View Full Version : Phantom (New Hero - Carry, Clash/AoE-damage)
A`nub`is
09-26-2009, 11:20 PM
Please do not vote no without commenting why. I personally never vote for a long time when I find something bad since eventually the OP may still make the necessary changes. I know it's a lot to read, so if you don't feel like it, just skip the story, voices, etc and scroll down to the Hero Template (Graphic) and skill description/icons.
Phantom
http://monte.d2nsa.de//HoN/Suggestions/Phantom/Phantom.jpg
Description/Story:
No one really knows what kind of creature lies behind the mask of the mysterious Phantom. Due to the way he, she
or it fights with the bow it is believed though, that the Phantom used to be a human being, who was probably trained
in archery and the art of military deception before the abaddon corrupted him into the beastly Phantom he is today.
Voice:
"Preparing arrows."
"...and: Barrage!"
"Seven at one stroke! Eh?"
"Close enough."
"Real or not?"
"Can you see the difference?"
"The pain is definitely real."
Role:
Carry, Ganker
Theme/Icons:
http://monte.d2nsa.de//HoN/Suggestions/Phantom/s0-Phantom.jpg- http://monte.d2nsa.de//HoN/Suggestions/Phantom/s1-multishot.jpghttp://monte.d2nsa.de//HoN/Suggestions/Phantom/s2-phantom_image.jpghttp://monte.d2nsa.de//HoN/Suggestions/Phantom/skill3-all.jpghttp://monte.d2nsa.de//HoN/Suggestions/Phantom/s4-phantasm_rampage.jpg
Stats:
STR: 18 + 1.8
AGI: 20 + 2.7
INT: 17 + 1.6
(Total Base stats: 55 (that's quite low))
(Total stat gain: 6.1 (less than average))
* Affiliation: Hellbourne
* Damage: 42 - 48
* Armor: 2.0
* Movespeed: 305
* Attack Range: 600 (ranged)
http://monte.d2nsa.de//HoN/Suggestions/Phantom/Phantom_Template.jpg
Multishot (New Version, since :fors: got the old version)
http://monte.d2nsa.de//HoN/Suggestions/Phantom/s1-multishot.jpg
Fire up to four extra apparently illusory arrows at your target in a single shot.
Mana Cost: 40/60/80/100
Cooldown: 0/0/0/0 seconds
Casting range: 600
Allo. Target: Enemy unit.
Effects: Fire 1/2/3/4 extra arrows simultaneously at the same target. Main arrow deals 100% dmg, secondary arrows deal only 25% dmg each.
Notes:
-This means at lvl 4 using this spell/attack deals 200% of your normal attack, but since it's counted as 5 attacks you'll automatically apply two of your Passives Skill effects and also have a greater chance to trigger for e.g. a Thunderclaw proc.
-This skill enables orb walking, though it's a very mana expensive orb and you won't be able to spam it. Though it enables you to quickly dish out a lot of damage, if you got a full/large mana pool.
Phantom Image
http://monte.d2nsa.de//HoN/Suggestions/Phantom/s2-phantom_image.jpg
Deceive your foes by a strategem. Fade away and create a Phantom Image of yourself, then retreat or ambush them by firing volley after volley at them - together with your more or less substantial Phantom copy.
Mana Cost: 120/100/80/60
Cooldown: 50/40/30/20 seconds
Allo. Target: Self
Duration: 20 seconds (Image) and 1/2/3/4 seconds (Phantom Walk).
Effects: Creates one Image of yourself that lasts 20 seconds.
You're under the Phantom Walk buff, making you invisible and increasing your movespeed by 20% for 1/2/3/4 seconds.
Notes:
-Illusions inherit your passive (Prepared Attack; effects though only deal 1/3 dmg).
-Phantom Images deal only 33% dmg, and take 300%/225%/175%/100% damage.
-Apart from the offensive use it also serves as an escape mechanism.
Prepared Attack
http://monte.d2nsa.de//HoN/Suggestions/Phantom/skill3-all.jpg
Every few attacks you perform a special attack. Freezing Arrows slow, Flaming Arrows cause DoT+miss chance through incineration, Magic Arrows combust some mana, and Steel Arrows cause massive dmg through severe wounds.
Cooldown: Every 6th/5th/4th/3rd attack.
Effects:
http://monte.d2nsa.de//HoN/Suggestions/Phantom/s3-freezing.jpgFreezing Arrows: Slows foes by 10/15/20/25% for 6 seconds.
http://monte.d2nsa.de//HoN/Suggestions/Phantom/s3-flaming.jpgFlaming Arrows: Causes foes to burn for 8/16/24/32 dps and makes their attacks miss at a 8/16/24/32% chance for 4s.
http://monte.d2nsa.de//HoN/Suggestions/Phantom/s3-magic.jpgMagic Arrows: Combusts up to 20/40/60/80 mana.
http://monte.d2nsa.de//HoN/Suggestions/Phantom/s3-steel.jpgSteel Arrows: Deals 20/40/60/80 extra dmg plus 2/4/6/8% of targets max hitpoints.
Example lvl 4 Prepared Attack:
Attack > Frozen Arrows > Attack > Flaming Arrows > Attack > Magic Arrows > Attack > Steel Arrows
math (steel arrows):
a lvl 1 enemy may have 600 hp --> 20+2% = 32 dmg from steel arrows
a lvl 11 enemy may have 1000 hp --> 80+8% = 160 dmg from steel arrows
a lvl 25 enemy may have 3000 hp --> 80+8% = 320 dmg from steel arrows
a lvl 25 enemy with 1500 hp attacked by an illu --> 80/3 + 8/3% = 67 dmg from steel arrows
Example for the counter/indicator of which arrow will occur in how many hits (like Whiplash):
http://monte.d2nsa.de//HoN/Suggestions/Phantom/skill3-%28ice5%29.jpghttp://monte.d2nsa.de//HoN/Suggestions/Phantom/skill3-%28fire4%29.jpg
http://monte.d2nsa.de//HoN/Suggestions/Phantom/skill3-%28ste2%29.jpghttp://monte.d2nsa.de//HoN/Suggestions/Phantom/skill3-%28mag3%29.jpg
Notes:
-The skill icon shows a counter on remaining attacks until the next special attack will occur.
-The skill icon will always highlight the type of special attack performed next.
-Special effects apply to all arrows (Multishot) and illusions also use Prepared Attacks.
-The sequence is always this: Frozen Arrows / Flaming Arrows / Magic Arrows / Steel Arrows.
-Use: Make sure your next attack is a frozen arrow, when ganking.
-Use: Flaming arrows are nice to last hit and Steel is more powerful the longer the game lasts.
-Use: Magic arrows would be wasted if used on melee creeps. Use it to harass enemy heroes or last hit the ranged creep.
-Use: Steel arrows become more powerful the longer the game lasts, especially vs Strength heroes.
Phantasm Rampage (Ultimate, reworked based on Viole's idea)
http://monte.d2nsa.de//HoN/Suggestions/Phantom/s4-phantasm_rampage.jpg
Create delusion in nearby enemies minds, causing them to suffer from a mental blackout which makes them unable to realize how much damage they already took and that they should have retreated long ago.
