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picklefish
09-28-2009, 08:28 PM
Features:
Every 2 minutes (1:45...3:45...5:45...)
* Team Chat's "Rune in 15 Seconds"
* And plays a sound of a woman saying "Rune" (from m-w.com definition of rune)

Version 1.1 (Game version 0.1.*)
Download HoN ModMan (http://www.mediafire.com/?r1oztlxmkmj)

Version 1.1 (With no teamchat) (Game version 0.1.*)
Download HoN ModMan (http://www.mediafire.com/?hcmzzfvjdn2)

If you want to change it to a message only to you open .honmod in a rar and open picklefish_runetimer.package in a text editor and change TeamChat to GameMessage.

Installation Instructions:Here (http://forums.heroesofnewerth.com/showthread.php?t=25883)

This effects:
ui/game.interface

s2z version download here (http://www.mediafire.com/?z2i4ng2jjek)

Flame elsewhere if you think this is bad etc, I don't care.

Avi1231
09-28-2009, 08:40 PM
picklefish, I'm all over that. Should have it done today (although it's almost 3am here) or tomorrow for sure.

BTW, I'd like to use an image of a rune for the icon. Any idea where those pics might be?

Also, does this mod detect if there's actually a rune? As in it checks for if one of the rune sounds has played for your team (ONLY) and then it only tells u a rune should have spawned if one has played? Just curious, but either way it'd be a nice addition to the mod (that is if you feel like taking the time).

Eccentrikit
09-28-2009, 08:46 PM
Also, does this mod detect if there's actually a rune? As in it checks for if one of the rune sounds has played for your team (ONLY) and then it only tells u a rune should have spawned if one has played? Just curious, but either way it'd be a nice addition to the mod (that is if you feel like taking the time).

Answer from FIRST LINE OF THE POST:

This says "RUNE" every 2 minutes.

Avi1231
09-28-2009, 08:49 PM
Answer from FIRST LINE OF THE POST:

Yeah, saw it after replying and I don't mind embarrassing myself so I didn't edit it. :P

Still somewhat relevant since I mention it would be a nice addition. I'm doubting that Pickle will be down for doing it though.

Eccentrikit
09-28-2009, 08:50 PM
I don't think it is possible to do what you want, also I am pretty sure S2 would disable it if it was made since it basically changes the way the game plays if it tells you where rune is and what it is...

Runes from my understanding were originally added for the element of surprise in the game.

picklefish
09-28-2009, 08:54 PM
I don't think it is possible to do what you want, also I am pretty sure S2 would disable it if it was made since it basically changes the way the game plays if it tells you where rune is and what it is...

Runes from my understanding were originally added for the element of surprise in the game.


Yup, not possible you don't get that kind of data from the server, it's just an ingame timer. You can't know if it's top or bottom or if someone else has gotten it.

SLeePz
09-28-2009, 09:25 PM
is there a way u can edit me a mod where it tells me a rune every 1:50. zz

picklefish
09-28-2009, 09:28 PM
is there a way u can edit me a mod where it tells me a rune every 1:50. zz
For surez.
Instead of time % 120 you want to get time+10 % 120.

Replace the stuff in picklefish_runetimer.package with
(note: this hasn't been tested, and it won't alert you for the first one.... at 0:00)


<?xml version="1.0" encoding="UTF-8"?>
<package>
<template name="picklefish_runetimer">
<panel
width="0h"
height="0h"

onload="CreateInt('picklefish_runetimer_lastTime', -1 )"

watch="MatchTime"
ontrigger="if( (picklefish_runetimer_lastTime != Floor(param0/1000))
and ( (Floor(param0/1000) + 10 ) % 120 == 0 ),
Split(
set('picklefish_runetimer_lastTime', Floor(param0/1000)),
PlaySound('/ui/rune.wav')
)
);"
/>
</template>
</package>
I'll update it later. If anyone has any sort of visual notification they want to add, post the code here and i'll update it later.

Avi1231
09-28-2009, 09:59 PM
I don't think it is possible to do what you want, also I am pretty sure S2 would disable it if it was made since it basically changes the way the game plays if it tells you where rune is and what it is...

Runes from my understanding were originally added for the element of surprise in the game.

Woa woa woa, why would I suggest something as ridiculously imbalanced as that for a mod? I'm simply suggesting that it detects if a teammate has picked up a rune and doesn't announce a rune spawn if a teammate grabbed it. Obviously it would be terribly imba if it detected if enemies picked it up and where it spawned if it wasn't picked up.

An7hrax
09-29-2009, 08:36 AM
Would it be able to make it say in team chat Rune spawn in 15sec every xx:45

or just make it echo out some text for just myself?

picklefish
09-29-2009, 09:07 PM
Would it be able to make it say in team chat Rune spawn in 15sec every xx:45

or just make it echo out some text for just myself?


Yup. Open picklefish_runtimer.package in notepad and change it to this.

It will say "RUNE" for you and team chat "rune spawns in 15 seconds". I don't know how to echo to just your text buffer. No time to look into it right now.




<?xml version="1.0" encoding="UTF-8"?>
<package>
<template name="picklefish_runetimer">
<panel
width="0h"
height="0h"

onload="CreateInt('picklefish_runetimer_lastTime', -1 )"

watch="MatchTime"
ontrigger="if( (picklefish_runetimer_lastTime != Floor(param0/1000))
and ( (Floor(param0/1000) + 15 ) % 120 == 0 ),
Split(
set('picklefish_runetimer_lastTime', Floor(param0/1000)),
PlaySound('/ui/rune.wav'),
TeamChat('Rune Spawns in 15 seconds')
)
);"
/>
</template>
</package>

picklefish
09-29-2009, 11:40 PM
I wrote an HoN ModMan version.

picklefish
09-30-2009, 12:58 AM
Whoops, fixed the HoN ModMan not copying the wav file and thus no woman's voice.

SHJordan
09-30-2009, 03:21 AM
Thx, NICE MOD BTW!

CruentusL
09-30-2009, 12:01 PM
sorry if it is n00b question but i cant find a way to use this mod... i tried to put it in Game folder but it doesnt work...

