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Hosinho
09-25-2009, 09:04 AM
So me and my friends have been playing HoN for a while now, getting to know the characters and the game (none of us played any dota earlier) and we like the game alot. The thing is that we really cant get a decent lineup up. We just end up picking heroes we already know how works and do our best and end up getting stomped end game. This is what we run at the moment.

Arachna
Maliken/Swiftblade/Succubus
Thunderbringer/Plague Rider
Pyromancer
Pebbeles/Predator

Anyone got a really good lineup and strategy they would like to share with me? We are around 15-1600 psr but we are starting to win more and more games so it will go up with time.

SteveNick
09-25-2009, 09:07 AM
Tempest/Magmus/Behemoth/Jereziah/Defiler

Should be all you need to be capable of winning any game.

Trysaeder
09-25-2009, 09:08 AM
^That.
Madman invulnerable for the entire game. Add bfury and kill everyone during tempest's ult.
Behemoth is just meh.

SteveNick
09-25-2009, 09:09 AM
I changed madman to defiler in my post.

Defiler provides some of the best DPS in the game and isn't item-dependent.

Madman has to peak to be good. Defiler just has to stay decently leveled, ult in fights, and then right click enemies to watch them die.

SteveNick
09-25-2009, 09:15 AM
Oh, and as a side note, I wouldn't try to base your success off PSR if I were you. I used to be around 1600 2-3 weeks ago. I'm a much better player now, and have been playing well in nearly every game, and I've dropped to the 1400's regardless. It's really all a crapshoot.

Hosinho
09-25-2009, 09:27 AM
Thanks. We will try that lineup for a few games :) We have all tried atleast 1 of the heroes you have listed each. It will tho be very hard for our Arachna player since he swears to Arachna's early game ganking skills. The PSR thing is totally screwed I know. While some of the guys in our clan is sniffin' on 1700 others have 1300 psr and the skill difference is minor (its just that some of the guys play alt more random games than others).

And one more thing: Who lane's with who? Im guessing Defiler or Tempest goes mid and jera goes with the caster that does not go mid which leaves magmus and behemoth together? Or am I totally off?

Krangry
09-25-2009, 09:34 AM
Tempest/Magmus/Behemoth/Jereziah/Defiler

Should be all you need to be capable of winning any game.


You named 5/6 heroes that are banned in every clan match

ouTPut`
09-25-2009, 09:54 AM
You named 5/6 heroes that are banned in every clan match


So me and my friends


What is your point, Krangry?

Ationi
09-25-2009, 10:09 AM
In higher level play teams choose to deny heroes from being picked (denied from both teams). For example, Tempest is such a powerful hero that it will most likely be unpickable.

BodyHammer
09-25-2009, 10:19 AM
Since this is in the competetive section, it's important for you to not have a pre-planned team, no matter how good the individual heroes are. Competetive games will not normally be played in an ap mode, and more importantly if you get outpicked, your plan went to hell.

Your very best option is to preset "roles" your team members will play, and have a small pool of heroes each excels at.

Samich
09-25-2009, 10:23 AM
they're clearly just playing pubs at the moment though, so they'll get the majority of those heroes if they click fast enough.

arac is one of those heroes that newer players always feel is over powered as she will beat pretty much any other hero in a 1v1.
The problem is though that when it comes to the team fights she doesn't have that much to offer compared to some of the heroes mentioned above and good players will use homecoming stones to escape her earlier on if she tries to gank

Krangry
09-25-2009, 10:28 AM
What is your point, Krangry?

My point is that unless you are planning on a 1600+ Ap game where you spam pick the 5 best heroes in the game to pubstomp you will never be able to play this line in a scrim, so why make it your best line?

Samich
09-25-2009, 10:36 AM
because they're learning the game and if they never played those heroes they'd never understand why they should be banned?

ouTPut`
09-25-2009, 10:52 AM
My point is that unless you are planning on a 1600+ Ap game where you spam pick the 5 best heroes in the game to pubstomp you will never be able to play this line in a scrim, so why make it your best line?

Very well, but OP is asking for a very good line-up and strategy to win games. If asking for something like that without having the option to play it a lot, as in making ap games, then why would OP ask for it?

So instead of making comments that are not answering his question, make one that helps him achieving what he wants :)

HellFire69
09-25-2009, 10:53 AM
We got raped by a line-up with Nymph, Soul Reaper, Demented Shaman last night. With all that heal we'd have to kill them like 5 times before they'd actually die!