Mana Cost: 100/125/150
Cooldown: 35/35/35 seconds
Casting range: 700/800/900
Duration: 4/6/8 seconds
Effects: Affected foes Healthbar will be frozen for the duration. They and their allies have no indication on how many hitpoints they lost or gained until the effect wears off. All attacks against affected foes increase the attackers attack speed by 40%/70%/100%.
Notes:
-The debuff can be purged/dispelled.
-IAS does not stack for continuous attacks.
-Your allies will see the foes normal/actual hitpoints as they are reduced - only the enemies won't know (easily) if they are low and should back up already - they'll die though normally, no matter if their hp bars/indicators are still frozen.----------
Synergies:
Skill1, Multishot: 5 attacks in one shot = automatically 2 Prepared Shot effects applied. Scales extremely well to items. Allies and mana enhancing items might work well together with this skill.
Skill2, Phantom Image: Illusions also gain the passive (but deal only 33% dmg).
Skill3, Prepared Shot: Scales excellent to ias/agility - is given to Illusions.
Skill4, Phantasm Rampage: Massive ias will trigger the effects more often (and also apply to illus/allies).
Items: Geometers Bane (or Illu Rune): See Skill2 'Phantom Image'.
Nullfire Blade gives a lot Agility and Mana Combustion works on Illusions too.
All forms of ias/agility greatly increase the 2nd skills efficiency.
Mana/Int items may enable you to spam Multishot, though your dmg will suffer from that.
Recommended Items:
Geometer's Bane, Wingbow, Shrunken Head, Ghost Marchers, Nome's Wisdom, Nullfire Blade, Hellflower, Savage Mace, Harkon's Blade, Thunderclaw and all attack modifiers in general are great! He scales extremely well to items.
Conclusion:
His skills are definitely strong (especially with the right equipment), but his stat gain is rather poor. Nevertheless he'll be an awesome damage dealer,
since farming and harrassing should both be possible against a wide range of foes in your lane. In teamfights he can dish out a lot of damage and support all other allies with massive attackspeed. Midgame he'll be a decent ganker. And his (very short) windwalk should make sure you don't die too often until late game, at which point you'll be able to carry your team (of course the number and use of disables in both teams play an important role there too ;)).
Changelog:
-Phantasm Rampage reworked:
Old Version of Phantasm Rampage
Create delusion in nearby enemies minds, causing them to suffer from a mental blackout which makes them unable to realize how much damage they already took and that they should have retreated long ago.
Duration: 5/7/9 seconds
Effects: All attacks against affected foes increase the attackers attack speed by 80%/100%/120%.
-minor number adjustments
-Multishot reworked, since Forsaken Archer got an even mightier version of that spell:
Old Version of Multishot
Fire up to four apparently illusory arrows, each targeting a different foe in attack range next to your primary target.
Mana Cost: 50/40/40/30
Cooldown: 0/0/0/0 seconds
Effects: Fire 2/3/4/5 arrows simultaneously at different targets. Main target takes 100% dmg, secondary targets take only 50% dmg each.
-Added/removed some recommended items due to Multishot remake.
Rentaromon
09-26-2009, 11:29 PM
theme: a archer who uses illusions. meh
1st: just make every shot do full damage, its not like your doing huge damge to 1 hero, you just splitting it out. Hell consider makeing it hit twice as many targets.
2nd: so he makes a illusion(what are the stats on illusion?) and dissapear for a very short time. a good escape power.
3rd: first off none of the arrows are at the same level of power, the last 2 do HUGE damge and first 2 do little. does it activate for the first power, cuz that would be cool.
ulti: real fast attack speed when you hit targets with a debuff, its a good power for this guy/gal.
A`nub`is
09-26-2009, 11:42 PM
@Rentaromon: First skill does 100% to the main target, plus 50% to every secondary target. So it doubles your damage output and triples the damage added from attack modifiers/Prepared Attack. Giving it more damage would make it way overpowered.
Illusion stats are written down in the Notes of the spells.
For what reason would the arrow types have the same power? If all 4 were the same one wouldn't need to have 4 different arrows...
deathdawn
09-27-2009, 12:07 AM
Good concept and all but I'm a little disturbed by the third skill, it probably has too many functions and the third and fourth one are just too strong, the % of HP can be used when the target still has high health and when they drop down pure damage coupled together with an item that gives crit would just be too strong. I suggest dropping down the Criteria of arrows to maybe 2 or 3 but giving them more diverse and versatile functions.
ShredderIV
09-27-2009, 12:33 AM
take off sotm buffs, it only works on ults...
A`nub`is
09-27-2009, 05:07 AM
take off sotm buffs, it only works on ults...
That was the case in DotA. No longer applies to HoN necessarily.
After all it's the 'Staff of the Master',
not the 'Staff of only buffing the Masters Ultimate'.
Those are only suggestions for SotM, if you don't like them ignore them.
It's sure to say though, that SotM eventually will buff all heroes and it's even more sure to say that some Ultimates are not suited to be boosted, therefore S2 will most likely come up with the idea of buffing non-ults too. Hey, Nymphora already gets an extra skill with it.
sailorpallas
09-27-2009, 05:12 AM
the third skill might be a bit much as it is almost like 4 seperate skils put into one where as other heroes with similar things (Soulstealer with multiple hands{same attack though} or nymphora ulti{but still same skill}) do not really ever have more than one skill maybe change it to one large skill that has on maybe two of those or create a secondary hero to put those on (becasue i do like the idea) and just remake the third skill from scratch
Kelyth1
09-27-2009, 06:51 AM
Dam, has he/she/it got enough freaking arrows? Anyway, onto feedback, it's a good concept.
Skill 1: I like the multishot but my only beef with it would be incorporating a visual due to the fact that the phantom shoots it in a 360 and your character constantly spinning on your screen would look way retarded. If damage is stacked i can see this being a viable AoE skill for the character to farm with/ participate in team battles with.
Skill 2: A well incorporated versatile escape mechanism/ OH **** button. I would not change this skill except I'm curious as to whether you receive Unitwalking while under the efffects of this ability.
Skill 3: Awesome skill. Makes the character very flexible while not being overpowered. Again i'm just clearing up some confusion about this skill, do the shots fire in the sequence they are pictured? Or can you individually activate a specific shot to lower it's counter/use it?
Ultimate: Great, original idea for an illusionary/deceiving Ulti, I very much like the idea of this ability and would love to see some similar originality portrayed in any other characters you have an idea for in the future!
Overall, it's a well structured character for the role of Carry and AoE DPS but with any early concept there are always tweaks to be work out and numbers to be balanced. Keep it up!
A`nub`is
09-27-2009, 08:00 AM
Skill 1: I like the multishot but my only beef with it would be incorporating a visual due to the fact that the phantom shoots it in a 360 and your character constantly spinning on your screen would look way retarded.
Mh yeah, I'll probably change it, so additional arrows can only hit targets rather close to the initial target. Not only it's more logically, it also doesn't make a real difference ;)
Skill 2: A well incorporated versatile escape mechanism/ OH **** button. I would not change this skill except I'm curious as to whether you receive Unitwalking while under the efffects of this ability.
I guess 4s unitwalking (afaik every stealth-skill gets this) would be fine.
