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Anghkor
10-05-2009, 09:35 PM
http://i979.photobucket.com/albums/ae273/Anghkor/Hero_Felicity/Felicity_Text.png?t=1255035222

http://i979.photobucket.com/albums/ae273/Anghkor/Hero_Felicity/Archer_Felicity_Resized.jpg?t=1255035248

Felicity, the Sniper

Speed: 290
Range: 600
Affiliation: Hellbourne
Primary Stat: AGI

Strength: 14 (+1.5) --> 50 base STR @ lvl25
Agility: 22 (+2.75) --> 88 base AGI @ lvl25
Intelligence: 17 (+2.25) --> 71 base INT @ lvl25
Total base stats: 53
Total stat growth: 6.5


Skill Summary

Perfect Aim
An active damage dealing spell which does AoE damage & attack speed slow to targets in a line from a long range. Does more damage the farther the arrow travels, but less speed reduction with greater distance.
(Close Range = Low Damage & High Disable; Long range = High Damage & Low Disable)

Mastery
A toggle-able passive that changes your 'Stance', granting either increased overall quickness but decreased attack range, or increased damage & range but reduced speeds. Your current stance also passively affects your other skills' attributes.

Precision
A passive ability that allows for a chance to deal bonus damage. Also, depending on your Mastery stance, the damage type will change, along with the addition of either a mini-stun or a piercing splash effect.

Barrage
A unique active damaging spell that can be cast from an extremely long range, dealing damage and bonus special effects -type dependent on your current stance- over time in an area.



I've got a semi-finished version of Felicity working in-game. I'll be continually updating her as I code, but this is what I have so far: hero files located here (http://forums.heroesofnewerth.com/showpost.php?p=508261&postcount=61)



__________________________________________________

http://i979.photobucket.com/albums/ae273/Anghkor/Hero_Felicity/Felicity_PerfectAim.png?t=1255035324



Thematic explanation here.
Fires a long range arrow which deals AoE damage to all targets in a line and slows each target's attack speed per hit. The arrow damage increases per unit distance traveled, and the attack speed reduction decreases at a similar rate.

Skill Type: Active (Nuke)
Damage Type: Magical
Cast Time: 1 second
Cast Range: 1800
AoE (Length): 1800 (2100 with Longshot, 1500 with Quickshot)
AoE (Width): 110
Mana Cost: 90/100/110/120
Cooldown: 9 seconds (10s with Longshot, 8s with Quickshot)


Fires an arrow that shoots through targets with 25 initial damage at cast point, reaching 100 damage at it's max length. Additionally the arrow starts with -20 attack speed reduction, and lowers to 0 at max distance. Debuff lasts for 5 seconds.
Fires an arrow that shoots through targets with 50 initial damage at cast point, reaching 200 damage at it's max length. Additionally the arrow starts with -40 attack speed reduction, and lowers to 0 at max distance. Debuff lasts for 5 seconds.
Fires an arrow that shoots through targets with 75 initial damage at cast point, reaching 300 damage at it's max length. Additionally the arrow starts with -60 attack speed reduction, and lowers to 0 at max distance. Debuff lasts for 5 seconds.
Fires an arrow that shoots through targets with 100 initial damage at cast point, reaching 400 damage at it's max length. Additionally the arrow starts with -80 attack speed reduction, and lowers to 0 at max distance. Debuff lasts for 5 seconds.

Note: So deals high damage at long range with a negligible debuff, but becomes a low damage, hefty disable at close range.

Use: Felicity's bread & butter skill. Great for abusing your opponents and finishing off a fleeing adversary, or defending from an incoming wave of attackers.
Balance: Deals either high damage, or high attack speed reduction, not both.
Notes:


Projectile moves at 2500 units per second.
Perfect Aim has a short channeling time. If canceled before Felicity finishes channeling, the arrow will deal less damage.

Visual: A remastered HoN variant of Windrunner's Powershot from DotA, combined with attributes of Valkyrie's Javelin of Light.

__________________________________________________


http://i979.photobucket.com/albums/ae273/Anghkor/Hero_Felicity/Felicity_Mastery.png?t=1255035277



Thematic explanation here.
Toggled ability that can change your 'attack stance' between "Standard" (Normal attacks), "Quickshot" (Short range, quick attacks), or "Longshot" (Long range & high damage, but low speed attacks). In addition, your current stance has a minor influence on your other abilities.
Skill Type: Passive-toggle (Self Buff)
Mana Cost: 25 initial cost + 0.5/1.0/1.5/2.0 per second
Duration: Until toggled off
Cooldown: 1 second
'Standard' stance:


This is Felicity's default firing stance. Her attack is unaffected directly by all levels of Mastery in this shooting style.

'Quickshot' stance:


Felicity gains +20 attack speed, +10 base movement speed, but reduces her attack range to 500 (-100).
Felicity gains +40 attack speed, +20 base movement speed, but reduces her attack range to 450 (-150).
Felicity gains +60 attack speed, +30 base movement speed, but reduces her attack range to 400 (-200).
Felicity gains +80 attack speed, +40 base movement speed, but reduces her attack range to 350 (-250).

'Longshot' stance:


Felicity gains +12% base damage, 640 attack range (+40), but her attack speed is reduced by -10, and movement speed by -3%.
Felicity gains +24% base damage, 680 attack range (+80), but her attack speed is reduced by -20, and movement speed by -5%.
Felicity gains +36% base damage, 720 attack range (+120), but her attack speed is reduced by -30, and movement speed by -7%.
Felicity gains +48% base damage, 760 attack range (+160), but her attack speed is reduced by -40, and movement speed by -9%.

Use: 'Standard' for regular laning, 'Quickshot' for chase/escape, and 'Longshot' for long-range hero abuse.
Balance: Both Quickshot & Longshot drain mana per second to keep active. Also, there are the following balances per stance:


With her Standard stance, Felicity gains no bonuses (directly from Mastery), but she doesn't pay any mana or receive any of the negative aspects either.
For Quickshot, she gains both attack & movement speeds, but takes a hefty blow to her attack range. Note the mana drain to prevent overabuse.
Longshot grants extra damage, and longer attack range. However, both her attack & movement speeds are drastically reduced. Note the mana drain to prevent overabuse.


Notes: Uses Felicity's base damage for Longshot +damage (Regular damage + bonus Agility. Straight +damage items not included)
Visual: S2 can do what they will. Perhaps something similar to Maliken's stance change via Sword of the Damned?