Darkstrand
09-25-2009, 11:07 AM
We got raped by a line-up with Nymph, Soul Reaper, Demented Shaman last night. With all that heal we'd have to kill them like 5 times before they'd actually die!

I was half asleep, so that doesn't count as us being raped!

Krangry
09-25-2009, 11:15 AM
I was half asleep, so that doesn't count as us being raped!
I was literally asleep and CVK was playing my pestilence, so yes it does :P <3

Krangry
09-25-2009, 11:18 AM
Very well, but OP is asking for a very good line-up and strategy to win games. If asking for something like that without having the option to play it a lot, as in making ap games, then why would OP ask for it?

So instead of making comments that are not answering his question, make one that helps him achieving what he wants :)
Ok, OP in order to win games you have to create/come up with non-conventional lineups. Because once you step up from pubs (which by playing with friends, and improving you will) Clan matches usually have 3 bans per team. Usually leaving the game without its 6 most OP heroes. I.E. The ones listed earlier. So i would get used to playing all of the heroes, and learnign what fits you and your players best, rather then learn one hero.

HellFire69
09-25-2009, 11:28 AM
I was literally asleep and CVK was playing my pestilence, so yes it does :P <3

It was crazy. We hammered them for the first half of the game then in team fights we just couldn't hurt them with all that AoE heal spam. I'm definitely not going to let a team get those picks again! The fact that you can purge through Shrunken Head didn't help our cause any either. Anyway, it was a fun game.

Krangry
09-25-2009, 11:32 AM
It was crazy. We hammered them for the first half of the game then in team fights we just couldn't hurt them with all that AoE heal spam. I'm definitely not going to let a team get those picks again! The fact that you can purge through Shrunken Head didn't help our cause any either. Anyway, it was a fun game.
Ya i was in vent (was 10 mins late) lots of sadness going on lol, ya if played right that nymph/necro combo is hard to beat late game. Wish i coulda played, again soon perhaps.

Cheese
09-25-2009, 11:40 AM
Tempest/Magmus/Behemoth/Jereziah/Defiler

Should be all you need to be capable of winning any game.

Bans aside, that lineup should get crushed. Hard.

5 good picks doesn't make a good lineup. For one thing, don't expect to win a game where you lose all 3 lanes (like you would in this one), especially if they incorporate counters to your heroes as well.


- Make a cohesive theme (team fight, gank+farm, push if you're brave)
- Make strong lanes
- Be very wary of picking heroes who drop off harder than average in a long game. You can get by with a lot less lategame if you have Magmus/Behemoth-type heroes who are great 30-40 minutes in, versus Electrician-type heroes who become dead weight if not over-itemed.

SteveNick
09-25-2009, 11:50 AM
Thanks. We will try that lineup for a few games :) We have all tried atleast 1 of the heroes you have listed each. It will tho be very hard for our Arachna player since he swears to Arachna's early game ganking skills. The PSR thing is totally screwed I know. While some of the guys in our clan is sniffin' on 1700 others have 1300 psr and the skill difference is minor (its just that some of the guys play alt more random games than others).

And one more thing: Who lane's with who? Im guessing Defiler or Tempest goes mid and jera goes with the caster that does not go mid which leaves magmus and behemoth together? Or am I totally off?


Tempest/Magmus/Behemoth/Jereziah/Defiler.

Defiler goes mid. Tempest jungles top for hellbourne, bottom for legion. Bottom will be solo behemoth, top will be Magmus/Jereziah.

The reasoning here is that Defiler is obviously the best at soloing, while Tempest can jungle as fast as a solo, thus effectively giving you 3 solos, thus, higher levels than your opponents. Defiler should be able to lane effectively at middle, behemoth will be mostly dead weight soloing bottom, but will level up faster, so it balances out. Magmus/Jereziah are put together because they have good first blood potential. I'd of put Magmus solo, except Jereziah/Behemoth aren't going to get firstblood. Magmus/Jereziah has a good chance of getting a surge initiate/inner light nuke kill.

Krangry
09-25-2009, 11:52 AM
Bans aside, that lineup should get crushed. Hard.

5 good picks doesn't make a good lineup. For one thing, don't expect to win a game where you lose all 3 lanes (like you would in this one), especially if they incorporate counters to your heroes as well.


