View Full Version : I just created my first ingame guide (Ophelia)
I ran out of room to write, but I'm pretty happy with it!
Would appreciate some comments and (positive) votes ;)
http://www.heroesofnewerth.com/heroesguide_view.php?gid=8734
Any suggestions on how I can improve it?
iToggle
05-18-2011, 01:06 AM
Get people to actually play her.
Cranium
05-18-2011, 01:25 AM
Call me a noob but I always liked either getting a codex or a whispering helm on Ophelia.
I think that guide needs a mention of Kongor as early Kongor is like the biggest + in Ophelia's abilities.
The items you picked were pretty cheap considering you are going to have pretty good farm.
I always got Whisp Helm because you could kill kong at like level 8-10 with the extra creeps. I guess if you got a Puzzlebox you would also have no problem with kongor at early level.
Nice guide even though I only have like 2 games played on Ophelia since I reset stats 3-4 months ago.
Yeah Ophelia can kill kongor without a problem on lvl 7+, but what I probably should have mentioned is that when kongor is about to die, run away with the hero to give the carry all the exp from the Kongor kill.
Getting whispering helm is fun, but its not really worth the cost and the delay of other items. If you have an ally like Maliken or Moon Queen, who typically gets whisphelm, ask them to share so you can control their extra creep if they are too lazy for it.
And being able to kill kongor is a good deal I guess, but its far far faaar from what makes her so strong.
edit: added some kongor-info in the guide
Cranium
05-18-2011, 02:02 AM
Yeah Ophelia can kill kongor without a problem on lvl 7+, but what I probably should have mentioned is that when kongor is about to die, run away with the hero to give the carry all the exp from the Kongor kill.
Getting whispering helm is fun, but its not really worth the cost and the delay of other items. If you have an ally like Maliken or Moon Queen, who typically gets whisphelm, ask them to share so you can control their extra creep if they are too lazy for it.
And being able to kill kongor is a good deal I guess, but its far far faaar from what makes her so strong.
I doubt anyone has as much Ophelia exp as you with your 120 Ophelia games player and 63% wins so if I were you I wouldn't even bother asking for advice.
Don't you ever get bored of Ophelia?
There are always better players out there, and apart from that it could be that I just forgot to mention something, that it slipped my mind or that I saw something as so obvious that I didnt think of mentioning it :)
Where can you see the win% for a hero btw?
And about getting bored, not really, atleast not yet. There is just so much action when playing Ophelia and I love it. Also, I'm having so much fun with ward-wars, sometimes I feed like crazy and those games are ofcourse pretty annoying, but I feed alot with other heroes aswell :P
OrehRuoy
05-18-2011, 02:43 AM
Yeah they need some more length on them I ran out as well with my blacksmith guide
Droggeltasse
05-18-2011, 02:54 AM
Why dont you consider nomes as a item on her ? I dont play her much, but in theory it looks very good. Or did you just skip it because this "new" (stupid) guide layout has no room for situational items besides luxury.
I'm not really a fan of nomes, Ophelia doesnt need that much mana/manaregen. But the #1 reason why I dont like it is because Abyssal is almost always better, you get more armor from it (pretty big deal), almost the same manaregen (the aura, only 0.2 less), you get the +dmg aura, and all melee units gets lifesteal.
Jeffbelittle
05-18-2011, 10:08 AM
Isnt Ophelia incredibly hard to play?
Like I feel like even though your guide could be great its nerve racking to try to actually play her.
Isnt Ophelia incredibly hard to play?
Like I feel like even though your guide could be great its nerve racking to try to actually play her.
I guess that depends on what sort of games your used to. Playing Ophelia decently requires you to be able to switch between 2-5 units to use their abilities, but with some practice that aint as hard as it sounds. Playing her super well is incredibly hard, but that goes for ANY hero. As Ophelia you jungle without much problem, which gives you the luxury to keep an eye at the minimap AT ALL TIME! That is a luxury that say people who face a really aggressive trilane dont have, and its important to make use of it. Help calling misses and help counterganking.
Sigoth_101
05-18-2011, 05:19 PM
agreed with pretty much all except astrolobe id consider core, the stats are great and the extra heal really makes teamfights hard for the other team.