__________________________________________________


http://i979.photobucket.com/albums/ae273/Anghkor/Hero_Felicity/Felicity_Precision.png?t=1255035301



Thematic explanation here.
Passive ability that grants a chance for a bonus effect to occur on each of Felicity's physical attack. The type of effect depends on Shooter's current Mastery stance.

Skill Type: Passive
'Standard' stance:


Gives a 25% chance for each physical attack to deal 20 additional pure damage.
Gives a 30% chance for each physical attack to deal 30 additional pure damage.
Gives a 35% chance for each physical attack to deal 40 additional pure damage.
Gives a 40% chance for each physical attack to deal 50 additional pure damage.

'Quickshot' stance:


Gives a 25% chance for each physical attack to deal 20 additional physical damage and mini-stuns for 0.01 seconds.
Gives a 30% chance for each physical attack to deal 30 additional physical damage and mini-stuns for 0.01 seconds.
Gives a 35% chance for each physical attack to deal 40 additional physical damage and mini-stuns for 0.05 seconds.
Gives a 40% chance for each physical attack to deal 50 additional physical damage and mini-stuns for 0.15 seconds.

'Longshot' stance:


Each arrow deals 25% splash damage in a 150 radius AoE, and additionally has a 25% chance to deal 20 extra physical damage to all targets.
Each arrow deals 30% splash damage in a 150 radius AoE, and additionally has a 30% chance to deal 30 extra physical damage to all targets.
Each arrow deals 35% splash damage in a 150 radius AoE, and additionally has a 35% chance to deal 40 extra physical damage to all targets.
Each arrow deals 40% splash damage in a 150 radius AoE, and additionally has a 40% chance to deal 50 extra physical damage to all targets.

Use: 'Standard' is primarily for creeping, while 'Quickshot' is for quick skirmishes, and 'Longshot' is best used for team fights or heavy creeping.
Balance: Pew pew!
Notes: Originally I had Longshot dealing Splash damage to units directly behind the original target. Do you guys like that better, or should we keep the radial splash?
Visual: Dunno... cool new hit animations?

__________________________________________________

http://i979.photobucket.com/albums/ae273/Anghkor/Hero_Felicity/Felicity_Barrage.png?t=1255035340



Thematic explanation here.
Target ground at an extremely long range and channel for a brief time, launching volleys of arrows into the air. These arrows rain down randomly within an area, dealing AoE damage per hit and a additional bonus effect dependent on your current Mastery stance.

Skill Type: Active-Channeling (AoE DPS nuke)
Target Type: Ground
Damage Type: Physical
Mana Cost: 160/220/280
Cast Time: 1 second
Channel Time: 4 seconds
Cast Range: 1500/2250/3000

Area of Effect: 700
Radius per Arrow: 150
Cooldown: 120/100/80 seconds


Fires 80 arrows, landing in a random location within 700 AoE. Each arrow affects an area of 150 radius, dealing 20% of Felicity's current damage. Additionally, a special effect occurs per arrow, which effect is dependent on your current Mastery stance (see below).
Fires 80 arrows, landing in a random location within 700 AoE. Each arrow affects an area of 150 radius, dealing 30% of Felicity's current damage. Additionally, a special effect occurs per arrow, which effect is dependent on your current Mastery stance (see below).
Fires 80 arrows, landing in a random location within 700 AoE. Each arrow affects an area of 150 radius, dealing 40% of Felicity's current damage. Additionally, a special effect occurs per arrow, which effect is dependent on your current Mastery stance (see below).


Mastery Effects:
(Note: Type of effect is dependent on current Mastery stance, while the strength of it's effect varies with current level of [I]Precision)


'Standard' Stance: Grants Truesight in the AoE during channel and for an additional 1/2/3/4 seconds.

'Quickshot' Stance: Each arrow stuns for 0.01/0.05/0.05/0.15 seconds
'Longshot' Stance: +25/50/75/100 radius per Arrow


Use: Great for assisting teammates from extremely long distances (across most of the map!). Versatile special effects, great in multiple situations (Extra damage for finishing a hero, mini-stuns for interrupting team fights, increased AoE for dealing DPS for team fights).
Balance: A minor casting time and a lengthy channeling time will leave Felicity vulnerable should someone come across her while using Barrage. Additionally, her targets must stay within the affected area for Barrage to reach is maximum potential.
Notes:


A short cast time (Aiming arrows), followed by a lengthy channel (arrows in flight), then deals randomly allocated damage within the designated area (arrows landing).

Which Mastery effect in use is decided upon your Stance at the time of the initial cast.

Visual: Felicity aims to the sky firing a multitude of arrows extremely fast. The arrows in flight could be animated by shadows in the ground traveling towards your target location. Upon landing, should simply look like a rain of arrows piercing the ground (if miss) or your enemies (if hit).

__________________________________________________


Thanks for reading, and please, I would really appreciate both your (hopefully positive) COMMENTS and VOTES!

Note: All aspects of this suggestion are exactly that: suggestions. As such, they are subject to change at any time, by either myself or the S2 team should they choose to implement my idea.

Changelog (Final)
Oct 5th 2009 - Initial Post
[I]Oct 8th 2009 - Minor fixes
[I]Oct 12th 2009 - Minor rescaling of the ranges on Mastery's Quickshot stance & mana costs.
Oct 21st 2009 - Removed the mana costs on Mastery.
Oct 25th 2009 - Reworked Perfect Aim, added first version of in-game Felicity demo.
Oct 30th 2009 - Added 2nd version of in-game Felicity
Nov 7th 2009 - Re-organized her layout, with some editing, and updated some numbers & effects for all skills.


Changelog (Draft)
Oct 1st 2009 - Initial Draft
Oct 1st 2009 - Reworked a couple skills, and begun formatting
Oct 2nd 2009 - Added Careful Aim, fixed a couple minor errors, and continued formatting
Oct 3rd 2009 - Fixed some errors, added some descriptions, and finished basic formatting.
Oct 5th 2009 - Changed Careful Aim to Perfect Aim (Windrunner's Powershot), tweaked some numbers on all skills, reworked [I]Barrage, and added some descriptions.

Rentaromon
10-05-2009, 09:38 PM
so many sniper and archer ideas!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

ill review it later just had to say that.

Kintak
10-05-2009, 11:35 PM
Looks pretty solid.
Only things I'd change are that Mastery doesn't really need a cooldown and Perfect Aim is kind of a boring skill.
Perfect Aim might be more interesting if it relied on attack damage, charged faster under quickshot, and applied on-hit effects such as criticals and shieldbreaker.