- Make a cohesive theme (team fight, gank+farm, push if you're brave)
- Make strong lanes
- Be very wary of picking heroes who drop off harder than average in a long game. You can get by with a lot less lategame if you have Magmus/Behemoth-type heroes who are great 30-40 minutes in, versus Electrician-type heroes who become dead weight if not over-itemed.

I completely agree, there are a lot of strats that would crush this. But when stomping AP pubs i doubt it will be stopped

SteveNick
09-25-2009, 12:09 PM
I'm sure there's plenty of decent builds you could come up with if you just think about it though.

Basically anything you preplan as part of your match will put you ahead of the average pub group and give you a strategical advantage.

For example, here's another team you could try that doesn't mention the usually banned characters.

Legion:

Top: Swiftblade/Pollywog Priest
Middle: Valkrie
Bottom: Legionaire in jungle from level 1 on. Moon Queen solo.

With this team, you'll have quite a few strategical advantages. You have good first blood potential up top, you have 2 good carries and a semi carry, you have 2 good solos, and you have a great initiator(legionaire).

This team has virtually unlimited ganking potential. You have 2 great disables(Pollywog/Legionaire), you have a long range stun initiatior for ganks.

You may not be as strong as a group like Tempest/Magmus/Behemoth in a straight up group fight, but you will still have high potential with Legionaire initiating, and you several great CC attacks(Valkrie's maidens, Swiftblade's ultimate, Moon Queen's regular attack and ultimate).

It's a pretty flexible and solid team.

Krangry
09-25-2009, 12:12 PM
I'm sure there's plenty of decent builds you could come up with if you just think about it though.

Basically anything you preplan as part of your match will put you ahead of the average pub group and give you a strategical advantage.

For example, here's another team you could try that doesn't mention the usually banned characters.

Legion:

Top: Swiftblade/Pollywog Priest
Middle: Valkrie
Bottom: Legionaire in jungle from level 1 on. Moon Queen solo.

With this team, you'll have quite a few strategical advantages. You have good first blood potential up top, you have 2 good carries and a semi carry, you have 2 good solos, and you have a great initiator(legionaire).

This team has virtually unlimited ganking potential. You have 2 great disables(Pollywog/Legionaire), you have a long range stun initiatior for ganks.

You may not be as strong as a group like Tempest/Magmus/Behemoth in a straight up group fight, but you will still have high potential with Legionaire initiating, and you several great CC attacks(Valkrie's maidens, Swiftblade's ultimate, Moon Queen's regular attack and ultimate).

It's a pretty flexible and solid team.

Im sorry but this lineup is awful, other than legionnaire everyone is squishy. and will get rolled by a decent gank squad .

You need to pick one or 2 heroes and base the lineup around them.

A recent scrim had these 2 really good lineups. Each team had 3 bans

Valkyrie/Succubus|Soul Reaper|Hellbringer/Pestilence
vs
Pyromancer/Hammerstorm|Soulstealer|Demented Shaman/Pharaoh

BodyHammer
09-25-2009, 12:19 PM
You should seriously never base a lineup around a "carry" mentality, let alone multiple. Serious games will ensure your carry never reaches his potential. If you go with a backup carry, you are just further limiting yourself. True carries have not existed in DotA for quite some time.

But... again if we are talking public games, it could work and I won't really argue against it. There are simply much more effective methods of winning faster.

Genjuro
09-25-2009, 12:38 PM
You dont make a setup before your opponents have made one -.- srsly.

This is gd for pubsmashing, but skills & logic is what brings you to the top.

Fenald
09-25-2009, 03:10 PM
Ya i was in vent (was 10 mins late) lots of sadness going on lol, ya if played right that nymph/necro combo is hard to beat late game. Wish i coulda played, again soon perhaps.
CVK misses my heal because he doesn't phase and gets cockblocked by creeps.

What a baddy.

Please teach him to alt q.

Purge through bkb IS dumb.

V0ldemort1
09-27-2009, 02:49 AM
Tempest/Magmus/Behemoth/Jereziah/Defiler

Should be all you need to be capable of winning any game.

