Sunderpants
10-05-2009, 11:32 PM
(I know this is a wall of text ATM, but bear with me because ability icons and pictures are coming soon)
JUNGLE STALKER
The Jungle Stalker is a twist on the DotA hero "Ursa Warrior." A powerful physical damage dealer, the Jungle Stalker relies on successive attacks to deal increasing damage to his enemies. Even more terrifying, is the Jungle Stalker's ability to hide among the treetops, only to leap down onto unsuspecting prey.
Speed: 310
Range: 100 (melee)
Affiliation: Hellbourne
Primary Stat: Agility
Visual: A large lizard of some sorts with a frilled neck that will fan out when he uses some abilities. The color scheme would rely on various bizarre patterns in his scales would be influenced off the slot color (blue/teal/etc). I'm still in the process of finding a picture so if anyone can find a picture candidate, i would be very happy if they sent it to me via pm. (hint hint)
Movement animation: The Jungle stalker crawls on all fours, his head darting back and forth. His claws leave small tracks in the ground he has recently stepped on. While standing still, the Jungle Stalker rears onto his hind legs, bearing his razor sharp claws.
Attack Animation: The Jungle stalker swings with his claws for his basic melee attack.
Death animation: Jungle Stalker falls onto the ground with his belly up, letting out a bestial scream while writhing in agony for a few seconds.
Theme
The Jungle Stalker is a terrifying beast, a creature birthed in the darkest jungles of Newerth, and his abilities reflect his jungle background.
Story
The jungles of Newerth hold many untold secrets. Rumor has that a group of explorers had ventured deep into the jungles, hoping to discover unimaginable treasures but more importantly, to unlock the mysterious powers that lay dormant deep beneath its surface. Instead, they unraveled something so terrifying that left all but one alive to tell of the story. Telling of the story by the lone survivor was not an easy task. When asked of what or who had killed all the explorers, he whispered in an unsure voice, "Stalker". Shortly thereafter, he had gone mad and never spoke of anything but that name.
Role
Jungle Stalker is a deadly hero killer, with passive and active abilities that rely on being in melee range as well as a invisibility that enables him to create traps to ambush his prey.
Stats + Abilities
Many of Jungle Stalker's Abilities are derived from Ursa Warrior. Any insight as far as balancing stats and abilities would be greatly appreciated.
Health: 549
Mana: 206
Strength: 21 base + 2.9/lvl
Intelligence: 14 + 1.5/lvl
Agility:18 + 2.1/lvl
HP regen: 0.94
Mana Regen: 0.65
Attack speed: 1.44
Armor: 5
Shred-Active (autocast optional) *REWORKED AS OF 10/11/09*
Description: The Jungle Stalker becomes enraged, increasing his attack speed by 400% for a series of attacks. Lasts 15 seconds.
Rank 1: 3 attacks at 400% attack speed
Rank 2: 4 attacks at 400% attack speed
Rank 3: 5 attacks at 400% attack speed
Rank 4: 6 attacks at 400% attack speed
Mana Cost: 70/80/90/100
Cast Time: .5 seconds
Cooldown: 10 seconds
Use: Combines with Jungle Stalker's passive quickly deal heavy attack damage to a target unit. The short cooldown and low mana cost allows Jungle Stalker to have this ability active in most battles. A copy of Ursa's ability "overpower".
Animation: The Jungle Stalker shrieks, his frilled neck fans out. The frilled neck will quiver while the buff is active.
Eviscerate- passive
Description: The Jungle Stalker has a habit of toying with his prey, dealing stacking damage based off how many times he has attacked his current target. If Jungle Stalker does not attack the affected target for 3 seconds, bonus damage will be reset.
Rank 1: 5 bonus damage per attack
Rank 2: 10 bonus damage per attack
Rank 3: 15 bonus damage per attack
Rank 4: 20 bonus damage per attack
Use: This passive allows Jungle Stalker to deal increasing damage to an opponent. Combined with Shred, this ability allows for quick bursts of damage. This ability is similar to Ursa's "Fury Swipes"
Animation: Targets affected by Eviscerate will have an animation be displayed over their heads.
Chameleon-Active *REWORKED (10/6/09)*
Description: The Jungle Stalker makes his home in the trees, and will wait in the treetops to ambush his prey. The ability targets a tree, which Jungle Stalker will then climb. While in the tree, Jungle stalker is invisible and can leap to enemy units. If tree Jungle stalker is hiding in is destroyed, he will be revealed.