Nome
10-05-2009, 11:41 PM
Voted yes and removed the silly things from the title. Last thing we need is for everyone to start putting those things in :p

Zethos
10-06-2009, 12:15 AM
Looks pretty solid.
Only things I'd change are that Mastery doesn't really need a cooldown and Perfect Aim is kind of a boring skill.
Perfect Aim might be more interesting if it relied on attack damage, charged faster under quickshot, and applied on-hit effects such as criticals and shieldbreaker.

Agree with this. Overall good hero, especially enjoy the ultimate.

RenoFox
10-06-2009, 12:49 AM
The 1st 2 skills put together are a lot stronger then Sniper's combined passives. You'll have to nerf the numbers.

3rd skill: Everyone loves windrunners skill ;)

Ulti: I like the ulti, being able to help heroes even when you're not around. Or kill heroes that are trying to get away.

Anghkor
10-06-2009, 07:55 AM
Looks pretty solid.
Only things I'd change are that Mastery doesn't really need a cooldown and Perfect Aim is kind of a boring skill.
Perfect Aim might be more interesting if it relied on attack damage, charged faster under quickshot, and applied on-hit effects such as criticals and shieldbreaker.Agree with this. Overall good hero, especially enjoy the ultimate.
@Kintak - True, Mastery probably doesn't *need* a cooldown. I added it to try and balance the easy abuse of quickly running in with Quickshot, blowing people away with Longshot, then quickly running back out after switching back. The cooldown forces you to stick with each stance for a time, making you deal with the drawbacks of each. I'll remove it for now and it can be re-added if it's too easily abused in balance testing. Oh, and Perfect Aim is a LOT more fun than it looks. If you've ever played DotA, Windrunner's Powershot (same skill) is rediculously fun :P

@Zethos - True, and thanks for the comment.

Voted yes and removed the silly things from the title. Last thing we need is for everyone to start putting those things in :p
Fine, fine... but thanks for the vote.

The 1st 2 skills put together are a lot stronger then Sniper's combined passives. You'll have to nerf the numbers.

3rd skill: Everyone loves windrunners skill ;)

Ulti: I like the ulti, being able to help heroes even when you're not around. Or kill heroes that are trying to get away.
I'll agree that the bonuses for Mastery are much better than Sniper's abilities, however do the drawbacks not make up for it? For Precision, the numbers are essentially stolen from Headshot, with some modifications per stance. And yeah, I'm looking really forward to trying out Barrage in a game :P

Thanks for the votes folks!

Anghkor
10-06-2009, 06:18 PM
*Snipe*

Anghkor
10-07-2009, 02:04 AM
Damn suggestions get buried quick... bump before bed.

Anghkor
10-07-2009, 05:20 PM
Caaaaman

Rokman
10-07-2009, 05:30 PM
I'll vote yes if you make it Hellbourne

I'm SO SICK of legion ****

Anghkor
10-07-2009, 05:48 PM
Hellbourne works for me m'friend. Her background could go either way, I just haven't worked on it yet. However yes, I was leaning towards Hellbourne anyway. The only problem with that is it puts both the abusive ranged heroes on one side (Felicity & Arachna)... but whatever.

Anghkor
10-07-2009, 11:27 PM
Bump before bed. Need comments...

BrokenSaint
10-07-2009, 11:49 PM
sounds pretty awesome, i dont think i have any changes i would like to add. Seems as balanced as you can get with just a concept and seems like shed be interesting to play. Thumbs up!

Anghkor
10-08-2009, 07:48 AM
sounds pretty awesome, i dont think i have any changes i would like to add. Seems as balanced as you can get with just a concept and seems like shed be interesting to play. Thumbs up!
Thanks man, I appreciate your vote.

Blam
10-08-2009, 08:04 AM
I like it, sounds like a fun squishy hero to play :>

Anghkor
10-08-2009, 01:46 PM
I like it, sounds like a fun squishy hero to play :>
Definitely. Her play-style is intended to be similar to Sniper's from DotA, a hard hitting glass cannon. She's easy to abuse with, and has high DPS potential, but that is balanced by her low mobility and the lack of an escape mechanism.

Anghkor
10-08-2009, 03:54 PM
w00t, almost there!

Flaw
10-08-2009, 04:42 PM
I'm really liking the concept. Voted yes.

Rean
10-08-2009, 04:50 PM
Voted yes. Sounds good

Anghkor
10-08-2009, 09:11 PM
I'm really liking the concept. Voted yes.
Thanks man, worked hard on it.

Voted yes. Sounds good
Thanks!

Anghkor
10-09-2009, 10:58 PM
Hooray, Popular Suggestions! Thanks again for the votes folks!

ndruo
10-09-2009, 11:55 PM
Crap. I JUST FREAKING MADE THIS GUY (http://forums.heroesofnewerth.com/showthread.php?t=30177).

Dammit.

Anghkor
10-10-2009, 12:39 AM
Dude... that's like... Felicity... but less awesome.

Zoddy
10-10-2009, 11:04 AM
Voted yes, i just think that you should state that ulti doesn't do any damage to the buildings - cause it would be too much lol just sitting in a base getting towers down doesn't sound like something any hero should be able to do :P

ndruo
10-11-2009, 04:02 AM
Mo like, MO AWESOME!

:P

Mugenrider
10-11-2009, 09:28 PM
Perfect aim should be changed, so there can be a port of Windrunner. Other then that, it looks great. Voted up!

Prahl
10-12-2009, 02:45 AM
Well, I don't particularly like the idea of bringing sniper back in, but I think you did a very good job of it. You've earned the vote of a player who hates snipers. Congrats!

iareownage
10-12-2009, 03:01 AM
i really like this hero, it's like an epic windrunner and it just has a lot of options. I don't really like the mana cost on the toggle because i believe the negative effect on each toggle is enough.. maybe lower mana cost?
other than that, nice hero .
:)

Boves
10-12-2009, 03:41 AM
I like it, but ulti should have arrows fall faster, too easy to avoid. And possibly a little higher damage?

Anghkor
10-12-2009, 03:26 PM
Voted yes, i just think that you should state that ulti doesn't do any damage to the buildings - cause it would be too much lol just sitting in a base getting towers down doesn't sound like something any hero should be able to do :P
Yeah, I will. It's intended to be organic units only. Thanks.

Perfect aim should be changed, so there can be a port of Windrunner. Other then that, it looks great. Voted up!
Perfect Aim can be changed if they plan on porting Windrunner (which hasn't been rumored yet), but for now it's fine as it is. Thanks for the vote.