Skill 3: Awesome skill. Makes the character very flexible while not being overpowered. Again i'm just clearing up some confusion about this skill, do the shots fire in the sequence they are pictured? Or can you individually activate a specific shot to lower it's counter/use it?
Exactly, they fire as sequenced, you can not chose manually which arrow you want. You need to watch for it and plan accordingly, switch targets eventually. And you don't get all effects at once either... (which some people probably thought). At lvl 4 you shoot one normal attack, then a freezing arrow, then a normal attack, then a flame arrow, normal attack, magic arrow, normal attack, steel arrow, normal attack and then again a freezing arrow - and so on. So you get only one bonus effect on every second attack (at lvl 4).
I'll probably change magic arrow a bit, like deathdawn said a pure dmg crit would probably be overpowered. I think I will make it combust a little bit mana, losing true strike and interrupt effect -> making Savage Mace an more interesting item choice.
Skyve
09-27-2009, 08:42 AM
Only skill I don't really like is the second one, because the only synergy it has seems a bit forced imo.
And why did you chance the magic arrow to mana combustion? You could have made it so it would deal magic damage + a bit bonus damage, and reveal the target for a short duration (to counter invisible heroes). That would seem better imo, though that's might just be my opinion. And I would change the name of the Flaming Arrow to Burning Arrow, sounds better imo.
Phantasm Rages Cooldown is too low imo. I would change it up to 40 seconds at least.
Bobnintendo
09-27-2009, 09:44 AM
I like it but why would staff of the master increase the normal spells? Also his ultimate is much too close to that of predator.
A`nub`is
09-27-2009, 03:58 PM
Only skill I don't really like is the second one, because the only synergy it has seems a bit forced imo.
Not more forced than Illusions gaining Crit/Evasion. You should see it as a bonus to creating an illusion in the first place (and don't forget the escape function of it).
And why did you chance the magic arrow to mana combustion? You could have made it so it would deal magic damage + a bit bonus damage, and reveal the target for a short duration (to counter invisible heroes). That would seem better imo, though that's might just be my opinion. And I would change the name of the Flaming Arrow to Burning Arrow, sounds better imo.
Making it reveal invis heroes is a nice idea. But I fear many people would hate it. It's mentioned here now and the devs will see and consider it eventually *g*
Phantasm Rages Cooldown is too low imo. I would change it up to 40 seconds at least.
Compare it to Troll Warlords Battle Trance here (http://www.playdota.com/heroes/troll-warlord). Doesn't work on illus/creeps, but is global instead. Cooldown and mana costs are even lower. Maybe you are right... 25s is a bit too low. I'll increase the cooldown to 35s.
Also his ultimate is much too close to that of predator.
Well, Predator's Ult happens to give also ias. And -12 armor. And +15% movespeed. But only in 450 aoe. Though only 70% ias and with a much higher cd. It's like you are saying every spell that places a debuff in an aoe around you is identical. Like Zephyrs ... does the same thing, no?
I can't deny it is working similar to Preds ulti - but it's definitely far away from being "much too close".
VenomKing
09-27-2009, 04:21 PM
I realy like him, all spells do seem to synergize well.
The only thing is that I do not think Staff of the master should add another illusion since it destroys one of the uses of the spells, running away like the phantom lancer.
Other than that, first spell is nice. Give farming capacities.
Third spell is also great, and really polyvalent.
I like the ultimate a bit less but it's still fine.
T-UP
PhoenixICE
09-27-2009, 04:47 PM
-Warning what your about to read is my opinion-
Ughh...font size....anyway - first thing i noticed and agree with all other posts above, Sotm definite no from me.
• If there are less targets in range (secondary targets must be within 300 aoe of the primary target and within your attack range) than max arrows possible there will only be 1/2(/3) arrows shot.
• So it's very important not to use it / turn it off, when it won't hit at least two foes.
Better explanation if possible i reread is couple times still don't fully understand the negative effect
Second skill is okay, only think i don't like about it is - A. it slows for 6 seconds with freezing arrow cause only damage is reduced not duration of buffs, B. they make other players miss at a 32% rate for 4 seconds once again another problem with the 3rd skill - and lastly it creates a clone that takes same amount of damage at max level.
3rd skill, for so many affects the durations sure are long, and numbers are pretty high for a all in one skill - also having a % based damage skill, causes this skill to be a passive nuke 8% of current enemies hp at level 16-25 is around 200-300+base damage + secondary effects - I personally don't like having so many skills at rates that are similar to those who have only one singular skill ie/ Your slow duration is higher or same as most single slows in the game, whether they be targeted or not, having so much versatility with on par durations and effects doesn't seem to me as balanced. Also seriously don't agree on item modifiers working with the 4 other attack modifiers you already have.
4th skill, most of your top 3 skills seem to be unique in some fashion or another - it almost seems like you ran out of ideas for the ultimate. if you switch the ultimate with the 3rd skill and change the numbers around abit, i wouldn't have a problem with that.
PoopyDesires
09-27-2009, 04:48 PM
Great hero overall, unique, synergizes, plus the concpet art is epic looking.
A`nub`is
09-27-2009, 05:22 PM
Thanks for the good feedback guys!
Sotm definite no from me.
• If there are less targets in range (secondary targets must be within 300 aoe of the primary target and within your attack range) than max arrows possible there will only be 1/2(/3) arrows shot.
• So it's very important not to use it / turn it off, when it won't hit at least two foes.
Better explanation if possible i reread is couple times still don't fully understand the negative effect
I negated SotM from creating an extra illusion - I think you are right and the playstyle would definitely be smoother with only one Illu and the buff SotM gives (+1 arrow for Multishot) is good enough.
Explanation you requested:
It simply means that if there is only 1 target Multishot will only release one arrow.
It will NOT create 3 arrow hitting all the same target.
And I added into the description, that effects from Illusions only last 1/3 of the normal duration,
just like they only deal 33% damage - thx for pointing that out.
PhoenixICE
09-27-2009, 05:31 PM
Thanks for the good feedback guys!
I negated SotM from creating an extra illusion - I think you are right and the playstyle would definitely be smoother with only one Illu and the buff SotM gives (+1 arrow for Multishot) is good enough.
Explanation you requested:
It simply means that if there is only 1 target Multishot will only release one arrow.
It will NOT create 3 arrow hitting all the same target.
And I added into the description, that effects from Illusions only last 1/3 of the normal duration,
just like they only deal 33% damage - thx for pointing that out.
Hmmm, i still don't understand the negative affect -
Referring to "Main target is dealt 100%"
Why would it matter if its split or not?
A`nub`is
09-27-2009, 05:45 PM
Because it costs mana without adding anything to a normal attack, thus would be wasted.
PhoenixICE
09-27-2009, 05:49 PM
Because it costs mana without adding anything to a normal attack, thus would be wasted.
Ahh didn't pick up on that. Hmm still not really sure on the first move, seem abit overpowered imo (4 stuns/4 charged hammers/4 nullfire etc.. x 2 for image then x 2 for image item?)
A`nub`is
09-28-2009, 12:29 AM
bump
crayze
09-28-2009, 12:57 AM
High mana cost orb that pushes the lane and does not increase damage to main target.
Copy of Phantom Lancer's Doppelwalk without any of the synergy of Doppelwalk.