Wow I can't think of a better team...there's enough aoe on that team to take out 10 heroes o_O

_PINK
09-27-2009, 03:51 AM
Wow I can't think of a better team...there's enough aoe on that team to take out 10 heroes o_O

As has already been stated, they'll get ganked to hell and back. Terrible lineup.

tiffany91
09-27-2009, 03:57 AM
uhHHh heh

if you want to win fast and decisively, you should make a push team. the goal of a push team is to destroy a barracks before the enemy heroes' are strong enough to effectively deal with supercreeps. push teams are a lot stronger in HON than DOTA mostly because of hero selection. to make a good pusher, you will need the following:

OPHELIA, to control neutral creeps for tower tanking & base smashing. early in the game, the neuts are very strong compared to low level heroes. e.g. the minotaur 1400 health and hits for 80~. she can have 3 of these creeps by level 5 and a map-wide heal to tame them all to full health

healers. the best way to counter a push team is to mass aoe damage: thus, you will need a lot of aoe healing. NYMPHORA has the strongest heal. she also has a mana restore and a huge range stun. soul reaper has a great anti-hero aura (1% life/sec, 1000 range radius) and a 250 damage/125 heal every 5 sec. if you can, get both. DEMENTEDSHAMAN has a very useful aoe armour buff/debuff, but his heal is worse than the aforementioned. JERAZIAH's ult is nice, and the repel is nice, but his heal is weak. There is no reason to pick a 360 point single target heal over anything else

BUILDING SMASHERS. you will need to destroy buildings fast! the best heroes for this are DEFILER, who also has an incredible wave and silence or POLLYWOG PRIEST whose wards are immune to spells. if you can, choose both. I prefer pollywog but defiler is probably better overall

AURAS: there is strength in numbers, and that's what make auras good. every aura will make your creeps and summons stronger. you will want to mass as many aura effects as possible. here is a list:

- refreshing ornament: 2 health/sec. not much, but for only 603g, worth it

- Ring of the Treacher: 3 armour aura, +0.65 mana/sec aura. always have one. 3 armor is 12%~ physical mitigation, which will help a ton against towers

- Abyssal Skull: best aura! +15% base damage helps everyone. the lifesteal is nice, but not important early game. +.80 mana/sec aura is always wonderful. the best part: a 5 armour aura that stacks with ring of the treacher. ONLY 2050g

- Astrolabe: the 3 health/sec is nice, the 250 point heal on a 45s CD is the best part. be aware of the 25 second delay between astrolabe uses: more than 1 per team is usually a waste

- Minotaur Aura: ophelia should always control one. their aura is +15 attack speed

- Predasaur Aura: +3 armor. they also have the most health

- Daemonic breastplate: the game shouldn't last long enough

- generally, heroes aren't worth picking for their auras. consider Andromeda: the 36% base damage is incredible, but she has little aoe or other support. Arachna's 27% base damage (ranged) is useful, but again, no aoe. War Beast's BATTLE CRY is +16 damage to all controlled units (ophelia creeps!) and 44 damage for heroes. with enough mana to spam it, it's the best. however, it's hard to justify picking him over another healer

a special note on items: the point of a push team is to push. you do not need boots. your goal is to destroy buildings, not chase heroes. and your strength will be in massing auras and aoe heals: if you need to run, you probably lost anyway. it will be more important to finish a big item like Ring of Sorcery or Astrolabe than to get boots which will not help you in combat

once ophelia has 3 creeps and your team has 2 rings of sorcery - and ideally an astrolabe and abyssal skull - start pushing. you should have a barracks by ~12 minutes if done right

tiredd of writing :]

will post some replays when the feature is available

PoolShark
10-08-2009, 07:15 PM
Wow I can't think of a better team...there's enough aoe on that team to take out 10 heroes o_O
Is that a joke?
Who's going to solo bot while Tempest neuts? Magmus? Jeraziah? You'd be soloing a squishy melee against 2 strong ints, you'd end up feeding and letting them free farm. Top lane would be owned irrespective of bottom because of another 2 Melee vs. 2Ranged/1R1M lane if you were lucky, heal+stun isn't enough to win against a comp lane.

wooooo
10-08-2009, 07:57 PM
^That.
Madman invulnerable for the entire game. Add bfury and kill everyone during tempest's ult.
Behemoth is just meh.


Biggest fail ever.