Notausgang
09-30-2009, 12:57 PM
Yeah, you should possibly add a link to the mod manager thread (http://forums.heroesofnewerth.com/showthread.php?t=25883) ;)

Warchamp7
09-30-2009, 01:17 PM
Please make an s2z version

picklefish
09-30-2009, 07:13 PM
Update:
Thanks MaxGhost for the Icon.
Adding a link to HoN ModMan thread.
Uploaded s2z version.

CellyBear
09-30-2009, 08:45 PM
Saying "Rune..." every 2 mins or so seems a bit too spammy. If you could have an option for the sound to play by itself would make it fanstastic.
Or atleast provide the code to play the sound at the timer.

rockchalk
09-30-2009, 11:40 PM
Don't crutch on this stuff.

picklefish
10-01-2009, 12:05 AM
Saying "Rune..." every 2 mins or so seems a bit too spammy. If you could have an option for the sound to play by itself would make it fanstastic.
Or atleast provide the code to play the sound at the timer.

For Sure. I didn't test though....

http://www.mediafire.com/?hcmzzfvjdn2
Hon ModMan (with no teamchat)

Uberhaus
10-01-2009, 04:26 AM
Love the idea of the mod picklefish! :D
Will try it when I get home.

CellyBear
10-01-2009, 04:30 AM
Thx a lot Picklefish! Love the addon <3

Shirokko1
10-01-2009, 08:03 AM
Good idea.

Here's a temporary solution for client side visual warning, also I found 15 seconds to be a too small time to get to the runes sometimes:


<?xml version="1.0" encoding="UTF-8"?>
<package>
<template name="picklefish_runetimer">
<panel
width="0h"
height="0h"

onload="CreateInt('picklefish_runetimer_lastTime', -1 )"

watch="MatchTime"
ontrigger="if( (picklefish_runetimer_lastTime != Floor(param0/1000))
and ( (Floor(param0/1000) +30) % 120 == 0 ),
Split(
set('picklefish_runetimer_lastTime', Floor(param0/1000)),
PlaySound('/ui/rune.wav'),
TeamChat('/notes add ---[ Rune spawn in 30 seconds ]---'),
TeamChat('/notes list'),
TeamChat('/notes delete 1')
)
);"
/>
</template>
</package>

Fantajim
10-01-2009, 10:01 AM
Nice mod man!

Greetz

Fv
10-01-2009, 01:00 PM
this is a great mod, but i still believe that people should be aware of rune spawns without a mod telling you.

picklefish
10-01-2009, 09:12 PM
this is a great mod, but i still believe that people should be aware of rune spawns without a mod telling you.

If I didn't make it someone else would, and I agree it's gray area.... What can ya do.

picklefish
10-02-2009, 05:57 PM
I had the no-team-chat linking to the team chat version. Sorry. Fixed.

skipjack
10-04-2009, 10:54 AM
can u make an option where u can enable disable the chat notification and change the notification between teamchat and game message plz?

Techies
10-04-2009, 11:07 AM
Can you make a similiar mod for creep spawns, Think it's every 55 seconds.

edit: I mean neutral creep spawns.

MaxGhost
10-04-2009, 11:13 AM
Creep spawns respawn on every :00 per minute.

Shuri
10-04-2009, 04:29 PM
is there a way to disable the voice ? id only like to have the teamchat notification

picklefish
10-04-2009, 10:07 PM
Would it be able to make it say in team chat Rune spawn in 15sec every xx:45

or just make it echo out some text for just myself?


is there a way to disable the voice ? id only like to have the teamchat notification

Remove the play sound like so.



<?xml version="1.0" encoding="UTF-8"?>
<package>
<template name="picklefish_runetimer">
<panel
width="0h"
height="0h"

onload="CreateInt('picklefish_runetimer_lastTime', -1 )"

watch="MatchTime"
ontrigger="if( (picklefish_runetimer_lastTime != Floor(param0/1000))
and ( (Floor(param0/1000) + 15) % 120 == 0 ),
Split(
set('picklefish_runetimer_lastTime', Floor(param0/1000)),
TeamChat('^gRune^w spawns in ^y15^w seconds.')
)
);"
/>
</template>
</package>

Harkon
10-06-2009, 01:05 AM
Having problems trying to edit the file picklefish_runetimer.package I'm trying to get a GameMessage without the voice.

Shuri
10-06-2009, 12:53 PM
i dont get it either. i tryed open it with the normal editor wich didnt worked. then i dled the notepad plus and that not worked either.
its look very weird not like the code u posted above.
http://www.abload.de/img/notepad4ex7.jpg

ItsMeNathaN
10-06-2009, 01:07 PM
Where i put it?

Shuri
10-06-2009, 08:41 PM
i dont get it either. i tryed open it with the normal editor wich didnt worked. then i dled the notepad plus and that not worked either.
its look very weird not like the code u posted above.
http://www.abload.de/img/notepad4ex7.jpg


can someone enlighten me please :o

MaxGhost
10-06-2009, 09:27 PM
can you search the forums first please?

picklefish
10-06-2009, 11:07 PM
You need to open picklefish_runetimer.honmod with a zip program like 7zip. then open picklefish_runtimer.package and edit that in notepad.

Shuri
10-06-2009, 11:30 PM
can you search the forums first please?

actually i did before. i spend 3hours figuring out how it works with no result that why im askin. and as i said above ive never done that before so im a total noob in this.
i follow this post
http://forums.heroesofnewerth.com/showthread.php?t=12217
but i cant get it to work. i followed step by step but i guess im just to stupid.:eek:

EDIT

You need to open picklefish_runetimer.honmod with a zip program like 7zip. then open picklefish_runtimer.package and edit that in notepad.

ow ****in jeez i searched that file in the extracted files from the ressources.s2z
i didnt noticed its the file itself. i guess i got it now :p
thanks

EDIT2: well i got that file edited and save it i tryed to put em to an archive together with 7zip. after doing that and renaming it is still shown as zip/rar file. how do i make it a honmod-file again ?

picklefish
10-07-2009, 03:44 AM
EDIT2: well i got that file edited and save it i tryed to put em to an archive together with 7zip. after doing that and renaming it is still shown as zip/rar file. how do i make it a honmod-file again ?

