View Full Version : [Support] How to apply Custom lighting/bloom settings to a map?
06-09-2011, 04:02 PM
Thought I'd try my luck here. I've found the console command/settings for reducing the amount of bloom of a map. The problem is those commands only work in the editor and up to a point in the HoN menu. Though soon as the map load, it uses the default values instead of the ones I specified.
Here's the other thread:
06-09-2011, 04:13 PM
The brightmin and brightscale values are located in the worldconfig file when you open up the map. But changing those values are not take-ing effect. It still uses the default values somehow.
06-09-2011, 04:33 PM
I never tried it, but if those are variables, you can try setting them in a game_settings.cfg file in your map.
To do this, extract the game_settings.cfg file from the official resources0.s2z file.
Open it with a text editor and set the variables you want into it.
Create a new folder named "resources" in your map root.
Copy the game_settings.cfg file inside that new folder.
Maybe someone actually know how to do it right, but you can at least try this in the meantime. You might need to load the map twice, but I don't think that will be the case.
06-10-2011, 08:30 AM
slightly related to this topic, how can i create a foggy mist effect on the map ?