RadRod
10-08-2009, 11:49 PM
"BUILDING SMASHERS. you will need to destroy buildings fast! the best heroes for this are DEFILER, who also has an incredible wave and silence or POLLYWOG PRIEST whose wards are immune to spells. if you can, choose both. I prefer pollywog but defiler is probably better overall"

Who smashes buildings harder than booboo? not to mention 2x shield tanking Kongor lvl 1?

sneakysob
10-09-2009, 12:10 AM
Madman/Nymph
Reaper - mid
Pest/Dazzle

QuC style line up, works REALLY well. Dominate all lanes and have some of the best carries and babysitters, plus the sick heals late game. I've yet to lose using this.

another solid lineup is

Magmus/Pyro
Defiler
Tempest - jungle
valk - mid

But again, magmus, tempest, and sometimes defiler, will be banned most likely.

iMosh
10-09-2009, 12:41 AM
A day to remember

Dawesome
10-09-2009, 11:10 AM
A good totaly OP setup would be:
Tempest, Behemoth, Magmus, Pestilence and maybe magebane or something! :D

Meebs
10-09-2009, 02:36 PM
A good totaly OP setup would be:
Tempest, Behemoth, Magmus, Pestilence and maybe magebane or something! :D

Totally op at getting completely crushed early game and losing every lane...

Like previously stated many times... multiple good heroes does not make a good line up.

dshaman/pestilence
SoulStealer
Hellbringer/Magmus

decent enough line up, if playing a team match theres a chance for 1 or 2 of them being banned, but many heroes can be swapped around dependant upon other teams picks and your teams playstyle.

Sabre
10-11-2009, 03:22 PM
We've been having good success with running

Hammerstorm, Predator, Demented Shaman, X, and Either Valk, Hellbringer, or Plague Rider (Mid, depends on their picks)

X is Tempest if we can, Pyro/Andromeda if we can't. Seems to work ok.

Hammerstorm solo's if we get tempest jungling with some success since his AoE stun helps him defend himself, though he usually has to get his Battle Cry earlier then if he was dual laning. Tempest also has to watch out for him a lot. If you don't get tempest, Pyro/Andromeda end up creating a strong double stun lane and then try and roam when able.

DS and Predator combo well in a lane, since DS's lane control is absurd and Predator can pack in damage to finish when needed.

Hellbringer/Valk/Plague Rider depends on what they're running- Plague versus gank intensive teams, Valk against pushers and farmers, Hellbringer against lots of AoE/Magic Immunity/Channelling.

In teamfights Predator and Hammerstorm can really clean up if given enough support. Both of their ults combine for great DPS and both have team based move speed boosts. Obviously if you can sneak a tempest in there things are fun for Pred and Hammer, but if you can't, Hammer's stun can give pyro setup time for his, or help Andro swap out key players to disrupt their organization.

Fun combos as well are having Andro swap a 2nd enemy hero near plague rider for his ult to rape face,

Isin
10-11-2009, 03:25 PM
Tree Defiler Swiftblade Pestilence Sandwraith

I just played with that lineup and it worked pretty well. I was tree.

Ehbrus
10-12-2009, 12:08 AM
Pharoh Valk - Long Lane
Pesti Shammy - Short Lane
Soul Reaper - Middle

Pesti as a hard carry.
Valk as a pseudo carry.
Pharoh making for an excellent ganker
Shammy and Reaper making for excellent support.

You have 2 stuns & 2 pseudo stuns
2 Initiators
2 Slows
A morph mid-late game
Armor reduction via pesti/shammy
2 very powerful chasers via pesti/pharoh
Very strong pushing power
Very strong team fighting power with AoE stun/heal/nukes

Strong laning presence
Strong Mid game ganking potential
Strong late game carry potential

I'm sick of hearing people suggest the AoE Dream team, it is all round terrible, even in pubs.

Xanetos
10-12-2009, 12:45 AM
its not all around terrible if you have good players, if you can time stuff it is a quick GG in pubs.

jerk
10-12-2009, 01:26 AM
While the heroes are not terrible themselves, the combo of Tempest, Behemoth, Magmus, Jera & another is terrible. IMO.

I personally hate playing with and against tempest, that said my idea of a perfect team would be something like:

Hellbringer/Pharoh/Pestilence/Shaman/Valk or Reaper

But there will always be counter picks etc so you cant exactly make the perfect team without knowing what you opponents pick.

NytriK
10-12-2009, 06:10 AM
You named 5/6 heroes that are banned in every clan match
Haha yeah. But its still great for -ap when you can just destroy pubs with a comp like that.

schila
10-12-2009, 01:59 PM
Basically, you need strong lanes, ability to gank, ability to team fight and at least a semi-carry. I havnt played high end games in HoN yet, but since there is a direct port of alot dota heroes i assumed you can use some of the same lane combos.
Another thing you need to bear in mind is that the hero you put mid needs to be able to gank bot/top lane.

