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FlamePhoenix
06-22-2011, 07:58 AM
Hello fellow map-makers. I am not sure if this is the right section for this question. If not, please move this post to the right section.
I would like to know how to import models into a custom map so everyone can play them and I have some questions:
1 - What is the type of file required?
2 - What are the needed tools to create and export the model to the required file?
3 - Can Blender do it?
4 - Will the players be able to play with the custom models?

Thank for you time, Flame_Phoenix.

Oloko
06-22-2011, 08:30 AM
For questions 1 to 3, you can probably find your answer in the Resources (http://forums.heroesofnewerth.com/forumdisplay.php?f=90) subforum.
There is a bunch of useful tutorial/resources about models in Resources (http://forums.heroesofnewerth.com/forumdisplay.php?f=90) subforum of the Modifications (http://forums.heroesofnewerth.com/forumdisplay.php?f=18) forum.
You would probably have more help about models in the Modifications (http://forums.heroesofnewerth.com/forumdisplay.php?f=18) forum than here.

For question 4: yes you can use custom models. You can already use them in official matches and you can also add them to any custom map.
One problem with using custom models is that for a strange reason, the map section of Dream doesn't let you upload a map with models in it, at least it used to be blocked.

Schm0ftie
06-22-2011, 08:31 AM
I don't know about model importing but I know if the models are included in the map
file player can see them and use them. The modding forum, especially the resources
subforum should help you.

I found this there:
http://forums.heroesofnewerth.com/showthread.php?t=65940

I hope it helps you a little bit.

Edit: Oloko is way to fast...

FlamePhoenix
06-22-2011, 03:31 PM
Thank you for all the links but I still have 1 question remaining that I couldn't answer using the search function:
5 - How do I import a model into my custom map?

Oloko
06-22-2011, 03:47 PM
Usually you will put your files in the same folder as your entity file.
So if your entity is in: MyMap.s2z/resources/heroes/myhero/hero.entity
then you simply have to put your files in MyMap.s2z/resources/heroes/myhero/.
You can then set the model of your entity:
model="mymodel.mdf"

FlamePhoenix
06-22-2011, 04:24 PM
Problem: I am not creating a hero. I am actually trying to create a white square and a black square for my chess game. I guess they can be seen as doodads or some sort of trees that are no even selectable.
1 - Is there a way to create units and setting all their attributes using the current editor?
1.1 - If not, what are the steps to be taken and where can I find a list with all the attributes a unit can have?
1.2 - If not, would you guys like to see some sort of java edit that helps people create units and that works similar to the unit editor in WarCraft3 ?

Strider
06-28-2011, 03:49 PM
Problem: I am not creating a hero. I am actually trying to create a white square and a black square for my chess game. I guess they can be seen as doodads or some sort of trees that are no even selectable.
1 - Is there a way to create units and setting all their attributes using the current editor?
1

Meshes only require a .mdf and proper .material to work and be usable in HoN, just make a new folder under /world/props and place them in it. After that, and assuming that everything is as it should, the new mdf/model should be selectable in the drop down under entity window.

Creating new units can be done with .entity and .mdf files. Look the creeps for legion or any other hero as an example.