Schm0ftie
06-20-2011, 02:59 PM
[Custom Hero] Visitor
https://lh6.googleusercontent.com/-fsOz_XTZygY/TeaUo8RsAPI/AAAAAAAAAC0/_LjM2tIPfsI/s640/The%252520Visitor%252520New.jpg
Description:
The Visitor is a custom hero designed by AvantGarde, everything regarding
the hero concept, the numbers or spell changes belong to him.
You can find very detailed descriptions and background information to this
hero on the dream page (Dream: Visitor) (http://dream.heroesofnewerth.com/hero/AvantGarde/The%20Visitor) please also check out his other
heroes that can be found (Dream: AvantGarde) (http://dream.heroesofnewerth.com/hero/AvantGarde).
What is this all about?
I have tried for learning purpose to code this hero the same way he is
described on dream with all of his abilities but without creating custom
models or effects. I am not a modeler or someone who is familiar with
effects.
Why this hero?
I have decided to make this hero because of the fact that he was the
most wanted hero on the dream page at the moment I looked, he has
very detailed descriptions how his abilities should behave and I was
interested in his ultimate.
Differences between the designed hero at the coded one:
Since I am not the best one in coding and still learning and because of
current limits of the engine (that means somethings aren't existing now
and you have to work around) I was not able to port this hero 1:1.
I had to made some minor changes.
[E.M. Ellipse]
- the damage per second and the debuff do not stack when, so with Mass
Effectit is only possible to increase the area that is covered but not the
damage
Known bugs:
- once Mass Effect is learned items that influence cooldown like
Spellshards and Restoration Stone do not work (same for the refresh
button in practice mode)
- some states are missing icons and all ability descriptions are missing
because I hate creating stringtables and everything is descriped in detail
on the dream page of this hero
Conclusion:
It took me about 20 hours to create this hero, the most time I spend on
his ultimate (about 8 hours) and debugging the first skill. I have learned
a lot about how custom abilitie cost work (ultimate) and how to debug.
I had help from Oloko, asdf, tojooko and ElementUser from the irc, they
did help me by answering questions I had and help to debug code.
Special thanks to them. Furthermore special thanks to AvantGarde for
providing the design.
I am post this all because I want to share the experience I made and look
if someone has better ideas how to do something, so feel free to look into
the code, comment and to ask questions.
Thank you for reading!
Schm0ftie
Download:
- as a .s2t file Download (http://www.mediafire.com/?lsozybi6wnebk5t)
- as a .honmod file Download (http://www.mediafire.com/?d8u2sgond2xdafd)
https://lh6.googleusercontent.com/-fsOz_XTZygY/TeaUo8RsAPI/AAAAAAAAAC0/_LjM2tIPfsI/s640/The%252520Visitor%252520New.jpg
Description:
The Visitor is a custom hero designed by AvantGarde, everything regarding
the hero concept, the numbers or spell changes belong to him.
You can find very detailed descriptions and background information to this
hero on the dream page (Dream: Visitor) (http://dream.heroesofnewerth.com/hero/AvantGarde/The%20Visitor) please also check out his other
heroes that can be found (Dream: AvantGarde) (http://dream.heroesofnewerth.com/hero/AvantGarde).
What is this all about?
I have tried for learning purpose to code this hero the same way he is
described on dream with all of his abilities but without creating custom
models or effects. I am not a modeler or someone who is familiar with
effects.
Why this hero?
I have decided to make this hero because of the fact that he was the
most wanted hero on the dream page at the moment I looked, he has
very detailed descriptions how his abilities should behave and I was
interested in his ultimate.
Differences between the designed hero at the coded one:
Since I am not the best one in coding and still learning and because of
current limits of the engine (that means somethings aren't existing now
and you have to work around) I was not able to port this hero 1:1.
I had to made some minor changes.
[E.M. Ellipse]
- the damage per second and the debuff do not stack when, so with Mass
Effectit is only possible to increase the area that is covered but not the
damage
Known bugs:
- once Mass Effect is learned items that influence cooldown like
Spellshards and Restoration Stone do not work (same for the refresh
button in practice mode)
- some states are missing icons and all ability descriptions are missing
because I hate creating stringtables and everything is descriped in detail
on the dream page of this hero
Conclusion:
It took me about 20 hours to create this hero, the most time I spend on
his ultimate (about 8 hours) and debugging the first skill. I have learned
a lot about how custom abilitie cost work (ultimate) and how to debug.
I had help from Oloko, asdf, tojooko and ElementUser from the irc, they
did help me by answering questions I had and help to debug code.
Special thanks to them. Furthermore special thanks to AvantGarde for
providing the design.
I am post this all because I want to share the experience I made and look
if someone has better ideas how to do something, so feel free to look into
the code, comment and to ask questions.
Thank you for reading!
Schm0ftie
Download:
- as a .s2t file Download (http://www.mediafire.com/?lsozybi6wnebk5t)
- as a .honmod file Download (http://www.mediafire.com/?d8u2sgond2xdafd)