The way I do it is by opening the old one and dragging the new file you edited into it.

So open the .honmod file in 7zip, then drag the new file you edited into 7zip so it overwrites the old. Hope that helps. :)

coohoor
10-07-2009, 07:44 AM
delete this thing please it just pisses me off that every noob writes every 2 minutes "upcoming rune" i dont need no noob who tells me when the runes spawn.

Shuri
10-07-2009, 01:29 PM
The way I do it is by opening the old one and dragging the new file you edited into it.

So open the .honmod file in 7zip, then drag the new file you edited into 7zip so it overwrites the old. Hope that helps. :)

thanks a lot got it now !


delete this thing please it just pisses me off that every noob writes every 2 minutes "upcoming rune" i dont need no noob who tells me when the runes spawn.

delete ur post it just pisses me off that every time a noob writes his nonsense:eek:
there are a lot of casuals in pubbies who actually got no clue about runespawn creepspawn ect. so if it helped just 1 noob to get better then the job was done right ?

Dotatod
10-07-2009, 01:56 PM
I have a suggestion, seems you have made different versions of the mod to make the community happy. Have you considered a toggle for the options? Instead of people having to edit your mod, giving the option to toggle the voice, team chat? Maybe a slider for timing.

Shuri
10-07-2009, 02:16 PM
i got the it workin without the voice sayin "rune" .
i could upload it.


edit: just did http://www.mediafire.com/?xnnmlwnmwnz

Xyoto
10-07-2009, 05:23 PM
I have improved barter UI and i install this... both of them will not work at same time :( if i uninstall Rune timer barter UI will work...is there anyway to install them and works togehter ?


Thanks
Regards,
Xyoto

Dotatod
10-07-2009, 05:50 PM
I have improved barter UI and i install this... both of them will not work at same time :( if i uninstall Rune timer barter UI will work...is there anyway to install them and works togehter ?


Thanks
Regards,
Xyoto

I use both, however I'm using the honmod versions.

MaxGhost
10-07-2009, 06:58 PM
I have improved barter UI and i install this... both of them will not work at same time :( if i uninstall Rune timer barter UI will work...is there anyway to install them and works togehter ?


Thanks
Regards,
Xyoto
Use the HoN Mod Manager (link in my sig)

Xyoto
10-07-2009, 07:25 PM
Okay thanks !

Fixed it

figue
10-09-2009, 10:55 AM
Good script, thanks !

picklefish
10-09-2009, 07:17 PM
I have a suggestion, seems you have made different versions of the mod to make the community happy. Have you considered a toggle for the options? Instead of people having to edit your mod, giving the option to toggle the voice, team chat? Maybe a slider for timing.

I would like to do a whole lot of things. Specifically create a settings page for this + my other mods. But I have no time. Not even enough to play HoN, more-or-less mod it :( Researching/Writing a thesis to graduate this semester.

_Archangel_
10-10-2009, 05:03 AM
It actually reduces the amount of attention you pay to the timer and such... but I still use it o.o

themacs
10-19-2009, 10:31 AM
How do i get this working on mac??

MaxGhost
10-19-2009, 03:32 PM
How do i get this working on mac??
Use mono to run HoN Mod Manager. There's a thread explaining how to get it to work properly.

ImHelix
10-19-2009, 04:23 PM
Ive put my mod in my game/mods file but for some reason when i open hon mod manager it dont show up in the list with my other mod, anyone know why?

Sonic_Boom
10-19-2009, 04:26 PM
wuts ur file path on the modman you have?

ImHelix
10-19-2009, 04:34 PM
Well my modman executer is on my desk but all my mods im using with are in computer/C/programfiles/HoN/games/mods

Sonic_Boom
10-19-2009, 04:37 PM
i mean when u set the file path for the honmod manager it should be something like this
C:\Program Files\Heroes of Newerth
atleast thats wut if have mine at

EDIT: also if changing the modman path to this then try dragging the .honmod file on top of the mod manager

ImHelix
10-19-2009, 04:38 PM
Yea thats what it is for me 2

ImHelix
10-19-2009, 04:40 PM
huh okay after downloading it again it seems like it work, but thanks anyway sonic :O

EpicusFuror
10-24-2009, 12:37 PM
Haven't gotten a chance to use this yet, but is the code just simply a timer that says "Check rune" every 2 minutes? I was hoping that it was able to read the chat and reset the timer everytime the game notified you that someone on the team picked up a rune.

MaxGhost
10-24-2009, 12:54 PM
Haven't gotten a chance to use this yet, but is the code just simply a timer that says "Check rune" every 2 minutes? I was hoping that it was able to read the chat and reset the timer everytime the game notified you that someone on the team picked up a rune.
Yeah it notifies you on every second :45 (15 seconds before the rune comes)

Pro
10-25-2009, 11:38 AM
is there a way / command to temporarily disable the notification for the running game?
i just played a game with 2 other players also using this mod, so every 2 minutes it was triple 'rune'-notification spam and neither of us knew how to turn it off.

Zaraki
10-25-2009, 12:48 PM
You cant turn it off in game unfortunantly, but if you use HoN manager, you can disable it before loading the game. That doesn't really help in your situation though.

What I did instead was make it so that it only notifies me. Then, using BardUI's customizable buttons, I made a button that I can click that says, rune spawning. That way, I can choose when to tell players when a rune is going to spawn (I don't, for example, when I'm mid with a bottle).

Godlike
11-15-2009, 04:38 AM
I have extract all files into mod folder, manager is in root hon.. says enabled, but nothing in game.. what am i missing?

Jager
11-15-2009, 04:55 AM
I have extract all files into mod folder, manager is in root hon.. says enabled, but nothing in game.. what am i missing?
Did you actually click the "apply mods" button in the HoN modman program(in which case you would have you have recources999.s2z in you program "game" folder in the HoN directory), after you added this mod to yourgame/mods folder?

