View Full Version : Scarecrow (STR-Tank/Support)
Shinta
09-25-2009, 06:50 PM
Welcome this is a rework of Scarecrow! It's a semi-Rexxar-port! Enjoy!
Scarecrow
http://i37.tinypic.com/n1vszo.jpg
Stats
The stats are exactly the same as Rexxar's stats.
STR: 23 + 2.2
AGI: 18 + 1.6
INT: 16 + 1.9
Speed: 310
Range: 100 (Melee)
Alliance: Hellbourne
Story
( Cheesy: )Scarecrow turned to life by the forces of nature. But got influented with dark themes by ravens. Scarecrow slowly grew evil and became controlled by Branwenn and Byrne, the infamous ravens. They devestated village by village and became immensely strong. Scarecrow is now the breeding hive for Branwenn and Byrne. Giving birth a huge army of ravens.
Visual Theme
I would rather make him a bit lumpy and acting like a fool. But like you would expect from the story, he's alot cooler. His animations should be alike Legionnare's. But he sure gotta be evil.
He also wields this broken wheel of a wheelbarrow, with a pole attached to it. It looks like an axe, just like in the picture.
Audio Theme
Well, if he's going to be lumpy and foolish as stated above. Then Armadon taunts would suit him. But since he is cool, it could have a more scout/keeper-like voice. But he should make some grammar errors in his taunts, like Yoda does in Star Wars.
Possible quotes:
On Spawn
- "I'm awake!"
Movement
- "Relax..."
- "I know."
- "Fear, no"
Attacking
- "Crush!"
- "Hit 'm hard!"
- "Devestate!"
Skill
- "For nature!"
- "Attack!" (when casting raven fleet)
- "Now!"
- "Let's go!"
Role
Scarecrow's role can be tanking, supporting, damage dealer. Supporting can be done by getting a portal key, blinking behind the enemy team and activating your ultimate. Causing enemy heroes to be pushed into your team. But you can also save your team by using your ultimate when chased and close to death. Basicly this hero is Rexxar, so being a damage dealer is pretty obvious. But what I think that will be the most preferable way of playing Scarecrow, will be playing the tank role. Because you can dodge enemy attacks, and you can farm for gold easily, you will probably automatically purchase some tank items.
Semi-port
When I came up with the idea of a sackboy (looking like a Scarecrow), Boopoo (a friend) stepped into my room. He said: "What do you think of making a scarecrow?" So I came up with some ideas for skills and he immediately came up with this cool ultimate, which you can check out in this guide. Then I came up with the idea of implementing ravens. His reaction was: "Create a semi-Rexxar-port..." So we came up with some other skills, but really wanted the hero to feel like Rexxar. And I hope we fulfilled that desire.
__________________________________________________
Raven Nest
http://i37.tinypic.com/2dlkowk.jpg
Scarecrow is a breeding hive for ravens. He can command huge murders of ravens to devestate everything in his path.
Ravens fly away in an oval cone in front of Scarecrow, damaging each hero they come across once for 90/120/150/180 magic damage. This skill is ofcourse a copy of Rexxar's 'Wild Axes', but with some changes.
Skill Type: Active
Range: 1300
Radius: 150 (Total radius because of oval cone: 450-500)
Mana Cost: 120
Cooldown: 10 seconds
1. 90 Magic Damage and slows with 30% for 2 seconds.
2. 120 Magic Damage and slows with 40% for 2 seconds.
3. 150 Magic Damage and slows with 50% for 2 seconds.
4. 180 Magic Damage and slows with 60% for 2 seconds.
Visual: Scarecrow takes of his hat, causing 12 small Ravens to fly away from underneath it's hat. The Ravens immediately split up in 2 groups.
__________________________________________________
Wheel Block
http://i37.tinypic.com/qrhlco.jpg
Scarecrow's wheelbarrow wheel is a huge weapon, able to block massive damage without breaking. This will cause enemies to break their gaurd.
This skill activates every 5 attacks. So when a enemy hits you 3 times, and another one hits you 2 times, it will still activate. It will show a counter of how much attacks you've taken.
