Dranock
09-24-2009, 06:46 PM
Hello here is my first attempt at a hero in HON, I hope you all can envision the picture I am painting. Here's my disclaimer, its my first attempt.... I'm not sure on balancing and the exact numbers needed for all the abilities.. so please bare with me and suggest away :) (Everything is subject to change)
Strength Hero – Ularzen the Righteous! (exclamation point not optional!)
Stats – Str/Int Primary
Str 25 2.2 per level
Agi 17 1.3 per level
Int 22 2.2 per level
Speed 290 (Due to his heavy armor he moves slower)
Range Melee
Story – A Knight of great honor brought forth from the distant lands of Uk’thar. Ularzen is a noble knight sworn to avenge his legion ancestors through cunning and noble acts. Ularzen roamed the lands single handedly smiting evil lords and taking down enemy keeps. He is cherished by allies as well as feared by enemies. He has never been married, rugged, a nomadic knight that never stays in one place for too long. He has no family that he knows of and he is always on a quest to find out about his heritage. Rugged, with a family crest tattoo on the side of his neck holding many mysteries to his past.
Visual – Well decorated knight wielding a sinister black morning star, Pale metallic blue tower shield etched with his house emblem. Pale metallic blue armor made out of a rare metal from his lands polished after every battle to perfection. Charcoal grey tabard accented with a white house emblem. In his Mid 30's, a veteran of sorts. Rugged, with a family crest tattoo on the side of his neck. (If anyone is an artist.. :))
Shield Block/Bash
Passive + Active
Through intense training Ularzen has a chance on every attack against him to block. With every successful block Ularzen builds up a charge.
Every block adds 1 charge
Shield Block
Level 1: 10% chance, 10% damage blocked Maximum of 6 charges.
Level 2: 15% chance, 15% damage blocked Maximum of 9 charges.
Level 3: 20% chance, 20% damage blocked Maximum of 6 charges.
Level 4: 25% chance, 25% damage blocked Maximum of 15 charges.
Shield Block Innate cooldown of 12,9,6,3 seconds on block
Shield Bash
Level 1: Able to unleash a stun for 10 damage per charge + .10 second stun per charge.
Level 2: Able to unleash a stun for 15 damage per charge + .15 second stun per charge.
Level 3: Able to unleash a stun for 20 damage per charge + .20 second stun per charge.
Level 4: Able to unleash a stun for 25 damage per charge + .25 second stun per charge.
Shield Bash cooldown of 30/27/23/21 seconds
Mana 75/100/125/150
Morning Star
Activatable
Ularzen digs his feet in, gripping the haft of his morning star spinning it overhead before throwing it out in a straight line, dealing physical or magical damage to all opponents struck.
Adds 3 charges to shield block
Level 1: 1 Second channel, 100 Damage,
Level 2: 2 Second channel, 175 Damage,
Level 3: 3 Second channel, 250 Damage,
Level 4: 4 Second channel, 325 Damage,
Mana 100/125/150/175
Cooldown 30/27/23/18 Seconds
Nobility of the knight
Activatable
Adds 3 charges to shield block
After fighting for countless years in numerous battles far and wide. Ularzen has become an expert at shielding allies and withstanding damage from all sources.
(Maybe make it a single target thing? wanted to give him some kind of a group fight ability)
Level 1: 10% Damage of allies in a 500 Radius, all damage reduced by 10% for 3 seconds.
Level 2: 15% Damage of allies in a 500 Radius, all damage reduced by 15% for 4 seconds.
Level 3: 25% Damage of allies in a 500 Radius, all damage reduced by 25% for 5 seconds.
Level 4: 35% Damage of allies in a 500 Radius, all damage reduced by 35% for 6 seconds.
(Not sure on the proper radius around him would have to test, and the proper amount of damage/damage reduction)
Mana 75/100/125/150
Cooldown 60/50/40/30
Ultimate
Pledge of the Knight
Activatable
Maxes Charges to shield block
Ularzen calls upon an ancient oath to avenge his fallen comrades of the past. When activated, Ularzen charges quickly at a random target around him 3/4/5 times causing damage and temporarily stunning each hit target and snaring them. For every successful hit he will gain damage for the next 12 seconds.
Level 1: 3 Hits, 100 damage, 1 second stun, gains 10 damage per hit. 5% snare per hit (Stackable)
Level 2: 4 Hits, 100 damage, 1 second stun, gains 15 damage per hit. 10% snare per hit
(Stackable)
Level 3: 5 Hits, 100 damage, 1 second stun, gains 20 damage per hit. 15% snare per hit
(Stackable)
Mana 100/150/200
Cooldown 120/90/60
Strength Hero – Ularzen the Righteous! (exclamation point not optional!)
