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n3rdz
06-07-2011, 06:45 PM
ultimate- earth shield
target an allied unit to grant 4 charges of ES (earthshield)
bearer is healed 100/150/200 when dmg is taken.
50/75/100 manacost.
40/40/40 duration.
500 cast range

mastery (3rd spell)
active passive
swaps between 3 elements each state having passive bonuses
water passively increases mana regen 25/45/65/100%
fire passively increaseses base dmg 15/30/45/60
earth passively grants 2/4/6/8 life regen & 2/4/6/8 amor
no mana cost to swap between elements

totem (2nd spell)
calls fort a totem based on your current element
fire - decreases base dmg of all enemy units within range by 15/30/45/60
water - burns 100/100/150/175 mana for every spell cast in range.
earth- binds all targets to the earth slowing movement by 10/10/15/20%
totem has 2000 radius
20s duration
50 mana cost
300 cast range
totem dies in 3 hits

Summon elemental (1st spell)
permanently summons an elemental of 700 range.
elemental on its own has
30/40/45/60 static base dmg
2/3/4/5 amor
450 movespeed
1300/1400/1500 hp.
20 magic amor

_Based on mastery_
fire element has high dmg. 15/30/45/60 +dmg
earth elemental has high defense 500+hp and 5/10/15/20 amor
water elemental burns mana on everyhit. 10/16/26/36

level 4 elemental has 20% chance to do 3x critical strike.

ChaiKnight
06-07-2011, 06:59 PM
ultimate- earth shield
target an allied unit to grant 4 charges of ES (earthshield)
bearer is healed 100/150/200 when dmg is taken.
50/75/100 manacost.
40/40/40 duration.
500 cast range

mastery (3rd spell)
active passive
swaps between 3 elements each state having passive bonuses
water passively increases mana regen 25/45/65/100%
fire passively increaseses base dmg 15/30/45/60
earth passively grants 2/4/6/8 life regen & 2/4/6/8 amor
no mana cost to swap between elements

totem (2nd spell)
calls fort a totem based on your current element
fire - decreases base dmg of all enemy units within range by 15/30/45/60
water - burns 100/100/150/175 mana for every spell cast in range.
earth- binds all targets to the earth slowing movement by 10/10/15/20%
totem has 2000 radius
20s duration
50 mana cost
300 cast range
totem dies in 3 hits

Summon elemental (1st spell)
permanently summons an elemental of 700 range.
elemental on its own has
30/40/45/60 static base dmg
2/3/4/5 amor
450 movespeed
1300/1400/1500 hp.
20 magic amor

_Based on mastery_
fire element has high dmg. 15/30/45/60 +dmg
earth elemental has high defense 500+hp and 5/10/15/20 amor
water elemental burns mana on everyhit. 10/16/26/36

level 4 elemental has 20% chance to do 3x critical strike.

I like the idea, although the hero itself may not be described enough. So far i see a jungler (?) that has no other ability than pushing (very little) and a single support spell (which is the Ultimate). Also, the mastery might be a little OP, considering Pebbles' Slack Skin ability is of sort of the same paired with Keeper's shield and allowing you to swap it like that *snap with fingers* to gain other advantages. What i see is Tempest and Wildsoul in one, paired with Ophelia (?), Pebbles, Keeper and a VERY op totem to completely destroy teams.

n3rdz
06-07-2011, 07:32 PM
range - 600

51-60 base dmg

str -18 (1.9)
agil -21 (1.8)
int -24 (3.0)

305 movespeed

FrozenDK
06-08-2011, 01:34 AM
You've taken the WoW Shaman and heroized him.
We also have a hero that uses totems on the Dream.

http://dream.heroesofnewerth.com/hero/DrPeckers/Spirit%20Whisperer