Skill Type: Passive
1. Maximum of 80 damage blocked, and silencing the enemy for 2 seconds.
2. Maximum of 140 damage blocked, and silencing the enemy for 2 seconds.
3. Maximum of 200 damage blocked, and silencing the enemy for 2 seconds.
4. Maximum of 260 damage blocked, and silencing the enemy for 2 seconds.
Visual: Scarecrow holds his wheel in front of it's head with a blocking pose.
Side Note: If you get higher damage then you can block, you will get reduced damage. I.e. Focus is on level 4. Someone hits you with 280 damage, you will still get (280-260 damage) 20 damage.
__________________________________________________
Call Branwenn/Byrne
http://i37.tinypic.com/ozdll.jpg
Scarecrow calls upon the infamous ravens to aid him in battle.
This skill is similar to Rexxar's 'Call of the Wild' skill. It now summons ravens instead of pigs and quillboars.
Skill Type: Active, Summon
Mana Cost: 50
Cooldown: 45 seconds
1. Branwenn for 60 seconds.
2. Branwenn and Byrne for 70 seconds.
3. Greater Branwenn and Byrne for 80 seconds.
4. Greater Branwenn and Greater Byrne for 90 seconds.
Branwenn (300 Hit Points, 0 Armor, 1600 Sight Range During the Day, 1200 Sight Range During the Night)
Byrne (400 Hit Points, 0 Armor, 23-29 Damage)
Passive: Byrne Poison (Each Attack Slows the Target's Movement and Attack Speed by 20% for 3 Seconds)
Greater Branwenn (875 Hit Points, 5 Armor, 1600 Sight Range During the Day, 1200 Sight Range During the Night)
Passive: When summoned, it will be invisible for 10 seconds.
Greater Byrne (700 Hit Points, 0 Armor, 43-49 Damage)
Passive: Infected Claw (Each Attack Slows the Target's Movement and Attack Speed by 35% for 3 Seconds)
Visual: The ravens will fly from the air towards Scarecrow.
__________________________________________________
Shoo, Shoo [Ultimate]
http://i37.tinypic.com/15pmsgm.jpg
The Scarecrow plunges himself into the ground, shooing off his enemies.
This skill replaces Rexxar's ultimate, though, the effect is pretty much the same. Except, it is more team based now.
Scarecrow becomes immobilized for a few seconds. While immobilized, Scarecrow gains Magic Immunity and 1000 additional armor.
Enemy heroes approaching Scarecrow will be damaged and get knocked backwards by 350 yards.
Skill Type: Active
Cast time: 0.5 seconds
Cooldown: 120/100/80 seconds
Mana cost: 150/200/250
Radius: 350 (When enemy heroes come in this range, they will get knocked backwards)
Duration: 3/5/7
Damage: 150/200/250 (dealing 35% less damage each hit)
Staff of the master effects: 5/7/9 seconds duration, 110/90/70 seconds cooldown, 250/300/350 damage each knockback.
Usage: When used, Scarecrow becomes immobile at the location he is currently standing.
All enemy heroes entering the 350 yards radius of the spell will be damaged and knocked backwards in the direction they came from.
Use it to save your team from being chased, pushing the enemy heroes back in a chokehold where they cannot cross.
Or use it to initiate a teamfight or keeping enemies away from defending their tower your team is currently pushing.
You can also cancel the ultimate after 3 seconds duration. (thanks to War_Champ for the suggestion)
Visual: Scarecrow plunges himself into the ground, posing like a non-living scarecrow. When an enemy hero approaches, a wave of crows flies into the hero, pushing it backwards.
__________________________________________________
Final Notes
I hope you enjoyed reading this suggestion. I enjoyed making it ;)
I'd like to thank Boopoo for his cooperation on this hero, he helped me alot. But I also have to thank the people who gave their feedback. It helped me alot in balancing and I eventually even reworked Scarecrow.
I also hope you guys feel comfortable with the replacing skills :) And don't forgot to vote and post your opinion!