An example would be (legion):

Sand/nymp bot, (strong lane controll, hes your carry and shes a decent support, with dagger spamm and mana regen you got a very good lane control going on)

Valk/magmus or valk/behemoth or valk/succu or hammer/pyro top (gank lane with dual stun or stun and pseudo stun.)

thunderbringer mid (all around gank, able to gank both lane efficiently and able to make use of runes)

Tanubis
10-12-2009, 02:57 PM
I very much like lineup of
Hellbourne:

TOP: Nymphora / Swiftblade
Mid: Pharaoh
BOT: Keeper / Dark Lady

Nymphora takes level 1 grace and buys bottle; this allows swiftblade to buy boots and use blade spin every time it comes up without worrying about mana. Nymphora is basically there to babysit him and let him get every creep kill coming up the lane. She takes bottle to replenish her own mana/hp if needed, but mostly she just passes it to swiftblade as he needs it. This becomes very powerful at level 6, because she can use a homecoming stone in combination with her ult to instantly replenish health/mana and refill her bottle.

Pharaoh goes middle and does his thing, only twist is he fires his nuke at the hellbourne ancients 10 seconds before every minute mark. This overspawns the ancients like crazy, creating a 4000gp+ farm spot by about 11 minutes in for when dark lady is ready for it.

Keeper and dark lady just hang around in bottom, keeper uses eyes every time they come up to create a well mapped out jungle and keeps dark lady alive with camo. They try and hang back and hug the tower as much as possible until keeper hits level 6.

General team strat just maximizes the farming of swiftblade and darklady well beyond what is normally possible in a standard match. They can usually both score ridiculous items like a 12 minute runed axe (darklady) or assassin's shroud (swift - this should not be able to be turned on after starting blade spin, but it is...) following this pattern. Once they're ridiculously farmed, everyone just pushes mid / bottom. Keeper buys vlads for the team and Nymphora buys astrolab or barrier, pharaoh is our tank and initiator. Dark lady uses ultimate to push towers since it allows swiftblade to do his blade spin / assassin shroud trick right in range and remain invisible (gotta love unlink shared vision). Nymphora hangs back for the most part, just nipping in every time her heals come up to keep the entire group at full/hp and mana without needing to go back to base.

Works out pretty well, especially if the ancient's trick with pharaoh works.
Same but reverse lanes if playing Legion.

Condomplate
10-12-2009, 03:00 PM
pharaoh glacius pyro magmus madman

did I say that

Nzzdlz
10-12-2009, 03:00 PM
Arachna as a team carry, bad choice imo. Wont last at all in team

Old school build

Spectre / Plague rider long lane
Pebbles / Demented chaman short lane
Tempest mid :)

rockchalk
10-12-2009, 09:49 PM
I've had insane success with night hound, scout, madman, keeper, and valkyrie. Just need 1 ban(Pestilence) and it's just ownage!

Edward
10-12-2009, 11:52 PM
I've had insane success with night hound, scout, madman, keeper, and valkyrie. Just need 1 ban(Pestilence) and it's just ownage!

That's a troll. Don't listen to him, OP.



Best line up is QuC's: Shaman/Pest long lane, X mid (they usually put Soul, but depends on you), Madman/Nymphora short lane.


This is amazing because you have 3 AoE stuns, 2 Single target stuns, 1 slow, no armor on the other team, mass healing, and Madman has great early game skills, but no mana, which is fixed with Nymph.

Kietharr
10-13-2009, 12:10 AM
push team strats

Personally, I think the best push team in this game is
Hellbringer/Ophelia/wildsoul/defiler/nympho, have the minions tank towers and nympho can pod on towers and keep the team charged on mana. The problem with push lineups is most characters who can pull it off don't scale too well so you have to end it early.

And the lineup edwardx posted is absolute rape lategame provided you can actually pull off those picks btw.

Condomplate
10-13-2009, 01:44 PM
Personally, I think the best push team in this game is
Hellbringer/Ophelia/wildsoul/defiler/nympho, have the minions tank towers and nympho can pod on towers and keep the team charged on mana. The problem with push lineups is most characters who can pull it off don't scale too well so you have to end it early.

And the lineup edwardx posted is absolute rape lategame provided you can actually pull off those picks btw.

zero cc doesn't pan out well as it sounds on paper

Konsume
10-13-2009, 02:32 PM
any Tempest + Plague Rider ult combos will do it!