Boring psuedorandom passive with 3 simple +damage effects and 1 that you want in a teamfight.
Oddly worded ult that is only really useful late game.
I don't like it. None of the spells say "synergistic" to me, it just seems like a mishmash that fits a THEME, but a THEME does not make a hero, SYNERGY makes a hero.
A`nub`is
09-28-2009, 01:23 AM
Shall I or shall Blacksmith explain to you that synergy is not simply stacking more and more dmg to skills? (or whatever synergy is in your eyes)
How is faster attack speed for example not synergistic with a skill that adds effects after x attacks?
Viole
09-28-2009, 01:51 AM
I didn't read every post, but the first thing I thought of when I read your ult was that they wouldn't see their HP bar move at all, it would stay static for them (all HP bars, like the upper left corner, the one by the portrait, the one over your head, etc) while the duration is up. Say, if they had 800/1000hp and you cast your ult on on him, and do 500 damage, he'll see it as 800/1000hp still, but your allies and such would see him at 300/1000 instead, so he would be completely oblivious to his hp bar. Might be impossible to code though, or what, but that was the first impression (and a super cool idea) I got.
A`nub`is
09-28-2009, 05:30 AM
Wow, that is an damn awesome idea Viole - probably overpowered a lot, but I love it!
NoahRose
09-28-2009, 02:44 PM
i like the character but you may want to make1st skill more powerful. 3rd skill i suggest you make each arrow a different % chance occurrence at total random with no order to which gets fired when. Ulti needs work you may just want to say it's a ranged ally attack speed increasing aura instead
Skyve
09-28-2009, 04:03 PM
Wow, that is an damn awesome idea Viole - probably overpowered a lot, but I love it!
I actually too thought that you ment something like this (your description basically makes you think it would work that way).
But yeah, It would most likely be totally OP.
docterj208
09-28-2009, 04:05 PM
overall I found this hero lackluster.
His image doesn't really serve a purpose and doesn't synergize with either of his two abilities.
Multi shot is nice but its basically a ranged cleave. However, if this combined with prepared shot then I can see its importance.
Overall, I see a ranged stealth hero with cleave and a special every other shot which may or may not be chosen ahead of time (do you choose special arrow or is it random?) and an increased attack speed ultimate.
If you are going for AOE, remove the stealth aspect. If you are going for stealth, remove the marksman ship aspect and make skills that are tailored around going stealth.
T-down, not for theme concept, but for overall character synergy.
Avi1231
09-28-2009, 09:52 PM
I like this idea. Frankly, with hero ideas I like to comment on how the concept it is and leave the polishing/early balancing to the devs. First ability feels a bit like the effect on windrunner's stun arrow.
Also, I think this is a great candidate for the new ranged agility hero that S2 is looking for.
deathdawn
09-28-2009, 10:00 PM
I really like the Ulti but I do think that the attackspeed multiplier is too high. Madmans is only 40/80/120 And yours is way higher and on a ranged hero, it also makes other people attack the target faster and blocks out his HP.
I suggest bringing it down to 40/60/80 And keep the health bar issue. Other than that how many people does the Ulti Hit? The skill says that all units near the Phantom. I'm realy not sure because there's no radius. So the question is, is it single targetted or AoE? AoE would be kinda imbalanced due to the health bar issue and their whole team wont realize what's going on.
T-Up voted yes. :D
P.S. I'd appreciate it if you could comment and vote on my hero the Astral Sentinel
A`nub`is
09-28-2009, 10:48 PM
Compared to Madmans it seems better, though MM gets Movespeed and can get 522ms for a short time to catchup ... not to forget his retarded 'doublestun' (just saying that imbalance is a matter of all skills combined ;))
If you compare Phantasm Rampage to Trolls Battle Trance (DotA) you'll it's pretty much the same, and he is a ranged hero as well.
Currently the Ult is a aoe debuff with 700/800/900 range - but without the "healthbar-thing" Viole suggested.
I'll work on an alternative Ultimate version (and edit it into the first posting), where the enemies healthbars will be frozen, with less attackspeed bonus or duration.
Also, I think this is a great candidate for the new ranged agility hero that S2 is looking for.
Nice to hear that, thanks =)
iareownage
09-28-2009, 10:54 PM
A very packed hero but would be a nice addition to hon.
whistle
09-28-2009, 11:18 PM
Love this hero. I would play him like crazy, but i have one discrepancy with him.
His second skill. I don't think he should get invis with it, possibly would prevent Clinkz and Phantom Lancer from getting ported. He even has potential to be a jungle hero if he could use images offensively instead of defensively. Hell, if I was playing as him in a game and had to push a lane, jungle, or add dps to a team fight I would put down one of these immediately and break my invis to maximize my damage output. Rather just invest in Assassin's Shroud if i needed an invis escape mechanic.
A`nub`is
09-28-2009, 11:24 PM
Love this hero. I would play him like crazy, but i have one discrepancy with him.
His second skill. I don't think he should get invis with it, possibly would prevent Clinkz and Phantom Lancer from getting ported. He even has potential to be a jungle hero if he could use images offensively instead of defensively. Hell, if I was playing as him in a game and had to push a lane, jungle, or add dps to a team fight I would put down one of these immediately and break my invis to maximize my damage output. Rather just invest in Assassin's Shroud if i needed an invis escape mechanic.
This is exactly the point of the skill. It's what I'd do with PL anytime as well. (most of the time I'd use it offensive, not defensive).
Anyway, nothing ever suggested will prevent any hero from being ported, unless it's the port itself ;)
A`nub`is
09-29-2009, 10:18 AM
bump
A`nub`is
09-29-2009, 05:18 PM
bump
PhoenixICE
09-29-2009, 06:03 PM
I didn't read every post, but the first thing I thought of when I read your ult was that they wouldn't see their HP bar move at all, it would stay static for them (all HP bars, like the upper left corner, the one by the portrait, the one over your head, etc) while the duration is up. Say, if they had 800/1000hp and you cast your ult on on him, and do 500 damage, he'll see it as 800/1000hp still, but your allies and such would see him at 300/1000 instead, so he would be completely oblivious to his hp bar. Might be impossible to code though, or what, but that was the first impression (and a super cool idea) I got.
I designed a hero based around that concept, but i had hardly any views so i scrapped him for now:
http://forums.heroesofnewerth.com/showthread.php?t=25047
A`nub`is
09-30-2009, 12:37 AM
bump
A`nub`is
09-30-2009, 08:22 AM
bump
A`nub`is
09-30-2009, 03:42 PM
more votes needed
Xigbar1
09-30-2009, 04:48 PM
I really like the hero, all the skill synergize extremely well, but the third skill (as others said) needs to be toned down alot and balanced (the first 2 skill are useless if confronted to the other 2) but still i like the idea of putting 4 different types of arrows, it makes the hero more fun to play. Also the theme is not bad.
Overall a T-Up from me but it needs to be tweaked a lot (especially the third skill, make the 3rd and 4th type weaker)
whistle
09-30-2009, 04:58 PM
Glad to see this guy is still front page, wish I could do more to support this.
RTBardic
09-30-2009, 06:20 PM
We could definitely use more ranged AGI heroes, and I really like the concept behind this guy. Especially I like the ultimate -- blocking vision of HP bar is really a slick idea.
