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View Full Version : Give me some Doctor Repulsor tips.



dmae
05-24-2011, 07:53 AM
I love :doct: such a fun and entertaining hero to play; my favourite alongside :elec:. He is also my most played hero but I still feel that I am missing something when playing as him - check my last game for example:

http://replays.heroesofnewerth.com/match_replay.php?mid=40921873

Ended 8 1 2 and yet we still lost just after 22 minutes :/
Is there anything more I could do to win that game?

Any advice welcome =)

Count_Tethys
05-24-2011, 08:24 AM
imo. not much else you can do except rape enemy heroes and in teamfights try to control a carry or stunner with teh magnets

J0k3
05-24-2011, 08:37 AM
Im curious as to why you chose to build steamboots on him. I'm quite aware that they are the "most common" boots on him, but did you ever think about why? Sure, for the stats ofcourse, and the little bit of extra movement speed that they give compared to normal marchers. However, you spend 950g for the upgrade, and that is quite close to a glowstone already (if thats what your aiming for), if not its almost halfway to a blessed orb (which provides you with better stats and will be used later on for nullstone/kuldra). Also - how much running do you do anyway? Earlygame you run to get runes and perhaps to gank, but apart from that you almost always travel with your ulti (in fights/ganks for example). Which is why I want to recommend STRIDERS to repulsor. Trust me, everytime you buy them your team will flame you for being retarded and try to concede because they think you suck. "omg striders will always be on cd cuz you spam spells" , EXACTLY! You will use spells to travel so that few -ms you get doesnt really matter. Only time you actually RUN is when you are going for runes or between the lanes.

Now think about that :)

Also, you had chalice, powersupply, bottle and sustainer - seems abit overkill with the regen :D Perhaps go for some more maxhp/mana instead, to survive longer and have better burst potential.

Again, I cant play repulsor at all, but just some thoughts

dmae
05-24-2011, 08:45 AM
It seems like every 'competitive' DR player picks steamboots for some reason, don't really know why honestly I guess people just accepted it as a standard.
I never tried striders on DR so I might give it a go in a next game since it is only 300g more.

The reason why I got so much mana regen is because both sidelanes were getting raped tremendously so I had to gank 24/7 (hence a low amount of creepkills). Normally I drop either power supply or chalice.

J0k3
05-24-2011, 08:48 AM
Ah ok, I didnt actually watch the replay (im in school atm).

IMO DR should focus on farming more than ganking, because a farmed and overleveled DR is really scary. However, that will cause your teammates to ragequit if they are failing too hard. :(

xMirmo
05-24-2011, 10:25 AM
Doctor repulsor has 1.5 STR/level. He NEEDS the health from steamboots. Having 900 HP at level 16 is not fun. Hence why you get steamboots: early health and they allow bottle whoring (switchin steams and drinking bottle). I know that his ult makes him hard as hell to kill, but being in oneshot range while you farm a blessed orb is not good at all. Also, phaseboots are useless on him since he doesen't lack mobility and greaves give him armor, which he has. And he does NOT benefit from striders, since whenever you ult you lose the bonus (and when you ult close to someone you are not getting charges). You don't need them to race to runes. Click R and you get a free rune. That's it.

fenroxx
05-24-2011, 10:31 AM
Doctor repulsor has 1.5 STR/level. He NEEDS the health from steamboots. Having 900 HP at level 16 is not fun. Hence why you get steamboots: early health and they allow bottle whoring (switchin steams and drinking bottle). I know that his ult makes him hard as hell to kill, but being in oneshot range while you farm a blessed orb is not good at all. Also, phaseboots are useless on him since he doesen't lack mobility and greaves give him armor, which he has. And he does NOT benefit from striders, since whenever you ult you lose the bonus (and when you ult close to someone you are not getting charges). You don't need them to race to runes. Click R and you get a free rune. That's it.

This. Steamboots are 1999999999999x better than striders on DR.

Count_Tethys
05-24-2011, 01:53 PM
the increases mobility is next to nowhere as useful as steamboots when you have your ult to clear the map anyway.

dmae
05-24-2011, 04:43 PM
Steamboots then it is :doct:

Any other tips?

J0k3
05-24-2011, 04:49 PM
Experiment!
The 950g you spend to get steamboots, save it and kill one more wave of creeps and you can buy the glowstone, gives you more hp than str-steamboots and some mana ontop of that :) Can be used for sac stone later on after you made your null/hex/flower

pife55
05-24-2011, 04:51 PM
One thing most bad doctors players dont do is que abilities while ulting. You can still cast while mid air ulting. so R to W and heroes like valkyrie cant leap away. also using R to disjoint things like hammer stun and andro stun really make a difference.