Well, I don't particularly like the idea of bringing sniper back in, but I think you did a very good job of it. You've earned the vote of a player who hates snipers. Congrats!
Thanks mate, and Snipes isn't so bad :P

i really like this hero, it's like an epic windrunner and it just has a lot of options. I don't really like the mana cost on the toggle because i believe the negative effect on each toggle is enough.. maybe lower mana cost?
other than that, nice hero .
:)
You think? I implemented the mana drain simply to prevent over-abuse of the stances. It's not a necessity, and can easily be removed. What about something like 0.5/1/1.5/2 mana per sec instead? Anyway, in-game balance testing will provide better numbers.

I like it, but ulti should have arrows fall faster, too easy to avoid. And possibly a little higher damage?
I don't think it's too easy to avoid at all. It just requires some strategic placement by Felicity as to where she aims it. If you've played DotA, think of it similar to Invoker's Sun Strike, but with a longer cast time (1.7 delay compared to 4s delay), and a much larger radius (200 radius to 600 radius). Also, unlike Sun Strike's instant damage, Barrage deals damage for 4 seconds. The damage isn't that low either... but could always be changed for balance later. Thanks for the vote though.

Valorian
10-19-2009, 11:27 PM
Didnt read the whole thing,but was sold on the mastery skill. More flexible heroes = lots more fun

Hidden
10-20-2009, 02:09 AM
I'd definitely remove the mana cost to keep up her Mastery stances. It doesn't make a lot of sense to have a 'passive' that has huge drawbacks and costs mana to keep it up.

Additionally I don't find Perfect Aim to be synergizing that well with her other skills either, it should at least benefit from Mastery. Or you could even have it be based on your standard attack in some way, making it synergize with her first two skills.

Otherwise thumbs up!

ImmortalTecz
10-20-2009, 04:06 PM
wow really good job dude!

MckGuyver
10-21-2009, 06:32 AM
I love the concept but some of the numbers definitely need to get balanced.. the ministun on the Ultimate + Zeph ult would be devastating for sure and it would be a nice counter to Tempest Ult
I hope this goes through

Chloroform
10-21-2009, 06:33 AM
Perfect Aim should go along with Mastery in different stances like 'Standard' stance should keep Perfect Aim the same and destroy trees, then have 'Quickshot' stance cast range lower like her attack range but not destroy trees and if it pierces the back of the unit it deals 10/20/30/40 more damage along with 10% reduced damage for each additional target hit, for 'Longshot' stance the cast range is increased by 200 cast time is at least 2 secs and decreases the aoe width to about 75 dealing 100/140/180/210 damage and no reduced damage for each additional target, does not destroy trees but if the arrow hits into the tree, the last enemy unit hit gets stunned into the tree for .5 seconds and +.1 second for each additional target hit. So if at least 10 targets are hit by the 'Longshot' stance Perfect Aim the stun would last 1.5 secs. Just a suggestion for it...

jusatin`
10-21-2009, 06:50 AM
Seems like a nice and balanced hero to me, T-up and yes :)

Anghkor
10-21-2009, 09:45 AM
Didnt read the whole thing,but was sold on the mastery skill. More flexible heroes = lots more fun
Thanks, I'm loving the concept as well.

I'd definitely remove the mana cost to keep up her Mastery stances. It doesn't make a lot of sense to have a 'passive' that has huge drawbacks and costs mana to keep it up.

Additionally I don't find Perfect Aim to be synergizing that well with her other skills either, it should at least benefit from Mastery. Or you could even have it be based on your standard attack in some way, making it synergize with her first two skills.

Otherwise thumbs up!
Well, I've had a lot of complaints on the mana cost on Mastery, so I've finally removed it. I thought it was an acceptable compromise, but perhaps I was mistaken. We'll see what the devs think if they decide to implement her.

For Perfect Aim, I thought a static, simple ability would be a better addition than a complex spell here. However, again, I could have been wrong. The original spell there was a similar nuke:

Skill #3



[I]Thematic explanation here.
Fires a long range arrow which deals AoE damage to all targets in a line and slows each target's attack speed per hit. The arrow damage increases per unit distance traveled, and the attack speed reduction decreases at a similar rate.

Skill Type: Active (Nuke)
Damage Type: Magical
Cast Time: 1 second
Cast Range: 1800 (2100 with Longshot, 1500 with Quickshot)
AoE (Length): 1700 (2000 with Longshot, 1400 with Quickshot)
AoE (Width): 150
Mana Cost: 90/100/110/120
Cooldown: 9 seconds (11s with Longshot, 7s with Quickshot)


Fires an arrow that shoots through targets with 25 initial damage at cast point, reaching 100 damage at it's max length. Additionally the arrow starts with -20 attack speed reduction, and lowers to 0 at max distance. Debuff is reduced to 0 over 5 seconds.
Fires an arrow that shoots through targets with 50 initial damage at cast point, reaching 200 damage at it's max length. Additionally the arrow starts with -40 attack speed reduction, and lowers to 0 at max distance. Debuff is reduced to 0 over 5 seconds.
Fires an arrow that shoots through targets with 75 initial damage at cast point, reaching 300 damage at it's max length. Additionally the arrow starts with -60 attack speed reduction, and lowers to 0 at max distance. Debuff is reduced to 0 over 5 seconds.
Fires an arrow that shoots through targets with 100 initial damage at cast point, reaching 400 damage at it's max length. Additionally the arrow starts with -80 attack speed reduction, and lowers to 0 at max distance. Debuff is reduced to 0 over 5 seconds.

Note: So deals high damage at long range with a negligible debuff, but becomes a low damage, hefty disable at close range.

Thoughts?

wow really good job dude!
Thanks man!

I love the concept but some of the numbers definitely need to get balanced.. the ministun on the Ultimate + Zeph ult would be devastating for sure and it would be a nice counter to Tempest Ult
I hope this goes through
Yes, I designed the ultimate to be an AoE team's combo breaker. However I don't understand what it has to do with Zeph's ult...

Perfect Aim should go along with Mastery in different stances like 'Standard' stance should keep Perfect Aim the same and destroy trees, then have 'Quickshot' stance cast range lower like her attack range but not destroy trees and if it pierces the back of the unit it deals 10/20/30/40 more damage along with 10% reduced damage for each additional target hit, for 'Longshot' stance the cast range is increased by 200 cast time is at least 2 secs and decreases the aoe width to about 75 dealing 100/140/180/210 damage and no reduced damage for each additional target, does not destroy trees but if the arrow hits into the tree, the last enemy unit hit gets stunned into the tree for .5 seconds and +.1 second for each additional target hit. So if at least 10 targets are hit by the 'Longshot' stance Perfect Aim the stun would last 1.5 secs. Just a suggestion for it...