Sigoth_101 (http://forums.heroesofnewerth.com/member.php?u=3326561), Atrolabe is indeed a great item, however I feel that it delays puzzlebox lvl3 way way too much, and after you finished puzzlebox3 that extra heal is not too impactfull, because it usually takes a while to get the puzzle3. I will add it as a luxury item though, since it is indeed great if gotten relatively quickly
kohjak
05-19-2011, 04:02 PM
where can i make my own guide to some hero?
heroesofnewerth.com/guides
TooMuchCoffE
05-20-2011, 01:26 AM
I've recently started playing Ophelia a bit. Usually I manage to grab bloodlust and an early Kongor, but then I always start dabbing off. What exactly does Ophelia do lategame?
I find it really hard running into a teambattle and macroing four creeps (if you have the helm) so that you make a difference in the battle. I very often just get a few mino stuns in and then I die unless I have crazy farm.
Also; anyone got any good replays of Ophelia doing well?
Doesnotapply (http://forums.heroesofnewerth.com/member.php?u=3396285), yeah later on Ophelia does lose ALOT of her power, for sure. She can still counter-push if the enemy team is pushing your base (especially if you have puzzlebox).
Yesterday I played a game that was 1h20min long as Ophelia, and in that game I actually played a huge role for our victory! Everyone was basically maxed out with items, so I told everyone to sell their boots and buy posthaste. I hid some creeps around their base, close to their entrances. And after a fight we all tp'd in and raxed. Was great fun :)
Later on your creeps die incredibly quickly also and it gets very very hard to actually land any stuns etc. What I usually do if it gets too late into the game is grab one or two ice ogres and just make sure we always ALWAYS have frost armor, it helps greatly! And then a wolf commander on follow on the carry. It usually dies real fast but better than nothing. If they have blinks I try to get a vulture lord to send out the tornado when they are pushing, to stop blinking initiation.
Here are some replays when I felt that I played pretty well as Ophelia:
36702274
35703744
35669767
35610597
35448846
39572324
38822301
iggie
05-20-2011, 12:56 PM
Towers towers towers. You give your team a large advantage.
Late game keep a mino/wolf for auras.
Go plated -> puzz 3 -> mek or void tal (barrier if MQ/plague/swift). You should have nearly puzz 1 + plated by L7 if all goes well. After that just get towers. You see three pushing top and one at mid? K just BD a low tower at bottom.
Don't forget to creep stack. My favorite is on legion side, chop a tree and pull both camps (far east) and double spawn both. Use a tornado/another creep ability and that's some quick farm. Doing that can often let you hit 6 before MID even... but it's all dependent on the creeps that spawn.
Just had a very fun game with dual jungling :)
40495154
Woh :) Saw that the rating climbed alot since last time I checked!
Any other comments?
Woh :) Saw that the rating climbed alot since last time I checked!
Any other comments?
Juerrilla
05-26-2011, 01:00 PM
my friend plays ophelia at 1900+ level, check out bergschrund, but anyways nuke is > the slow/amp dmg, plus its a free tp, your probably not supporting your solo enough, puzzlebox is not core its luxury, mek push arcane ring are all superior, depends on how hard the other team is letting you push whether arcane ring is useful or not, 2 counterwards at level 1 is a lot he usually starts with 1 and get early wing courier so you can see the ward if its hiding in the trees (usually saves about 150 gold at level 1 or so?), what the hell do you need tangos for your creeps should be tanking for you, branches (minor totems) are OP, plus you use them for boots at minimum, mek at most, so 1-3 is good
well played ophelia will keep the opposing lane underleveled, more important than getting kills is denying their exp, eventually the kills will come if they are not farming or gaining exp, whats important is what your solo is doing, he keeps me farming on my tower until i decide to kill them and push tower down
Hey Jacka :)
I will check out some of his replays, thanks!
The reason why I get the slow first is because that usually makes it easier to allow your ally to net the kill, the nuke is very usefull for killing people early ofcourse, but most of the time its more important to let your solo get the kill.
I typically get 2 counter wards because in 95% of the games, the person who ward the pullcamp will also ward the rune, and since they want vision to defend against the jungler its often fairly easy to predict where their rune-ward is, giving your mid a pretty strong advantage (he has runecontrol, enemies does not).
Killing the creeps surrounding the first first strong creep you take, together with killing their rune-ward gives you enough money for a flying, which you can use to counterward the ward they placed in the trees to block your camp.
