View Full Version : List of Status Effects
Trysaeder
10-03-2009, 07:07 AM
Here is a short list of all the status effects and what they do.
Beneficial Statuses
Magic Immune: Immune to magic effects and magic damage.
Physical Immunity: Immune to physical effects and physical damage.
Building Walking: Can walk through buildings.
Cliff Walking: Can walk through cliffs.
Tree Walking: Can walk through trees.
Unit Walking: Can walk through non-structure units.
Clearvision: Sight is unobstructed by trees or cliffs. (Almost akin to flying vision - flying vision only gives sight of 1 cliff level above the ground the unit is hovering on, while clear vision has no such height vision restriction)
Stealth: Grants invisibility to the target.
Splash Immunity: Immune to splash-based damage and DoT's. (Note that the actual name of the immunity is IndirectImmunity in the code, which does indeed grant immunity to DoT and Splash. Mesmerize grants this immunity, but the triggered 20 damage/second of the spell will still go through; other DoTs are negated for the duration of Mesmerize)
Detrimental Statuses
Silenced: Cannot cast spells.
Perplexed: Cannot use items.
Disarmed: Cannot attack.
Immobilized: Cannot move. Forbids the casting of skills with activatescheme="movement".
List of activatescheme="movement" abilities:
- Magebane's Flash
- Wretched Hag's Flash of Darkness
- Kraken's Tsunami Charge
- Chronos' Time Leap
- Maliken's teleport-to-sword on Sword Throw
- Pandamonium's Flurry
- Pandamonium's Cannonball
- Valkyrie's Courageous Leap
- Dark Lady's Charging Strikes
- Portal Key
- Bubbles' teleport-to-shell on Shell Surf
Stunned: All of the above (Silenced, Perplexed, Disarmed, Immobilized). Note that it is not an actual silence, so it will not stop Night Hound's Invisibility. It is also a type of StatusDisable.
Revealed: Can be seen/targeted as if you did not have invisibility.
Sighted: Gives vision of the target.
Transfigured: Silenced, perplexed, disarmed, base movement set to 100. Miniaturized is the same thing, but your model size is reduced to 50%.
Invulnerable: Cannot be damaged or affected by certain skills.
Feared: Applies unit-walking, +40% Movement Speed, Silenced, Perplexed, Disarmed to targets. Loss of hero control.
Restrained: Can move; cannot use movement spells.
Smackable: Can be attacked by allied units.
Cosmetic Statuses (Does not affect game-play)
Frozen: Unit is inanimate. (Cosmetic effect only)
Smaller!: Unit model appears 50% smaller than its regular model.
Erikman
10-03-2009, 04:33 PM
Your definition of "revealed" is halfway between wrong and misleading. I think you should change it to "Can be seen by enemies, regardless of invisibility or fog of war."
ElementUser
10-03-2009, 05:06 PM
Your definition of "revealed" is halfway between wrong and misleading. I think you should change it to "Can be seen by enemies, regardless of invisibility or fog of war."
I think your descrption is slightly misleading too, because an enemy could be revealed (by Dust of Revelation or Ward of Revelation) and still be in fog, yet you don't have vision of them.
But I'll change it to make it more accurate
Grimace
10-03-2009, 06:28 PM
That's a very useful list, thank you. I've been scratching my head at some of the status effects on a few spells.
Trysaeder
10-05-2009, 03:03 AM
I forgot what I wrote, I think it was 'can be seen by enemies'. That is what revealed is, look at pestilence's ultimate. Its only effect is 'revealed'.
ElementUser
10-05-2009, 06:39 AM
I forgot what I wrote, I think it was 'can be seen by enemies'. That is what revealed is, look at pestilence's ultimate. Its only effect is 'revealed'.
That's true, but if you use Dust of Revelation on someone. it shows "Revealed" as well. You don't get vision on enemies in fog though.
I'll have to double-check on that, but I'm 90% sure I'm right on that one.
Idejder
10-05-2009, 06:44 AM
Pestilence also does a sight granting mechanism that we don't have a fancy name for. Reveal is just invis.
ElementUser
10-05-2009, 12:15 PM
Pestilence also does a sight granting mechanism that we don't have a fancy name for. Reveal is just invis.
"Tracked" should be that fancy name. :)
Drasha
10-05-2009, 12:56 PM
"Tracked" should be that fancy name. :)
You don't want key words if it will only be used once just makes the spell more clunky then it needs to be. If there was a trend of 4-6 or more spells or items that gave the effect it would be useful to have a keyword.
BinAly
10-05-2009, 07:09 PM
"Tracked" should be that fancy name. :)
Tracked sounds good.