Sorry, this is obvious from reading the OP, but I had to check becuase you don't mention it, and HoN Modman shows up mods as enabled just because they're in the mod folder(but not applied yet) right now.

MaxGhost
11-15-2009, 11:02 AM
Also, I don't think you should be extracting anything. Just drop the .honmod file directly in the mods folder.

Godlike
11-15-2009, 12:09 PM
Did you actually click the "apply mods" button in the HoN modman program(in which case you would have you have recources999.s2z in you program "game" folder in the HoN directory), after you added this mod to yourgame/mods folder?

Sorry, this is obvious from reading the OP, but I had to check becuase you don't mention it, and HoN Modman shows up mods as enabled just because they're in the mod folder(but not applied yet) right now.

After i click apply mods i puts the resource999.s2z file (if not another also), in the hon/game folder, not the root hon. Is this correct?

Still not seeing anything in-game.

MaxGhost
11-15-2009, 01:13 PM
Yeah it's correct. But like I said, don't extract anything.

Godlike
11-15-2009, 01:15 PM
Do you need to do somethig in game to turn on mods? The only one i am retrying is pickles rune timer. It shows up in the manager, It runs, it makes the resource file in the game folder and launches hon (assuming i use run as admin). Why do i see nothing at 1:45 minutes?

MaxGhost
11-15-2009, 01:16 PM
Do you need to do somethig in game to turn on mods? The only one i am retrying is pickles rune timer. It shows up in the manager, It runs, it makes the resource file in the game folder and launches hon (assuming i use run as admin). Why do i see nothing at 1:45 minutes?

Mabye you have the version that just says "Rune" and doesn't type anything out?

`4mat
11-26-2009, 09:23 PM
Runes spawn every 2 minutes. ;)

GenOx
11-27-2009, 07:00 AM
@^
lol it does respawn every 2mins
when it happened that it was not picked up.. itll not change the timer..

for example the rune spawned 2:00 if it was picked up at 3:00 rune will respawn in 4:00 still.. or if it spawned 2:00 and it was picked up 3:59.. its the same it will respawn 4:00

Rezl
11-29-2009, 05:18 PM
Is there a way to disable the voice notification? Or could it be changed to something like a "ding"?

JoNaHLoMu
11-30-2009, 12:44 PM
just change the audio file

krael
12-04-2009, 09:06 AM
Okay guys, I don't know if I am a complete retard at the whole modding thing, but I can't make this one work. I took the liberty of posting a screenshot showing my modification manager that I use to start up the game.
http://img706.imageshack.us/img706/8335/honmanss.jpg

I tried the s2z files as well, no help. What am I doing wrong here?

Any advice would be appreciated, thanks

Zaraki
12-04-2009, 01:10 PM
What doesn't work about it? The screenshot only shows that you have that mod and that you are about to apply and launch HoN :p. When you apply, does it give an error message? If not, then it's working. The mod only warns you right before a rune spawns, so stay in the game atleast until the first rune spawns.

And as always, make sure you downloaded the latest version of this, which can be found in the Repository.

Sveaa
12-04-2009, 02:17 PM
nice :o thanks

krael
12-04-2009, 06:53 PM
What doesn't work about it? The screenshot only shows that you have that mod and that you are about to apply and launch HoN :p. When you apply, does it give an error message? If not, then it's working. The mod only warns you right before a rune spawns, so stay in the game atleast until the first rune spawns.

And as always, make sure you downloaded the latest version of this, which can be found in the Repository.

No sounds, no warning no nothing. I tested it out in a practice game, does it make any difference?

stayed in it for almost 20 minutes with the two different mods. Neither worked. The screenshot is to show my procedure of opening the game through the manager :)

Zaraki
12-04-2009, 08:30 PM
Hmm, I just tried it in practice mode, and your right, I didn't get any warnings. I'll have to test in a real game once I have time to play one again :p Or you can test it and let me know if it works :D

krael
12-05-2009, 04:48 PM
Hmm, I just tried it in practice mode, and your right, I didn't get any warnings. I'll have to test in a real game once I have time to play one again :p Or you can test it and let me know if it works :D

Doesn't work in regular games either :(

Still no clue what I am doing wrong here.
Situation is: I am sure I enabled my mod with the teamchat thingie, when I start up a game, nothing happens at the rune timer. I checked both practice and regular games now, makes no differenc.

krael
12-09-2009, 11:46 AM
Still no answers for me?

Zaraki
12-09-2009, 12:12 PM
I don't know what to tell you :( It seems to not tell you when the first rune is going to spawn, maybe because its a countdown. But I played a few games and still gives me a warning. Not really sure what's wrong with yours...

brynjolf
12-10-2009, 06:27 PM
Can you please make it be able not to spam teamchat and make it really annoying to read every 2 min really useless information... This is a really horrible mod execution.

Zaraki
12-10-2009, 06:43 PM
there are two versions out. One spams the other doesn't.

Simonvinder
12-11-2009, 01:09 PM
I'm afraid I can't get this mod to work properly with Another Scoreboard Mod : / Damn!

MaxGhost
12-11-2009, 04:25 PM
I'm afraid I can't get this mod to work properly with Another Scoreboard Mod : / Damn!

Use the HoN Mod Manager, and download the .honmod versions for this and Another Scoreboard Mod from the HoNMod Repository (link in my sig for modman and the repo)

Sloul
12-12-2009, 08:02 AM
I've put the file .honmod in the folder /mod.
I launched the mod manager, I installed the mod.
It says it works fine, but when I'm in game, It doesn't.

I also have downloaded the .zz file, and I put it in /game, /mod, /ui folders.

Is there anyone that could tell me where I am wrong?