Sometimes the enemies doesnt ward though (or they ward on the other side of the map), in those cases its abit sad to have spent so much gold on counter-wards, so I should probably buy the flying at start instead! Thank you :)
And about the runes of blight, they are sometimes dead weight thats true, but most of the time I feel that I do need them, I gank quite heavily and I'm bound to take some damage. Also, the enemy team might come to gank me. I also like to have the option to create new routes by eating a tree every now and then.
Also, if I feel like I dont need them, i give them to the solo hero when he has room.
And about the items, I personally prefer puzzlebox over astro/arcane. If you have a puzzlebox you will basically never have any manaproblem, so the arcane ring would basically only be used to give your allies mana. That is not a bad thing necesarilly, but on which other hero would you ever buy it if you feel like your not benefiting from it yourself? On the other hand, I guess the extra mana would be needed if I went astrolabe instead of puzzlebox! But again, puzzlebox offers amazing dps towards enemy heroes and towers, mana burn, true sight, usefull aura and can be used to counterward. I guess it fits my playstyle better, Im not saying its always better.
And I agree that one of Ophelias responsibilities are to keep an enemy lane playing very cautiously, allowing your solo to gain a big level and gold advantage, and I always try my best to make that happen :)
Thank you for your input, gona watch those replays now!
Juerrilla
05-26-2011, 02:28 PM
puzzlebox is a great item but if your sitting in jungle long enough to farm box before anything else thats not good for your team, feeding your solo the kill is great but at the end of the day porting your creeps and your solo back to base is far superior to a slow just so your bad solo can get the kill, its all about time and efficiency, i think he usually gets early headdress (cant remember hon name, the astro/idol piece) cus hes always giving me passive regen while im farming around my tower, and if the gank was a lil too costly for me he just ports me back to base with spell and if he can afford buys me a tp to port back to lane in about 5 seconds
i mean if they let you push both towers down with no resistance and all you have is ring of the teacher and youl have box 1 and 2 towers before 14m then sure get it first item, otherwise your money is better spent on support items
here are some replays for you
40264709 (http://replays.heroesofnewerth.com/match_replay.php?mid=40264709)
39766063 (http://replays.heroesofnewerth.com/match_replay.php?mid=39766063)
39750933 (http://replays.heroesofnewerth.com/match_replay.php?mid=39750933)
39622281 (http://replays.heroesofnewerth.com/match_replay.php?mid=39622281)
I'll take a look at the replay when I'm able to login to HoN again :)
I dont know if you read my text (in the guide) or only looked at item/skill-build, but I have written that the skilling is situational and that sometimes taking a point in the nuke is very usefull to save/help an ally. And just to clearify, I typically go fo ring of the teacher -> plated greaves -> puzzlebox. But many times I never finish puzzlebox, sometimes not even lvl1. I'm not farming alot, I'm really not, but with the little gold I get i do aim for the pbox :)
Would appreciate if you could take a look at some of my games aswell, since you seem to know quite alot!
These are some recent ones:
40495154
41046413
Juerrilla
05-26-2011, 02:43 PM
I typically go fo ring of the teacher -> plated greaves -> puzzlebox. But many times I never finish puzzlebox, sometimes not even lvl1. I'm not farming alot, I'm really not, but with the little gold I get i do aim for the pbox :)
exactly why it is not core and not a good first item, you could finish push sticks and astrolabes and arcane rings in the time it takes you not to finish a box
im not sure if your aware but you can break plated greaves back into red boots/shield to make astrolabe instead
TheMethos
05-27-2011, 08:13 AM
I think you should personally go into which creeps are more adventageous at certain periods in the game.
The purge creep/mana burn are useful early game (moreso the mana burn creep, as the purge creep is always useful, if squishy) while the vulture lord is amazing for kongor, and the aura creeps (minotaur and wolf commander) are better late game.
you can break plated greaves back into red boots/shield to make astrolabe instead
I had never thought of that tbh, thank you! Will certainly speed up the astro by quite alot. Will play around with that in a few games.
TheMethos (http://forums.heroesofnewerth.com/member.php?u=578694), I would have, but the amount of text one is allowed to write is really short :( I did mention the mana-burn creep but that was about it, I didnt have room to mention anything else.
killxo
05-30-2011, 02:34 PM
i like ophelia, and i think she is underlooked. her ult is a very helpfull skill all game, especially when its 30s CD with staff. it makes it harder for the other team to kill you. thanks for the guide!