Yesterday we did:

Tempest jungle + solo puppet top
Plague Rider solo mid
Behemoth + Slither bot


The game was over in less than 15min....

Tempest got his portal key before the 7min timer due to 2 successful early ganks and than behemoth followed with it at around 10min.

We pushed mid lane... killed em all pushed 2nd tower they spawned back killed em all again.... they conceded!

What's fun is that it was a full pug we didn't know each other we just talked in the /team before the game started... and it was a laugh!

Edward
10-13-2009, 03:02 PM
any Tempest + Plague Rider ult combos will do it!

Read the thread. It's been stated many times that Tempest is usually banned from competitive games.

Konsume
10-13-2009, 04:32 PM
Read the thread. It's been stated many times that Tempest is usually banned from competitive games.

The op doesn't states he wants his "team" to join any competition of any sorts. He states that he wants some heroes combination that works and some tips on how to play them.

Yes it's posted in the "clans and competitive play" but some post includes the ban and other competitive things and if you can read (which i'm pretty sure you can so go read #2-3-8-11-13-21-22.....) there is many suggestions made "competitive play aside" in this verry same post... I just wanted to add my line-up after a fun game I had yesterday... notting flamable here!

I bet you just logged in after a bad day at work/school and wanted to be a douche, guess I was the 1st easy targetable guy.... amiright??

Edward
10-13-2009, 05:18 PM
I bet you just logged in after a bad day at work/school and wanted to be a douche, guess I was the 1st easy targetable guy.... amiright??

I didn't offend the guy... I just told him to read the thread, because everything he said had already been said and proven to be fail.

Sabre
10-15-2009, 06:25 PM
Personally, I think the best push team in this game is
Hellbringer/Ophelia/wildsoul/defiler/nympho, have the minions tank towers and nympho can pod on towers and keep the team charged on mana. The problem with push lineups is most characters who can pull it off don't scale too well so you have to end it early.

And the lineup edwardx posted is absolute rape lategame provided you can actually pull off those picks btw.

Not only does this have minimal CC, but it contains two junglers who simply shouldn't be together. Swap out Ophelia for something like Demented Shaman for real pushing power.

drakky
10-15-2009, 09:55 PM
Tempest/Magmus/Behemoth/Jereziah/Defiler

Should be all you need to be capable of winning any game.


if this is a scrim and they dont ban any of them GG baddies

Lastwiggin
10-28-2009, 02:48 AM
Great pub stomping team is

Madman/ Pest top
Nymp mid solo
electrician scout bot

We normally get first blood top, and have scout and madman ganking, we fill up on Hp and mana every time we cross mid due to nymp. We get eyes on the runes, and if they group up, it is hard to beat madman stun, followed by nymp and pest. Works almost every time.

Sabre
10-28-2009, 03:02 AM
4 melees , bad lane combos, no support, no synergy.

Try having an actually good hero lane mid, put nymph with the madman, and take out the scout for someone with some punch like valk or andromeda.

blajban
10-28-2009, 03:19 AM
You should seriously never base a lineup around a "carry" mentality, let alone multiple. Serious games will ensure your carry never reaches his potential. If you go with a backup carry, you are just further limiting yourself. True carries have not existed in DotA for quite some time.

But... again if we are talking public games, it could work and I won't really argue against it. There are simply much more effective methods of winning faster.

You did not see the dota pick league fnatic vs mym final? in the second game mym babysitted spectre with two heroes bot, so yea, they based their entire game on a carry . and did he own or what?

Ruscour
10-28-2009, 03:57 AM
It was Lion, VS and Spectre.

Ruscour
10-28-2009, 08:06 PM
Behemoth is just meh.

Lolhemoth can blink in and wreck everything, one of the top initiators in the game, which is why he is commonly banned.

RUSty_
10-28-2009, 09:11 PM
some people have some really weird pubstomping teams, hammerstorm solo wtf?! Madman/pest together, huh? just watch some competitive games and you'll see some great lane/team combinations. heroes like zephyr and warbeast are not normally used because they dont provide much to the team except late game carry (no real stuns/slows), whereas heroes like pest/madman have stuns, movement boosting abilities to chase and scale throughout the game decently well.

softcactus
10-29-2009, 01:51 AM
Tempest/Magmus/Behemoth/Jereziah/Defiler

Should be all you need to be capable of winning any game.

That leaves you with bad lanes, youll never get your portal keys on anyone but tempest and the other team will just pick pharaoh/sandwraith and laugh at you.

