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st3vo
09-28-2009, 04:34 PM
Anhanga


http://creative.myspace.com/groups/_mcb/p/darkhorse/s/S4.jpg


Speed: 300
Range: Melee
Affiliation: Hellborne
Primary Stat: Agility

Lore


Coming Soon.



Theme
Anhanga is a caster heavy agility hero specializing in killing heroes in a variety of ways. He can fulfill the role of damage dealer and support.

Story

Coming soon!



Visuals
Much like a chameleon, Anhanga can change his appearance according to his surroundings. He can appear as many different things and colors. Before getting any abilities he looks like an ethereal man with piercing red eyes wearing nothing more than a loincloth.

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Morph Temperature
http://www.guildwars.com/images/professions/skillicons/elementalist/chillingwinds.jpg
Anhanga uses the surrounding climate to aid him in the slaughter.
Depending on what time of the day it is, Anhanga gains abilities. Each ability runs on shared cooldowns. (Numbers given are military time.)
22:00-03:00 - (Cold Snap) Grants Anhanga the ability to freeze a targeted unit dealing magic damage to it. Pulses out cold increasing allies physical damage. (400 unit aoe)
04:00-09:00 - (Optimal Environment) Anhanga receives an adrenaline rush increasing movement speed for a short duration, grants unitwalking. Passing through units increases the duration of the effect.
10:00-15:00 - (Heat Wave) Grants Anhanga the ability to blaze a targeted unit dealing magic damage to it. Pulses out heat increasing allies attack speed. (400 unit aoe)
15:00-21:00 - (Optimal Environment) Anhanga receives an adrenaline rush increasing movement speed for a short duration, grants unitwalking. Passing through units increases the duration of the effect.
Skill Type - Active
Mana Cost - 160
Cooldown - 25
Duration Debuff
Night - 6 seconds
Morning/Evening - N/A
Noon - 6 seconds
Duration Buff
Night - 10 seconds
Morning/Evening - 12 seconds +2 seconds per unit
Noon - 10 seconds
1.
Night - 50 damage, 5% increased damage
Morning/Evening - 20 MS, 4% increased AS, cast speed, and damage
Noon - 50 damage, 5% increased AS and cast speed
2.
Night - 100 damage, 10% increased damage
Morning/Evening - 40 MS, 8% increased AS, cast speed, and damage
Noon - 100 damage, 10% increased AS
3.
Night - 150 damage, 15% increased damage
Morning/Evening - 60 MS, 12% increased AS, cast speed, and damage
Noon - 150 damage, 15% increased AS
4.
Night - 200 damage, 20% increased damage
Morning/Evening - 80 MS, 16% increased AS, cast speed, and damage
Noon - 200 damage, 20% increased AS
Usage - Meant to self buff in a variety of ways.
Night - Close quarters and group fighting.
Morning/Evening - Chasing enemies down.
Noon - Close quarters and group fighting.
Balance - Night and Noon will affect different team members in a greater way, allows for the player to synergize with team mates. Morning/Evening will help catch those pesky runners. Forces players to push their limit while chasing players back into their base by running through enemy creeps. Encourages solo fighting.
Visual
Night - Lifts blue glowing hands from his waist to neck height in front of his body as blue fire engulfs the target. Player stays on fire for the duration.
Morning/Evening - Glowing character leaving a blur animation trailing behind player.
Noon - Lifts red glowing hands from his waist to neck height in front of his body as red fire engulfs the target. Player stays on fire for the duration.

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Morph Environment
http://www.guildwars.com/images/professions/skillicons/elementalist/elementalflame.jpg
Anhanga uses the surrounding environment to aid him in the slaughter.

Anhanga gain a variety of abilities from the environment according to what features are present. Anhanga selects the nearest element to use. If multiple are present then a priority list will be used in determining the active ability. (Can still change this, only an idea for now.) Priority list - Fire, Water, Nature, Earth (any open area).
Fire - (Cinder) Grants Anhanga the ability to char a single target dealing damage to it and prevent it from moving for a short period. The target must slowly regain their speed over time.
Water - (Gag Order) Grants Anhanga the ability to gag a single target dealing damage to it and making its spells misfire. When a misfire occurs, mana is still consumed with no spell effect.
Earth - (Rock Storm) Grants Anhanga the ability to wreak havoc on a targeted location (400 unit aoe) dealing damage to enemies caught inside of it and stunning them for the full duration of the rock storm.
Nature - (Teem) Grants Anhanga the ability to swarm a target with birds. Target loses sight of all allied units and decreases their own sight (leaves 500 unit sight). Places a damage over time debuff on the target.