A`nub`is
09-30-2009, 07:36 PM
Prepared Attack Cooldown balance change from "Every 5th/4th/3rd/2nd attack" to "Every 6th/5th/4th/3rd attack".
bump.
A`nub`is
10-01-2009, 07:35 AM
bump
i like the ultimate and the multishot...
however id make the arrows completely random -> would add a little spice and id love to here people cryin out lucker when you get that slow or whatever...
would they be considered orb effects?
i would also support the ministun idea on one of the arrows, as a means to cancel tps
i.e. mana combustion seems kinda unnecessary, we already have magebane and nullfire for that
that bein said, i have a problem with doublewalk... this hero shouldnt have ww if you ask me.... i do support illusions though
why not make a skill similar to nessajs or naga sirens illusions in dota...
save doublewalk for phantom lancer
just a skill that makes this hero create 1/1/2/3 illus, increasing in power and duration maybe
whats the general hero role this guy is supposed to be playin? with multishot and illus he seems like a pusher
A`nub`is
10-01-2009, 09:48 AM
i like the ultimate and the multishot...
however id make the arrows completely random -> would add a little spice and id love to here people cryin out lucker when you get that slow or whatever...
would they be considered orb effects?
i would also support the ministun idea on of the arrows, as a means to cancel tps, mana combustion seems kinda dumb, we already have magebane and nullfire for that
that bein said, i have a problem with doublewalk... this hero shouldnt have ww if you ask me.... i do support illusions though
why not make a skill similar to nessajs or naga sirens illusions in dota...
save doublewalk for phantom lancer
whats the general hero role this guy is supposed to be playin? with multishot and illus he seems like a pusher
making the arrows random would make people cry in here already - if the devs thinks it's a good idea they'll mess with the skills at will anyway - the community though 'd never support that in the first place/suggestion phase.
ministun/mana burn both have advantages and disadvantages - both are supposed to be useful and work on illusions, both exists in form of an item. So if either of the effects makes it, the item that does it is a 'not so good choice' anymore - while mana combustion from a skill and mana combustion on an attack basis probably would stack while ministuns wouldn't. I think the burn is the better option.
why not give phantom lancer a skill like naga siren/ck?
giving the phantom more illusions would make him too strong.
Role: Carry, Clash/AoE-dmg. Also good at ganking and pushing. (as written in the first posting ;))
Thx for feedback!
Still at least 21 more votes needed (currently 59 'Yes').
A`nub`is
10-02-2009, 06:40 PM
bump
A`nub`is
10-03-2009, 08:46 PM
bump
A`nub`is
10-04-2009, 01:54 AM
66:6
Evil awaits you! (if you don't vote)
Anosou
10-05-2009, 09:43 AM
Man, skill 3 makes me shiver :D Planning so that you use the right arrow (if I understood it correctly) might be key at times. Really like the concept and can't see anything wrong with the numbers. Thumbs up!
Preacher
10-06-2009, 01:54 AM
Ult needs to give less attack speed, or have cd lengthened, or have a smaller radius.
Compare to Predator's ult. Which is similar.
Predator Ult >>> Phantom Ult
Armor Reduction >>> Forzen HP Bar
Attack speed increase >>> Attack speed increase
Move speed Increase >>> Increase to attack speed buff
Radius 450 >>> Radius 900
Cooldown 150 >>> Cooldown 35
Seems a bit much.
mauki
10-06-2009, 11:59 PM
nice hero
diablothun
10-07-2009, 06:07 PM
I really like the second ultimate better :) It's more relative to the "Blackout" than the first one since in the first one they see they're health going down so they run away
This skill is a total pub ownage . In the pubs most people just want to kill someone so when they don't see they're Health bar going down , they go for it and then they die :p !
Nelargon
10-08-2009, 10:34 AM
Epic Look! Need some fixes but i totally support this hero!
Slayn
10-08-2009, 12:04 PM
awesome one!
finally a archer, and another ranged agi.
i like the prepared shot
AcidBurN
10-08-2009, 12:26 PM
The best suggest hero so far! It would become one of my top picks :D
Archers FTW!!
Heart63
10-08-2009, 07:15 PM
I really really like the idea of his ulti, this seems like it would be a great hero.
Rentaromon
10-08-2009, 10:24 PM
wtf!?!?!
he STILL has the passive 8% damage attack and he got 95 t-up!?!?! do people even look at numbers!?!?!?
aside from the blatently op steel arrow the rest is fine. just balance out the 4 arrows so there all equally usefull. i would NEVER use anything but steel arrow and agility items to attack fast, hell i would not even get any of his other skills thats the only thing you need.
docterj208
10-08-2009, 11:01 PM
wtf!?!?!
he STILL has the passive 8% damage attack and he got 95 t-up!?!?! do people even look at numbers!?!?!?
aside from the blatently op steel arrow the rest is fine. just balance out the 4 arrows so there all equally usefull. i would NEVER use anything but steel arrow and agility items to attack fast, hell i would not even get any of his other skills thats the only thing you need.
Well, steel arrow is balanced by the fact that is takes some thing like 12 shots to get 1 steel arrow.
Rentaromon
10-08-2009, 11:16 PM
no it goes off every 3 shots. o it goes threw all of them. that dosent change much thow. and why the hell is there fine print to read?
if any other hero had a free 8% damage power everyone would be calling op. plus his illusions can do it and he can multishot it. its just way to powerfull.
A`nub`is
10-09-2009, 01:58 AM
Steel Arrow triggers only every 12th shot as docterj208 (http://forums.heroesofnewerth.com/member.php?u=164922) stated. Illusions only do 2.67% dmg. I did the math in the 1st posting for several situations. It definitely is strong - and if it is too strong, I guess the devs will handle that.
Tempest does 6% of max hp PER SECOND, in an aoe.
Timing a Steel Arrow with Multishot to hit several heroes may sound easier than it is.
Rentaromon
10-09-2009, 10:12 AM
Steel Arrow triggers only every 12th shot as docterj208 (http://forums.heroesofnewerth.com/member.php?u=164922) stated. Illusions only do 2.67% dmg. I did the math in the 1st posting for several situations. It definitely is strong - and if it is too strong, I guess the devs will handle that.
Tempest does 6% of max hp PER SECOND, in an aoe.
Timing a Steel Arrow with Multishot to hit several heroes may sound easier than it is.
tempests power is a ultimate that actually costs mana.
im sorry but i just cant get behind a passive 8% damage power.
Golok1
10-10-2009, 01:02 PM
i like the alternative ver of the ulti cause it has strong concept.
Oldburly
10-11-2009, 05:09 PM
tempests power is a ultimate that actually costs mana.
im sorry but i just cant get behind a passive 8% damage power.
First of all the spell that does % dmg is not his ultimate, but his meteor. It costs mana, but does that % per second, as stated previously!
Well, then maybe you should consider some heroes already implemented: Thunderbringer does 11% dmg to all enemies in a radius with all spells with his passive lightning rod. In addition to that we have Predator who steals health based on a % of the enemy hero's health on each hit with his passive. A passive that does 8% every 12th shot is starting to pale in comparision, isn't it? Even with the other effects.