That's all folks,
-Shinta
sailorpallas
09-25-2009, 06:57 PM
i stated on you previous thread
still like him though
Shinta
09-25-2009, 07:00 PM
Thank you, more updates coming tomorrow.
Taking some rest now.
Signing out,
Shinta
Mastion
09-25-2009, 09:36 PM
It seems that 5 seconds on his shield ability would be kinda OP.
I think that either increasing the CD of it or lowering the block would fix it.
Would you be able to Phase Boots through his ulti?
I really like the idea of him sounds hecka fun.
WackaWacka
09-25-2009, 10:14 PM
Skill 1: Port. No complaints. :P
Skill 2: Port.
Skill 3: Ooo, summons + slow. Combined with skill one = super chase.
Ult: Great new idea. If you come up from behind the enemy and pop this, they got nowhere to run! Or if your friend is being chased by a few people, drop it down and watch them QQ. IMO 5 seconds isn't that OP seeing as people don't HAVE to bump into you.
Rexxar port with an Ulti twist. Personally i wouldn't play him (Never liked Rexxar), but I can definitely see him causing some competition. :D
Shinta
09-26-2009, 03:56 AM
Yeah! Finally someone that understands the purpose of this hero! Thank you. :)
Shinta
09-26-2009, 04:08 AM
Updated skill icons.
Shinta
09-26-2009, 04:09 AM
It seems that 5 seconds on his shield ability would be kinda OP.
I think that either increasing the CD of it or lowering the block would fix it.
Would you be able to Phase Boots through his ulti?
I really like the idea of him sounds hecka fun.
Phase booting won't be able.
Shinta
09-26-2009, 04:26 AM
Updated skill icons again.
Shinta
09-26-2009, 05:37 AM
Wherez mah votes? Had 41 in the previous thread :(
Shinta
09-26-2009, 06:03 AM
Daily bumping...
Tanlash
09-26-2009, 06:08 AM
Don't worry mate, I re-voted - I am under the same problem with my hero just re-managed his thread with a new thread and only got 1 vote... ME!!!! compared to my previous amount of votes...
Anyway this is your thread so enough about me. I really like the concept of this hero as I said before, thumbs up from me.
Skyve
09-26-2009, 06:30 AM
So, when Scarecrow gets hit, he dodges that attack, taking 0 damage. After he dodged an attack Focus will start a 5 seconds cooldown, when cooldowned Scarecrow again dodges one attack.
You should reword that to "When Scarecrow gets hit, he blocks that attack, taking reduced damage. After he blocked an attack, Wheel Block will start a 5 seconds cooldown, when cooldowned, Scarecrow again blocks an attack."
Because the "dodges the attack, taking 0 damage" can be quite misleading :)
Shinta
09-26-2009, 08:41 AM
Don't worry mate, I re-voted - I am under the same problem with my hero just re-managed his thread with a new thread and only got 1 vote... ME!!!! compared to my previous amount of votes...
Anyway this is your thread so enough about me. I really like the concept of this hero as I said before, thumbs up from me.
It sucks indeed, glad Nome's gonna fix it.
Voted yes on yours also, like I did in your first post.
Shinta
09-26-2009, 08:43 AM
You should reword that to "When Scarecrow gets hit, he blocks that attack, taking reduced damage. After he blocked an attack, Wheel Block will start a 5 seconds cooldown, when cooldowned, Scarecrow again blocks an attack."
Because the "dodges the attack, taking 0 damage" can be quite misleading :)
[/COLOR]
Thanks, also fixed that one. And changed the stun to a 2 second silence for each level, as suggested by Godsire.
Shinta
09-26-2009, 10:45 AM
Vote (yes) please! :3
Xigbar1
09-26-2009, 11:00 AM
The hero didn't change much, so is still a t-up from me :)
Shinta
09-26-2009, 01:29 PM
The hero didn't change much, so is still a t-up from me :)
Rework was because people voted "no", for the old skills and the poll wasn't public. Poll is still not public, and I don't know why. Guess it's bugged for me :(.
Rentaromon
09-26-2009, 01:42 PM
getting better. i still think his first is rather weak thow.