Thanks you for your help.

doctordoder
12-13-2009, 02:06 AM
yeah im not very good with computers at all but i tried downloading a few of these mods and it always says windows cannot open the file to open this file...
and it says i could open it from a web page i dont know how to do that or to open it from an installed program and i dont think any of the ones i have would work so if you know how to help me please do. btw my operating system is windows 7

Zaraki
12-13-2009, 03:04 AM
Don't open any of the files. First, make sure you have ModMan installed. Second, download whatever mods you want from the repository links (says something like .honmod download). when it prompts you to save them, save them in the correct folder. I think for windows 7 its C:\Program Files (x86)\Heroes of Newerth\game\mods\. Once you have all of those files saved in that folder, run ModMan. If you did everything correctly, all the mods icons will show up in ModMan. If not, make sure, ModMan has the correct path set to where HoN is located (Same as above). Make sure all the mods are enabled (click on the icon for the mod and select enable). Then go to file -> apply in mod man. Launch the game. Enjoy.

MrMephisto1
12-14-2009, 11:23 AM
tried the honemod Version - it claims to be working but doesn't :-/

MaKaHay
12-21-2009, 09:00 PM
it is compatible to . Rune Timer by picklefish (http://forums.heroesofnewerth.com/showthread.php?t=26400)???
QuickCommands by Ape3000 (http://forums.heroesofnewerth.com/showthread.php?t=11629) is working to me but the problem is i cant combine it with RUNE TIMER imean when i use the HoNMoD then apply and Launch HON the QuickCommands is not working... help pls

thank you and more power!!!

Sloppy2nds1
12-21-2009, 09:18 PM
Where do I put this file? I downloaded it and put it in every folder imaginable and nothing.

MaxGhost
12-21-2009, 10:50 PM
Where do I put this file? I downloaded it and put it in every folder imaginable and nothing.

Read the stickies.

UnnameDSoS
12-22-2009, 08:49 AM
links are broken plz re update :-)

Chafe
01-01-2010, 10:52 PM
Has anyone gotten this to work with latest version?

ben301
01-13-2010, 07:58 AM
Please update :(

kevs926
01-13-2010, 12:23 PM
it doesnt work for beta beta client

Cloud
01-16-2010, 01:39 PM
For surez.
Instead of time % 120 you want to get time+10 % 120.

Replace the stuff in picklefish_runetimer.package with
(note: this hasn't been tested, and it won't alert you for the first one.... at 0:00)


<?xml version="1.0" encoding="UTF-8"?>
<package>
<template name="picklefish_runetimer">
<panel
width="0h"
height="0h"

onload="CreateInt('picklefish_runetimer_lastTime', -1 )"

watch="MatchTime"
ontrigger="if( (picklefish_runetimer_lastTime != Floor(param0/1000))
and ( (Floor(param0/1000) + 10 ) % 120 == 0 ),
Split(
set('picklefish_runetimer_lastTime', Floor(param0/1000)),
PlaySound('/ui/rune.wav')
)
);"
/>
</template>
</package>
I'll update it later. If anyone has any sort of visual notification they want to add, post the code here and i'll update it later.

hey pickle i want to change the message of the rune hehe

TeamChat('^gRune^w in ^y15 ^wseconds')

maybe something like

TeamChat('^gOMFG^w RUNE! ^y15 ^wseconds')

but im not sure if the coding is right. what is up with the "g" the "w" and the "y"?

can you teach me a bit? thanks!

L337GoD777
01-16-2010, 02:08 PM
Great Mod! :D can i change the .wav? id like to add something from a song or something
//
nvm i was just thinking about it and it would be kinda of annoying hearing that same sound.. over and over.. like100000 times :P - or maybe i can find a "PING" sound to it.

L337GoD777
01-16-2010, 02:31 PM
hey pickle i want to change the message of the rune hehe

TeamChat('^gRune^w in ^y15 ^wseconds')

maybe something like

TeamChat('^gOMFG^w RUNE! ^y15 ^wseconds')

but im not sure if the coding is right. what is up with the "g" the "w" and the "y"?

can you teach me a bit? thanks!

im sure the "('^gOMFG^w RUNE! ^y15 ^wseconds')" would stay the way u wrote it. :P coding isnt about having the programs to type it.. it about knowing how the coding is done :P. im not a coder but im pretty sure ur lil msg would stay :D

MaxGhost
01-16-2010, 03:15 PM
^g will make text after it green. ^w is white, ^y is yellow. Your code would work just fine.

BrandNewLife
01-21-2010, 11:02 PM
um sorry I read the instruction thing but i still don't know hwo to use this, like where do i put it? I went to my hon folder, went to games, and didn't find the folder named mods, so i decided to create my own and dragged the runetimer filed no teamchat right into it, went into game, but it didnt work. Can I get a little bit of help?

Zaraki
01-21-2010, 11:09 PM
You got to use the mod manager. Check MaxGhost's signature right above your post. It's the first link. Download that. Then, once you put the mod in the correct folder, open modman, and enable the mod. Then go to file and click apply. Launch the game. Should work. Read stickies in forums. They have a purpose.

Conqel
01-23-2010, 01:30 PM
No sounds, no warning no nothing. I tested it out in a practice game, does it make any difference?

stayed in it for almost 20 minutes with the two different mods. Neither worked. The screenshot is to show my procedure of opening the game through the manager :)
Same here, this is the only mod that doesn't work for me. Honmod manager claims it's active but it isn't. Tried disable all other mods if there were a compability problem and dl'd it from the repository but nothing helped. The one from Bartui works though.

Hextopia
01-25-2010, 12:12 AM
I don't completely understand the code of this mod, but I'm trying to add a second notify for neutral spawns.
How would I go about doing this, while keeping it bundled together with the current rune spawn notice?

I was thinking of adding this into the file:


<panel
width="0h"
height="0h"

onload="CreateInt('picklefish_runetimer_lastTime1', -1 )"

watch="MatchTime"
ontrigger="if( (picklefish_runetimer_lastTime1 != Floor(param0/1000))
and ( (Floor(param0/1000) +15) % 60 == 0 ),
Split(
set('picklefish_runetimer_lastTime1', Floor(param0/1000)),
TeamChat('^gNeutral Spawn^w in ^y15 ^wseconds')
)
);"
/>

carryKFC
01-26-2010, 04:12 PM
im just too dumb to edit that script but i'd like to get a script that announces a text with interval of 1 min ( neutral spawns )

ikt
01-29-2010, 11:40 AM
You got to use the mod manager. Check MaxGhost's signature right above your post. It's the first link. Download that. Then, once you put the mod in the correct folder, open modman, and enable the mod. Then go to file and click apply. Launch the game. Should work. Read stickies in forums. They have a purpose.

any way to install without modman ?