EDIT: To the OP: The hero sure is really interesting with some nifty concepts and the "cool factor" (great art you've used as concept), which in the end makes the hero more fun to play, is high :P I'm not sure where this all will fit in, though. S2 is looking for heroes that add something they do not currently have, and I'm not just talking about new original abilities, but heroes that fit specific roles that are not adequately filled by other heroes.
Also, though the passive is interesting and looks fun, I'm not sure how I would deal with it as a player. In a given situation you try to use the appropriate ability, but when the right shot might be 8 shots away you'll have a hard time using it effectively. In the end I feel you may be just throwing it out there fairly randomly and trying to use it with multi shot. This is all easier to test than to discuss on paper, though, so I reckon you should try it before deciding on any big changes.
Kynth
10-12-2009, 02:55 AM
1st skill - I like it but I think that it only hitting 180 in front of you would be in order, cosmetic stuff and also since it does bonus damage to even the secondary targets, if i read it correctly, if not it's fine how it is.
2nd skill - It's ok, probably the most unoriginal out of them all, I think it could be better.
3rd skill - Awesome, what I've been wanting. Mana Combustion I think should give like 3 second vision, like TB's lightning bolt, but just on the hero it hits, and give it like -5 magic and physical armor, just some ideas for the mana shot. Frost arrow should probably also slow down AS. I think SotM if it should be added, it should work on this skill as well however the steel arrow would need to be changed to hit 6% at max, 8% with the SotM, but like just 32 for 4 secs on the fire arrow isn't going to do anything late game.
Ult - Health bar alteration ftw. However if its impossible to code on how Viole thought of. I might suggest doing something like how Hellflower or w/e works, to where they only recieve like half the damage but then recieve that 50% (maybe even a bonus 25%) of the damage after the duration of the spell.
T-Up.
Saekki
10-12-2009, 04:31 AM
I like the alternative ulti; just what I was expecting. Bring more ranged carries - we only have Soulstealer/Andromedan/Arachna and Andromedan isn't really valid carry :S (Oh yeah and MoonQueen... and Slither, but still more ranged agistuff ^^' oh oh and Valkyrie :s)
But still Arachna and Valkyrie are the only ones whit attack-range of 600.
Having this hero added to HoN would be awesome! T-up.
Juke_Box
10-14-2009, 12:30 PM
lol, someone obv plays guild wars.
sitterSan
10-15-2009, 01:59 PM
I voted yes, but I feel like the current numbers for skills 1 and 2 are too weak, 3 is too strong, and 4 is just... out of place? Basically it's a single target terror?
1 - Increase the dmg to secondary targets to 100%. The skill has a mana cost, so it can't be abused too much. Also, SotM increasing its effect is weird. It's supposed to boost ults, not lower lvl skills.
2 - Actually probably the closest to balanced right now, but maybe the short CD and low cost at lvl 4 will prove to be a little imba.
3 - The high level concept for the skill is very very cool, but the specifics of it are confusing. Are 4 different effects really necessary? Oh, and steel arrows are brutal ><
Ult - My least favourite design here. It's basically a single target terror? How long does the attack speed buff you gain last? Can I hit the terrored target once, then start attacking someone else with the buff? Your other skills are good, use your imagination to come up with something really unique and fitting for the phantom!~
Skylizer
10-17-2009, 09:04 PM
Nice suggestion...Everybody will loved it..But his or her 3rd skill quite imba??
Kalamadorel
10-17-2009, 09:48 PM
I really like the hero but the 3rd skill seems a bit too confusing for me to get behind, this is just an idea but I was thinking choose 2 of the different arrows and then be allowed to switch between which one goes off on the attacks. e.g. you would be able to chose steel arrows or fire arrows.
Also I far prefer the alternate version of the ultimate to the original version it seems to be something far more unique than the other version as the first version seems like a single unit terror ( like someone else says ).
Bohun
10-18-2009, 05:38 AM
the ulti effect does not fits the description
as for the alternative version of ulti
- cd is 2 short
- heal bards should be moved by.. lets say 33% not frozen, so it may work as a disguise
Also imho multishot hits 2 few targets
Fidel
10-19-2009, 05:01 AM
Loving the Second spell, can work well if done right.
i agree with other posts regarding SoTM, no need for it.
Wurzel
10-22-2009, 06:39 PM
CAn i suggest something? First Skill make like this, u shot 3 arrows, but only one hit the target, so u can combine with his ult and make a really nice combo in team battles.
I really likes this hero.
Criticlol
10-23-2009, 12:11 AM
All skills are sound. I am concerned about the amount of micro required to use the passive third skill effectively but for me it would be extremely interesting if set up correctly.
pandemik1
10-23-2009, 05:19 AM
i LOVE him he should be inte the game period
KiIIerAtWork
10-23-2009, 01:22 PM
i really like it but the huge arrow bags dont look really handy so i would just leave them out. guess it looks way cooler without.
i really really like this hero!! espacially the combination of the passive and the two first spells ( illousion and tripple shot )
the ulti is really cool too! and prefere the alternative version. i dont think that the healtbar.freezing would be imbalanced. so it would be a real nice effect to irritate foes. maybe it would be verry nice in comibnation with darkladies ulti and ranged damage dealers or towers! ;)
GOOD JOB!!!
jusatin`
10-24-2009, 10:42 AM
Very nice idea there, and I like all the skills, though I think there are a bit too much stuff in the arrowtype skill, and I think the ulti v2 is better than the v1 :) T-up and yes from me :)
Mabey
10-24-2009, 12:07 PM
I liked it :D Would like to see it, with Viole's utli ofc, that's what sold me.
Lolcraft
10-24-2009, 12:35 PM
Definetly liking the alternative version of Phantom's ult. However, the massive AS boost for 9 seconds on a 35 second cd? IMO the the cd should be around 60 seconds for such a good spell. In addition, i think you'd better stick with either invis or images, not some kind of weird combination of both (it works on PL but he's an image-based hero). The invis is about as useful as MM's stalk without the damage and 1 clone isnt going to make a difference, especially considering how much dmg% he does.
Don't get me wrong, I voted yes cuz the idea is awesome :D. I just don't want him to have mismatched skills. Consider focusing on images or invis because both of those come to mind if you think about the word phantom.
Token
10-25-2009, 11:14 PM
Viole's idea for the ultimate is beter imo, makes more sense with the storyline, and would be fantastic to use on the enemy carry
ryukishu
10-26-2009, 01:37 AM
the 3rd skill is so IMBA!
emallson
10-26-2009, 01:12 PM
Yes! I especially like the ultimate. It could very well mean life or death in a team fight. Being able to tell when to retreat and heal, then return is critical. It also disrupts healers such as Nymphora and Demented Shaman, since they can't tell who needs it.
EDIT: I meant viole's ulti. Yours is nice, but seems a bit out of place...
Nine_Cloak
10-28-2009, 08:53 PM
This looks like an amazing hero. The concept art, spells, voice comments, are all stunningly unique. I voted yes hands down for this hero. Very good idea in general. If I had to change one thing, well... I really wouldn't. Just amazing work.
Edit: I agree with Viole's ultimate, by the way. Makes this hero much more unique and more of a team-hero.