Tim
05-24-2011, 06:17 PM
Sac stone is JUNK

WwD
05-24-2011, 06:24 PM
unupgraded boots are an option on doctor but i really wouldnt reccommend striders. Doctor wont roam randomly a lot, he obviously never uses it when spamming ult, and the extra movespeed doesnt even helpl him that much because of his already great mobility.

anyway my tips are get a shrunken head and focus their low hp supports in teamfights. Shrunken head can be a huge item on doctor because it allows him to get right next to their supports without worrying about getting disabled. After shrunken you can get sheepstick.

BadApples
05-24-2011, 06:38 PM
Steamboots> switch to agility > drink bottle charge>swap back to str/int

You get more from each drink.

J0k3
05-24-2011, 07:10 PM
Yes, unupgraded boots is indeed an option, but the difference between unupgraded boots and striders are 300g, and a huge ms buff when running to a lane (tp is on cooldown because you tpd to fountain after a gank/push). Getting to the lane or to the rune only a few seconds earlier can repay those 300g really quick.

innova3
05-24-2011, 09:01 PM
A fed repulsor is a gg called.

`Daniel
05-24-2011, 09:39 PM
DONT GET STRIDERS DR OR I WILL SMACK YOU. one thing to always remember is to try and get an autoattack in after every skill used to get the full benefit of the passive.

IWill_Carry
05-24-2011, 10:19 PM
ALWAYS steamboots and at end if you have the money turn them into Post haste. Hellflower or sheepstick as first item is good. Disjoint things with ult=gg

rnz`
05-25-2011, 03:20 AM
doctor is carry hero and as such needs that extra hp/as from steam boots never get any other boots on him.....

J0k3
05-25-2011, 03:26 AM
I dont really agree with that he needs attackspeed, and the only reason why I suggest striders is because it allows you to get the +hp+mana items quicker, resulting in better survivalbility than fast steamboots would. Ofc you dont upgrade the boots to striders till after you picked up the glowstone or whatever. Leaving them as normal marchers is not too bad, but the extra utility you can get for another 300g seems really worth it to me :) But yeah, I get flamed alot for my ways of thinking too, people are not too excited about experimenting or w/e

Juerrilla
05-25-2011, 04:44 PM
you dont buy steamboots for mobility you buy it for abusing bottle and attack speed and stats.......... any other boots are stupid.....

the key with dr is to use your passive everytime, dont blink in pull and use nuke all at the same time without attacking in between each spell, so blink attack on the way in pull attack nuke attack if hes still got a lot of hp start blinking around him and attacking and nuking in between some more, unless of course your diving too hard or getting retaliated against by his team

hero is insanely overpowered when played right i go immortal everytime with that hero

xMirmo
05-26-2011, 04:27 AM
I dont really agree with that he needs attackspeed, and the only reason why I suggest striders is because it allows you to get the +hp+mana items quicker, resulting in better survivalbility than fast steamboots would. Ofc you dont upgrade the boots to striders till after you picked up the glowstone or whatever. Leaving them as normal marchers is not too bad, but the extra utility you can get for another 300g seems really worth it to me :) But yeah, I get flamed alot for my ways of thinking too, people are not too excited about experimenting or w/e

Why in the world would I want to spend 1200 gold in an item that gives me something I do NOT need -> +raw mana early game. Doc's ult already eats through his pool without increasing his mana pool any further, it does not build in anything doctor can use on a daily basis(sacstone does not give enough benefits until the charges start adding up, he has little to no use for the +raw mana the item gives, nullstone is THAT MUCH better on repulsor, and frostwol can only be considered as a really late game luxury on him).Plus doctor should NOT be roaming around that much to benefit from striders, else he is doing it wrong. Most of doc's most effective ganks are tp -> ult in ganks (<3 extended well regeneration), and other than safe ganks (ie spotting people with wards, overextensions) doc should be focused on farming an early Shrunken head (heavy disabling/nuking team) / nullstone (good enough early farm to get an early blessed orb). After he gets either one of those all he will do is blink in, pop bkb, rape. Roaming around without touching creeps not to deactivate striders is really not doc's job. Steams do such an amazing job combined with bottle to keep his farm up, and give him a little health edge to allow him to gtfo from eventual ganks.