Kartalov
10-09-2009, 03:52 PM
nice explanation. HoN has more status effects than DotA :)
DamnedReg
10-14-2009, 12:37 PM
You don't want key words if it will only be used once just makes the spell more clunky then it needs to be. If there was a trend of 4-6 or more spells or items that gave the effect it would be useful to have a keyword.
Off the top of my head, thunderbringer's ult and sandwraith's ult and sandwraith's first skill all do this as well. There's probably more. Oh, Arachna's ult. There's your 4.
ElementUser
10-14-2009, 12:43 PM
Off the top of my head, thunderbringer's ult and sandwraith's ult and sandwraith's first skill all do this as well. There's probably more. Oh, Arachna's ult. There's your 4.
Hm, Thunderbringer's ultimate doesn't follow the hero after it's been casted . In other words, the vision does not move around; the vision AoE stays at the spot where it originally hit the hero.
Sand Wraith's uses a unit to follow the target (thus giving vision that way), but a vision debuff isn't on the enemy. Arguably, you could say Arachna's ultimate "tracks" a hero because of its side-debuff Revealed & that the spider takes more effort to dispel compared to Mirage.
In DotA, Spectre's Spectral Dagger got nerfed so that it wouldn't keep vision on the enemy hero anymore (but the shadow path would still follow the enemy). I'm unsure about how it is in HoN right now, would be nice if someone can confirm whether you retain vision of the unit if he enters a fogged area & he's still on the Sand path, but not on the original Sand path.
Hope that wasn't too confusing. And I like "Tracked" because it was Bounty Hunter's ultimate status debuff :)
Tyrando
10-17-2009, 09:19 PM
In DotA, Spectre's Spectral Dagger got nerfed so that it wouldn't keep vision on the enemy hero anymore (but the shadow path would still follow the enemy). I'm unsure about how it is in HoN right now, would be nice if someone can confirm whether you retain vision of the unit if he enters a fogged area & he's still on the Sand path, but not on the original Sand path.
Unsure what you mean here, the Sandpath reveals the area around it for its full duration so you can see people walk on it no problem.
As for walking onto the sandpath after its been layed and walking into fog, they dont get revealed.
ElementUser
10-17-2009, 09:47 PM
As for walking onto the sandpath after its been layed and walking into fog, they dont get revealed.
That's what I meant (sort of), and was going to edit that out but forgot to lol.
I read DotA"s description and it doesn't give constantly track vision of the main target after impact.
Damage
10-26-2009, 01:32 PM
Awesome... thanks. I never actually knew what perplexed did.
One thing I'm not sure of on the subject of revealed; Dust vs Swarm (pestilence skill), both say "revealed" yet Swarm shows vision while dust does not.
Maybe Swarms tooltip should say:
Revealed
Vision
shivz
10-28-2009, 08:55 AM
rampage also tracks target doesnt it?
Tyrando
11-22-2009, 12:02 AM
should update it with "Sighted" btw, its in Pestilence's Swarm debuff.
im gonna go ahead and guess they may use this more in future :)
ElementUser
11-22-2009, 10:23 AM
Sighted sounds weird lol
Tyrando
11-22-2009, 10:43 AM
i know we should poke Idejder to change it to Tracked but there ya go :P
http://img21.imageshack.us/img21/9448/sightedn.jpg
M4v3rIcK
11-22-2009, 12:13 PM
I've seen "Smaller!" too on Witch Slayer as a status effect.
ElementUser
11-22-2009, 01:13 PM
I'll add that in.
SlayerJ
12-25-2009, 03:57 AM
What is Frozen?
ElementUser
12-25-2009, 09:35 AM
What is Frozen?
Is there a spell that has that? If so you should tell me because I'm unaware of any spell that has such a debuff tooltip.
Thysios
12-25-2009, 09:39 AM
You don't want key words if it will only be used once just makes the spell more clunky then it needs to be. If there was a trend of 4-6 or more spells or items that gave the effect it would be useful to have a keyword.
How many spells is the Smaller! effect used for.
WS? anyone else?
Ice_Phoenix
12-29-2009, 05:13 PM
Is there a spell that has that? If so you should tell me because I'm unaware of any spell that has such a debuff tooltip.
There are several abilities that apply frozen="true" in the corresponding state.entity files, none of which display the frozen status in the tooltip:
\heroes\andromeda\ability_01\state.entity
\heroes\chronos\ability_03\state.entity
\heroes\chronos\ability_04\state.entity
\heroes\electrician\ability_01\state.entity
\heroes\frosty\ability_02\state.entity
\heroes\panda\ability_04\state.entity
\heroes\pollywogpriest\state_pollywogpriest_abilit y3.entity
\heroes\succubis\ability_03\state.entity
\heroes\succubis\ability_04\state.entity
ElementUser
12-29-2009, 07:09 PM
Oh ok now, it's mostly just a cosmetic effect though
Yeah, it's what makes the hero freeze mid-animation.