Shinta
09-27-2009, 07:46 AM
Vote vote vote :)
Shinta
09-27-2009, 09:26 AM
Vote
its a sweet idea , the only thing i wouldnt like is if he had that "axe" like weapon , its the only thing that doesnt fit (maybe somthing you would find on a farm ^___^)
thats my only complaint, very cool port of Beast Master
Shinta
09-27-2009, 01:48 PM
its a sweet idea , the only thing i wouldnt like is if he had that "axe" like weapon , its the only thing that doesnt fit (maybe somthing you would find on a farm ^___^)
thats my only complaint, very cool port of Beast Master
So you think you don't find a wheel from a wheelbarrow on a farm?
Shinta
09-28-2009, 04:23 AM
Vote yes if you want to see this hero in HoN :)
It will be a nice hero in any team imo.
So vote (yes)!
sailorpallas
09-28-2009, 04:28 AM
i think a farmers scythe or something more oriented like that would work (not a grimreaper reference i promise) a make shift axe works but...
Shinta
09-28-2009, 06:36 AM
I like this one, this one's more original. Scythe could still be used for some grim reaper-like hero.
Shinta
09-28-2009, 08:52 AM
Support this hero! :)
Shinta
09-28-2009, 08:56 AM
Done :p
<3 (no, it's not an ice cream...)
Shinta
09-28-2009, 09:10 AM
Changed the frequency of activation for the 'Wheel Block' skill. Check it out!
Shinta
09-28-2009, 10:57 AM
Check the new change of the 'Wheel Block' out! :)
deathdawn
09-28-2009, 11:05 AM
I like the adaptation of it into a scarecrow, I also like the recent changes to wheelblock. I never really was for his summons though. It seemed so out of place and it seemed like it was simply put there because he was called the beastmaster. I don't know maybe you could turn it into something more useful. There are already a lot of 'ward summons' in the game. The raven is just a moving one. Anyways
T-Up
P.S. I'd really appreciate it if youd comment on my hero the Astral Sentinel
I love the concept, by the way.
1st skill. 2 second slow is like.. nothing. Should be a bit longer. But the idea of dmg and slow is good. Cooldown seems too long.
2nd skill. This is like Silencer's Last Word aura when attacking him? Blocks tons of damage. Seems rather good for tanking.
3rd skill. Good concept rework of Rexxar's pets into this theme.
4th skill. I like the concept and idea, but I'm not sure of its applicability to play. Seems like you will just die to ranged heroes when you ulti, and veteran players will just avoid entering melee with you.
I like the character, just needs some work. T-up.
(check out my techies rework, thanks.)
Shinta
09-28-2009, 12:21 PM
I love the concept, by the way.
1st skill. 2 second slow is like.. nothing. Should be a bit longer. But the idea of dmg and slow is good. Cooldown seems too long.
2nd skill. This is like Silencer's Last Word aura when attacking him? Blocks tons of damage. Seems rather good for tanking.
3rd skill. Good concept rework of Rexxar's pets into this theme.
4th skill. I like the concept and idea, but I'm not sure of its applicability to play. Seems like you will just die to ranged heroes when you ulti, and veteran players will just avoid entering melee with you.
I like the character, just needs some work. T-up.
(check out my techies rework, thanks.)
Edited the 1st skill.
P.S. Ranged can't do anything, since you have +1000 armor and magic immunity.
Shinta
09-28-2009, 12:22 PM
I like the adaptation of it into a scarecrow, I also like the recent changes to wheelblock. I never really was for his summons though. It seemed so out of place and it seemed like it was simply put there because he was called the beastmaster. I don't know maybe you could turn it into something more useful. There are already a lot of 'ward summons' in the game. The raven is just a moving one. Anyways
T-Up
P.S. I'd really appreciate it if youd comment on my hero the Astral Sentinel
People liked the 'Call of the Wild', so I guess people wan't to see this skill again in HoN. But I was thinking about some other skills, rising cornfields, or ravens/birds flying in circles above your head. As suggested by two guys in my original thread.
Shinta
09-28-2009, 03:10 PM
Votey, votey! :)
Kimaru
10-05-2009, 08:49 AM
looking good , you have my vote YES!!