Noire
10-28-2009, 09:22 PM
Asstacular
Furtrim
10-28-2009, 09:23 PM
MAKE IT NOW!
DO IT
DO IT NOW HoN
DO IT
DO IT
DO ITMAKE IT NOW!
DO IT
DO IT NOW HoN
DO IT
DO IT
DO ITMAKE IT NOW!
DO IT
DO IT NOW HoN
DO IT
DO IT
DO IT
Noire
10-28-2009, 09:24 PM
asstacular
Nine_Cloak
10-29-2009, 08:37 PM
Shameless bump. This needs to be read.
isuxfor2box
10-30-2009, 07:21 PM
I like the idea but maybe change skill 3 to a toggleable, mana/second type skill where it cycles through each without a normal shot or 1 per full cycle instead of between each. If you did this you'd have to adjust some of the numbers (durations of each effect mostly) but I think it makes more sense overall. Also I'd leave the combustion as is but give the flaming arrow true sight for duration of dot (you know, fire, sight… makes more sense to me) and remove the miss chance entirely.
Oh and I vote for some version of viole's ult
Lemie12345
10-31-2009, 11:58 AM
Awesome hero..:)
Nine_Cloak
11-03-2009, 12:02 AM
How many votes does it require for a hero to be made into a real hero in the game?
Drakyrie
11-03-2009, 02:30 AM
Wow, I really liked your idea and your artwork is great. I had an idea, because your ULT is meant to be subtle maybe make it so that they still take damage but it is reduced significantly. Also the attack speed increase would give it away dramatically so in my opinion I would integrate that into another ability.
Such as changing the over complicated Prepared Attack to something like each attack will add a stacking debuff that will increase attack speed on the target.
My idea is that for Phantom Image to be targeted and would make you teleport along with creating 3ish images in a circle formation around the target. These images would stack the debuff as well and copy your actions.
Just suggestions but I think they would be pretty cool :P
edit - A yes from me btw
mikros
11-03-2009, 11:51 AM
Best one i've read so far - thumbs up.
Hope i'll see him in the game someday.
Alakazam2
11-03-2009, 12:02 PM
I vote T-Up to the alternate ult. Yours is really boring and unoriginal
Still a good hero, even though you stole most of his moves from DotA hereos
Trilles
11-03-2009, 06:52 PM
Finaly the first Carry Hero with good explanations, simple to be used, unique, with a good ultimate and not even a bit OP 'cause of stats and mana requirements. (Also I liked more "Viole's idea") I thought that was your idea when I saw the description...It fits way better.
Good one =) T-UP !
aSchoolGirl
11-05-2009, 07:25 AM
I gave it a yes but the ultimate isn't wowing me - at least it's different though
Ezzik
11-15-2009, 08:18 PM
geometers bane
WebitoRico
11-16-2009, 12:18 PM
3rd arrows skill , even if nerfd, will be to much
Cfing
11-16-2009, 12:45 PM
Nice idea, liked it very much and hope to see it in HoN soon. Very balanced hero btw, the only skill I think that will need a fix is the third skill, since at higher lvls and with his ult he will must likely attack pretty fast, making this skill cycle all the arrows in your target at least twice I think. Here comes my sugestions, please note that they're all based on theory.
IMO: fix the numbers on freezing arrows, reducing the debuff duration (6 secs seem too long); Not sure what to do with flame arrows, it seems slightly imba in theory (high miss ratio) but we must see it working first; The magic arrow is fine, considering it will occur just once at every 15 attacks; And I think that steel arrow should be toned down a bit too (maybe make the extra % of damage be of the actual hitpoints, not max)
Also, I like the alternative ult version since it can synergize better with Phantom Image (since you both will seem to do the same damage to the opponent, he wont find out who is the real one at first glance)
Imbisill
11-17-2009, 10:17 AM
This hero is just too OP. I am especially referring to the 3rd skill.
Freezing arrow - Hi I am an overpowered Arachna!
Flaming arrow - Hi I am an overpowered Slither!
Magic arrow - Hi I am an overpowered Magebane!
Steel arrow - Hi I am an overpowered predator!
He is a slower, stunner and mana drainer, DoTer, Huge dpser. All in one skill.
Definate no from me.
Gazille
11-18-2009, 02:17 AM
loved him :]
I like more 1st ultimate version than the alternative...
t-up
Damage
11-18-2009, 09:00 AM
Suggestion- Change the first skill icon to only show what skill is next. So if icy arrow is next in line, show that as the passive icon and the number of shots until it shoots. The passive icon changes to the fire arrow after the icy arrow is shot.
TonoT
11-18-2009, 11:23 AM
Sounds good but I don't see why a normal spell should be boosted by staff of the master ;/
Have always been ultimates
Spath
11-27-2009, 08:21 AM
Voted yes, but for the second ulti...
JKYjunker
11-27-2009, 09:59 PM
Nice hero, i myself would want to try-out this hero, but would rather have the 2nd ult
Suppose, for the third skill, have the special attack be totally random, like its icy arrow then its the metal arrow or magic arrow then by dum luck its icy again then its fire.
Mezu_MKD
12-02-2009, 04:37 PM
Very nice, i like it. If S2 wants to be original they definitively need to import this hero. Keep up the good work...
Apostate
12-03-2009, 08:02 PM
Cool idea. I like Viole's ult better. It fits the theme splendidly.
DarkBullet
12-04-2009, 01:06 AM
Some ******* sweet stuff here, I love it, keep it up!
Feeth
12-07-2009, 09:50 AM
I love that ulti.
HaseoThePKK
12-15-2009, 12:35 PM
Cool hero idea, i like the clone idea as i loved PL in dota and would hope to see either one of them in hon someday. Greta Job
HellBrnger
12-23-2009, 09:27 AM
Amazing I love the look Yeah another Archer ;D great
Put it in the game please!!!
masschickens
12-23-2009, 05:45 PM
too much archers being suggested to hon and multishot too similar to splitshot and other archer ideas better
sQuibba
12-24-2009, 03:36 AM
already have a lot of archers...
but the (second) ultimate/ special attack skills are awesome enough to t u this one
edit: second ultimate
hero042
12-24-2009, 05:11 PM
Why not just bring back phantom lancer? Great hero imo...
Nietzschean
01-01-2010, 09:36 AM
Very cool idea. Voted yes, but for second ult - thats what I initially thought was meant anyway.
Warden`
01-01-2010, 04:31 PM
Voted yes becuase if Phantom was implemented, this hero would be unique.
lunchstolen
01-01-2010, 06:41 PM
The numbers are not good as well. Generally and usually, as the skill level increases, so does the mana cost. And your hero seems too imbalanced. Just imagine thunder claw and it procs off those 4 arrows. Imba already. Sure it's chance. but at least 2 in one shot out of 4 with AS items makes this hero imbalanced.
snowfire1
01-02-2010, 06:06 AM
I always want some new stuffs in this game especially new heroes!.. It would be cool!.. I vote yes!..
Dabearsown
01-02-2010, 06:51 AM
I like the hero idea.
CheshireCat
01-02-2010, 09:55 AM
Creative, cool and fun play. Nothing to complain about. T-ups
Xetic
01-03-2010, 11:51 PM
the alternate ulti version is AWESOME!