Zaraki
01-29-2010, 12:03 PM
any way to install without modman ?

you can put the .s2 file in the game folder. You can find that also in the repository. It's name will be something like resourcesxx.s2 where xx = a number. Check the stickies for the .s2 repository (don't know if it's in MaxGhost's sig).

I recommend Modman because it allows you to use multiple mods without incompatibilites. If this is your only mod, then .s2 is fine. But if you plan on having more, use modman.

MaxGhost
01-29-2010, 12:27 PM
.s2z, not .s2

Yeah, modman is a widespread standard now, I don't see why you don't use it (unless you're on linux/mac, which in that case you need to run it with mono, there's guides on that in the modman thread).

Zaraki
01-29-2010, 02:52 PM
.s2z, not .s2

Yea, that. See how unused it is? :p

MaxGhost
01-29-2010, 04:02 PM
Yea, that. See how unused it is? :p

Umm... Technically, every user has an .s2z. It's not unused.

Zaraki
01-29-2010, 07:25 PM
Umm... Technically, every user has an .s2z. It's not unused.

You are killing me Max....lol. I mean unused in the sense that most people using mods use .honmod, not .s2z :D

ikt
01-30-2010, 07:16 AM
(unless you're on linux/mac, which in that case you need to run it with mono, there's guides on that in the modman thread).

Not really a huge fan of mono.. ;)

But yeah is fairly easy to copy a file over. Cheers.

NottoJung
02-02-2010, 10:38 AM
How can I change the woman sound to my sound? please tell me.

Mertsch
02-02-2010, 05:37 PM
How can I change the woman sound to my sound? please tell me.

Just go to :ophe: and tell her she is fired.

Roflmywofl
02-02-2010, 08:43 PM
Please give credit if you implement in your release :]


If not an official re-package, to all of those reading this I used this to replace mine (be sure to change the name of the .mp3 to over-write the old one)


Robot Vocoder saying "Rune Respawn in 15 Seconds":

http://www.mediafire.com/?iwyl4maxhzl

OUWET
02-13-2010, 10:55 AM
I cant seem to make it work with quick command.
I have them both installed with Hon manager, but only rune works.
Any tips on how to merge them or make them compatible ?
Thanks

enche
02-14-2010, 07:04 PM
Someone should make a mod thats a little customizable box that has a timer for everything!
A tiny timer of when runes spawn, next to a tiny timer of kongor spawn, next to a tiny timer of mega creeps, regular creeps, yeah.

Kvxx1
02-19-2010, 10:52 PM
Can we get a link up with out the voice I love this mod but when ever she says "Rune" Makes me rage

Kvxx1
02-19-2010, 10:56 PM
.s2z, not .s2

Yeah, modman is a widespread standard now, I don't see why you don't use it (unless you're on linux/mac, which in that case you need to run it with mono, there's guides on that in the modman thread).

Also I see you making a lot of posts wanna be nicer to people insted of being a Dick half of the time

Kvxx1
02-19-2010, 10:57 PM
Can we get a link up with out the voice I love this mod but when ever she says "Rune" Makes me rage

Just Re-posting it since new page just so its not missed

ReDsKiN
02-20-2010, 06:28 PM
<copyfile name="ui/rune.wav" source="rune.wav" />
delete that line in the mod.xml

myxas
02-23-2010, 01:33 PM
the link to download the mod doesn't work. :(

kalzonenu
03-21-2010, 10:35 AM
Yup, not possible you don't get that kind of data from the server, it's just an ingame timer. You can't know if it's top or bottom or if someone else has gotten it.

your lying its very possible the mode to use is called maphack it shows you all map and you see where runes spawns bot or top and you see if someone has taken it or not also you see a bunch of other usefull stuff too but thats nada ;):D:hell:

Dotatod
03-21-2010, 10:53 AM
your lying its very possible the mode to use is called maphack it shows you all map and you see where runes spawns bot or top and you see if someone has taken it or not also you see a bunch of other usefull stuff too but thats nada ;):D:hell:

"you're" lying.

mamadmankan
03-22-2010, 07:00 PM
sorry for the noob question how do i use this where do i put it ?

Electrician
03-25-2010, 01:51 PM
update for new version please :D

eze
03-26-2010, 05:29 AM
update plz!

Gruntle
03-26-2010, 08:07 AM
try using this till it's officially updated

http://www.mediafire.com/?k04wyk5z2qn

MackKnife
03-26-2010, 11:38 AM
is there the fixed version without teamchat ?!

sCoUt_OnLy
03-26-2010, 12:07 PM
why would you want runetimer .....

Gruntle
03-26-2010, 12:28 PM
is there the fixed version without teamchat ?!

not gonna test it but should wrk fine

http://www.mediafire.com/?n1ymmwfolot

MackKnife
03-26-2010, 12:39 PM
thx mate test it now



Works Fine Thx

Forte
03-29-2010, 02:56 PM
<copyfile name="ui/rune.wav" source="rune.wav" />
delete that line in the mod.xml

How do you open that mod.xml

Tankie
04-01-2010, 03:17 AM
cant u ppl just read the time and see that it appears every "even" minute...

Squirrelly
04-01-2010, 12:55 PM
cant u ppl just read the time and see that it appears every "even" minute...

...or is that not the purpose of this add-on so you do not have to do that? Why would you even bother posting that response?

BadAssKicker
04-04-2010, 01:02 PM
Is it possible to add a timer somewhere to the screen for this mod? Something like rune in: 0:49 and it counts to zero.

Zyphyrus
04-04-2010, 01:21 PM
your lying its very possible the mode to use is called maphack it shows you all map and you see where runes spawns bot or top and you see if someone has taken it or not also you see a bunch of other usefull stuff too but thats nada ;):D:hell:

The map is server-sided. You can't map hack. Since it is server-sided, thats the reason why you see a giant hook when devourer hooks from fog

ROT
04-04-2010, 09:13 PM
i still see people using this but i cannot get it to work at all, always says my hon version is not correct

feedtheid
04-05-2010, 02:04 AM
People that never updated their honmods will still have this mod work. The second I loaded HonMod manager, everything broke. Up to then, I had been using bardui, rune timer, and others without problems at all.