Drasha
12-29-2009, 07:25 PM
Revealed: Cannot go invisible.
you can go invisible they just have sight of you.
ElementUser
12-29-2009, 07:46 PM
you can go invisible they just have sight of you.
Trysaeder edited it back to that, you'll have to convince him.
:/
Drasha
12-29-2009, 08:24 PM
if while revealed you can cast inviability spells on your self
then Revealed: Cannot go invisible. is false
http://img39.imageshack.us/img39/5108/screenshot1262135801.png
Revealed: immune to invisibility
ElementUser
12-29-2009, 08:26 PM
I'll change it to "Can be seen/targeted as if you did not have invisibility."
Hopefully he'll see these posts :O
Drasha
01-04-2010, 07:17 PM
This does not list magic immune O.o or a lot of things now that i think about it.
status effects are the key words used inside of debuffs to describe what is happening to you. Things like fear are debuffs and not status effects.
Silenced: Cannot cast spells.
Perplexed: Cannot use items.
Disarmed: Cannot attack.
Immobilized: Cannot move or use movement spells
Stunned: All of the above (Silenced, Perplexed, Disarmed, Immobilized).
Revealed: Can be seen/targeted as if you did not have invisibility.
Sighted: Gives vision of the target.
Invulnerable: Cannot be damaged or affected by certain skills.
Magic Immune: immune to magic effects
Physical Immunity: immune to physical effects
Splash Immunity: immune to splash damage
Unit Walking: can walk through units
Tree Walking: can walk through trees
Cliff Walking: can walk through cliffs
Building Walking: can walk through buildings
Stealth: invisibility
cosmetic effects
Frozen: Unit is inanimate. (Cosmetic effect only)
Smaller!: Unit model appears 50% smaller than its regular model.
ElementUser
01-04-2010, 07:18 PM
This does not list magic immune O.o or a lot of things now that i think about it.
Care to list them?
Drasha
01-04-2010, 07:25 PM
Care to list them?
Magic Immune: immune to magic effects
Physical Immunity: immune to physical effects
Splash Immunity: immune to splash damage
Unit Walking: can walk through units
Tree Walking: can walk through trees
Cliff Walking: can walk through cliffs
Building Walking: can walk through buildings
Stealth: invisibility
immobilize prevents blinks now too.
ElementUser
01-06-2010, 07:01 PM
Alright then, updated.
What has Splash Immunity attached to it? I can't think of an example off the top of my head (Kongor has BossImmunity, Gadgets have GadgetImmunity, can't find SplashImmunity in the base.gamemechanics file; closest thing is IndirectImmunity)
Habile
01-06-2010, 09:19 PM
Alright then, updated.
What has Splash Immunity attached to it? I can't think of an example off the top of my head (Kongor has BossImmunity, Gadgets have GadgetImmunity, can't find SplashImmunity in the base.gamemechanics file; closest thing is IndirectImmunity)
I tried finding it as well. Only thing mentioned in base.mechanics and the *.entity files is the Splash attack type. Certain things have immunity to splash, but I'm not aware of any SplashImmunity. Gadget/Courier/IndirectImmunity seem to cover Splash damage.
Drasha
01-07-2010, 12:41 AM
mesmerize
http://www.hondb.com/?ability=mesmerize
i went through every single hero in practice mode to make sure i didn't miss any.
ElementUser
01-07-2010, 08:52 AM
I see...misleading tooltip.
The code says it's IndirectImmunity, which means the target is immune to splash and DoTs
SlayerJ
01-08-2010, 03:08 AM
What is "DoT"?
Thysios
01-08-2010, 03:09 AM
What is "DoT"?
Damage over Time.
Drasha
01-08-2010, 03:52 AM
What is "DoT"?
Damage over Time
Trysaeder
01-08-2010, 04:08 AM
Whoa I've missed a whole page of this somehow.
Drasha
01-08-2010, 04:30 AM
Whoa I've missed a whole page of this somehow.
we changed you list while you were not looking :D
ElementUser
01-08-2010, 07:54 AM
What's ClearVision from?
Integria
01-08-2010, 10:37 AM
"Tracked" should be that fancy name. :)
Or "****** beyond good meassure."
Integria
01-08-2010, 10:38 AM
What's ClearVision from?
Hm. Wild guess would be Pharaoh's Tormented Soul.
Luke_Allstar
01-08-2010, 12:04 PM
is clearvision the same as truevision/truesigth? i know that for example keepers eyes have "true sight", don't know if that acctually is a status effect
Habile
01-08-2010, 12:59 PM
Clearvision comes from a number of gadgets which give sight in one way or another. Examples being Valkyrie's Javelin, and Andromeda's Aurora.