Skill Type - Active
Mana Cost - 160
Cooldown - 25
Duration
Fire - .1, .4, .7, 1 second complete stop, 1.5, 2, 2.5, 3 seconds of regaining speed
Water - 2, 3, 4, 5 seconds
Earth - 1, 2, 3, 4 seconds
Nature - 15 seconds
1.
Fire - Decreases MS and AS by 100% initially, 50 damage
Water - 25 damage, 20% misfire
Earth - 50 damage
Nature - 75 damage
2.
Fire - Decreases MS and AS by 100% initially, 100 damage
Water - 100 damage, 40% misfire
Earth - 100 damage
Nature - 150 damage
3.
Fire - Decreases MS and AS by 100% initially, 150 damage
Water - 175 damage, 60% misfire
Earth - 150 damage
Nature - 225
4.
Fire - Decreases MS and AS by 100% initially, 200 damage
Water - 250 damage, 80% misfire
Earth - 200 damage
Nature - 300
Balance
Fire - This ability will help Anhanga get in close and deal some damage with auto attack, as he is a melee agility hero.
Water - This ability will help Anhanga in large team battles were it is difficult to see what is going on. Putting this ability on a powerful hero that relies on an ultimate would increase the chances of his team to win that battle.
Earth - This ability would help keep enemies in place while Morph Temperature is on them, allowing players to run in and get the buff.
Nature - This is a good ability for early game. Melee heroes have a difficult time, as they get controlled by range heroes. This would allow ranged heroes to have a more difficult time denying and harassing a melee hero with just auto attack.
Visual
Fire - Smokey poof at target initially. Blackens target. Black exterior falls off over debuff's duration
Water - Water comes up from Anhanga's feet, sending it at the target. Water swirls around targets head at mouth level.
Earth - Rocks are raised from the ground and swirl around rapidly at the targeted location.
Nature - Birds fly in from the sky and swarm the target. Target bleeds.

__________________________________________________


Guise
http://www.guildwars.com/images/professions/skillicons/dervish/vowofsilence.jpg
Anhanga uses his mastery of blending in to hide in plain sight.
Anhanga camouflages himself with his surroundings becoming indefinitely invisible to all but team mates. Anhanga cannot move without breaking the invisibility. Guise also allows Anhanga's next spell to be cast at reduced mana.

Skill Type - Active
Mana Cost - 40
Cooldown - 25 seconds
1. Decreases mana cost by 15%
2. Decreases mana cost by 30%
3. Decreases mana cost by 45%
4. Decreases mana cost by 60%
Balance - Allows Anhanga to get the jump on a hero, since he is a melee hero it can be harder for them to get in close to someone that is good at running. The decreased mana cost comes from Anhanga being an agility hero and not having much mana to deal with. His spells cost quite a bit. This ability is required to play a successful Chameleonic Demon.
Visual - See through. Just like any other invisible spell.


__________________________________________________


Morph Ability [Ultimate]
http://www.guildwars.com/images/professions/skillicons/dervish/watchfulintervention.jpg
Anhanga uses his extensive knowledge of morphing to adapt to a new spell in his arsenal.
When someone casts a spell around Anhanga (700 units) while this ability is active, it will shut the ability off making it go on cooldown and will absorb that spell. Mana cost, cast time, duration, cooldown, etc... is governed by the original spell that had been cast.
Skill Type - Active
Mana - See Below
Cooldown - 60 seconds
Duration - Indefinite, or until a spell is absorbed
1. 140 mana
2. 70 mana
3. 0 mana
Balance - This allows Anhanga to have many different play styles and adapt to nearly any game. Getting the ability you want can sometimes be very difficult and may never happen. This ability will keep everyone on their toes and make for a really exciting game.
Visual - On activation pulses out a blue figure from Anhanga's body and disappears. When a spell is captured that blue figure comes back into Anhanga the same way it left.

Rokman
09-28-2009, 04:43 PM
concept - nice concept picture, guy looks like a freaking badass.

skill 1 - Very cool ability. Sucks if you need a specific time at the wrong time haha

skill 2 - i think you should only have 1 thing that can be multiple effects. pick either time of day or location because this is a **** ton of stuff to remember in an actual game.

skill 3 - good invis move. I was going to make a character with one like this, that requires you to stand still.

ultimate - isn't this a move from dota? cool idea

overall - I like him, work on your first or second to not be so wordy, thats all. Voting yes

if you get a chance, could you check out my hero suggestion, link in sig, thanks

VenomKing
09-28-2009, 04:53 PM
I'd have to say no, as cool as abilities that change based on the time sound, it's never good. For this I have to say no, sorry.

st3vo
09-29-2009, 01:06 PM
The way I look at it is: You base your strategy off of what time it is, then figure out what you need use with the ability that you cannot really control. Stealthing will work for every aspect.

