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View Full Version : [Linux] Unit/structure textures are all spikes



VeggieDealer
07-04-2011, 02:02 PM
Image attached of what's going on. I tried to set all settings to low in graphics but same issue. All game units look the same and the buildings too in the tutorial.
Here is a screenshot:
http://img98.imageshack.us/img98/7902/screenshotheroesofnewer.png

TIA

VeggieDealer
07-04-2011, 09:46 PM
Click Here (http://tools.heroesofnewerth.com/view.php?key=bceedd501fc89b50&action=view) for Console log if we're not supposed to upload the zip.

Naib
07-05-2011, 04:05 PM
unfortunately your card is not officially supported (only ati and nvidia with binary blobs)

however, what is causing that is due to issues with the intel mesa drivers, you will have to wait until the drivers are upto spec

VeggieDealer
07-06-2011, 01:44 AM
Thank you for the quick reply. I will definitely make sure to get an nvidia video/ati chip in the future.

Naib
07-06-2011, 03:01 AM
the intel is capable but it is dependant on foss/mesa implementation. hon need ogl1.4 and glsl2 the intel-mesa setup is not fully compliant at them moment for all cards. sandybridge is one of the ones that is lacking

look for newer versions of mesa/intel drivers