BooPoo
10-05-2009, 08:56 AM
Honours Rexxar well, but adds more to him imo. Perfect new hero which can bring a lot of diversity to the game.
Good anti-carry tank with Wheel block and good overall hero with the summons and boomerang skill.
EcchiSensei1
10-05-2009, 09:57 AM
I love the concept, and even though i wasn't too fond of rexxar, this hero seems like a lot of fun.
The only thing i'm not too fond over is the passive ability, even though the ability itself is nice, as it doesn't quite seem to fit the theme and it only synergizes half well with ulti(blocking seems rather useless when practically immortal, and only ranged heroes will be able to attack you, meaning less silences). I don't see any synergy between it and the other two abilities either.
And just a side-note, i think the passive should be in the passive ability slot(slot 3). The summons work well as a defensive ability(slot 2).
If this ability is changed, or if the synergy is proven otherwise, i'll T-up this hero without a doubt.
Shinta
10-06-2009, 04:28 AM
Well, it synergizes with the whole support tanking idea. I also have an idea for making a cornfield rising up when attacked, strangling the enemy.
BooPoo
10-08-2009, 05:13 AM
Any updates on this Shinta ? ;)
Shinta
10-08-2009, 06:54 AM
Another idea for a replacing passive skill.
Cornfield
Scarecrow raises a cornfield when attacked, strangling the enemy.
When attacked, Scarecrow has a chance of 17.5% to raise a cornfield with a 300 radius from the ground, immobilizing the enemy and giving damage over time.
Skill type: Active
Mana cost: 2/4/6/8 per second
1. Immobilizes the enemy for 1 seconds, giving 10 damage over time
2. Immobilizes the enemy for 1.5 seconds, giving 25 damage over time
3. Immobilizes the enemy for 2 seconds, giving 40 damage over time
4. Immobilizes the enemy for 2.5 seconds, giving 55 damage over time
Balance: Costs mana per second, has same chance to perform as Legionnare.
Visual: Raises a small cornfield, popping up from the surface. The same animation as the 'Root' skill of Keeper of the Forest will fit this skill
Don't judge by the numbers, it's a concept. Give me some feedback ;)
Shinta
10-08-2009, 06:57 AM
Omg, state why you voted no, ffs!
Shinta
10-08-2009, 11:15 AM
Feedback on this skill please:
Cornfield
Scarecrow raises a cornfield when attacked, strangling the enemy.
When attacked, Scarecrow has a chance of 17.5% to raise a cornfield with a 300 radius from the ground, immobilizing the enemy and giving damage over time.
Skill type: Active
Mana cost: 2/4/6/8 per second
1. Immobilizes the enemy for 1 seconds, giving 10 damage over time
2. Immobilizes the enemy for 1.5 seconds, giving 25 damage over time
3. Immobilizes the enemy for 2 seconds, giving 40 damage over time
4. Immobilizes the enemy for 2.5 seconds, giving 55 damage over time
Balance: Costs mana per second, has same chance to perform as Legionnare.
Visual: Raises a small cornfield, popping up from the surface. The same animation as the 'Root' skill of Keeper of the Forest will fit this skill
Should this one replace the old passive (Wheel Block)?
Shinta
10-09-2009, 02:09 AM
Feedback, please.
Shinta
10-10-2009, 04:33 AM
Scroll up.
Fearz
11-25-2009, 04:04 PM
Ult got huge synergy with tempest and/or kraken.
tempest pulls in + scarecrow pushes out :P will be times of 2x/3x knockback if excuted right!
overall I like it, rly liked 2nd skill, makes early game a breeze vs ranged.
EDIT:As for Cornfield, still seems useless. Unlike legion's spin. this costs mana and nothing makes them attack scarecrow unlike taunt. seems kinda useless (unless taunt ITEM is invented :o)
Shinta
12-30-2009, 11:29 AM
Ult got huge synergy with tempest and/or kraken.
tempest pulls in + scarecrow pushes out :P will be times of 2x/3x knockback if excuted right!
overall I like it, rly liked 2nd skill, makes early game a breeze vs ranged.