Interesting idea, I'll think about it man. Thanks for the input & support.

Seems like a nice and balanced hero to me, T-up and yes :)
Thanks man, she's still a WIP, but I appreciate the support.

iareownage
10-21-2009, 07:01 PM
Yeah if you scale it at a smaller cost that would be fairer, in game testing will show though. Nice ideas, support.

G3st4p0
10-21-2009, 07:19 PM
This is perfect ;D congratulations! ;)

Neki
10-21-2009, 08:24 PM
I like this hero a lot, looks unique and feels unique. The only thing I can't really see is the synergy between the skills, care to elaborate?

roMe_
10-22-2009, 03:53 AM
looks cool voted yes

Anghkor
10-25-2009, 07:14 AM
Archive: Original Perfect Aim


http://i979.photobucket.com/albums/ae273/Anghkor/Hero_Felicity/Felicity_PerfectAim.png?t=1255035324



Thematic explanation here.
Fires a long range arrow which deals AoE damage to all targets in a line. Each additional target takes reduced damage.

Skill Type: Active (Nuke)
Damage Type: Magical
Cast Time: 1 second
Cast Range: 1800
AoE (Length): 1700
AoE (Width): 150
Mana Cost: 90/100/110/120
Cooldown: 9 seconds

Fires an arrow that shoots through targets with 120 initial damage, and 10% reduced damage for each additional target hit.
Fires an arrow that shoots through targets with 200 initial damage, and 10% reduced damage for each additional target hit.
Fires an arrow that shoots through targets with 280 initial damage, and 10% reduced damage for each additional target hit.
Fires an arrow that shoots through targets with 360 initial damage, and 10% reduced damage for each additional target hit.

Use: Felicity's bread & butter skill. Great for abusing your opponents and finishing off a fleeing adversary. Best used from cover to get an advantageous angle on your target to deal the maximum damage.
Balance: The damage reduction per hit forces you to plan your attack in order to gain max effectiveness from this skill.
Notes:


This spell destroys trees.

Projectile moves at 3000 units per second.
[I]Perfect Aim has a short channeling time. If canceled before Felicity finishes channeling, the arrow will deal less damage.

Visual: A remastered HoN variant of Windrunner's Powershot from DotA, or something similar.

Anghkor
10-25-2009, 04:08 PM
I've been working on independently coding Felicity, with help of course (Thanks Dub, and others). Here's what I have done so far:


Perfect Aim [Q] (UNFINISHED)

Basic mechanics work; everything but the attack speed reduction is done which isn't implemented yet.

Arrow travels 1800 units at 2500 speed
Deals 25/50/75/100 initial damage + 20 damage per 100 units traveled (max 100/200/300/400 damage)







Mastery (UNFINISHED)

Quickshot [W] (MINOR ISSUES)

Increases attack speed & movement speed
Attack range is still unreduced (600); should be 500/450/400/350.





Longshot [E] (FINISHED)

Increases damage & range
Decreases attack & movement speed







Precision (UNFINISHED)

Standard (UNFINISHED)

I haven't done any code on the regular passive without being in either Quickshot or Longshot stance.


Quickshot (FINISHED)

Has a chance on attack to deal additional damage, and ministun.


Longshot (SEMI-FINISHED)

I couldn't figure out how to deal splash damage similar to Lanaya's splash from DotA, so I just did regular circular AoE splash.

Deals bonus damage, and grants 10/15/20/25% ranged splash in a 150 radius.









Barrage [R] (UNFINISHED)

Haven't worked on her ult yet, it's currently simply Arachna's ultimate.




So let me know what you guys think, here's the file: Felicity (http://tinyurl.com/ygae3g8)

To install, unpack the file in it's current folder. Then open up your resources0.s2z file located in your HeroesofNewerth/game folder, and move Felicity into the Heroes section.
When the file is moved over, start HoN, then once online press CTRL+F8 to open up the Console and type cg_dev 1 to activate dev heroes. Proceed to create a Practice game, and select All Heroes, and "dev" in the additional modes.

Start the game, then Felicity is the checkered box in the Hellbourne Agility. Try her out, and lemme know what you think! I'll be updating her regularly as I code.

Also, if you want to help, let me know!

D0vah
10-25-2009, 09:14 PM
AWESOME hero concept got my vote no questions asked

DahLollipop
10-25-2009, 09:42 PM
I've been working on independently coding Felicity, with help of course (Thanks Dub, and others). Here's what I have done so far:


Perfect Aim [Q] (UNFINISHED)

Basic mechanics work; everything but the attack speed reduction is done which isn't implemented yet.

Arrow travels 1800 units at 2500 speed
Deals 25/50/75/100 initial damage + 20 damage per 100 units traveled (max 100/200/300/400 damage)







Mastery (UNFINISHED)

Quickshot [W] (MINOR ISSUES)

Increases attack speed & movement speed
Attack range is still unreduced (600); should be 500/450/400/350.





Longshot [E] (FINISHED)

Increases damage & range
Decreases attack & movement speed







Precision (UNFINISHED)

Standard (UNFINISHED)

I haven't done any code on the regular passive without being in either Quickshot or Longshot stance.


Quickshot (FINISHED)

Has a chance on attack to deal additional damage, and ministun.


Longshot (SEMI-FINISHED)

I couldn't figure out how to deal splash damage similar to Lanaya's splash from DotA, so I just did regular circular AoE splash.

Deals bonus damage, and grants 10/15/20/25% ranged splash in a 150 radius.









Barrage [R] (UNFINISHED)

Haven't worked on her ult yet, it's currently simply Arachna's ultimate.




So let me know what you guys think, here's the file: Felicity (http://tinyurl.com/ygae3g8)

To install, unpack the file in it's current folder. Then open up your resources0.s2z file located in your HeroesofNewerth/game folder, and move Felicity into the Heroes section.
When the file is moved over, start HoN, then once online press CTRL+F8 to open up the Console and type cg_dev 1 to activate dev heroes. Proceed to create a Practice game, and select All Heroes, and "dev" in the additional modes.

Start the game, then Felicity is the checkered box in the Hellbourne Agility. Try her out, and lemme know what you think! I'll be updating her regularly as I code.

Also, if you want to help, let me know!

WinRAR doesn't let me write the Felicity file into my heroes section for some reason.

Anghkor
10-25-2009, 09:50 PM
WinRAR doesn't let me write the Felicity file into my heroes section for some reason.
Ensure the file is unpacked first, I normally just put it on my desktop. Then what I do is just drag & drop it into the Heroes subfolder. WinRAR should auto-archive it and transfer it over, at least it does for me.