Stats – Str/Int Primary
Str 25 2.2 per level
Agi 17 1.3 per level
Int 22 2.2 per level
Speed 290 (Due to his heavy armor he moves slower)
Range Melee
Story – A Knight of great honor brought forth from the distant lands of Uk’thar. Ularzen is a noble knight sworn to avenge his legion ancestors through cunning and noble acts. Ularzen roamed the lands single handedly smiting evil lords and taking down enemy keeps. He is cherished by allies as well as feared by enemies. He has never been married, rugged, a nomadic knight that never stays in one place for too long. He has no family that he knows of and he is always on a quest to find out about his heritage. Rugged, with a family crest tattoo on the side of his neck holding many mysteries to his past.
Visual – Well decorated knight wielding a sinister black morning star, Pale metallic blue tower shield etched with his house emblem. Pale metallic blue armor made out of a rare metal from his lands polished after every battle to perfection. Charcoal grey tabard accented with a white house emblem. In his Mid 30's, a veteran of sorts. Rugged, with a family crest tattoo on the side of his neck. (If anyone is an artist.. :))
Shield Block/Bash
Passive + Active
Through intense training Ularzen has a chance on every attack against him to block. With every successful block Ularzen builds up a charge.
Every block adds 1 charge
Shield Block
Level 1: 10% chance, 10% damage blocked Maximum of 6 charges.
Level 2: 15% chance, 15% damage blocked Maximum of 9 charges.
Level 3: 20% chance, 20% damage blocked Maximum of 6 charges.
Level 4: 25% chance, 25% damage blocked Maximum of 15 charges.
Shield Block Innate cooldown of 12,9,6,3 seconds on block
Shield Bash
Level 1: Able to unleash a stun for 10 damage per charge + .10 second stun per charge.
Level 2: Able to unleash a stun for 15 damage per charge + .15 second stun per charge.
Level 3: Able to unleash a stun for 20 damage per charge + .20 second stun per charge.
Level 4: Able to unleash a stun for 25 damage per charge + .25 second stun per charge.
Shield Bash cooldown of 30/27/23/21 seconds
Mana 75/100/125/150
Morning Star
Activatable
Ularzen digs his feet in, gripping the haft of his morning star spinning it overhead before throwing it out in a straight line, dealing physical or magical damage to all opponents struck.
Adds 3 charges to shield block
Level 1: 1 Second channel, 100 Damage,
Level 2: 2 Second channel, 175 Damage,
Level 3: 3 Second channel, 250 Damage,
Level 4: 4 Second channel, 325 Damage,
Mana 100/125/150/175
Cooldown 30/27/23/18 Seconds
Nobility of the knight
Activatable
Adds 3 charges to shield block
After fighting for countless years in numerous battles far and wide. Ularzen has become an expert at shielding allies and withstanding damage from all sources.
(Maybe make it a single target thing? wanted to give him some kind of a group fight ability)
Level 1: 10% Damage of allies in a 500 Radius, all damage reduced by 10% for 3 seconds.
Level 2: 15% Damage of allies in a 500 Radius, all damage reduced by 15% for 4 seconds.
Level 3: 25% Damage of allies in a 500 Radius, all damage reduced by 25% for 5 seconds.
Level 4: 35% Damage of allies in a 500 Radius, all damage reduced by 35% for 6 seconds.
(Not sure on the proper radius around him would have to test, and the proper amount of damage/damage reduction)
Mana 75/100/125/150
Cooldown 60/50/40/30
Ultimate
Pledge of the Knight
Activatable
Maxes Charges to shield block
Ularzen calls upon an ancient oath to avenge his fallen comrades of the past. When activated, Ularzen charges quickly at a random target around him 3/4/5 times causing damage and temporarily stunning each hit target and snaring them. For every successful hit he will gain damage for the next 12 seconds.
Level 1: 3 Hits, 100 damage, 1 second stun, gains 10 damage per hit. 5% snare per hit (Stackable)
Level 2: 4 Hits, 100 damage, 1 second stun, gains 15 damage per hit. 10% snare per hit
(Stackable)
Level 3: 5 Hits, 100 damage, 1 second stun, gains 20 damage per hit. 15% snare per hit
(Stackable)
Mana 100/150/200
Cooldown 120/90/60