EDIT:As for Cornfield, still seems useless. Unlike legion's spin. this costs mana and nothing makes them attack scarecrow unlike taunt. seems kinda useless (unless taunt ITEM is invented :o)
Devs didnt say: "Behemoth will synergy hugely with Tempest and/or Kraken. Tempest pulls in + Behemoth ults."
So I don't see whats the problem xD.
And for the numbers. Those are there to give you an idea.
CutChemist
12-30-2009, 12:00 PM
I would prefer if skill 2 at least had minimal damage he takes when gets attacked. Although, it makes me not really want to attack him, which is the opposite purpose of a tank imo, if I desire to use my skills. Also, the ulti works against skill two seeing how you want him to be hit, but your're pushing unts away from him allowing them to attack your team.
The slow % for skill one seems a little on the high side, when combined with his summons slows.
Other than that good job. I may have messed up on my C&C, because I am still new here so yeah...
Shinta
01-01-2010, 06:19 AM
It's just numbers, and i'm sure if S2 is to implement this hero (which they aren't) then it would really add something. Rather then Engineer, this hero would actually be helpfull for the team.
ButtDoofus
01-01-2010, 05:05 PM
So a scarecrow that commands ravens. Hm, that does not make any sense.
Why would ravens have anything to do with a scarecrow. Not to mention why would a scarecrow command crows. Scarecrows are used to scare away crows hence the name, why would he be using them unless he was a shitty scarecrow.
Manveru1
01-01-2010, 06:34 PM
Actually i really like the idea of the theme. A character that can inflict fear into his enemies... Very good concept in using Rexxar's skill build and very cool idea on the ult. Very creative actually...
You have my vote :)
ButtDoofus
01-01-2010, 06:53 PM
right but what do ravens have to do with scareCROWS. A scarecrow should not be friends allies or any form of bond with crows, scarecrows are built to scare away birds not become their friends. Maybe keep the abilities but scrap the whole bird thing as it makes no sense.
crapzilla
01-02-2010, 10:17 PM
Birds are fine.
Manveru1
01-03-2010, 07:42 AM
Well actually scarecrows almost never "scare crows" actually and a scarecrow with crows or ravens (ravens are way better imo) is more scary
`jusatin`
01-08-2010, 02:58 PM
Nice hero, and balanced skills, but how long is the duration of the ulti without staff, and how much does it deal dmg without it? (I think it is somewhere, but just cant find it O.o :D)
Voted Yes and Tup :)
Chili
01-08-2010, 06:23 PM
love the concept :3
Definately a T-up
FulgoreSama
01-15-2010, 10:38 AM
I believe that the cornfield ability would NOT replace the wheel block ability for the damage is way about as useful as devourers decay with a stun. I can see it good for initiating but kinda removes his tank like ability doesn't it because id imagine him getting wasted if he pops this wrongfully.
No real problems with the concept etc etc. Would like an explanation tbh before i give my vote.
He'd shift more Support primary than tank primary unless u get the aid of items.
Okay edit: I think this could be good. Just not sure how.. Definitely seems good for when you have to get the hell out of there
izzmad
01-15-2010, 10:51 AM
pretty neat idea overall. What makes me wonder are the numbers. Imo theyre off the hook. With a little tweak to it this has big potential!
I see staff of the master duration numbers on his ult, but no regular duration numbers. Of course numbers aren't as important as the concept, but it's still something I'd like to take into consideration. ;)
Shinta
01-22-2010, 06:12 AM
pretty neat idea overall. What makes me wonder are the numbers. Imo theyre off the hook. With a little tweak to it this has big potential!
This, hehe. Thanks for the comments guys.
I wasn't really updating this anymore. But I think this hero is worth a bump again. Let's give it a chance! ;)
Lombar
01-22-2010, 08:00 AM
So, his ultimate is like pharaoh's mummies just it doesnt burn mana?
Also, you only specified the damage and duration when with staff of the masters.
Shinta
02-04-2010, 10:18 AM
So, his ultimate is like pharaoh's mummies just it doesnt burn mana?
