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Telcar
04-29-2011, 10:44 PM
I remember hearing before they changed alch bones that they paid for themselves in 30 mins or something (if you used every charge as you acquired it). Now since they changed it I was wondering at what point in the game getting alch bones is worthwhile. Is it if you can get it before the 10 min mark? 15?

Thanks :madm:

ToushiX
04-29-2011, 10:59 PM
You basically should try getting it before 10minutes...since it'll pay around +-180-250gold(not sure) per charge each one = 100seconds (1.4minutes).
So...in around 14minutes it'll pay itself?
100(s) x 180~250 you'll need around 7-9 charges..
Not sure..i usually just got it on semi carries if i made it before 10minutes mark...
Don't go by me serious...:/

Telcar
04-29-2011, 11:02 PM
If it pays for itself in 14 mins it might still be viable as a 2nd item at the 20 min mark. Situational ofc...

lol_IMMORTAL
04-29-2011, 11:11 PM
it might pay for itself, but it does nothing to enhance your survivability for those 14 mins, effectively lowering its value because you actually increase your risk of being killed in a gank or group battle.

liq3
04-30-2011, 12:51 AM
You're only really paying for the 900 gold recipe... the 30 atk spd is good.

Since you can get 200-300 per transmute, it pays for itself in about 5-7 minutes.

Gipp
04-30-2011, 02:02 AM
since the charge change, to me its a pretty solid item when gotten early enough for heroes that dont have mana to spam spells to farm or some sort of cleave. this gives those heroes 300+ gpm easily

Tw1stedL0gic
04-30-2011, 01:36 PM
Can anyone give any recommendations on which heroes should get this?

DeepWaters
04-30-2011, 01:42 PM
Can anyone give any recommendations on which heroes should get this?


as neutrals worth more, get it on heroes which spend most of thier time in jungle such as Wildsoul, warbeast etc...


though not zephy, as he will be involved in ganks mid game. wild and warbeast stay in jungle ALOT.

Phase1Skeith
04-30-2011, 01:44 PM
Personal experience - if you're able to rush it right after your inital equip it's autowin on carry :soulr:.

Notice that one big advantage of this item is the burst of gold you can get.
If you're slowly saving and farming for soemthing, you're always in danger to be ganked etc. but with this you can get bigger items relatively fast lowering the risk of losing gold.

Other heroes it's pretty good on are :flin:,:chro: and :vind:.
Most other heroes suffer a too much from not having a bigger item early on since you're building Alchi Bones.

EDIT: Oh right, I totaly forgot about Wildsoul, yeah it's good for him too.

DeepWaters
04-30-2011, 02:14 PM
Personal experience - if you're able to rush it right after your inital equip it's autowin on carry :soulr:.

Notice that one big advantage of this item is the burst of gold you can get.
If you're slowly saving and farming for soemthing, you're always in danger to be ganked etc. but with this you can get bigger items relatively fast lowering the risk of losing gold.

Other heroes it's pretty good on are :flin:,:chro: and :vind:.
Most other heroes suffer a too much from not having a bigger item early on since you're building Alchi Bones.

EDIT: Oh right, I totaly forgot about Wildsoul, yeah it's good for him too.


actually he mkes the best use of this item hands down.

freshderp
04-30-2011, 02:22 PM
Personal experience - if you're able to rush it right after your inital equip it's autowin on carry :soulr:.

Notice that one big advantage of this item is the burst of gold you can get.
If you're slowly saving and farming for soemthing, you're always in danger to be ganked etc. but with this you can get bigger items relatively fast lowering the risk of losing gold.

Other heroes it's pretty good on are :flin:,:chro: and :vind:.
Most other heroes suffer a too much from not having a bigger item early on since you're building Alchi Bones.

EDIT: Oh right, I totaly forgot about Wildsoul, yeah it's good for him too.

:vind::soulr:
not sure if srs

kingcools
04-30-2011, 02:35 PM
I remember hearing before they changed alch bones that they paid for themselves in 30 mins or something (if you used every charge as you acquired it). Now since they changed it I was wondering at what point in the game getting alch bones is worthwhile. Is it if you can get it before the 10 min mark? 15?

Thanks :madm:

same amout of time as before the change, if you always use the carge immediately.

rkarons1
04-30-2011, 08:07 PM
heroes that should get alch bones are :pupp:, :chro: situationly, :vind:, :arac: situationaly, :corr:

Telcar
04-30-2011, 08:29 PM
Tralfamadore got alch bones against EG in the Honor tournament finals, worked really well for him. I know that what pros do and what others should do are not necessarily the same thing but there must be other heroes that benefit greatly from alch bones (situationally), Aluna f.ex.

liq3
04-30-2011, 08:46 PM
Pretty much every carry in the game can go alch bones if they're planning to just rice for 40 minutes.

Skull4er
04-30-2011, 09:12 PM
wonder why no one said :pred: so fast, one of the best heroes to benefit from alch bones.

Danold
04-30-2011, 09:35 PM
pros say get it before 6-7 min mark or its not worth it.

SB7
04-30-2011, 11:31 PM
any hero that aims to carry late and benefits from IAS it's good on :pred::flin::wild::pupp: carry:pest:
and I love it on :mage: - the early game mana burn is so good with the +30 AS from bones and +25 AS from steams and unless ur team is getting obliterated it's HARD to not hit 400 gpm with him by 30ish mins... I get around 500 gpm by 30 mins probably half the time


it's also decent/situational on :chro::valk::vind::mali::keep::warb::arac:

TheHammer3
05-01-2011, 01:48 AM
it might pay for itself, but it does nothing to enhance your survivability for those 14 mins, effectively lowering its value because you actually increase your risk of being killed in a gank or group battle.

The extra gold you're making could be used to increase your survivability. So shortsighted you are.

Alc bones is a great item, but you just have to be aware that it takes time to kick in. Don't get it if your face is already being kicked in.

Rean
05-01-2011, 03:36 AM
its great on :silh:
she alrdy has an escape spell and more aspd means more salvo rape

BOXl
05-01-2011, 03:52 AM
its great on :silh:
she alrdy has an escape spell and more aspd means more salvo rape

Means less survivability. The " Salvo Rape " will barely be increased, since her passive gives her 400 atk speed.

Nyandex
05-01-2011, 04:08 AM
Means less survivability. The " Salvo Rape " will barely be increased, since her passive gives her 400 atk speed.
But it's only for two shots, and she has to burn a lot of mana to make full use of it.

iToggle
05-01-2011, 04:59 AM
Means less survivability. The " Salvo Rape " will barely be increased, since her passive gives her 400 atk speed.
Like saying no hero should ever build damage because every hero has base damage.

ElGuapo
05-02-2011, 03:03 AM
I've found them to be amazing on sand wraith. Get them as a 2nd or third item, stay in your forest farming constantly and just pop your ult when the opportunity arises. One of my games I ended up with ridiculously high GPM b/c of this strat - although it was a lot of dumb luck with my illusions getting extra hero kills

Treslo
05-02-2011, 11:15 AM
Bones grant you an almost guaranteed 300GPM starting point. If you get them by 10, they're viable almost across the board. Only support chars tend to not have much need. The two-charge system was a serious buff. They are even somewhat viable on pushers is you want a way to farm a bit, and instantly get rid of enemy catapults.