JUNGLE STALKER MUST BE WITHIN 200 RANGE OF A TREE TO CAST CHAMELEON
Rank 1: 15 sec duration. Leap to units within 450 range, dealing a 1.5x critical strike
Rank 2: 20 sec duration. Leap to units within 500 range, dealing a 1.5x critical strike
Rank 3: 25 sec duration. Leap to units within 550 range, dealing a 1.5x critical strike
Rank 4: 30 sec duration. Leap to units within 600 range, dealing a 1.5x critical strike
Mana Cost: 80
Cast time: Instant invisibilty, 1 second once invisible to climb tree and prepare for leap
Cooldown: 15 seconds
Use: Similar to Lanaya (Templar assassin's) invisibility, the night stalker must stay in one position while invisible, making him extremely susceptible to AoE. He can use chameleon to set up traps and leap to quickly close the gap between him and his prey.
Animation: Jungle stalker Climbs up the tree in a spiral, and will wrap around the the tree. While leaping, the jungle stalker flies through the air, attacking his target with both claws.
Festering Fangs - Ultimate - Active
Description: Jungle Stalker briefly abandons attacking with his razor sharp talons and instead bites with his infectious jaws. Deals bonus damage with each attack based on Jungle Stalker's Current life for 15 seconds.
Rank 1: 4% of Jungle Stalker's current life in damage
Rank 2: 5% of Jungle Stalker's current life in damage
Rank 3: 6% of Jungle Stalker's current life in damage
Mana cost: 0
Cooldown: 30 seconds
Cast time: instant
Use: Amplifies jungle stalkers damage--more burst. A copy of Ursa warrior's ultimate "Enrage."
Animation: Jungle Stalker emits a terrifying shriek upon cast. Changes Jungle Stalker's attacks from claw attacks to biting for the duration of this ability.
Comments and suggestions are always appreciated!
SPECIAL THANKS (I'd like this list to grow larger):
Xtrykr
Changelog:
10/6/09: reworked the ability chameleon. It is no longer OP beyond reason. Also changed some of jungle stalker's description.
10/10/09: Removed the minor slow from shred. Aside from the damage reduction on eviscerate and the ability chameleon, Jungle Stalker is now more like his DotA counterpart Ursa. Changed visual description and announced upcoming update of pictures.
10/11/09: Increased the mana cost of Shred for balancing. Changed the story to the story in Xtrykr's feedback (MUCH APPRECIATED TY TY). Added "Special Thanks" section. Considering further reworking of chameleon to further balance this hero.
JUNGLE STALKER
The Jungle Stalker is a twist on the DotA hero "Ursa Warrior." A powerful physical damage dealer, the Jungle Stalker relies on successive attacks to deal increasing damage to his enemies. Even more terrifying, is the Jungle Stalker's ability to hide among the treetops, only to leap down onto unsuspecting prey.
Speed: 310
Range: 100 (melee)
Affiliation: Hellbourne
Primary Stat: Agility
Visual: A large lizard of some sorts with a frilled neck that will fan out when he uses some abilities. The color scheme would rely on various bizarre patterns in his scales would be influenced off the slot color (blue/teal/etc). I'm still in the process of finding a picture so if anyone can find a picture candidate, i would be very happy if they sent it to me via pm. (hint hint)
Movement animation: The Jungle stalker crawls on all fours, his head darting back and forth. His claws leave small tracks in the ground he has recently stepped on. While standing still, the Jungle Stalker rears onto his hind legs, bearing his razor sharp claws.
Attack Animation: The Jungle stalker swings with his claws for his basic melee attack.
Death animation: Jungle Stalker falls onto the ground with his belly up, letting out a bestial scream while writhing in agony for a few seconds.
Theme
The Jungle Stalker is a terrifying beast, a creature birthed in the darkest jungles of Newerth, and his abilities reflect his jungle background.
Story
The jungles of Newerth hold many untold secrets. Rumor has that a group of explorers had ventured deep into the jungles, hoping to discover unimaginable treasures but more importantly, to unlock the mysterious powers that lay dormant deep beneath its surface. Instead, they unraveled something so terrifying that left all but one alive to tell of the story. Telling of the story by the lone survivor was not an easy task. When asked of what or who had killed all the explorers, he whispered in an unsure voice, "Stalker". Shortly thereafter, he had gone mad and never spoke of anything but that name.
Role
Jungle Stalker is a deadly hero killer, with passive and active abilities that rely on being in melee range as well as a invisibility that enables him to create traps to ambush his prey.
Stats + Abilities
Many of Jungle Stalker's Abilities are derived from Ursa Warrior. Any insight as far as balancing stats and abilities would be greatly appreciated.