It kinda is, but the difference is. You'll have to keep standing, and can't be used for trapping someone inside. So it's only for the mentioned purposes.
Also, you only specified the damage and duration when with staff of the masters.
Fixed, thanks.
Lupeys
02-04-2010, 10:40 AM
omg I love his ultimate, its like a human (scarecrow) engineers keg, Just teleport behind the enemies, then use your ultimate, BANG! They are ****ing screwed! I WANT THIS HERO!
Lupeys
02-04-2010, 10:41 AM
This should also be in the Popular suggestions
deadlyhealz
02-04-2010, 02:03 PM
Seems like a fun hero
SLASHER`
02-04-2010, 02:06 PM
I love this concept. I was thinking it would be sweet to have a Scare Crow hero. Thumbs up from me.
Unabel
02-04-2010, 02:41 PM
The 4th skill is very unique. However, I am a synergy whore and would like to know how that skill synergizes with the hero.
Shinta
02-05-2010, 12:26 PM
The 4th skill is very unique. However, I am a synergy whore and would like to know how that skill synergizes with the hero.
Scarecrow + tank/support = Shoo, shoo = obvious
Would've been quite dissapointing if it wouldn't have the skill, imo ;)
Shinta
02-08-2010, 08:11 AM
Humpitybump!
:blac:
Shinta
02-10-2010, 01:56 PM
RumbnumbhumpityshrumpdumbBUMP
Shinta
02-13-2010, 05:24 AM
Rumrumbumbumbah
bump
Shinta
02-13-2010, 09:38 AM
Don't forget to post why you stated 'no'... :(
Shinta
02-13-2010, 11:29 AM
Again, 'no'-voters. State, why...
Shinta
02-14-2010, 11:50 AM
Gosh I love the way people vote no...
War_Mech
02-14-2010, 01:30 PM
Good hero, obviously a lot of refining done since he seems pretty balanced as of now. Good job!
I only wonder if you can cancel the ult prematurely. Raising the duration for immobilizing yourself can't always be a good thing, but to avoid harassment I would suggest only allowing you to cancel it after 3 seconds of the ult being active.
Shinta
02-17-2010, 05:43 AM
Thank you. Now that's some feedback I can use.
Fixed.
Shinta
02-18-2010, 10:24 AM
Keep the (yes) votes coming!
Shinta
03-03-2010, 11:43 AM
Bump
EustaceBagge
03-03-2010, 08:14 PM
Add a limit to how many times the ulti can hit an enemy, I can see this dealing WAYYY too much damage. Perhaps each consecutive hit by the ulti deals 25% less damage? For example: Lets say it deals 400 damage, enemies would receive 400 on their first hit, 300 on the second (25% less), 200 on the 3rd (50% less) and 100 on 4th (75% less), and then knockback (0 damage) from then on. Since this can hit the entire enemy team multiple times it can dish a hell of a lot of damage. Without reductions, a lvl 1 ulti could prob score around 500 damage to 2+ heros AND cause a hell of a lot of confusion and disorganization for the enemy (Something Rexxar's ulti could barely do and it lacked the powerful damage). T-up :) though for concept, definately is an awesome port. I can just picture getting a Portal Key and setting up awesome ultis. Another suggestion would be to mabye change up the 2 summons from both being ravens, 1 raven as the scout, and something else for the attacker (perhaps smaller scarecrow minions?).
Shinta
03-11-2010, 01:22 PM
Add a limit to how many times the ulti can hit an enemy, I can see this dealing WAYYY too much damage. Perhaps each consecutive hit by the ulti deals 25% less damage? For example: Lets say it deals 400 damage, enemies would receive 400 on their first hit, 300 on the second (25% less), 200 on the 3rd (50% less) and 100 on 4th (75% less), and then knockback (0 damage) from then on. Since this can hit the entire enemy team multiple times it can dish a hell of a lot of damage. Without reductions, a lvl 1 ulti could prob score around 500 damage to 2+ heros AND cause a hell of a lot of confusion and disorganization for the enemy (Something Rexxar's ulti could barely do and it lacked the powerful damage). T-up :) though for concept, definately is an awesome port. I can just picture getting a Portal Key and setting up awesome ultis. Another suggestion would be to mabye change up the 2 summons from both being ravens, 1 raven as the scout, and something else for the attacker (perhaps smaller scarecrow minions?).