Vodka
10-25-2009, 09:52 PM
I definitely really like her! T-up, but I'd consider a longer CD (+15-20s) on her ult because that many interrupts in an AOE from across the map could break teamfights every time they happen.

Anghkor
10-25-2009, 09:57 PM
I definitely really like her! T-up, but I'd consider a longer CD (+15-20s) on her ult because that many interrupts in an AOE from across the map could break teamfights every time they happen.
Honestly, that's the idea. However, the final numbers are still up in the air, the specifics will be decided once in-game testing gets going. Thanks for the vote, and the input; I'll definitely keep it in mind.

Ezzik
10-25-2009, 10:45 PM
fwwaawwww, i can see it now. once she gets shieldbreaker and shroud, quickshot their face offfff. want to run? perfrect aim + barrage your face offfff

D0vah
10-25-2009, 11:55 PM
this might be a stupid question but how do you open the resources0.s2z file? do you need a program or what?

DahLollipop
10-26-2009, 12:39 AM
Ensure the file is unpacked first, I normally just put it on my desktop. Then what I do is just drag & drop it into the Heroes subfolder. WinRAR should auto-archive it and transfer it over, at least it does for me.

My file is already unpacked... If it's not too much trouble, perhaps send me a link of your resource file with Felicity added? I can't seem to get it to work, and I'm really really interested in your hero :).

Fidel
10-26-2009, 05:58 AM
This seems like a brilliant concept, always wanted an archer hero!

Good job!


this might be a stupid question but how do you open the resources0.s2z file? do you need a program or what?

Open it with any ZIP program (winRar, winZip, 7zip)

Killroy
10-26-2009, 06:22 AM
I love the concept and different stances but boy, the numbers are off :) You will definitely have to work on that. 100 ias and 40 ims as a passive with only a small range setback? And in that stance you get the 50 pure damage ministun at 40%. That is almost like a build in savage mace on crack :) I would play this baby like a moon queen. You could even sneak up to somebody, start shooting, switch stances and keep shooting :)

Overall, skill 1: Love the concept, nerf the numbers. 100 attack speed and 40 ms is just too much (giving her 330 ms, fastest in the game). The ranged stance is a lot better since it has way more drawbacks. Maybe insert a damage reduction on the quickstance.

Skill 2: Good job using the stances again but again 100 as and a ministun synergizes just too much. You know how sniper already can ministun heroes to a crawl with with a butterfly and a hyperstone, but this hero doesn't even need it.

Skill 3: Nice with either high dam or low damage and as decrease. However, the casting cost is way too low. Sniper has a semi high intel gain but totally no use for it just for this skill. With some proper aiming you will get outnuked to bits at start. Hug the tower and nuke the heroes. Shoot from the woods, etc.... Will provide great mind games though.

Ulti: Barrage is a killer skill. Making it mapwide makes this skill way incredible powerfull. 1500 dam possible. 50 ministuns of 0,3 secs (goodbye channelers) with good damage. Or 50 arrows with 175 AoE in an 800 AoE skill makes the damage scale high and will clear complete waves. This is scattershot to the max. I like the idea but the numbers need work again. Making it mapwide is a bit over the top if you ask me. Also restoration stone on this hero will be madness. 1 sec channeling to get a 800 AoE with double ministuns. It will obliterate the other army.

Overall, really good suggestion, love the work on the skills and presentation. T-up for sure, but the numbers, oh boy.

Tino
10-27-2009, 07:10 PM
This hero sounds epic, WTB

PedroBehr
10-28-2009, 09:08 AM
You got my vote, I like the concept. Looking forward to seeing her ingame.

D0vah
10-28-2009, 02:52 PM
tried out the test version and wow that looks like it will be awesome looking forward for a more polished version in the future

Anghkor
10-28-2009, 05:47 PM
fwwaawwww, i can see it now. once she gets shieldbreaker and shroud, quickshot their face offfff. want to run? perfrect aim + barrage your face offfff
Aye, she's real fun to play so far, you should try the alpha in-game version of her :P I can't figure out how to code the ult yet though...

this might be a stupid question but how do you open the resources0.s2z file? do you need a program or what?
Use WinRAR to open and browse the resource files.

My file is already unpacked... If it's not too much trouble, perhaps send me a link of your resource file with Felicity added? I can't seem to get it to work, and I'm really really interested in your hero :).
Ugh... my upload speed is god awful... I doubt it would be worth it for me to do that, since I'm constantly working on her. Sorry bro, try and figure out the current method.

This seems like a brilliant concept, always wanted an archer hero!

Good job!
Thanks man.

I love the concept and different stances but boy, the numbers are off :) You will definitely have to work on that. 100 ias and 40 ims as a passive with only a small range setback? And in that stance you get the 50 pure damage ministun at 40%. That is almost like a build in savage mace on crack :) I would play this baby like a moon queen. You could even sneak up to somebody, start shooting, switch stances and keep shooting :)

Overall, skill 1: Love the concept, nerf the numbers. 100 attack speed and 40 ms is just too much (giving her 330 ms, fastest in the game). The ranged stance is a lot better since it has way more drawbacks. Maybe insert a damage reduction on the quickstance.

Skill 2: Good job using the stances again but again 100 as and a ministun synergizes just too much. You know how sniper already can ministun heroes to a crawl with with a butterfly and a hyperstone, but this hero doesn't even need it.

Skill 3: Nice with either high dam or low damage and as decrease. However, the casting cost is way too low. Sniper has a semi high intel gain but totally no use for it just for this skill. With some proper aiming you will get outnuked to bits at start. Hug the tower and nuke the heroes. Shoot from the woods, etc.... Will provide great mind games though.

Ulti: Barrage is a killer skill. Making it mapwide makes this skill way incredible powerfull. 1500 dam possible. 50 ministuns of 0,3 secs (goodbye channelers) with good damage. Or 50 arrows with 175 AoE in an 800 AoE skill makes the damage scale high and will clear complete waves. This is scattershot to the max. I like the idea but the numbers need work again. Making it mapwide is a bit over the top if you ask me. Also restoration stone on this hero will be madness. 1 sec channeling to get a 800 AoE with double ministuns. It will obliterate the other army.

Overall, really good suggestion, love the work on the skills and presentation. T-up for sure, but the numbers, oh boy.
I don't have time for a full comment on this one, but I'll get back to you... probably. For now, just keep in mind that the numbers may not be nearly as strong as you think. However, like I stated in an earlier post, the numbers are up in the air until she gets some solid playtesting done. I'm not worried so much about balance at the moment, as I am working on getting her coded and in-game. Thanks for the analysis though.