Warden`
01-08-2010, 12:42 PM
bump
Remedilol
01-08-2010, 02:39 PM
i like the hero. 2nd ability looks fun and the 3rd ability looks like it could be quite interesting.
A`nub`is
01-14-2010, 05:14 AM
Update:
Multishot
got a new Version
http://monte.d2nsa.de//HoN/Suggestions/Phantom/s1-multishot.jpg
(since :fors: got the old version)
A`nub`is
01-20-2010, 08:41 PM
bump
HaseoThePKK
02-10-2010, 02:21 PM
Good idea maybe a little bit of tweaking for balancing, hon needs more clone heroes but also needs a way to make them not op. Great concept though
HeLL_KiLLer
03-05-2010, 12:57 PM
The hero is REALLY great, but i didn't like prepared attack and multishot should only do 20% of the damage and cost less mana. =)
Great job!
iamthe0ne21
03-13-2010, 12:56 PM
i. LOVE. this. Hero.
Implement PLEASE!
Suggestions -
Steel arrows- 8% is too high for the hp loss. cap it at 5, or it'll scale like a beast. We dont need another chronos. >_>'
Ulti- Cooldown is too short IMO. That skill will basically be an instagib (doom anyone?) unless there is a visual effect which indicates it has been applied, and for a skill like that anything less than 60s cooldown is dangerous of being imbalanced.
Phantomwalk- I dont think any level of phantom should be able to take normal levels of damage, I'd much rather the max level of this took more damage in return for a longer duration- I.E 150% damage, 35s duration? Just an example.
Split Arrows- Not sure until I see it tested, but at a guess, I'd say 200% damage in return for 100 mana is going to be a serious lategame issue.
Conceptually though, this is my ideal HoN character. I would LOVE to see it implemented, even if we had to replace my current favourite (Forsaken Archer) for him.
Grim`Heaper
03-13-2010, 04:09 PM
...I T'd up, because I like him. I'm sorry, I just like the hero, is all. I've read the skills and whatnot, and they all seem perfectly synergetic in some way, etc etc.
Kudos to you, t-up.
EustaceBagge
03-13-2010, 11:42 PM
I like the hero idea, an archer that for once has some other theme to her than just dealing more and more attack damage (aka Drow, if she were implemented in HoN i'd cry). I had some ideas for the ultimate.
Instead of applying an attack speed boost for when you/your allies attack enemies, I think you should emphasize more on the confusion aspect. My idea is to remove the attack speed bonus, and make it so affected enemies see that your allies and you have 100% hp (Frozen hp bars at 100%). Enemies cannot tell if they're dying, and they can't tell if Phantom and her allies are dying. Since the AS boost helped with you and your images scoring more hits/more Prepared Attacks, make it so you/images ALWAYS perform a Prepared Attack to enemies under the effects of your Ulti.
Thanks. T-Up.
ZelgadyS1
03-14-2010, 08:43 AM
S2, plz, MAKE IT REAL!
Thapian
03-14-2010, 05:40 PM
Wow this should be ingame. Great hero.
ZelgadyS1
03-17-2010, 09:40 AM
btw, that ultimate is quite skilled ^^
I like how you borrowed phantom lancers ghost walk, but i wish they would bring phantom lancer. Great hero tho its really original
Madie
03-17-2010, 05:46 PM
Omg! Thats enough to describe how cool this hero is!
F34Re
03-17-2010, 10:44 PM
a mana combustion arrow every 12 attacks... really?
ZelgadyS1
03-18-2010, 04:28 AM
a mana combustion arrow every 12 attacks... really?
Imo, it's not too much, the pasive skill is pretty balanced so you have to know how to use it.
F34Re
03-18-2010, 08:26 AM
nah... i was just showing that this "skill" is more about how much it is a 4 in 1 rather than it being/doing any good. ehh.
Mr_FeedmaN
03-18-2010, 06:18 PM
I love the concept and the hero model. The skills are pretty good also.
MADD411
03-18-2010, 11:21 PM
love skills that blind the user rather than just the character. T-up
ZelgadyS
03-20-2010, 08:06 AM
Everyone is loving it! S2 Make it Real!!!!!!!
3rd skill is way to imba.
i voted no because HoN is totally balance fail.
But the skills look nice, but waayyy overpowered
Svendetta
03-21-2010, 09:46 PM
I find this whole hero concept dull, except for the ultimate, which is a fantastic idea
ZelgadyS1
03-23-2010, 06:53 PM
3rd skill is way to imba.
i voted no because HoN is totally balance fail.
But the skills look nice, but waayyy overpowered
I do not see him overpowered, the 3rd skill make a special arrow every 3 attacks when is maxed, it's not too much imo.
ZelgadyS
03-26-2010, 05:11 AM
3rd skill is way to imba.
i voted no because HoN is totally balance fail.
But the skills look nice, but waayyy overpowered
I like contructive posts... "THAT SKILL IS OP, I VOTE NO, **** YESH!"
Plz, say why it's OP...
iMilk`
03-26-2010, 07:25 AM
Thumps up! Like the idea very much..!
Might prove a bit OP with all the arrows that are able to proc, but we'll see that when it's put to the test in the game ^^
Overall I really love the idea of the attacks! Original + my taste,
Once again I'd like to see this hero implented.
Tirrinar
04-12-2010, 04:18 AM
I love the concept, esp the ult and well, all the skills really, great work, that said I have one thought, the preparations, I just think 4 is too many, maybe mix 'em into 3, add a blind to the mana combustion arrow and remove the burning perhaps?
erexii
04-13-2010, 08:11 AM
Best hero evar! hope he gets in!!
pandasgotgun
04-13-2010, 08:34 PM
theme:
1st: just make every shot do full damage, its not like your doing huge damge to 1 hero, you just splitting it out. Hell consider makeing it hit twice as many targets.
might as well have it full dmg to everything in range within a large angle of attack centered at whatever your targeting. the mana cost increases in scale and you could have the angle increase with the skill lvl and since his ultimate isnt actually doing any dmg its self might as well make it lay down some heavy fire senergized with the rest of its skills.
FuzioN
04-14-2010, 12:30 PM
God i love the concept of this hero :)
ClusterBeky
04-14-2010, 12:51 PM
This game need more archer based hero types
Nice concept
Conqel
04-14-2010, 02:31 PM
Multishot (New Version, since :fors: got the old version)
http://monte.d2nsa.de//HoN/Suggestions/Phantom/s1-multishot.jpg
Fire up to four extra apparently illusory arrows at your target in a single shot.
Mana Cost: 40/60/80/100
Cooldown: 0/0/0/0 seconds
Casting range: 600
Allo. Target: Enemy unit.
Effects: Fire 1/2/3/4 extra arrows simultaneously at the same target. Main arrow deals 100% dmg, secondary arrows deal only 25% dmg each.
Notes:
-This means at lvl 4 using this spell/attack deals 200% of your normal attack, but since it's counted as 5 attacks you'll automatically apply two of your Passives Skill effects and also have a greater chance to trigger for e.g. a Thunderclaw proc.
-This skill enables orb walking, though it's a very mana expensive orb and you won't be able to spam it. Though it enables you to quickly dish out a lot of damage, if you got a full/large mana pool.
This spell is unoriginal