popping of a 400dps aoe nuke for 5 seconds and i still my leap to chase. This spell if cast this way makes it the heaviest nuke (aoe or not) in the game, even higher that 9/10 behemoth ulti's. It also cannot be stopped as im immune to everything for the 5 seconds. This skill should first off cause immobolisation/disarm/perplex etc to balance out abuse.
Mana Cost: 100/ 150/ 200
Cooldown: 300/ 220/ 140
Is leoric self rez ulti. As you can see the c/d is massive, and it has no secondary affects, if they drain your mana before death it fails. So i think you should at least double the c/d of your ulti on all levels. As this is HoN and the game isnt dota, the other affects take into account game difference whilst cooldowns across the game remain similiar as 1:1 ports c/d are rarely changed.
All a good theme on a interesting new hero, just need to punch up some new numbers, some minor tweaking. As we dont vote on numbers but concepts, this is still a t-up from me. Good luck with hero =)
F0nzz
01-06-2010, 07:25 PM
I agree with yyr on most points. Your hero is... although cool... unbalanced. His third skill is easily Ult worth and should be toned way down, and his ult is a better version Magmus. The ult (If im not mistaken) makes him deal absurd damage and makes him immune for 5s..?! Sure is he rezes it deals moderate damage... but he is also being rezzed! Considering its uses with his first skill too... (ult---> first skill = never die), i would say you need to remove some of its utility... like if it is used before death he is not immune to damage/magic and it deals far less damage. It would still have uses... just not deal HUGE unavoidable damage
Ouker
01-12-2010, 04:12 PM
Heh, didn't know that someone else has made a "Phoenix" too! But yeah, they're pretty uncomparable, what with the different roles and all. I like it, t_up.
I read over this, the first 2 abilities were interesting, then it just got overpowered. The ultimate is odd, 10% of his max hp per second? I didn't quite notice how long it lasted, but anything over maybe ... 3 would be super broken, and for what the ability is worth that is just mega overpowered. I can see people running in @ 100%, magic immunity tons of armor insanity just standing there and being godmode. Not to mention, the burning touch seems super overpowered.
made`
03-09-2010, 10:06 AM
Sounds a little bit op/unkillable
SandroPDa3mn
03-20-2010, 09:55 PM
Yeah, im sorry but when i read the first page, i couldnt believe noone was screaming Overpowered. THis isnt a support, since u can go dps items with ur relatively good agi gain. U already have above average hp gain, and then his tanking skill that turns agi into hp.. An unkillable dmg dealer with a free half token of kongor every 70 s.
So his heal is basically like zephyr selfheal, jsut in aoe while u dps away and dont have to worry about dying since u turn into an invulnerable egg. Life is sweet for birds in newerth. Put the REAL kongor token of life on top of that, and ur enemies will have to kill u several times. And did i mention symbol of rage? Just woooowwww
The theme is very nice, but all his skills put together..
RainBowRider
04-03-2010, 12:43 PM
i wont like him to have armor cant he just be as he his :-)
BTW: love it xD
MADD411
04-03-2010, 02:15 PM
why so many nos? Yes from me.