fenroxx
05-26-2011, 04:51 AM
I dont really agree with that he needs attackspeed, and the only reason why I suggest striders is because it allows you to get the +hp+mana items quicker, resulting in better survivalbility than fast steamboots would. Ofc you dont upgrade the boots to striders till after you picked up the glowstone or whatever. Leaving them as normal marchers is not too bad, but the extra utility you can get for another 300g seems really worth it to me :) But yeah, I get flamed alot for my ways of thinking too, people are not too excited about experimenting or w/e

You don't really see the flaws of your arguments do you? You don't need striders on dr as you are not roaming. You are farming OR tping to a lane to gank/counter gank, hence the striders will almost always be on cd. steamboots offers attackspeed and great stats, which DR needs. Glowstone is a bad pickup on him too, as it doesn't really transfere to anything he needs until lategame where a FWS can be built. Sacstone is a pretty bad pickup unless you are stomping, as the sacstone is useless without a good chunk of charges, which means you should get it early, and is only beneficial when you are already winning hard.

Mellad
05-26-2011, 05:22 AM
Steam nullstone hellflower is wat i go...It isnt the best option but it works pretty good and his mana-reg is unbelievable, his one of the fun-iest heroes in the game...(Early game get chalice and/or bottle (defiently a bottle)). i bet people gonna call me noob now lool but zzzz eat my poop

WwD
05-26-2011, 08:43 AM
i cant say i really like doctor farming hard in most situations. He should be played to use his exceptional ganking ability most of the time IMO. :doct: is rarely the hardest carry on a team, and he doesnt need huge farm to be effective. If you really wanted a mid to just sit there and win the lane, you are much better off going a hero that is just stronger in solo mid. :doct: is actually a somewhat weak mid, he is picked mid because of his strong ganking power from level 6+. The fact that his nuke is melee and that his range is only 500 can give him huge problems against heroes like :souls::plag::flin::witc::chip:

Juerrilla
05-26-2011, 12:19 PM
i cant say i really like doctor farming hard in most situations. He should be played to use his exceptional ganking ability most of the time IMO. :doct: is rarely the hardest carry on a team, and he doesnt need huge farm to be effective. If you really wanted a mid to just sit there and win the lane, you are much better off going a hero that is just stronger in solo mid. :doct: is actually a somewhat weak mid, he is picked mid because of his strong ganking power from level 6+. The fact that his nuke is melee and that his range is only 500 can give him huge problems against heroes like :souls::plag::flin::witc::chip:

how the hell would those heros give him a problem, you blink on top of them and what do they do, witch is only hero there thats any good against him, and a chipper thats higher skill than dr would be a problem
dr is a direct counter to ss and flint, they aint got leap or vanish, if you want to embarass a dr mid then play puppet it counters him so hard its unreal

WwD
05-26-2011, 12:31 PM
how the hell would those heros give him a problem, you blink on top of them and what do they do, witch is only hero there thats any good against him, and a chipper thats higher skill than dr would be a problem
dr is a direct counter to ss and flint, they aint got leap or vanish, if you want to embarass a dr mid then play puppet it counters him so hard its unreal

good players will beat dr badly in levels 3-5 with those heroes. This cripples DR, making it easy for the other mid to buy some items to not have as much trouble against lvl 6 DR.

Juerrilla
05-26-2011, 12:49 PM
good players will beat dr badly in levels 3-5 with those heroes. This cripples DR, making it easy for the other mid to buy some items to not have as much trouble against lvl 6 DR.

i dont see how, are they nuking to get this crazy advantage at 3-5? i dont care how much the other player farms if they nuke the lane into my tower thats great for me good luck chasing me in between 2 towers to deny me, or out last hitting my nuke

i played a dr against puppet the other day pink v blue, both 1900, he got 5m alch bones and i still went 30-1-10, and i didnt die in mid i died at like 25m
puppet still > dr but the point is it doesnt matter how much the other player farms what are they gonna do when you dont let them cast or attack, stack bracers and hood?

WwD
05-28-2011, 01:08 PM
They get the advantage because DR gets outharassed badly because he has 500 range and no nuke to harass them with. And that puppet/his team probably played badly to lose that game. It doesnt matter if you dont die, its obviously not good to have a farm war against a pm mid if hes going to get a 5 min alch bones. And if puppet got shrunken you wouldnt be able to do much against him.

Also their nukes dont have to push the lane... They can simply autoattack you, you will have no choice but to back because they would win in a 1v1 fight with their nuke. Then they nuke you when your not next to creeps. 0 creep damage from nuke.