Marach
04-05-2010, 09:22 AM
although this mod reports it can't work with new HoN, it works just as good as before.

the mod checks the HoN version and reports that it doesn't work if HoN version isn't the one it expects (and as the mod author didn't update the mod for a while, this check wasn't updated to match newly released HoN versions).

I have just removed this check so if anyone wants to grab this 'updated' version, here is the link:
http://www.box.net/shared/r5tsp3nnm1

enjoy

hero_in
04-05-2010, 11:16 AM
Marach, thx from lazy bastards like me :)

Dermo
04-13-2010, 12:21 PM
although this mod reports it can't work with new HoN, it works just as good as before.

the mod checks the HoN version and reports that it doesn't work if HoN version isn't the one it expects (and as the mod author didn't update the mod for a while, this check wasn't updated to match newly released HoN versions).

I have just removed this check so if anyone wants to grab this 'updated' version, here is the link:
http://www.box.net/shared/r5tsp3nnm1

enjoy


ty man !

JunkyMoo
04-18-2010, 08:17 AM
can some1 update this so it can work with the new patch ?

Egonor
04-18-2010, 11:52 PM
although this mod reports it can't work with new HoN, it works just as good as before.

the mod checks the HoN version and reports that it doesn't work if HoN version isn't the one it expects (and as the mod author didn't update the mod for a while, this check wasn't updated to match newly released HoN versions).

I have just removed this check so if anyone wants to grab this 'updated' version, here is the link:
http://www.box.net/shared/r5tsp3nnm1

enjoy


Not that it requires it but will this auto-update?

RaSenGun
04-19-2010, 08:16 PM
Thx)))

Marach
04-20-2010, 06:52 AM
Not that it requires it but will this auto-update?

nope. the mod originally didn't support auto-updating nor it does if you download the version I modified. however, I really doubt the mod will stop working with future HoN versions. meaning, you can download the modified version and use it with no problems - check few posts above, yellow letters :)

oXi
05-02-2010, 09:44 AM
the s2z file work ?wiyhout the mod manager?

SHiRKiT
05-02-2010, 10:18 AM
Yes, they work without the modmanager, although I don't recommend to use them.

ShakeNBake
05-12-2010, 06:31 AM
Egonor, is that the team chat version?

Is it possible to do the same to the other version which just gives the rune message to you and not the whole team?

A_C_E
05-12-2010, 06:20 PM
Is there a way to do a quick fix to just make this mod work with the current version of HoN? Similar to toc files for wow mods?

DarkZero901
05-13-2010, 01:55 PM
version does not work with the new hon

Marach
05-13-2010, 02:26 PM
mod still works. read this:


although this mod reports it can't work with new HoN, it works just as good as before.

the mod checks the HoN version and reports that it doesn't work if HoN version isn't the one it expects (and as the mod author didn't update the mod for a while, this check wasn't updated to match newly released HoN versions).

I have just removed this check so if anyone wants to grab this 'updated' version, here is the link:
http://www.box.net/shared/r5tsp3nnm1

enjoy

eze
05-13-2010, 02:32 PM
marach can you re-up the file?

Marach
05-13-2010, 02:33 PM
hosting site was refreshing it. it's up and working.

eze
05-13-2010, 02:35 PM
nice- got it. thank you!

DarkZero901
05-13-2010, 05:59 PM
Do you have the non- team chat version too? thanks

NoonPraew
05-14-2010, 12:21 AM
at this moment i cant dl it :(, can u up in another host?

rizzle
05-14-2010, 02:28 AM
http://www.mediafire.com/?tznymowt2bm

No team chat version (game message only) + no sound.

Malfunction
05-14-2010, 10:34 AM
http://www.mediafire.com/?tznymowt2bm

No team chat version (game message only) + no sound.

Thanks!

DarkZero901
05-14-2010, 01:25 PM
Happen to have the no team chat + sound version?
:p

edit: Nevermind!

flibble
06-01-2010, 06:19 AM
although this mod reports it can't work with new HoN, it works just as good as before.

the mod checks the HoN version and reports that it doesn't work if HoN version isn't the one it expects (and as the mod author didn't update the mod for a while, this check wasn't updated to match newly released HoN versions).

I have just removed this check so if anyone wants to grab this 'updated' version, here is the link:
http://www.box.net/shared/r5tsp3nnm1

enjoy


thx mate!

Industry
06-13-2010, 01:47 AM
There seems to be some small bugs with the s2z version (I haven't tried the HonMod one). When viewing items the tooltip appears at the stash area, making it difficult to switch items from stash to inventory. Also, the fortification of sol button at the bottom right is black/white checkered and replaced with a "patrol" button (which doesn't work) but makes you unable to see the timer on fort. Any fixes? Nothing big but it is frustrating having to try several times to move an item from stash to inventory or courier via control and right click. Thanks.

CRZDABEAST
06-16-2010, 06:16 AM
guys i got a problem.. i downloaded marachs updated version, but i get a .zip file so i aint able to put it in my modman, even if im gonna unzip it, theres still no honmod file, am i dumb or smth? pls help, ty :D

/edit: even if i change the "open with" option to hon mod manager it doenst work :(

Marach
06-16-2010, 08:13 AM
guys i got a problem.. i downloaded marachs updated version, but i get a .zip file so i aint able to put it in my modman, even if im gonna unzip it, theres still no honmod file, am i dumb or smth? pls help, ty :D

/edit: even if i change the "open with" option to hon mod manager it doenst work :(

the updated mod that you can download is a file named 'picklefish_runetimer_updated.honmod' and you just put it to the folder where HoN Mod Manager is located and then run HoN Mod Manager. you should see the runetimer mod in the list.

btw the file itself really is a zip archive although the file extension is '.honmod' and not '.zip'. you should not extract anything though.

if, somehow, when saving the file with your browser you get a file with a different name or extension, just rename it to 'picklefish_runetimer_updated.honmod'. also check that you don't have file extensions hidden in windows, which would confuse you when renaming the file (the renamed file could have a wrong extension).