This hero sounds epic, WTB
Thanks.

You got my vote, I like the concept. Looking forward to seeing her ingame.
No doubt man, thanks.

tried out the test version and wow that looks like it will be awesome looking forward for a more polished version in the future
Working on it, thanks!

Anghkor
10-29-2009, 03:33 PM
Phew, just did some more coding on Felicity:


Mastery is now FINISHED! (Thanks archon_)

Quickshot increases attack speed by 25/50/75/100, increases movespeed by 10/20/30/40, but changes her attack range to 500/450/400/350.
Longshot increases her damage by 15/30/45/60%, and attack range to 640/680/720/760. However, also decreases attack speed by 10/20/30/40%, and reduces her movespeed by 2.5/5/7.5/10%.





Barrage is being worked on:

Currently uses Glacius' ult for it's basic code & animation
Modified the basic values, cast range, and impact speed.



My first impressions of in-game Barrage using my initial numbers is quite underpowered. Comparing the numbers to Glacius' ultimate:


Glacius' ultimate spawns a total of 40 blasts in a 600 AoE dealing up to 250 damage per blast. (10000 total damage)
Felicity's ultimate, the on-paper version at least, spawns a total of 50 blasts in an 800 AoE dealing 30 damage each (1500 total damage).

HUGE difference, right? I think what I'm going to do is to change the damage system around dramatically. I could do it one of two ways:


Same kind of mechanic as my initial write-up, with the numbers buffed hard. Either similar to Glacius' ult (slower impacts and high damage), or a more likely combination (quick impacts with moderate damage). With a static value, the max damage needs to be MUCH higher (at least 6000+ max damage in the AoE)
Make the damage from each impact based on Felicity's current damage, so it scales harder throughout the game. Reduces it's power early game, but maintains it's threat into late-game.

I'm feeling #2, but what do you guys think?

Anghkor
10-29-2009, 05:22 PM
Decided on the damage type. I'm going to base Barrage's damage (only damage, modifiers will NOT proc) on Felicity's current physical damage. I've tested the initial numbers in-game, and consulted some peers (thanks Sadfish & Tachycardia), and we've decided that 20/30/40% of her physical damage per arrow is sufficient. Oh, and buffed the total arrow count to 80 (double the proc rate of Glacius' ultimate). We tested the damage, compared to Glacial Downpour, and his actually deals more damage (With Barrage @ level 3 with her base damage around 300).

Further in-game testing is required of course, but I think these numbers work for now.

So, that much is mostly done, next I'm going to be working on incorporating the bonuses from Mastery into her ult. Granting minor ministuns (0.01s) per arrow in Quickshot, while Longshot expands the AoE per arrow (75 radius -> 115).
*Numbers aren't final*

Anyway, that's what I've done recently, and what I'm going to be doing soon. I'll update the test version soon.

Anghkor
10-30-2009, 01:40 AM
Update:


Perfect Aim now deals the proper amount of damage
Barrage now ministuns per arrow in Quickshot stance. Working on the increased arrow AoE for Longshot next.

So, here's what's done on Felicity thus far:



Perfect Aim [Q] (UNFINISHED)

Basic mechanics work; everything but the attack speed reduction is done which isn't implemented yet.

Arrow travels 1800 units at 2500 speed
Deals 25/50/75/100 initial damage + 20 damage per 100 units traveled (max 100/200/300/400 damage)







Mastery (DONE!)

Quickshot [W] (FINISHED)

Increases attack speed & movement speed
Attack range is still unreduced (600); should be 500/450/400/350.





Longshot [E] (FINISHED)

Increases damage & range
Decreases attack & movement speed







Precision (UNFINISHED)

Standard (UNFINISHED)

I haven't done any code on the regular passive without being in either Quickshot or Longshot stance.


Quickshot (FINISHED)

Has a chance on attack to deal additional damage, and ministun.


Longshot (SEMI-FINISHED)

I couldn't figure out how to deal splash damage similar to Lanaya's splash from DotA, so I just did regular circular AoE splash.

Deals bonus damage, and grants 10/15/20/25% ranged splash in a 150 radius.









Barrage [R] (UNFINISHED)

Fires 80 arrows over 4 seconds in an 800 radius AoE (20 arrows per quadrant). (FINISHED)
Deals 20/30/40% of Felicity's physical damage per arrow, each arrow has a 150 AoE (FINISHED)
Quickshot bonuses (FINISHED)

Ministuns for 0.01/0.05/0.1


Longshot bonuses (UNFINISHED)

Planning to extend the AoE per arrow from 75 radius to 110 radius






So let me know what you guys think, here's the file: Felicity (http://jump.fm/WQNMR)

To install, unpack the file in it's current folder. Then open up your resources0.s2z file located in your HeroesofNewerth/game folder, and move Felicity into the Heroes section.
When the file is moved over, start HoN, then once online press CTRL+F8 to open up the Console and type cg_dev 1 to activate dev heroes. Proceed to create a Practice game, and select All Heroes, and "dh" in the additional modes.

Start the game, then Felicity on the far right side of the Hellbourne Agility heroes. Try her out, and lemme know what you think! I'll be updating her regularly as I code.

NOTE: In the latest versions, "dev" mode has been disabled by S2, so Felicity cannot be picked by regular means. You have to select a standard hero first, then when in-game, use the Spawner via Practice mode's Test menu to summon Felicity. Scroll down in the unit list until you see "Hero_Felicity".

Also, if you want to help, let me know!

derek13
10-30-2009, 10:20 AM
I have tried several times to get your character to work but no dice. Which is strange because I have gotten the other character Pandora to work. Have tried several things like doing what they say in the pandora thread but nothing works. Any suggestions? I would really like to try Felicity out.

Trilles
11-03-2009, 01:34 PM
Really good job you did here man ! Good/God archer !"
T-UP ! =)

Anghkor
11-04-2009, 06:05 PM
I have tried several times to get your character to work but no dice. Which is strange because I have gotten the other character Pandora to work. Have tried several things like doing what they say in the pandora thread but nothing works. Any suggestions? I would really like to try Felicity out.
Hmm... so you can't load/organize the files? Or you simply can't pick her? If it's the first, I don't really know how to help you... it could be an easy solution but it's tough to figure out without being there.

For the second, start a Practice game, and pick any hero. Once the game has loaded, go into the Test menu and open up the "Spawner". In the first drop-down menu, scroll down until you see "Hero_Felicity" (She should be in between "Hero_Fairy" and "Hero_Frosty"). If she's there, select her and you're good to go! If she's MIA, then it's a file transfer error that you may have messed up somewhere. That, you'll have to find on your own.