The main reason behind this hero is the amount of combination you can create and utilize. Everyone will have a different style.

st3vo
10-02-2009, 04:24 PM
Bump

st3vo
10-07-2009, 08:18 PM
Vote for me!

Twentysix
10-08-2009, 04:59 PM
This hero's ult looks a lot like old Morphling, back when he was unique. I like the fact that there are many different play styles, allowing the player to really choose what the best combos would be against a certain hero in certain situations. He could be support, nuke, or heals... Hero looks fantastic, I vote yes.

st3vo
10-11-2009, 05:17 PM
That is exactly what I was shooting for! Thanks for the review

st3vo
10-21-2009, 04:40 PM
Bump

Dissidium
11-01-2009, 01:33 AM
I personally wouldn't really play this hero due to so much unpredictability in what is going on and this is more or less just a pure luck hero that you will have the right spell at the right time...

Also seems a bit too complicated for me to understand at the moment with the synergies...

Also your 2nd Skill - what is the requirements for the enviroment....? being in water? near trees?

st3vo
11-01-2009, 01:15 PM
This hero is pretty high on the difficulty scale, however he has great potential to who ever CAN play him. It's just a matter of keeping your variables straight.

PoopyDesires
11-01-2009, 03:16 PM
No.

This is onpar with the reason night stalker sucked. You can't control when you want to do what. You get a skill and have no idea what its going to do when you need it.

Dissidium
11-03-2009, 05:00 AM
Like night stalker for example was really powerful at night but your hero is like having 10s night bursts which would make playing night hunter a pain, also the skills lack such huge benefits that night stalker gets for example... just try to dumb it down, explain it fully, and explain your intensions on how this hero would work,

Also, if u can explain your heroes role maybe I can offer some more opinions

st3vo
11-03-2009, 04:57 PM
pretty much, every hour of the day gives you something, as opposed to NS were you needed it to be night. This hero just gives you many different possibilities. Only a newbie would wait for a certain hour of the day to go gank, were as a pro would be ganking constantly. There is no "Down-Side" to either the environment or temperature. You just simply would need to learn how to use him.

st3vo
11-13-2009, 12:24 AM
Bump

_SyLER
11-13-2009, 09:29 AM
ulti imba..
i like the hero.. :D

st3vo
11-18-2009, 03:33 PM
Bump!

st3vo
11-19-2009, 04:53 PM
Bumping again, I would like some feedback.

st3vo
11-20-2009, 02:26 PM
I think this hero may need to be scrapped. it seems he is too complex for the average Hon player.. too bad, i really wish his ult would get into the game!

st3vo
01-26-2010, 02:24 PM
Reigniting the flame.

Izual
01-26-2010, 03:11 PM
Oh wow.

I'm in love

The sheer creativity of this hero is astounding. I've disregarded numbers and such for my critique but the uniqueness of his abilities is up at the top to what I have seen so far on these forums. Heroes like these are what Hero Suggestion forums are meant for. So that the population of the game can illuminate the designers to abstract ways of designing a hero. This one by far does more justice than many here combined as it is taking the skills outside the box. Now it is not technically fancy nor truly original (Nightstalker). But it does set a bar that more people should try and reach above when designing their skills. I know I will.

T-Up

st3vo
01-28-2010, 02:42 PM
That is quite the appraise. Thanks for your vote. I left feedback on "Sir Arthyre" Love the art that I imagined in my head.

st3vo
01-29-2010, 03:00 PM
bump

st3vo
02-06-2010, 03:56 PM
bumpage

st3vo
02-14-2010, 04:18 PM
bump some more

st3vo
02-15-2010, 03:33 PM
Bump

st3vo
03-02-2010, 03:09 PM
Bump

st3vo
03-04-2010, 02:59 PM
bump

Servitor
04-01-2010, 07:45 PM
I voted no, because I don't think any hero is cool enough to get many more abilities than 4. Maybe one or two skills that change depending on day/night, fine and pretty kewl actually. But having 2 skills have 8 different variations ... Nah.

I like skill 3 and the ult. Maybe lower CD of the ult to 50. It's your ult, and chances that you capture a spell worthy of an ult is low.

MADD411
04-01-2010, 09:09 PM
t-up, I like that people are making more characters that that change with the time. Servitor sucks... Ignore him.

KohdCilver
04-05-2010, 08:47 PM
Some people don't like heroes that have more than one way to play them. It happens, those that like variety though, this is the hero for them. Thanks for the appraise.

KohdCilver
04-09-2010, 03:17 PM
need more feedback and more positive votes = D

KohdCilver
04-23-2010, 08:27 PM
please leave a reason for voting no.