CRZDABEAST
06-16-2010, 08:16 AM
the updated mod that you can download is a file named 'picklefish_runetimer_updated.honmod' and you just put it to the folder where HoN Mod Manager is located and then run HoN Mod Manager. you should see the runetimer mod in the list.

btw the file itself really is a zip archive although the file extension is '.honmod' and not '.zip'. you should not extract anything though.

if, somehow, when saving the file with your browser you get a file with a different name or extension, just rename it to 'picklefish_runetimer_updated.honmod'. also check that you don't have file extensions hidden in windows, which would confuse you when renaming the file (the renamed file could have a wrong extension).

my hon modman is located at my desk, i dont see a thing if i download ur file at my desk, dunno what im failin exactly but i just dont get it runnin. :(

also i put the unzipped file in my /mod folder, still doenst work

DarkZero901
06-16-2010, 06:12 PM
Here you go: here (http://dl.dropbox.com/u/7461823/picklefish_runetimer_no_teamchat.honmod)

CRZDABEAST
06-20-2010, 10:21 AM
Here you go: here (http://dl.dropbox.com/u/7461823/picklefish_runetimer_no_teamchat.honmod)

dont wanna have the version without teh teamchat :(

Hia_Hel
07-11-2010, 03:23 AM
i need the new version pls didnt work with 1.0.6.1 ..

DracroniC
07-11-2010, 04:19 AM
http://forums.heroesofnewerth.com/showthread.php?p=1293979

Russian
09-21-2010, 07:05 AM
I modified the HON version requirements, and also removed the sound.

Thanks for this mod.

RaPoZaUm
02-27-2011, 08:22 AM
Sorry for the bump but I want this mod (the one that says Rune in 15 to the team) working for the actual version of HoN. Can someone do that? Thanks in advance!

Awan`Afuqya
02-27-2011, 09:23 AM
This mod is maintained by revan_xp

Rune Check (http://forums.heroesofnewerth.com/showthread.php?p=1293979)

Stop posting!

RaPoZaUm
02-27-2011, 09:09 PM
This mod is maintained by revan_xp

Rune Check (http://forums.heroesofnewerth.com/showthread.php?p=1293979)

Stop posting!
No, they're different. This one here says in team chat when there is 15 seconds left to the rune. The other you posted displays a timer and says the rune spawned only for you.

The purpose (let you know when the rune is up) is the same but the mods are differents.

Awan`Afuqya
03-01-2011, 05:17 AM
I know that, but picklefish won't update this mod anymore and your best shot is to ask revan_xp to include the "15 seconds" as an option.

RaPoZaUm
03-02-2011, 12:34 PM
The mod doesn't need an update, it just need two numbers on the xml to be changed, so the modmanager stops recognizing it as old.

I changed it and it's working nicely for me.

If you guys want this mod to work: Download one of those in the first page, open the .honmod with WinRAR, edit the appversion and mmversion comands in the mod.xml file to this: appversion="*" mmversion="1.0". Save, update the honmod with the new mod.xml and voila.

Ikaruga
03-18-2011, 04:06 AM
Hi, I made the changes you mention in your post, but I didn't get any message when the rune spawned. Did I do something wrong ?

TemnyMagic
09-15-2011, 09:40 AM
can some1 update this mod? i wanted this mod with teamchat but without sound pls

SnickleBear
10-21-2011, 09:59 PM
this isn't working for me, could i get some help?

ALLISON`MACK
10-22-2011, 07:34 AM
mine doesnt work says its not comapatable with my HoN version when i try too enable it in Hon Modman

Wooyadeen
10-22-2011, 08:32 AM
mine doesnt work says its not comapatable with my HoN version when i try too enable it in Hon Modman

You can do:

1. Start HoN, minimize it, start mod manager, click "OK" when "Could not detect HoN version" message pop, close HoN and then apply mods.

or 2. Open .honmod file with PkUnzip (or winzip or any other packer) edit mod.xml and change appversion value to * (appversion="*").

irierte28
01-20-2012, 01:53 PM
Fix please

01-20-2012, 04:54 PM
A fix for the new version pls?

ty

Mr_Snax
01-20-2012, 05:54 PM
no fix today?

Wolves425
01-21-2012, 06:00 AM
if someone is able to fix this mod for the newest patch then it would be very much appreciated :)

ZarekTheWolf
02-06-2012, 01:16 PM
Bump

ArthasDK
02-06-2012, 10:56 PM
not working for current hon mod

tonac1
02-22-2012, 01:09 AM
pls this mod needs to be updated... some can do this or have another mod here?

Bourner
02-24-2012, 05:49 AM
Mod Updated (24-02-12)

Working on HoN 2.5.11 & HoN Mod Manager 1.3.6 (http://forums.heroesofnewerth.com/showthread.php?t=25883).

• With TeamChat and Sound.

http://img196.imageshack.us/img196/470/downloadod.gif (http://www.mediafire.com/?8u7c28ijfbcjq1j)

ArthasDK
03-02-2012, 10:02 PM
Mod Updated (24-02-12)

Working on HoN 2.5.11 & HoN Mod Manager 1.3.6 (http://forums.heroesofnewerth.com/showthread.php?t=25883).

• With TeamChat and Sound.

http://img196.imageshack.us/img196/470/downloadod.gif (http://www.mediafire.com/?8u7c28ijfbcjq1j)

not working for 2.5.13 .. please fix!!! thank you

irierte28
04-01-2012, 05:56 PM
Fix please!

kotopoulo2
08-12-2012, 10:48 AM
when i try to apply the mod and error pops out saying that this mod is write for HoN v-0.1

MonkeyGarp
09-20-2012, 05:31 AM
I have the following message: Could not find string starting with "<include file="tooltip_team_colors.package"/>.

What can i do?

SeNeXx
10-11-2012, 12:43 PM
fix the mod please its no working anymore