Although both gadgets from the above example abilities also have the flying state, clearvision is what allows unobstructed vision, i.e., over terrain and through trees.
edit: This is just from what I've gathered personally. It may be entirely wrong, and that the mechanics are more complex.
ElementUser
01-08-2010, 02:25 PM
I'm pretty sure it's right, was just confirming that ClearVision is the equivalent of flying vision
Tormented Soul doesn't have clearvision but should still function the same way (to my knowledge)
Trysaeder
01-08-2010, 08:44 PM
Slither's ulti, corrupted's wave, it's just flying vision.
ElementUser
01-08-2010, 08:53 PM
Trysaeder...why did you change your name?
I know it's you :P. TWILIGHTFAN?!?! WHAT?!?!?!? What kind of a name change is that?!?!
EDIT: Yes clearvision is akin to flying vision, confirmed through Token of Stealth:
flying="false"
drawonmap="false"
unitwalking="true"
sightrangeday="900"
sightrangenight="900"
clearvision="true"
revealtype="eye"
revealrange="900"
>
Trysaeder
01-09-2010, 05:35 AM
[14:22] <Trysaeder> MY SISTER LOGGED INTO MY ACCOUNT AND CHANGED MY NAME TO TWILIGHTFAN3
sigh
Heavenlapse
01-09-2010, 11:18 AM
sigh
Teehee~
Sorry brother ^__^
:3
x3
ElementUser
01-09-2010, 04:23 PM
Rofl why'd she know your password -.-
Drasha
01-14-2010, 01:27 PM
found one on puppet that should be added to the list
Restrained: Cannot use movement spells
ElementUser
01-14-2010, 02:16 PM
Added
ElementUser
03-11-2010, 06:15 PM
Added Smackable to the list
darko11
04-21-2010, 03:13 PM
lemme get this straight, a nighthound that was ulted by pestilenc cannot go invisible for the duration of the spell?
also, would a nighthound be visible to the whole enemy team or just to pestilence if he goes to hide in the bushes, fog of war, etc.?
ElementUser
04-21-2010, 03:15 PM
lemme get this straight, a nighthound that was ulted by pestilenc cannot go invisible for the duration of the spell?
also, would a nighthound be visible to the whole enemy team or just to pestilence if he goes to hide in the bushes, fog of war, etc.?
Pretty much. If he purges it off he can go back invis again.
It would be visible to the whole team unless the team gets affected with Dark Lady ultimate since it removes shared vision. Then only Pestilence would get the vision.
darko11
04-22-2010, 10:57 AM
Pretty much. If he purges it off he can go back invis again.
It would be visible to the whole team unless the team gets affected with Dark Lady ultimate since it removes shared vision. Then only Pestilence would get the vision.
alright, thanks :)
CrossFire
04-23-2010, 12:47 PM
Anyone else think that a majority of these should be implemented as "Game Tips" that show up as the game is loading? Especially
Silenced: Cannot cast spells.
Perplexed: Cannot use items.
Disarmed: Cannot attack.
The names arent that straightforward. I think that Disarmed sounds more like "cannot use items" more than "cannot attack." It would be a nice mental refresher to see these pop up in game because as far as I know, you cant find the definitions while in game.
Thelanas
05-04-2010, 01:31 PM
If stun = debuff
Why the hell on passive with :pebb: i get stunnned all the duration?
ElementUser
05-04-2010, 02:07 PM
Stun is not a debuff, but rather a StatusDisable
EDIT:
The "buffs" are beneficial states, but they can be present in both StatusBuff forms and also in a State with no effect type.
Same with debuffs. For the sake of clarity, buffs & debuffs in this thread are used solely to classify them as beneficial effects and detrimental/negative effects. For instance, Blood Hunter's Blood Crazy applies a Silence, yet that is not a StatusDebuff.
I have renamed "Buffs" and "Debuffs" in this thread to more general terms to avoid confusion.
I believe Smackable means the unit affected can be attacked by allies, not the reverse.
ElementUser
05-06-2010, 09:50 AM
Yeah that's what it means, just the wording was a bit off. Thanks for clearing it up.
DVNO911
05-27-2010, 11:53 AM
I have never seen "feared" in the game. Is it there just in the codes, and something we wont see ingame atm?
ElementUser
05-27-2010, 11:55 AM
It's from Maliken's Ultimate
DVNO911
05-27-2010, 12:05 PM
It's from Maliken's Ultimate
Ah, ive only played maliken once when i was still new, thats why(never seen him ingame after that, i guess he needs a buff >_>)