SirElmo
10-30-2009, 03:36 AM
Rahs so u mean just get noob op heros for the win?

Fair
10-30-2009, 08:54 AM
So me and my friends have been playing HoN for a while now, getting to know the characters and the game (none of us played any dota earlier) and we like the game alot. The thing is that we really cant get a decent lineup up. We just end up picking heroes we already know how works and do our best and end up getting stomped end game. This is what we run at the moment.

Arachna
Maliken/Swiftblade/Succubus
Thunderbringer/Plague Rider
Pyromancer
Pebbeles/Predator

Anyone got a really good lineup and strategy they would like to share with me? We are around 15-1600 psr but we are starting to win more and more games so it will go up with time.

So you're asking for help to pubstomp?

That's quite sad really.

HatTrick
10-31-2009, 03:35 PM
Teams like this make me cry, because they get harassed and destroyed so bad early game that the high morale from "OMG GREAT PICKS GUYS" that once swamped the local fountain chat becomes a blame game of chaos. Death toll will be high, caplocks will be on, and more than likely there will be a rage quitter who saves himself from the madness

schila
11-01-2009, 07:24 AM
You should seriously never base a lineup around a "carry" mentality, let alone multiple. Serious games will ensure your carry never reaches his potential. If you go with a backup carry, you are just further limiting yourself. True carries have not existed in DotA for quite some time.

But... again if we are talking public games, it could work and I won't really argue against it. There are simply much more effective methods of winning faster.


This is pretty much bullshit. Lets have a look at the current dota scene, slardar is getting picked quite alot, along with spectre, both are very very good carries. Other carry picks include broodmother, lanaya and i could go on.

Not to mention the fact that most pro dota games goes on for at LEAST 40 min, unless they are raping the opposing team.

Spaah
11-01-2009, 11:36 AM
legion
top lane: BH + vindicator
mid: TB/any other ganking hero
bot lane: shaman + pest

beat his on pub! :C

Proph3t1
11-01-2009, 12:58 PM
Pharoah/Polly top, Andromeda/SW bottom, Valk Mid. Reverse if you expect weak middle laner in mid, and put Andromeda/SW in mid since it's alot harder to gank mid. Same line-up MYM ran against DTS.



There's alot of creative line-ups you can use, just remember don't do bat **** crazy stuff like SNY Razor.




Edit :



You can go old school and go Hag/Plague, HB Mid, and Magmus/Torturer. Heavy emphasis on team fights and pushing. If you don't end the game by 35 minutes though you're screwed.

BodyHammer
11-01-2009, 01:07 PM
This is pretty much bullshit. Lets have a look at the current dota scene, slardar is getting picked quite alot, along with spectre, both are very very good carries. Other carry picks include broodmother, lanaya and i could go on.

Not to mention the fact that most pro dota games goes on for at LEAST 40 min, unless they are raping the opposing team.

Slardar is not a hard carry. Spectre is used, but not nearly as enough to backup your point.

Now looking at things realistically, SEMI-CARRIES are often picked in the current competetive scene. What does this mean for the rest of us whose games go on average of 35 minutes? Carries will never reach their full potential. Sure you can sit and list exceptions to this all day long, but they are just that: Exceptions. This means skilled teams get filled with semi-carries, because they actually have early utility. If you want to plan around a game lasting 60 minutes so your hard carry can own, be my guest. But don't be surprised when your team is completely shut down in less than 30 minutes of game time.

Proph3t1
11-01-2009, 03:33 PM
Slardar is not a hard carry. Spectre is used, but not nearly as enough to backup your point.

Now looking at things realistically, SEMI-CARRIES are often picked in the current competetive scene. What does this mean for the rest of us whose games go on average of 35 minutes? Carries will never reach their full potential. Sure you can sit and list exceptions to this all day long, but they are just that: Exceptions. This means skilled teams get filled with semi-carries, because they actually have early utility. If you want to plan around a game lasting 60 minutes so your hard carry can own, be my guest. But don't be surprised when your team is completely shut down in less than 30 minutes of game time.



Spectre is used every other game and if you look at most of the competitive pro matches (not the blowouts) they average about 50 minutes a game or so.

Klimax
11-01-2009, 07:00 PM
magmus
tempest
behemoth
pyromancer
plague rider

Golok1
11-01-2009, 10:22 PM
magmus and behemoth or magmus and tempest or behemoth and jereziah or defiller and magmus=genocide