Goodluck!

Really good job you did here man ! Good/God archer !"
T-UP ! =)
Thanks man! She's definitely still a work in progress, but I'm looking forward to finishing her! Her coding is *almost* done!

Anghkor
11-07-2009, 10:23 PM
Reorganized the OP, I'll update the demo version sometime soon.

whistle
11-08-2009, 05:47 AM
Tried this hero out, and mostly I feel that barrage is overpowered.

@derek13 try spawning her from the test panel

Anghkor
11-08-2009, 12:46 PM
Tried this hero out, and mostly I feel that barrage is overpowered.

@derek13 try spawning her from the test panel
How do you feel Barrage is overpowered? Keep in mind the final version will NOT be global after all, the test version currently is for ease of testing purposes.

MEGATRON
11-08-2009, 04:56 PM
Can someone please tell me how to open .s2z files? I would really like to try this hero out. Thanks!

EDIT: I'm trying to open the resources0.s2z like the instructions say to do, and I am not sure how to open it.

EDIT: NVM! Found out how to do it :P

MEGATRON
11-08-2009, 05:38 PM
I am having trouble loading Felicity. I did everything by the book: I uploaded the Felicity folder into my resources0.s2z file, enabled cg_dev 1, and tried to create a practice game with all heroes enabled (but I did not have "dev" as an option under additional modes. However, I did notice a "DH" check box which I did enable instead). When the game loaded, there was no option to select Felicity as a Hellbourne hero, and when I tried to use the spawner she just loaded up as an unskinned model of Arachna. Anyone know what I am doing wrong? Thanks for the help.

Anghkor
11-08-2009, 05:50 PM
I am having trouble loading Felicity. I did everything by the book: I uploaded the Felicity folder into my resources0.s2z file, enabled cg_dev 1, and tried to create a practice game with all heroes enabled (but I did not have "dev" as an option under additional modes. However, I did notice a "DH" check box which I did enable instead). When the game loaded, there was no option to select Felicity as a Hellbourne hero, and when I tried to use the spawner she just loaded up as an unskinned model of Arachna. Anyone know what I am doing wrong? Thanks for the help.
You've got it right, she's currently using an untextured Arachna model. If you've made it that far, you're good to go. Try out the skills! Their details are in the OP or other earlier posts.

Oh, and you're right by the way. It's "dh", not "dev" in the additional options.

MEGATRON
11-08-2009, 06:00 PM
Hmmm well the thing that originally confused me was that the instructions said the hero could be chosen off the Hellbourne Agility hero selection area as a "checkered box." Anyways, it's all good! I got a chance to use her; I like the concept, except she currently can cast her ult from anywhere on the map, I'm wondering if that's a bug? Other than that, I'd love to see the model animations (including stance changes) and hear the sound effects! Good work so far.

Anghkor
11-08-2009, 10:11 PM
She actually isn't a checkered box anymore, I gave her an icon.

For her ultimate, originally Barrage had infinite range, and the current version still does (for easier testing purposes). However, for the final version there will definitely be a cap, albeit an extremely long max range cap.

For her model, animations, and sounds... I have NO idea how to do all of that, nor do I have to programs to attempt to start. For now, she'll remain an Arachna wannabe, unless someone with the knowledge would like to work on it!

Dudeitzmeh
11-09-2009, 01:09 AM
Looks very awesome :D

Kinda like a Kardel / Windrunner hybrid, with more fun options. Though I don't know...the ulti seems a little bit overpowered because it's so versatile, and it can be used from extremely far away. Though I suppose it can't do that much damage unless the opponent stays in one place for too long (but the same could be said to lots of other ulties)

RapeGhost
11-23-2009, 04:09 AM
what programs can you use to make HoN models? or do we have to wait for the SDK (sp?)?

DtMage
11-23-2009, 08:14 AM
Gotta love Barrage. T-Up.

KaiOni
11-23-2009, 08:19 PM
I love this concept.

Very unique and interesting skills. Could most probably do with some tweaking were it to be implemented.

And it solves HoN's severe lack of archers.

CraftyWeasel
12-21-2009, 01:19 PM
her movespeed is slower than your giants, that doesnt make much sense

tobsecret
12-21-2009, 02:41 PM
pls don't hurt me but I am obviously too dumb to unpack his RAR file!
could you pls help me? the thing is that it's a music fiel up to now!

EDIT: And I?d really like to check out what you?ve done so far;)

masschickens
12-21-2009, 04:44 PM
great idea but hon can only have so much archers and everyone creating different archer heros. only things are the ult is rediculous nd very op expecially with that range. then longshot + precision is basicly gg to any team which is also extremely op. needs balancing badly

Macura
04-16-2010, 03:14 PM
Please inbound this hero to the game, i would love playing this hero :D and she feels pretty balanced too :)

Macura
04-16-2010, 03:17 PM
Longshot (SEMI-FINISHED)
I couldn't figure out how to deal splash damage similar to Lanaya's splash from DotA, so I just did regular circular AoE splash.
Deals bonus damage, and grants 10/15/20/25% ranged splash in a 150 radius.

At the longshot splash, why not just make it a cone-shaped splash 250 units and like 90 degree quarter circle behind the unit u are attacking?

http://images2.bilddagboken.se/77/_u1/_u2/_u0/_u5/_u4/_u7/u1205472/f/o/6539a5b7c38a62b80dca2e2bc6605aeab6c0ab1b2409ad2b03 d698b68cc0cfe0.jpg

Blue : Felicity
Red: Unit u attack
Green: ur arrow
Gray: splash radius
Light purple/pink: units affected by splash
Dark purple/pink: units not affected

There u got it!


EDIT: Maybe 70-Degree cone would be better but why not make it 60/65/70/75 degree as u lvl up the skill? that would be nice i think...

Warden`
04-16-2010, 05:18 PM
Yes! nice idea.

EDIT: Just tested it in alpha mode in my client. And its just so epic. Hope S2 make this hero. Well thought out and a very nice concept! T-UP

Warden`
04-20-2010, 01:56 PM
Just a question, does her spells make her a pusher? and is this for the contest? I know its closed already.

EDIT : figured it was a pusher

Warden`
04-26-2010, 12:57 PM
bump

Aweq
04-27-2010, 05:16 PM
She seems cool.

Anghkor
05-03-2010, 11:59 AM
Hmm, I should start working on this babe again, she was a pretty solid concept.

Warden`
05-04-2010, 02:20 PM
Yea, please do^
I love the concept alot and hon needs a hero like this imho, all the others are just average ( concept wise )