Now this, is some feedback I can use. Thanks. And good job you still voted on the concept :)
Thanks alot!
Shinta
03-11-2010, 01:29 PM
Btw, EustaceBagge, one bird is a scout and the other the attacker. It already worked like that. Scout one being smaller than the attacker.
Shinta
03-12-2010, 10:53 AM
Updated
H_Mantis
03-12-2010, 11:11 AM
Wowzers! Good job!
I never did like Rexxar, but I like this hero even more. He's more... team-oriented. And I like that.
By the way, rules state that your poll should be private if you want your hero to reach popular suggestions. Ask a mod to change it if you want.
Shinta
03-13-2010, 01:49 PM
Wowzers! Good job!
I never did like Rexxar, but I like this hero even more. He's more... team-oriented. And I like that.
By the way, rules state that your poll should be private if you want your hero to reach popular suggestions. Ask a mod to change it if you want.
Thanks alot :)
About poll, if this gets alotta votes (~800) I will definitely ask a dev. But so far it's not really popular yet.
Beroya
03-14-2010, 01:54 AM
It's a public poll, which is against the rules to get into the popular suggestions.
M3gaW0lf
03-14-2010, 04:51 AM
yes i want it
BloodKin
04-11-2010, 06:21 PM
Love this hero :)
simply just love it all xD
Shinta
04-14-2010, 12:27 PM
"Strength hero contest is over!"
Err, what?!
FatandSassy
04-27-2010, 09:51 AM
Shoo, Shoo [Ultimate]
http://i37.tinypic.com/15pmsgm.jpg
The Scarecrow plunges himself into the ground, shooing off his enemies.
This skill replaces Rexxar's ultimate, though, the effect is pretty much the same. Except, it is more team based now.
Scarecrow becomes immobilized for a few seconds. While immobilized, Scarecrow gains Magic Immunity and 1000 additional armor.
Enemy heroes approaching Scarecrow will be damaged and get knocked backwards by 350 yards.
Skill Type: Active
Cast time: 0.5 seconds
Cooldown: 120/100/80 seconds
Mana cost: 150/200/250
Radius: 350 (When enemy heroes come in this range, they will get knocked backwards)
Duration: 3/5/7
Damage: 150/200/250 (dealing 35% less damage each hit)
Staff of the master effects: 5/7/9 seconds duration, 110/90/70 seconds cooldown, 250/300/350 damage each knockback.
Usage: When used, Scarecrow becomes immobile at the location he is currently standing.
All enemy heroes entering the 350 yards radius of the spell will be damaged and knocked backwards in the direction they came from.
Use it to save your team from being chased, pushing the enemy heroes back in a chokehold where they cannot cross.
Or use it to initiate a teamfight or keeping enemies away from defending their tower your team is currently pushing.
You can also cancel the ultimate after 3 seconds duration. (thanks to War_Champ for the suggestion)
Visual: Scarecrow plunges himself into the ground, posing like a non-living scarecrow. When an enemy hero approaches, a wave of crows flies into the hero, pushing it backwards.
Will this be a channeling spell? If not I think he would be better as one and. Or maybe make it a Fear type of spell, where the enemy cant use any Spells while in his casting range for the duration of the spells activity!
But overall I love this hero :) Good job on him!
Shinta
05-01-2010, 05:35 AM
No, I think it would be more balanced when it's not channeling.
Luceno`Sky
05-01-2010, 09:31 AM
yeye! remind me back the rexxar!
voted, give me feedback on my tsuna hero also, click my siggy
Hawkish
08-11-2010, 01:50 AM
What would happen if devourer hooks u while ur in ulti? would it be channeling base so it would get disrupted?
if so what if zepher is to gust you. cause my understanding is u can gust someone in channel and it wont cancel it because there is no stun anymore