Envor
09-30-2009, 07:20 AM
Dimension warrior (if you have a better name for hero or skills feel free to post as I'm not happy with names and skill descriptions at this point :rolleyes: )
This hero is a hybrid melee/range, tha can perform ganks, aid teammates and have easier early game then most melee heroes due to ranged melee strike.
Story
not ready yet
Stats
Speed: 305
Range: 130
Affiliation: ??
STR: 18+1.4
AGI: 23+2.3
INT: 15+1.5
Skills
Dimension strike(DS)
Space is no obstacle for hero to do damage to foes at a distance with his melee strikes as he can bend space to make enemy close for blink of a moment for a strike
Next attack has increased range, at later levels can be used as main attack (right click to toggle on/off like arachnas webbed shot).
Range 300/400/500/600
Cooldown 3.5/2.3/1.1/0
Manacost 5/5/5/5
This is what make this hero able to farm a harras early game
Space overload(SO)
Instatly the air around the target becomes heavy, making many actions impossible
Range 700
Damages target for 90/130/180/240 magic damage
Silences
Slows movement 20/30/40/50%
Disarms
Duration 2/2.5/3/3.5
Cooldown 14 (maybe 20)
Manacost 80/100/130/170
Inner strike(IS)
Attempts to perfom an attack that will bend space and as a result ignore armor
Chance for a true damage attack 12/17/22/27%
Dimension trap(DT)
Summmons a barrier that limits the movement of all enemies, makign them unable to enter or exit it, all damage from the barrier or into it will be blocked .
AOE radius 600 (it's rather hard to say exact number as it should capture only 2-3 enemies, not all)
Duration 3/4.5/6/7.5 (staff of master)
Cooldown 90-120
Manacost 150/200/250 (I really don't know how much mana he will have, but it shoudl use 30-50% mana)
Enemies should not be able to teleport or blink out of or in it.
Strategy
Going mid should be posible as melee heroes lose less exp from deny and when you level up DS a bit, you can put on a good competition to ranged heroes and since loger axe will increase your damage as melee hero, your ranged attacks will have better farming potential.
Early game this hero can farm rather well due to DS and harras enemy heroes at range. First skill point will probably be spent on SO as it allows to fight for Runes before creeps spawn.
Mid game should consist of ganking
Late game attack speed items would greatly increase your damage as some players might have up to 60% armor reduction and IS will ignore it.
DT can cut of 2-3 players from rest and make the fight favor your team for secs.
I'm not a good player yet to judge what items are good or bad for certain heroes, so help me out to fill in the gap ;)
This hero is a hybrid melee/range, tha can perform ganks, aid teammates and have easier early game then most melee heroes due to ranged melee strike.
Story
not ready yet
Stats
Speed: 305
Range: 130
Affiliation: ??
STR: 18+1.4
AGI: 23+2.3
INT: 15+1.5
Skills
Dimension strike(DS)
Space is no obstacle for hero to do damage to foes at a distance with his melee strikes as he can bend space to make enemy close for blink of a moment for a strike
Next attack has increased range, at later levels can be used as main attack (right click to toggle on/off like arachnas webbed shot).
Range 300/400/500/600
Cooldown 3.5/2.3/1.1/0
Manacost 5/5/5/5
This is what make this hero able to farm a harras early game
Space overload(SO)
Instatly the air around the target becomes heavy, making many actions impossible
Range 700
Damages target for 90/130/180/240 magic damage
Silences
Slows movement 20/30/40/50%
Disarms
Duration 2/2.5/3/3.5
Cooldown 14 (maybe 20)
Manacost 80/100/130/170
Inner strike(IS)
Attempts to perfom an attack that will bend space and as a result ignore armor
Chance for a true damage attack 12/17/22/27%
Dimension trap(DT)
Summmons a barrier that limits the movement of all enemies, makign them unable to enter or exit it, all damage from the barrier or into it will be blocked .
AOE radius 600 (it's rather hard to say exact number as it should capture only 2-3 enemies, not all)
Duration 3/4.5/6/7.5 (staff of master)
Cooldown 90-120
Manacost 150/200/250 (I really don't know how much mana he will have, but it shoudl use 30-50% mana)
Enemies should not be able to teleport or blink out of or in it.
Strategy
Going mid should be posible as melee heroes lose less exp from deny and when you level up DS a bit, you can put on a good competition to ranged heroes and since loger axe will increase your damage as melee hero, your ranged attacks will have better farming potential.
Early game this hero can farm rather well due to DS and harras enemy heroes at range. First skill point will probably be spent on SO as it allows to fight for Runes before creeps spawn.
Mid game should consist of ganking
Late game attack speed items would greatly increase your damage as some players might have up to 60% armor reduction and IS will ignore it.
DT can cut of 2-3 players from rest and make the fight favor your team for secs.
I'm not a good player yet to judge what items are good or bad for certain heroes, so help me out to fill in the gap ;)