Health: 549
Mana: 206
Strength: 21 base + 2.9/lvl
Intelligence: 14 + 1.5/lvl
Agility:18 + 2.1/lvl
HP regen: 0.94
Mana Regen: 0.65
Attack speed: 1.44
Armor: 5
Shred-Active (autocast optional) *REWORKED AS OF 10/11/09*
Description: The Jungle Stalker becomes enraged, increasing his attack speed by 400% for a series of attacks. Lasts 15 seconds.
Rank 1: 3 attacks at 400% attack speed
Rank 2: 4 attacks at 400% attack speed
Rank 3: 5 attacks at 400% attack speed
Rank 4: 6 attacks at 400% attack speed
Mana Cost: 70/80/90/100
Cast Time: .5 seconds
Cooldown: 10 seconds
Use: Combines with Jungle Stalker's passive quickly deal heavy attack damage to a target unit. The short cooldown and low mana cost allows Jungle Stalker to have this ability active in most battles. A copy of Ursa's ability "overpower".
Animation: The Jungle Stalker shrieks, his frilled neck fans out. The frilled neck will quiver while the buff is active.
Eviscerate- passive
Description: The Jungle Stalker has a habit of toying with his prey, dealing stacking damage based off how many times he has attacked his current target. If Jungle Stalker does not attack the affected target for 3 seconds, bonus damage will be reset.
Rank 1: 5 bonus damage per attack
Rank 2: 10 bonus damage per attack
Rank 3: 15 bonus damage per attack
Rank 4: 20 bonus damage per attack
Use: This passive allows Jungle Stalker to deal increasing damage to an opponent. Combined with Shred, this ability allows for quick bursts of damage. This ability is similar to Ursa's "Fury Swipes"
Animation: Targets affected by Eviscerate will have an animation be displayed over their heads.
Chameleon-Active *REWORKED (10/6/09)*
Description: The Jungle Stalker makes his home in the trees, and will wait in the treetops to ambush his prey. The ability targets a tree, which Jungle Stalker will then climb. While in the tree, Jungle stalker is invisible and can leap to enemy units. If tree Jungle stalker is hiding in is destroyed, he will be revealed.
JUNGLE STALKER MUST BE WITHIN 200 RANGE OF A TREE TO CAST CHAMELEON
Rank 1: 15 sec duration. Leap to units within 450 range, dealing a 1.5x critical strike
Rank 2: 20 sec duration. Leap to units within 500 range, dealing a 1.5x critical strike
Rank 3: 25 sec duration. Leap to units within 550 range, dealing a 1.5x critical strike
Rank 4: 30 sec duration. Leap to units within 600 range, dealing a 1.5x critical strike
Mana Cost: 80
Cast time: Instant invisibilty, 1 second once invisible to climb tree and prepare for leap
Cooldown: 15 seconds
Use: Similar to Lanaya (Templar assassin's) invisibility, the night stalker must stay in one position while invisible, making him extremely susceptible to AoE. He can use chameleon to set up traps and leap to quickly close the gap between him and his prey.
Animation: Jungle stalker Climbs up the tree in a spiral, and will wrap around the the tree. While leaping, the jungle stalker flies through the air, attacking his target with both claws.
Festering Fangs - Ultimate - Active
Description: Jungle Stalker briefly abandons attacking with his razor sharp talons and instead bites with his infectious jaws. Deals bonus damage with each attack based on Jungle Stalker's Current life for 15 seconds.
Rank 1: 4% of Jungle Stalker's current life in damage
Rank 2: 5% of Jungle Stalker's current life in damage
Rank 3: 6% of Jungle Stalker's current life in damage
Mana cost: 0
Cooldown: 30 seconds
Cast time: instant
Use: Amplifies jungle stalkers damage--more burst. A copy of Ursa warrior's ultimate "Enrage."
Animation: Jungle Stalker emits a terrifying shriek upon cast. Changes Jungle Stalker's attacks from claw attacks to biting for the duration of this ability.
Comments and suggestions are always appreciated!
SPECIAL THANKS (I'd like this list to grow larger):
Xtrykr
Changelog:
10/6/09: reworked the ability chameleon. It is no longer OP beyond reason. Also changed some of jungle stalker's description.
10/10/09: Removed the minor slow from shred. Aside from the damage reduction on eviscerate and the ability chameleon, Jungle Stalker is now more like his DotA counterpart Ursa. Changed visual description and announced upcoming update of pictures.
10/11/09: Increased the mana cost of Shred for balancing. Changed the story to the story in Xtrykr's feedback (MUCH APPRECIATED TY TY). Added "Special Thanks" section. Considering further reworking of chameleon to further balance this hero.